Half-Life 2 Not On Xbox?
Thanks to Evil Avatar for pointing to a Puget Sound Business Journal story suggesting that Half-Life 2 may not come out for Xbox after all. This relatively obscure article has word from David Hufford of Microsoft that "As of now, Half-Life 2 is not going to be on the Xbox.. Valve is sending us mixed messages on that." Up to now, established sites such as Planet Half-Life have said of the sequel: "An Xbox port is very likely", but it looks like that may no longer be true. Update: 06/09 21:34 GMT by S : GameSpyDaily have got hold of Valve's Doug Lombardi, who is saying that Half-Life 2 is still planned for both PC and Xbox - it may be that either contract negotiations or simply misinformation is clouding the issue.
..gabe newell casually talking about it, and confirming it? the article is also very ps2 biased; so i wouldnt be surprised if the author is just talking out of his ass...
Newsie, Moderator, www.tauniverse.com
after what happened to HALO all i can say is "Whew!"
_f
If Microsoft ever had an advantage over Sony due to the built-in hard drive, that advantage may soon disappear.
The writer then goes on to describe the PSX, making that seem like it's going to contend directly with the Xbox because of it's built-in hard drive. Admittedly, he does mention that not every PS2 gamer will upgrade to the PSX but he doesn't make clear why it can never happen: Price. There's NO WAY Sony will release the PSX anywhere near the $200 and under price point of current consoles. The only people who are going to buy a PSX are those who a) want a TiVo-like device and/or b) don't already have a PS2. Even the hard drive add-on for the PS2 is never going to approach the 100% hard drive implementation of the Xbox because the majority of games aren't going to take real advantage of it before the PS2 fades in favor of the PS3.
He then hits us with this:
The old version of Xbox Live only allowed gamers to talk to one another in a central online portal area, but the new version enables them to communicate while actually playing games.
He's getting this backwards. The new functionality to be added to Xbox Live is apparently going to include the ability to chat via voice OUTSIDE of games. The voice communication capability within games has been present in Xbox Live from day one.
Finally, I would note that in regards to Half-Life 2, the author is quoting "a product manager in Microsoft's Xbox group," David Hufford. I don't know what Mr. Hufford's responsibilities are but if there was any firm announcement on there being no HL2 for the Xbox it seems logical that we would hear that either directly from Valve or from one of the "real" Xbox honchos like Jay Allard. Until we do, I wouldn't be surprised if the waffling is a result of financial wrangling between Valve and Microsoft - i.e., they may be looking for "Rockstar money" to get HL2 as an Xbox console exclusive.
In short, I think the author is stringing a lot of disparate facts (and nonfacts) together in order to bolster the hypothesis that Xbox is failing (the Xbox wasn't supposed to make money on its and MS has made this clear over and over again), and I'll wait for official word from Valve, Microsoft or both before worrying about whether or not HL2 hits the Xbox.
... as long as they're against MS.
I think this author might own some sony shares.
There might (not) be a linux client
...to what a P3 700 w/ a GeForce 3/4 hybrid can handle. I wonder if all these Xbox owners anxiously awaiting Half-Life 2 for their console actually _saw_ the E3 footage and realized that any release of this game for the Xbox would be _horribly_ neutered compared to the PC version. The Xbox is a child now compared to even middle-end PC's.
If it does end up on the current consoles, I doubt that it would end up on anything other than the X-Box due to pure processing/graphics power. It would take so much time to get it to run on the PS2/Cube (due to rewriting the graphics stuff) that it might not happen.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Maybe Valve realizes Microsoft will pay large sums of money to get a practically guarunteed hit game on the xbox.. so they're pretending to play hardball. They get a nice pile of cash for doing something they were probably going to do anyway.
The best thing about Half-life was all the extra mods and games.
Valve knows this - that most of their sales were for Counterstrike and not Half-Life itself.
Senseably, because the XBOX is a closed system, they are keeping it PC only.
Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.
That's not why it sold well initially. The reason it was immediately successful (and it was) was that it was an excellent single-player game. Over time it has had longevity beyond that of most single-player first-person shooters because of modifications, but it would have been successful even if there had never been a single mod.
