Warriors Of Freedom Prompted Rampage Attempt?
Thanks to an anonymous reader for pointing to a Philadelphia Inquirer article linking videogames to an alleged spree killing attempt. According to the article, "Investigators suspect the three teens arrested.. as they allegedly were about to launch a killing rampage in the small town, found inspiration in violent computer games.. [police] learned that the name the three reportedly had given themselves - Warriors of Freedom - is also an Internet-based combat game." But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games - is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?
is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?
Evidence of what? Playing a violent video game? Big deal. Most kids play violent video games. What kind of games do you expect psycho killers to enjoy: doom3 or oregon trail? These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy. I'm not discounting the possibility that violent games can incourage violent behavoir either, it's just that you actually need to show that video games lead one to violence when one would otherwise not be disposed to it. Violence was here long before video games were.
"Question with boldness even the existence of a god." - Thomas Jefferson
Do videogames cause violence? No, I don't think so. The capacity for violence must already exist within a person; I don't think a videogame is capable of creating that in you. But it is possible for videogames to bring out the violence in someone. A person with a capacity for violence might play a computer game such as Counter-Strike and go out on a CS-inspired killing spree. Did CS cause the violence? No. But without CS, perhaps they'd just go out on a baseball bat killing spree if they only happen to play sports games.
It's much like guns. Are guns in themselves evil? No, they are tools. But when put into the hands of an evil person, the give the evil person a much increased capacity to harm others. Videogames are the same way: a person who learns S.W.A.T. strategies in a videogame can put that to use in his killing spree, allowing him to evade death longer and inflict more casualties.
I'm not arguing that we should prohibit videogames because they give the inspiration to make sick, twisted killers even more efficient. It's very much a freedom of speech issue to me. But people that deny that videogames are associated with violence in any way are just wrong - we must understand the link, so that we can lessen its power.
On a personal note, I do enjoy playing violent videogames. But I also enjoy playing non-violent games, such as SimCity 4. It's not the violence for violence's sake that I enjoy: I don't enjoy Soldier of Fortune 2 because, frankly, I don't think it's a fun game. Now that I think about it, all the "violent" games I've liked in the past were in their own rights good games. The violence could've been removed (assuming it left the fun elements intact) and I'd still enjoy the game. Perhaps it is someone who plays a game solely for the pleasure of the violence, not for the gameplay, who is responsible for acts such as those outlined in this article.
Cyde Weys Musings - Scrutinizing the inscrutable
And just because I go around building towns near gold mines and harvesting lumber doesn't mean the game has affected me.
As an avid gamer, I can say that I've never heard of this game, and unless there is some evidence on their computers to back up this claim, its basically groundless.
Offtopic, I love the new gaming icon (Tellah is my favorite video game character of all time!)
If you want to go on a huge killing spree and kill lots of innocent people as a "Warrior of Freedom" sign up for the United States Army.
All the murder, none of the legal problems.
In a recent study, 100% of teenagers that went on killing rampages were found to have significant levels of testosterone in their bloodstreams, irrefutable proof that testosterone causes violent behavior! I think we should demand that testosterone be immediately banned in all highschools!
"Freedom means freedom for everybody" -- Dick Cheney
>>or is there genuine evidence here?
Well, is the game installed on any of their computers? If so, then maybe the game has something to do with the group's name. If not, then move along.
Huh?
I just wish the media would give these causes as much airtime as they do trumped-up, sensationalistic stories.
C - A language that combines the speed of assembly with the ease of use of assembly.
They will blame everyone and everything, except the two causes:
1) the people who teased them to death for years.
2) the boys themselves for choosing to plan the crime and carry it out.
EVERYONE else will be blamed first- you, me, and the internet....
I suggest you read Slashdot
...you'd get high, play pacman.. fist a bag of doritos, and that would be the end of it. C - - - -
What the hell?
Violent video games, last time I looked, weren't terribly accurate as far as blood and guts and such went. Granted, it's been a year or so since I played a first-person shooter, but if memory serves, the blood flying across the screen had an almost comical effect, with more blood than would possibly come from one living thing. Quake was always amusing, not serious.
I know that they're going to blame the "violence that we expose our children to in video games" for these screwed up kids, but I don't buy it. If it wasn't video games, these kids would be into real guns in a much more serious way, or knives, or swords, or compound bows, or something. And, they'd probably be a helluva lot more dangerous, since they'd actually know how to wield these implements, rather than going through video game experiences.
If parents would raise their kids, rather than letting the TV, the computer, the entertainment system do it, maybe we'd have less problems.
Do not look into laser with remaining eye.
Violence has been blamed on video games, music, movies, television, even books. This is nothing new, it's just someone using a crime as an excuse to advance their opinion on something completely different. This has always happened, and will continue to happen as long as people don't like something new, and can find any connection, however small, between something they don't like and crime.
How come they only blame video games when white kids do a murder?
When some black kids do it, well you know how those negros are...
