Slashdot Mirror


Carmageddon Careens Back Onto Radar

Thanks to an anonymous reader for pointing to GameSpot's report that a new version of gory driving title Carmageddon is listed for release in 2005 by publisher SCi. This highly Death Race 2000-influenced franchise often got in trouble with censors for "sequences in which pedestrians are run over by the player", and despite suffering diminishing returns for the sequels, was a fiercely addictive title (especially in the original's rarely-tried LAN multiplayer modes.) However, there's no word yet on platforms or gameplay details for this new title.

40 comments

  1. LAN game was buggy by Kuad · · Score: 3, Informative

    especially in the original's rarely-tried LAN multiplayer modes

    That's because although multiplayer Carmageddon was fun, it was a bitch and a half to get running!! You *needed* to drive around killing people after the frustration-fest of setting up a LAN game.

    1. Re:LAN game was buggy by boomerny · · Score: 1

      it was even tougher on the Mac since the manual was for PC. The piece of information I needed was that it would not run over TCP/IP, only IPX which didn't come with a default Mac OS 8 install. After I figured that out it ran great. Carma2 was a much better game than the original(3D peds), and it runs great on my Pismo Powerbook. A gamepad is essential though, playing Carma on a keyboard just hurts after awhile. I would love a Carma2 remake for Xbox with upgraded graphics and Live support.

    2. Re:LAN game was buggy by FromWithin · · Score: 1

      We got it going fine at Psygnosis when I worked there. Used to play it every lunch time and every night. It was so popular that we had up to 4 servers running at once with 8 players on each. Every one had "Fox and Hounds" on it. It is just the best game ever made. Single or multi-player. Instant replays on single player are hilarious, as was when, during a LAN game, everyone would be chasing the fox down a hill when someone would skid causing mayhem and cars would fly over your head. Marvellous.

  2. can't remember the name by tx_mgm · · Score: 1

    that full-sized bus with only room for a driver as the rest of the thing is filled with a rocket engine....as soon as you can afford that bad-boy, it was no longer a race: it was an annhilation!
    something so huge and heavy shouldn't be allowed to travel so fast, but there you go. =)
    man that game was fun!

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
  3. SCi's business plan... by DarkRyder · · Score: 2, Insightful

    Step 1: Make fun game.
    Step 2: Having made lots of money on game, make new version with better gameplay and graphics.
    Step 3: After making even more money on second game, make horrid piece of crap that looks like previous games, but which fans hate.
    Step 4: Beat dead horse?

    (Sarcasm aside, I truly hope this is better than TDR2000. I would like nothing better than to see this franchise restored to it's former glory.)

    --
    Unless, of course, scissors can't cut rock...
    1. Re:SCi's business plan... by OutRigged · · Score: 1

      I just wish they'd release a patch for Carmageddon 2 to allow it to work properly on NT based machines. Carmageddon 2 was in my opinion, the high point of the series. It was all downhill from then on.

      --
      RaGe
      We're all just noise on the wires..
    2. Re:SCi's business plan... by Matchu · · Score: 1

      Agreed. Carmageddon 2 was awesome; I wish I could play it on my current machine.

    3. Re:SCi's business plan... by Anonymous Coward · · Score: 4, Informative

      You didn't hear it from me, but...

      There is one -- if you apply the no-CD patch, Carmageddon 2 no longer complains when you run it on Windows NT, Windows 2000, or Windows XP (I've personally run it on 2000 and XP, no problem. Never tested NT.)

    4. Re:SCi's business plan... by Anonymous Coward · · Score: 0

      Could you possibly send said no-cd patch to me? rage at attbi.com

    5. Re:SCi's business plan... by Shishio · · Score: 1

      Carmageddon 2 was good, but I still prefer the original. There was always something about the handling in the first one that seemed to be lost afterwards. The original was just perfect craziness.

      --
      Twelve fingers or one, its how you play. ~Gattaca (Vincent)
    6. Re:SCi's business plan... by BathTub · · Score: 1

      I don't think they could ever top the instrumental Fear Factory soundtrack of the original.

    7. Re:SCi's business plan... by Ataru · · Score: 1

      Oh man, I really need that. My wife loves Carmageddon 2. She played it before we met. But I brought it back from the office the other week, and found it didn't work under W2K... Gutted!

  4. Karmageddon? by Anonymous Coward · · Score: 0, Funny

    First reading the title, I thought it was some sort of disaster involving slashdot karma.

    My mistake

    (posting as an A.C. to avoid karmageddon)

  5. Times have changed by ColonBlow · · Score: 5, Insightful

    I doubt they'll get much reaction about running pedestrians over after the GTA3 phenomenon. They better focus on the fun action, and not the gore level, since, as SOF II and Postal proved, you have to have a good game as well.