I'm constantly suprised at how great my Xbox console looks compared to my much technically superior PC. Other than Enemy Territory, my "Superior" machine is generating dust and is generally nowhere near as fun. Do you have any recommendations for killer games for the PC that can actually justify an insane hardware upgrade cycle? (Not future titles, current ones) And I don't care for RTS or uninspired FPS's either.
Of course the better resolution and key/mouse is an advantage, but in heated matches of RTCW on both systems, resolution doesn't become much of an issue anymore (it would if my TV were the same size as my monitor, but that's not the case).
And as far as the key/mouse is concerned - yes, there's no denying that it's insanely better. But I'm so used to console shooters it feels great playing that way as well, and you know everyone else is "handicapped" by the gamepad so it evens out the playing field and you can become just as skilled as if you were using keyb/mouse.
Anyway, off on a rant. To sum it up, PC=Good, Xbox=Better.
Well MS could always just do what they did with Bungie buy the company and release only on their Xbox.
It could be because of Microsoft's archaic decision to monopolize the server setup for X-Box Live. All games MUST be played on Microsoft's servers. If the game is planning on being online multiplayer, which one would expect of it (although, HL itself had sort of a limited multiplayer), it could cause the decision.
Mike
Ask yourself why the Console market is thriving in comparison to the more niche PC gaming market. You can argue against it all you want but you're on a slowly sinking ship. It'll never go away obviously (and I sure hope it doesn't) but PC gaming doesn't have a chance against consoles.
;) And it *is* better at graphics apps.
As for the rest of your post, everything is pure speculation unless you really are on the Xbox dev team.
Hey, people still use the Mac
Unless a company is looking to charge their own fee for matchmaking, it's just plain dumb to stay off Xbox Live. Why? Because Microsoft is providing the framework with their time and money, saving the developers from having to do it (providing matchmaking servers, keeping track of accounts, creating voice capability, etc.) themselves.
I haven't even read FAINT complaining about Xbox Live coming out of development circles (except for EA which has made no secret of the fact that they want to charge people money to play online and so have a fundamental problem with Xbox Live in that they would have to justify a second fee for their games when you can play MS and Sega games online for one) - in fact, every developer comment I've read about Xbox Live has been nothing but positive.
There are like, MILLIONS of twelve year olds out there...
Tim
Omnia vestra castrorum habetur nobis.
You just said that PCs have *less* variety in games than consoles. What a joker!
Tim
Omnia vestra castrorum habetur nobis.
I think they should start putting a strip of stale bubble gum in each console game to cater to those little bastards, and maybe a menthol cig in every Vice City for those wanna be tough kids ;)
GamingNEXT - With the outstanding graphics that HL2 is using, what should gamers have, minimally, to run this game?
Gabe Newell - An 800 MHz P-III and a DX6 level hardware accelerator (e.g. TNT).
- GamingNEXT Interview, May 2003
but you fail to realise that the way that Microsoft is doing it is the more logical and efficient way.
I want to play games on Xbox Live. I pay for a years subscription and get a headset and two games. Basically the subscription is free at that kinda price point. then a buy a game I want to play online. I pop it in the tray and bam, full broadband only multiplayer with matchmaking, friends lists and voice chat and virtually no cheating(with the opportunity to go straight to MS when exploits etc. arrive). All for virtually nothing.
I want to play online for the PS2. I buy all the stuff I need, headset, adapter, memory cards etc. I buy some games I want to play online. I then subscribe to some or all of these game companies to play online. Now I have various monthly outgoings to several companies. I depend on each game publisher to provide decent, fast servers.
Damn that's a tough choice!
Mother, do you think they'll like this sig?
That's not why it sold well initially. The reason it was immediately successful (and it was) was that it was an excellent single-player game.
It also received a significant sales boost because Valve bought the team that created the most popular Quake mod, Team Fortress (which surpassed QuakeDM in players long before Half-life came around, and surpassed many (if not most) of Quake2's multiplayer mods), and they had announced that TF2 would be either a mod or an expansion for Half-life. In the long run it didn't account for nearly as many sales as Counterstrike, but it certainly accounted for a significant number of the pre-orders and initial sales of the game. While many people liked the single player portion of Half-life, I did not, even though I own 3 copies of the game (pre-order, the 'everyone loves the single player I cant wait for the pre-order to get here even though its already shipped' purchase, and the one I got from Sierra for moderating their HL boards). It had some interesting elements to it, but overall was a simplistic puzzler with a first-person perspective. The story-line was definitely better than Quake, but the gameplay was mediocre.
