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Miyamoto Lecture On Design, Career

Thanks to Video-fenky for translating a Tokyo University lecture transcript with Nintendo's Shigeru Miyamoto, as originally posted on the Japanese Nintendo Cafe website. This in-depth talk discusses a cornucopia of interesting subjects, including originality ("..project documents that start out with 'If you did this and that to this other game, I think it would be really fun' are absolutely no good. Don't tell me about that! Tell the person who made that other game about it!") and job titles ("in Nintendo there aren't any official positions called 'director' or 'producer'.. [but] people overseas don't get that system. So when I started dealing with overseas folks, I wanted to sell myself to them, so I just wrote 'producer' on my business card. Later I got yelled at from the head office about assigning myself titles, but... (laughs).")

56 comments

  1. Time by Gr33nNight · · Score: 2, Insightful

    Man, where does this man find time to do all this stuff. From overseeing around a dozen games, to designing new ones, to lecturing at colleges, this man is a machine. No wonder his games are always excellent.

    1. Re:Time by Anonymous Coward · · Score: 0

      I think he is just creative and he just does what he can/wants. Can a machine do that?

      On another note: I think there could be more like Miyamoto if only people wouldn't force others to do things they don't want to do (as a full-time job - I'm not saying people should stop doing anything just because it's inconvenient but necessary)

    2. Re:Time by Guppy06 · · Score: 2, Insightful

      He's one of those mythical folks that actually loves what they do for a living.

  2. THE Class Act in the Video Game Industry by Painaxl · · Score: 3, Interesting

    Man, the more I read what Mr. Miyamoto has to say, the more I want to pick up a 'Cube. If some other software companies took a cue from him, we'd have a lot more truly great games for next-gen systems. Even when he commented on the American gaming public, he made comments about taste that didn't make Americans out to be uneducated gamers like some other industry-types.

    No wonder this guy's got so many games in the top 25 of IGN's recent list. I mean, how many game designers today would answer the question "What's the most important element in a video game today" with "Is it fun?"

    BTW: What's the Super Mario Club that he referred to? Some kind of beta testers for Nintendo?

    1. Re:THE Class Act in the Video Game Industry by chrismcdirty · · Score: 3, Informative

      Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing, it says thanks to them for beta testing. And I belive it thanks them for beta testing in most other Nintendo developed/published.

      --
      It's like sex, except I'm having it!
    2. Re:THE Class Act in the Video Game Industry by chrismcdirty · · Score: 0

      That should be Nintendo developed/published *GAMES*

      --
      It's like sex, except I'm having it!
    3. Re:THE Class Act in the Video Game Industry by Gr33nNight · · Score: 5, Informative

      In the days of yore, every game that came out on a Nintendo system would have to go through rigorous testing at the Mario Club. Now it is just an option, one that alot of companies dont use because it does take time and money. But the end result is a better game overall

    4. Re:THE Class Act in the Video Game Industry by August_zero · · Score: 1

      Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing

      If you look in the credits of every Nintendo first party game, there is a thanks given to the Super Mario Club since 89 or so.

      I do beleive that this is one of Nintendos strengths, and is one of the reasons that their first pary games are usually so pollished and well crafted. They take a vary serious intrest in what is going to bear their label. Say what you want about their console marketing, but you can't fault em on game design.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    5. Re:THE Class Act in the Video Game Industry by Mike+Mentalist · · Score: 1

      >They take a vary serious intrest in what is going to bear their label. Say what you want about their console marketing, but you can't fault em on game design.

      Well, apart from the fact that they get keep churning out the same games and characters that is.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    6. Re:THE Class Act in the Video Game Industry by aweraw · · Score: 1
      Well, apart from the fact that they get keep churning out the same games and characters that is.

      Yeah but their games are good... Most other gaming companies do the same thing(Turok, Spyro, Crash Bandicoot, Lara Croft, etc...)with mixed results, Nintendo are VERY consitent with their quality...

