Rather than modding you down, can I just call you an idiot, instead?
Too many game stories? Far better things to cover? {cough} Are you new to Slashdot? Where do you think these stories come from? If you have better ideas for stories, then submit them yourself and leave the rest of us alone to enjoy the bounty of cool/interesting game-related news.
I have to say that complaining about the signal/noise ratio on slashdot is kind of like complaining about excess crowd noise at a sporting event. "Damn all these people here... I'm trying to pay attention to the game... why won't they just shut up?!"
Yeah, I knew there was a Netflix-like service out there for games... Gamefly was what I was thinking of, but I did a Google search anyway. I had no idea how many of these companies have sprung up now!
Checking the order of companies on that list also tells me that Gamefly (who, I believe, was first to market with the video-game version of this business) needs to do some adjustment to their pages to get a better google ranking.
but unfortunately your eardrums are permanent, and non replaceable.
Except that they aren't.
Eardrum repair is actually fairly common, and I'd know. I currently sport a 31-year old eardrum and a 7-month old eardrum. And before anyone goes off about it being the Tympanic bones that get damaged, rather than the drum itself, they can give you prostetic bones, as well.
I tried to talk my Dr. into giving me bionic bones/membranes, but he wasn't too into the idea.
"..it's like having Allen Iverson or Latrell Sprewell hanging out at your neighborhood playground, always ready for a quick game of one-on-one."
Yeah, and for every Allen Iverson there are 25-30 foul-mouthed little punks who will scream obscenities at you for every lay-up and then disappear into a puff of smoke seconds before your final shot, which would win you the game.
Or worse (just to belabor the analogy even more) they'll take the ball and sit on it when you're one shot from victory and refuse to budge until you need to go home, at which point they'll cry, "Quitter! I didn't lose! You quit! Ha ha ha!"
From the distributed.net home page, they were founded in 1997... Seti@Home (as a distinct project from the SETI Radio-telescope-only endeavor) was planned in 1997 and started collecting data in 1998, so at most it was about a year behind.
I guess you need to ask "what is the point to my real life existence?" and apply the answer to your game play
There are several problems with that...
This is supposed to be an alternate universe... if I wanted an accurate recreation of the goals of RL, I'd play The Sims.
I've had 30 years to learn the rules of my RL universe... in EVE I'm supposed to "just know them?"
The universe in EVE has it's rules set by the developers... however much you think you control everything, they still own you. (maybe not with quests, but certainly by tweaking the dynamics of the game and/or engine.)
In RL, I have absolute necessities, like food and shelter... maybe do a little procreating... there are no equivalents in EVE. You're given a ship, and you don't need to eat. (And I won't even get into what MMORPG pr0n would be like...) So... Why do anything?
My point is that, whether you want to admit it or not, the developers had a certain type of gameplay experience in mind. It's NOT totally up to the players. By pretending that it is, they're just forcing us to suss out what they want us to do the long/hard way.
Currently, about the ONLY way to make money is to mine ore for like three weeks to be able to afford new equipment and ships. However, when the game goes live, an entire basic NPC economy will exist which will allow you to fufill more or less every role in the game by working with the NPCs.
That's the type of thing that I just don't get... do they really believe that NPCs, the economy, or working race/faction systems don't need any beta testing? Are they high? Seems like they're just setting themselves up for really bad reviews and gamer backlash.
Have we learned nothing from Anarchy Online? Either we're going to have a ton of unbalanced, untested, buggy features thrown in at the last moment, or it'll be released with a great chunk of promised functionality missing... choose your poison.
Admittedly, I've only been beta testing for about 6 weeks, but my play experience definitely fell into the "What the heck do I do now?" category. Maybe playing too many other MMOGs has left me unimaginative and in need of heavy-handed guidance, or maybe the gameplay is a little too undirected. I spent a lot of hours when I started just searching for ideas on what to do next. The responses I got on the beta board (ignoring the ever-present and highly helpful "YOu r DuMB! EVE r0x!" posts) generally boiled down to "Whatever you want!" Okay... but give me some idea of a goal or a point to my existence.
Anyway... the graphics are really as impressive as everyone says. And the character generation feature is a lot of fun to play with. (I just wish your carefully constructed face is used in more detail or in 3D elsewhere in the game... if it is, I've never seen anything beyond the approx. 200x200 snapshot used in chat.)
