Duke Nukem Not Out In 2003, Manhunt, GTA, More..
Thanks to several readers for pointing out Take Two's financial results for Q2 2003, as the owner of the Rockstar, Gotham Games, and Gathering labels had a 58 percent increase in profit, largely due to Rockstar's massive Grand Theft Auto franchise and the new Midnight Club 2. The accompanying earnings conference call had a question about Duke Nukem Forever coming out in 2003, which the CEO answered: "for this holiday season.. no.. we're just hopeful that the team in Dallas will finish it." Also trailed was "a significant Xbox game" from Rockstar to release in Q1 2004 (GTA, anyone?), and that one of Gathering's (PC?) titles is using the Halo engine. Finally, there was another mention of Rockstar North's mysterious Manhunt - an even darker, more twisted game from the GTA developers?
When I skimmed the headline and missed the "not."
Wake me when Duke is coming now. Now that will be news!
"The dinosaurs died because they didn't have a space program." - Niven
according to SCO there are 1-2 lines of code that appear in Duke that they claim rights to. So until this is settled the game is on hold.
Why do I feel this has something to do with competition? I can see at least two winning titles which is Doom3 and HalfLife2 at the horizon, so my guess is that they don't have enough eye candy and/or technology to acually get people to buy it.
Note to self: get smarter troll to guard door.
... And they are:
"int main() {"
and
"}"
-Sean
It's actually in the works. Has been, since, uh 1997 (almost six years so far, and counting!) The webpage is here.
The DNF team started work with the Quake I engine, dumped it for the Quake II engine, dumped it for the Unreal engine...not sure what they're working on now, but it better not be the Unreal engine (the original one; not UT or UT23k), as that'd be hideously ancient by now too.
Still no release date set. But we're assured that they're still working on it.
Unfortunately, the big selling point of Manhunt right now is that it's 'mysterious'. Gotta love stealth advertising? Or not. I saw one foreign website comparing the game to the movie 'The Fugitive', but I have no idea if that's right or not.
So there's still no screenshots and details, though the game has been on release lists since 2001. Rockstar launched GTA3 with a fair bit of stealth, though (probably because they wanted to get into stores before complaints about the content started!), which makes me hopeful.. we'll see.
I think they dumped all those engines for a V6, and are now headed out of town as quick as possible.
Never, ever lose a file again. Ever.
...to Dukekatana. ;)
I thought the Unreal Engine was always supposed to be the current engine?
At least the developers made statements of that matter before. But I think DNF is using its own engine, that would explain why it is taking ages to develop.
I was working at 3dRealms when Duke Nukem Forever began development. I left the company in May of 1998. Before licensing the Quake 1 engine, Allen Blum and Dirk Jones had begun prototyping some things in a iterated version of BUILD - that stuff was pretty cool at the time. Prior to that, when Apogee was still working with external developers and the shareware model, there was even a Duke Nukem side scroller in development, being produced by Keith Schuller, it was brilliantly named: Duke Nukem 4-ever. In any case, I, like everyone else, is just waiting for official information. The last Duke Nukem 3d mission I designed at 3dRealms was called "Area 51" - it was the secret mission in the fourth Episode (Atomic Edition). Last I heard, Las Vegas and the business with aliens around Area 51 was central to the Duke Nukem Forever story. So, I'm probably a bit more curious than most to see what comes out. But, think about it for a moment... Since inevitable comparisons to Valve will be made - remember that HL2's "Source" is very likely Valve's eventual reconstruction and iteration of technology they once licensed from id Software. Given that 3dRealms certainly has to be doing something and given that they have been working on DNF with an Unreal engine since before Half-Life had shipped, they may be just as distant from their foundation as Valve is. Ok, back to Halo PC...
Who thought it would? really?
"There is no teacher but the enemy."-Mazer Rackham
Well, they are probably working on it, and if the AWESOME multiplayer in Midnight Club 2 is any indication, they are doing a great job of it too. Why is MC2 a good indicator? Say that I'm comparing apples and oranges if you like, but am I the only one who sees any similarity between MC2 and GTA3 in terms of the way the cars work? Sure, MC2's a tad more complicated in terms of car control, but when I started playing MC2 I had the oddest feeling of deja'vu...and not from MC1...
