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Nintendo Dismisses Online For GC Successor

Thanks to an anonymous reader for pointing to a GamePro article discussing Nintendo's public attitude to online gaming, even as it extends to the GameCube successor. According to Nintendo's senior VP George Harrison, "[Online gaming] is a consideration. We're looking into it for the next iteration of the GameCube. We just don't believe consumers are ready for it. Right now, no one's paying for subscriptions. The real test comes when you have to start coughing up $15 per month." However, analyst Michael Goodman doesn't concur: "The game console isn't just a game console anymore. It's evolving into a home entertainment system. Nintendo has refused to acknowledge that and it's hurt them."

26 of 155 comments (clear)

  1. Oh Nintendo... by neostorm · · Score: 3, Funny

    Personally I don't play my consoles online since I have my PC for that, but this sounds an awful lot like the time Nintendo brushed aside this new-fangled CD technology in place of good-ol cartridges for the N64...

    Boy did that work out well. Didn't they learn anything?

    1. Re:Oh Nintendo... by Tom7 · · Score: 3, Insightful

      (Well, the GBA is still cartridge based, and they own the portable scene.)

      Don't forget that at the time many CD-based games were just "interactive" postage-stamp movies. I think the craze that nintendo was avoiding was the "multimedia" craze, not so much the "mass data storage on CD" craze.

      Personally, most of my favorite games are cartridge based, mainly because the constraints force the developers to concentrate on gameplay, rather than just throwing a lot of graphics and sound at it. Unfortunately most of the games for the N64 still sucked. ;)

    2. Re:Oh Nintendo... by i8urtaco · · Score: 2, Interesting

      They also brushed aside using CD technology back when Sega came out with SegaCD; the device that arguably and single-handedly started Sega's downfall. That did work out quite well for Nintendo. Except that the CD based SNES ad-on that Nintendo was planning to release turned into the Playstation, so perhaps it was hit-or-miss on that part.

    3. Re:Oh Nintendo... by Gr33nNight · · Score: 2, Insightful

      It wasnt the medium that was Nintendos beef with CDs, it was the loading time. Remember those games where it took damn near 5 minutes for the game to load? Miyamoto hated that. Once they could figure out how to eliminate (or reduce greatly) loading times, Nintendo embraced CD technology greatly. The same is with online gaming. When Nintendo figures out how us consumers can play online without shelling out money every month (and still make a profit) they will embrace that too.

    4. Re:Oh Nintendo... by Gr33nNight · · Score: 2, Interesting

      In case you dont realize, SNES did win the console wars of that generation. It was a long battle, and yes the Genesis was ahead some of the time, but the SNES came out on top. Now the N64 is a different story. It is my firm belief that it is because of Square and Enix defecting that the N64 didnt do too swell. They are huge in Japan, and sad to say, during the n64 cycle (and maybe now too), Japan is what mattered most.

      Regardless of sales and popularity, the n64 did make a big profit for Nintendo. They did not lose money off of it, and while it might not have been a big of a success as they had hoped, it all comes down to the bottom line: profits.

      As for Miyamoto, dear god man open your eyes. He does what he wants, and almost 100% of the time it turns out fun as hell. Animal Forrest is the perfect example. No one in their right might except for Nintendo would have created that game. In the age of sequels and graphics ruling the game machines, seeing a game as novel and creative as Animal Forest is a breath of fresh air. It means Miyamoto is not influenced by anyone, he creates what he thinks is fun, and god bless the man for it.

  2. Maybe nintendo's plan is... by Verloc · · Score: 3, Interesting

    to just concentrate on the pure gaming consoles; I personally think they'd need some better games to do that though. Thank god for Zelda.

    Gaming companies are going to create games for the systems with the higest sales numbers; it's the best way to make sure that if you make a good game, it'll sell well.

  3. Nintendo is right by Zed2K · · Score: 2, Insightful

    The console public really is not ready for online gaming. Online gaming in general is a really neat sounding idea, but its just not what its cracked up to be. No one wants to pay 40-50 for the game then also have to pay a monthly fee to play online on top of their internet costs.

    The analyst is wrong. Game consoles are NOT home entertainment devices, they are game consoles. Everyone who has tried to make them more than that have failed in the extras. PS2 dvd player isn't very good. XBox DVD player you had to pay extra to get the remove and abilities. No one is going to want to surf the web on their game console.

    1. Re:Nintendo is right by Anonvmous+Coward · · Score: 2, Informative

      "The analyst is wrong. Game consoles are NOT home entertainment devices, they are game consoles. "

      I think causality is in question. PS2 has a DVD player, and it also sold well. Therefore, the PS2 sold well because of the DVD player.