I keep hearing about how innovating EVE is... could someone list some specific points of originality for me? I seem to have missed them. The preview/review(?) above doesn't seem to introduce any except the sheer expanse of the universe. Yes, it is large, but how is that enhancing my gaming experience?
Diablo was/is a little different from more traditional online RPGs, though, in that your choice of "class" brought with it a particular gender. There wasn't really a gender choice.
The net effect was that very early on I learned to disassociate assumptions of gender from the character being played. It quickly became apparent that others did the same, and often we would all use the pronoun "he" when referring to players (as opposed to characters) regardless of the on-screen gender used.
My exact reaction was, "Huh? What people are saying that?!?"
Re:Will a SDK be avaiable?
on
Robots!
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· Score: 1
The thing costs as much as a luxury car... I'm guessing there's not going to be a big market for these "apps" even if the gave the SDKs away wrapped in a $10 bill.
That episode contains my favorite Simpsons bit of all time. The film shown to Lisa's class:
The Meat Council Presents: `Meat and You: Partners in
Freedom'. Number 3F03 in the `Resistance is Useless' series
... Jimmy: Uhh, Mr. McClure? I have a crazy friend who says its wrong to eat meat. Is he crazy? Troy: Nooo, just ignorant. You see your crazy friend never heard of "The Food Chain". [Flash to a picture of "Food Chain", with all animals and arrows pointing to a silhouette of a human.] Troy: Just ask this scientician. Scientician: [Looking up from a microscope.] Uhhh... ...
You're making the assumption that "places like these" won't evolve over time. I do think there will be more gathering places with a focus on high-tech recreation, but they're going to become more varied as they get more numerous. (They'll need to, after all, to differentiate themselves and stay in business.)
I'm hoping that the next wave of these places will be the 21st century equivalent of the 60's gentlemans' clubs. (Except, you know... without the sexism and bigotry.) Someplace that like-minded people go to hang out and socialize, even if a fair piece of that socializing will be via violent BF1942 escapades.
Sounds like fun to me, anyway.
Re:MN has SimonDelivers
on
Step 2, Groceries
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· Score: 2, Informative
As someone who has used them for several months now, I can say that our family has been very happy with the service. We did some fairly in-depth comparison shopping when we first looked into signing up, and were amazed that prices were generally within pennies of brick-and-mortar stores on all items we looked at. (Even in many cases when compared to sale prices.)
I'm not looking to turn this into a sales pitch... it's just pretty amazing to me that they've been able to keep that up. According to a section of the FAQ, they started in April of 1999. Is there really that much investment in infrastructure in conventional grocery stores that a company like SimonDelivers can afford to replace it with a fleet of vans and a high-tech warehousing system and still charge (virtually) no delivery fee.
Oh wait... you must live near this place. I can't think of any conventional mall that would support such an overabundance.
"Nuts 'n Gum - Together at last!"
Too many game stories? Far better things to cover? {cough} Are you new to Slashdot?
Where do you think these stories come from? If you have better ideas for stories, then submit them yourself and leave the rest of us alone to enjoy the bounty of cool/interesting game-related news.
I have to say that complaining about the signal/noise ratio on slashdot is kind of like complaining about excess crowd noise at a sporting event. "Damn all these people here... I'm trying to pay attention to the game... why won't they just shut up?!"
I disagree... there are no serifs on any of the other letters in their logo. Someone was trying to go for the numeral reference.
Plus, the "p" is lowercase, which is somewhat odd. (Of course, whether they were purposely going for leetspeak or not is unknown, of course.)
*cough*
Just look at this list!
It's amazing... it's clearly pretty easy to copy a successful formula.
Checking the order of companies on that list also tells me that Gamefly (who, I believe, was first to market with the video-game version of this business) needs to do some adjustment to their pages to get a better google ranking.
Except that they aren't.
Eardrum repair is actually fairly common, and I'd know. I currently sport a 31-year old eardrum and a 7-month old eardrum. And before anyone goes off about it being the Tympanic bones that get damaged, rather than the drum itself, they can give you prostetic bones, as well.
I tried to talk my Dr. into giving me bionic bones/membranes, but he wasn't too into the idea.