It's as if a nice whiteboy would never do a murder it must of have been an evil video game that corrupted him, but when some black kid shoots someone at his inner city school it doesn't even make the news. I guess blacks are just expected to shoot each other naturally. No one looks for the causes of a black kids violence.
It's racism really.
Seriously, before video games, there was no war, no violence, and everyone loved each other. The crusades were caused because of the church's addiction to Doom. World War I, well, that was Duke Nukem. World War II was cause by the release of Quake. It is time to put an end to these horrible inventions now, before Doom 3 comes out and World War 3 starts.
today is spelling optional day.
As a psycho killer, I am outraged that you don't think I can enjoy Oregon Trail as much as non-psycho killers, or non-psycho non-killers.
Next you'll be saying we don't like Commander Keen.
--
the strongest word is still the word "free"
What about TV? Movies? Magazines? Where does it end?
I've been stuck at work for the past fourteen hours, and I'm about ready to kill someone right now. Maybe we should look into getting work outlawed as well?
This Space Intentionally Left Blank
C - A language that combines the speed of assembly with the ease of use of assembly.
The vast majority of multiple murderers are middle class white males, not poor folk. And in places like I grew up in Alaska, where lterraly every 10-year old has a rifle and several knives, we had zero problems with violence, because we were taught to have respect for damage that weapons can do. Anyway, your applying the same "Post hoc, ergo proctor hoc" fallacy to all three "causes".
"Freedom means freedom for everybody" -- Dick Cheney
It amazes me every time that something like this nearly happens or does happen that guns are still legal in the United States. Should guns not get the blame for killing people rather than video games? People who say things like "Guns don't kill people. People kill people." may be right but having no guns makes it a hell of a lot harder for these would be killers to go on killing sprees.
Totally silly to blame a few kids going *bonkers* (or perhaps intending to do the same) on an inanimate object, namely object code.
I even hate this line of questioning (and I'm not remotely a gamer so it's not like I'm defending gaming out of desire to protect my own personal habits/preferences). I hate it b/c it allows the kids to potentially carry on with the illusion that they themselves were not and are not 100% to blame for their own actions.
And, yes, at ages 15, 16, 18, you are responsible for your own actions. Even if you've got "absentee parents" and the rest of your life has sucked the big one, you are old enough to know right from wrong and thusly you are old enough to choose one in lieu of the other.
That's not to say that there aren't things existentially *wrong* with American culture -- I personally think it's important for kids to have a parent at home particularly during *the formative years* -- but those aspects of culture are part of being an American: where choice and free will are implied and no legislation intrude.
With all the changes to the language, I'm confused... are these kids from France or something? If so, how do they justify using the moniker "Warriors" ???
This whole thing makes my brain hurt.
Call on God, but row AWAY from the rocks!
I live quite close to there, and read about it in my local newspaper. The 3 teens had 2 rifles, 2 handguns, a shotgun, knifes and swords. They surrendered when 1 cop showed up and told them to drop their weapons. Rampage my ass, this was just a cry for help. With their numbers and firepower they could have easily killed him, but they didn't. The 18 year old 'leader' just lost his mother (and some other female friend/family member, don't remember which) and didn't fit in at school. He was mentally unstable and socially outcast. Games had little to do with it, except to give them a title to use.
echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >>
It appears that the official website for the game is either at this clan server or at this game company. Google returns the fact that Warriors of Freedom RPG is now ... "The Guardians of Har". So maybe the Alternative Games company changed the name of their moderately popular browser-based RPG.
It's interesting that these youths would be corrupted by a simplistic browser RPG. Most previous stories of this type involve games such as Doom or Counter-Strike or sniping in Halo. I guess we might be able to assume that these youths didn't need the first person perspective to corrupt their perspective of reality.
This Columbine article quotes Jack Thompson (the attorney who brought up the video game connection) as saying "We intend to hurt Hollywood. We intend to hurt the video game industry. We intend to hurt porn sites". Mr. Thompson has tried suing the video game companies, tried pressuring Best Buy and Wal-Mart to not carry certain titles and tried to get a bill introduced to outlaw mature video games being sold to minors.
I don't believe that video games caused these youths to go beserk. So I will continue playing games and wondering what exactly is wrong with Jack Thompson.
I absolutely agree with this. I think that some types of video games can incite certain types of behavior in certain types of people. Certain people tend to resonate with the violence they see more than others.
It does not make sense to ban violent games. In doing that, you'd have to ban anything that could be construed as an influence on people who react violently to their environment.
Video games are an easy target because the very name "video games" is so general, and so broad. It's more difficult to do finger-pointing at a specific target because the public may not identify with it. Also, the solution to a general problem is to simply limit it, because then its impact on society will be limited.
I think the real problem here is these kids are in home or social situations that are fundamentally unstable, and have been a good portion of their lives...let's see you ban that! yeah, I'd love it if we could. It would solve a lot of problems
Following your analogy, and assuming a cycle of 3DRealms - id Software - 3DRealms, the next big war will be caused by the release (not of Doom 3 but of) Duke Nukem Forever. I guess i can sit pretty for a while =)
Lovett's uncle Thomas Crymes said the June graduate of Collingswood High School had been on his computer "constantly."
