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Genderplay in Videogames

thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.

40 of 415 comments (clear)

  1. What sex do you play as? by sllim · · Score: 5, Interesting

    In RPG's, MMORPGS and Sims Online (I am the person you heard about that actually enjoys it :) Don't worry, I start medication next week) I almost exclusively play as a female character.

    And yes I am male.

    The number 1 reason I do this is because I would rather be staring at a sexy gal while I waste my life on these games then a male character.

    Besides isn't the point of RPG's to pretend to be something you are not?

    1. Re:What sex do you play as? by wo1verin3 · · Score: 2, Interesting

      According to this article it's panties with a blue and pink design.

    2. Re:What sex do you play as? by urbazewski · · Score: 3, Interesting
      So if you are playing a guy and hitting on women.... you are really.... hitting on....

      There's a great short story by Maureen McHughtitled "A Coney Island of the Mind" (the title was taken from Lawrence Ferlinghetti's poem) that riffs on this idea -- it's set in a virtual Coney Island. Can't seem to find the anthology it appeared in...

      --
      foldplay your photos won't know what hit them.
  2. This is Sexual not Female by Anonymous Coward · · Score: 5, Interesting

    That site obviously promotes sexuality since it covers all kinds of bikini girls and none of Syberia, The Longest Journey, and other women, I said WOMEN of computer gaming.

    Let the women stand up, don't degrade them as sexual tools.

  3. Ewww PC by Mattygfunk1 · · Score: 3, Interesting
    Let's hope we're not about to enter an era of political correctness in video games. Personally I do not want to have to make a video game selection where the only main characters are a butch girl or a "fashion-concious" man.

    Getting things politically correct is all nice and good, but games are meant to be fantasy. For the average person it is a fantasy to be a huge muscle bound superhero or a sexy woman that can domainate.

    __
    cheap web site hosting

    1. Re:Ewww PC by Anonymous Coward · · Score: 1, Interesting

      cheap cop out.

      using the old PC argument.

      how about you give us some examples from the article on why it's so blatantly PC.

      a request for even *mild* sophistication get's some yahoo to stand up and belch: "but heyyyyy, i don't wannna be politically correct!!!!, you can't make me!!! it'll ruin the wholeeee world!!!"

      then a good percentage of us who enjoy seeing breasts every bit at the next man, wishes you would just get back in your el camino and drive home to your double wide.

    2. Re:Ewww PC by jonhuang · · Score: 3, Interesting

      Reading the article (I know, I know..), gives a much more subtle point then in the article's synopsis. She doesn't want politically correct games, but correct games.. ones that realistically and deeply portray gender. I can't say it as well as her, but note that she liked Dead or Alive Volleyball.

  4. Empathy by FunWithHeadlines · · Score: 5, Interesting
    This article reminds me of how my left-handed friends describe the tools they face in real life. The right-handed never notice that things are geared for them. For the left-handed, it's very noticable.

    Now there really are a large majority of right-handed persons on earth, but the gender balance is 50-50. So when you are designing games that appeal to young males, but seem odd and obviously sexist to young femails, you turn off (or just marginalize) potentially half of your paying audience.

    Wait, you say! Games are geared toward males because that is overwhelmingly who play games. Could that be a chicken-and-egg thing, even if true? If so many popular games weren't so obviously geared toward male sensibility and away from female sensibility, perhaps that breakdown of gamer gender demographics wouldn't be so pronounced.

    How do tools get built for lefties? Either because left-handed people demand it, or by empathy on the part of right-handed tool builders. 'If I were left-handed, how would this tool work for me? Hmm..not very well. I'd better make an adjustment.' So too with game designers. If you want to capture the other 50% of the market, can you empathize with that other half? Can you think about how they view those images and gameplay strategies?

    Interesting article from that perspective. It's good to remember how others think.

    -------------

    1. Re:Empathy by m0rph3us0 · · Score: 2, Interesting

      Hrmm.. one would think that if there was a large market for video games for women it would be capitalized on by now, especially by women in computer science.

      I think part of the problem is women not being a large demographic in video game markets. It is the same reason us linux users get screwed, you never notice how windows centric the world is until you use something else, basically women in vid games like the Linux demographic isn't commercially viable for large scale production.

      I definately agree, not being in the big demographic sucks.