      Actually there is some truth to that. The launch titles on the Ps2 sucked, but in Japan the units were gobbled up because in Japan, DVD players were spendy items and the PS2 was competitive.

      However, system sales does not a successful system make. Nintendo may not be in as many homes as Sony, but they sure as hell don't mind the millions of copies of software they sell every few months when they release a new game.

      Nintendo's in a better place than Sony. They have a following that'll chase them anywhere they go. Sony, on the other hand, is very much vulnerable to Microsoft or any other ambitious company who wants to make a new console. Sony doesn't have Mario or Fox McCloud to lure people over.

      Sony will be kicked out of it's roost one day, but Nintendo will always have it's following. Sort of reminds me of Apple in some ways.

    2. Re:Nintendo is right by BigDork1001 · · Score: 2, Insightful
      I doubt that the PS3 will sell as well as the PS2 did. A lot of people bought it because it was a game system and also a DVD player.


      Well now lots of people have their PS2s with the DVD player. Not only that but an actual DVD player costs a lot less than it did when PS2 launched. So unless the PS3 a great machine with super games why get it. If the PS3 launches with games like the PS2 did Nintendo's gonna bury them. One thing Nintendo does good is make a good gaming console. They don't try to add a whole bunch of other gimmicks that muck up the machine.


      Nintendo knows the gaming industry. They've been at it longer than their competitors. I trust them if they say that the on-line gaming isn't ready yet. Below someone posted stats that the on-line gaming is far below expectations. Why should Nintendo invest a whole lot of money and effort into something a small minority is going to use and instead focus that money on research and development to make on-line gaming more viable?

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  4. PSO by Allison+Geode · · Score: 5, Interesting

    well, there's only one online game FOR The gamecube right now. I payed the $10 monthly fee for PSO for about 4 months, but got tired of it. the problem is, nintendo seems to expect third parties (like sega) to fill that void where there is no online multiplayer, and right now, the only really viable market for online console gaming is Live. nobody wants to have to set up their own network: "let microsoft do it for us!" except for sega, who has always boldly gone where no game company has gone before... often to their detriment, since they go there before the rest of the industry is ready to follow.

  5. History Repeats by Jerf · · Score: 4, Interesting

    How many times can they miss the boat and still survive?

    The Super Nintendo was a good product. The GBA was seriously flawed, as evidenced by the success of the GBA-SP, which is also a good product. (BTW, missing headphone port seriously overrated; I got the adapter and still almost never use it when traveling, which given the ease of folding the SP up and slapping it in my pocket is quite frequently. But this could too easily turn into an SP-love-fest...) The N64 was also seriously flawed because Nintendo missed the optical disk trend, and was seriously hobbled by using cartridges as a result.

    The Gamecube is, as far as I know, a good product (don't own one, but haven't heard systematic complaints about it), so maybe they're due for a Major Boat Missing again. Will they be able to survive?

    Granted, this isn't quite as bad as the N64 going with carts, despite the fact it had been obvious for multiple years that they could not hold enough data, especially for 3D, where a single good texture would be the size of a 1980 megahit videogame. Online gaming in the console arena is too new to be called a run-away success. On the other hand, the trend in the PC world is crystal clear; while not everything has to be playable online, anything that can be, should be, and it will contribute to its success in ways that a non-online experience couldn't have. (Would Diablo have been as much of a success without online support?) If nothing else, online play relieves the game house of the still-nearly-impossible task of writing an AI!

    I'd feel pretty safe in predicting that if they don't include online capabilities in the base-unit, or as a really cheaply-priced upgrade, that it will be seen as a mistake on par with sticking a 3D system like the N64 with just cartridges for data storage. People like playing with people and that is not going to change.

    In fact, phrase it that way and one almost wonders at the hubris of thinking you can discard the single best AI intelligence there is on your console and still compete against the console systems who will tap that AI to the fullest!

    1. Re:History Repeats by Jerf · · Score: 2, Informative

      Not to take away from your post but the N64 - financially, was a sucuess.

      I think you mean that it made a profit, which may be true. But I'm looking at the larger levels: Marketshare, developer mindshare, user mindshare, even cool game mindshare. Sure, some amazing stuff was put out on the system but it was despite of the limitations of the console, not because of the power of the console. Compared to what could, and even perhaps should have been, the N64 bombed.