Over time it has had longevity beyond that of most single-player first-person shooters because of modifications, but it would have been successful even if there had never been a single mod.
We'll never really know, because Valve hyped it from day one as a mod platform AND a strong single-player game. If it hadn't been hyped as a mod platform, we can't really say if it would've sold well or not. I certainly know that many people were severely pissed about the game's multiplayer performance upon release, and that for them the only thing that redeemed the game were the eventual patches to fix the multiplayer code (and I'm not talking about the much later releases that changed the network code significantly after TFC and CS had already been released).
-PainKilleR-[CE]
As far as I am aware, no half life release has been carried out in house at Valve. I suspect they will let other people handle the conversion. Jast as happened before. It was years before the dreamcast version (didn't) appear[ed].
Besides, HL2 will run at 640x480, possibly 800x600?, on the Xbox, so it doesn't need quite as much power.
Doom 3 is coming to the Xbox, and I have heard nothing about it being "horribly neutered". However, as that will have a native Linux client, I will be purchasing the PC version.
Don't get me wrong, I hate Microsoft, and I wish Bill G just as much pain and misery as the next guy does, but you're just plain wrong.
Xbox is a child now compared to even middle-end PC's.
That is simply not true. Most gamers are still running sub-1Ghz machines with a Geforce 2 or 3. Furthermore, when the specs of every machine are the same, you can do a lot more tweaking to get it running well.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
David Hufford, a product manager in Microsoft's Xbox group, said the Media Center PC remains the central digital entertainment hub of the home, at least to Microsoft's thinking. ... Hufford said it's easier for Microsoft to innovate its console with new add-ons like Music Mixer because the Xbox has a built-in hard drive that easily stores new digital entertainment applications.
We have a product manager who actually believes in the "Media PC," who believes a karoke software product is an original add-on which will sell a videogame, and who refers to "innovating [the] console" by writing software.
Obviously, Mr. Hufford could use a tighter grasp on reality. For example, here is an interview snippet ripped from Gamespy.
David Hufford: My name is David Hufford and I work on the Marketing team at Xbox, so my primary job is to market all things Xbox, including this new game controller.
GameSpy: What are you calling this new controller?
David Hufford: We're calling it Xbox Controller S.
GameSpy: What does the S stand for?
David Hufford: Well, there's not a lot of science behind it, it's more of an art thing. I think we were all in a room and thought it would be a cool name, so we just came up with it.
Sounds brilliant, doesn't he?
Actually, that one is taken a bit out of context. He doesn't flub the rest of the interview, and he doesn't flub the other interviews available for googling (though he does use the phrases "super-hot" and "kicks butt" too often for someone in a professional communications position). So he does sound like he is qualified to talk about whether or not Half-Life 2 will make the console, although he's equally likely to be one of the people who described Microsoft BOB as a "totally awesome innovation, dude."
After all of that tortureous and unnecessary deconstruction of the messenger, it isn't that surprising that Half-Life 2 wouldn't make the big X. The bare minimum specs have always hovered around the XBox level: 700 Mhz CPU with a good DX6 card. And, sadly, the minimum specs for computer games are generally set at what will actually physically play the game, albeit at 320x240 and 5 frames per second. If the XBox is at the minimum specs for the game, the XBox will be too slow to play it satisfactorily.
The ______ Agenda
Then why did they release HL for PS2?
Its offical, http://www.gamespydaily.com/news/fullstory.asp?id= 5138
its on the xbox.
-idvah-
And it's nice that ANY multiplayer game will support the same voice chat, the same buddy list, the same messaging capabilities, the same ability to call up your friend playing a COMPLETELY DIFFERENT game and invite him to play with you, and so on...
Xbox Live is a WONDERFUL idea.
Vintage computer games and RPG books available. Email me if you're interested.