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Warriors Of Freedom Prompted Rampage Attempt?

Thanks to an anonymous reader for pointing to a Philadelphia Inquirer article linking videogames to an alleged spree killing attempt. According to the article, "Investigators suspect the three teens arrested.. as they allegedly were about to launch a killing rampage in the small town, found inspiration in violent computer games.. [police] learned that the name the three reportedly had given themselves - Warriors of Freedom - is also an Internet-based combat game." But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games - is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?

61 of 771 comments (clear)

  1. does it matter? by feed_me_cereal · · Score: 5, Insightful

    is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?

    Evidence of what? Playing a violent video game? Big deal. Most kids play violent video games. What kind of games do you expect psycho killers to enjoy: doom3 or oregon trail? These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy. I'm not discounting the possibility that violent games can incourage violent behavoir either, it's just that you actually need to show that video games lead one to violence when one would otherwise not be disposed to it. Violence was here long before video games were.

    --
    "Question with boldness even the existence of a god." - Thomas Jefferson
    1. Re:does it matter? by Anonymous Coward · · Score: 5, Funny

      when i was a child (i was born in 1939)

      we would take large pieces of lumber and smash frogs on the head.

      we had no video games back then.

    2. Re:does it matter? by Snoopy77 · · Score: 4, Funny

      when i was a child (i was born in 1939) we would take large pieces of lumber and smash frogs on the head. we had no video games back then.

      When I was a teen (in 1993) we would get an old 3 wood and launch cane toads down an imaginary fairway (it's okay cause they're a pest).

      --
      "She's a West Texas girl, just like me" - G.W Bush Iraqis
    3. Re:does it matter? by mattkime · · Score: 4, Funny

      oh come on, we all know that the bison died out because the settlers played too much oregon trail.

      --
      Know what I like about atheists? I've yet to meet one that believes God is on their side.
    4. Re:does it matter? by ADOT+Troll · · Score: 5, Insightful

      The British author (amongst other things) Ben Elton wrote on the topic of violence in movies in his book 'Popcorn'. One of the main themes was about violence in movies spreading into real life, he pointed out many times that it's not that people emulate the characters they see directly, but that movies STYLIZE killing and violence - they make it seem COOL. Killing and violence is shown as a quick and effective way to get revenge, achieve goals, make a name for yourself etc..

      Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.

      How many people play violent video games and imagine that the people they are shooting are real? Or use the simulated violence to release agression? What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.

      I'm divided on the issue, as I don't think any sane person would snap like this and bring something patently evil into action, but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else? Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?

    5. Re:does it matter? by alptraum · · Score: 4, Insightful

      These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy.

      Exactly. Or as statisticians like to say Correlation does not mean causality. Classical example is as the number of priests in a city increases, so do the number of drunks. Well, the correlation between priests and drunks was confounded with the population size increasing, thus the number of group X of just about anything is going to increase.

    6. Re:does it matter? by freeweed · · Score: 5, Insightful

      I'd suggest that removing freedom from the majority only to stop a *very* small minority from doing what they may like have done anyway (sure, I'll admit the evidence is out) is a REALLY stupid idea.

      We don't ban cars because one or two idiots a year decide to deliberately crash into another person. And we don't ban movies that make speeding look cool, even though it kills far more people every day than even the most paranoid would claim videogames have in the past 31 years.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    7. Re:does it matter? by dalutong · · Score: 4, Insightful

      He wasn't asking for evidence that they played violent video games. He was asking for evidence they THEY named themselves after a video game, and not this lawyer.

      --

      What comes first, finding a teacher or becoming a student?
    8. Re:does it matter? by Vellmont · · Score: 4, Insightful

      You've made a good argument how violence in movies or video games could create more violent people. The thing you haven't shown at all is that this theory is correct. Persuasive arguments are very easy to make. I could probbably make an equally persuasive argument that violence is movies and videogames reduces violence because it releases peoples agressions in a nonviolent way.

      Until one of us shows actual evidence that the theory is correct it's all just a pissing contest as to whose argument _sounds_ better. As far as I'm concerned the only thing that keeps these "violent media causes violence" theories going is that they offer a simple explanation for violence in the society, and a simple solution. People have a strong desire for explanations and solutions... more so than their desire for truth.

      --
      AccountKiller
    9. Re:does it matter? by The_dev0 · · Score: 5, Informative

      I'm assuming you're Australian. The secret biological weapon against cane toads: Dettol. Splash some of that on 'em and they smoke and melt into a little puddle. I keep a water pistol full of Dettol to squirt the little buggers when I'm in the backyard, a quick spray and you know they have about 10 minutes of life left before they turn to soup.

      --
      Never fight naked, unless you're in prison...
    10. Re:does it matter? by l1_wulf · · Score: 5, Interesting

      Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.

      Should we question the sanity (or the potential to "snap") of the people who had a hand in this particular scene? The actors, screenwriters, sound crew, etc... Can we make a reasonable leap of faith and say that they are not all riding the edge of sanity and insanity? How can one say then that the ability of a group of moderately sane people can visualize, then act out and produce a scene that can not be visualized by a creative but mentally unstable person -- a person who has "snapped"? Remember the postal worker fiasco? Should we assume this person played violent video games or had an above average desire to watch bloody action flicks? Remember the Dungeons & Dragons fiasco? I don't recall how they killed but I am pretty sure they did not wander around with a Bastard Sword +2... Maybe this whole vengeful killing spree is triggered by the carbinated beverage Coke? Ah, maybe there's some strange chemical in Wonder Bread; have we checked to see if all these killers liked white bread???