(Not that it's a bad thing. MC2 is one friggin awesome game in its own right.)
I'm the guy with the unpopular opinion
Better yet, does anyone actually care anymore?
And since when is "Duke nukem forever" not being released considered NEWS?
Makes me sort of wish Slashdot let the readers grade the stories. This one would get a "-1, redundant" for sure.
Blizzard - no one would complain, everyone would say they are just going to release it when they are ready
Hideo Kojima - it would come out, but you would play as one of the strippers
Apple - it would look really really cool, and somewhat feminine at the same time
Eidos - Duke would have big boobs
"There is no teacher but the enemy."-Mazer Rackham
GTA3 and VC don't have MP for a reason. Rockstar's net code just plain sucks. Ever played a GTA1/2 MP game with a ping over 100? The lag is pretty bad. They also have to deal with spawning cars, which is OK for only one person, but it gets complicated to make sure multiple people are all seeing the same cars in the same place. Because if Bob gets into a car that only exists on Bob's game, and is inexistent on Joe's game, that's not a good thing.
A very appropriate quote, from Donny in Gone in 60 Seconds (the black dude with the hat):
"Pull over. Pull it the hell over! Let's see, you can't negotiate traffic, you can't signal properly, you can't parallel park. Hell, you can't drive, honey. I can't swim, I know I can't. So you know what I do? I stay my black ass out the pool!"
Rockstar just plain sucks at MP code. So they don't do it. I'm not saying they gave up, I'm pretty sure they're trying, but do you really want buggy, laggy, messed-up, glitchy multiplayer games? I'd rather have a really good single player game.
Take Two estimates fiscal-year sales to be $975Million!
Oh...My...God!
Nothing to see here; Move along.
or does that Manhunt website really suck. Sure, teasers are great and all, but they don't do any good when a website just gives you a full page-can't click anywhere-boring flash show that could have been in pure HTML for what it was worth. And yippie for the second page as well. Some people have to learn that a 10 second teaser on tv or a magazine ad with just a line of text works better than doing this sort of thing on the internet.
Internet = interact
TV and print = passive
or maybe I'm just stupid and didn't see the link to the real site
-my other sig is your mom
But EA got their crew in there and made that game multiplayer. Why? Because subscriptions make you a shitload of money. Single player games are the biggest waste of development time possible. Unless you get a super hit (which GTA3 is, I'll admit) you're going broke. Even with a superhit, you can turn it into a rediculous amount of money (see UO), and even with a sucky game you can do that (see Everquest).
How we know is more important than what we know.
EA owning Rockstar would be bad for us Xbox'ers.... EA doesn't like Xbox Live for whatever reason so any online components would be left out of the Xbox versions of their games. As for the articles' comment about a big game for Xbox early next year, if it's Vice City I hope they upgrade it to take advantage of the hardware in the green machine, I wasn't impressed with the PS2 graphics.
I would like to point at that Eternal Darkness spent five years in development and was AWESOME.
So... it might be pretty cool.
Maybe...?
I do think it would be pretty interesting if they released several Versions of the software like they did with Lameduke.
LameDukeNukemForever97
LameDukeNukemForever98
LameDukeNukemForever99
LameDukeNukemForever00
LameDukeNukemForever01
LameDukeNukemForever02
LameDukeNukemForever03
LameDukeNukemForever04
LameDukeNukemForever05
Just so you could see the progression through the years.
Given that 3dRealms certainly has to be doing something and given that they have been working on DNF with an Unreal engine since before Half-Life had shipped, they may be just as distant from their foundation as Valve is.
The big secret is that Duke Nukem Forever is going to be cel shaded.
Not quite
You'll like being a dude!
Image Gallery & Downloads
The screenshots and videos that were here have been removed as they no longer represent the game's current look and feel. We will put more up at a later date.
Hmm...
Burn the land and boil the sea, you can't take the sky from me
They got you covered for that new pc man, they got all the newest hardware, great warranty, and low prices... not to mention they will run all the nextgen games, like maybe even Duke4.. If it ever comes out that is. Sigh. Check em out, www.uber-gear.com Cheers