    --
    free online diet tracking.
    1. Re:Times have changed by AlexMax2742 · · Score: 1
      If the origional Carmagedddon wasn't "Fun Action", I don't know what was. That game is defeniatly on my "Top 25" list of games. Not just because you could mow down pedestrians, but because...well..I don't know, there was just some magic about that game that made me stay up until 2 o'clock in the morning playing it back in the day.

      Not even the second game did it for me like the first one did.

      --
      I'm the guy with the unpopular opinion
    2. Re:Times have changed by Anonymous Coward · · Score: 0

      A seriously underrated game that i always found way more fun than Carmageddon was Quarantine. It was like Escape From New York and Taxi Driver rolled into one. Sit in your futuristic hover cab and drive people around, while kitting out your car with chainsaws and miniguns to blow people away... It was a really top-notch cyberpunk racer, barring the controls which were a little finicky. An update of that game would be perfect - i've always found the more recent stuff (Crazy Taxi, Carmageddon, GTA etc) to be somewhat cut down versions of this game.

  6. How do you plan that far in advance? by scootr1 · · Score: 3, Interesting

    How do you tell people that you are going to have a game out in two years? Is it being designed for today's equipment? Tomorrow's? Equipment two years from now?

    My gut says that either it'll never come out, or it'll be so out of date by the time it does that nobody'll buy it (*ack*Daikatana*ack*)

    1. Re:How do you plan that far in advance? by Anonymous Coward · · Score: 0

      2 years sounds about right to me...18-24 mo dev cycle is pretty common, so starting in middle of 2003 puts release in '05...

      probably targeting todays bleeding edge stuff, scalable up to next generation or 2, mebbe back a few generations if the never upgrade crowd are lucky...

    2. Re:How do you plan that far in advance? by Zathrus · · Score: 3, Informative

      Well, maybe you should go look at id Software, or Epic, or Valve, or Origin back in the WC days, or... well... any successful design company.

      These companies, of course, push the bleeding edge with their games -- they talk to video card makers, CPU makers, etc. and guess at what features will be available in N years. They then target those features for the high end of their game engine (or in the case of Origin in its hayday, target beyond those features...) while making sure that it's playable with current technology (or in the case of Origin, blatantly ignore current technology).

      And, somehow, they're successful. Not to say it's perfect, not by any means, but they've generally done quite well. Better yet, while the game may want the bleeding edge hardware to run at top performance with all the visual toys turned on, other developers can license the engine and be relatively safe in knowing that when they release their game in 18-24 months those bleeding edge features will be much, much more common place.

      As far as Carmageddon is concerned, are they trying to be one of the bleeding edge companies, or are they just trying to make a buck? The make a buck companies usually just use the stock engine, maybe a couple modifications, but nothing really big. There's also the middle ground - companies that license existing engines and then modify the hell out of them (like Valve did with the Q1 engine and HL).

      Being on the bleeding edge is dangerous - if you mis-estimate where the edge is you can either come out with a game that requires more hardware than is available at release time, or you can come out with a game that already looks outdated (Daikatana managed to do both at once, plus be full of bugs and poor design decisions). Being on the other end can be dangerous too -- anyone coming out with a Q3 or Unreal engine based game is going to look very dated once HL2, D3, DE2, etc. come out.

  7. Awesome game, but don't go out driving for a while by N0decam · · Score: 3, Funny

    I've gotta say that Carmageddon is the one game that, while fun to play, seriously affected my driving for hours afterwards.

    It was very tough to not swerve onto the sidewalk on my way home after a day-long Carmageddon session at a friend's place. Seriously.

    But I didn't do it, which is why I'm not currently in prison or the loony bin.

  8. In other news... by JRAC · · Score: 4, Funny
    SCi has filed a law suit against Grand Theft Auto publisher, Rockstar Games.

    SCi claims parts of GTA contain ideas and concepts - such as pedestrian death by motor vehicle - originally developed by the company in their Carmegeddon System V software, have been illegaly incorporated in to Rockstar Games' products.
    SCi has revoked Rockstar's IBSL (Innocent Bystander Squishing License) and has also sent letters to over 1,000 GTA owners warning them of the possible copyright infringement.

    1. Re:In other news... by BathTub · · Score: 1

      The funny thing is that on seeing GTA I thought SCi should just license the GTA engine. The core of the game is there it wouldn't take a whole heck of a lot to convert it, freaky cars and maps, a bit more emphasis on racing,....

  9. Re:Carmageddon is for sociopaths. by Anonymous Coward · · Score: 1

    If you disagree, don't moderate, respond!

  10. Bad logic by Ra5pu7in · · Score: 4, Insightful

    These reports use bad logic to prove their point. If a person owns a dog and wears a red shirt, and you can find a number of people who own dogs that wear red shirts, it DOES NOT logically follow that anyone who wears a red shirt must own a dog.

    Here is their typical logic:

    1) Determine a person is a sociopath - usually by some anti-social behavior.

    2) Find their sources of entertainment which mimic the anti-social behavior.

    3) Repeat with a number of proven sociopaths.