      Sorry, this isn't a flame on you and I agree, I'm divided to a point... Sure I concede that it's possible that violent media may provide a seed for an idea that has already started festering. Is that bad? Let's look at this a different way.

      Let's say Joe Shotgun is a farm kid way out in the boonies, no TV, no movie theaters, no computer, but an excellent collection of books are available for his enjoyment. Now Joe Shotgun is not ignorant, nooooo. In fact he's pretty damn intelligent, is a voracious reader and is even more advanced in his home schooling than a typical city kid. But therein is the problem. Joe spends most of his time alone (awww). None of the other farm kids like him because he's different from the norm and they don't understand him. Now kids will be kids and poor Joe has lived with the occasional pranks and name calling which is all too common the world over.

      The thing is, Joe is slightly, um... unstable. Maybe pa dropped him on his head when he was young, who knows? But the Shotgun's have always known about Joe's dark moods. They usually leave him alone and after a while he's back to his good old self. One day Joe just snaps... Pa's been yelling at him, Ma got mad at him because he knocked the apple pies from the sill. The kids have been unmerciful lately, etc. Poor Joe hatches a plan. He hates being different, he's tired of always being alone. Nobody ever understands him and in his teenage angst ridden mind, it is just not worth going through what, 50 or 60 more years of this shit. Suicide??? Hrm, let those little bastages grow up and make more little shits that will make some other kid's life miserable? Hell no, if he's going out, Joe's gonna take a few with him.

      So a few days later Joe has a plan. What's his plan? I leave it to you to think of various violent ways a farm boy could take out people based only on literature you've read.

      My point? Joe is isolated from all the vast media that is (ironically enough) so big in the media as being responsible for inspiring killers. We give him one link to the rest of the world (the books) and now we have to place the blame on this one form of media. Should we revert to book burning in this farm community? Whatever means Joe decides to use as his vehicle of vengence, it is resonable to assume he will be influenced by the literature he read. Maybe Ma and Pa (if they survived) should go through the books and censor out the violent parts of this vast library, you know, to keep other kids from getting these crazy ideas in their heads.

      In my opinion, this is very similar to the idea that there are many bad things to be found on the Internet, so let's heavily regulate it and make it completely 'G

    11. Re:does it matter? by Anonymous Coward · · Score: 5, Insightful

      The father of one of these kids went on NATIONAL TELEVISION on FOX NEWS and ADMITTED HIMSELF (without provocation or even direct questioning of it) that all of the guns the children were caught with BELONGED TO HIM.

      So here we have a parent who owned a lot of guns. I don't mean one or two -- I mean a LOT (you saw the photos on TV). He was a gun "collector". AND he failed to lock them up properly so that there was no possible way for his children to get at them. Not only did the kid get the guns but he also managed to get the ammo. Great parenting.

      Of course being a gun nut doesn't make you a bad parenting. But being a gun nut with a bunch of guns that your chidren can access and having a child that would happily steal those weapons, plan a mass murder and then being to embark on said mass murder with friends by his side and the stolen weapons is as sure a sign of "fucked up parenting" as I've *ever* seen.

      In one sentence the father dismissed his son's interest in weapons but admitted he (the father) had an arsenel of weapons and ammo in his house. In the very next sentence, he laid blame not at himself for raising the kid that way or showing any regret that he made the weapons so readily accessible... but instead, he blamed "the gothic belief" (whatever the fuck THAT is) and "videogames".

      A parent with their head up their ass that severely about something as obvious as that is also a parent that probably failed to notice a lot of other things or act on them. Things like their child being withdrawn, sad, depressed, being picked on incessently, being beaten up, being confused, being hurt, being lonely, being suicidal, being homocidal, being delusional and everything else.

      Like I say. Shitty parenting.

    12. Re:does it matter? by mkro · · Score: 5, Informative
      I could probbably make an equally persuasive argument that violence is movies and videogames reduces violence because it releases peoples agressions in a nonviolent way.
      Someone already did, and it is called the catharsis theory.
      --
      I shall go and tell the indestructible man that someone plans to murder him.
    13. Re:does it matter? by paganizer · · Score: 4, Insightful

      Warning: The following contains something besides a knee-jerk reaction against weapons; if you are unable to stomach this sort of thing, please skip to the next post.

      In this article, it's mentioned that the weapons, not all of which apparently came from one source, had been locked in a big case in the back of the closet

      And from this article, Police said they had recovered two .30-30 rifles, a shotgun, two handguns, two swords, knives, and 2,000 rounds of ammunition

      And, in this article: The firearms belonged to Ronald Lovett. He received his first rifle in 1958 when he was 11 and collected more over the years for target shooting, he said. Matt wasn't interested in guns in the least and never fired one, Ronald Lovett said. When he was born, that was when we locked the stuff away, and most of it has not been touched in 19 years. Ronald Lovett said he kept the handguns in a lockbox and stored the other firearms in a closet in the family's apartment, over a row of stores. Police also recovered 2,000 rounds of ammunition, which Lovett said were 20 and 30 years old.

