Scrolling Game Development Kit 1.4.0 Released
BlueMonk writes "Hoping that 2D gaming is not dead yet, version 1.4.0 of the Scrolling Game Development Kit for Windows was released at the weekend. It helps beginners as well as more experienced developers create 2D scrolling games. Take a look at some of the games created with the kit while you're at it." It's great to see homebrew 2D game construction supported like this.
3D? We don't need no stinking 3D!!
Just kidding. This construction set is great. I miss playing side scrolling and overhead adventures like these.
It looks like it's ideal for simple platforming games, ala Commander Keen (although every demo screen showed very small playable sprites) or Gauntlet. NES era style, albeit with 32-bit color sprites.
What about other 2-D scrolling style games, though? I've got a particularly keen (gag) interest in doing a Final Fight / Golden Axe style brawler, but there doesn't seem to be any 2.5D style graphical support here, just Flatland style mapping. Is there a similar project which is more applicable to brawlers?
It's GPL. The source is available, anyone up for a port?
Shoot 'Em Up Construction Kit on the C64 anyone? God I wasted so many hours of my childhood making games on that. Very tempting to pick up a copy of this and continue work!
Cool. Is there anything like this out there for OS X? Scrolling games were my favorite .. Crystal Caves was the shit!
Every time a kit like this is available, we get little gems from people who wouldn't otherwise have the time to learn the skills the kit lets you get away with not knowing - but with them we get hundreds of nearly-identical, pointless games to wade through to get to them.
Remember pinball construction set?
This reminds me, superficially, of H.U.R.G., an extremely restrictive games development environment for the ZX Spectrum.
I was going to write the next Jet Set Willy, but I couldn't program (well, I knew BASIC), so I bought this thinking it would be just the ticket (I was only 10...). I can still remember the stomach-sinking disappointment when the reality displaced my golden hopes. I think it put me off the whole idea of games-authoring for life...
I hope this is better!
Yours Sincerely, Michael.
It may just be me, but in my opinion the physics model is one of the most important features of a game. Good physics means great control, which makes all the difference between a good game and a great game.
Take, for example, the difference in physics between Super Mario 2 and 3. Each character in Super Mario 2 had their own funky physics, like Luigi's leg-spinning jump, which was sort of the charm of the game. However, Super Mario 3 had solid physics where you could easily predict where your character was going and send the character where you wanted it to go. I think that's a big reason why Super Mario 2 is a good game and Super Mario 3 is one of the best of all time.
Anyway, to relate this back to the article, a good side-scrolling game development kit needs a good or customizable physics model. Do many open game development kits emphasize that?
Hopefully someone who can actually code will get around and see if this kit can make games that don't look like absolute crap.
This looks like another one of those useless programs that makes it pseudo easy for someone to build a bunch of useless shitty games for people to play even though no one plays them because they are crap!
There is enough garbage out there in the game world, we don't need more of it.
Too bad the people who coded this kit didn't build an actual nice looking good quality game with it.
While 2-D platform games do have that retro appeal, I can't help but think that this set of tools would be inifinitely more useful if it were geared towards GameBoy Advance development.
Unlike the PC, the GBA is a popular platform for this kind of game. I'm not necessarily suggesting that they should drop all work and target the GBA exclusively, but it would be nice if it supported the native resolution and limitations of that platform, and, better yet, could export tile data as assembly files that could be compiled into your GBA projects.
Now THAT would be useful. Otherwise, I feel this project is doomed to obscurity.
-RW
Wow I've been looking for something exactly like this...so I can play around with Cinema 4D generated graphics...hmmm maybe we should start a game team :)
Great link. Retrogaming is a huge source of fun for me. My only bent is I'm starting to expect that retrogaming be crossplatform (not sure if this is out of any logic, or just the fact that it isn't very hard). I'm sad I'm going to miss out on this linux-land.
-josh
...But I prefer using Game Maker, myself. You just have to ignore the mountain of Mario/GTA/Zelda clones the majority of the user base seems to produce...
I decided to take a look at it, thinking it looked neat, but imagine my surprise when I discovered that it couldn't run faster than about 3FPS on an AthlonXP 1900+.
Seriously, this thing must be pretty badly written to not be able to get any better speed than 3FPS on a modern computer.
If you had tried it, I don't think you would call it slow. Yes, it was made with VB, but it uses a C++ graphics engine built on DirectX, which allows it to run at pretty high frame rates. I've seen frame rates in excess of 100 FPS for a full screen scrolling map in 640x480 16-bit color.
Oh please. The purple is jus fine stop wineing you little geek ;)
AT LEAST ITS NOT PINK! ARGH!
A while back, I used to work on the linux port of a 2d game engine/ide called Sphere. It's GPL, and has a whole crapload of features. It was originally intended for an RPG, but the engine is quite open-ended. (Someone wrote a 3D demo in it, I've done some mockup sidescrolling engines in it, etc.) There are also others in a similar vein like VERGE and Ika. Ika recently got a linux port.
I remember spending ages on the Shoot Em Up Construction Kit on the Commodore 64. You could even produce some pretty good little games with that. Naturally you always ran out of sprites or background tiles before you ran out of ideas but it was quite good fun.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
My brother and I spent a good few hours doing games on that. I think our favourite was a helicopter based one. Unfortunatly with the limited space for sprite frames I think we didn't have many left after doing the animations for the helicopters. And good old flickering sprites when things got a bit busy....
Boffoonery - downloadable Comedy Benefit for Bletchley Park
It would be interesting to have a multiplayer (over the net) extension to this. Non-trivial I know, but none the lest interesting. Has anyone ever done a 2d scroller type multiplayer game?