      Infact, the most innovative console games these days come from Nintnedo and their 2nd party developers, IMHO... Eteranl Darkness? Pikmin? new ideas executed marvelously...
      --
      5468652047616D65
    7. Re:THE Class Act in the Video Game Industry by PainKilleR-CE · · Score: 1

      Also, it should be noted that Nintendo's definitely not afraid to make games in the same series using the same characters that are completely different from their predecessors. Anyone that says Wind Waker, Metroid Prime, and Mario Sunshine are the same basic games they saw on the NES haven't even looked at these games (of course, I've heard that Wind Waker and Ocarina of Time are similar, I wouldn't know).

      --
      -PainKilleR-[CE]
  3. Re:Nationalistic Nonsense by lightspawn · · Score: 2, Informative

    What are they on, Super Mario Bros 104 including all the GBA versions?

    Huh?

    The main series includes

    Super Mario Bros (NES)
    Super Mario Bros 2 (NES)
    Doki Doki Panic (released as SMB* 2 in the USA) (NES)
    Super Mario Bros 3 (NES)
    Super Mario World (SNES)
    Super Mario World 2: Yoshi's Island (SNES)

    The GBA games are just ports of the earlier games. Yes, the names are confusing.

    Yes, there are many other games featuring Mario and co., but that's mostly franchise leveraging.

    * SMB in this context stands for Super Mario Bros, not Server Message Block or Super Monkey Ball.

  4. Re:Nationalistic Nonsense by paradesign · · Score: 1

    Hmmm, I wonder what country you live in?

    --
    I want 2D games back.
  5. Re:Sig by maxume · · Score: 0, Offtopic

    One of the best ways to fight a large fire is a controlled burn of its path. No fuel = no raging fire.

    --
    Nerd rage is the funniest rage.
  6. Re:Nationalistic Nonsense by Anonymous Coward · · Score: 0

    Yes franchise leveraging is what I'm talking about in that example.

    Its exactly what he rails against American companies for doing.

  7. Re:Nationalistic Nonsense by Mike+Hawk · · Score: 0

    Reply with no substance. Check.

    And to be honest, you are wrong. I just don't like haters and thats what Nintendo is turning into in their old age.

  8. Re:Nationalistic Nonsense by NanoGator · · Score: 5, Insightful

    " OMFG. And Wind Waker wasn't exactly the same as Ocarina of Time?"

    Nope. Play it.

    "What are they on, Super Mario Bros 104 including all the GBA versions? "

    What are you on? What's the BFD? All the Mario games are very different from each other. We're not talking about new levels to Pacman here. Hint: Oversimplification never enlightens.

    "For Nintendo to gain ground in America they need to drop the nationalistic Japan is #1 crap and step up to 2003."

    He wasn't impressed with American games as of late. Do you blame him? We're "let's milk the formula for sequals!" happy right now. It's been proven time and time again that Americangame companies have difficulty taking risks and doing something *gasp* original. I can't even name a whole lot of American game companies because they don't leave much of an impression on me. (Go Rockstar, though!)

    "But does he have to be so condesending about it?"

    A.) He has a point. B.) Sugarcoating it would just take longer to read. He's being honest. He's certainly earned his right to judge. C.) condescending is not the word I'd use. He's disappointed. What's he supposed to say?

    I guess this comment just bugs me because I'm sick of the "I need to be nice to everybody for fear of lawsuits" crap that figureheads like Miyamoto end up hiding behind. I much prefer to hear it like it is. One can take a comment like his and get upset over it, or they can take it as a criticism and learn from it. I think you've already picked the path you want to take. Pity, really. If I were working for a game company, I'd be thinking really hard about what he's saying instead of thinking of a rebuttal.

    "I'd like to post that quote next to the Gamecube at Toys R Us. If people knew how Nintendo really felt about America they would sell zero consoles."

    Doubtful. Shooting games are overrated and a lot of people are quite sick of going through it over and over again. It's refreshing to hear "we're not doing guns just because they're today's fad". I'm sure mothers would be glad to hear about it too.

