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Warriors Of Freedom Prompted Rampage Attempt?

Thanks to an anonymous reader for pointing to a Philadelphia Inquirer article linking videogames to an alleged spree killing attempt. According to the article, "Investigators suspect the three teens arrested.. as they allegedly were about to launch a killing rampage in the small town, found inspiration in violent computer games.. [police] learned that the name the three reportedly had given themselves - Warriors of Freedom - is also an Internet-based combat game." But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games - is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?

138 of 771 comments (clear)

  1. does it matter? by feed_me_cereal · · Score: 5, Insightful

    is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?

    Evidence of what? Playing a violent video game? Big deal. Most kids play violent video games. What kind of games do you expect psycho killers to enjoy: doom3 or oregon trail? These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy. I'm not discounting the possibility that violent games can incourage violent behavoir either, it's just that you actually need to show that video games lead one to violence when one would otherwise not be disposed to it. Violence was here long before video games were.

    --
    "Question with boldness even the existence of a god." - Thomas Jefferson
    1. Re:does it matter? by Anonymous Coward · · Score: 5, Funny

      when i was a child (i was born in 1939)

      we would take large pieces of lumber and smash frogs on the head.

      we had no video games back then.

    2. Re:does it matter? by Snoopy77 · · Score: 4, Funny

      when i was a child (i was born in 1939) we would take large pieces of lumber and smash frogs on the head. we had no video games back then.

      When I was a teen (in 1993) we would get an old 3 wood and launch cane toads down an imaginary fairway (it's okay cause they're a pest).

      --
      "She's a West Texas girl, just like me" - G.W Bush Iraqis
    3. Re:does it matter? by mattkime · · Score: 4, Funny

      oh come on, we all know that the bison died out because the settlers played too much oregon trail.

      --
      Know what I like about atheists? I've yet to meet one that believes God is on their side.
    4. Re:does it matter? by fussman · · Score: 2, Funny

      oh great, someone's going to make a hellmouth comment now. Jon Kats save me!

      --
      Support Israeli punk bands. Man Alive.
    5. Re:does it matter? by ADOT+Troll · · Score: 5, Insightful

      The British author (amongst other things) Ben Elton wrote on the topic of violence in movies in his book 'Popcorn'. One of the main themes was about violence in movies spreading into real life, he pointed out many times that it's not that people emulate the characters they see directly, but that movies STYLIZE killing and violence - they make it seem COOL. Killing and violence is shown as a quick and effective way to get revenge, achieve goals, make a name for yourself etc..

      Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.

      How many people play violent video games and imagine that the people they are shooting are real? Or use the simulated violence to release agression? What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.

      I'm divided on the issue, as I don't think any sane person would snap like this and bring something patently evil into action, but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else? Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?

    6. Re:does it matter? by alptraum · · Score: 4, Insightful

      These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy.

      Exactly. Or as statisticians like to say Correlation does not mean causality. Classical example is as the number of priests in a city increases, so do the number of drunks. Well, the correlation between priests and drunks was confounded with the population size increasing, thus the number of group X of just about anything is going to increase.

    7. Re:does it matter? by freeweed · · Score: 5, Insightful

      I'd suggest that removing freedom from the majority only to stop a *very* small minority from doing what they may like have done anyway (sure, I'll admit the evidence is out) is a REALLY stupid idea.

      We don't ban cars because one or two idiots a year decide to deliberately crash into another person. And we don't ban movies that make speeding look cool, even though it kills far more people every day than even the most paranoid would claim videogames have in the past 31 years.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    8. Re:does it matter? by dalutong · · Score: 4, Insightful

      He wasn't asking for evidence that they played violent video games. He was asking for evidence they THEY named themselves after a video game, and not this lawyer.

      --

      What comes first, finding a teacher or becoming a student?
    9. Re:does it matter? by Vellmont · · Score: 4, Insightful

      You've made a good argument how violence in movies or video games could create more violent people. The thing you haven't shown at all is that this theory is correct. Persuasive arguments are very easy to make. I could probbably make an equally persuasive argument that violence is movies and videogames reduces violence because it releases peoples agressions in a nonviolent way.

      Until one of us shows actual evidence that the theory is correct it's all just a pissing contest as to whose argument _sounds_ better. As far as I'm concerned the only thing that keeps these "violent media causes violence" theories going is that they offer a simple explanation for violence in the society, and a simple solution. People have a strong desire for explanations and solutions... more so than their desire for truth.

      --
      AccountKiller
    10. Re:does it matter? by nelsonal · · Score: 2, Interesting

      The first oregon trail I played had text stating that somehting attacked you and to shoot back you had to type bang boom or another gun sound quickly to shoot back.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    11. Re:does it matter? by The_dev0 · · Score: 5, Informative

      I'm assuming you're Australian. The secret biological weapon against cane toads: Dettol. Splash some of that on 'em and they smoke and melt into a little puddle. I keep a water pistol full of Dettol to squirt the little buggers when I'm in the backyard, a quick spray and you know they have about 10 minutes of life left before they turn to soup.

      --
      Never fight naked, unless you're in prison...
    12. Re:does it matter? by Anonymous Coward · · Score: 2, Funny

      when i was a child (i was born in 1939)

      we would take large pieces of lumber and smash frogs on the head.

      we had no video games back then.


      So it was like a precursor to Frogger, eh?

    13. Re:does it matter? by l1_wulf · · Score: 5, Interesting

      Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.

      Should we question the sanity (or the potential to "snap") of the people who had a hand in this particular scene? The actors, screenwriters, sound crew, etc... Can we make a reasonable leap of faith and say that they are not all riding the edge of sanity and insanity? How can one say then that the ability of a group of moderately sane people can visualize, then act out and produce a scene that can not be visualized by a creative but mentally unstable person -- a person who has "snapped"? Remember the postal worker fiasco? Should we assume this person played violent video games or had an above average desire to watch bloody action flicks? Remember the Dungeons & Dragons fiasco? I don't recall how they killed but I am pretty sure they did not wander around with a Bastard Sword +2... Maybe this whole vengeful killing spree is triggered by the carbinated beverage Coke? Ah, maybe there's some strange chemical in Wonder Bread; have we checked to see if all these killers liked white bread???

      Sorry, this isn't a flame on you and I agree, I'm divided to a point... Sure I concede that it's possible that violent media may provide a seed for an idea that has already started festering. Is that bad? Let's look at this a different way.

      Let's say Joe Shotgun is a farm kid way out in the boonies, no TV, no movie theaters, no computer, but an excellent collection of books are available for his enjoyment. Now Joe Shotgun is not ignorant, nooooo. In fact he's pretty damn intelligent, is a voracious reader and is even more advanced in his home schooling than a typical city kid. But therein is the problem. Joe spends most of his time alone (awww). None of the other farm kids like him because he's different from the norm and they don't understand him. Now kids will be kids and poor Joe has lived with the occasional pranks and name calling which is all too common the world over.

      The thing is, Joe is slightly, um... unstable. Maybe pa dropped him on his head when he was young, who knows? But the Shotgun's have always known about Joe's dark moods. They usually leave him alone and after a while he's back to his good old self. One day Joe just snaps... Pa's been yelling at him, Ma got mad at him because he knocked the apple pies from the sill. The kids have been unmerciful lately, etc. Poor Joe hatches a plan. He hates being different, he's tired of always being alone. Nobody ever understands him and in his teenage angst ridden mind, it is just not worth going through what, 50 or 60 more years of this shit. Suicide??? Hrm, let those little bastages grow up and make more little shits that will make some other kid's life miserable? Hell no, if he's going out, Joe's gonna take a few with him.

      So a few days later Joe has a plan. What's his plan? I leave it to you to think of various violent ways a farm boy could take out people based only on literature you've read.

      My point? Joe is isolated from all the vast media that is (ironically enough) so big in the media as being responsible for inspiring killers. We give him one link to the rest of the world (the books) and now we have to place the blame on this one form of media. Should we revert to book burning in this farm community? Whatever means Joe decides to use as his vehicle of vengence, it is resonable to assume he will be influenced by the literature he read. Maybe Ma and Pa (if they survived) should go through the books and censor out the violent parts of this vast library, you know, to keep other kids from getting these crazy ideas in their heads.

      In my opinion, this is very similar to the idea that there are many bad things to be found on the Internet, so let's heavily regulate it and make it completely 'G

    14. Re:does it matter? by Anonymous Coward · · Score: 5, Insightful

      The father of one of these kids went on NATIONAL TELEVISION on FOX NEWS and ADMITTED HIMSELF (without provocation or even direct questioning of it) that all of the guns the children were caught with BELONGED TO HIM.

      So here we have a parent who owned a lot of guns. I don't mean one or two -- I mean a LOT (you saw the photos on TV). He was a gun "collector". AND he failed to lock them up properly so that there was no possible way for his children to get at them. Not only did the kid get the guns but he also managed to get the ammo. Great parenting.

      Of course being a gun nut doesn't make you a bad parenting. But being a gun nut with a bunch of guns that your chidren can access and having a child that would happily steal those weapons, plan a mass murder and then being to embark on said mass murder with friends by his side and the stolen weapons is as sure a sign of "fucked up parenting" as I've *ever* seen.

      In one sentence the father dismissed his son's interest in weapons but admitted he (the father) had an arsenel of weapons and ammo in his house. In the very next sentence, he laid blame not at himself for raising the kid that way or showing any regret that he made the weapons so readily accessible... but instead, he blamed "the gothic belief" (whatever the fuck THAT is) and "videogames".

      A parent with their head up their ass that severely about something as obvious as that is also a parent that probably failed to notice a lot of other things or act on them. Things like their child being withdrawn, sad, depressed, being picked on incessently, being beaten up, being confused, being hurt, being lonely, being suicidal, being homocidal, being delusional and everything else.

      Like I say. Shitty parenting.

    15. Re:does it matter? by mkro · · Score: 5, Informative
      I could probbably make an equally persuasive argument that violence is movies and videogames reduces violence because it releases peoples agressions in a nonviolent way.
      Someone already did, and it is called the catharsis theory.
      --
      I shall go and tell the indestructible man that someone plans to murder him.
    16. Re:does it matter? by richieb · · Score: 3, Insightful
      How many people play violent video games and imagine that the people they are shooting are real?

      I would guess very few, mentally disturbed individuals. There were people who read the Bible and then go on a killing rampage - should we stop people from reading the Bible?

      Or use the simulated violence to release agression?

      As opposed to using actual violence? Is this bad?

      Why not blame CNN - after all they show pictures of real death and mayhem.

      --
      ...richie - It is a good day to code.
    17. Re:does it matter? by paganizer · · Score: 4, Insightful

      Warning: The following contains something besides a knee-jerk reaction against weapons; if you are unable to stomach this sort of thing, please skip to the next post.

      In this article, it's mentioned that the weapons, not all of which apparently came from one source, had been locked in a big case in the back of the closet

      And from this article, Police said they had recovered two .30-30 rifles, a shotgun, two handguns, two swords, knives, and 2,000 rounds of ammunition

      And, in this article: The firearms belonged to Ronald Lovett. He received his first rifle in 1958 when he was 11 and collected more over the years for target shooting, he said. Matt wasn't interested in guns in the least and never fired one, Ronald Lovett said. When he was born, that was when we locked the stuff away, and most of it has not been touched in 19 years. Ronald Lovett said he kept the handguns in a lockbox and stored the other firearms in a closet in the family's apartment, over a row of stores. Police also recovered 2,000 rounds of ammunition, which Lovett said were 20 and 30 years old.