      One of the pistols, if not more, was a replica civil war era cap and ball pistol.

      If you are deluded enough by the hysterical liberal mass media to consider this an arsenal, then you are completely and totally hopeless, please line up with the rest of the lemmings. The weapons were stored in a approved, safe fashion; the kid showed no sign whatsoever of being a gun nut, never even having fired a weapon when he was obviously aware that they existed.

      The articles do indicate a type of person who would be likely to snap, however; predicting that the person would snap in this fashion would be a little bit difficult, don't you think?

      --
      Why, yes, I AM a Pagan Libertarian.
    14. Re:does it matter? by Mr.+Slippery · · Score: 5, Insightful
      I'd suggest that removing freedom from the majority only to stop a *very* small minority from doing what they may like have done anyway (sure, I'll admit the evidence is out) is a REALLY stupid idea.

      Don't be so quick on the trigger. The post to which you're replying made no suggestion of removing freedom.

      Exposing immature or incompetent people to portrayals of violence is not a good idea. Exposing older kids to portrayals of violence without placing them in a proper context is not a good idea. But that bit of gatekeeping is the job or parents, teachers, and other caretakers, not of state censors.

      Interesting reading from Lt. Col Dave Grossman, a West Point psychology and Military Science professor. (I disagree with his proposed solutions, which involve legislation and litigation, but his data on the problem is pretty solid):

      So will Quake turn you into a monster? By itself, no. If there are other factors pushing you towards violence, it can be a strong influence. And it is conditioning you towards an acceptance of violence; be aware of that, be mindful of what's going on in your brain (always good advice) and be sure to balance it out with counter-influences.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
  2. My take on videogame violence. by Ignorant+Aardvark · · Score: 4, Interesting

    Do videogames cause violence? No, I don't think so. The capacity for violence must already exist within a person; I don't think a videogame is capable of creating that in you. But it is possible for videogames to bring out the violence in someone. A person with a capacity for violence might play a computer game such as Counter-Strike and go out on a CS-inspired killing spree. Did CS cause the violence? No. But without CS, perhaps they'd just go out on a baseball bat killing spree if they only happen to play sports games.

    It's much like guns. Are guns in themselves evil? No, they are tools. But when put into the hands of an evil person, the give the evil person a much increased capacity to harm others. Videogames are the same way: a person who learns S.W.A.T. strategies in a videogame can put that to use in his killing spree, allowing him to evade death longer and inflict more casualties.

    I'm not arguing that we should prohibit videogames because they give the inspiration to make sick, twisted killers even more efficient. It's very much a freedom of speech issue to me. But people that deny that videogames are associated with violence in any way are just wrong - we must understand the link, so that we can lessen its power.

    On a personal note, I do enjoy playing violent videogames. But I also enjoy playing non-violent games, such as SimCity 4. It's not the violence for violence's sake that I enjoy: I don't enjoy Soldier of Fortune 2 because, frankly, I don't think it's a fun game. Now that I think about it, all the "violent" games I've liked in the past were in their own rights good games. The violence could've been removed (assuming it left the fun elements intact) and I'd still enjoy the game. Perhaps it is someone who plays a game solely for the pleasure of the violence, not for the gameplay, who is responsible for acts such as those outlined in this article.

    1. Re:My take on videogame violence. by mlk · · Score: 5, Funny

      Do nethack players go on a ) wielding killing spree?

      I guess we shall never know.

      --
      Wow, I should not post when knackered.
    2. Re:My take on videogame violence. by Anonymous Coward · · Score: 4, Funny
      We'll never know because NetHack players have a tendency to think before they act. Hence, they don't get caught wielding guns while wearing a bright orange shirt and holding a sign proclaiming "I'm going to kill the guy in the car next to me."

      Therefore, NetHack players either do their deed and get away with it, or they're the people we hear about on the news who get killed by kittens after eating bad jelly.

    3. Re:My take on videogame violence. by nacturation · · Score: 5, Insightful
      Another interesting question is do violent games desensitize people to violence? Consider an analogy: a boy who grows up in a nudist family won't think anything of seeing naked women -- it's not going to be a big deal. Compare this to a boy who was brought up not even seeing much bare skin at all -- his reaction upon seeing a naked woman will be huge, pardon the pun. At the turn of the century (ie: 1900) it was considered risque for women to show their ankles in public. For a woman to wear a skirt knee-high, she would have been considered a tramp. Times change, and people grow accustomed to the new standard.

      Now a kid who grows up playing violent, realistic games could tend to be lsss affronted by violence. How easy would it be for a kid to look out his apartment window to the street below and imagine getting a perfect rail shot to a person below? Or turning the corner in school and hitting the local nerd with a double-barrel shotgun blast? Now that doesn't mean the kid would necessarily consider acting it out in real life, but is that the first step on a slippery slope towards real violence?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:My take on videogame violence. by Ignorant+Aardvark · · Score: 5, Funny

      Therefore, NetHack players either do their deed and get away with it, or they're the people we hear about on the news who get killed by kittens after eating bad jelly.

      Nitpick: eating a rotten jelly corpse could cause death by food poisoning, NOT a "killed by XXX while helpless" death. You're thinking of getting killed by a kitten after hitting a floating eyeball.