"He never went anywhere with anybody," Crymes said.
Ever think he was on the computer constantly because he was harassed by the other students and had nowhere to go? Maybe that same harassment had something to do with his motive?
Was the guy that shot up that Lockheed Martin factory also "under the influence" of computer games and violent movies? Or is there a more complex societal problem going on here?
Ronald Lovett, who works as a electronics repairman on the same block as his apartment, said his son had become withdrawn after his mother's death. His son also often had to defend his younger brother, who has undergone 13 operations for a cleft palate, the father said.
"When they used to go out when they were little, of course people would pick on the brother, and Matt would have to defend him," Ronald Lovett told CNN. "They didn't get along well with their peers."
.
.
.
"The boys also had to endure the death of an older half sister who was hit by a car a year after their mother's death, Crymes said."
What kind of evil SOBs would pick on a kid with a cleft palate whose mother and sister recently died. I thank the Lord that these kids were picked up before they hurt anyone, but if you want to examine "root causes" instead of video games maybe take a look at an utter lack of conscious or morality by all parties involved.
Evil begets evil.
Brian Ellenberger
Quoted from the article "And among the names Lovett used in a letter left for his family was the Neo, an apparent reference to the main character of The Matrix, which is both a movie series and a computer game." ...
Instead of pointing out the fact that the movie itself was about cyberpunk, he just said that 'The Matrix' is also a video game.
I guess that's enough to prove that people who write these kind of articles are ignorant about the subject, are mostly scared about things that they just do not understand and they would prefer that everything would stay the same.
Maybe we should forbid weapons and take care of our children instead of trying to find evidences that the actual society is responsible of their acts. Guns do not kill, people do. The same for children, they did not went bad because of the actual world, some grow up bad because WE made this world as it is.
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
The only reasonable explanation for a kid to lash out under these circumstances is the evil influence of games like Mech Commando. I just can't see it any other way.
I certainly wouldn't put any of the responsibility for these crimes on the people who made up these kids' world. There is no way that people are to blame for this sort of thing.
It has to be video games. Or rock music. Or D&D. (D&D!? That's sooo 80's.) Or marijuana. Or the devil. Or a malevelont, super-intelligent giant chicken from the center of the Earth. Anything, as long as people don't have to come face to face with their role in the lives of these kids.
The game is TEXT BASED
If...
>> There is a knight ahead. Attack or flee? {A/F}
$$ A
>> The knight has been slain.
causes people to go on killing rampages, it would have been an epidemic about 20 years ago.
Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
...when you need him?
I'd like to see Broderbund brought to justice for Number Muncher's role in the mental anguish and derision I suffered as an elementary-school math dork.
Co-founder of GerbilMechs
From the article:
Lovett also was the target of teasing. The classmates said he had been mocked for his bow-legged and stooped gait and his clothes.
My guess would be that over 75% of teenagers play or have played 'violent' video games at some point or another. I'm guessing but it feels more or less right. That's probably millions-- tens of millions-- of video game players in the US and across the developed world. Are they all potential killers? Of course not. To argue so would involve twisting statistics around in a 'war on drugs' fashion-- maintaining that marijuana is a 'gateway' drug, which simply isn't true. Very few users of marijuana go on to do harder drugs. But many that do harder drugs have smoked pot (and continue to do so), which is what alarmist conservative organizations, in a thorough betrayal of libertarian roots, emphasize in order to restrain civil liberties.
But there is simply not enough of a correlation to warrant limits on video games (a form of free speech IMHO anyway) even *if* in specific cases a causal argument *might* be made. The point is that you can't do sociology by anecdote only. By all rights, statistically, toasters are probably deadlier than video games anyway.
Given the utter lack of *any* systematic correlation between playing video games and engaging in violent, anti-social behaviour, perhaps we should look at other possible causes, Like the bullying and teasing which goes on in every schoolyard, every day, hmmm? I am convinced that the solace this kid found in video games was a result of being called a 'fag' constantly, of being beaten up for lacking social grace, for failure to heed the intricate, consumerist protocol of North American teenhood. Any 'obsession' with video games was a symptom and NOT the problem.
Bah, sheer sensationalism and a refusal to look at root causes-- of course this seems to be a recurrent theme these days.
Reminds me of that Onion article--Columbine Jocks Safely Resume Bullying. It's a sad indicator of the state of our civlization when we learn nothing from tragedy, but that's another topic entirely.
iopha
The British author (amongst other things) Ben Elton wrote on the topic of violence in movies in his book 'Popcorn'. One of the main themes was about violence in movies spreading into real life, he pointed out many times that it's not that people emulate the characters they see directly, but that movies STYLIZE killing and violence - they make it seem COOL. Killing and violence is shown as a quick and effective way to get revenge, achieve goals, make a name for yourself etc..
Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.
How many people play violent video games and imagine that the people they are shooting are real? Or use the simulated violence to release agression? What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.