    The mistake you're making is that you think he's talking about America as a whole. He was talking about what the current formula over here is for a 'good game'. The comments he quoted were akin to people leaving a theater disappointed rattling off what would have made the movie better. "There should have been boobs and bigger explosions."

    Sorry, but I found this dude enlightening, not offensive.

    --
    "Derp de derp."
  9. Pound the concrete... by tprime · · Score: 1

    With all of Miyamoto's great ideas, he should have no problem finding a job after Nintendo...

    --
    http://www.tomandemily.com
    1. Re:Pound the concrete... by NanoGator · · Score: 1

      "With all of Miyamoto's great ideas, he should have no problem finding a job after Nintendo..."

      If I were a bettin man, I'd say that 'after Nintendo', Miyamoto will retire. Nintendo takes very good care of him, and he feels very good about that place. He's a creative guy. Nintendo nurtures that creativity and lets him take risks. I can't imagine he'd get that treatment elsewhere.

      Also, factor in that he loves his job. I don't think money is his big pull in life. I doubt he gets hired away from there either.

      --
      "Derp de derp."
    2. Re:Pound the concrete... by dimator · · Score: 1

      Not to mention, if he did leave the N, he wouldn't be able to make new Mario and Zelda titles.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  10. Perhaps he needs a new challenge... by Anonymous Coward · · Score: 0

    ...building on a genre completely alien to methods and philosophies he has developed so far.

    How's about we get him to make a porno-adventure game?

  11. Re:Nationalistic Nonsense by NanoGator · · Score: 5, Insightful

    "Yes franchise leveraging is what I'm talking about in that example. Its exactly what he rails against American companies for doing. "

    No it's not. He rails against taking the previous game and making a few subtle upgrades to it. "oo we have 10 guns instead of 6." The Mario Bros series is comprised of games that are very different elements. 'Sequal', in Nintendo speak, doesn't mean "upgrade what we got", it means "do something new".

    Thing is, though, I'm pretty sure you haven't spent any time with these games. I think you're going to try to argue with me on this based on impressions you've been left with by looking at a few screenshots. Go ahead and try, doesn't bother me. But I'd encourage you to look at what happened to Sonic the Hedgehog. Now there was a trilogy of games you couldn't tell apart. Big surprise that Sonic to Sega was never what Mario was to Nintendo.

    --
    "Derp de derp."
  12. Re:Nationalistic Nonsense by (trb001) · · Score: 3, Informative

    Absolutely true. Using a Nintendon game as the antithesis to SMB, look at Mega Man. For the most part (other than some different weapons) each Mega Man is the same. The controls are the same, the enemies are, for the most part, the same. I could just as easily play MM1 as MM3 or 4. Don't get me wrong, I love the games, but they're copies of each other. If you own one, you have played them all (at least, through the first 5).

    SMB had completely different controls. Yes, there was jumping, running fast, etc, but for instance...in 1 you couldn't manipulate yourself in the air, in 2 you had 4 different characters with 4 different jumping abilities, in 3 you could control your fall and slow descent with a tail. I can safely say that I enjoyed SMB3 more than the others, and can give clear distinctions why.

    They also had completely different plots. The first and second were linear, with warps. The third was linear but gave you different paths to follow if you wanted. The play differed so much you would have hardly been able to tell they were sequels except the characters were the same.

    That's what he's talking about. There's no sense in remaking a game with different graphics and new weapons, it's the rut we're currently stuck in with FPS's and MMORPGs. While sticking to a basic theme (fun, cartoony characters), innovation is what has kept Nintendo a favorite.

    --trb

  13. Online Games by wickedj · · Score: 1

    I really like Miyamoto, I think he's one of the greatest names in the gaming industry. I just hope he has enough insight and power to convince Nintendo to throw their hat into the online game arena.

