The Longest Journey 2 Revealed
Thanks to an anonymous reader for pointing to an interview on Adventuregamers.com previewing the recently announced The Longest Journey 2, a sequel to one of the last 'traditional' adventure games, Funcom's critically acclaimed The Longest Journey. The game's lead designer, Ragnar Tornquist, is quoted as saying "We are all through with point-and-click route. The reason for that is that I find the more immediate controls to be more interesting." We ran an earlier story on how the next Broken Sword game is making a similar transition.
People are going to complain...people HAVE been complaining...about Static not being a point-and-click adventure game like the first TLJ. And there's a good reason for that, too -- that type of game has a long and glorious history in computer gaming. Monkey Island, Sam and Max, Day of the Tentacle...heck, pretty much ANYTHING LucasArts is famous for that doesn't involve lightsabers.
But at the same time, such complaints miss the point. The Longest Journey was good not because it was a point-and-click adventure game, but because of its story. It may not be Lord of the Rings, but anyone who didn't feel even slightly sad when Cortez died has no heart whatsoever.
Will Static play differently from Longest Journey? Duh. Will it be worse because of that? Not necessarily. To think it will be is to be too focused on the choice of chisels to see the sculpture being created.
I mod down anyone who uses M$ in their posts. I like to live on the edge.
If Steve Perry is in this game, I'm sold - he's a killer app for any platform.