I'm divided on the issue, as I don't think any sane person would snap like this and bring something patently evil into action, but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else? Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?
Something to think about I guess, rather than the prevailing view among gamers that videogames don't affect people, and are good because you can release tension through your onscreen avatar.
generic
I think the *real* motives of Jack Thompson should be obvious to everyone. You see, he thinks his game was poorly recieved, and he's merely trying to exterminate all the competition.
Wait, you say you didn't know he was in a game? Haven't you ever played The Bermuda Syndrome?
The Bermuda Syndrome basically chronicles the adventures of pilot Jack J. Thompson . . . Final Grade: D
A shoddy disguise at best - all he did is remove his middle initial! Who was he hoping to fool, anyway?
(Moral: You can find facts to back up *anything* on Google.)
Breaking Into the Industry - A development log about starting a game studio.
How many more must die due to this dangerous scourge of freedom which takes over the minds of young people like a hideous drug??
I demand that we put an end to freedom!
To quote David Cross
"What was that video game that Hitler played and then gave to the entire German populace?"
Look at the photo, and read the caption. I bet that guy called "Elizabeth Robertson" hates his parents.
http://jesus.everdense.com/
Really.. They're quick to publish spectacular theories on violence in computer games, movies, art, and just about every aspect of culture but themeselves.
How about removing the beam from their own eyes?
Modern news media (and especially the American ones) are flooded with violence.
There is a key difference here though: People, even young children, understand that films, computer games etc. are fiction. News media, on the other hand, is treated as fact, no matter how distorted the picture is.
People are lead to believe that violence is constantly increasing (even when it's not), that their neighborhoods are unsafe, and that a prowler, burglar or hoodlum could be waiting for them at any minute.
Excessive violence in news reporting leads to excessive fear. Fear in turn, leads to violence.
Blame the media is a popular game.. but they still don't get nearly enough criticism, and you can wonder why..
I sat around and thought about the merits of snipering from a tower vs. armed assualt complete with smoke and infared goggles. I remember thinking about it in detail planning every little thing I could think of, researching ammo types, max lethal range for certain easily available rifles etc.
Now granted my knowledge of firearms came alot from Video Games, but not any more than from Tom Clancy books and the History Channel. In fact since this was pre-CS I'd say most of my knowledge came from the History channel, especially some wonderful documentaries they aired on assasinations, that thought me the merits of the AK-47/74.
Now the difference between me and these guys is a simple one. I probably did as much planning as they did if not more. In fact I dare say I fantasized about it. But I stopped just short of collecting weapons and making the large leap between "I'll think about killing half my school" and "I'm going to kill half my school".
Why is this? The answer to that question is the fundamental issue here. I'm am not violent by nature. I tend to avoid fights even though I'm 6' 2" 230lbs. The fights I've been in, I've tended to reign in my punches at the last minute because I don't like hurting people.
I shudder to think what I'd be like if I had a violent personality. I can bet I'd be a lot more dangerous than these guys, more effecient anyway.
And thats what it comes down to basically. Not video-games or media in general. Having the knowledge to do something isn't the same as doing it. Despite what the media keeps telling everyone. There is something else that makes you violent or not. I wish people would stop looking for easy answers.
My days of not taking you seriously are certainly coming to a middle...
That strictest anti-gun states have the highest
crime and murder rates. Neat how that works out.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
He was born braindead. And then had help from is 'parents'.
"Oaklyn teenagers also say he also practiced martial arts and had compiled a list of his enemies since elementary school."
Any 'link' between this incident and video games, or the other popular theory, The Matrix, is mere hand waving by the media.
I'd expect most teens that have played video games have played at least some that involve "blowing something up", or shooting something. All but the most bland edutainment games, and openended games (SimCity, etc) involve some sort of destruction.
Could Frogger be linked to massive roadkill on the highways?
Could SimCity be linked to corrupt politics and poor city managament?
Could Bewitched be linked to a rise in adult witchcraft?
Damn, these guys are stupid. But it does sell newspapers.
However, the murder rate in Japan is currently hovering at one in 100,000, where the murder rate in the US is at 7.7 in 100,000. This does not count suicides though, which have gotten hideously high (18 in 100,000) in Japan. However, I haven't seen people blaming violent movies for suicides. Judas Priest, maybe. Not violent movies. At least not yet.
Knowledge is power. Knowledge shared is power multiplied.
That game doesn't have any visual violence. It doesn't have any visuals. It's a text-based role-playing game. It's not even a product. It's someone's toy web site.
Guns don't kill people, tetris does
I had never picked up a gun until several years ago, and when I did I found I was actually quite good at it on the first day. I attribute that to, at least in part, years of video games playing. There is a reason that the military is starting to use video games as training devices for their troops, they do help you with certain skills involved in combat situations.
While I agree that this guy is a moron, and that there is certainly a lot of the physical aspect of gun training that video games will not help you with, I do not think you can completely discount the training aspects of video game use.