      Part of this is handwaving, because I can't show screenshots, but with my knowlege I can see how the N64 would have looked if its fairly-impressive polygon power was backed up by enough memory to hold real textures; I won't claim it could have unseated the Playstation but the fact is it would have been head-and-shoulders above the Playstation in visual appearence, in a way that it really wan't in the cartridge incarnation. (For a modern demonstration of the importance of textures, compare a last-generation DC game with a first generation PS2 game, before the PS2 developers really figured out how to get textures going across the bus correctly; while the PS2 had more power, the DC's relatively large texture buffers held enough data to make up for the polygon difference handily; frankly some DC games still impress me.)

      FWIW, I know more Dreamcast owners in my personal circle of geek friends then N64 owners. In fact I know 3 confirmed DC owners, and I can only think of one N64 candidate (I'm not sure he owns one). And the Dreamcast is typically considered a major failure for Sega, despite being a pretty cool system in a lot of ways.

      I'm not trying to be a fanboy or an anti-fanboy (is there a term for that?); I really hate to see Nintendo making what I see as another blunder brought on by excessive conservatism. In this field, it's a "trend" after six months and a full-fledged pattern after two years, but it seems to take Nintendo as many as four or five years to catch on to those things. Given that they do a lot of crazy stuff (that silly little e-Reader, for instance), some of which sticks and some doesn't, this strongly says "insular corporate culture" to me. It's a tribute to them they've made it that far on such an insular culture, but long-term it's still a liability, despite their demonstrated abilities to handle it somewhat.

    2. Re:History Repeats by savagegus · · Score: 4, Insightful

      I think you missed the point. Nintendo currently offers an ethernet adapter for the game cube and I don't think that would change for a newer system. The issue is whether or not running an online service like Xbox Live is a crippling mistake.

      --
      ::matt:: Computers let you make more mistakes faster than any other invention, with the possible exception of tequila.
  6. Nintendo is wrong by Kethinov · · Score: 2, Interesting
    The console public really is not ready for online gaming
    While that may be true in some circles, I can tell you that I, and friends of mine, have wanted Nintendo to start making online versions of their games for a very long time. Imagine a game as chaotic and infinitely fun as Super Smash Brothers or Goldeneye 007 in a MMO scene and tell me that wouldn't be badass.
    Online gaming in general is a really neat sounding idea, but its just not what its cracked up to be. No one wants to pay 40-50 for the game then also have to pay a monthly fee to play online on top of their internet costs.
    Last I checked, Quake3 didn't have a monthly fee. People don't want MMORPGs, people want MMOGs. There's a difference. Take a game like Subspace/Continuum. It's MMO, but it's not a monthly fee (hell, it's free to boot!). These are the kinds of games people want. The majority of console and casual gamers don't have time to play MMORPGs in which subscription ensues. They want a good fighting game. Something quick and dirty to pass the time between the erratic work/college shifts.
    The analyst is wrong. Game consoles are NOT home entertainment devices, they are game consoles. Everyone who has tried to make them more than that have failed in the extras.
    Here's where I agree with you. But I don't agree with your "solution" per se, which is to do nothing. Nintendo may make consoles, but that doesn't mean they are restricted to just that. They could port their games for the PC and develop an online scene. The profit margin of such an undertaking is clearly in their favor, so it's beyond me as to why they don't try it out. Super Smash Brothers or Goldeneye 007 may not be your favorite games, but at least in my area it'd be a big online hit. Case in point, Nintendo should start making online games for the PC. They're quality game makers and they need to crawl out from under the console-only rock. Computers have a future. Consoles do not.
    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:Nintendo is wrong by leifm · · Score: 2, Insightful

      Last I checked, Quake3 didn't have a monthly fee.

      yeah, but anyone who felt so inclined could run a quake3 server, which probably isn't going to be the case with console online games. Serving all has to be done by the publisher or whoever, and they aren't going to incur that cost for free.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    2. Re:Nintendo is wrong by Zed2K · · Score: 2, Interesting

      "Nintendo should start making online games for the PC. They're quality game makers and they need to crawl out from under the console-only rock."

      A console game is great for consoles but falls flat on the PC. The same thing going the other way. They are 2 totally different environments with different crowds. Its always been that way and I don't see that changing.

      "Imagine a game as chaotic and infinitely fun as Super Smash Brothers or Goldeneye 007 in a MMO scene and tell me that wouldn't be badass."

      Those are really good games but stuff like that just doesn't last in the online world. It may be fun for the first few weeks online but then it gets boring. That might just be me though. They haven't found something that really grabs peoples interests yet. Something that will really keep the money coming in.