    4) Provide this as conclusive evidence that anyone who enjoys that particular source of entertainment must be a sociopath.

    The missing step that they don't want anyone to remember is:

    Find anyone who enjoys this game. Review their life and behavior. Determine what percentage of gamers who enjoy it are actually potential or known sociopaths. Compare that percentage with the percentage of the general population who are potential or known sociopaths.

    IOW, if every one of those millions of gamers who bought GTA3 was a sociopath eager to steal cars, beat up pedestrians, etc. we would have a massive epidemic of such behavior. Instead, we have a relative minority of sociopaths who are attracted to the game for their own reasons, while the majority just find it fun.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  11. I wish I could get it to run on Win2K by KU_Fletch · · Score: 1

    Sure enough, with a little bit of digging, I found my carmageddon 2 cd. I tried to install it, but sadly it doesn't seem to play nicely with win2k. oh well. Those were some good old days of using the pedestrian magnet powerup and then the omni-directional pedestrian launching springs to send hundreds of peds skywards.

    --
    It's not stupid. It's advanced.
    1. Re:I wish I could get it to run on Win2K by Anonymous Coward · · Score: 0

      You didn't hear it from me, but...

      There is one -- if you apply the no-CD patch, Carmageddon 2 no longer complains when you run it on Windows NT, Windows 2000, or Windows XP (I've personally run it on 2000 and XP, no problem. Never tested NT.)

  12. Re:Carmageddon is for sociopaths. by neostorm · · Score: 1

    Posting on slashdot as an Anonymous Coward is for sociopaths!

  13. Games you can play soon by Anonymous Coward · · Score: 0

    Those looking for a Carmageddon-like experience may want to look at Roadkill. It's comming soon, and to a console near you.

  14. Re:Carmageddon is for sociopaths. by macdaddy357 · · Score: 1

    I object to your assertion that Carmageddon is for sociopaths. I know lots of people who play that game, and not all of them are sociopaths. While some of them enjoy cruelty to animals, like stoning ducks to deat, and cutting the tails off of puppies just to hear them yelp, not all of them do. While some of them enjoy going to McDonalds, and describing how cattle are slaughtered in gory detail to little children eating burgers, and point out that this is how McDonalds got the burger, not all of them do this. While some of the guys I know who played that game are in prison, not all of them are, and you haven't proven that Eric Harris and Dylan Klebold played this game. Carmageddon says right on the box that it is for the chemically imbalanced, but that doesn't mean they are all sociopaths! Just most of them. Besides, runnin over muthafukkas with my ride is fun!

    --
    How ya like dat?
  15. SCi instead of SCO by Landaras · · Score: 1

    So instead of the Santa Cruz Operation we have the Santa Cruz Inquisition?

  16. Definently the smallest of the 3 violent games by UltimaL337Star · · Score: 1

    Aren't the "pedestrians" in carmageddon reffered to as zombies? I wonder if this tactic would've helped GTA and postal. GTA and Postal people would be called "slaves of Bill Gates" (or SOBs) which would provide perfectly good motivation for you to put them out of their misery.

    1. Re:Definently the smallest of the 3 violent games by DrTentacle · · Score: 1

      I believe there were two versions of the game, or Carmageddon 2 at least. In the countries where concerns were raised about peds being splattered all over the show, the models were patched and the peds became evil zombies who deserved to be fender fodder.

    2. Re:Definently the smallest of the 3 violent games by Anonymous Coward · · Score: 0

      this is true, although there were always patches available to return the people (although IIRC the only visual difference was the peoples skin was paler and thier blood was green)

  17. Re:Awesome game, but don't go out driving for a wh by MrFredBloggs · · Score: 1

    I'm sure I read - years ago now - about people having similar problem with arcade games of the '80s. Such as Defender/Asteroids addicts reaching for the smart bomb or hyperspace button when they were about to hit another car. Scary.

  18. Quakecon by Anonymous Coward · · Score: 0

    I once got and entire room at quakecon watching me and 4 buddies play the Carma 1 Multiplayer on the big screen. People we like "Damm that looks like fun!"

    Great game...

  19. I played too much Carmageddon... by docbrown42 · · Score: 1

    Because now, when I run over someone in GTA3, I keep expecting to get extra points for "artistic impression".

    --
    Ed Wedig
    Graphic design services
    docbrown.net
    1. Re:I played too much Carmageddon... by Anonymous Coward · · Score: 0

      and i keep wanting to steal a large police wagon so I can get up to a light and put it in reverse when the light turns green! i once killed 4 cars right at the start line with that vehicle in the game, it ruled

  20. I used to get this too... by Man+In+Black · · Score: 1

    I've gotta say that Carmageddon is the one game that, while fun to play, seriously affected my driving for hours afterwards.

    I used to get this after playing lots of Crazy Taxi too... especially when an Offspring song came on the radio. Luckily I was driving a Metro at the time, so I probably couldn't have jumped a curb even if I tried.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH