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Magic Online - Gathering Fans?

Thanks to an anonymous reader for pointing to the Wired News article discussing the relative success of Magic: The Gathering Online. According to the article: "They said that it couldn't and shouldn't be done.. but a year after the online game's launch - and a decade after the original Magic craze began - more than 100,000 players have registered for the Internet edition.. and almost 40 million digital cards have been traded." The piece also discusses the pro players available to duel with online "..it's like having Allen Iverson or Latrell Sprewell hanging out at your neighborhood playground, always ready for a quick game of one-on-one."

50 comments

  1. No coke-laced ink? by SnowDog_2112 · · Score: 3, Interesting

    My buddies and I always theorized that the addicting nature of M:TG was caused by chemicals in the ink. I mean, you opened a new package of cards, and there was something about that smell. You had to have more of it.

    Years later, it seems they've finally figured out how to hook people without the addicting chemicals (or, just maybe, we were pathetic geeks who spent way too much money playing a game ... nah!).

    (Seriously, I've stayed far away from this game ... I spent enough money on it the first time around. I don't need to start spending money without even having the benefit of having 8 binders full of cards in my closet when I quit the hobby a second time!)

    --
    Not representing or approved by my company or anybody else.
    1. Re:No coke-laced ink? by parliboy · · Score: 1

      Ah, but that's the kicker. If you collect a full set of any release, you can trade it in for the actual cards. There's the candy coating on top of the milk chocolate.

      --
      "You're never ready, just less unprepared."
    2. Re:No coke-laced ink? by majestyk2000 · · Score: 1

      8 binders? I laugh at your pathetic collecting attempts!!?!?! I have (no shit) a four-drawer clothes chest packed SOLID, along with at least eight Ingram book shipping boxes packed, along with about six binders full.

      I actually bought about 1/10 of those cards the 'first time around', prior to the release of the 4th edition cards (right after Ice Age I quit, IIRC). The rest were bought as collections or accumulations off Ebay last year. I finally had to disengage again, even though I actually only put about a 1/2 cent or less into each card this second time. Of course, .5 times that many cards is many computers...;-)

  2. My friend still does well by DrSkwid · · Score: 1

    he has a Magic The Gathering card trading site

    cutting-edge-cards.com

    One of my favourite items there are original framed artworks of the Magic cards, I have a couple myself much to the envy of some of my kids friends 8)

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  3. My problem with this game... by JHMirage · · Score: 3, Insightful
    "..it's like having Allen Iverson or Latrell Sprewell hanging out at your neighborhood playground, always ready for a quick game of one-on-one."

    Yeah, and for every Allen Iverson there are 25-30 foul-mouthed little punks who will scream obscenities at you for every lay-up and then disappear into a puff of smoke seconds before your final shot, which would win you the game.

    Or worse (just to belabor the analogy even more) they'll take the ball and sit on it when you're one shot from victory and refuse to budge until you need to go home, at which point they'll cry, "Quitter! I didn't lose! You quit! Ha ha ha!"

    Who needs that?

    --

    A man talking sense to himself is no madder than a man talking nonsense not to himself.
    1. Re:My problem with this game... by Dimitri-san · · Score: 1
      ...and for every Allen Iverson there are 25-30 foul-mouthed little punks


      Isn't that the definition of Allen Iverson?

    2. Re:My problem with this game... by devnull17 · · Score: 2, Informative

      That's why you play in tournaments for decent prizes, such as booster drafts. They can whine all they want, but you still get the prizes, and they don't. (:

    3. Re:My problem with this game... by funkhauser · · Score: 4, Informative

      You know, in playing MTGO, I've found that there are surprisingly few foul-mouthed brats. This really blew me away, since game shops tend to be populated by some of the most obnoxious punk-ass kids I've ever met.

    4. Re:My problem with this game... by PainKilleR-CE · · Score: 1

      The article states that 61% of the players of the actual card game are between 12 and 17, while 67% of the players online are between 18 and 35. That could easily make the difference, though there's no shortage in this world of obnoxious punk-ass 18-35 year old people ;)

      --
      -PainKilleR-[CE]
    5. Re:My problem with this game... by tankdilla · · Score: 1

      Although there are few foul-mouthed brats, it is also easy to forget you are playing against another person, especially when just starting out. One thing that frustrated me about starting out is that playing and losing continuously feels a lot like playing a video game that can't be set to Easy, only permanently set to Very Difficult. Then after buying more cards, the game continues to be boring. There is the tutorial software the helps learn the basics of the game, and if you have time, patience, and a shovel, you can dig through the Magic website for starter tutorials. But the game is basically very unwelcoming to newbies. Every once in awhile there are friendly opponents that make the game more enjoyable, whether it's a loss or a win. I got stuck on the game actually from watching Yu-gi-oh cartoons and learning that Yugioh derived from Magic. So it takes some kind of desire to stick with it. But once you get the hang of it and learn the little intricacies of the game, and you actually win a few times, the game becomes fun.

      --

      -Look lively. LOOK LIVELY!!! --Mr. Shmallow

  4. Nope. by LordYUK · · Score: 2, Interesting

    I refuse to pay for something I cant keep. I'm sorry, if the packs were like, 50 cents or something, and you could get 30 a month for 15 bucks (i.e., the price of a MMORPG), then that would be a new influx of cards every month, which is kinda like "leveling up"... it always bothered me that I could spend 5 bucks or 5000 bucks and not have anything to show for it if they just up and closed shop one day. At least with a MMORPG you're only paying X amount a year, MAX, and its more of a "service" as opposed to a "product".

    --
    This is my sig. Its pathetic.
    1. Re:Nope. by Anonymous Coward · · Score: 0

      Wasn't the plan to allow the online players to "cash out" their cards and get the actual product if they wished?

      So you could convert your online collection into real cards if you wished. Not sure if that was thrown out, though.

    2. Re:Nope. by LordYUK · · Score: 1

      it was my understanding that if you had a complete set, you could trade out the set for a set of real cards.

      so if you had 30,000 cards, but only one complete set of 300 or so, thats 27,700 cards wasted...

      I still have 90% of the cards I bought when I played years ago.

      --
      This is my sig. Its pathetic.
    3. Re:Nope. by svallarian · · Score: 1

      But why do you keep them?

      With WOTC's reprint policy, there really is no value in keeping older sets/cards. They devalue as soon as they're sent out of Type II...and when's the last time you've played an Type I tournament?

      (This coming from a guy who has a full set of 4th, alliances, dark, and a partial legends set...which *might* bring a hundred bucks or so)

      --
      I patented screwing your mom. But it got revoked for "prior art."
    4. Re:Nope. by LordYUK · · Score: 1

      Why WOULDNT you keep them?

      I mean, do you only play Type 2 at home? Do you have an official judge preside over every single one of your games?

      I play for fun, and from my understanding they are charging the same price for the online cards as for the offline cards, only I can KEEP the offline cards.

      --
      This is my sig. Its pathetic.
    5. Re:Nope. by indead · · Score: 1

      A Legends set would only be worth $100? Really?

      Why are unopened boxes/packs of Legends worth so much then?

      Or am I forgetting which set was which... I'm thinking of the first set that included the "gold" cards.

      It's been awhile.

    6. Re:Nope. by svallarian · · Score: 1

      No no, my *very* partial legends set would only be worth about $100 (and that's just because of a mana drain and some elder dragon legends - those "gold" cards that you mentioned).

      --
      I patented screwing your mom. But it got revoked for "prior art."
    7. Re:Nope. by slaker · · Score: 1

      Try only being able to *play* in a Type I tourney.

      I found my old M:tG cards while I was readying for a move not long ago. I started collecting with 1st ed and stopped about the time the Dark came out. I never played with anybody but my friends... and I've got several thousand cards, since two of my friends gave me all theirs when they quit playing.

      Anyway, I went down to the local game shop with a deck I constructed to be legal to the best of my recollection (1 of each of a couple moxes, no more than 4 of any one card etc).

      I played for about 3 cards worth of play, when I drew and flipped down a Mox Ruby. It was like I killed the baby Jesus. The guy I was playing with (who was maybe 16?) started accusing me of having fake cards and cheating and trying to get me banned from the store.

      I put my stuff aside (at this point, kids are digging through the box, probably stealing my cards), walked up to the counter, and bought a sealed starter and two boosters from the current set, shuffled them together and played. ... and got my ass handed to me by 16-year-old with a tuned tourney deck, who then started shouting about how he beat the guy with the "type 1 deck".

