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FutureMark Confirms nVidia's Benchmark Cheating

jlouderb writes "As first reported by ExtremeTech, Futuremark has confirmed that nVidia is cheating on its 3DMark2003 benchmark through eight driver optimizations. The 3D graphics performance war just keeps getting more and more interesting!" See our previous story.

14 of 404 comments (clear)

  1. This is why.. by craigtay · · Score: 5, Insightful

    You don't base your findings on one benchmark. Whenever I go to a site like tomshardware.com they have several different ways to benchmark. Each card has its own strengths, and if a card has cheated it will show up like that.

    1. Re:This is why.. by captain_craptacular · · Score: 5, Informative

      Tom's Hardware and other Intel fanboysites alike

      Funny, I seem to remember Toms Hardware being rabidly AMD fanboyish about 1.5 years ago when AMD still had the fastest processor. I'm not saying they aren't biased fanboys, what I'm saying is they're fairweather fans.

      To keep it on-topic, I also seem to remember ATI doing the exact same thing nVidia is now doing with quake "optimization" for the 8500 cards... Do a google search for "quake quack"

      --
      They who would give up an essential liberty for temporary security, deserve neither liberty nor security
  2. Re:This is why artificial benchmarks don't matter by mskfisher · · Score: 5, Insightful

    Wrong - as they point out in the article, these "optimizations" are usually reductions in quality. They don't just improve performance.

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    0x0D 0x0A
  3. Cheaters! by DarkHelmet · · Score: 5, Funny
    Futuremark has confirmed that nVidia is cheating

    WHAT?? My FX 5800 Leaf Blower only has a range of five feet and not six? I want a refund!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  4. History repeats itself a thousand times over... by voxel · · Score: 5, Insightful

    This has been done for many years, even the last decade. A good friend of mine works and has worked for almost every major video card company in the buisness for the last decade. What is his job? Make sure THEIR video card gets the best scores on the latest and greatest video cards.

    I am sorry to tell you all, but just because Nvidia was CAUGHT this time, doesn't mean they haven't been "cheating" (by optimizing for a specific benchmark) for the last 6 years.

    I would bet every driver release contains code to help out benchmarks and even specific games. Why do you think Nvidia just said with there latest driver release " *Up to 30% faster frame rates ( *With Unreal Tournament 2002)".

    Its just once in a great while someone notices a performance jump TOO big, or just wants some news worthy-ness and decides to put out a nice PDF file.

    - Jeff

    --
    Modesty is one of life's greatest attributes
  5. Re:Don't don the tinfoil hats prematurely... by jandrese · · Score: 5, Informative

    I see you didn't read the article. Nvidia is actually detecting 3dmark and substituting in more efficent renderers and dropping the back buffer clearing at certain points to get higher FPS scores.

    Something else that may shock you: it appears that ATI is doing the same thing, although to a much lesser extent.

    --

    I read the internet for the articles.
  6. PDF Mirror by Cable_Monkey · · Score: 5, Informative

    http://198.3.92.62/3dmark03_audit_report.pdf Just don't kill me now. ;-)

  7. Performance Difference Due to These Cheats by Anonymous Coward · · Score: 5, Interesting

    A test system with GeForceFX 5900 Ultra and the 44.03 drivers gets 5806 3DMarks with
    3DMark03 build 320.
    The new build 330 of 3DMark03 in which 44.03 drivers cannot identify 3DMark03 or the tests in
    that build gets 4679 3DMarks - a 24.1% drop.
    Our investigations reveal that some drivers from ATI also produce a slightly lower total score on
    this new build of 3DMark03. The drop in performance on the same test system with a Radeon
    9800 Pro using the Catalyst 3.4 drivers is 1.9%. This performance drop is almost entirely due to
    8.2% difference in the game test 4 result, which means that the test was also detected and
    somehow altered by the ATI drivers. We are currently investigating this further.

  8. For those of you too lazy to read the article... by XaXXon · · Score: 5, Informative

    The "optimization" relied on the benchmark camera being on 'rails'. It always shows the exact same angles, and there are some things that the benchmark would have the graphics card render, even though it's impossible for the viewer to see.

    HOWEVER, in the development version of 3dmark 2k3, you can take the camera "offroading". When you do that, it becomes apparent that things are being drawn incorrectly -- that there are hard-coded limits that result in the video card doing less work than the program requests.

    For those of you whining about how they should use "real life" games for benchmarks, this technique could be applied to anything where the camera path is predetermined. It has nothing to do with 3dmark 2k3 specifically.

  9. As an ex-NVidia employee by Anonymous Coward · · Score: 5, Informative

    Let me just say that this occurs not just on this test, but on all imaginable tests, as well as all games that are somewhere used as benchmarks. Many of the cheats are hard to detect because they don't break the test in the way that this cheat did. For instance, at some point there was a trick for a test with lots of occlusion to clip (discard) polygons that would eventually be occluded. However, these discarded polygons were actually calculated at run-time and not precomputed, so if you changed the test, it would still work right. For Quake (I or II, can't remember) they had a hack where they wouldn't need to clear the framebuffer. That version of Quake would do a glClear at each frame, which takes some time, and prior to framebuffer compression, there was a hack where you wouldn't need to clear the framebuffer if you swapped the Z-check and only used half of the Z span every frame. That hack's probably been backed out now because with framebuffer compression, you're actually better off doing the glClear each frame.

    Anyway, I'm posting this as an AC for obvious reasons.

    1. Re:As an ex-NVidia employee by Anonymous Coward · · Score: 5, Funny

      I too am an ex-Nvidia employee. It isn't just driver cheats that go on at nVidia. There are black spells and rituals, sometimes involving human sacrifice. The driver team will stop at nothing. I finally broke when asked to cruise kindergartens looking for virgins. When I spoke up and said "ATI doesn't rely on the power of Satan, why should we?" I was fired. They called it "gross incompetence" but we all knew it was because of my threat of whistle blowing. Stick with ATI if you want less baby killing.

  10. Re:/.'ed already??? by mskfisher · · Score: 5, Informative

    Yeah, here's a mirror of that 760k file - though it won't be up for long, since I've only got 1.9 GB of transfer left for this month.
    Be nice and download the zip or the bzip2'd version instead, if you're able.

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    0x0D 0x0A
  11. Wasted Code by JeffRC · · Score: 5, Insightful

    Just think about this the next time you do a 5MB driver download. How much of that code is specifically for detecting and defeating benchmarks? How much of the cheats are part of the instability problems in your system?

  12. Re:lies and statistics. by Surak · · Score: 5, Insightful

    The problem with 'real world testing' when it comes to video cards aimed at the gamers market is basically the difference between a few lousy FPS between the two top-of-the-line cards (and each have similar features, performance-wise) will be virtually indistinguishable in most cases.

    I think people shouldn't get all macho when it comes to this stuff. Honestly, it's like the difference between a 350 hp engine and a 351 hp engine. It doesn't amount to a hill of beans worth of difference except on paper.

    Get over it people.