      One of the pistols, if not more, was a replica civil war era cap and ball pistol.

      If you are deluded enough by the hysterical liberal mass media to consider this an arsenal, then you are completely and totally hopeless, please line up with the rest of the lemmings. The weapons were stored in a approved, safe fashion; the kid showed no sign whatsoever of being a gun nut, never even having fired a weapon when he was obviously aware that they existed.

      The articles do indicate a type of person who would be likely to snap, however; predicting that the person would snap in this fashion would be a little bit difficult, don't you think?

      --
      Why, yes, I AM a Pagan Libertarian.
    18. Re:does it matter? by GigsVT · · Score: 2, Informative

      Last time I checked, it's not illegal for an 18-year-old to have firearms.

      You can't purchase a handgun until you are 21, though you can get rifles and shotguns when you are 18.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    19. Re:does it matter? by aborchers · · Score: 2, Informative

      I have to call this post out on blatant proof texting.

      A few facts omitted or misrepresented above:

      * The weapons were locked in a closet
      * The majority of the (whoo scary) 2000 rounds of ammunition were a few 500 boxes of ancient target rounds.
      * The "kid" was 18, a legal adult.

      Blaming the parent without knowing the full facts is just as idiotic as blaming video games.

      --
      Trouble making decisions? Just flip for it.
    20. Re:does it matter? by Mysticalfruit · · Score: 2, Informative

      They were introduced to AU to combat a beetle that was eating sugar cane crops. However after introduction they turned out to be a far greater theeat than the beetle they were introduced to eat. They reproduce prolificly, have few predators and eat pretty much anything they can get into their mouths.

      --
      Yes Francis, the world has gone crazy.
    21. Re:does it matter? by Anonymous Coward · · Score: 2, Insightful

      Knee-jerk, huh...

      You know, I *own* weapons. I've used many a firearm in my life. But if I raised a child that would want to steal them and go on a rampage that *IS* my fault, regardless of the age. Is the father suddenly absolved of responsibility for the first 18 years of the kids life that lead up to what he did in the middle of that 18th year? Of course not.

      The status of the weapons as antiques has little to do with this. That they were NOT locked up properly and that the parent didn't know his child enough to say, at some point "wow, I should really double check how I have these things stored what with my kid as depressed and psycho as he is" is the issue. You are responsible for your weapons and keeping them locked up safely. Period.

      I think it's funny that you call me liberal in my opinions for saying the parent should be held resopnsible for the weapons he owns and the child he's raised. Those are reather conservative concepts. A liberal would blame everything but the parents and use this as a jumping off point to insist government should raise our kids for us.

      As for predicting a person that would snap... you can almost always tell someone who is going to do that. Or at least, lean toward it. After 18 years of living with your child and raising them, the only way you could walk away saying "he was a normal boy with no problems" is if you were a distant, neglectful parent.

      It's people like this guy that give gun owners a bad name.

      You know, I wouldn't have a problem with the whole thing if the father had at least shown some remorse at having been the source of the weapons. Instead, he brushes it all aside and blames things like videogames?! That's where I call him out. That shows how oblivious he is to the world his son lives in.

    22. Re:does it matter? by operagost · · Score: 2, Insightful
      I agree with you. However, I'm a gun owner myself and while the handguns were stored properly (I guess the kid broke open the box somehow), I think the long guns should have been locked up too.

      I do think that the failure rate on that 30 year old ammo would have been pretty high- fortunately they never fired a shot so we won't find out.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    23. Re:does it matter? by jafac · · Score: 2, Insightful

      exactly.

      Remember that study that went out in the 1960's that said that Hats Cause Hair Loss?

      It was because balding men tended to wear hats more than men with hair.

      Perhaps kids with violent tendencies tend to like violent video games? Naww. One gains more political capital by banning violent video games.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    24. Re:does it matter? by Chris+Burke · · Score: 2, Interesting

      Or use the simulated violence to release agression?

      Everyone has aggression, and releasing it in a non-harmful way is a very good thing. Not releasing aggression is how perfetly sane people end up snapping and doing something destructive, either to themselves or others. People who don't release their aggression end up in therapy, where the therapist will make them release it.

      I often use video games to release aggression. My game is Street Fighter 2 Turbo. I play lots of other games, but for some reason I always feel better after busting out the SNES, loading up SF2T, picking M. Bison, and kicking Ryu's big, stupid head in.

      Bison is my therapist, and he'll kick the shit out of yours. :)

      What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.

      Okay, and here you have both exposed and ignored the fundamental problem with the "games cause violence" argument. If they have already SNAPPED, who gives a flying fuck if they kill people while wearing trenchcoats and calling themselves "Morpheus" or buck fucking naked calling themselves "Napoleon"?

      The problem is kids SNAPPING and deciding that killing is not only okay, but their only option. NOT what movie or video game or book they immitate while butchering people.

      The fantasy that becomes reality is the fantasy of having control of their life, of making their enemies pay, or whatever is their actual motivation. If they also fantasize that they are Jet Li, who really cares?

      Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?

      You mean they're not? I was pretty sure there was a strong taboo against killing people. I know most people are pretty offended when it happens in real life.

      Now, I'm all for showing more real consequences for actions in film. But I don't think the problem is that we aren't showing them -enough-. If a teenager is not aware that killing is bad and has bad consequences, then the least of your worries is what video games he plays.

      --

      The enemies of Democracy are
    25. Re:does it matter? by Mr.+Slippery · · Score: 5, Insightful
      I'd suggest that removing freedom from the majority only to stop a *very* small minority from doing what they may like have done anyway (sure, I'll admit the evidence is out) is a REALLY stupid idea.

      Don't be so quick on the trigger. The post to which you're replying made no suggestion of removing freedom.

      Exposing immature or incompetent people to portrayals of violence is not a good idea. Exposing older kids to portrayals of violence without placing them in a proper context is not a good idea. But that bit of gatekeeping is the job or parents, teachers, and other caretakers, not of state censors.

      Interesting reading from Lt. Col Dave Grossman, a West Point psychology and Military Science professor. (I disagree with his proposed solutions, which involve legislation and litigation, but his data on the problem is pretty solid):

      So will Quake turn you into a monster? By itself, no. If there are other factors pushing you towards violence, it can be a strong influence. And it is conditioning you towards an acceptance of violence; be aware of that, be mindful of what's going on in your brain (always good advice) and be sure to balance it out with counter-influences.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    26. re: does it matter? by ed.han · · Score: 2, Funny

      "it won't work, and you WILL be cleaning toad parts out of your potato launcher for weeks if you try it."

      man, i have never in my life been more frightened by the sound of sad experience...

      ed

    27. Re:does it matter? by MightyDrake · · Score: 2, Insightful
      but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else?
      Was it in the '80s when Motley Crue got sued for causing a kid to commit suicide? I saw a show on that one time and one of the singers for the band had a great quote that I think applies here:

      Paraphrased: "If a kid is that messed up then there's no telling what could make him snap. One day it might be our music. The next day maybe getting his burger order wrong at a fast food joint is what does it."

      Videogames *probably* have some small effect. But labeling them as a cause is absurd.
  2. My take on videogame violence. by Ignorant+Aardvark · · Score: 4, Interesting

    Do videogames cause violence? No, I don't think so. The capacity for violence must already exist within a person; I don't think a videogame is capable of creating that in you. But it is possible for videogames to bring out the violence in someone. A person with a capacity for violence might play a computer game such as Counter-Strike and go out on a CS-inspired killing spree. Did CS cause the violence? No. But without CS, perhaps they'd just go out on a baseball bat killing spree if they only happen to play sports games.

    It's much like guns. Are guns in themselves evil? No, they are tools. But when put into the hands of an evil person, the give the evil person a much increased capacity to harm others. Videogames are the same way: a person who learns S.W.A.T. strategies in a videogame can put that to use in his killing spree, allowing him to evade death longer and inflict more casualties.

    I'm not arguing that we should prohibit videogames because they give the inspiration to make sick, twisted killers even more efficient. It's very much a freedom of speech issue to me. But people that deny that videogames are associated with violence in any way are just wrong - we must understand the link, so that we can lessen its power.

    On a personal note, I do enjoy playing violent videogames. But I also enjoy playing non-violent games, such as SimCity 4. It's not the violence for violence's sake that I enjoy: I don't enjoy Soldier of Fortune 2 because, frankly, I don't think it's a fun game. Now that I think about it, all the "violent" games I've liked in the past were in their own rights good games. The violence could've been removed (assuming it left the fun elements intact) and I'd still enjoy the game. Perhaps it is someone who plays a game solely for the pleasure of the violence, not for the gameplay, who is responsible for acts such as those outlined in this article.

    1. Re:My take on videogame violence. by mlk · · Score: 5, Funny

      Do nethack players go on a ) wielding killing spree?

      I guess we shall never know.

      --
      Wow, I should not post when knackered.
    2. Re:My take on videogame violence. by Anonymous Coward · · Score: 4, Funny
      We'll never know because NetHack players have a tendency to think before they act. Hence, they don't get caught wielding guns while wearing a bright orange shirt and holding a sign proclaiming "I'm going to kill the guy in the car next to me."

      Therefore, NetHack players either do their deed and get away with it, or they're the people we hear about on the news who get killed by kittens after eating bad jelly.

    3. Re:My take on videogame violence. by nacturation · · Score: 5, Insightful
      Another interesting question is do violent games desensitize people to violence? Consider an analogy: a boy who grows up in a nudist family won't think anything of seeing naked women -- it's not going to be a big deal. Compare this to a boy who was brought up not even seeing much bare skin at all -- his reaction upon seeing a naked woman will be huge, pardon the pun. At the turn of the century (ie: 1900) it was considered risque for women to show their ankles in public. For a woman to wear a skirt knee-high, she would have been considered a tramp. Times change, and people grow accustomed to the new standard.

      Now a kid who grows up playing violent, realistic games could tend to be lsss affronted by violence. How easy would it be for a kid to look out his apartment window to the street below and imagine getting a perfect rail shot to a person below? Or turning the corner in school and hitting the local nerd with a double-barrel shotgun blast? Now that doesn't mean the kid would necessarily consider acting it out in real life, but is that the first step on a slippery slope towards real violence?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:My take on videogame violence. by Ignorant+Aardvark · · Score: 5, Funny

      Therefore, NetHack players either do their deed and get away with it, or they're the people we hear about on the news who get killed by kittens after eating bad jelly.

      Nitpick: eating a rotten jelly corpse could cause death by food poisoning, NOT a "killed by XXX while helpless" death. You're thinking of getting killed by a kitten after hitting a floating eyeball.

    5. Re:My take on videogame violence. by 3liz3 · · Score: 2, Funny
      • a boy who grows up in a nudist family won't think anything of seeing naked women
      Such a hypothetical kid (don't you guys all wish you were him!) would probably not be *alarmed* to see a naked woman, nor would he think it was particularly UNordinary to do so in his nudist setting.