      Whatever. If M:tG is going to be fun, it needs to be friendly to the folks who want to start playing AGAIN, too. I know I'll never try to play with old cards again.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  5. And I thought a 40hr week sucked... by andyt · · Score: 1

    "There's only one level-five judge in the world right now, that's how complicated the game is," said Wizards of the Coast's Hauck. "But there's a level-five judge online all the time, so there's no arguing between friends about the rules."

    There is such a thing as loving your job a bit too much....

    1. Re:And I thought a 40hr week sucked... by Saige · · Score: 1

      Funny, but they're referring to the M:TG Online software as being a level 5 judge, meaning it is always available...

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:And I thought a 40hr week sucked... by andyt · · Score: 1

      Ah ok, that makes more sense. Good catch :-)

  6. I think the article misses the point by hibiki_r · · Score: 1

    Sure, for some people that live in somewhat remote areas MTG:O is attractive. However, many, many card sales come from the wannabe professional magic player.

    At any time you can find 8 man tournaments where the top two players, and in some cases top 4, gets a few packs of cards for their victory. A really good player can, and does, play almost for free. The catch: to join the tournament, you have to pay for 3 packs of cards and about 2 extra dollars, for a total of $12. Many player belive that they'll get a better bang for their buck if they spend $12 on 3 packs + a chance of winning than just paying $10. This tournaments are considered gambling in some states, where it's not legal to participate in this kind of tournaments in Magic Online.

    So this tournaments of the game, one of the most popular, are little more than a casino of sorts. One big casino where the house has a larger profit margin than any regular one. After all, the prizes are digital magic cards, just entries in a database.

  7. Why play MtG:O? by GospelHead821 · · Score: 2, Informative

    Just get yourself Apprentice (kept up-to-date at e-league.com) and play for free. Granted, you have to find an iRC room or an online friend to play with, yourself, but that's no big hassle. You play for free and you can construct any deck you want. (Yes, this can lead to powergaming, but there are folks out there who aren't twits). It has functions that generate random cards, if you want to play drafts...all in all, a good program.

    --
    Virtue finds and chooses the mean.
    Aristotle, Ethica Nichomachea
  8. The game is past it's prime by Saige · · Score: 1

    There was a time when M:TG was a very enjoyable game, a lot of fun to play, and the game shops where it was played were full of fun people to be around.

    That was the past. I played for years, starting when The Dark was out, and played through the introduction of Urza's Saga (with a break inbetween). I enjoyed the game, spent a lot of money and time on it, and enjoyed the shops I'd go to, where the other people were fun to be around, interesting to talk to, and the game had an interesting environment.

    However, I quit when Urza's Saga came out, and brokenness and ridiculous combos and speed ruled the environment, along with the crowd at the shops changing from the older gamers to 10-year old "my mommy bought me all the best cards and you suck" brats that you just want to smack across the face.

    I tried playing again, about a year and a half ago, and the crowd at the game shop was just as bad, if not worse due to even fewer people with any semblance of maturity, and some of the stupid things they've done with the game (split cards? looks like something off of a web site with poorly-made fan cards).

    I suppose I probably would play the game again (the real thing, not the online version, as the social aspect is a big part of the game that can't be copied on computer) if I could find a place that wasn't full of obnoxious brats.

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:The game is past it's prime by devnull17 · · Score: 1

      The Urza block was the last hurrah for modern Magic. Great sets. Things were becoming more broken, but the game was still playable. It was all downhill after Urza's Destiny. Drafts are still a load of fun if you can find enough people to play with. They cost about $15 a pop online, which really sucks, but it's a good way to spend an hour or so once in a while. And if you win, the next draft is basically free.

    2. Re:The game is past it's prime by funkhauser · · Score: 1
      Bah! Modern magic started with Mercadian Masques. The game is ten times more interactive now. When Type 2 consisted of Tempest block and Urza block, games lasted 3 or 4 turns, unless one of the players was running a straight-up control deck. Now, no less than 6 archetypes are viable in Type 2, with tons of less consistent decks making the environment varied and interesting.

      Urza block was the last hurrah for a phase of Magic: the "old" game. Black Lotuses, Moxen, and Ancestral Recalls turned into Grim Monoliths, Tolarian Academies, and Memory Jars. After Urza block, they learned how to make the game balanced, so that lots of interesting cards had an effect on the environment. It's a shame they didn't do it sooner: there were tons of cards in Urza block that weren't abusive and were quite fun and useful but didn't see play.