    5. Re:My take on videogame violence. by Ignorant+Aardvark · · Score: 5, Informative

      I beg to differ, Ignorant Aardvark. A possible outcome is: "Blecch! Rotten food! The world spins and goes dark." After which you could be killed by the kitten.

      This is perhaps the most geekiest argument ever, but let's delve a bit deeper into this. I quote from the Nethack 3.4.1 source code eat.c line 1184...:

      } else if(!rn2(3)) {
      ... snip ... pline_The("world spins and %s %s.", what, where);
      flags.soundok = 0;
      nomul(-rnd(10));
      nomovemsg = "You are conscious again.";

      Eating a rotten corpse can indeed cause 1d10 turns of "helplessness".

      And now from line 1277 of the same source file:
      if (!tp && mnum != PM_LIZARD && mnum != PM_LICHEN &&
      //Call rotted food function

      (The comment is my own to avoid the lameness filter).

      Rotted corpses can have negative effects such as blindness and helplessness except for when the corpse is of the lizard or lichen variety. I mistakenly thought that jelly fit into one of these categories; indeed, it does not. Eating jelly can lead to death by kitten during helplessness. I was wrong.

  3. I play Warcraft III by Anonymous Coward · · Score: 5, Funny

    And just because I go around building towns near gold mines and harvesting lumber doesn't mean the game has affected me.

  4. warriors of freedom by Anonymous Coward · · Score: 5, Insightful

    If you want to go on a huge killing spree and kill lots of innocent people as a "Warrior of Freedom" sign up for the United States Army.

    All the murder, none of the legal problems.

    1. Re:warriors of freedom by Archie+Steel · · Score: 5, Funny

      Ouch! Mod this up as "insightful", not funny! I mean, wait until they try to tie the first killing spree to AA!

      Yes, he was a quiet kid, kept to himself, played a green beret captain in the U.S. Army on the Internet...

      I hear America's Army is a great game, but I won't play it until there's a mod that lets me go AWOL in the jungle of southeast asia, become a living god to a tribe of natives, build up my own private army and keep a freaked-out photographer as court jester...

      --

      Reminder: find a new sig
    2. Re:warriors of freedom by Minna+Kirai · · Score: 5, Interesting

      Are you referring to the popular "Apocalypse Now" movie? Or is that a reference to the real Anthony Poshepny, who just passed away? (I'd be suprised if many US citizens have heard of him- even his obituary didn't circulate much in the American press)

    3. Re:warriors of freedom by Snoopy77 · · Score: 4, Insightful

      Oh, what the hell, I'll take the karma hit.

      The PsyOps thing is a bunch of crap. It's not even directed at the civilians. Why do civilians need to surrender? They aren't fighting anyone!

      A long way? Compared to dropping atomic bombs on civilains yes but you just cause you've travelled a long way from that does not mean you've reached an ideal destination.

      Your bombing raids in Afghanistan killed more people than 911. You continued use of cluster bombing in Iraq has also killed innocent people. You still refuse to ban landmines and may have even used them in Iraq (you were at least planning to). Despite medical evidence suggesting that they may be harmful for years to come you have pumped both Afghanistan and Iraq full of depleted uranium. You've shot innocent protestors and taken out 'targets of oppotunity' (shoot first, ask later).

      Yeah, war is ugly. Would be nice to avoid it but there is no need to make it uglier.

      --
      "She's a West Texas girl, just like me" - G.W Bush Iraqis
  5. Truth? by wideBlueSkies · · Score: 4, Insightful

    >>or is there genuine evidence here?

    Well, is the game installed on any of their computers? If so, then maybe the game has something to do with the group's name. If not, then move along.

    --
    Huh?
  6. Who is to blame? by Hao+Wu · · Score: 5, Insightful

    They will blame everyone and everything, except the two causes:

    1) the people who teased them to death for years.
    2) the boys themselves for choosing to plan the crime and carry it out.

    EVERYONE else will be blamed first- you, me, and the internet....

    --
    I suggest you read Slashdot
    1. Re: Who is to blame? by Black+Parrot · · Score: 5, Funny


      > They will blame everyone and everything, except the two causes:

      > 1) the people who teased them to death for years.

      I thought people who suffered excessive childhood teasing grew up to be programmers.

      --
      Sheesh, evil *and* a jerk. -- Jade
  7. There was world peace until atari by ruiner13 · · Score: 5, Funny

    Seriously, before video games, there was no war, no violence, and everyone loved each other. The crusades were caused because of the church's addiction to Doom. World War I, well, that was Duke Nukem. World War II was cause by the release of Quake. It is time to put an end to these horrible inventions now, before Doom 3 comes out and World War 3 starts.

    --

    today is spelling optional day.

  8. outrageous by SweetAndSourJesus · · Score: 5, Funny

    As a psycho killer, I am outraged that you don't think I can enjoy Oregon Trail as much as non-psycho killers, or non-psycho non-killers.

    Next you'll be saying we don't like Commander Keen.

    --

    --
    the strongest word is still the word "free"
    1. Re:outrageous by PsychoKiller · · Score: 5, Funny

      But I *don't* like Commander Keen!

    2. Re:outrageous by _xeno_ · · Score: 4, Funny
      Oh, so you're one of those types who hunts out all the buffalo (Can't carry more than 200 pounds of food at one time? What's the point of 300-400 pound buffalo!?) and watches as the family dies from starvation and various injuries as the mules die on the trip over the mountains.