I read through most of the comments and I've come up with some observations that have always bounced around my brain without ever coming otgether until now.
/.
/. style populations. If you want in depth, thought out discussions and opinions on things like DMCA, P2P, SCO vs IBM, etc, it would seem that reporters would be inclined to solicit these types of opinions rather than find crackpots like Jack Thompson, Hillary Rosen, etc. Is it the general 'geek' stigma that surrounds such topics. Are we too 'geeky' to have valid opinions. It seems like we're 'geek' enough to do all the critical engineering and researching in the modern world, but not have an insight into the issues afterwards.
1. The majority of the comments here tend to solidify around the logic that this story and the source of it are idiotic and baseless. Now this isn't commentary coming from random sources. This is commentary coming from somewhat intelligent, well-articulated people with some degree of expertise or interest in games and technology. These kind of opinions would seem to be the most logical ones to comment on this aspect of the story.
2. These opinions will never be treated seriously by the mainstream press. These are the voices that get ignored or mocked by the Bill O'Reliey's and Fox News Channels of the world. The media always seems willing to go to the Jack Thompsons of the world for quotes and perspectives, but always seem hesitant to find the kind of views you would see of
So it leaves me to wonder why this happens. Time and time again, the media is willing to go for the off-the-wall source to make a story stand out, rather than seeking out the opinions of
It's not stupid. It's advanced.
For better answers and more questions on violence in the American culture, watch this film.
The context of violent video can easily be mis-constrewed. For instance, Mario and Zelda are violent as it involves killing. Zelda is depicted w/ sword blows (the newer version illustrates it better) while Mario stomps heads. Its the amount of gore which should be questionned. Gore has arguably gotten much worse. Mortal Kombat, GTA, Postal, Doom (sorry J. Carmack if you're reading!!)..... as a series have depicted killing w/ more blood and gore as graphics have improved.
From a quick search on Amazon, interestingly enough, Mortal Kombat the movie is rated PG-13 while the video game is Mature (17 or older). Why the difference? Afterall, if you've watched the movie, "Finish him" -- "Fatality" and all the other notions which made the game "bad" appear in the movie.
Just like all rock and roll is about Sex, Drugs and Rebellion, people listening to Elvis, the Beatles etc haven't generally become drug addicts and criminals as the media and parents believed. Same w/ violent video games. There are those that follow the norm and those that fall out of it.
If nothing else, the amount of weapons, the hitlist etc, all goes to show the mental state of the teens. It proves nothing about violent video games.
Making games a little bit closer to reality would even interest the older generation.
I personaly find that the first person shooter crap that is so popular with the Xbox style "gamers" is mindless drivel.
OH THE SHAME I fell off the wagon and use sigs again!
But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games
Funny how the biggest opponents of personal responsibily are the ones who financially benefit the most when they can convince others that individuals are not resposible for their actions. Having about milked the tabacco industry to its full potential, trial lawyers have moved on to fast food, and it's a matter of time before the game companies are crushed under the weight of lawsuits as well. This absurdity will continue until people decide they've had enough and that individuals are solely to blame for the choices they make.
exactly...
Violent games will have an effect on people, but only those people who don't have the mindset to know that it has no bearing on real life. It's the same reason pyschologically that films, and music, and even a conversation with a bad friend can have same effect on people who aren't mentally mature enough to know what morals apply and why.
But, this is no reason to ban these games, or the films, that the majority of people can enjoy in a harmless way. When was the last time someone banned say soccer for the effect it has on some supporters in the UK, when the majority of people can get on and just watch it and enjoy it (though personally I wish they would band it, but that's just me being bitter about the morons...)
I think I'm going to decide to kill some people, and call my team of killers the Counter-Strike team just cos it's a cool name. I mean... come on!!!!
I wish we'd get a little less overblown reaction from the people who are so uptight they think they can stop people who are going to kill just by banning something they either played, or watched, or listened to. Naming yourself after one of these things is *not* proof that it was even remotely a cause.
is the universe's sense of irony.
I played GTA3: Vice city for 2 weeks straight..
Then my car got stolen from the mall.
Really.
At least the man (read: government) doesnt still try and blaim weed for things like this. Remember the movie Refer Madness? They tried to convince the public that if you smoked a joint youd go on a raping and murder rampage.
http://interserver.net/
http://www.ippu.purdue.edu/failed_state
But not the Bible?
The article comments on how the guy referred to himself "the Neo" and then comments on the Matrix.
Later on a better "extract" the quote from the letter is expanded.
"I thought you'd like to know that I am a warrior, I am fighting for mankind's freedom. Freedom from this society," said the letter, which was signed "Sincerely, Me. Matthew. The One, the Neo, the Anti-Christ, etc. etc. etc."
So there are 2 references to self-identity ("Me. Matthew") 2 to the Matrix ("The One, the Neo") and 1 to Christian "mythology"n with "the Anti-Christ"
Yet there is no comment on THAT one.
Funny that.
I am an avid computer usr/programmer/gamer now, but in my youth I grew up in the bush.