      --m0rph

  5. whine whine whine by Anonymous Coward · · Score: 1, Interesting

    the laughably phallic joystick

    Yes, just like the laughably phallic handle on my frying pan, the laughably phallic handle on a tennis racket, or the laughably phallic bannana I had for breakfast today.

    Though I would love to see the laughably feminine controller.. a "happypouch" perhaps?

    No wait, actually I guess "game pad" is the feminine version.. Get it? Pad? But when it comes to game pads, never mind, because they are TOO BIG for her hands. Guess what! I'm a man and I find ALL modern gadgets, including game pads, TOO SMALL. I guess you can't please everybody.

    The only argument against it could be that in any society the very first way you orient how you will treat someone is based form their gender. If people cannot pin down the gender of a character, or person, they often get very disturbed. Many people have trouble functioning in such an environment. It makes one realize how much of society and behavior is based off of our perceptions of gender.

    When you learn how to undo MILLIONS OF YEARS of evolution, please let me know. I treat women differently than men. Women I know treat me differently than they treat other women. Who cares?

    When designing characters, it's important to keep in mind the tension between identification and alienation, because the player is both actor and spectator.

    I'm using the somewhat clumsy term "genderspace" because "gender" connotes an either-or, black and white proposition, and I think that we often see in games a more fluid range of gender construction, within prescribed limits.

    blah blah blah

    Look, no matter how much you intellectualize it, the games that are put on shelves are the GAMES THAT SELL.

    I like women in my games to have big tits and small waists. I like the men in my games to have broad shoulders and strong arms. I don't really care if they are "Actualizing A Constructive Gender Space" or whatever she's talking about. I have no interest in exploring "in-between" genders. Just like when I watch talk shows on TV, I have no interest in the moderate viewpoints. I like to hear people with extreme viewpoints yelling at each other (I HOPE that the politicians are more moderate, but for entertainment, I like the simplification and polarization). Same with any entertainment.

    If women don't like what's in games, then they shouldn't buy them.

    If I want speeches on "gender theory" I'll go back to college. Actually not a bad idea, the girls in my English class were pretty damn hot.

    Feh.

  6. What girls want by dalassa · · Score: 2, Interesting

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play".

    So girls want to play SimCity and The Sims.

    Yeah, I can get behind that.

    --
    Feminism is the radical notion that women are people.
  7. Ultima Online - Chesapeake by Jonah+Hex · · Score: 5, Interesting

    After spending more time in UO than anyone should, over 5 years and 10+ accounts, I've done everything from Player Killing, House Decays and Sales to being Mayor of Oberon Pass a small player run town from way back when. And so I shall dispense words from on high as to how gender works in UO.

    Only idiots allow the fact that an avatar is female to sway their behavior. With a signal to noise ratio inherent in a MMORPG, there are alot of idiots doing it and I've had idiots act differently towards my female chars. You can actually bring in quite a bit of loot bank crawling with a female in distress, I've known many who've gotten away with outright scams this way.

    Everyone else pretty much ignores female/male, since they know it doesn't matter what the avatar looks like it's the personality and skills behind it. This is probably most of the UO population, especially since there is very little "suspension of disbelief" or "game immersion" when playing within UO except on certain rare occasions.

    The Role Players are a subset of the above, they however make a point to play RP in appropriate situations to the gender of the avatar. So even though they may be acting like their judgement or actions is swayed by gender, in reality they are going to roleplay such events as they see fit, and not be coerced into giving away valuable items as the idiots are likely to do.

    Jonah Hex aka DogMeat of Oberon Pass [MoO]

  8. Her famous "Sex in Games" article by Rayonic · · Score: 3, Interesting

    GameGirlAdvance has been in the spotlight once before, because of her review of the Rez Trance Vibrator. Go ahead and give it a read, it might get you a bit how under the collar, so to speak.

  9. Nintendo has been a pioneer in the field by Samir+Gupta · · Score: 3, Interesting

    The original Metroid, released in 1987, was among the first major video games to feature a female protagonist. This was soon followed by Dokidoki Panic, released in the USA as Super Mario 2, which allowed you to play the role of Princess Toadstool.