Yeah, and for every Allen Iverson there are 25-30 foul-mouthed little punks who will scream obscenities at you for every lay-up and then disappear into a puff of smoke seconds before your final shot, which would win you the game.
Or worse (just to belabor the analogy even more) they'll take the ball and sit on it when you're one shot from victory and refuse to budge until you need to go home, at which point they'll cry, "Quitter! I didn't lose! You quit! Ha ha ha!"
Who needs that?
From the distributed.net home page, they were founded in 1997... Seti@Home (as a distinct project from the SETI Radio-telescope-only endeavor) was planned in 1997 and started collecting data in 1998, so at most it was about a year behind.
Not that either group cares.
Triumph the insult comic dog vs. Star Wars nerds
I know that's what I do.
Er.....oh crap!
My point is that, whether you want to admit it or not, the developers had a certain type of gameplay experience in mind. It's NOT totally up to the players. By pretending that it is, they're just forcing us to suss out what they want us to do the long/hard way.
Fun for you? OK. Not so fun for me, though.
That's the type of thing that I just don't get... do they really believe that NPCs, the economy, or working race/faction systems don't need any beta testing? Are they high? Seems like they're just setting themselves up for really bad reviews and gamer backlash.
Have we learned nothing from Anarchy Online? Either we're going to have a ton of unbalanced, untested, buggy features thrown in at the last moment, or it'll be released with a great chunk of promised functionality missing... choose your poison.
Admittedly, I've only been beta testing for about 6 weeks, but my play experience definitely fell into the "What the heck do I do now?" category. Maybe playing too many other MMOGs has left me unimaginative and in need of heavy-handed guidance, or maybe the gameplay is a little too undirected. I spent a lot of hours when I started just searching for ideas on what to do next. The responses I got on the beta board (ignoring the ever-present and highly helpful "YOu r DuMB! EVE r0x!" posts) generally boiled down to "Whatever you want!" Okay... but give me some idea of a goal or a point to my existence.
Anyway... the graphics are really as impressive as everyone says. And the character generation feature is a lot of fun to play with. (I just wish your carefully constructed face is used in more detail or in 3D elsewhere in the game... if it is, I've never seen anything beyond the approx. 200x200 snapshot used in chat.)
I keep hearing about how innovating EVE is... could someone list some specific points of originality for me? I seem to have missed them. The preview/review(?) above doesn't seem to introduce any except the sheer expanse of the universe. Yes, it is large, but how is that enhancing my gaming experience?
The net effect was that very early on I learned to disassociate assumptions of gender from the character being played. It quickly became apparent that others did the same, and often we would all use the pronoun "he" when referring to players (as opposed to characters) regardless of the on-screen gender used.
I'm sorry... I never got past your subject line.
My exact reaction was, "Huh? What people are saying that?!?"
The thing costs as much as a luxury car... I'm guessing there's not going to be a big market for these "apps" even if the gave the SDKs away wrapped in a $10 bill.
I found it by searching google for "really really big keyboard" ... no joke.
All US residents should expect a copy of the Judge's ruling to be mailed to their homes unless they contact the court by phone to "opt-out."
That episode contains my favorite Simpsons bit of all time. The film shown to Lisa's class:
Um... I'm pretty sure you meant to say:
...it is u who now needs 2 prove that those allegations r false. if u r a private person...
If you are going to butcher the English language, please do it consistently.
Where "YOU ARE DUMB" could, of course, be replaced by any number of swear words, etc.
Traffic should be pretty light, and I bet I can speed with abandon, but I gotta believe that the tolls will be a bitch!
I'm hoping that the next wave of these places will be the 21st century equivalent of the 60's gentlemans' clubs. (Except, you know... without the sexism and bigotry.) Someplace that like-minded people go to hang out and socialize, even if a fair piece of that socializing will be via violent BF1942 escapades.
Sounds like fun to me, anyway.
I'm not looking to turn this into a sales pitch... it's just pretty amazing to me that they've been able to keep that up. According to a section of the FAQ, they started in April of 1999. Is there really that much investment in infrastructure in conventional grocery stores that a company like SimonDelivers can afford to replace it with a fleet of vans and a high-tech warehousing system and still charge (virtually) no delivery fee.
More to the point, why couldn't Webvan, then?