Violent Video Game Restriction Struck Down
Nutsquasher was the first to submit news that a ban on selling violent video games to minors has been struck down, reversing an earlier decision in this case that held that video games were not a constitutionally protected form of speech. The decision (pdf) is available. Since the Federal government has been considering a national law along these lines, these decisions on local laws may be important soon.
The corporations have all of the money and weild recently gained legistlation, so you have to expect that the momentum will favor them. Consumer backlash won't hit a politician's radar until the outspoken make up a large number of their own constituents (or consist of a few of their wealthiest constituents). The courts will continue to side with the corporations more often then not, because again, it's still their home turf. Until the ripple effects of the DMCA start to annoy more people (not just the "technically inclined" or the random college student), the bulk of the rulings will go towards the corporate masters.
FATALITY!
Don't mod me, bro'!!!!
She keeps playing minesweeper on my computer. Thats pretty violent, i mean with all the dead happy faces and all.
All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
Because I swear, I was gonna kill someone if it didn't.
"Much work is lost, for the lack of a little more." -Edward H. Harriman
If I take 'Debbie Does Dallas 24' from a DVD, add some interactive components, like some sort of with-your-mallet-hit-the-boobs thing, can I suddenly go out and sell it to minors?
poor parenting does. You can play video games and not go on a rampage at your local high school. Instead of ignoring children for your favorite TV show or leaving them home alone in the afternoons with a video game, try talking to them.
Professor Jane Healy discusses this in her book, Endangered Minds.
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Free your mind.
In April 2002, U.S. District Judge Stephen Limbaugh rejected a request by a video game industry group to invalidate the ordinance.
Judge Stephen Limbaugh first cousin to, none-other than everyone's favorite Rush Limbaugh....
Mike
There is an ESRB rating system in place for several years to keep those kinds of games out o the hands of minors.
Training on violent video games was one of the key contributing factors to the United States' success in invading Iraq.
It'll be interesting to see what impact this has on a similar law that was just recently signed into law by Washington state's governor.
Help fight continental drift.
I live in Crestwood, MO, which is in Saint Louis County. I go to Best Buy to buy games rather often. Never once have I been questioned about my age when trying to buy a game, whether it be violent or not. And I'm 16 years old. It's possible to enforce this law (they've managed to enforce checking IDs when buying alcoholic beverages) but nobody really tries to do so.
The problem is when you try to actually start defining what constitutes "violent games" or speach, etc... you wind up with thought police. Fortunately, courts have had the wisdom in this case to throw out all of the "you'll know it when you see it" arguments. I mean you could argue that Mario encourages violence against animals and drug use and get some yokul to picket Toys R Us.
Help me become a Porn Star Guru
But remember kids, killing nazi's is limited to castle wolfenstein. The same free speech rights that protect your authortity figure slauter protect neo-nazies too.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
Before Yet Another Moron gets on here and starts ranting about how it works for the movies, why not for the games, won't someone PLEASE think of the children:
The MPAA ratings are voluntary and are not enforced under penalty of law. There is nothing about them at all that is legally binding. The only pressure theater operators face to enforce them is economic, not criminal. This is arguably what makes them constitutional, where this law is not. IANAL etc.
Even Jesus hates listening to Creed.
If a shopkeeper allows a 13 year old to buy a pornographic game or a game about serial murder, then it's not the game (its developer or publisher) that needs to be looked at.
You can read more about this court decision here.
GOOD parenting encourages violence. We must kill all the terrorists! Counterstrike!
I didn't get to play Operation (the Wacky Doctor Game) or Clue until I was 18. I can see why, now that I am older and wiser.
I could at any moment tried to extract the funny bone from a schoolmate, or hit my sister with a candlestick in the study.
Thank goodness for calming coloring books and play-dough. Well, time for lockdown, night...
If a shopkeeper allows a 13 year old to buy a pornographic game or a game about serial murder, then it's not the game (its developer or publisher) that needs to be looked at.
True. And in the same sense, if the kid is out with $50 to spend on these types of things instead of doing homework, participating in sports, or spending time with their parents, then it's not just the shopkeeper, but also the parents that need to be looked at.