      I never did that. My families all died after I cheaped out on the river crossing and tried to swim across. (John should have learned to swim.)

      Ah, memories of high school "computer" class. Rest of the class should have typed faster :)

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:outrageous by dabootsie · · Score: 5, Funny

      Video games don't induce people to rampage.
      The real culprit is this colour scheme.

  9. Books? by Eric_Cartman_South_P · · Score: 4, Insightful
    To anyone who thinks video games should be banned, I ask this question: If the kids were inspired to kill by characters in a book, should we then ban books?

    What about TV? Movies? Magazines? Where does it end?

  10. Things that cause violence by Daetrin · · Score: 4, Funny

    I've been stuck at work for the past fourteen hours, and I'm about ready to kill someone right now. Maybe we should look into getting work outlawed as well?

    --
    This Space Intentionally Left Blank
  11. Wrong on both counts by El · · Score: 4, Interesting
    It seems to me that poverty and easy access to firearms is much more of a cause of violence than videogames.


    The vast majority of multiple murderers are middle class white males, not poor folk. And in places like I grew up in Alaska, where lterraly every 10-year old has a rifle and several knives, we had zero problems with violence, because we were taught to have respect for damage that weapons can do. Anyway, your applying the same "Post hoc, ergo proctor hoc" fallacy to all three "causes".

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  12. Warriors of Freedom... by Ikari+Gendou · · Score: 4, Informative
    Is a freaking browser based RPG. I'd have to say this is a pretty thin stretch of a Googling if I've seen one.


    This whole thing makes my brain hurt.

    --

    Call on God, but row AWAY from the rocks!

  13. Rampage Attempt? by Wingnut64 · · Score: 5, Insightful

    I live quite close to there, and read about it in my local newspaper. The 3 teens had 2 rifles, 2 handguns, a shotgun, knifes and swords. They surrendered when 1 cop showed up and told them to drop their weapons. Rampage my ass, this was just a cry for help. With their numbers and firepower they could have easily killed him, but they didn't. The 18 year old 'leader' just lost his mother (and some other female friend/family member, don't remember which) and didn't fit in at school. He was mentally unstable and socially outcast. Games had little to do with it, except to give them a title to use.

    --
    echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >> /etc/apache2/httpd.conf
  14. Warriors of Freedom? by syr · · Score: 5, Informative
    The article mentions that the youths were obsessed with Warriors of Freedom. I've never heard of the game so I did some googling and this is what I've come up with so far. Warriors of Freedom is apparently a browser-based RPG which involved the leveling up of fantasy themed characters who are either evil or good. So in essence its like any other RPG out there.

    It appears that the official website for the game is either at this clan server or at this game company. Google returns the fact that Warriors of Freedom RPG is now ... "The Guardians of Har". So maybe the Alternative Games company changed the name of their moderately popular browser-based RPG.

    It's interesting that these youths would be corrupted by a simplistic browser RPG. Most previous stories of this type involve games such as Doom or Counter-Strike or sniping in Halo. I guess we might be able to assume that these youths didn't need the first person perspective to corrupt their perspective of reality.

    This Columbine article quotes Jack Thompson (the attorney who brought up the video game connection) as saying "We intend to hurt Hollywood. We intend to hurt the video game industry. We intend to hurt porn sites". Mr. Thompson has tried suing the video game companies, tried pressuring Best Buy and Wal-Mart to not carry certain titles and tried to get a bill introduced to outlaw mature video games being sold to minors.

    I don't believe that video games caused these youths to go beserk. So I will continue playing games and wondering what exactly is wrong with Jack Thompson.

  15. Easy way out by metatruk · · Score: 4, Interesting

    I absolutely agree with this. I think that some types of video games can incite certain types of behavior in certain types of people. Certain people tend to resonate with the violence they see more than others.

    It does not make sense to ban violent games. In doing that, you'd have to ban anything that could be construed as an influence on people who react violently to their environment.

    Video games are an easy target because the very name "video games" is so general, and so broad. It's more difficult to do finger-pointing at a specific target because the public may not identify with it. Also, the solution to a general problem is to simply limit it, because then its impact on society will be limited.

    I think the real problem here is these kids are in home or social situations that are fundamentally unstable, and have been a good portion of their lives...let's see you ban that! yeah, I'd love it if we could. It would solve a lot of problems

  16. We're pretty safe then... by splerdu · · Score: 5, Funny

    Following your analogy, and assuming a cycle of 3DRealms - id Software - 3DRealms, the next big war will be caused by the release (not of Doom 3 but of) Duke Nukem Forever. I guess i can sit pretty for a while =)

  17. For the 1000th time, correlation != causation by Brian_Ellenberger · · Score: 5, Insightful

    Lovett's uncle Thomas Crymes said the June graduate of Collingswood High School had been on his computer "constantly."

    "He never went anywhere with anybody," Crymes said.


    Ever think he was on the computer constantly because he was harassed by the other students and had nowhere to go? Maybe that same harassment had something to do with his motive?

    Was the guy that shot up that Lockheed Martin factory also "under the influence" of computer games and violent movies? Or is there a more complex societal problem going on here?