    Since then, Nintendo has continued to be a trailblazer for featuring females in prominent roles in games, and that is something I am quite proud of.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Nintendo has been a pioneer in the field by Mike+the+Mac+Geek · · Score: 2, Interesting

      Very true. And look at modern games, like Metroid Prime, or Eternal Darkness. Both very interesting games, with female protagonists, that sold very well.

      It's not about Male or Female, it's not about graphics, it's about GAMEPLAY. Nintendo got this a logn time ago, and I am glad they did.

      (And I get to reply to someone who has my dream job. Always a bonus.)

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    2. Re:Nintendo has been a pioneer in the field by Narchie+Troll · · Score: 2, Interesting

      I've always thought that Nintendo's portrayal of Samus Aran has been somewhat disappointing. You have this strong, cool, female character, a fighter, and then you reward the good player with some flesh shots.
      I'll give Nintendo the long hair as a gift; perhaps they have some technology in the future that lets you have long hair in heavy armor. But the premise that your reward for beating the game with this woman is to see her in skimpy clothing is just a bit offensive.
      Of course, the Barbie-doll portrayal of Samus, at least in the Metroid Fusion shots, is abhorrent. This is a trained mercenary, for crying out loud! She's single-handedly wiped out entire planets of alien infestations! Why is she built like a goddamned SoCal pop star?
      Not that there's anything inherently wrong with a little bit of cheesecake; however, it basically negates the positive effects of having a female protagonist. Porn games have female characters too...
      Metroid Prime doesn't have such endgame shots to my knowledge; the better endings simply clue you in more on the plot. This is a good thing, and I hope Nintendo and their future licensees stick to it.
      (Note that the 2-4 hour non-100% Metroid Fusion shot is really cool. It makes Samus look attractive and cool but doesn't rely on sex to do it.)

  10. interesting topic by Anonymous Coward · · Score: 1, Interesting

    well, i like the whole idea of having really hot chicks in games. I'm a dork in real life, and could never achieve quality ass (ie Laura Croft). I think many of us play games to escape our patheticness in real life, well at least i do, lol.. But in all seriousness, who would want a dull plain looking chubby chick ---> real life, and who would want an exotic hot chick ---) game life/dreams (well for most of us who post here :) ) to look at. i motion the second suggestion

    My biggest fear is that the hotness of the chicks in games will become government regulated somehow

  11. Journalism mimicking academia... by Cacophanus · · Score: 4, Interesting

    Indeed this was a solid piece of work, but it raises far deeper issues with the direction games journalism, and the general perception of the medium, is now taking.

    I have followed GGA for quite a while and whilst I appreciate Jane's enthusiasm, I do feel that her take on games journalism is particularly exploitative.

    Moreover she has the annoying habit of selling her work off to the reader as an academic piece. If she wants that type of prestige, that an academic career offers, then she should follow that (she is eminently capable of this). The halfway house she occupies at present only acts to accentuate her apparent insidious vapidity.

    I am all for constructive academic discussion on the medium of videogames, but I will not advocate frustrated games journalists who feel slighted by their chosen career path.

    Do not get me wrong, I agreed with everything that article puts forward. It is just the execution that I contest to being overtly manipulative.

    --
    Cacophanus
    http://cacophanus.net/
  12. Blah Blah Stereotypes Blah by Bugmaster · · Score: 2, Interesting
    Posted this on their forum:

    I got three titles for you. "The Longest Journey". "Syberia". "Duke Nukem". The first two games are great games with leading female charaters -- emphasis on "great games" first and "woman power" a distant second. "Duke Nukem" is the male version of "Tomb Raider", stereotype-wise.

    You may point out that games like "TLJ" and "Syberia" are exceedingly rare in today's market. Guess what ? So are good movies. Last time I checked, most modern movies feature explosions and sex, or emotional whining (depending on the intended audience). So what ? These movies are made to generate money, not to make some sort of an artistic statement. So are most games.

    Funny thing, though -- most people I know find Duke Nukem funny, not offensive. Does it mean that men are less full of themselves than women ? We are able to laugh at ourselves without starting a "help, I am being oppressed !" movement...

    --
    >|<*:=
  13. Re:C'mon folks. by m0rph3us0 · · Score: 2, Interesting

    I think the problem is more intelligent people being a small demographic, games are targeted towards teenage boys because they make up the majority of game players. It is like TV, it sucks if you are smart but thankfully there are a wide variety of entertainment options.

