Slashdot Mirror


Super Mario's Wacky Worlds?

Thanks to InsertCredit for pointing out a new article on The Black Moon Project regarding the lost Philips CD-I game, Super Mario's Wacky Worlds. This appears to have been in development by Novalogic (better known for the Comanche helicopter sims at the time) in 1992 and 1993. The article has info and screenshots from the partially finished prototype, which was intended to be an adaptation of Super Mario World for the CD-I with new levels and gameplay. What a genuinely odd find.

20 comments

  1. too bad by AndyAMPohl · · Score: 1

    I wouldda played it. I like the Mario games a lot. Games have become really violent (GTA, Max Payne, etc) in recent years. I like games where the majority of the effort into producing the game went into making a fun-to-play game, rather than producing a cool-looking game. The early mario games are really easy, but I like them anyway. And I really like seing them ported to the GBA... giving games like Yoshi's Island a second chance. I guess the next Super Mario Advance could be something new... if so, maybe they'll finish this game. What I want most is another Wario game... but I'm still working on Yoshi's Island.

    Andy

    1. Re:too bad by RaboKrabekian · · Score: 3, Interesting

      "Fun to play" and "cool looking/violent" aren't mutually exclusive by any means. The two games you mentioned are fantastically fun, GTA especially. Just because GTA is violent doesn't mean as much time didn't go in to making it "fun to play" as say, Super Mario Sunshine.

      There are plenty of non-violent games that aren't any fun, and plenty of cool looking/violent games that are amazingly fun. One has nothing to do with the other.

      --
      "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    2. Re:too bad by NanoGator · · Score: 3, Interesting

      "Just because GTA is violent doesn't mean as much time didn't go in to making it "fun to play" as say, Super Mario Sunshine."

      Actually, SMS is rather violent. At one point, you have to pull the tentacles off of a squid! OUCH! At least PETA won't be all over GTA.

      --
      "Derp de derp."
    3. Re:too bad by El_Muerte_TDS · · Score: 1, Funny

      Jumping on a turtle's head isn't violent ?
      I don't think WWF would agree.

    4. Re:too bad by AndyAMPohl · · Score: 1

      It's not a turtle dude... it's a koopa. So no it aint violent.

    5. Re:too bad by jeblucas · · Score: 1

      I rented Ratchet and Clank recently, and it was a blast. Nothing has come as close to the classic platformers as this has for me. I was playing as often as I could, looking for secret crap (everyone remember Minus World in Super Mario Bros.?), collecting bolts because I wanted to not because I needed them to advance (though you need them--to advance). I hear there's a sequel in the works too.

      --
      blarg.
  2. Seen this? by fatgraham · · Score: 1

    Those screenshots of egypt (desert stereotype there) and the pirate ship look REALLY REALLY familiar? can anyone think of some platform games with similar backdrops? (VERY similar ones)

    Or am I making up memories now

    1. Re:Seen this? by rekrutacja · · Score: 3, Interesting

      That remind me The Lost Vikings, there were some Egypt levels. http://www.classicgaming.com/rotw/lostvikings/ -- cola, fanta, karma?

      --
      This Is Not a Sig
    2. Re:Seen this? by Iscariot_ · · Score: 1

      It looks just like the SNES version.

  3. Wacky Windows? by elid · · Score: 1, Offtopic

    Hey, what ever happened to Super Gates' Wacky Windows? ....No, wait, I'm running it now....

  4. need CDI by funkmastermike · · Score: 2

    I'm still waiting for a full on CDI emulator so I can play Link: Faces of Evil..

  5. Re:Games: Games Color Scheme Ugly by NanoGator · · Score: 5, Insightful

    "From the OMFG-it-looks-like-shit dept.

    Well, it sucks."


    I know this is off-topic, but I'd like to throw my two cents in as an artist. The main problem with the color scheme is that the gradient goes from overl-bright purple to white with white text on top of it. This can be corrected by changing the gradient to go from black to a mid-range purple. It'd look much more tasteful.

    I took about 5 minutes and roughly mocked up a screengrab of a more tasteful implementation of the Games Color Scheme. Check it out here.

    Okay, so I'm off-topic and bitching about something that's been griped about a million times. At least give me credit for taking a little time to provide something to grab color codes off of. :)

    --
    "Derp de derp."
  6. Re:Games: Games Color Scheme Ugly by Kwil · · Score: 1

    Wow.. that makes a helluva difference.

    To bad the Slashguys aren't likely to listen to you. That's a lot better.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  7. Re:Games: Games Color Scheme Ugly by NanoGator · · Score: 1

    "o bad the Slashguys aren't likely to listen to you. That's a lot better."

    Hmm.. anybody know who I should email?

    --
    "Derp de derp."
  8. Re:Games: Games Color Scheme Ugly by simoniker · · Score: 4, Insightful

    I actually modded up your post, for at least presenting a solution to the possible problem in a _constructive_ manner. So rest assured that we're not just sitting here in a big-ass ivory tower ignoring all potential problems. :)

    You're welcome to mail games@slashdot.org with either 'I still like the color scheme' or 'This is, constructively, what I don't like about it' and if we can all reach a consensus, then *ding*, we have a winner.

  9. Novalogic? by anonymous+loser · · Score: 1

    I wonder if it's going to use their patented Voxel technology.

  10. no ISO by 56ksucks · · Score: 1

    This article does little good without an ISO image to download so we can play it.

    --

    ---- "Excuse me. Where's the children's gun section?"