My formative years were not spent playing violent computer games, but instead wandering through miles of thick bush, practising survival skills, and highly intellectual pursuits like trying to catch live Goannas (6 foot long lizards with huge claws/teeth) armed only with a hessian sack (yes, I still have the scars).
I made napalm, black-powder, and nitro-peln bombs with gay abandon (spare time and sheds full of farm chemicals are a dangerous combination). Then I turned my attention to projectiles and hand weapons (my favourite was the 8 foot, 12 kilo pike that I made, although the old style scythe was pretty cool too) both offensively and defensively (which meant getting two neighbours to repeatedly fire stone headed arrows at me from a variety of ranges).
I lived on a farm and was expected to be able to hold my own when it came time to kill a chook or a snake or whatever. The realities of death were neither glossed over, nor glamourised. You understood what it meant, how you could do it, what it looked like, what it felt like, why you would do it, and why not.
A few years later and I was being consistently bullied at school. Not because I was small or slow or whatever, but because I chose not to follow the "cool kids" and their self-supporting persecution of others to appease their own insecurities. I also made no attempt to hide my opinion of them - unforgivable from their perspective. (And I was smart - nothing pisses of a dumb jock more than that).
Although I had spent a lot of time "playing" with various deadly weapons (and school did nothing but provide me with a plethora of additional ideas and resources) I did not choose to target these individuals.
(At least not willingly: Once I found a friend being held down and beaten by a number of the "in crowd", I tackled the main offender off my mate and dared the rest of them to take me on as well - they didn't. After that incident I was cornered by an even larger group of them, out for some "retribution" for being made to look like weak fools - I still think I would have taken a pretty severe beating if I hadn't had a large knife in my pocket to convert the situation to a stand-off (I had been teaching myself knife juggling at the time)).
Unlike much of the student body I was always certain on two things:
1. Knowledge is a hell of a lot more deadly and fear inspiring than strength. (Someone overpowering you? Stomp on the bridge of the foot and sweep your palm sideways across their nose. I don't care how strong they are, their bones aren't.)
2. School will end, I will leave, and the next time I meet one of the bullies they will be smiling and saying: "Would you like fries with that, sir?"
So tell your children, tell your friends, tell your neices and nephews: THERE IS LIFE AFTER SCHOOL.
We need to do something about the horrendous situation the current youth is facing: depression, suicide, hoimicide - they are all different faces of the one die (or dice for the uneducated). It is not the fault of computer games except in as much as they continue the bizarre abstracted existence we are taught to call life.
Thanks for reading, spread the word to those who need most to hear it.
Q.
Insert Signature Here
So what if they were inspired by a video game or by The Matrix. The entertainment industry still has a ways to go before it catches up to God, Allah, and Jesus. More people kill based on religious beliefs than anything and I don't see a whole lot of regulations on worship.
'Same speed C but faster'
Why is their physical build and height important to this article? I don't need this information to know that, for whatever reason, these kids were messed up.
Again... why do the authors feel that this information is important to me?
This, along with the revelation that the oldest of the three had lost his mother and an older sister, are fairly quickly glossed over and not even mentioned as potential sources for this kid's problems. Typical media...
And Jack Thompson is an ignorant fuck...
People will pass up steak once a week, for crap every day.
When I see a psycho killer attempting to Bunny hop, wielding his knife, to run faster then I'll know he was influenced by video games.
... are an obvious counterexample to the idea that naming yourself after a violent video game means you're a violent group.
;-)
>It's a very simple logical fallacy.
Yep, its the old causation vs. correlation fallacy.
America has already been through this when Dr. Frederick Wertham (a popular quack-ish psychologist from the 50's) wrote a book arguing that comics caused all sorts of deviant behavoir. This killed the comic industry by turning it into kid's stuff, more or less. More info here. Better details here.
I think this is the favorite meme for hack journalists. If a kid goes psycho then make sure to print how he dressed, what music he listened to, and what games he plays and start the witch-hunt! I was very surprised to see that almost 1/3rd of a AP/Reuters article was about these things and not what actually happened.
I doubt a "Comics Code Authority" self-censorship will take place again, but the kneejerk mentality is still there with some people. Hopefully we've learned something in the fifty or so years since the Comics Code was created.
You've made a good argument how violence in movies or video games could create more violent people. The thing you haven't shown at all is that this theory is correct. Persuasive arguments are very easy to make. ......Until one of us shows actual evidence that the theory is correct it's all just a pissing contest .....
It's surprising how often sceptics about the link between portrayals of violence and the actuality of copycat violence often shelter behind demands for unusual levels of evidence. In ordinary life, people tend to judge that when there is a striking similarity between the individual characteristics of what first of all one person does in public or shows to the public, and then what other people do shortly afterwards, it _is_ evidence of copying -- absent something that would reasonably account for the similarity even if the activities were independently conceived. What else is fashion?