    I would like to see more intelligent games and I think there are more intelligent games out there than DOA, that volleyball game and Tomb Raider, and I think that men and women alike know where to find those games.

  14. Phantasy Star by vitaflo · · Score: 2, Interesting

    One of my favorite games, and a classic RPG is the original Phantasy Star for the Sega Master System. It was released in 1987 and was way ahead of it's time in gender equality.

    The lead character of the game was a woman named Alis. Later a cat name Myau joins your party as well as a somewhat androgenous character named Noah (it is never explained whether Noah is male or female).

    Reading it like that you'd think the game was a rather sugar coated girly game, but it's not. It's a serious RPG. And it's excecuted so well that any notion that this is somehow "less" of a game because it stars a woman is just not there because of how strong of a character Alis is. There was no sexism in the game, no larger than life boobs, no skimpy clothes, none if it. Alis was taken seriously in the game, and the designers allowed the player to take her seriously as well w/ the way the portrayed her.

    In a time, especially in the 80's, when female leads were not even heard of, let alone designed w/ dignity, this was one game that really got it right. I was very surprised when, even today, there are very few games that take women lead roles seriously, as something more than just sex objects, floozies, etc. Indeed, Phantasy Star was well ahead of its time in that sense.

  15. Unfortunately, we're stuck with it by swordgeek · · Score: 4, Interesting

    Fundamentally, it's not a problem of the majority of gamers being geeky teenage boys. You could have a majority of gamers being well balanced, thoughtful sorts who are tired of misogyny and brainlessness in games, and we'd be in the same situation. Why? Because well-adjusted people have something other than games to balance their life, and so they'll buy a fraction as many games as hardcore nerds with no other life.

    Hmm. That's somewhat opaque. What I mean is that it's selling to a market of sales figures, not a market of players. You only need a small fraction of "hardcore" gamers who thrive on blood, guts, and T&A to be buying 75% of the games, which will drive out a HUGE fraction of the buying public.

    And let's be honest--it's easier to throw some jiggly cleavage and 'real life blood splatters' into a game than it is to come up with a convincing and immersive world. Easy, guaranteed sales vs. difficult, small sales and a rewarding game. Not many publishing houses are going to support the latter.

    As an aside, there are two EXCELLENT games which have important female characters, although not the main character. One is System Shock 2! Blood and guts, first person shooter, with a few women scattered throughout, and...Shodan.

    The other is Grim Fandango. Just about as wonderful (and funny!) as an adventure can get, and several women are pivotal to the whole game.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  16. Re:C'mon folks. by Babbster · · Score: 4, Interesting
    First post I've read so far that seemed to understand the point of the article.

    To expand, it seemed that the writer was expressing something many of us have expressed: We want gaming environments (virtual surroundings and people) to respond to us in a realistic fashion. For example, if I'm playing an RPG as an exceedingly beautiful female elf and engage a male halfling NPC in conversation, the halfling could be expected to stutter and fawn a bit, and be willing to provide just about anything I want. If I engage that same NPC as a human male in tattered clothes, that halfling should respond more negatively and require a bit more "convincing."

    Nowhere in that article did I get the impression that she was calling for more realistic female character models, nor did she seem to be complaining about the types of games being released - she even seemed gleeful that while playing Arcanum her character had to sleep with someone to get what she needed.

    I found the article to be a breath of fresh air in terms of the "female gamer perspective" (which all too often can be dominated by the more militant feminist viewpoints) and I'll certainly be checking back to read some more. I enjoy reading the opinions of smart gamers, and she's certainly one of those.

    Now, if you'll excuse me, I really need to try again to get Hitomi to wear that Venus swimsuit.

  17. Women in Computing by certron · · Score: 2, Interesting

    While searching around, I found this link, too.

    http://www.sacbee.com/static/archive/news/projec ts /women/wcgames.html

    While this page is on girls and video games, there are other sections that are also interesting. Read the previous article on programming classes.

    --

    fair.org counterpunch.com truthout.com indymedia.org salon.com
    eff.org guerrilla.net debian.org gentoo.org
  18. Not all characters are perfect.. by xchino · · Score: 2, Interesting

    I agree that in most games both the male and female characters are often physically appealing, but one game that comes ot mind that really broke that mold is also my favorite game, and arguably the best game of all time, Half Life. Instead of being some super human soldier disgruntled sniper marine commando, you were a nerdy scientist. Ordinary guy in extraordinary cicumstances. I think that contributed a great deal to game. Maybe one of the reasons it did so well was because people could actually identify with the protaganist.

