Slashdot Mirror


On-line Documentary on Machinima

Hugh "Nomad" Hancock writes "Over at Machinima.com we've released "Artery: Machinima", a 22-minute broadcast TV program on the Machinima movement- film-making in real-time 3D. Originally broadcast on Scottish TV station STV, this documentary includes interviews with Uwe Girlich, the guy who got the whole thing started, sci-fi writer Charlie Stross, who is working with the Machinima group Strange Company, award-winning film director Peter Rasmussen, and Machinima makers including the Ill Clan (Hardly Workin'), Strange Company (Eschaton) and Nanoflix. Plus, lots of swords!" There's also a BitTorrent link to the documentary, courtesy GameTab.

116 comments

  1. Animated Worlds by dTaylorSingletary · · Score: 4, Interesting

    I am a writer of alternative worlds, a sculptor of different realities and narratives taking place in such realities. I also do music that helps to describe these environments. However, I've always thought that the next logical step is film, and after that whatever comes beyond--immersive virtual environments. And yet, it is very difficult to get ahold of the technology and creative teams who would want to do this purely for the love of art, for the drive to create something new.

    Are there any resources for the "imagineers" out there, like myself? Where we can contact those who are more technically oriented and feed them ideas, worlds, concepts, and general feelings and allow them to aid us realizing such visions? I've often seen that very good computer animators/modelers, etc. are without GREAT ideas at the core, and thus while technically adept, their creations are more pale than they could be.

    In other words, where do animators looking for material and starting points "hang out" on the internet? Where can I start proposing my ideas to turn into realities?

    --
    d. Taylor Singletary,
    reality technician techra.el
    1. Re:Animated Worlds by Anonymous Coward · · Score: 4, Insightful

      it is very difficult to get ahold of the technology and creative teams who would want to do this purely for the love of art, for the drive to create something new

      That's not true at all. The problem is that nobody wants to spend their efforts on projects that you want to take credit for. And there's a good reason: Ideas are cheap. Everybody has them, and yours are no better than anyone else's.

      Learn to implement your own ideas, because without making yourself useful you're spinning your mental wheels while you watch things get done by people who actually have the drive to do the work.

    2. Re:Animated Worlds by Anonymous Coward · · Score: 0

      I have been teaching myself 3D modeling, animation and texturing now for 4 years. Before that I wrote and drew my own comic books. I am just now getting to the point where I am able to concieve a story, conceptualize worlds and characters and settings and tie it all together in an animated tale ...I personally think using low-poly limited game engine technology would be doing an injustice to what could actually be somthing great. If you have the time and talent to create an animation dont waste your time doing it with a game engine, use a decent 3D app ...there are plenty of free, demo, and student versions out there and the results would be so much nicer to look at. Machinima = shitima.

    3. Re:Animated Worlds by Jad+LaFields · · Score: 1

      I have a wild idea... try some of those links in the "Related Links" box at the top of the page, Like machinima.com or strange company.

      Don't mean to be nasty, but your post makes you sound a bit arrogant. You apparently are a designer, not a techie. All fine and good, but you really should find some technically oriented people who aren't there just to be "fed" your creative ideas, but who listen to your ideas, and really like them and can get into them and give you feedback and (buzzword alert) synergy. Then you'll have some kickass art.

      Spielberg may lead a movie project, but he gets a lot of creative input from the cinematographer and the screenwriter and the props maker and the costume designer and the actors and the...

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    4. Re:Animated Worlds by Anonymous Coward · · Score: 0

      Geez, what pretentious pap. I've seen a lot more no-talent masturbators that think they have interesting ideas than I have talented animators that have none.

    5. Re:Animated Worlds by Anonymous Coward · · Score: 0

      Anywhere but Hollywood, do you really want money going to the MPAA?

      Just mail it to any film companies you can find, join a local film production group/union, whatever (I am thinking of I.A.T.S.E., or something simillar). Join a motion picture association. BUT, its going to take a h*ll of a lot of work, time, and even more luck...

      Mail it to producers, production houses, anything might work.

      Talk to people in the industry, try a film school.

      Just remember ONE thing, your hunting bear, but load for the biggest damn bear you can think of! (polar bear comes to mind... Or a UT2k slagfest, anyway)

    6. Re:Animated Worlds by dTaylorSingletary · · Score: 1


      I just want to take this time to reply to all the people who responded below, rather than replying to each individually. I by no means meant to imply that techies were but beasts for the feeding of creative ideas, or that my ideas worth necessarily worth feeding.


      I've been a geek since the moment I was born. Been reading slashdot since day one. Been playing with 3D software and electronic music and linux and a variety of other geeky things since the beginning of my computing times. I know my limitations as an artist however, and I am conceptually driven towards visual mediums but lack the ability to piece to my ideas into an immersive, visual reality. This is the basis for my questioning and comments-- not some innate feeling of betterment versus others or the technicial community in general.