      However, same kid would still be affected by such a visage in the same way that a non-nudist-colony kid would -- that's programmed in the neurons, er, somewhere.

    6. Re:My take on videogame violence. by lightsaber1 · · Score: 2, Insightful
      I don't know, personally I think violent games help REDUCE the violence in society by reducing stress. Come home from a hard day at school or the office, feel like blowing something up? Well turn on Vice City and go nuts, instead of building a pipe bomb. Yes, there are always going to be those morons out there that get ideas from these things, but these are usually the people that would have done it anyways, perhaps using different methods, but ultimately the same deal.

      Don't blame violent games or violent movies for the actions of crazy people. As Michael Moore points out in Bowling for Columbine, we see the same movies and play the same games here in Canada and in the rest of the world as you do in the States, but there's nowhere near the violence (generally speaking of course), so there MUST be something else at play here.

    7. Re:My take on videogame violence. by Anonymous Coward · · Score: 3, Funny

      "But I also enjoy playing non-violent games, such as SimCity 4."

      You've never played god and struck down a megalopolis with natural disasters, have you?

    8. Re:My take on videogame violence. by ADOT+Troll · · Score: 2

      Violent video games, last time I looked, weren't terribly accurate as far as blood and guts and such went. Granted, it's been a year or so since I played a first-person shooter, but if memory serves, the blood flying across the screen had an almost comical effect, with more blood than would possibly come from one living thing. Quake was always amusing, not serious. I know that they're going to blame the "violence that we expose our children to in video games" for these screwed up kids, but I don't buy it. If it wasn't video games, these kids would be into real guns in a much more serious way, or knives, or swords, or compound bows, or something. And, they'd probably be a helluva lot more dangerous, since they'd actually know how to wield these implements, rather than going through video game experiences. If parents would raise their kids, rather than letting the TV, the computer, the entertainment system do it, maybe we'd have less problems

    9. Re:My take on videogame violence. by DeadWizdom · · Score: 2, Interesting

      Although some red pixels are very far from violence in my opinion, I'll grant you: desensitization might occur from video games. But this begs the question: so what? I don't quite see how that creates any problems, unless taken to an extreme, ofcourse. I think that it is a mamillian instinct to be curious towards things that are shocking and scary, for the simple reason that it WILL desensitize. Thus if the creature was put into a bad situation that is similar to what it curiously watched it would, a. understand it better, and b. not become stunned. Now this understanding of horrible things is knowledge; knowledge is power; power can be misused just as it can be used. Thus, we cannot say that the knowledge of horrible situations will produce in the person a tendancy towards creating these situations. Effectively, you lock a boy in a white room for his entire youth and keep him from being desensitized, you will create one scared, freaked out, and unfunctionable man.

    10. Re:My take on videogame violence. by aardvarkjoe · · Score: 2

      Nitpick: eating a rotten jelly corpse could cause death by food poisoning, NOT a "killed by XXX while helpless" death. You're thinking of getting killed by a kitten after hitting a floating eyeball.

      I beg to differ, Ignorant Aardvark. A possible outcome is: "Blecch! Rotten food! The world spins and goes dark." After which you could be killed by the kitten.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    11. Re:My take on videogame violence. by ChuyMatt · · Score: 2, Insightful
      These kids just wanted to escape their world. they tried really hard. I have met people who have done the same thing with D&D. Tho i have not played it (tried too late, too much to learn w/ too little time) i have watched a few sessions and noted the difference of the players. The scary ones (not necessarily the good ones) were way too into it. they BECAME their characters for the whole night even during breaks. They wanted to BE them, as it would give theme power in their sad little lives.

      I have seen it in people who delve into Martial arts. They tried to be someone else entirely. Someone with power. I have seen it with some wilderness guys, trying to get away from a life they hated. These kids just got too much into something they, with their lives and personalities, shouldn't. Violent games can be a good tool of stress relief. And it can be a dangerous obsession for neglected and troubled youths.

      Sounds like they liked the Matrix too much and had no grounding in a favorable reality and had no way to cope.

    12. Re:My take on videogame violence. by dalutong · · Score: 2, Insightful

      "When I see some hardcore FPS gamer have a visit to the hospital, and watch a real human life disappear before their eyes, then come out smiling, I'll believe video games might, over the long term, desensitize children."

      I think that every person in the world (and especially the developed world) should do just that. I have. I also observed a dramatic change in my friends when they saw me get hit by a SUV going 45 mph while crossing the street (at a crosswalk) after having just said goodbye to them. I didn't die, but it gave them a better grasp of life.

      --

      What comes first, finding a teacher or becoming a student?
    13. Re:My take on videogame violence. by The+Only+Druid · · Score: 2, Insightful

      Actually, the nudist-raised child may have an entirely different reaction to a nude woman (even whilst in or after puberty) than a non-nudist-child, simply because of the extremely socialized nature of human sexuality. Numerous studies have confirmed this, but just look at the massively ethnocentric nature of beauty (i.e. the oft-mentioned enjoyment of fat women during the renaissance as compared to our current heroin-chic). He simply may not find arousal in the nudity, having been socialized to only find arousal in true interaction (i.e. dialogue).

      Relating this to the video games, a person who is so muted to the presence of violence (but lacking a corresponding presence of consequences of violences) may think themselves to be innured against violence. I.e., they may claim that because they are not shocked or suprised by violence, that they are less excited by it. However, our fear is not childrens' reactions to violence (which would be the parallel to the nudist example), but instead their proclivity towards violence. Basically, if we remove the internal connection of "violence by nature harms someone", replacing it with "violence doesn't hurt anyone", we may create children who have no real understanding of the damage inflicted by violence. We may, in short, end up with Columbine kids.

      Now keep in mind, I'm not advocating a removal of violent video games. I just finished playing a few minutes of Vice City, and I'm happy to have enjoyed it. However, I'm old enough that I know the difference, in the same way that I'm old enough to distinguish pornographic sex from real sex, or to distinguish cartoon science from real science. A seven year old, however, cannot really do this [often]. What should we do? My answer is parenting: take a bit of personal accountability for your children. The problem, though, is that parents are more concerned these days with limiting the child's exposure, as opposed to preparing them emotionally to interpret these fictional situations. We need parents to teach kids to deal with virtual violence, sex and the ilk.

      --
      "Stumble before you crawl"
    14. Re:My take on videogame violence. by 3liz3 · · Score: 2, Interesting
      • extremely socialized nature of human sexuality
      Right. That's why the porn industry is having such a *hard* time staying afloat.

      Numerous studies have shown that men are visually aroused. Of course they can be aroused intellectually or can be aroused by being challenged, etc. etc. etc. But the fact remains that men usually get their rocks off based on a woman's physicality. Men may not require the ultimate-in-attractiveness woman to become aroused, of course; sometimes *any* woman will do.

      • oft-mentioned enjoyment of fat women during the renaissance as compared to our current heroin-chic
      Rubenesque women were the norm in art, etc. because their largesse suggested wealth. There's no data that I'm aware of that indicates that men were aroused more by this type of woman at that time. It may be true; it may not. It may differ from man to man (most likely).

      Point: what society deems attractive may or may not dictate (and to various degrees) what any particular man finds stimulating. Life is not the Parisian catwalk.

      Now, how this has to do with "desensitization." It suggests that one can be sufficiently desensitized to something yet not fully immune to various neurological forces that are at play.

      In short, I think it's too simplistic to say that: video games --> desensitization --> dehumanization. One can withstand a significant degree of "desensitization" (in double quotes b/c I'm a bit suspicious of the term) without having this necessarily lead to deHUMANIZATION which is certainly present in any folks knocking off large groups of other folks (though of course these kids didn't do that).

      ---
      I'm with you 100% re: parenting. An ounce of prevention and all of that...
    15. Re:My take on videogame violence. by Ignorant+Aardvark · · Score: 5, Informative

      I beg to differ, Ignorant Aardvark. A possible outcome is: "Blecch! Rotten food! The world spins and goes dark." After which you could be killed by the kitten.

      This is perhaps the most geekiest argument ever, but let's delve a bit deeper into this. I quote from the Nethack 3.4.1 source code eat.c line 1184...:

      } else if(!rn2(3)) {
      ... snip ... pline_The("world spins and %s %s.", what, where);
      flags.soundok = 0;
      nomul(-rnd(10));
      nomovemsg = "You are conscious again.";

      Eating a rotten corpse can indeed cause 1d10 turns of "helplessness".

      And now from line 1277 of the same source file:
      if (!tp && mnum != PM_LIZARD && mnum != PM_LICHEN &&
      //Call rotted food function

      (The comment is my own to avoid the lameness filter).

      Rotted corpses can have negative effects such as blindness and helplessness except for when the corpse is of the lizard or lichen variety. I mistakenly thought that jelly fit into one of these categories; indeed, it does not. Eating jelly can lead to death by kitten during helplessness. I was wrong.

  3. I play Warcraft III by Anonymous Coward · · Score: 5, Funny

    And just because I go around building towns near gold mines and harvesting lumber doesn't mean the game has affected me.

  4. Warriors of What? by Lelon · · Score: 3, Insightful


    As an avid gamer, I can say that I've never heard of this game, and unless there is some evidence on their computers to back up this claim, its basically groundless.

    Offtopic, I love the new gaming icon (Tellah is my favorite video game character of all time!)

  5. warriors of freedom by Anonymous Coward · · Score: 5, Insightful

    If you want to go on a huge killing spree and kill lots of innocent people as a "Warrior of Freedom" sign up for the United States Army.

    All the murder, none of the legal problems.

    1. Re:warriors of freedom by Archie+Steel · · Score: 5, Funny

      Ouch! Mod this up as "insightful", not funny! I mean, wait until they try to tie the first killing spree to AA!

      Yes, he was a quiet kid, kept to himself, played a green beret captain in the U.S. Army on the Internet...

      I hear America's Army is a great game, but I won't play it until there's a mod that lets me go AWOL in the jungle of southeast asia, become a living god to a tribe of natives, build up my own private army and keep a freaked-out photographer as court jester...

      --

      Reminder: find a new sig
    2. Re:warriors of freedom by Lord_Slepnir · · Score: 2, Insightful
      Because that's what we do. We mindlessly go into other countries and start killing innocent people.

      Civilian casualties happen. That's a part of war. The US has gone a long way in improving how it operates to minimize civilian deaths. They don't go on huge killing sprees killing lots of innocent people. We try to get them to surrender before we attack through PsyOps. And I googled the US army's website quickly, and I couldn't find the phrase Warrior of Freedom on it.

    3. Re:warriors of freedom by Minna+Kirai · · Score: 5, Interesting

      Are you referring to the popular "Apocalypse Now" movie? Or is that a reference to the real Anthony Poshepny, who just passed away? (I'd be suprised if many US citizens have heard of him- even his obituary didn't circulate much in the American press)

    4. Re:warriors of freedom by Snoopy77 · · Score: 4, Insightful

      Oh, what the hell, I'll take the karma hit.

      The PsyOps thing is a bunch of crap. It's not even directed at the civilians. Why do civilians need to surrender? They aren't fighting anyone!