    --
    Everyone is entitled to their own opinion. It's just that yours is stupid.
  19. Wank wank wank by KITT_KATT!* · · Score: 2, Interesting
    How the f*** did this get modded up to five as insightful?! Have the modders actually read the article? It was very interesting, very readable and far from whining. She was very positive about the female characters in many of the games she discusses - including the DOA Beach Volleyball girls. She also had some criticisms. But instead of responding to her arguments, /. readers have chosen to disparage her as a raving loony feminist. Get real, guys.


    Even if there were no female game players (and there are) it's still desirable to have an interesting and diverse array of characters. It's not just a matter of not buying something - society has a greater good and we're entitled to discuss the issues. I'm not saying there's anything wrong with having a bit of fun but it's good to have healthy debate.

  20. Tomb Raider in Japan by AuntJemima · · Score: 5, Interesting

    What I found somewhat interesting, is that in Japan, the original Tomb Raider actually received the kind of marketing (at least in its TV spots) that the author of this article wished it had in the states. The TV spots featured an average Japanese girl (i.e. not some ultra-cute girl used to attract a male audience) running around, emulating some of the actions of Lara from the game. The ad basically did what Jane was hoping--it presented Lara as a strong avatar for a female audience to identify with.

  21. Re:Male idealization by Golias · · Score: 3, Interesting
    Really? What would women choose as the idealized male and female form? A quick glimpse at media produced by and for women reveals: the same damned thing.

    You did know that the ultra-girly characters of Sailor Moon were designed by a Manga house made up entirely of women artists, right?

    To say nothing of what you see when you flip through the magazines that most women choose to read.

    --

    Information wants to be anthropomorphized.

  22. Cross Genderplay by flink · · Score: 2, Interesting

    In these science-fiction and fantasy-themed online worlds, it's perfectly plausible that ungendered, ambiguously gendered, or bi-gendered races could exist.

    I know plenty of ambiguously and bi-gendered people in real life. I think this article is great, but I also think that it's a mistake to stick all feminine traits on girls and masculine traits on boys. I think it would be really cool to be able to create a hetero male fighter that runs around in a dress in the next Baulder's Gate or whatever.

    Gender is really just what you make of it. Every man who wears a tight shirt or crosses his legs isn't a faggot. Every girl with short hair and her sleeves rolled up isn't a dyke.

    A really good book on feminism from a male perspective is Refusing to Be a Man by John Stoltenberg. I don't agree with everything he has to say, especially RE censoring pornography, but it is a very interesting read.

    Raise boys and girls the same way!

  23. Re:Thoughtful by mabhatter654 · · Score: 2, Interesting
    The sims is probably closest to a Girl-friendly game that there is. Unfortunately, they tried to make an online "community" out of it--like a Everquest wannabe. My wife loves sims; she hates IM and chat! She plays it for hours each time I get a new expansion. But...They still aren't catering to what she likes which is the character interaction. There's not really a story to it, or any way to script multiple character interactions at once. [think Dennis the Menace--always tramping the flowers kinda stuff, and the reactions that go with it!] That's why girls like soaps so much--the complex, intertwined plots. [but mine likes good anime after she watches enough to get the story!] Sims is a party game too-like Mario Party. The point is the social interaction "off" the screen as much as on the screen!

    My wife is a great example of what's needed to get girls into computers! She's younger than me, but went to mostly the same classes that I did, hung out with the same type people. She'll spend hours online searching for recipes, diet tips, etc, she'll spend hours in Illustrator getting a picture just right. But...Puttin a little HTML or PHP in front of her scares her off! Why? That's a millon dollar question. There's no doubt she can do it; she's more than smart enough, but what makes her think she can't do it, doesn't want to? She's dying for her own web page/ web page business so she really does want to.