      Ideas may be a dime a dozen, but it's the most tangible currency I have. You may not think my ideas are revolutionary, just by the very fact that I am here, posting on slashdot, apparently appearing as some arrogant fuck, but I never claimed that they were. I've released my self from even thinking in scales of that sort.


      I am merely looking to find were and how people get together to join in on projects of the nature I've always been interested in attempting. I made the mistake early on in college to not go into a computer or artistic field, a mistake I've long regretted. I'm only 23 years old, but I already feel like I'm heading down the wrong path because of poor choices made when I was 17. That's not any of your guyses problem, and you may not even be interested-- just the same, I have found it very difficult to find like-minded individuals also possessing the technical know-how to collaborate on the projects I imagine possibly filling a void in the artistic world. That doesn't mean that I want to be some auteur with my name all over everything.


      I work hard at what I can do. And that is writing experimental fiction. And that is imagining worlds that have no relation to the human models that have been the legacy for eternity. Of course, what I want is not only intangible, it is also impossible. All the more reason to reach and reach for it until I come out insane or dirt poor. I bide my time working in a law office making a pittance, teeter-tottering between the idea of teaching just so I can expect an income that would allow me to buy a cup of coffee when I want one -- and, if possible, to purchase the equipment to enable me to be more active in shaping my artistic futures.


      Don't judge someone by three paragraphs they write in a comment on slashdot. That's ridiculous.


      At this point I don't know what I set out to say here. I'll probably say some more later. Thanks for reading.

      --
      d. Taylor Singletary,
      reality technician techra.el
    7. Re:Animated Worlds by Anonymous Coward · · Score: 0

      I, I, I, I, I. Your writing style is aggrivating -- and, needless hyphenation doesn't make your writing any smarter. Hopefully you'll grow out of it.

    8. Re:Animated Worlds by Mooncaller · · Score: 3, Informative
      I'm only 23 years old, but I already feel like I'm heading down the wrong path because of poor choices made when I was 17

      Don't be silly. Your still a kid. If you feel like you have the wrong degree, go back to school. There is nothing wrong with having degrees in different area. If you feel your headed down the wrong path, figure out the path you want to be on and look for the nearest trail to get you to it. And what ever you do, do not think that the time you spent on one path was a wast of time. The experience you gained will make you a richer person. This is especialy true if you what to explore the creative side of existance. On the other hand the sooner you take action, the easier a change will be. There are more trails between the paths

      I'm in my 40s. I've loved animation my entire life. I also love math and programming. I am a programmer, and have been an electronic tech. I don't have a degree. I have learned everything the hard way. Even though I know as much about software design as any college grad, not having a degree has limited my career. I have spent the last 10 years whining about the impossibility of getting that degree. I said things like "Try finding time to do anything when working 10 h/week OT jsut to feed myself and my son", or "Even if I get my degree, who is going to hire a 50 year old programmer, cause thats how old I'll be by the time I get it." Well now I say F it all. I'm going back to school. I'm gona get my degree, and its not going to be a CS. What I realy what to do is draw, sooo, I'll be starting school soon to get a degree in Character Design. If I finaly got the "stuff" to do a career redirect at 40+, you should be able to find the same "stuff" at 23. Now I wonder, whos gona hire a 50 year old newbie artist. I guess that 20+ years of programming experience will be usefull for a while yet:)

  2. Re:Huh? by jat850 · · Score: 5, Informative

    Machinima is (as I understand it) the creation of film or movies through the use of game engines, such as the Quake III engine, or Unreal Tournament engine.

    --
    the blood has stopped pumping, and he's left to decay
    the me that you know is now made up of wires
  3. Re:Huh? by stratjakt · · Score: 1

    Videogame cutscenes, without the videogame.

    --
    I don't need no instructions to know how to rock!!!!
  4. Re:Huh? by LordYUK · · Score: 0, Offtopic

    Without PAYING for it? What about the dinners, the flowers, the movies (the really really really BAD girlie crap movies, like Snow Falling On Cedars ::shudders::), the bad hair days, the "does this make me look fat" arguments, etc, etc...

    No, sir, you are obviously dating Rosy Palms.

    And for what its worth, there are some of us who do get with real women and knew what Machi-whatever was.

    --
    This is my sig. Its pathetic.
  5. Re:Huh? by SifuDave54 · · Score: 1

    don't forget, its not possible to click on the link and see for yourself.

  6. Not quite by cyranose · · Score: 5, Insightful

    This guy is posting to several boards now, hyping this up. I don't have a problem with claiming machinima is cool, but words like "new art form" and "the first real-time 3D movies" are definitely over the top.