Copycat violence has been well known at least for a couple of hundred years -- an early example followed Goethe's book 'Sufferings of Werther' that was followed for a time by a wave of similar-pattern romantic pistol suicides among disappointed young men. There are many much more recent examples where striking similarity between the characteristics of the prototype or image, and then of the violence that followed after it, make the inference of copying overwhelmingly probable.
The way that many people nevertheless resist accepting that this kind of copying is a fact indicates that there is something specifically causing that resistance -- and in some cases I suspect the cause of that resistance is probably $$$$.
And funny how, in Denmark with 5,1 million and extremely strict gun laws we had 36 murders in 1996. Wouldn't that equate to 0,7 murders in 100,000?
... and btw murder rates are about the same in Sweden (61 in about 10 mil, same gun laws).
Funny how that works in completely the opposite way
(http://www.mm.dk/filer/Tabeller_13_11.PDF - page 11)
Is neither video games nor guns. It's the nature of our society that becomes more and more competitive, leaving people frustrated and unable to cope with it.
Free purchase of guns makes the problem a little bigger, but that's it. Look at the UK: guns are not free, but they have a problem with knives (to the point that there are public advertisements of giving your knife to the nearest station!!!).
Look at other countries that people play video games. There are not any spree killings. Why ? it's the society, that's why.
Yup, it was the Matrix and that video game all right. Ban them and we'll all be able to sleep well at night.
The schools that tolerated harassment of students of a nature that would get an adult fired from almost any workplace had NOTHING to do with it. The pathetic social support system in the USA, and the general lack of good low-cost mental health programs had NOTHING to do with it. It's the games.
The owner of the gun is required to ensure that they are secured properly. If dad is the owner, and dad didn't lock them up in accordance to local, state, and federal laws -- than there may be charges pressed against dad.
Like any tool that can cause damage, owning a gun requires a certain amount of responsibility. In fact, most of it is spelled out in the law. If dad didn't abide by those laws, than the very well may find himself in court.
Support a few technologists in Washington.
You're talking about a different phenomenon from nearly everyone else here. In fact, the post was a response to a post which specifically set aside copycat violence. Copycat violence is a very specific type of crime, and is much more rare than non-copycat violence.
The game Doom didn't involve making pipe bombs in your garage and then planting them around a school before unloading your guns into people (in fact, the only 'person' I remember in Doom was John Romero's head on a stick, the game was about fighting demons to save the earth from Hell's wrath). Yet people blamed Doom when a couple of teenagers (one of which was legally an adult) did just that.
Whether or not exposure to violent media is responsible for the actual violence is the question. Even studies of copycat violence can't tell you whether or not a copycat would have committed a violent act in the absence of violent media.
As for your claim of 'how often sceptics about the link between portrayals of violence and the actuality of copycat violence often shelter behind demands for unusual levels of evidence':
It's not a demand for unusual levels of evidence, it's a demand for any level of actual evidence. Not 'violent people play violent games', not 'oh my friend watched Beavis & Butthead then walked around saying 'fire, fire' and lit his cat on fire'. If you're going to say that people that play violent games become violent people, then show some evidence. Don't show me that 50% of people imprisoned for violent crimes polled said they played violent video games. Show me that 50% of people that play violent video games commit a violent act. You can't even do that, because if you could, there'd be millions of people in the US alone killing each other because they played Grand Theft Auto or Doom. Fortunately, less than 1500 people were victims of homicide in the US in 2000, so either everyone really sucks at Half-life, or it doesn't translate well into reality.
-PainKilleR-[CE]
So it's not the kid's fault? Please. The kid is old enough to know what he's doing. Even if his father is a perfect son of a bitch, the kid knows it's wrong to kill people, and that whatever problems he has don't make killing other people right.
To say that he's young, and doesn't understand the consequences of what he's doing, is to insult the intelligence of others his age.
Blame his father for being a bad parent if you want. I will blame the kid for taking the weapons and threatening others.
Blaming his dad is just another form of the same reasoning that blames the video game.
Hot Damn! It's the Soggy Bottom Boys!
I must in return call you out for a bit of spin yourself. Your points:
> The weapons were locked in a closet
I must agree with the other posters who commented that if this kid had never fired a gun, he should not have had access to them. If he didn't break the lock to get them (he didn't), then they weren't secured properly. Securing firearms is the complete and sole responsibility of the owner of those firearms. Period.
> The majority of the (whoo scary) 2000 rounds of ammunition were a few 500 boxes of ancient target rounds.
Spin point one: twenty to thirty years old does not qualify as "ancient" in any sane sense, and thirty year old rounds still fire correctly in most cases. Spin point two: what difference does it make how old they were? Are you implying that being shot by a thirty year old bullet pack would somehow be less injurious than a new round? Also, the guns and ammo were fitted to each other. I'd frankly be less worried if the son had grabbed an old gun and new bullets, since they're less likely to be compatible. If the guns were antiques, why did he keep period ammunition? If he had to keep ammo for the gun, why did he keep it with the gun? Rule one for keeping people from using your firearms without your say-so is to separate your stores of ammo from the weapon. Again, this is very irresponsible gun ownership.