    Ronald Lovett, who works as a electronics repairman on the same block as his apartment, said his son had become withdrawn after his mother's death. His son also often had to defend his younger brother, who has undergone 13 operations for a cleft palate, the father said.

    "When they used to go out when they were little, of course people would pick on the brother, and Matt would have to defend him," Ronald Lovett told CNN. "They didn't get along well with their peers."
    .
    .
    .
    "The boys also had to endure the death of an older half sister who was hit by a car a year after their mother's death, Crymes said."


    What kind of evil SOBs would pick on a kid with a cleft palate whose mother and sister recently died. I thank the Lord that these kids were picked up before they hurt anyone, but if you want to examine "root causes" instead of video games maybe take a look at an utter lack of conscious or morality by all parties involved.

    Evil begets evil.

    Brian Ellenberger

  18. Let's see here... by mcasaday · · Score: 5, Insightful
    • "His son had become withdrawn after his mother's death"
    • "Often had to defend his younger brother, who has undergone 13 operations for a cleft palate."
    • "They didn't get along well with their peers."
    • "Ronald Lovett had focused most of his attention on his younger son, James, because of his disability."
    • "The boys also had to endure the death of an older half sister."
    • "The classmates said he had been mocked for his bow-legged and stooped gait and his clothes."
    • "Matt was an easy target, but he never lashed out. He just took it."
    • "Everybody picked on him"

    The only reasonable explanation for a kid to lash out under these circumstances is the evil influence of games like Mech Commando. I just can't see it any other way.

    I certainly wouldn't put any of the responsibility for these crimes on the people who made up these kids' world. There is no way that people are to blame for this sort of thing.

    It has to be video games. Or rock music. Or D&D. (D&D!? That's sooo 80's.) Or marijuana. Or the devil. Or a malevelont, super-intelligent giant chicken from the center of the Earth. Anything, as long as people don't have to come face to face with their role in the lives of these kids.

  19. Bullying... by iopha · · Score: 5, Insightful

    From the article:

    Lovett also was the target of teasing. The classmates said he had been mocked for his bow-legged and stooped gait and his clothes.

    My guess would be that over 75% of teenagers play or have played 'violent' video games at some point or another. I'm guessing but it feels more or less right. That's probably millions-- tens of millions-- of video game players in the US and across the developed world. Are they all potential killers? Of course not. To argue so would involve twisting statistics around in a 'war on drugs' fashion-- maintaining that marijuana is a 'gateway' drug, which simply isn't true. Very few users of marijuana go on to do harder drugs. But many that do harder drugs have smoked pot (and continue to do so), which is what alarmist conservative organizations, in a thorough betrayal of libertarian roots, emphasize in order to restrain civil liberties.

    But there is simply not enough of a correlation to warrant limits on video games (a form of free speech IMHO anyway) even *if* in specific cases a causal argument *might* be made. The point is that you can't do sociology by anecdote only. By all rights, statistically, toasters are probably deadlier than video games anyway.

    Given the utter lack of *any* systematic correlation between playing video games and engaging in violent, anti-social behaviour, perhaps we should look at other possible causes, Like the bullying and teasing which goes on in every schoolyard, every day, hmmm? I am convinced that the solace this kid found in video games was a result of being called a 'fag' constantly, of being beaten up for lacking social grace, for failure to heed the intricate, consumerist protocol of North American teenhood. Any 'obsession' with video games was a symptom and NOT the problem.

    Bah, sheer sensationalism and a refusal to look at root causes-- of course this seems to be a recurrent theme these days.

    Reminds me of that Onion article--Columbine Jocks Safely Resume Bullying. It's a sad indicator of the state of our civlization when we learn nothing from tragedy, but that's another topic entirely.

    iopha

  20. ben elton on videogames by fishmonkey · · Score: 4, Interesting

    The British author (amongst other things) Ben Elton wrote on the topic of violence in movies in his book 'Popcorn'. One of the main themes was about violence in movies spreading into real life, he pointed out many times that it's not that people emulate the characters they see directly, but that movies STYLIZE killing and violence - they make it seem COOL. Killing and violence is shown as a quick and effective way to get revenge, achieve goals, make a name for yourself etc..
    Think of how they portayed killing in the basement scene in the first matrix, how 'COOL' was that; a computer hacker/nerd in sunnies and a trenchcoat, with a hot female in latex blasting away numerous innocent people without even flinching - with the propellerheads soundtrack pumping.
    How many people play violent video games and imagine that the people they are shooting are real? Or use the simulated violence to release agression? What happens when life becomes too much and they SNAP and decide to do something about their situation - get revenge on all those motherfuckers in the coolest way you know, bust into school in trenchcoats with semi automatics and spray it with bullets - fantasy becomes reality.
    I'm divided on the issue, as I don't think any sane person would snap like this and bring something patently evil into action, but what about the nutcases that do - have videogames and movies made killing SO cool that it appeals more than anything else? Should we start -constantly- portraying killing and violence as negative, highlighting the consequences and making these actions TABOO in our society, rather than revering them on Screen and in Play?
    Something to think about I guess, rather than the prevailing view among gamers that videogames don't affect people, and are good because you can release tension through your onscreen avatar.

    --
    generic
  21. How about the news media itself? (rant) by k98sven · · Score: 4, Insightful

    Really.. They're quick to publish spectacular theories on violence in computer games, movies, art, and just about every aspect of culture but themeselves.

