Bioware CEOs Discuss Neverwinter Nights
Thanks to GameSpy for posting an interview with Dr. Ray Muzyka and Dr. Greg Zeschuk the CEOs of developer Bioware, about the Neverwinter Nights franchise and the success of the mod community. As Greg Zeschuk says, "It's actually kind of funny - in a sense it's a well-kept secret that some people don't realize.. the volume of [mods] is unbelievable". The article goes on to discuss RTS and even MMO mods that users are creating for the million-selling PC role-playing game, as well as touching on the Shadows Of Undrentide expansion pack, which is released on June 18th in the US.
They don't say anything about the Macintosh version. It's been almost a year now since NWN came out, and now they're releasing the first expansion! This game went from simultaneous release with toolset to Windows only followed by Linux server & client, and no Mac version.
Taking guns away from the 99% gives the 1% 100% of the power.
I'm glad that someone finally revisted the D&D game area with some zeal and purpose. The old SSI games were (as far as I played) the last big push into that area (D&D, not fantasy in general). Too often the idea is there, but not the followthrough isn't as well done as you'd like (need I mention the movie?)
Of course, I still haven't finished the game. [Grumble, grumble] Stupid HDD crashes.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
Only losers play Dorks and Dweebs, Neverwinter Nights, etc. Realizing this is why that one dude offed himself.
I bought NWN the day it arrived at EB or wherever and was hoping that it would allow people to set up their own online campaigns, much as MUDs of yore.
Boy was I disappointed. From the lackluster, repetive gameplay to the arcane DM system to the pathetic camera, the game is just so much less than what was promised. And those tilesets... sheesh, not another egyptian style dungeon!
I will say that the mapmaker/construction set stuff was pretty good.
But who else thinks that it was really just a newer version of Broderbund's The Arcade Machine (for the Apple II) or more like one of those old Apshai games?
This weekend, me and my friends are going to have a nice little LAN party and play through the whole Unrentide campaign. I'm glad that they're doing a new campaign, as I just wasn't impressed with the original one. I'm glad the mod community is getting it's act together and putting out some real high quality stuff. The single player campaign was never really the reason to get NWN. The toolset and all the possibilities it brings, are. Hopefully some of these new modules will help keep me playing it longer.
;)
On that note, does anyone have any favorite NWN modules I should check out? I've already played the Penultima series, and am going to download the other one he mentioned, but I was wondering if anyone else had some advice out there....
Or is everyone here waiting for the Mac and Linux clients?
Wow, I'm suprised that that article had absolutely no mention of NeverWinter Connections... Quite possibly one of the best site for NWN multiplayer sessions, and one of the main reasons that NWN still resides on my hard drive...http://www.neverwinterconnections.com
Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
Neverwinter Nights is dying, just like BSD, and the few people who still play it keep killing themselves. That is why no one is posting on this thread.