  14. Gaming Industry by DrWho520 · · Score: 4, Insightful

    U.S. games from an era or two ago weren't so well put together, but they were interesting because there was so much variety in what they made.

    I think this comment is one of the most telling in the transcript and about the video game industry as a whole. Games have become so expensive to make that development houses no longer wish to take risks on different kinds of games. I want to play games like Pikmin, games that I have never seen before. How much more can you do to make an FPS unique? Why is Animal Crossing fun? Because there is nothing else like it (well maybe the SIMs.)

    Nintendo is not the only company producing these games. GTA and GTA:VC are excellent. I have never experienced something so open ended, reguardless of the violent nature. Unfortunately, the violent nature is probably what sold the game, not the play mechanics. I just hope Rockstar can follow up...and not with a sequel, but with something just as innovative. How many games out now would you consider GTA clones, or clones of other games for that matter? That's the problem Miyamoto has with the US gaiming industry, where is the variety?

    I guess it comes down to your criteria for a great game. Does it sell, or is it fun? Mine is deffinately fun.

    --
    The cancel button is your friend. Do not hesitate to use it.
    1. Re:Gaming Industry by Dsal · · Score: 1

      The GTAs would never have sold as well as they did without the great gameplay. The violence factor might have made it "cool" to Joe Gamer but the gameplay is the reason he bought it instead of just renting it or playing it at a friend's house.

      Some of the previous posters should keep in mind Miyamoto is a Japanese guy talking to a Japanese audience. When they say US games are "not as good" they mean that from their own perspective in their own country. It's certainly valid for them to say that they don't like US games if they don't appeal to their sensibilities.

      It's not nationalism, it's just an opinion. I'm not being nationalist if I say I don't like Korean food; I'm just not down with Kimchee that's all.

    2. Re:Gaming Industry by scot4875 · · Score: 2, Informative

      GTA isn't a US game. Rockstar North isn't based in the US.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Gaming Industry by Dsal · · Score: 1

      Yeah, I know. I was addressing two separate issues there: the success of GTA and whether Miyamoto's comments about US games were "nationalist" or not. One of the best things about GTA is its satire of US culture. I don't think its criticisms would have been so harsh (and funny) if it were made in the US.

    4. Re:Gaming Industry by AvitarX · · Score: 1

      The Elder Scrolls:Arena was incredibly open ended.

      And is ages old.

      That is the first of three (Daggerfall, Morrowind)

      I have not played the others though, but if Arena ran in Linux or Windows I would play it (DOS only, and I can't get enough free memmory (it needs 618k, ouch). I spent 3 nights trying to get it to work under WIN98 booted in DOS mode and failed to get the free memmory needed.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  15. Re:Nationalistic Nonsense by Painaxl · · Score: 3, Insightful

    If I'm the father of MODERN game design and one of the most successful game makers to boot, I think I would have the right to tell it like I see it on the gaming scene.

    Fact is, Miyamoto's not only been around, but he's been quite successful and his opinion is well-respected in the industry (not just by Nintendo fanboys which I certainly am not). He didn't put anyone down. He just stated his opinion. Which, as much as you might not like to hear it, carries just a little bit of weight considering his history.

    Heck, I hope instead of him shutting up, that some American gaming companies actually listen to him.

  16. Re:Nationalistic Nonsense by Telastyn · · Score: 1

    The 'condecending' tone likely is part of the translation. Japanese language is pretty complex, and mixed in the the complex culture, he was likely using the form of words to not belittle the interviewer, which translated sounds condecending.

  17. Re:Nationalistic Nonsense by Anonvmous+Coward · · Score: 1

    I agree that's a possibility. I think it should also be considered that Mr. Miyamoto is a VERY polite person. I remember when the GameCube was unveiled, he demo'd the features of the system. He struck me as such a nice guy.

  18. Re:Nationalistic Nonsense by lightspawn · · Score: 1

    Yes franchise leveraging is what I'm talking about in that example.