      A long way? Compared to dropping atomic bombs on civilains yes but you just cause you've travelled a long way from that does not mean you've reached an ideal destination.

      Your bombing raids in Afghanistan killed more people than 911. You continued use of cluster bombing in Iraq has also killed innocent people. You still refuse to ban landmines and may have even used them in Iraq (you were at least planning to). Despite medical evidence suggesting that they may be harmful for years to come you have pumped both Afghanistan and Iraq full of depleted uranium. You've shot innocent protestors and taken out 'targets of oppotunity' (shoot first, ask later).

      Yeah, war is ugly. Would be nice to avoid it but there is no need to make it uglier.

      --
      "She's a West Texas girl, just like me" - G.W Bush Iraqis
  6. Clearly the cause by El · · Score: 3, Funny

    In a recent study, 100% of teenagers that went on killing rampages were found to have significant levels of testosterone in their bloodstreams, irrefutable proof that testosterone causes violent behavior! I think we should demand that testosterone be immediately banned in all highschools!

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  7. Truth? by wideBlueSkies · · Score: 4, Insightful

    >>or is there genuine evidence here?

    Well, is the game installed on any of their computers? If so, then maybe the game has something to do with the group's name. If not, then move along.

    --
    Huh?
  8. Boo to the media by egg+troll · · Score: 3, Informative
    It seems to me that poverty and easy access to firearms is much more of a cause of violence than videogames. All videogames do is occasionally have the misfortune to draw some violent people to them (although only a small percentage of videogame players are sociopathic, mind you.)


    I just wish the media would give these causes as much airtime as they do trumped-up, sensationalistic stories.

    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
  9. Who is to blame? by Hao+Wu · · Score: 5, Insightful

    They will blame everyone and everything, except the two causes:

    1) the people who teased them to death for years.
    2) the boys themselves for choosing to plan the crime and carry it out.

    EVERYONE else will be blamed first- you, me, and the internet....

    --
    I suggest you read Slashdot
    1. Re: Who is to blame? by Black+Parrot · · Score: 5, Funny


      > They will blame everyone and everything, except the two causes:

      > 1) the people who teased them to death for years.

      I thought people who suffered excessive childhood teasing grew up to be programmers.

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re:Who is to blame? by epyT-R · · Score: 2, Interesting

      What does a cornered dog do? it bites. Who's to blame? the dog? or the kids that teased and threw rocks at it for the last 8 years?

      I realize that in our system, the dog would be put down, and that's REALLY FUCKED UP. DONT tease the dog, and it won't have to get violent. Same thing applies here. People who bully are sticking their hands in a tinder box (someone's mind) they know little about and striking matches to see what burns. In the case of Columbine, I guess some people have already found out. Darwin in action, I love it. If you don't like someone, LEAVE him ALONE. GET a god damned clue already, people.

  10. In the good old days by houseofmore · · Score: 3, Funny

    ...you'd get high, play pacman.. fist a bag of doritos, and that would be the end of it. C - - - -

  11. ... HUH? by TWX · · Score: 2, Insightful

    What the hell?

    Violent video games, last time I looked, weren't terribly accurate as far as blood and guts and such went. Granted, it's been a year or so since I played a first-person shooter, but if memory serves, the blood flying across the screen had an almost comical effect, with more blood than would possibly come from one living thing. Quake was always amusing, not serious.

    I know that they're going to blame the "violence that we expose our children to in video games" for these screwed up kids, but I don't buy it. If it wasn't video games, these kids would be into real guns in a much more serious way, or knives, or swords, or compound bows, or something. And, they'd probably be a helluva lot more dangerous, since they'd actually know how to wield these implements, rather than going through video game experiences.

    If parents would raise their kids, rather than letting the TV, the computer, the entertainment system do it, maybe we'd have less problems.

    --
    Do not look into laser with remaining eye.
  12. All through history... by Cat9117600 · · Score: 2, Insightful

    Violence has been blamed on video games, music, movies, television, even books. This is nothing new, it's just someone using a crime as an excuse to advance their opinion on something completely different. This has always happened, and will continue to happen as long as people don't like something new, and can find any connection, however small, between something they don't like and crime.

  13. racist by Anonymous Coward · · Score: 2, Insightful

    How come they only blame video games when white kids do a murder?

    When some black kids do it, well you know how those negros are...

    It's as if a nice whiteboy would never do a murder it must of have been an evil video game that corrupted him, but when some black kid shoots someone at his inner city school it doesn't even make the news. I guess blacks are just expected to shoot each other naturally. No one looks for the causes of a black kids violence.

    It's racism really.

    1. Re:racist by The+Only+Druid · · Score: 2, Interesting

      The question is far more socio-economic than racial, actually. The majority of murders committed by minorities (in the US, statistically) are commited by individuals in the lower-class (alternately called "working class", although both of these terms are nebulous) i.e. those who live on or below the poverty line. A significant portion (I believe its the majority, though I'm not positive) of these occur inside ghettos or the penumbra of those ghettos, and are perpetuated against other lower-class individuals living in those areas. A significant portion are also gang-related (i.e. "warfare").

      This is, among other things, due to the extremely bleak outlook for a poor individual (minority or otherwise) living in a ghetto. There are limited avenues for escape, and the quick-fix of a "family" and economic support of a gang (or pseudo-gang) can often seem like the best choice for such underpriviledged youth. A cursory glance at autobiographical and ethnographic literature written by authors from the working class (consider "Bone Black" or "Bastard Out of Carolina" for examples by a Black woman and a White Gay Woman respectively, both of which are national best sellers, and continue to be used in Universities) clearly confirm this. Whether its the urban ghettos of the Bronx or the rural ghetto of bumble-fuck Carolina, it can seem imposssible to escape.

      Remember, coincidence isn't causality: just because only white kids have their [attempted] mass-murders blamed on media, doesn't mean that the blame is because they're white. It just means that there aren't any [to my recollection] cases of minorities committing such crimes when coming from middle or upper class communities in such a situation.

      --
      "Stumble before you crawl"
  14. There was world peace until atari by ruiner13 · · Score: 5, Funny

    Seriously, before video games, there was no war, no violence, and everyone loved each other. The crusades were caused because of the church's addiction to Doom. World War I, well, that was Duke Nukem. World War II was cause by the release of Quake. It is time to put an end to these horrible inventions now, before Doom 3 comes out and World War 3 starts.

    --

    today is spelling optional day.

  15. outrageous by SweetAndSourJesus · · Score: 5, Funny

    As a psycho killer, I am outraged that you don't think I can enjoy Oregon Trail as much as non-psycho killers, or non-psycho non-killers.

    Next you'll be saying we don't like Commander Keen.

    --

    --
    the strongest word is still the word "free"
    1. Re:outrageous by PsychoKiller · · Score: 5, Funny

      But I *don't* like Commander Keen!

    2. Re:outrageous by _xeno_ · · Score: 4, Funny
      Oh, so you're one of those types who hunts out all the buffalo (Can't carry more than 200 pounds of food at one time? What's the point of 300-400 pound buffalo!?) and watches as the family dies from starvation and various injuries as the mules die on the trip over the mountains.

      I never did that. My families all died after I cheaped out on the river crossing and tried to swim across. (John should have learned to swim.)

      Ah, memories of high school "computer" class. Rest of the class should have typed faster :)

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:outrageous by el-spectre · · Score: 3, Funny

      Damn, well, that settles that. Can you drop a line to the lawyer and let him know? :)

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    4. Re:outrageous by dabootsie · · Score: 5, Funny

      Video games don't induce people to rampage.
      The real culprit is this colour scheme.

  16. Books? by Eric_Cartman_South_P · · Score: 4, Insightful
    To anyone who thinks video games should be banned, I ask this question: If the kids were inspired to kill by characters in a book, should we then ban books?

    What about TV? Movies? Magazines? Where does it end?

    1. Re:Books? by Guppy06 · · Score: 2, Insightful

      You do realize we live in a world where bans of Huckleberry Finn in schools are seriously considered because of its use of the word "nigger," right?

  17. Things that cause violence by Daetrin · · Score: 4, Funny

    I've been stuck at work for the past fourteen hours, and I'm about ready to kill someone right now. Maybe we should look into getting work outlawed as well?

    --
    This Space Intentionally Left Blank
  18. If only we took a hint from the Thais by egg+troll · · Score: 2
    <sarcasm>
    I'm sure we can all agree that things like this wouldn't happen if we had a curfew for gamers.
    </sarcasm>
    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
  19. Wrong on both counts by El · · Score: 4, Interesting
    It seems to me that poverty and easy access to firearms is much more of a cause of violence than videogames.


    The vast majority of multiple murderers are middle class white males, not poor folk. And in places like I grew up in Alaska, where lterraly every 10-year old has a rifle and several knives, we had zero problems with violence, because we were taught to have respect for damage that weapons can do. Anyway, your applying the same "Post hoc, ergo proctor hoc" fallacy to all three "causes".

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  20. Guns kill not games by iJed · · Score: 2, Insightful

    It amazes me every time that something like this nearly happens or does happen that guns are still legal in the United States. Should guns not get the blame for killing people rather than video games? People who say things like "Guns don't kill people. People kill people." may be right but having no guns makes it a hell of a lot harder for these would be killers to go on killing sprees.

    1. Re:Guns kill not games by steelframe · · Score: 2, Informative
      "having no guns makes it a hell of a lot harder for these would be killers to go on killing sprees."

      Having lots of guns makes it a lot harder for these guys to go on killing ME.

      Please do your own Google on crime stats for those countries that have feelings like yours.

    2. Re:Guns kill not games by Cychwyn · · Score: 3, Insightful

      And guess where all the now illegal guns would go. Not disappear into a puff of green smoke, but probably sold/given/stolen into the hands of criminals. So now they've got even more guns and the "good guys" have none. I don't think making the possession of firearms illegal over night is going to solve anything, nor do I believe that owning a gun should be a right, not a earned privelege. The Canadians seem to have found the right balance, but how to get there from here...

  21. Stop the buck passing... by 3liz3 · · Score: 2, Insightful

    Totally silly to blame a few kids going *bonkers* (or perhaps intending to do the same) on an inanimate object, namely object code.

    I even hate this line of questioning (and I'm not remotely a gamer so it's not like I'm defending gaming out of desire to protect my own personal habits/preferences). I hate it b/c it allows the kids to potentially carry on with the illusion that they themselves were not and are not 100% to blame for their own actions.

    And, yes, at ages 15, 16, 18, you are responsible for your own actions. Even if you've got "absentee parents" and the rest of your life has sucked the big one, you are old enough to know right from wrong and thusly you are old enough to choose one in lieu of the other.

    That's not to say that there aren't things existentially *wrong* with American culture -- I personally think it's important for kids to have a parent at home particularly during *the formative years* -- but those aspects of culture are part of being an American: where choice and free will are implied and no legislation intrude.

  22. Warriors of "Freedom" by Vengeance_au · · Score: 2, Funny

    With all the changes to the language, I'm confused... are these kids from France or something? If so, how do they justify using the moniker "Warriors" ???

  23. Warriors of Freedom... by Ikari+Gendou · · Score: 4, Informative
    Is a freaking browser based RPG. I'd have to say this is a pretty thin stretch of a Googling if I've seen one.