      Ahh... anyway. I love Magic. I think it's a fantastic game, and that's why I've played for the past 7 years. And it's really gotten a lot better. And I'm certainly glad Urza's Destiny was signaled the end of truly abusive cards in the game.

    3. Re:The game is past it's prime by Saige · · Score: 1

      The thing I would love to see with MTGO, that which would probably actually get me to subscribe and play, would be the addition of the older cards, and having tournaments for ALL of the formats of the past. I'm not really interested in playing the current Type II of the moment, but it would be incredibly fun to be able to go back and play Type II for my favorite block (Mirage/Tempest/5E), along with perhaps some of the older Type I environments (Everything up to FE only), and so on.

      That's the thing that MTGO lacks big time - there are years of history of M:TG that are being totally neglected.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:The game is past it's prime by Saige · · Score: 1

      Yes, those of us who loved the game will always point to the existance of the Urza's block as probably the biggest mistake they've made.

      Before that set (and Exodus), things were pretty damn well balanced - my favorite block (Mirage/Tempest (w/o Exodus)/5E) had a lot of different archetypes, both ends of the speed spectrum, and there was a lot happening before Exodus came and gave a taste of the combo-based brokenness that would be Urza's Saga.

      Though to be fair, there's always going to be a weak spot in my heart for the truly broken Type I cards - I have a Library of Alexandria, a Time Walk, 4 Mana Drains - and they're always so much fun to play, even if it's not fun for the other person when they watch me Time Walk for 8 free turns in a row.

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:The game is past it's prime by funkhauser · · Score: 1
      Yeah, Tempest block was really my coming of age as far as Magic was concerned, so I still deep down love stuff like Jackal Pups the really fast weenie decks of that era. It really pains me to see so many 2/2's for 3 mana these days, and to see effects that we used to be able to get for cheaper costing 1 or 2 extra mana. But as long as the various formats keep being balanced, then I'll be a happyily addicted Magic player :)

      Have you heard that they're not reprinting counterspell in 8th? What's your reaction to that? Blue is probably my all-time favorite color, but I'm actually rather interested to see how blue is going to be able to cope with no absolute countermagic in the 2 slot...

    6. Re:The game is past it's prime by Saige · · Score: 1

      That was where I really dedicated myself to the game for a short while also. It was nice to see red playing more on the weenie side and less on the burn then - though there was some nice cheap burn, and Fireblast was an amazing finisher.

      It sounds like they're seriously hamstringing blue then. Blue lives and dies by countermagic, as there's really no other strong ability that the color has - everything else comes and goes, and usually is done better somewhere else. There have been good blue creatures here and there (Rainbow Efreet, Mahamoti), but they require countermagic support to either hit the board, or keep themselves alive. And you need that 2 mana slot to be able to defend them and actually be able to do something else.

      One more reason I miss the Mirage/Tempest block... the sheer counterpower that blue had over a range of mana costs, able to deal with threats in multiple ways, along with Whispers to keep the cards coming if you manage to scare your opponent into not doing anything.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:The game is past it's prime by hibiki_r · · Score: 1

      Wizards has been making blue weaker in the last year or so for one simple reason: In the last 10 years, regardless of which set you're using, it has alwasy been, power wise, one of the two best colors. High quality countermagic and card draw just makes high casting cost cards worthless. If the only way to have a competitive deck is to include blue or have an average casting cost of 2 or less in your deck, the game is not very balanced. Making counterspells more expensive and most blue card draw sorcery speed is just a way of making other colors be able to play!

    8. Re:The game is past it's prime by indead · · Score: 1

      This is a great idea.

      I stopped playing around Ice Age... I'd love to be able to play a beta/revised game.

    9. Re:The game is past it's prime by Saige · · Score: 1

      It just clicked with me why they don't - and likely won't - do this.

      To justify people paying full card price for online "card" objects, they give people the option to be able to "redeem" any of their online cards, the actual cards in print. If you get tired of playing online, you can turn your virtual collection into a collection of real cards.

      If they were to offer older cards, they'd have to print more of them up to allow people to redeem them, and that will violate their policy that once a set goes out of print, it stays out of print in black border format. Surely collectors would get a bit pissy if they started offering older cards again in black border form - and besides, certain cards are promised to never be reprinted in any form.

      I do wonder how they will handle older sets if the online game sticks around for a while. Will they force people to redeem the online cards for the real thing at some point, or end the offer to replace them with real cards? Or will they be forced to keep amounts of older sets around and ready to mail out incase some player, years down the line, wants to redeem their 7E cards when they're in the middle of printing 9E?

