Diablo II 1.10 Beta Patch Released
seirui writes "Blizzard today announced the beginning
of the public beta test for the Diablo II: Lord Of Destruction 1.10 patch. Conspicuously absent from the downloadable-now beta patch is Battle.net support (both
open and closed), but present are a multitude of little changes, including a rollback.bat file for reverting back to 1.09 to play online. Now that hell has frozen over, the quest
for items can continue! Here's a BitTorrent
link for the 5mb patch." An anonymous reader also points to a hands-on account at DiabloII.net describing the changes for V1.10.
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeet !!!
:)
I've been waiting for this forever !!
The patch, not first post that is
I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
Diablo 1.10 in Beta!
Duke Nuke Forever is probably getting ready to go gold then!
Guy at beta test:
"Are these hacked or what?"
Blizzard:
Oh nos! Teh hackers are everywhere!
I think there is a bit too much cheating going on in Diablo II, it's nice that a lot of people got banned(or whatever) some weeks ago, IMO.
And, heck, Angband is actually (mostly) FREE SOFTWARE for crying out loud! Doesn't that fit with Slashdot's mission?
Yes, I'm just kidding. But there is a grain of truth...
Curmudgeon Gamer: Not happy
and its only a beta right now, what's with that?
They promise another announcement when the OS X patch is available.
Speaking as someone who has spent many hours playing D2, I must say this is a good way to beta test this patch. For those that don't know, this will practically be an expansion pack with the amount of changes being made. There are SO MANY factors that go into D2's combat system that balancing is an enormous task that even after 3+ years is not ironed out. The new forums on www.battle.net indicate to me that they will be listening to a lot of userland suggestions. That kicks ass. I know /.ers are supposed to hate Blizzard but I am just too much of a fan boy to go against my gamegeek leanings.
From hell's heart I fstab at /dev/hdc
I'm disappointed that they didn't do more in the 1.10 patch. A fourth difficulty level, "Inferno", beyond hell, would have been great to have and it would reduce the boredom at high level. The changes they're doing to Act 5 could have been applied to all acts at this new difficulty level.
There's other nitpicks that make the game still feel incomplete. Act 4 still only has very few waypoints, compared to all other levels. Adding some more waypoints, or even a new area or two, to Act 4 would have been great.
A much-needed "No Hostile Players" checkbox, to prevent players from going hostile, should have been added to the game creation options. Grief players have ruined many a good game by unexpectedly going PvP.
This wishlist was made 2 years ago, when rumours of 1.10 first began:
http://www.krellan.com/rant/diablo.html
A shame that so little has been done in so long.
Dr. Demento On The 'Net!
i wonder if they got rid of that little dealy where people trick nOOb's into droping their prized weapons that they think are so cool. Something about buying a bunch of keys and a belt or something like that. I fell for that and lost 2 SOJ's and the IK set. Boy i was ticked. Hackers is why i quit diablo 2 LOD and started play Tribes 2 instead.
Meanwhile, I've patched one of my PCs and I must say I'm fairly dissapointed. Not only have they seriously nerfed my only two characters that actually made it through to the end of the game, but characters that were part way through Hell difficulty are now struggling in Nightmare. There are critters in Act V Nightmare that hit as hard as the next version up of them did in Act II Hell.
(I also hit two annoying bugs after only about an hour and a half of play.)
I'm going to revert and wait for a non-beta, or power up Neverwinter Nights again. I believe there was an expansion for it recently...
You mean your characters arent godly anymore? The game is more challenging? The new skills system has ruined your previous method of twinking?! THIS IS FUCKING OUTRAGEOUS! HOW DARE THEY IMPROVE THEIR GAME!!??
-- 'The' Lord and Master Bitman On High, Master Of All
HORSESHIT. If they change how it's played by nerfing things, they're not improving the game...they're making it as unbelievably difficult as their much-lauded Warcraft III:Korean Edition. Bite my shiny Paladin ass.
They didn't nerf anything: It's just the previous builds were made obsolete by changes to both difficulty (monster hp, immunities, etc.) and boosting of previously underpowered skills.
Guided Arrows was a bug fix (Come on, that was hideously overpowered), didn't know about no more lightning hose), skellies were buffed up.
A note, the piercing guided arrow and the rouge lightning hose are known bugs. Blizzard always said they intended to patch them. Not nerf, bugfix.
Feminism is the radical notion that women are people.
The Angband-page moved some time ago. The new URL ist www.thangorodrim.net. Another really good Angband-page is http://angband.oook.cz/.
use Bielefeld.pm
If you knew about it it wouldnt be secret would it?
But there is a secret set.
I havent played lod in a long time, but after playing the beta for a couple of hours i must conclude something went wrong with the memory.
On a 128 MB 850 Mhz win98 machine it is swapping bad in (tcp-ip) multiplayer. And this game is supposed to be playable in 64 MB! They better update that in the readme.
I know 128 MB is not a lot these days, but this is our 2nd pc, and I am not supposed to touch it since it my wifes PC.
Hey dude, our original thread finally closed. Continue here? Are you monitoring this post?
"Derp de derp."
The Secret Cow Level wasn't just some random idea thrown in there for no reason. It was a spoof on an old rumor that there was a secret level in the original Diablo that one could access by casting a town portal between two of the cows in town. This was, obviously, not true, but the rumors were so persistent that it became legend. Thus, Blizzard saw an opportunity to stick some extra gameplay into their sequel, and took it. It was a joke, but it certainly wasn't random. How about lightening up a bit, eh?
plus, a piercing guided-arrow zon with a buriza could take out any boss in the game in a few minutes. It was waaaaaaay overpowered; basically guaranteeing the zon at least 3 powerful damage enhanced always-hit strikes per guided arrow fired.
Skeleton nerfing seems unfair to the necromancer, unless those 7 skeletons are much more powerful now. But zon's were way overpowered.
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