    This whole thing makes my brain hurt.

    --

    Call on God, but row AWAY from the rocks!

  24. Rampage Attempt? by Wingnut64 · · Score: 5, Insightful

    I live quite close to there, and read about it in my local newspaper. The 3 teens had 2 rifles, 2 handguns, a shotgun, knifes and swords. They surrendered when 1 cop showed up and told them to drop their weapons. Rampage my ass, this was just a cry for help. With their numbers and firepower they could have easily killed him, but they didn't. The 18 year old 'leader' just lost his mother (and some other female friend/family member, don't remember which) and didn't fit in at school. He was mentally unstable and socially outcast. Games had little to do with it, except to give them a title to use.

    --
    echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >> /etc/apache2/httpd.conf
  25. Warriors of Freedom? by syr · · Score: 5, Informative
    The article mentions that the youths were obsessed with Warriors of Freedom. I've never heard of the game so I did some googling and this is what I've come up with so far. Warriors of Freedom is apparently a browser-based RPG which involved the leveling up of fantasy themed characters who are either evil or good. So in essence its like any other RPG out there.

    It appears that the official website for the game is either at this clan server or at this game company. Google returns the fact that Warriors of Freedom RPG is now ... "The Guardians of Har". So maybe the Alternative Games company changed the name of their moderately popular browser-based RPG.

    It's interesting that these youths would be corrupted by a simplistic browser RPG. Most previous stories of this type involve games such as Doom or Counter-Strike or sniping in Halo. I guess we might be able to assume that these youths didn't need the first person perspective to corrupt their perspective of reality.

    This Columbine article quotes Jack Thompson (the attorney who brought up the video game connection) as saying "We intend to hurt Hollywood. We intend to hurt the video game industry. We intend to hurt porn sites". Mr. Thompson has tried suing the video game companies, tried pressuring Best Buy and Wal-Mart to not carry certain titles and tried to get a bill introduced to outlaw mature video games being sold to minors.

    I don't believe that video games caused these youths to go beserk. So I will continue playing games and wondering what exactly is wrong with Jack Thompson.

    1. Re:Warriors of Freedom? by Godeke · · Score: 2, Interesting

      Browser based games are probably the last thing Jack Thompson wants to try to explain as a source of violence. Hair trigger reflexes required? Nope. Adrenal gland stimulated by realistic graphics? Nope. Suspension of disbelief the size of Montana to accept that the 16 pixel by 32 pixel graphic of an orc *represents* an ork. Hmmmm, maybe something to work with there...

      --
      Sig under construction since 1998.
  26. Easy way out by metatruk · · Score: 4, Interesting

    I absolutely agree with this. I think that some types of video games can incite certain types of behavior in certain types of people. Certain people tend to resonate with the violence they see more than others.

    It does not make sense to ban violent games. In doing that, you'd have to ban anything that could be construed as an influence on people who react violently to their environment.

    Video games are an easy target because the very name "video games" is so general, and so broad. It's more difficult to do finger-pointing at a specific target because the public may not identify with it. Also, the solution to a general problem is to simply limit it, because then its impact on society will be limited.

    I think the real problem here is these kids are in home or social situations that are fundamentally unstable, and have been a good portion of their lives...let's see you ban that! yeah, I'd love it if we could. It would solve a lot of problems

  27. We're pretty safe then... by splerdu · · Score: 5, Funny

    Following your analogy, and assuming a cycle of 3DRealms - id Software - 3DRealms, the next big war will be caused by the release (not of Doom 3 but of) Duke Nukem Forever. I guess i can sit pretty for a while =)

  28. For the 1000th time, correlation != causation by Brian_Ellenberger · · Score: 5, Insightful

    Lovett's uncle Thomas Crymes said the June graduate of Collingswood High School had been on his computer "constantly."

    "He never went anywhere with anybody," Crymes said.


    Ever think he was on the computer constantly because he was harassed by the other students and had nowhere to go? Maybe that same harassment had something to do with his motive?

    Was the guy that shot up that Lockheed Martin factory also "under the influence" of computer games and violent movies? Or is there a more complex societal problem going on here?

    Ronald Lovett, who works as a electronics repairman on the same block as his apartment, said his son had become withdrawn after his mother's death. His son also often had to defend his younger brother, who has undergone 13 operations for a cleft palate, the father said.

    "When they used to go out when they were little, of course people would pick on the brother, and Matt would have to defend him," Ronald Lovett told CNN. "They didn't get along well with their peers."
    .
    .
    .
    "The boys also had to endure the death of an older half sister who was hit by a car a year after their mother's death, Crymes said."


    What kind of evil SOBs would pick on a kid with a cleft palate whose mother and sister recently died. I thank the Lord that these kids were picked up before they hurt anyone, but if you want to examine "root causes" instead of video games maybe take a look at an utter lack of conscious or morality by all parties involved.

    Evil begets evil.

    Brian Ellenberger

    1. Re:For the 1000th time, correlation != causation by Anonymous Coward · · Score: 2, Funny

      you already know what kind...they're called teenagers.

      Yeah, well the bastards should be round up and shot.... oh wait..

  29. This journalist is so ignorant by BlueTrin · · Score: 3, Insightful

    Quoted from the article "And among the names Lovett used in a letter left for his family was the Neo, an apparent reference to the main character of The Matrix, which is both a movie series and a computer game." ...

    Instead of pointing out the fact that the movie itself was about cyberpunk, he just said that 'The Matrix' is also a video game.

    I guess that's enough to prove that people who write these kind of articles are ignorant about the subject, are mostly scared about things that they just do not understand and they would prefer that everything would stay the same.

    Maybe we should forbid weapons and take care of our children instead of trying to find evidences that the actual society is responsible of their acts. Guns do not kill, people do. The same for children, they did not went bad because of the actual world, some grow up bad because WE made this world as it is.

    --
    Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  30. Let's see here... by mcasaday · · Score: 5, Insightful
    • "His son had become withdrawn after his mother's death"
    • "Often had to defend his younger brother, who has undergone 13 operations for a cleft palate."
    • "They didn't get along well with their peers."
    • "Ronald Lovett had focused most of his attention on his younger son, James, because of his disability."
    • "The boys also had to endure the death of an older half sister."
    • "The classmates said he had been mocked for his bow-legged and stooped gait and his clothes."
    • "Matt was an easy target, but he never lashed out. He just took it."
    • "Everybody picked on him"

    The only reasonable explanation for a kid to lash out under these circumstances is the evil influence of games like Mech Commando. I just can't see it any other way.

    I certainly wouldn't put any of the responsibility for these crimes on the people who made up these kids' world. There is no way that people are to blame for this sort of thing.

    It has to be video games. Or rock music. Or D&D. (D&D!? That's sooo 80's.) Or marijuana. Or the devil. Or a malevelont, super-intelligent giant chicken from the center of the Earth. Anything, as long as people don't have to come face to face with their role in the lives of these kids.

  31. Violence??!!?? by heli0 · · Score: 2, Insightful

    The game is TEXT BASED

    If...

    >> There is a knight ahead. Attack or flee? {A/F}
    $$ A
    >> The knight has been slain.

    causes people to go on killing rampages, it would have been an epidemic about 20 years ago.

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  32. where is Jon Katz... by bite.me · · Score: 2, Funny

    ...when you need him?

  33. Logical Extension by Monthenor · · Score: 2, Funny

    I'd like to see Broderbund brought to justice for Number Muncher's role in the mental anguish and derision I suffered as an elementary-school math dork.

    --
    Co-founder of GerbilMechs
  34. Bullying... by iopha · · Score: 5, Insightful

    From the article:

    Lovett also was the target of teasing. The classmates said he had been mocked for his bow-legged and stooped gait and his clothes.

    My guess would be that over 75% of teenagers play or have played 'violent' video games at some point or another. I'm guessing but it feels more or less right. That's probably millions-- tens of millions-- of video game players in the US and across the developed world. Are they all potential killers? Of course not. To argue so would involve twisting statistics around in a 'war on drugs' fashion-- maintaining that marijuana is a 'gateway' drug, which simply isn't true. Very few users of marijuana go on to do harder drugs. But many that do harder drugs have smoked pot (and continue to do so), which is what alarmist conservative organizations, in a thorough betrayal of libertarian roots, emphasize in order to restrain civil liberties.

    But there is simply not enough of a correlation to warrant limits on video games (a form of free speech IMHO anyway) even *if* in specific cases a causal argument *might* be made. The point is that you can't do sociology by anecdote only. By all rights, statistically, toasters are probably deadlier than video games anyway.

    Given the utter lack of *any* systematic correlation between playing video games and engaging in violent, anti-social behaviour, perhaps we should look at other possible causes, Like the bullying and teasing which goes on in every schoolyard, every day, hmmm? I am convinced that the solace this kid found in video games was a result of being called a 'fag' constantly, of being beaten up for lacking social grace, for failure to heed the intricate, consumerist protocol of North American teenhood. Any 'obsession' with video games was a symptom and NOT the problem.

    Bah, sheer sensationalism and a refusal to look at root causes-- of course this seems to be a recurrent theme these days.

    Reminds me of that Onion article--Columbine Jocks Safely Resume Bullying. It's a sad indicator of the state of our civlization when we learn nothing from tragedy, but that's another topic entirely.

    iopha

    1. Re:Bullying... by phorm · · Score: 3, Insightful

      I've seen physically "different" kids that are perfectly accepted among their peers, and I've also seen physically "normal" kids labeled nerds, geeks, etc. and shunned

      Yes, but it's one thing to be bullied on an aspect you can change (clothes, hairstyle, BO due to lack of showering) - and another to be picked on because of something you cannot change.

      Of course, it's also one of the most common practices. Anything that makes a target is fair game, and the more pronounced the better.

      Still, it is not so much a question of "what" is being picked on, as "why." And most "why's" are not a good enough reason to make somebody's life a living hell. I would know, I was infamously unpopular (everybody knew me well enough to shun me) in High School.

      It's also a cycle. I never had a chance to become more popular in school, so I was never ever to develop overly many friends and greater social habits. After HS, things changed a lot though, as I escaped my isolated reputation and built a better one. Hell, I've even got laid a few times, and I'm a sysadmin/programmer.
      I'll always carry a certain inherant distrust/wariness of others - and I especially find the opposite sex better for friendship, I'm still not great with "the guys" - but it could have been worse.

      I never blew any heads off, though I will admit that the feeling of helplessness made any possible retribution slightly attractive. Perhaps what these kids need to learn is that "High School does not last forever." You can't make them popular as getting rid of bullies does not remove the seclusion/isolation issues, but you can give them hope for the future (I hope).

  35. ben elton on videogames by fishmonkey · · Score: 4, Interesting

    The British author (amongst other things) Ben Elton wrote on the topic of violence in movies in his book 'Popcorn'. One of the main themes was about violence in movies spreading into real life, he pointed out many times that it's not that people emulate the characters they see directly, but that movies STYLIZE killing and violence - they make it seem COOL. Killing and violence is shown as a quick and effective way to get revenge, achieve goals, make a name for yourself etc..
    Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.
    How many people play violent video games and imagine that the people they are shooting are real? Or use the simulated violence to release agression? What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.
    I'm divided on the issue, as I don't think any sane person would snap like this and bring something patently evil into action, but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else? Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?
    Something to think about I guess, rather than the prevailing view among gamers that videogames don't affect people, and are good because you can release tension through your onscreen avatar.