If parents don't want this stuff getting into their kids' hands, maybe they should get off their own asses and spend some time with their kids.
--My other sig is a ferrari.
What percentage of games are actually non-violent?
Is a game considered non-violent as long as the characters are represented in a cartoonish, non-human, guise...and cute child-like music is playing in the background? Or is there some other arbitrary designation? Who defines the line?
Movies have ratings. It's good form to restrict minor access to a rated R film without being accompanied by an adult. Games have ratings on them now, based on roughly the same criteria. Why is it bad to prevent minor access to rated-M games without permission from a parent/guardian/adult?
Please, somebody explain this to me. If it's ok for one, why is it not ok for the other?
"Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
Just because they shouldn't play them doesn't mean there should be a law against the sale of these games to minors.
Here in Canada, it is perfectly legal to show full frontal nudity, explicit language, and graphic violence after 9:00 pm. Hell, some of the movie channels that come with regular cable (not PPV) even show nudity before this... Thinks back to a recent airing of Blade Runner
At the young age of 15, I sat down in the middle of the day with my Dad and some of his buddies and watched the Outer Limits (the episode where Alyssa Milano gets naked). He obviously believed I was old enough to view such content.
He didn't, however, think that at age 8, I was old enough to be looking at his Playboys.
In C++, friends can touch each others private parts.
Damn, I used to play a lot of Unreal Tournament while working tech support. If violent video games made for violent people, it wouldn't be called "going postal" it'd be called "going technical".
First Minors, what's next? Pensioners?
... according to a story in todays Sydney Morning Herald they are violent enough already
Am I the only one who had the Final Fantasy battle victory music pop into their heads after seeing this headline?
bumbumbumbum baaabaaa BUM BUM BUMmmm!
no
Reason I'm asking is that from the press article, it appears that Judge Limbaugh doesn't know what he is talking out. The article says that Limbaugh stated that the ordinance does not hold up to constitutional scrutiny for first amendment reasons, while he does say that obscenity is one exception to first amendment freedoms. This is all true, but nowhere in the article does it discuss the legal definition of indecent, and how indecent material, while it still falls within the rubrick of first amendment freedoms, can be specifically regulated when dealing with minors. This is why minors are not allowed in Topless Bars, regardless of whether alcohol is served, and why the FCC can regulate when indecent materials can be shown on television (from 10:00pm to 6:00am). Makes no sense to me. I'm not saying I'm not happy that the kids can buy their video games now, I just don't understand the rationale, legally.
"BadTimes will make you fall in love with a penguin" - Laika
"Our review of the record convinces us that these "violent" video games contain stories, imagery, "age-old themes of literature," and messages, "even an 'ideology,' just as books and movies do." ... Indeed, we find it telling that
the County seeks to restrict access to these video games precisely because their
content purportedly affects the thought or behavior of those who play them."
I dissagree. If my child is old enough to pick up the controller and start driving around and shooting people, then I think he's old enough to learn the diference between what's real and what isn't. I'd consider myself a failure as a parent if I couldn't teach that to my kids by the time they can play a console game with any proficency.
The pictures in the box aren't real jimmy!
I am a viral sig. Please help me spread.
when I accidentially step on a snail, I get bummed out.
Of course you do! You just wasted a prefectly delicious entrée!
Hmmm...snail
You can't take the sky from me...
I'm 17, I've been playing violent video games for longer than I can remember without parental supervision or limitations. I'm the polar opposite of "aggressive", to the point that I can't drive in heavy traffic because I'm not aggressive enough to switch lanes. When a recruiter for the Marines called me, I told him, "I'm sorry, I don't kill people" and hung up the phone.
On the other hand, I played a Ferrari racing game in an arcade yesterday, and 10 minutes later I was in my car peeling out at red lights and red-lining in every gear.
I guess that means that I "suffer a deleterious effect on [my] psychological health" when I play racing games. Those evil devices should be illegal!