    Girls are somewhat scared of the tech. If a game hangs up, most aren't going driver hunting--it's just not their bag. They won't be playing again till someone fixes it. Too often & they just give up! Put girls in front of the 3Dmark 2001 nature demo, and they'll get going...of course there aren't any games like that yet... Again though, girls want gameplay, not just eyecandy. Girls approach problems differently than boys. Most games don't begin to offer alternate options for radically different gameplay, maybe even multiple interwined games! For instance, an RPG where the girl characters win the game thru some other means [magic, politics, healing, etc..] they'd rather collect potions, interact with NPCs than spend the whole game fighting monsters! That'd be a challange for game designers! Build a handful of characters that would rarely fight monsters. I'm thinking a "Charmed" or "buffy" kinda thing where who & what you know are just as deadly; they rarely win by outright fighting the monsters. Running from the combat is wise untill you find/learn/make the tool to win.

    That said, there's need for new types of 3d games only recently creatable. Girls tend to like games that smaller kids would like as well. Designing a decent 3D game for the non-fps, PG crowd would probably sell tons--look at sims, but there's so much more you could do! It'd be a good challange for Carmmack! A non-horror 3d game! [Chronicals of Narnia or Mother Goose would be really cool done properly! Again, check why chicks dig Winne-the-Phoo!] Since Ramero went back to the "minors" the monkeystone games are quite interesting-quick, simple, and engaging. You can play for hours, but you can get up and leave any time you want with out loosing your place.

    This is too long, gotta go!

  24. Always, always, always play female characters by Anonymous Coward · · Score: 1, Interesting

    The other players will treat you better.

    The other players will hesitate long enough for you to blow their heads off with the shotgun.

    The other players will always underestimate you.

    You can get free stuff by acting clueless, because the other players will want to keep you around.

    It's easier to make alliances with other players.

    Etc.

  25. Stacking the cards? by KurdtX · · Score: 2, Interesting

    Wow, I never realized videogames are made to appeal to men.

    Big guns, big boobs, and big explosions... gee, that sounds a lot like a hollywood blockbuster. Except you're not limited by what actors you can find to play your roles, just by your imagination. What, is she insecure that every woman is like a 40DD-20-30? Has she ever noticed every guy is like 60-40-50? I don't know any guys that this seems so much of an issue to, and I certainly don't know any that look like that. Ok, there's the "mysterios wanderer" characters, but they are as often guys as girls - and hey, why do the old men always have canes and walk hunched over? Shouldn't she be getting her panties in a bunch over that too?

    And I'd just like point out a quote from her article, "the laughably phallic joystick". Yeah, because most gamers I know love fiddling with phallic objects for hours on end. If she'd think about it from any other angle than how the gaming industry is out to get her, she'd realize that a making a control phallic would turn away more gamers than it encourages. Maybe she's referring to a different type of joy-stick than I'm thinking of.

    Oh, and I'd like to point out that video games are played for pleasure. And beautiful characters (male, female, alien (crystaline, robotic, whatever) ) are more pleasing to look at. Take the Final Fantasy series. Why is a 5' man swinging a 10' long, 1' wide sword? It looks cooler! I don't know about you, but eye candy is a big part of my graphics score; and better graphics means the game is more pleasing to me. So am I going to have to deal with some unrealistically proportioned women in the name of artistic license? Sure, but I'll make that sacrifice.

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  26. Re:Gender Play by Afrosheen · · Score: 2, Interesting

    Uh, actually, I'd venture a guess and say that about 75% of movie covers in a rental store have sexy women on them. I'm not talking about the 'romantic comedy' or 'drama' sections either.

    Face it, the minute the marketroids in this country decided that sex sells, it was all over. Even Baywatch, with zero content, sells T&A worldwide and is still really popular.

    There will always be those who grab something for the cover and those who grab something for the content. Same goes for books or anything else. I'll take my movies in a plain brown box with a decent (i.e. not the asinine Blockbuster-esque) summary on the box. Ever notice just how many sci-fi movies have shiny reflective covers? Future = sci fi = shiny metallics.

    Unfortunately it's like this everywhere. I'm a big fan of Sport Compact Car but couldn't care less about the boobgirls they have on every freakin' ad.

  27. Am I missing something? by Anonymous Coward · · Score: 1, Interesting

    Maybe I don't understand a lot of what's being said here because I'm a young woman with a very sexy husband at home. But it seems all the guys here say that video games are about fantasy and not supposed to be like real life, hence there is a lot of sex in the game. Are they not getting any, or is it just not as good as having total control over a female with a perfect body? Maybe if they were interested in seeing women as complete people, they wouldn't want to spend so much time playing games becuase they would have a pair of real, live boobs (attached to a talking, thinking human being) in the bedroom waiting for them. Or is drooling over a big-busted cyberchick better than sex with a real woman?