    --
    generic
  36. Jack's real origin by ZorbaTHut · · Score: 3, Funny

    I think the *real* motives of Jack Thompson should be obvious to everyone. You see, he thinks his game was poorly recieved, and he's merely trying to exterminate all the competition.

    Wait, you say you didn't know he was in a game? Haven't you ever played The Bermuda Syndrome?

    The Bermuda Syndrome basically chronicles the adventures of pilot Jack J. Thompson . . . Final Grade: D

    A shoddy disguise at best - all he did is remove his middle initial! Who was he hoping to fool, anyway?

    (Moral: You can find facts to back up *anything* on Google.)

    --
    Breaking Into the Industry - A development log about starting a game studio.
  37. Freedom?! by jamie · · Score: 3, Funny
    "Warriors of Freedom"!? Clearly these disturbed youths were obsessed with "freedom," and their fantasy world where they could play at "freedom."

    How many more must die due to this dangerous scourge of freedom which takes over the minds of young people like a hideous drug??

    I demand that we put an end to freedom!

  38. David Cross material... by arazor · · Score: 2, Funny

    To quote David Cross
    "What was that video game that Hitler played and then gave to the entire German populace?"

  39. A boy named Sue... by EverDense · · Score: 2, Funny

    Look at the photo, and read the caption. I bet that guy called "Elizabeth Robertson" hates his parents.

    --
    http://jesus.everdense.com/
  40. How about the news media itself? (rant) by k98sven · · Score: 4, Insightful

    Really.. They're quick to publish spectacular theories on violence in computer games, movies, art, and just about every aspect of culture but themeselves.

    How about removing the beam from their own eyes?
    Modern news media (and especially the American ones) are flooded with violence.
    There is a key difference here though: People, even young children, understand that films, computer games etc. are fiction. News media, on the other hand, is treated as fact, no matter how distorted the picture is.

    People are lead to believe that violence is constantly increasing (even when it's not), that their neighborhoods are unsafe, and that a prowler, burglar or hoodlum could be waiting for them at any minute.

    Excessive violence in news reporting leads to excessive fear. Fear in turn, leads to violence.

    Blame the media is a popular game.. but they still don't get nearly enough criticism, and you can wonder why..

  41. There are no thought crimes... by sTalking_Goat · · Score: 5, Insightful
    Just after Columbine happaned I remember spending a lot of time during class working out the easiest way to take out the most people by myself with a limited number of weapons.

    I sat around and thought about the merits of snipering from a tower vs. armed assualt complete with smoke and infared goggles. I remember thinking about it in detail planning every little thing I could think of, researching ammo types, max lethal range for certain easily available rifles etc.

    Now granted my knowledge of firearms came alot from Video Games, but not any more than from Tom Clancy books and the History Channel. In fact since this was pre-CS I'd say most of my knowledge came from the History channel, especially some wonderful documentaries they aired on assasinations, that thought me the merits of the AK-47/74.

    Now the difference between me and these guys is a simple one. I probably did as much planning as they did if not more. In fact I dare say I fantasized about it. But I stopped just short of collecting weapons and making the large leap between "I'll think about killing half my school" and "I'm going to kill half my school".

    Why is this? The answer to that question is the fundamental issue here. I'm am not violent by nature. I tend to avoid fights even though I'm 6' 2" 230lbs. The fights I've been in, I've tended to reign in my punches at the last minute because I don't like hurting people.

    I shudder to think what I'd be like if I had a violent personality. I can bet I'd be a lot more dangerous than these guys, more effecient anyway.

    And thats what it comes down to basically. Not video-games or media in general. Having the knowledge to do something isn't the same as doing it. Despite what the media keeps telling everyone. There is something else that makes you violent or not. I wish people would stop looking for easy answers.

    --

    My days of not taking you seriously are certainly coming to a middle...

  42. The most amusing thing is, by Sevn · · Score: 4, Informative

    That strictest anti-gun states have the highest
    crime and murder rates. Neat how that works out.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  43. This kid was stupid long before this by YrWrstNtmr · · Score: 4, Insightful

    He was born braindead. And then had help from is 'parents'.

    "Oaklyn teenagers also say he also practiced martial arts and had compiled a list of his enemies since elementary school."

    Any 'link' between this incident and video games, or the other popular theory, The Matrix, is mere hand waving by the media.

    I'd expect most teens that have played video games have played at least some that involve "blowing something up", or shooting something. All but the most bland edutainment games, and openended games (SimCity, etc) involve some sort of destruction.

    Could Frogger be linked to massive roadkill on the highways?
    Could SimCity be linked to corrupt politics and poor city managament?
    Could Bewitched be linked to a rise in adult witchcraft?

    Damn, these guys are stupid. But it does sell newspapers.

  44. Japan and Judas Priest by MsGeek · · Score: 4, Informative
    Japanese mass media (TV, movies, etc) are perhaps the most violent of all "First World" media. Exhibit A, Exhibit B, just to give but two examples.

    However, the murder rate in Japan is currently hovering at one in 100,000, where the murder rate in the US is at 7.7 in 100,000. This does not count suicides though, which have gotten hideously high (18 in 100,000) in Japan. However, I haven't seen people blaming violent movies for suicides. Judas Priest, maybe. Not violent movies. At least not yet.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  45. "Warriors of Freedom" is a text-based RPG by Animats · · Score: 5, Informative

    That game doesn't have any visual violence. It doesn't have any visuals. It's a text-based role-playing game. It's not even a product. It's someone's toy web site.

    1. Re:"Warriors of Freedom" is a text-based RPG by demonbug · · Score: 2, Funny

      Well, you have to be especially careful with those text-based games. The rapid pace of typing can give the youngsters who participate in such outrages unbelievable manual dexterity, dexterity that translates directly into shooting people with astounding skill. Rumor has it that evil terrorist organizations regularly train on such murderous classics as "Zork" and "Ms. Marple's Manor".

  46. just remember.... by the-build-chicken · · Score: 2, Funny

    Guns don't kill people, tetris does

  47. Re:Funny quote from one of the linked articles: by ninti · · Score: 4, Insightful
    You don't think the skills you use in FPS games will be no help at all in real life? I have to disagree, I think there are several things that can be transfered. Take the idea of mulitiple shot firing. Most people put in a real situation will either fire one shot and stop or fire their whole clip at a target regardless of its status. Playing video games teaches you that firing in small batches is a very effective way to kill something while controlling ammunition (and is taught by the military for that reason), and that once a target is down you can stop firing. Leading your target if they are moving is another thing that games can teach you to do well. Games can make you much better at pattern recognition and evaluation for targets, shooting multiple targets, and switching targets fast.

    I had never picked up a gun until several years ago, and when I did I found I was actually quite good at it on the first day. I attribute that to, at least in part, years of video games playing. There is a reason that the military is starting to use video games as training devices for their troops, they do help you with certain skills involved in combat situations.

    While I agree that this guy is a moron, and that there is certainly a lot of the physical aspect of gun training that video games will not help you with, I do not think you can completely discount the training aspects of video game use.

  48. Rant About Logic and News Coverage by KU_Fletch · · Score: 2, Insightful

    I read through most of the comments and I've come up with some observations that have always bounced around my brain without ever coming otgether until now.

    1. The majority of the comments here tend to solidify around the logic that this story and the source of it are idiotic and baseless. Now this isn't commentary coming from random sources. This is commentary coming from somewhat intelligent, well-articulated people with some degree of expertise or interest in games and technology. These kind of opinions would seem to be the most logical ones to comment on this aspect of the story.

    2. These opinions will never be treated seriously by the mainstream press. These are the voices that get ignored or mocked by the Bill O'Reliey's and Fox News Channels of the world. The media always seems willing to go to the Jack Thompsons of the world for quotes and perspectives, but always seem hesitant to find the kind of views you would see of /.

    So it leaves me to wonder why this happens. Time and time again, the media is willing to go for the off-the-wall source to make a story stand out, rather than seeking out the opinions of /. style populations. If you want in depth, thought out discussions and opinions on things like DMCA, P2P, SCO vs IBM, etc, it would seem that reporters would be inclined to solicit these types of opinions rather than find crackpots like Jack Thompson, Hillary Rosen, etc. Is it the general 'geek' stigma that surrounds such topics. Are we too 'geeky' to have valid opinions. It seems like we're 'geek' enough to do all the critical engineering and researching in the modern world, but not have an insight into the issues afterwards.

    --
    It's not stupid. It's advanced.
  49. Bowling for Columbine has some answers by Paddyish · · Score: 3, Informative
    "Bowling for Columbine," Michael Moore's bittersweet masterpiece, explores this issue (and many others) in depth.

    For better answers and more questions on violence in the American culture, watch this film.

    1. Re:Bowling for Columbine has some answers by Wp8gFSiO · · Score: 2, Funny

      Maybe you'll be lucky enough to have Michael Moore as your neighbor if your home gets invaded in the middle of the night. Of course he won't have a gun, but he might be able to sick fee-fee, his poodle in the pink collar, on the intruders.

    2. Re:Bowling for Columbine has some answers by Paddyish · · Score: 3, Interesting
      The media is hardly "government-run".

      I continue to disagree with this. Ever since the staged Baghdad Paradise Square incident with Saddam's statue, I'm a firm believer that US news media only shows us what the Pentagon and White House wants us to see. Nothing more, nothing less.

      I laughed hard when they compared Paradise Square to the fall of the Berlin Wall. It was hardly that.

    3. Re:Bowling for Columbine has some answers by good+soldier+svejk · · Score: 2, Interesting

      The Media shows what people want to see

      It happens to be that the majority of Americans don't want to see the anti-American retoric of Moore and other hard-core left-wingers.
      This comment is based on the assumption that audiences are the media's customers, and that each of these customers is equally valuable. Both ideas are incorrect. Audiences, and more importantly demographics, are the media's product. Their customers are advertisers. The media shows what specific people want to see at specific times in order to package them up for sale to corporations.

      Apparently a lot of Americans do want to see Michael Moore's "Anti-American rhetoric," because Bowling For Columbine is the most commercially successful documentary in history. I mean, how many documentaries have a whole episode of Oprah devoted to them?
      When the Dixie Chicks got banned from many radio stations, do you think it was a US Gov't directive? Hardly. It was the intense demand from PEOPLE.
      Mainly by people who happen to be Clear Channel executives lobbying Colin Powell's son Michael and Congress to "deregulate" TV and radio.

      The Dixie Chicks continue to pack large venues. Their next two shows, Houston and Atlanta appear to be sold out. A lot more people are paying $65 a ticket to see them than are paying $.05 to call radio stations and demand their removal from rotation.
      --
      It is cowardly, and a betrayal of whatever it means to be a Jew, to act as a white man

      -James Baldwin
  50. Age of violent game play not the question by failedlogic · · Score: 2, Interesting

    The context of violent video can easily be mis-constrewed. For instance, Mario and Zelda are violent as it involves killing. Zelda is depicted w/ sword blows (the newer version illustrates it better) while Mario stomps heads. Its the amount of gore which should be questionned. Gore has arguably gotten much worse. Mortal Kombat, GTA, Postal, Doom (sorry J. Carmack if you're reading!!)..... as a series have depicted killing w/ more blood and gore as graphics have improved.