Or maybe it means that I'm a bad driver. That game didn't hypnotize me and make me drive like an asshole. I was fully aware of what I was doing, and chose to do it anyway. Sure, the game triggered that behavior, but something else could have triggered it just as easily. Being passed by a 350Z on the highway does the same thing. Vroom vroom.
I'm willing to bet a good sum of money that that's how violent video games work too. They don't make people violent, they make violent people active. The question is, would their violence be triggered by something else if not by a video game?
Scratched Emulsion
I don't understand how restricting the sale of violent videogames to minors has to be jumped on as a 'freedom of speech' issue. It seems to me that taking this tack plays into the hands of the industry's representative (read: lobbying) bodies, who do not necessarily have the best interests of the development community (let alone society at large) at heart (read: they'd sell their grandmothers for a quick buck).
Aiming violent games at kids (even in an indirect way) may be profitable but it's a guaranteed way to ensure that video games (the medium as a whole- as casual observers do not make distinctions between good and bad) continue to be viewed as cynically exploitative and not worthy of the same standard of intellectual appraisal as other media. This perception is more of a handicap to the medium's evolution than any number of vague retail laws.
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First off, minors shouldn't play games where the objective is to realistically murder people. I think adults still have the right to play these games, not minors. Secondly, this will give the gaming industry the much needed impetus to actually come up with good games. I'm tired or FPU's and other lame games.
.smell my feet.
Actually, it is because the NC-17 (and the movie ratting system as a whole) is a voluntery policy adapted by the MPAA and NATO (National Association of Theater Owners.) It is not a law and the government is in no way involved in it's enforcment and in fact producers and theaters are free to ignore it if they see fit (e.g. unrated films, the fact that the R ratting is rarely, if ever enforced) with no penalty
There are 2 escapes from 1st A. protection considered here. If it is obscene it is not speech (per the SC, not me); if it is not obscene, then it can be restricted only for the most compelling reasons and necessity. Obscene is legally defined as material lacking literary, artistic, political or social value. Here the 8th Circuit apparently has an earlier ruling saying across the board is NEVER obscene, so the obscenity argument is out the window; then they ruled that the paternalistic argument is not enough.
:) I wouldn't ban any of this stuff, but would consider limiting access to minors in a way that at least allow parents to parent as they see fit.
As for Debbie, well she may be obscene (for depicting erect penis, insertionn, or other random criteria) but tolerated in many communities, and enforcement on porno is spotty. Adding an interactive component certainly will not make it less obscene. Indeed what carried the day here was that it was violence and not sex, which if you at the movies is far more tolerated in our culture, and i'll be the first to concede *that* is the real sickness. I vote for more sex, less violence.
MAVAV.org Let's stop videogame addiction and violence today!
reflects my behavior in real life, for your sake, let's just hope I don't become a god with a giant animal friend.
*SMACK* Did I tell you to feed the hungry? Now go fetch the ball I threw at the creche.
How can we all agree that "violent video games" don't make kids into hell-bent killers, and then turn around and say "bad parenting" does? If I go out and kill someone, I'm the murder. Not my parents, and not my Gamecube.
Just because we're "minors" doesn't mean we can't be held accountable for our own behavior. You don't have to find someone else to blame. It's hard to determine exactly when a child has transitioned from ignorant to insane, but it's definitely earlier than 18. It may be that a 15-year-old kid kills his teacher because he's violent and his parents/teachers/video games/movies didn't teach him how to deal with anger properly, but he's still the violent one. If you don't think a 15-year-old realizes what the result of killing is, then perhaps it's been too long since you last spoke with one.
One problem lies in our whole system of treating "minors" completely differently. If a 15-year-old kills his family, it's blamed on his parents and his hobbies, it makes news headlines around the world, and inspires weeks and months and years of angry discussion about what causes violence in youths. If an 18-year-old kills his family, everyone just says, "he's one sick bastard" and he goes to prison. The minor is rewarded with fame and attention, the rest are rewarded with hatred.
Scratched Emulsion
The parents are, arguably, the primary source of psycho-social imprinting for the child. Typically, children learn their behavior, morals, values, and identity from their parents. The more involved the parents are in the child's life life the stronger that influence. The less involved the parents are in their children's life, the less the influence; and the stronger the influence that outside sources (neighbors, peers, television, etc...)have on the child's identity.