    Sorry; it seems I didn't go into enough detail. By "franchise leveraging" I was referring to using the Mario brand to sell educational software and sports titles (Mario Tennis, Mario Golf), placing Mario in cameo roles in games where you wouldn't expect him, and the like. Except for the Mario-izing of Doki Doki Panic, I don't have anything against it, and even that's been done much worse (using the Final Fantasy brand to sell those horrible SaGa gameboy titles comes to mind). And don't tell me how the entire SaGa series doesn't suck, or you'll be moderated offtopic).

  19. Re:Nationalistic Nonsense by Anonymous Coward · · Score: 0

    I can't even name a whole lot of American game companies because they don't leave much of an impression on me. (Go Rockstar, though!)

    Rockstar's British, not American.

  20. If anyone knows fun... by Azadre · · Score: 1, Insightful

    If anyone knows fun, it is Shigeru Miyamoto. He is the creator Donkey Kong, the Legend of Zelda, and Mario Bros. This man practically invented the modern video game. He is the Spielburg of video games. If he wants to comment on American video games, the American game makers should listen out of respect.

    1. Re:If anyone knows fun... by Guppy06 · · Score: 1

      Personally, I think a better comparison would be with Mozart.

  21. Re:Nationalistic Nonsense by Anonymous Coward · · Score: 0

    Rockstar is originally American (I think), but has several studios. Rockstar North, the maker of the Grand Theft Auto series, are Scottish.

  22. Err.. by Anonymous Coward · · Score: 0

    SM: I just want to make games that make high-school girls happy. And high-school boys, too.

    *blinks*

  23. Re:Nationalistic Nonsense by Mike+Mentalist · · Score: 1

    > >" OMFG. And Wind Waker wasn't exactly the same as Ocarina of Time?"
    >
    >Nope. Play it.

    I found it to be very similar, and the Zelda series as a whole is too similar for it to be worth playing anymore.
    How many times can I play through a similar world collecting the SAME items? Boomerang, three different swords, a couple of bits of armor, a couple of gauntlets, the predicatble bow and arrow, etc, etc. Oh look, I cut a bush and found a whole Rupee in it.
    You wander around seeing various parts that you can't yet get to, and you just know what object you need to get there. Am I really the only one getting bored of Nintendo's games? Mario Sunshine was a dissapointment and so was Zelda - as was Mario Kart 64 and Yoshi's Story.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  24. Re:Nationalistic Nonsense by NanoGator · · Score: 1

    "Am I really the only one getting bored of Nintendo's games? Mario Sunshine was a dissapointment and so was Zelda - as was Mario Kart 64 and Yoshi's Story. "

    You're jaded. I can understand that. I feel that way about shooting games. I would defend Nintendo, though, because their franchises are nearly always significantly different from their predecessors. While you're complaining about rupees and arrows and swords, I'm happy that the puzzles are more interesting, the are other things to get into (like the leaf or the bird bait), and the way some places it makes more sense to be stealthy than to just go in and attack. If that stuff bothers you, then off ya go. No harm done. But anybody who's played Mario Sunshine for any real length of time will see that it's a huge step from Mario 64, and you just plain don't play it the same.

    There's nothing wrong with starting with an established set of rules. Why confuse the user? Why turn off the ability to slice bushes and get rupees in them?

    Man, you can see the similarities, but can't see the differences.

    --
    "Derp de derp."
  25. Re:Nationalistic Nonsense by Rayonic · · Score: 1

    He wasn't impressed with American games as of late. Do you blame him? We're "let's milk the formula for sequals!" happy right now. It's been proven time and time again that Americangame companies have difficulty taking risks and doing something *gasp* original.

    I agree with you in general, but the problem isn't confined to one geographic location. Japanese and European developers are just as bad -- we're up to Mega Man what now? Street Fighter, King of Fighters, Final Fantasy, Metal Gear Solid, plus the umpteen million dating sims that never get translated... you can say that the fans wanted more, and that's true -- but that'd also be true for Doom 3, GTA:Somewhere, and The Sims Expansion #11.