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:The game is past it's prime by majestyk2000 · · Score: 1

      My favorite recent 'broken' setup was the Sliver decks that were tourney legal up to (I guess) about a year ago. I put together a deck with three Sliver Queens (to play against friends, not in tourney), a mix of slivers, the 'Coat of Arms', and (I think) Tormod's Altar. I'll never forget the look on their faces when I'd attack with a dozen 20/20+ creatures and do 200 points of damage in one shot...aaah.

    11. Re:The game is past it's prime by indead · · Score: 1

      No, they actually say if you collect a FULL set of the cards, you can trade them in for a full set. I believe you also have to do it in a certain amount of time (while that set is active/in print).

  9. Single player game? by Squirrel+Killer · · Score: 1

    Is there way to play MtG single player? I know about the MicroProse edition of MtG, but it's out of print, and the Starter software plays only a very limited game. I'm looking for something like Apprentice that can expand with the game, but is smart enough to play on it's own. I'd like to play, but I know I'd get owned playing someone else, and that's no fun.

    1. Re:Single player game? by C_To · · Score: 1

      As far as I know, the Microprose Version was one of the best versions that allowed single player duels to take place. Unfortuneatly, after the Spells of the Ancients Add-on (Which gave Arabian Nights, Antiquties and *some* Legend and Dark expansion cards), Microprose had difficulty continuing the game and gave up. People have made patches for the game to run in Windows XP, but no one, as of yet, knows how to add more cards (and probably won't).

      Alternatives I've seen so far include the Magma Magic Machine at http://clik.to/magma and the Magic Workstation at http://www.magicworkstation.com/ is suppose to, have Computer AI support in the future (but they want money for their program). Other than, my search has yielded nothing.

  10. My Technique by funkhauser · · Score: 1
    My technique for MTGO: Ebay. Hop on there, buy event tickets for a few percent less than retail, buy 4x common sets, etc. The event tickets can be traded for rares/uncommons, and for like $6 you can get full 4x play sets of all the commons for a given set. No fuss, no muss.

    If you draft a lot, the common sets aren't really necessary, but getting the small discount on ebay is very useful.

  11. You've neglected one major point by Banishedwun · · Score: 1

    As one of the MTGO addicts since Oct last year, I originally had all teh same complaints voiced above. In looking at the product, however, I soon found the following: 1) Once you have collected a complete set of online cards, you can REDEEM them for the physical set of online cards. Check ebay, you can normally find a complete set in the $70-100 range, comparable to what the physical cards cost you. Buy the online set, play til you're sick of them, then redeem or sell the cards online and recoup your investment. 2) I just don't have the time/money/inclination to deal with local card stores, kids, and aggravation. I have numerous friends online, we talk, chat, and play games. Compared to the two other friends I had in the real world who played, this is infinitely better. At any time of the day or night I can find a match, play in a league, or enter a tournament. 3) I have become a MUCH better player playing online. I play almost daily, and in the first month alone I really began to understand the mechanics of the game that sometimes get lost in real world play. Ever try to figure out rules to something complex by yourself and then realize later you were doing it wrong? The computer forces you to learn properly here. 4) There is a thriving market on eBay for cards, tickets, etc. I've found that I sustain my habit by joining a league, playing for 4 weeks, then selling the cards when done. I buy new cards with the proceeds and continue. For my money's worth, I get far more entertainment than a comparable book, console game, or movie. There's just nothing that beats meeting and playing against real people. 5) Jerk factor is about 1/10. Most people are there to have a good time and play. Most punk kids you can whoop up on anyway. :) My two cents

  12. To what extent to WotC "own" MTG? by jarran · · Score: 1

    Would it be legal to build an open source magic "clone" that closely mirrors the MTG rules, but without using any of Wizards copyright material (rulebook, cardnames etc.). Communities could run leagues and tornaments, issuing credits to each player to buy cards. The system would use cryptographic signatures to verify that player don't cheat, much like the WotC version does (I imagine, I've not played a game of magic in years).

    1. Re:To what extent to WotC "own" MTG? by Anonymous Coward · · Score: 0

      Unfortunately, WotC patented it's rules way back when, so if the game includes "tapping", or turning a card sideways to attack, you owe royalties to WotC. So, to do it, you really need an entirely new system, and it wouldn't really resemble Magic at all.