That is why in most cases the minor is sentenced and the parents aren't convicted as accomplice to the crime. The fact that the 15 year old may or may not understand/realize the effect of murder (although that could be the case in rare circumstances) is not relevant. It is accepted that a fifteen year old understands the concept of "dead". What is relevant is the degree to which video games, television, movies, music, etc... desensitize the youth to the effects of killing, and thereby contribute to the condition (mental) which causes the youth to kill. There is compelling evidence to correlate violent video games and aggressive behavior, though not conclusive.
I am not familiar with that case, although most social scientists would examinate a killer's background for study. I would blame the media for sensationalizing a criminal act, not necessarily the social scientist.
To know is to have knowledge....to understand is to be enlightened.
I'm writing a violent video game that will be one of the most complex video games ever invented. I'm spending over 6000 hours of my own time developing it. I graduated CMU for CS, and no one will hire me, so I'm forced to make my own game. If you ban this too, after I spend every waking hour for three years working on it fueled by pure hate in the system, I don't even know what I'd do but I bet it wouldn't be pretty.
x 2. html
I'll have my first demo at:
http://delvedesigns.com/websites/clancrazy/inde
Only has attack moves in it.
God spoke to me
How many times did Yosemite Sam shoot Bugs, and yet he never died? How many times did Porky/Daffy/Wile E Coyote, fall off a cliff, and live? How many times had jerry hit tom in the head with a hammer with nothing bad happening?
How many times did gargamel try to boil the smurfs in a pot of hot water? How many times was daffy roasted in an oven? I remember nobody ever died in the A-Team despite all the violence.
By today's standards I should've assumed that violence doesn't hurt anybody, yet I seemed to have turned out ok. I think we aren't giving kids enough credit, we seem to think they are too stupid to figure anything out...
So you're saying that kids shouldn't be allowed any free time at all?!? Parents and teachers must keep them swamped with homework, sports activities, and time with parents that they can't have any life of their own? I agree that the above-mentioned activities are good for kids, but they need a life, too.
If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
Don't you think the burden of proof should be on the people making a positive claim (in this case "violent video games cause more violent behaviour")? Unless there is some very good evidence supporting that claim, I think the govenment is overstepping it's bounds regulating game sales.
Disclaimer: I'm a legal adult, I like playing violent games, and I don't think they make me more violent... Now hand over the fucking Duke Nukem CD, or I'll kill every one of you with my thermonuclear heat-seeking railgun!!!
0 1 - just my two bits
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http://www.hellection.com
City wages war against violent video games
Basically, with this law in effect, depending on the size of your arcade, you might have to rent a larger builing if you wanted to stock Tekken. I think it was even ambiguous if you could create an "adult's only" arcade.
It wasn't really aimed at retail stores as much:
Of course, the above refers to the Indianapololis ban, not the St. Louis ban, but the articles I've read claimed the laws were very similar with the St. Louis ban going even further:First They Take Vice City, Then They Take Berlin: Video Game Legislation Offers Hard Lessons For Comic Books
The main point is that this was censorship, of a very specific kind. By imposing harsh restrictions on arcade owners that would cost money to meet, they basically could cause arcade owners to stop stocking certain games. Arcade owners are mostly interested in making money, not in idealistically protecting the right of the public to have the choice of playing the video games they want. (It's exactly the same purpose as the Castillo case, really, just swap out comic books for video games.)
The main thing that comes through in these cases is that the people putting these bans in place don't like video games at all and don't think kids (or adults) ought to be playing them, period. They go after them where they are weakest, the only reason they don't try for a blanket ban on all video games is because this is not Afghanistan and it wouldn't hold up. It's very reminiscent of the anti-Dungeons & Dragons crusades of years past, if these same people had stated right out why they didn't like D&D they would not have been listened to. So instead, they linked it to suicide and homicidal rampages among teenagers, even if the link was tenuous or an urban legend.
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)