    You can argue until you're blue in the face which "region" or "culture" produces the best games, and it'll get you nowhere. So it's best not to participate in such flame-fests, even if some other moron started it. Instead talk about the games, their developers, and, if need be, the companies that produce them.

  26. Re:Nationalistic Nonsense by NanoGator · · Score: 1

    Well, to be fair, I wasn't talking in the sense of the 'best' games, but more in the tone of 'risk taking' games. The games people haven't done before. (like Dance Dance Revolution.)

    Japan has it's share of me-too games as well, but one could easily make the argument that different stuff materializes there more frequently than here.

    'Best' is a different unit of measure, not something I'd want to engage in. At that point, it's a matter of taste.

    --
    "Derp de derp."
  27. Re:Nationalistic Nonsense by Rayonic · · Score: 2, Interesting

    Ah, I see. Well, risk-taking games appear once in a blue moon, and they're often cloned to death. The notion that Japanese developers as a whole are more innovative is an unproven illusion.

    I play games from Japanese, American, European, Australian, and other companies, and it seems to me that the creativity factor is average across the globe. It is understandable that some people confuse cultural oddity (from their perspective) with innovation, and it is very easy to fall in love with one particular society, but taken too far it will only deprive you of great experiences from elsewhere.

    In fact, you've really got to keep your eyes wide open, or else you'll miss some real gems. Stuff like Combat Mission, Moonbase Commander, and Natural Selection, right off the top of my head.

    Actually, you could even say that Japan's slow adoption of the PC platform has put them in last place when it comes to innovation, since tons of innovation comes from independent and small-time developers. After all, it takes a huge budget to put a console game on the market, but anyone with a little skill and a dream can make their own PC game and put it out on the Internet. Those three games I listed above would never have seen the light of day on a console, for instance.

  28. You forgot by Guppy06 · · Score: 1

    Super Mario Land (GB)
    Super Mario Land 2 (GB)
    Super Mario Land 3: Wario Land

    And the Wario Land line is up to 4 now. Not to mention his forays into the Virtual Boy and now GameCube.

    You also glossed over Super Mario Sunshine and Super Mario 64. I'd say these are core games because they have the same game play elements of the SMB/SMW games. Heck, I'd say these are more "Mario" games than Yoshi's Island, personally.

  29. Re:Nationalistic Nonsense by Guppy06 · · Score: 2, Insightful

    "If people knew how Nintendo really felt about America they would sell zero consoles."

    So, do you drive Ford or GM? Because obviously driving anything else would be a cardinal sin in your book.

  30. Re:Nationalistic Nonsense by Guppy06 · · Score: 1

    "How many times can I play through a similar world collecting the SAME items?"

    Like the grappling hook (very different from the hookshot), the telescope, the Tingle Tuner, various unique drops from monsters, the ability to use their own weapons against them...

    (And then there's the incredible AI behind said monsters, but that's another story)

    "Boomerang,"

    It is infinitely more useful in WW than it ever was in OoT. It's barely even the same thing.

    "three different swords"

    No, two. Unless you count the dozen or so different weapons (including various swords, each with slightly different mechanics) you can knock out of bad guy's hand.

    "a couple of bits of armor,"

    Not a whit. There's a protective spell, but you really have to look for it to find it.

    "a couple of gauntlets,"

    One.

    "the predicatble bow and arrow,"

    What do you want, an M-16 with a grenade launcher slung underneath? What else do you want for a weapon with an essentially infinite range that still fits into a fantasy motif? And with what you've been complaining about so far, you should be happy to know that you no longer have to go to the ends of the earth to find the various arrow upgrades.

    If you want a big bang, you now have a shipboard cannon. Heck, you now have a ship.

    "You wander around seeing various parts that you can't yet get to, and you just know what object you need to get there."

    Exactly how much of the game have you played?

  31. Re:Nationalistic Nonsense by Ondo · · Score: 1

    It's totally normal for them to put out things that are the same as last time.