    I know lots of desperate young women out there. Please fill them in on why you're inside with video games instead of with them....

  28. Samus by KefkaFloyd · · Score: 2, Interesting

    I'm very glad that this person is catching flak for not mentioning Samus Aran. Samus is the original Video Game Asskicking Gal (TM) and I don't know how anyone could write an article about women in video games without her.

    --

    Conglom-O: We Own You (TM).
  29. Old games, Lara, DOA by britain · · Score: 2, Interesting

    Back in the day, it seemed to make sense to play as female characters in games. They tended to have speed or firepower advantages over male protagonists. Specifically I am recalling Chun Li and some of her crazy SF moves, and Princess Whatshername in Super Mario 2, who, although slow at picking things up, was a fast runner and could levitate for several seconds at a time. I think there were some other 8-bit Nintendo games at the time that featured female playable-characters, usually as "Player 2" in a co-op game.

    I clearly remember reading a review with one of the Core Design bigwigs prior to the release of the first Tomb Raider game in which he explained that the game was designed for the at the time novel third-person, over-the-shoulder perspective, and that he'd much rather look at "a shapely female bum" for all those hours of play.

    My mom would be disgusted with DOA if she ever looked at it closely, but all the female gamers I know fall into two classes with regards to the late-model female characters - they don't care, Girls Just Kick Ass In General; or they think it's really uproariously funny the way they jiggle.

    And this is just parroting everyone else's view on male characters, but a couple of years ago my brother created a playable "me" in WWF Smackdown, and when I saw him, the first thing I did was go back into Create-A mode and take about six inches off my virtual gut.

    --
    "There are some people who, if they don't know, you can't tell 'em." - Louie Armstrong
  30. Re:Guys in games. by Mac+Degger · · Score: 2, Interesting

    I did RTFA, and what got me most about the Tombraider part was that this GameGirl isn't really a gamer at all: she's influenced by what the press says, and didn't play Tombraider at all!

    I mean, Tombraider was a good game. Even if you replace ms Croft with a stickfigure, the game was actually good and groundbreaking at the time. To streer clear of it just because the press mentioned boobies tells me that this girl just doesn't appreciate games for the sake of games.

    And yeah, I've read quite a few of the articles there...they're mostly interesting and at least thought provoking, but it's also politicising and buzzword compliant.
    It just seems to me at times that GameGirl is more interested in everything around the game, with the exception of the actual game itself.

    --
    -- Waht? Tehr's a preveiw buottn?
  31. Why I dismissed this article by RareHeintz · · Score: 2, Interesting
    I stopped reading the article at this point:
    This is especially true I think of videogames, where everything from the environment (the marketing, the merchandising, the image of the industry) to the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly.
    There really are some important things to say about gender, gender depiction, and gender discrimination in games and the gaming community. Until she can demo a working, vagina-shaped video game controller for me, I'm not going to hear them from this author.

    OK,
    - B

  32. Why do people need something to identify with? by Anonymous Coward · · Score: 1, Interesting

    Seriously, why does anyone want/need a character they can identify with. If you have a strong sense of self this is a non-issue.

    Do men identify with paunchy short plumbers who are italian? Because small children most certainly do, Mario is a big time character.

    Do men identify with fuckiong Bandicoots and skunks and whatever else video companies create characters out of?

    I mean really, why do women need a "strong female they can identify with?"

    Sounds like lame ass excuses. Women in general do not play video games, they have no desire or interest to. Just as they do not play logic games or sit around all day writing code. As a rule men and women have different type brains and different interests because of this (and many other factors.)

    Why do we feel it is necessary to try and politicize everything. Can't we just own up to the fact that women and men are different and that men like video games, where as women do not?

    I'll also add that just because some business feels they are losing out on 50% marketshare is not enough of a reason for anyone but those marketdroids to care about.

    Later skaters!

  33. Re:blarh blarh blarh by magister707 · · Score: 1, Interesting

    i like the way you use creative line breaks and terrible spelling to make all your posts look like retarded poetry.