    How about removing the beam from their own eyes?
    Modern news media (and especially the American ones) are flooded with violence.
    There is a key difference here though: People, even young children, understand that films, computer games etc. are fiction. News media, on the other hand, is treated as fact, no matter how distorted the picture is.

    People are lead to believe that violence is constantly increasing (even when it's not), that their neighborhoods are unsafe, and that a prowler, burglar or hoodlum could be waiting for them at any minute.

    Excessive violence in news reporting leads to excessive fear. Fear in turn, leads to violence.

    Blame the media is a popular game.. but they still don't get nearly enough criticism, and you can wonder why..

  22. There are no thought crimes... by sTalking_Goat · · Score: 5, Insightful
    Just after Columbine happaned I remember spending a lot of time during class working out the easiest way to take out the most people by myself with a limited number of weapons.

    I sat around and thought about the merits of snipering from a tower vs. armed assualt complete with smoke and infared goggles. I remember thinking about it in detail planning every little thing I could think of, researching ammo types, max lethal range for certain easily available rifles etc.

    Now granted my knowledge of firearms came alot from Video Games, but not any more than from Tom Clancy books and the History Channel. In fact since this was pre-CS I'd say most of my knowledge came from the History channel, especially some wonderful documentaries they aired on assasinations, that thought me the merits of the AK-47/74.

    Now the difference between me and these guys is a simple one. I probably did as much planning as they did if not more. In fact I dare say I fantasized about it. But I stopped just short of collecting weapons and making the large leap between "I'll think about killing half my school" and "I'm going to kill half my school".

    Why is this? The answer to that question is the fundamental issue here. I'm am not violent by nature. I tend to avoid fights even though I'm 6' 2" 230lbs. The fights I've been in, I've tended to reign in my punches at the last minute because I don't like hurting people.

    I shudder to think what I'd be like if I had a violent personality. I can bet I'd be a lot more dangerous than these guys, more effecient anyway.

    And thats what it comes down to basically. Not video-games or media in general. Having the knowledge to do something isn't the same as doing it. Despite what the media keeps telling everyone. There is something else that makes you violent or not. I wish people would stop looking for easy answers.

    --

    My days of not taking you seriously are certainly coming to a middle...

  23. The most amusing thing is, by Sevn · · Score: 4, Informative

    That strictest anti-gun states have the highest
    crime and murder rates. Neat how that works out.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  24. This kid was stupid long before this by YrWrstNtmr · · Score: 4, Insightful

    He was born braindead. And then had help from is 'parents'.

    "Oaklyn teenagers also say he also practiced martial arts and had compiled a list of his enemies since elementary school."

    Any 'link' between this incident and video games, or the other popular theory, The Matrix, is mere hand waving by the media.

    I'd expect most teens that have played video games have played at least some that involve "blowing something up", or shooting something. All but the most bland edutainment games, and openended games (SimCity, etc) involve some sort of destruction.

    Could Frogger be linked to massive roadkill on the highways?
    Could SimCity be linked to corrupt politics and poor city managament?
    Could Bewitched be linked to a rise in adult witchcraft?

    Damn, these guys are stupid. But it does sell newspapers.

  25. Japan and Judas Priest by MsGeek · · Score: 4, Informative
    Japanese mass media (TV, movies, etc) are perhaps the most violent of all "First World" media. Exhibit A, Exhibit B, just to give but two examples.

    However, the murder rate in Japan is currently hovering at one in 100,000, where the murder rate in the US is at 7.7 in 100,000. This does not count suicides though, which have gotten hideously high (18 in 100,000) in Japan. However, I haven't seen people blaming violent movies for suicides. Judas Priest, maybe. Not violent movies. At least not yet.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  26. "Warriors of Freedom" is a text-based RPG by Animats · · Score: 5, Informative

    That game doesn't have any visual violence. It doesn't have any visuals. It's a text-based role-playing game. It's not even a product. It's someone's toy web site.

  27. Re:Funny quote from one of the linked articles: by ninti · · Score: 4, Insightful
    You don't think the skills you use in FPS games will be no help at all in real life? I have to disagree, I think there are several things that can be transfered. Take the idea of mulitiple shot firing. Most people put in a real situation will either fire one shot and stop or fire their whole clip at a target regardless of its status. Playing video games teaches you that firing in small batches is a very effective way to kill something while controlling ammunition (and is taught by the military for that reason), and that once a target is down you can stop firing. Leading your target if they are moving is another thing that games can teach you to do well. Games can make you much better at pattern recognition and evaluation for targets, shooting multiple targets, and switching targets fast.

    I had never picked up a gun until several years ago, and when I did I found I was actually quite good at it on the first day. I attribute that to, at least in part, years of video games playing. There is a reason that the military is starting to use video games as training devices for their troops, they do help you with certain skills involved in combat situations.

    While I agree that this guy is a moron, and that there is certainly a lot of the physical aspect of gun training that video games will not help you with, I do not think you can completely discount the training aspects of video game use.

  28. What should worry you more by mindstrm · · Score: 5, Funny

    is the universe's sense of irony.

    I played GTA3: Vice city for 2 weeks straight..

    Then my car got stolen from the mall.

    Really.