    OMFG. And Wind Waker wasn't exactly the same as Ocarina of Time?

    Ocarina of Time wasn't the "last time", Majora's Mask was.

  32. Re:Nationalistic Nonsense by Anonymous Coward · · Score: 0

    Did I miss Toyota or Honda making condesending remarks about American drivers?

  33. Re:Nationalistic Nonsense by Guppy06 · · Score: 1

    No, but I'm sure they've made disparaging remarks about Ford and GM products and those that buy them, and he seems to equate that with attacking the US as a whole.

  34. Miyamoto's Influence by EGSonikku · · Score: 5, Informative

    FYI, Games made by / Produced by /Supervised by Shigeru Miyamoto:

    Arcade:

    Mario Bros. 1983
    Donkey Kong 1983

    NES:

    Donkey Kong 1983
    Donkey Kong Jr. 1983
    Donkey Kong 3 1984
    Super Mario Bros. 1985
    Metroid 1986
    Super Mario Bros. 2 1989
    Super Mario Bros. 2 (JP) 1986
    Super Mario Bros. 3 1991
    The Legend of Zelda 1986

    Gameboy:

    Donkey Kong '95 1994
    Legend of Zelda: Oracle 2001
    Zelda: Link's Awakening 2001
    Mole Mania 1996
    Waverace 1992

    Super Nintendo:

    Earthbound 1991
    F-Zero 1991
    Starfox/Starwing 1994
    Super Mario All Stars 1995
    Super Mario Kart 1992
    Super Mario RPG 1996
    Super Metroid 1992
    Super Mario World 1991
    SMW2: Yoshi's Island 1995
    Yoshi's Safari 1993
    Zelda: A Link to The Past 1991

    Nintendo 64:

    1080 Snowboarding 1998
    Animal Forest 2001
    F-Zero X 1998
    F-Zero X Expansion (64DD) 1999
    Legend of Zelda: Majora's Mask 2000
    Zelda: Ocarina of Time 1998
    Mario Artist (64DD) 1999
    Mario Kart 64 1997
    Star Fox 64 1997
    Super Mario 64 1996
    Super Smash Bros. 1999
    Waverace 64 1996
    Yoshi's Story 1998

    Nintendo Gamecube:

    1080: White Storm 2003
    Animal Crossing 2002
    Doshin The Giant 2002
    F-Zero GX 2003
    Geist TBA
    Giftpia TBA
    Kirby's Air Ride 2003
    Legend of Zelda: Four Swords TBA
    Zelda: Tetra's Trackers TBA
    Legend Of Zelda:The Wind Waker 2003
    Luigi's Mansion 2001
    Mario Golf: Toadstool Tour 2003
    Mario Kart: Double Dash!! 2004
    Mario Sunshine 2002
    Mario Tennis TBA
    Marionette TBA
    Metroid Prime 2002
    Pac Man TBA
    Pikmin 2001
    Pikmin 2 TBA
    Roll 'O Rama 2002
    Stage Debut 2002
    Starfox GC TBA
    Super Smash Bros. Melee 2001
    Wario World 2003
    Waverace: Blue Storm 2001

    Nitendo GameBoy Advance:

    Advance Wars 2001
    Advance Wars 2: 2003
    F-Zero: Maximum Velocity 2001
    Mario Kart Super Circuit 2001
    Mario & Luigi 2003
    Metroid Fusion 2002
    Super Mario Advance 2001
    Super Mario World: SMA2 2002
    SMW3: Yoshi's Island 2002
    Super Mario Brothers 3: SMA4 2003
    Wario Land 4 2001
    Wario Ware 2003
    Zelda: Four Swords 2002

    With titles like those under his belt, it's easy to see why the game industry would not be the same without him.