    2. Re:To what extent to WotC "own" MTG? by ZzzzSleep · · Score: 1
      Quoth jarran:
      Would it be legal to build an open source magic "clone" that closely mirrors the MTG rules....
      I don't beleive so....
      IIRC Wizards was granted an exclusive patent on the play mechanic of trading card games....
    3. Re:To what extent to WotC "own" MTG? by svallarian · · Score: 1

      Just on "Tapping" the card (i.e. turning the card sideways). I think other methods of using the cards (counters, coins, etc) are still correct.

      --
      I patented screwing your mom. But it got revoked for "prior art."
    4. Re:To what extent to WotC "own" MTG? by jarran · · Score: 1

      Interesting. So do other card games which involve tapping cards (um.. I've been out of the trading card scene now for ages, but say, the Lord of the Rings game) pay royalties to WotC?!

  13. not for me.. by Suppafly · · Score: 1

    The only thing holding me back from playing mtg:online is all of these real mtg cards I have. If they would make it so real cards came with a cd that gave you online cards or something I might be interested, but I'm not going to rebuy all of my cards just to play online. Thats like buying mp3's to replace your cd's.

  14. You People Are Missing the Point!!!!! by Anonymous Coward · · Score: 0

    The Whole function of MTO is to allow you to get in practise for the real thing in an easy way. Most people playing MTO are not constructing decks.. they are playing DRAFTS... and then they hock what cards they can win for tickets to more DRAFTS.. its all about clocking up game time experience.

    And another thing.. if having the cardboard is somthing thats so important .. HAVE NO FEAR

    once you collect a full set online you can trade it in for a real physical set!!!

    So stop bitching and bagging out somthing which you have never tried. AND you can try it for free.

    get the download.. and play with the tester decks until you are familiar enough with the interface to play a real draft.

    I do agree its a great way for WOTC to make money.. but heck.. everyone in the world is out to make a buck.. this is just one simple case!!.. and atleast its a fun way!

  15. Magic The Gathering is a poor game for online play by blueskyred · · Score: 1
    I want to play a card.

    OK? Cancel

    You get a chance to counter it.

    That triggers an effect.

    That triggers another effect.

    OK? Cancel

    You let something resolve. Now you must go through the OK? step again and again and again.

    Magic Online is sucessful in spite of itself.

    If you wanted to play a CCG without spending $500 to compete and without clicking OK all day, and with no broken cards and dowzens of strategies, you could always play my online CCG, Chron X. The game has been online since 1997. You'd think that Wizards (and Leaping Lizards) would have looked at Chron X and copied what we did right.

    Anyways, sorry about the blatant ad. Chron X is a better game. Download it and let me prove myself right.

    --
    Online wrestling as a trading card game? WWF With Authority.
  16. WotC's patent on Trading Card Games by toph42 · · Score: 1

    Wizards of the Coast was granted patent number 5,662,332 on September 2nd, 1997.

    Here is the abstract from the Patent Office:
    Provided herein is a novel method of game play and game components that in one embodiment are in the form of trading cards (10, 12, 40, 42, 44, 48, 54, 60, 64). However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network. In one version, the game components comprise energy or mana cards 40 and command or spell cards (10, 12, 42, 44, 48, 54, 60, 64) having commands or spells associated therewith that utilize the energy to enable a player to attack, defend and modify the effect of other mana cards, spell cards, and the fundamental rules of play. The goal of the game is to reduce the life points of other players to a level below one. In this game of strategy and chance, players construct their own library of cards, preferably from trading cards, and play their library or deck of cards against the deck of cards of an opposing player. Cards may be obtained from retail outlets, trading with other players or collectors, and winning cards at games and tournaments.

  17. Re:Magic The Gathering is a poor game for online p by Anonymous Coward · · Score: 0

    ChronX never worked right. The game sucked and there was no depth. I played it since beta and it never got past Pokemon level.

  18. Wrong - you can exchange soft cards for wet ones by Sodade · · Score: 1

    The will let you exchange them one for one. The online version got me playing again. I have boxes full of cards, but organizing them into decks and then finding geeky people to play with is just something that, as an adult, I don't have much time for. Online, there is always a player and you can play sealed deck which elimitanes the "richest players win." The game kicks ass and I will continue to play it for a long time. It is no longer my primary game addiction, but I can always fire it up and play a good 30 minute game.