> The "kid" was 18, a legal adult.
Irrelevant. His guns, his responsiblity. Nobody thinks he should be charged with conspiracy to commit assault, they think he should be charged with criminal negligence. The "kid"'s age does not change that.
> Blaming the parent without knowing the full facts is just as idiotic as blaming video games.
I agree. However, there are enough facts available in this case to pass judgement.
Virg
"Warriors of Freedom"?
sounds more like they have been listening to Bush's speeches than playing video games.
"The direction controls are the same in Nethack as they are in vi." "Yeah, I hardly ever die in vi anymore."
Otoh, I see no need for the proof you demand of some percentage of the population (50%?!) converted to violence from any cause before there is reason to believe that the cause has operated and can operate again. I think you are demanding exactly an unusual level of evidence. I'd say it is some evidence of copying when even a single person uses characteristic features like some model of violence.
50% was partially a number I pulled out of my ass, and partially based on the idea that roughly 67% of the population aged 26 and under plays at least some video games in the first place. Again, though, copying is a different area from just stating that exposure to violence leads to violent activity. In many cases copying is a simple result of someone wanting to commit violence, and taking the example of some form of entertainment (or in most copycat cases someone else's violent act(s)) for the manner in which to commit those acts. Some people go around thinking that they want to kill a particular person, and aren't sure of how they should do it, and then see an episode of some crime-drama on TV and decide that they can do it that way.
What isn't known is whether or not people performed a violent act because they were exposed to violent material. Just because they chose to copy something they saw/read/heard doesn't mean that they were not going to commit a violent act without the influence of the material.
There were examples of copycat violence using the odd characteristics of the film 'Clockwork Orange'. More recently, a popular TV soap had a dramatic episode of attempted suicide closely followed by a surge of real attempted suicides with similar features that made local hospital staff complain to the soap producers for the strain they had put on already-heavy-loaded hospital services. (IMO they were not speculating wildly without evidence about an unproven cause, they were using their common sense.)
While they may have been using common sense in figuring out that these people were imitating what they saw, the common sense ends there. People that commit suicide, especially (but also other violent crimes to some degree) are often looking for attention, or are asking for help. Doing so in a way shown by media brings the attention of the press, meaning they get more attention from their action and/or more/better help.
When book, film, TV soap, and in other examples, real violence reported on news, have all made models for temporally-linked copied violence, it sounds improbable and in need of evidence to claim that video/computer games are somehow different and will be exempt.
I'm not saying that video games are exempt, I'm saying that the evidence linking media in general to violent acts is flawed, because it is not proof that the media was the reason the acts occured. Copycat crimes are examples in which people utilize examples from media in their crimes, not examples of people committing crimes because they saw/heard/read them. Anyone that's taken basic logic or science courses (especially psychology) and understood those courses knows the difference between the two (A causes B vs. A is evidenced in some people who have committed B).
But in a given case evidence may or may not be there. If the 'Warriors of Freedom' show an independent source for their name that's believable, and there's no evidence they knew of the game of the same name, then I'd say those facts did not amount to evidence of copying from the game in that case. But if they did see the game, the similarity of names would begin to look to me like evidence supporting with at any rate some probability that they were motivated to copy and did copy in that case. How is that unreasonable?
And again, the thread was not about motivation to copy, but about causality. If they took the name from said game, then they chose the name and went with it. That still does not say that if they hadn't played the game they wouldn't have gone out and called themselves something els
-PainKilleR-[CE]
As the father of a growing geek I am constantly looking for signs of any psychological effect of his inevitable games playing and on more than one occasion have discussed with him the violence in them. On every occasion he has put me down saying "don't be stupid it's not real like the stuff on the news".
He's right - the one image I remember most vividly and probably always will was that of a man on his knees, clearly begging for his life ( there was no sound ) as he was shot through the head in a summary execution. Was this in some computer game ? no it was on a six o'clock news report of troubles in Africa ! At no point did anyone say shooting someone in the head is a bad thing because it's assumed we all know. Children don't but then they're insignificant to news network demographics.
We dramatise and sensationalise exactly the same behaviour in reality that which we condemn in non-reality because bad news is big money. Have we seen lots of tv coverage about how the fact that we are still fighting injustice and crimes against humanity is a sad reflection on our ability to evolve ? Has the need to fight terrorism been portrayed as a sad reflection on our ability to live together ? No we portray it in a glorified, gung ho, us against them manner with lots of shows about how efficiently we can kill people these days.
Worse still we now have the epidemic of Reality TV shows which seem to be immune to any kind of censorship. My son has asked me on more than one occasion if this is real because it's so extreme he thinks it can't possibly be so, now tell me which is the more scary !
No doubt recreational activites such as computer games can contribute to the mindset that allows someone to go out and kill but I'd be willing to bet that other aspects of our lives that we willingly accept do also.
The Swiss have 3 times as many guns as people and computer games are freely available yet their incidence of armed crime is virtually nil !