    --
    - "Scientia non habet inimicum nisp ignorantem"
  35. Re:Nationalistic Nonsense by Anonymous Coward · · Score: 0
    Don't credit Miyamoto with SMB2 USA. He designed SMB2 Japan for the Famicom Disk System (which in the US was never released until the SNES's Mario All-Stars, as the "Lost Levels") which was a ton of new expert levels on top of an improved SMB1 engine.

    Nintendo of America was scared shitless that an "expert" SMB would beat the crap out of US gamers and ruin their then-sky-high interest in all things Mario. Therefore, SMB2 USA was simply a Japanese Famicom Disk System game called Doki Doki Panic, rebranded. Essentially just a ROM hack to change graphics, sounds, and a few tiny other things. That's why SMB2 USA was nothing like SMB1 or SMB2 Japan. Didn't stop US gamers from having fun with it, though.

    The DDP ROM hack was later re-released in Japan as "Super Mario USA". This was after the Famicom Disk System went out of style and Nintendo was porting their best Disk System titles back to ROMs (Zelda, for example). Track down the SMB2 Japan FDS image if you can. One thing that didn't survive into the "Lost Levels" conversion was World 9, for what it's worth.

  36. 3D killed Mario by Anonymous Coward · · Score: 0
    Someone please tell me why, with a gig and a half of disc space, Nintendo would pop out a half-assed 3D platformer (Mario Sunshine) that'll last you one month instead of a totally and exceptionally mindblowing 2D platformer with thousands of levels that'll keep you playing for well over a year.

    Miyamoto is just the kind of crazy bastard to try this too. WE WANT ANOTHER 2D MARIO!

    1. Re:3D killed Mario by Brother+Grifter · · Score: 1

      Miyamoto commented once that making Mario Sunshine was a real pain in the ass, because games like Mario Bros. are suppose to be very simply games with very simply gameplay.

      Nintendo would pop out a half-assed 3D platformer

      He said himself that Mario Sunshine was too complicated a game to be a *real* Mario game, and was a bit dissappointed too. In the same interview he also commented that making 3d games is a completely different world compared to 2d (seems obvious), and that 3d games actually make designing more frustrating because you spend more concentration on environments instead of making it a "fun game", as he likes to put it.

      WE WANT ANOTHER 2D MARIO!

      I wouldn't be surpised to see Miyamoto go in this direction. I think thats a reason why Nintendo released the GameBoy Player for the GameCube. I think with the popularity of the GameBoy Advanced (especially the SP model), a lot of GameCube/GameBoy owners will probably purchase one, and maybe a few people out of the 1+ million GameBoy SP owners might buy a GameCube+GameBoy Player just to play GameBoy games on their TV's.

      This type of adoption could very well bring to light you what wish! I sincerely hope it does.

  37. Re:Nationalistic Nonsense by willr7 · · Score: 1

    Personally, i like going back to every incarnation of zelda and picking up the same items, but using it in different scenarios...but that's just me, anyway...

    How many FPS shooters have you all played?

    How many times can I play through a similar world collecting the SAME items?

    How many times can I play through a similar world, and collect different versions of a sniper rifle, m-16, pistol, etc.? All FPS have variations on a theme, but they ALL have guns, and upgrades, and armor, etc...Same shit, different scenario.

    Personally, I am getting bored w/ FPS, every time a game comes out it's just a rehash of a game from the year before, w/ better graphics but based on the same engine. Every 5 years they come out with a new engine, and everyone screams HOLY SHIT look at these graphics, lemme go get my sniper rifle (or whatever you prefer) and start killing some enhanced zombies/undead/nazis/whatever.

    Ahhh...what a way we've come from the original DOOM, or have we?...Actually most FPS games still look like DOOM w/ ENHANCED graphics.

    Is there better gameplay? Debatable.

    Look at the original Legend of Zelda...now go play Ocarina of Time. Totally different game, not only graphics wise, but more importantly gameplay wise. (I still love the original though)

    Miyamoto has revolusionized every step of the way,
    Arcade version of Maro Bros. to
    Super Mario Bros. to
    Mario 64.

    Same star (Mario), but TOTALLY different games.