    From a quick search on Amazon, interestingly enough, Mortal Kombat the movie is rated PG-13 while the video game is Mature (17 or older). Why the difference? Afterall, if you've watched the movie, "Finish him" -- "Fatality" and all the other notions which made the game "bad" appear in the movie.

    Just like all rock and roll is about Sex, Drugs and Rebellion, people listening to Elvis, the Beatles etc haven't generally become drug addicts and criminals as the media and parents believed. Same w/ violent video games. There are those that follow the norm and those that fall out of it.

    If nothing else, the amount of weapons, the hitlist etc, all goes to show the mental state of the teens. It proves nothing about violent video games.

  51. violence as a deterent by ratfynk · · Score: 2, Interesting
    Why doesn't some bright game company come up with a realistic Cops and Robbers. The object of which is to catch bad guys, if you choose to be a bad guy you cannot help but leave clues. If you off another player then you get hunted by the cops etc. If you are a cop and you need to use your gun then you will wind up on a desk filling out paper and processing reports till your incident is reported as a clean shoot.

    Making games a little bit closer to reality would even interest the older generation.

    I personaly find that the first person shooter crap that is so popular with the Xbox style "gamers" is mindless drivel.

    --
    OH THE SHAME I fell off the wagon and use sigs again!
  52. Ongoing War by Wp8gFSiO · · Score: 2, Insightful

    But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games

    Funny how the biggest opponents of personal responsibily are the ones who financially benefit the most when they can convince others that individuals are not resposible for their actions. Having about milked the tabacco industry to its full potential, trial lawyers have moved on to fast food, and it's a matter of time before the game companies are crushed under the weight of lawsuits as well. This absurdity will continue until people decide they've had enough and that individuals are solely to blame for the choices they make.

  53. Re: like i've said a thousand times... by op51n · · Score: 2, Insightful

    exactly...
    Violent games will have an effect on people, but only those people who don't have the mindset to know that it has no bearing on real life. It's the same reason pyschologically that films, and music, and even a conversation with a bad friend can have same effect on people who aren't mentally mature enough to know what morals apply and why.
    But, this is no reason to ban these games, or the films, that the majority of people can enjoy in a harmless way. When was the last time someone banned say soccer for the effect it has on some supporters in the UK, when the majority of people can get on and just watch it and enjoy it (though personally I wish they would band it, but that's just me being bitter about the morons...)

    I think I'm going to decide to kill some people, and call my team of killers the Counter-Strike team just cos it's a cool name. I mean... come on!!!!
    I wish we'd get a little less overblown reaction from the people who are so uptight they think they can stop people who are going to kill just by banning something they either played, or watched, or listened to. Naming yourself after one of these things is *not* proof that it was even remotely a cause.

  54. What should worry you more by mindstrm · · Score: 5, Funny

    is the universe's sense of irony.

    I played GTA3: Vice city for 2 weeks straight..

    Then my car got stolen from the mall.

    Really.

  55. At least they arent blaiming weed by detain · · Score: 2, Insightful

    At least the man (read: government) doesnt still try and blaim weed for things like this. Remember the movie Refer Madness? They tried to convince the public that if you smoked a joint youd go on a raping and murder rampage.

    --
    http://interserver.net/
  56. Re:warriors of freedom quote by BobTheBooser · · Score: 2, Informative
    I only found it in this document
    http://www.ippu.purdue.edu/failed_states /2001/pape rs/Stohl.pdf

    A chairman of the joint chiefs said: "In every corner of the world our troops are at work. These warriors of freedom, these men and women who love peace, who are prepared to die for its preservation, are doing their important part to help fulfill the concepts of the United Nations Charter."

  57. Blame the Matrix......... by NiteHaqr · · Score: 2, Interesting

    But not the Bible?

    The article comments on how the guy referred to himself "the Neo" and then comments on the Matrix.

    Later on a better "extract" the quote from the letter is expanded.

    "I thought you'd like to know that I am a warrior, I am fighting for mankind's freedom. Freedom from this society," said the letter, which was signed "Sincerely, Me. Matthew. The One, the Neo, the Anti-Christ, etc. etc. etc."

    So there are 2 references to self-identity ("Me. Matthew") 2 to the Matrix ("The One, the Neo") and 1 to Christian "mythology"n with "the Anti-Christ"

    Yet there is no comment on THAT one.

    Funny that.

  58. Meanwhile: Back in the real world. by quinkin · · Score: 5, Interesting
    Sorry to go autobiographical - but I am struggling to illustrate my point without personal experiences to relate it to.

    I am an avid computer usr/programmer/gamer now, but in my youth I grew up in the bush.

    My formative years were not spent playing violent computer games, but instead wandering through miles of thick bush, practising survival skills, and highly intellectual pursuits like trying to catch live Goannas (6 foot long lizards with huge claws/teeth) armed only with a hessian sack (yes, I still have the scars).

    I made napalm, black-powder, and nitro-peln bombs with gay abandon (spare time and sheds full of farm chemicals are a dangerous combination). Then I turned my attention to projectiles and hand weapons (my favourite was the 8 foot, 12 kilo pike that I made, although the old style scythe was pretty cool too) both offensively and defensively (which meant getting two neighbours to repeatedly fire stone headed arrows at me from a variety of ranges).

    I lived on a farm and was expected to be able to hold my own when it came time to kill a chook or a snake or whatever. The realities of death were neither glossed over, nor glamourised. You understood what it meant, how you could do it, what it looked like, what it felt like, why you would do it, and why not.

    A few years later and I was being consistently bullied at school. Not because I was small or slow or whatever, but because I chose not to follow the "cool kids" and their self-supporting persecution of others to appease their own insecurities. I also made no attempt to hide my opinion of them - unforgivable from their perspective. (And I was smart - nothing pisses of a dumb jock more than that).

    Although I had spent a lot of time "playing" with various deadly weapons (and school did nothing but provide me with a plethora of additional ideas and resources) I did not choose to target these individuals.

    (At least not willingly: Once I found a friend being held down and beaten by a number of the "in crowd", I tackled the main offender off my mate and dared the rest of them to take me on as well - they didn't. After that incident I was cornered by an even larger group of them, out for some "retribution" for being made to look like weak fools - I still think I would have taken a pretty severe beating if I hadn't had a large knife in my pocket to convert the situation to a stand-off (I had been teaching myself knife juggling at the time)).

    Unlike much of the student body I was always certain on two things:

    1. Knowledge is a hell of a lot more deadly and fear inspiring than strength. (Someone overpowering you? Stomp on the bridge of the foot and sweep your palm sideways across their nose. I don't care how strong they are, their bones aren't.)

    2. School will end, I will leave, and the next time I meet one of the bullies they will be smiling and saying: "Would you like fries with that, sir?"

    So tell your children, tell your friends, tell your neices and nephews: THERE IS LIFE AFTER SCHOOL.

    We need to do something about the horrendous situation the current youth is facing: depression, suicide, hoimicide - they are all different faces of the one die (or dice for the uneducated). It is not the fault of computer games except in as much as they continue the bizarre abstracted existence we are taught to call life.

    Thanks for reading, spread the word to those who need most to hear it.

    Q.

    --
    Insert Signature Here
  59. So what what by Fizzlewhiff · · Score: 4, Insightful

    So what if they were inspired by a video game or by The Matrix. The entertainment industry still has a ways to go before it catches up to God, Allah, and Jesus. More people kill based on religious beliefs than anything and I don't see a whole lot of regulations on worship.

    --

    'Same speed C but faster'
  60. Stereotyping? by Cl1mh4224rd · · Score: 3, Interesting
    There are plenty of little "details" dropped all over the article, in the most inappropriate spots, and have seemingly no importance other than to stereotype these kids as sociopathic computer addicts.

    The 15-year-old, who is tall and heavy, was represented by Cherry Hill lawyer John A. Underwood, who said his client maintains he is innocent. The other teen, tall and thin, did not have a lawyer.
    Why is their physical build and height important to this article? I don't need this information to know that, for whatever reason, these kids were messed up.

    He said he could not believe that Matthew Lovett, who had no job, would carry out the alleged plan. "If he was determined to do that sort of thing, he would have shot at the officer," Crymes said. "All it was was a call for help."
    Again... why do the authors feel that this information is important to me?

    "Matt was an easy target," said Paul Phillips, 18. "But he never lashed out. He just took it."

    "Everybody picked on him," said Tom Urick, 19, a 2002 Collingswood graduate
    This, along with the revelation that the oldest of the three had lost his mother and an older sister, are fairly quickly glossed over and not even mentioned as potential sources for this kid's problems. Typical media...

    And Jack Thompson is an ignorant fuck...
    --
    People will pass up steak once a week, for crap every day.
  61. How to spot a video game killer!!! by muzzmac · · Score: 5, Funny

    When I see a psycho killer attempting to Bunny hop, wielding his knife, to run faster then I'll know he was influenced by video games.

  62. Surely the Quakers ... by tardibear · · Score: 5, Funny

    ... are an obvious counterexample to the idea that naming yourself after a violent video game means you're a violent group.

    ;-)

  63. Comics code all over again by gad_zuki! · · Score: 2, Insightful

    >It's a very simple logical fallacy.

    Yep, its the old causation vs. correlation fallacy.

    America has already been through this when Dr. Frederick Wertham (a popular quack-ish psychologist from the 50's) wrote a book arguing that comics caused all sorts of deviant behavoir. This killed the comic industry by turning it into kid's stuff, more or less. More info here. Better details here.

    I think this is the favorite meme for hack journalists. If a kid goes psycho then make sure to print how he dressed, what music he listened to, and what games he plays and start the witch-hunt! I was very surprised to see that almost 1/3rd of a AP/Reuters article was about these things and not what actually happened.

    I doubt a "Comics Code Authority" self-censorship will take place again, but the kneejerk mentality is still there with some people. Hopefully we've learned something in the fifty or so years since the Comics Code was created.

  64. Re:does it matter? (yes) by waterbear · · Score: 3, Insightful

    You've made a good argument how violence in movies or video games could create more violent people. The thing you haven't shown at all is that this theory is correct. Persuasive arguments are very easy to make. ......Until one of us shows actual evidence that the theory is correct it's all just a pissing contest .....

    It's surprising how often sceptics about the link between portrayals of violence and the actuality of copycat violence often shelter behind demands for unusual levels of evidence. In ordinary life, people tend to judge that when there is a striking similarity between the individual characteristics of what first of all one person does in public or shows to the public, and then what other people do shortly afterwards, it _is_ evidence of copying -- absent something that would reasonably account for the similarity even if the activities were independently conceived. What else is fashion?

    Copycat violence has been well known at least for a couple of hundred years -- an early example followed Goethe's book 'Sufferings of Werther' that was followed for a time by a wave of similar-pattern romantic pistol suicides among disappointed young men. There are many much more recent examples where striking similarity between the characteristics of the prototype or image, and then of the violence that followed after it, make the inference of copying overwhelmingly probable.