      "They want a good fighting game. Something quick and dirty to pass the time between the erratic work/college shifts."

      The big problem with that is time. The people who DO have the time to sitdown and put together a group of people to play an online game is very very small compared to the people who play solo. Its a niche market.

      Online gaming needs to be:

      1. Easy. Easy to setup, easy to login, easy to use.
      2. Fast. No lag. No downtime. It just needs to work.
      3. No cheaters. Big problem. This one will probably never be solved.
      4. Cross platform. Everyone is trying to do their own thing and noones console will talk with the other consoles for online gaming. Imagine being able to play a game with players using all the major consoles as well as PC to play together. I used to play doom on my mac against those using windows just fine in the 'old days' so why can't different consoles talk to eachother?

    3. Re:Nintendo is wrong by Daetrin · · Score: 2, Interesting
      Not hard at all. But that would require me actually buying a GC which I refuse to do. Console games are great, but I'll never buy a console. Computers are so much more useful. So until Nintendo starts selling their games for computers, I'm going to continue to use emulators and play my bought/rented games that way.

      Well your opinion doesn't really matter to Nintedo then, does it? If you're not buying their console or the games they make they won't see any point in trying to make the game you're not going to buy more attractive to you. As someone who has bought the console and the games, i don't want to have to screw around with a PC server. Half the time i don't even have a working PC at home because i do all my PC gaming after hours at work.

      --
      This Space Intentionally Left Blank
  7. How well have the other two really done? by leifm · · Score: 2, Insightful

    I haven't heard much about either XBOX Live or the PS2 online stuff since they launched. I would be interested to see the numbers of XBox in the wild, and the number of those that are using XBOX Live. It seems to me that that the service has a pretty narrow audience. You have to have the XBOX, have to have broadband, have to be willing to get hardware to get it online (cable, hub, WiFi, etc), possibly run cable, and then buy the Live kit. How many people are actually doing this? Same goes for the PS2 network except I would think the audience is a bit wider there since some games will deal with dial-up.

    I myself couldn't care less about online gaming, and I think Nintendo is right at this point. For many people it's to much bother, all to get your ass handed to you by somebody who lives to play xyz Online.

    And offtopic but I think it'd be awesome if Rockstar used the PS2 network to stream new radio station content in GTA5(or whatever it'll be called). Radio stations were the best feature of that game, and that would be a nifty use of the PS2's online capability.

    --

    "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    1. Re:How well have the other two really done? by imitier · · Score: 2, Interesting

      But that's, what, about 3% of the 13 million XBox owners out there. I remember reading somewhere that SOCOM for PS2 had sold something more than 600,000 copies, but even assuming that all those purchasers play on-line, that's an even smaller percentage of PS2s out there. I realize there's all sorts of reasons these numbers aren't entirely accurate, but it still seems to me that the on-line playing subset of console owners is very, very small.

  8. Better Article by Ian_Bailey · · Score: 3, Informative

    The much better article on gamesindustry.biz doesn't leave out some important details that like this article. Mainly:

    "Microsoft and Sony have now rolled out online services in all three major global territories for their consoles, but the numbers of subscribers remain relatively low - with estimates for the combined numbers of console online gamers ranging from one to two million players, only a tiny fraction of the 60-million odd installed base of the two consoles." (emphasis mine)

    Yes, Sony and (especially) Microsoft may be establishing themselves as an 'online' brand. But they are not getting a very big finnancial benefit out of it, and will it be a big boost in the long run? If brand was all that mattered, shouldn't Atari be ruling the market right now?

  9. Parents will not pay two or three times by Anonymous Coward · · Score: 2, Interesting
    Parents, and that's who we are talking about for most GC games, will not pay for the game, for on-line games fees, for a gaming dial-up provider and for their existing PC dsl/dial-up. If you think AOL or MSN want to pay for high-bandwidth gaming you're nuts. Parents do not want to to hand over their credit cards to their little darlings to go on-line for a recuring fee and who knows what else in expenses.

    Plus is just dosent make any cents for publisher to set up a high overhead, high maintance product like on-line gaming when they can outsouce development to some low margin game shop and then just sell mass disk.

    On-Line = Pain
    Disks = Profit $$$

  10. Probably not a bad assessment. by pmz · · Score: 2, Insightful

    On-line gameplay looks very expensive to me (money for network adapter, money for game set-up, monthly money for ISP service, monthly money for each on-line game). I always remembered Nintendo at its best with either single-player games or two or four-way games that kids would play with friends. I even played single-player games with friends, where we would take turns or play in a driver/navigator mode.