  29. Meanwhile: Back in the real world. by quinkin · · Score: 5, Interesting
    Sorry to go autobiographical - but I am struggling to illustrate my point without personal experiences to relate it to.

    I am an avid computer usr/programmer/gamer now, but in my youth I grew up in the bush.

    My formative years were not spent playing violent computer games, but instead wandering through miles of thick bush, practising survival skills, and highly intellectual pursuits like trying to catch live Goannas (6 foot long lizards with huge claws/teeth) armed only with a hessian sack (yes, I still have the scars).

    I made napalm, black-powder, and nitro-peln bombs with gay abandon (spare time and sheds full of farm chemicals are a dangerous combination). Then I turned my attention to projectiles and hand weapons (my favourite was the 8 foot, 12 kilo pike that I made, although the old style scythe was pretty cool too) both offensively and defensively (which meant getting two neighbours to repeatedly fire stone headed arrows at me from a variety of ranges).

    I lived on a farm and was expected to be able to hold my own when it came time to kill a chook or a snake or whatever. The realities of death were neither glossed over, nor glamourised. You understood what it meant, how you could do it, what it looked like, what it felt like, why you would do it, and why not.

    A few years later and I was being consistently bullied at school. Not because I was small or slow or whatever, but because I chose not to follow the "cool kids" and their self-supporting persecution of others to appease their own insecurities. I also made no attempt to hide my opinion of them - unforgivable from their perspective. (And I was smart - nothing pisses of a dumb jock more than that).

    Although I had spent a lot of time "playing" with various deadly weapons (and school did nothing but provide me with a plethora of additional ideas and resources) I did not choose to target these individuals.

    (At least not willingly: Once I found a friend being held down and beaten by a number of the "in crowd", I tackled the main offender off my mate and dared the rest of them to take me on as well - they didn't. After that incident I was cornered by an even larger group of them, out for some "retribution" for being made to look like weak fools - I still think I would have taken a pretty severe beating if I hadn't had a large knife in my pocket to convert the situation to a stand-off (I had been teaching myself knife juggling at the time)).

    Unlike much of the student body I was always certain on two things:

    1. Knowledge is a hell of a lot more deadly and fear inspiring than strength. (Someone overpowering you? Stomp on the bridge of the foot and sweep your palm sideways across their nose. I don't care how strong they are, their bones aren't.)

    2. School will end, I will leave, and the next time I meet one of the bullies they will be smiling and saying: "Would you like fries with that, sir?"

    So tell your children, tell your friends, tell your neices and nephews: THERE IS LIFE AFTER SCHOOL.

    We need to do something about the horrendous situation the current youth is facing: depression, suicide, hoimicide - they are all different faces of the one die (or dice for the uneducated). It is not the fault of computer games except in as much as they continue the bizarre abstracted existence we are taught to call life.

    Thanks for reading, spread the word to those who need most to hear it.

    Q.

    --
    Insert Signature Here
  30. So what what by Fizzlewhiff · · Score: 4, Insightful

    So what if they were inspired by a video game or by The Matrix. The entertainment industry still has a ways to go before it catches up to God, Allah, and Jesus. More people kill based on religious beliefs than anything and I don't see a whole lot of regulations on worship.

    --

    'Same speed C but faster'
  31. How to spot a video game killer!!! by muzzmac · · Score: 5, Funny

    When I see a psycho killer attempting to Bunny hop, wielding his knife, to run faster then I'll know he was influenced by video games.

  32. Surely the Quakers ... by tardibear · · Score: 5, Funny

    ... are an obvious counterexample to the idea that naming yourself after a violent video game means you're a violent group.

    ;-)

  33. And to countries by Anonymous Coward · · Score: 4, Interesting

    And funny how, in Denmark with 5,1 million and extremely strict gun laws we had 36 murders in 1996. Wouldn't that equate to 0,7 murders in 100,000?

    Funny how that works in completely the opposite way ... and btw murder rates are about the same in Sweden (61 in about 10 mil, same gun laws).

    (http://www.mm.dk/filer/Tabeller_13_11.PDF - page 11)

  34. The cause of killings... by master_p · · Score: 4, Interesting

    Is neither video games nor guns. It's the nature of our society that becomes more and more competitive, leaving people frustrated and unable to cope with it.

    Free purchase of guns makes the problem a little bigger, but that's it. Look at the UK: guns are not free, but they have a problem with knives (to the point that there are public advertisements of giving your knife to the nearest station!!!).

    Look at other countries that people play video games. There are not any spree killings. Why ? it's the society, that's why.

  35. Blame the Game and We'll all be Safe by Tsu+Dho+Nimh · · Score: 4, Insightful
    Let's see ... we have a 18-year old whose mother died when he was 9, whose half-sister died when he was 10, whose younger brother had a serious birth defect and had to be defended from aggressive teasing, whose father was trying to be a single dad while wokring long hours. The kid was relentlessly teased throughout school. He was depressed, withdrawn, and isolated. His father said on a TV interview that he wished he had been able to get more counseling for the boy after his mother's death.

    Yup, it was the Matrix and that video game all right. Ban them and we'll all be able to sleep well at night.

    The schools that tolerated harassment of students of a nature that would get an adult fired from almost any workplace had NOTHING to do with it. The pathetic social support system in the USA, and the general lack of good low-cost mental health programs had NOTHING to do with it. It's the games.