    The way that many people nevertheless resist accepting that this kind of copying is a fact indicates that there is something specifically causing that resistance -- and in some cases I suspect the cause of that resistance is probably $$$$.

  65. And to countries by Anonymous Coward · · Score: 4, Interesting

    And funny how, in Denmark with 5,1 million and extremely strict gun laws we had 36 murders in 1996. Wouldn't that equate to 0,7 murders in 100,000?

    Funny how that works in completely the opposite way ... and btw murder rates are about the same in Sweden (61 in about 10 mil, same gun laws).

    (http://www.mm.dk/filer/Tabeller_13_11.PDF - page 11)

  66. The cause of killings... by master_p · · Score: 4, Interesting

    Is neither video games nor guns. It's the nature of our society that becomes more and more competitive, leaving people frustrated and unable to cope with it.

    Free purchase of guns makes the problem a little bigger, but that's it. Look at the UK: guns are not free, but they have a problem with knives (to the point that there are public advertisements of giving your knife to the nearest station!!!).

    Look at other countries that people play video games. There are not any spree killings. Why ? it's the society, that's why.

  67. Blame the Game and We'll all be Safe by Tsu+Dho+Nimh · · Score: 4, Insightful
    Let's see ... we have a 18-year old whose mother died when he was 9, whose half-sister died when he was 10, whose younger brother had a serious birth defect and had to be defended from aggressive teasing, whose father was trying to be a single dad while wokring long hours. The kid was relentlessly teased throughout school. He was depressed, withdrawn, and isolated. His father said on a TV interview that he wished he had been able to get more counseling for the boy after his mother's death.

    Yup, it was the Matrix and that video game all right. Ban them and we'll all be able to sleep well at night.

    The schools that tolerated harassment of students of a nature that would get an adult fired from almost any workplace had NOTHING to do with it. The pathetic social support system in the USA, and the general lack of good low-cost mental health programs had NOTHING to do with it. It's the games.

    1. Re:Blame the Game and We'll all be Safe by Cyno · · Score: 3, Insightful

      No amount of counseling is going to fix a sick society.

  68. If an a8+ goes nuts, dad might be in trouble by stomv · · Score: 2, Insightful

    The owner of the gun is required to ensure that they are secured properly. If dad is the owner, and dad didn't lock them up in accordance to local, state, and federal laws -- than there may be charges pressed against dad.

    Like any tool that can cause damage, owning a gun requires a certain amount of responsibility. In fact, most of it is spelled out in the law. If dad didn't abide by those laws, than the very well may find himself in court.

  69. Re:does it matter? (yes) by PainKilleR-CE · · Score: 3, Interesting

    You're talking about a different phenomenon from nearly everyone else here. In fact, the post was a response to a post which specifically set aside copycat violence. Copycat violence is a very specific type of crime, and is much more rare than non-copycat violence.

    The game Doom didn't involve making pipe bombs in your garage and then planting them around a school before unloading your guns into people (in fact, the only 'person' I remember in Doom was John Romero's head on a stick, the game was about fighting demons to save the earth from Hell's wrath). Yet people blamed Doom when a couple of teenagers (one of which was legally an adult) did just that.

    Whether or not exposure to violent media is responsible for the actual violence is the question. Even studies of copycat violence can't tell you whether or not a copycat would have committed a violent act in the absence of violent media.

    As for your claim of 'how often sceptics about the link between portrayals of violence and the actuality of copycat violence often shelter behind demands for unusual levels of evidence':
    It's not a demand for unusual levels of evidence, it's a demand for any level of actual evidence. Not 'violent people play violent games', not 'oh my friend watched Beavis & Butthead then walked around saying 'fire, fire' and lit his cat on fire'. If you're going to say that people that play violent games become violent people, then show some evidence. Don't show me that 50% of people imprisoned for violent crimes polled said they played violent video games. Show me that 50% of people that play violent video games commit a violent act. You can't even do that, because if you could, there'd be millions of people in the US alone killing each other because they played Grand Theft Auto or Doom. Fortunately, less than 1500 people were victims of homicide in the US in 2000, so either everyone really sucks at Half-life, or it doesn't translate well into reality.

    --
    -PainKilleR-[CE]
  70. It's the Dad's fault? by delcielo · · Score: 2, Insightful

    So it's not the kid's fault? Please. The kid is old enough to know what he's doing. Even if his father is a perfect son of a bitch, the kid knows it's wrong to kill people, and that whatever problems he has don't make killing other people right.

    To say that he's young, and doesn't understand the consequences of what he's doing, is to insult the intelligence of others his age.

    Blame his father for being a bad parent if you want. I will blame the kid for taking the weapons and threatening others.

    Blaming his dad is just another form of the same reasoning that blames the video game.

    --
    Hot Damn! It's the Soggy Bottom Boys!
  71. Outcalling by virg_mattes · · Score: 2, Insightful

    I must in return call you out for a bit of spin yourself. Your points:

    > The weapons were locked in a closet

    I must agree with the other posters who commented that if this kid had never fired a gun, he should not have had access to them. If he didn't break the lock to get them (he didn't), then they weren't secured properly. Securing firearms is the complete and sole responsibility of the owner of those firearms. Period.

    > The majority of the (whoo scary) 2000 rounds of ammunition were a few 500 boxes of ancient target rounds.

    Spin point one: twenty to thirty years old does not qualify as "ancient" in any sane sense, and thirty year old rounds still fire correctly in most cases. Spin point two: what difference does it make how old they were? Are you implying that being shot by a thirty year old bullet pack would somehow be less injurious than a new round? Also, the guns and ammo were fitted to each other. I'd frankly be less worried if the son had grabbed an old gun and new bullets, since they're less likely to be compatible. If the guns were antiques, why did he keep period ammunition? If he had to keep ammo for the gun, why did he keep it with the gun? Rule one for keeping people from using your firearms without your say-so is to separate your stores of ammo from the weapon. Again, this is very irresponsible gun ownership.

    > The "kid" was 18, a legal adult.

    Irrelevant. His guns, his responsiblity. Nobody thinks he should be charged with conspiracy to commit assault, they think he should be charged with criminal negligence. The "kid"'s age does not change that.

    > Blaming the parent without knowing the full facts is just as idiotic as blaming video games.

    I agree. However, there are enough facts available in this case to pass judgement.

    Virg

  72. Speeches of the President by KunstCleaver · · Score: 2, Insightful

    "Warriors of Freedom"?
    sounds more like they have been listening to Bush's speeches than playing video games.

    --
    "The direction controls are the same in Nethack as they are in vi." "Yeah, I hardly ever die in vi anymore."
  73. Re:does it matter? (yes) by PainKilleR-CE · · Score: 2, Interesting

    Otoh, I see no need for the proof you demand of some percentage of the population (50%?!) converted to violence from any cause before there is reason to believe that the cause has operated and can operate again. I think you are demanding exactly an unusual level of evidence. I'd say it is some evidence of copying when even a single person uses characteristic features like some model of violence.

    50% was partially a number I pulled out of my ass, and partially based on the idea that roughly 67% of the population aged 26 and under plays at least some video games in the first place. Again, though, copying is a different area from just stating that exposure to violence leads to violent activity. In many cases copying is a simple result of someone wanting to commit violence, and taking the example of some form of entertainment (or in most copycat cases someone else's violent act(s)) for the manner in which to commit those acts. Some people go around thinking that they want to kill a particular person, and aren't sure of how they should do it, and then see an episode of some crime-drama on TV and decide that they can do it that way.

    What isn't known is whether or not people performed a violent act because they were exposed to violent material. Just because they chose to copy something they saw/read/heard doesn't mean that they were not going to commit a violent act without the influence of the material.

    There were examples of copycat violence using the odd characteristics of the film 'Clockwork Orange'. More recently, a popular TV soap had a dramatic episode of attempted suicide closely followed by a surge of real attempted suicides with similar features that made local hospital staff complain to the soap producers for the strain they had put on already-heavy-loaded hospital services. (IMO they were not speculating wildly without evidence about an unproven cause, they were using their common sense.)

    While they may have been using common sense in figuring out that these people were imitating what they saw, the common sense ends there. People that commit suicide, especially (but also other violent crimes to some degree) are often looking for attention, or are asking for help. Doing so in a way shown by media brings the attention of the press, meaning they get more attention from their action and/or more/better help.

    When book, film, TV soap, and in other examples, real violence reported on news, have all made models for temporally-linked copied violence, it sounds improbable and in need of evidence to claim that video/computer games are somehow different and will be exempt.

    I'm not saying that video games are exempt, I'm saying that the evidence linking media in general to violent acts is flawed, because it is not proof that the media was the reason the acts occured. Copycat crimes are examples in which people utilize examples from media in their crimes, not examples of people committing crimes because they saw/heard/read them. Anyone that's taken basic logic or science courses (especially psychology) and understood those courses knows the difference between the two (A causes B vs. A is evidenced in some people who have committed B).

    But in a given case evidence may or may not be there. If the 'Warriors of Freedom' show an independent source for their name that's believable, and there's no evidence they knew of the game of the same name, then I'd say those facts did not amount to evidence of copying from the game in that case. But if they did see the game, the similarity of names would begin to look to me like evidence supporting with at any rate some probability that they were motivated to copy and did copy in that case. How is that unreasonable?

    And again, the thread was not about motivation to copy, but about causality. If they took the name from said game, then they chose the name and went with it. That still does not say that if they hadn't played the game they wouldn't have gone out and called themselves something els

    --
    -PainKilleR-[CE]
  74. quote from son "not like the stuff on the news" by Gandalf1957 · · Score: 2, Insightful

    As the father of a growing geek I am constantly looking for signs of any psychological effect of his inevitable games playing and on more than one occasion have discussed with him the violence in them. On every occasion he has put me down saying "don't be stupid it's not real like the stuff on the news".

    He's right - the one image I remember most vividly and probably always will was that of a man on his knees, clearly begging for his life ( there was no sound ) as he was shot through the head in a summary execution. Was this in some computer game ? no it was on a six o'clock news report of troubles in Africa ! At no point did anyone say shooting someone in the head is a bad thing because it's assumed we all know. Children don't but then they're insignificant to news network demographics.

    We dramatise and sensationalise exactly the same behaviour in reality that which we condemn in non-reality because bad news is big money. Have we seen lots of tv coverage about how the fact that we are still fighting injustice and crimes against humanity is a sad reflection on our ability to evolve ? Has the need to fight terrorism been portrayed as a sad reflection on our ability to live together ? No we portray it in a glorified, gung ho, us against them manner with lots of shows about how efficiently we can kill people these days.

    Worse still we now have the epidemic of Reality TV shows which seem to be immune to any kind of censorship. My son has asked me on more than one occasion if this is real because it's so extreme he thinks it can't possibly be so, now tell me which is the more scary !

    No doubt recreational activites such as computer games can contribute to the mindset that allows someone to go out and kill but I'd be willing to bet that other aspects of our lives that we willingly accept do also.

    The Swiss have 3 times as many guns as people and computer games are freely available yet their incidence of armed crime is virtually nil !