    It seems that on-line games are still in their infancy and are probably fueled most by PC gamers who already incurred the cost of the computer and ISP service. To PC gamers the game fees are really only an incremental cost that is more easily tolerated.

    For consoles to really catch on on-line, the prices really need to get driven down, because the main reason for sucessful consoles is large numbers of people too cheap to buy a $2500 gaming PC. For example, consider an average family who recently justified the cost of a cell phone and cable TV in the past several years now confronted with whether to shell out more money per month on on-line games. It took over a decade for cell phones to be in everyone's pocket and often displacing land-line service (rich and poor, it seems); perhaps it will be similar for on-line games.

  11. Look, by Daetrin · · Score: 2, Interesting
    I don't care about your numbers and your demographics or whatever, lack of online capability is a PR killer.

    It doesn't matter that most people _don't_ use it, it matters that with the GameCube they _can't_ use it.

    Even if people aren't particularly planning on getting online, there are good odds that they'll be influenced by the general atmosphere of "XBox is cool because it has online play and GameCube sucks cause it doesn't." Stop expecting people to be rational.

    Microsoft's XBox Live is a selling point, even if people don't ever get around to using it. There have been a lot of games for the PC that advertised their multiplayer capability that influenced my opinion at least a little that i never actually got around to playing online or just played one or two games that way. But i bought the game, which is what's important to the company.

    And if they don't think people will pay $15 a month for online service then just let them connect directly to each other through their ISP and host the games themselves. I'm far more interested in playing games online with my old college friends and people i know on the east coast than i am with random strangers i've never met on some online service.

    --
    This Space Intentionally Left Blank
  12. Dismisses by techstar25 · · Score: 2, Insightful

    If you read the article, he says it's a consideration that they're looking into. I'm not sure how that can be seen as dismissing. He's right about one thing though...no one is paying for subscriptions, or at least not enough for Nintendo to care. They have their revenue streams and the money is pouring in. MS and Sony are not exactly making a killing on those online subscriptions. Nonetheless in the future it will be interesting to see where Nintendo takes their console, since ...
    Sony is basically making a WWW enabled/Cable TV box/TIVO/DVD/MP3 player that also happens to play Playstation games.
    Microsoft is on their way to making a (DRM restricted)Windows PC/TIVO/DVD/MP3 player that also happens to play Xbox games.
    Nokia has that digital camera/video/text messaging/cellphone (I think) that also just happens to play games.
    Nintendo has one console that ONLY plays games and one handheld that ONLY plays games(third party hardware excluded).
    If the MS/Sony/Nokia way was better, we'd all be using sporks in our home for silverware. Me, I like my fork and my spoon separate. ;)

  13. Re:Here's what's funny by Gr33nNight · · Score: 2, Insightful

    Heaven forbid you have to write something down! Maybe it would be easier for you to shell out $50 to buy a broadband adapter, then a cable modem connection, then spend time setting it all up, just so you can trade a couple items in Animal Crossing (which kicks ass BTW).

    What Nintendo has done is save people from all that bullshit, and make a simple pw system for trading items. It takes 2 mins and works great, so whats the problem?

  14. Am I Alone Here? by Guppy06 · · Score: 2, Insightful
    It seems that most of the posts on here are generally anti-Nintendo in general and pro-online in particular. Am I the only one here that:
    1. Owns an N64?
    2. Likes the N64 and its games?
    3. Likes the GameCube?
    "Should have gone with CDs" this and "Missed the boat" that, I really don't care what the analysts (both real and self-imagined) have to say on the topic: I'm still tickled pink by my N64 library, even if you feel the games were "hopelessly cripled" by the "cramped memory" in the cartridge format.

    So Nintendo still isn't pushing the online aspect. So what? If I really wanted to play online games on a console, I would have gotten an Xbox or even a PS2. Guess what: I haven't. Even PC online games don't do much for me (I like being able to shout insults to my opponent in the next room). I myself don't really see how an internet connection could improve my Zelda or Metroid experiences. The only GameCube game I can think of that I'd like an online connection with is Animal Crossing, and even then I'd be perfectly happy with something akin to a Dex Drive.

    So you feel that Nintendo is making another "big mistake." So you feel the original GBA was a "big mistake" (and neglect to mention that you bought one anyway). So what? I enjoy playing video games on a purple lunch box and I'm old enough now that other peoples' opinions mean squat to my enjoyment of them.