    If you define "machinima" as using real-time 3D to make movies, it's been done since 1994 (at least) and even done professionally. There was a project at Disney that used 3D graphics hardware to play movies in real-time, with characters, dialog, and everything. It was even interactive if you wanted (or automatic, if you did nothing). You could watch on a monitor if you didn't like the VR gear that went along with the official ride. But it was not a game and the "engine," called the "player," was custom-built. Disney had other examples of movies rendered using real-time, like the Cyberspace Mountain ride. The 3D hardware was essentially a big decompressor and video-mixer, giving better compression ratios using polygons than any block encoder ever did.

    A third example, from the game community itself, is Dungeon Keeper II, which used its own 3D engine to animate the ends of the levels with some semblance of story. I don't even expect it was the first or the best, but it was the first I remember.

    Now, if you want to define "Machinima" as using Game Engines and their free (sometimes open source) editors as the "tools," then we're in the realm of reason. As an art form, it is essentially defined by the styles and restrictions the game engines impose, just as any art form is shaped by the tools it uses. But lose the game engine and it's just a relatively poor (compared to pixar) animated movie.

    But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form. If no one was allowed to see a great painting except as a photograph, we'd call it photography, not painting.

    Ultimately, for machinima to be a real art-form, it needs to deliver the goods in the form they're created. Otherwise, who cares whether you used Maya or Quake to make your animation and who can even prove it was rendered in real-time and not frame-by-frame?

    1. Re:Not quite by Apotsy · · Score: 1

      Thank you for posting a little common sense. Last time there was one of these stories, there were a bunch of people posting about how a bunch of small independents were going to use these "revolutionary" new tools to demolish the Hollywood monopoly. What a load.

    2. Re:Not quite by SifuDave54 · · Score: 1

      "But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form. If no one was allowed to see a great painting except as a photograph, we'd call it photography, not painting. " What about those who don't own the game? If we only allowed people with cameras to see the photographs, it wouldn't be very GOOD photography.

    3. Re:Not quite by cyranose · · Score: 1

      Agreed. It would be quite elitist photography. But for Machinima to be art, at least some people other than the creators need to be able to experience the original content. No problem with releasing AVI files for the masses who can't afford the game engine or player--we have books about art, after all. But we don't mistake the books for the art itself. And someone other than the artist generally writes the book and we trust _they've_ seen the art.

      But my preference in this case would be to have a game-less player that could be distributed with the content. If the game studios have to charge for that, that's their right. But theoretically (not advisedly), they could write their game licenses such that Machinima creators would have to pay for AVI showings to non-paying customers.

    4. Re:Not quite by Rinikusu · · Score: 1

      And yet there are "artists" who piss in a bucket and set it on an American Flag and get to call it art.

      And why is there a need to "prove" that they're real-time rendered? The idea is to "tell a story", "express ideas" and the message is more important than the damn engine you used to create it. Are you going to say that a work created in Maya is more "important" than one created in 3DS Max?

      You've obviously missed the real point about the possibilities Machinima create. How about "Create a film with your script with no annoying actors, no annoying film-permits, etc, tell a STORY and present it to the masses" in a matter of "hours" (compared to the days it would take for a "real render" for each SCENE)?

      Again, as an artist, I don't give a FUCK about the engine except to know what limitations it may have so that I can work around them. My intentions are to present STORIES and show them to the world.

      --
      If you were me, you'd be good lookin'. - six string samurai
    5. Re:Not quite by cyranose · · Score: 1

      Try to distinguish between me saying it's not art (which I'm not) versus me saying it's not a "new art form" (which I am). Pissing in a bucket for an audience is not a new art form either. It's still performance art and it's been done.

      "Proving" is not important unless the artist is claiming that using a game engine is what makes his or her art unique. I don't know about you, but I've seen Machinima enthusiasts make that claim precisely.

      Alas, I don't think I've missed the real point about the possibilities. I've been working on creating virtual movie studios in one form or another for ten years. I'm the sort of programmer that writes 3D engines you may use for your movies. What I object to is the hype, not the intent; the claims of it being new or revolutionary. It's not ready for prime time yet, but someday it will. And believe me, I'll be there.

      And, finally, I might point out that an artist who ignores the qualities of his or her tools and canvas is going to have a serious handicap. Sure, paint on canvas has known limitations and you can "work around them." But it's the finer qualities of the paint on the canvas, the way paints mix, their physical shape, brush strokes, that an artist uses to help make a masterpiece. That's part of what distingushes art from basic creative self-expression.

  7. Bit torrent by Koyaanisqatsi · · Score: 1


    That's the one application that actually benefits from a good-ol slashdot effect :-))

    1. Re:Bit torrent by timeOday · · Score: 2, Funny

      But hey, what is this!?

      saving: artery-machinima.zip (150.5 MB)
      percent done: 2.0
      time left: 12 hour 15 min 20 sec
      download to: /home/joebob/artery-machinima.zip
      download rate: 6 kB/s
      upload rate: 20 kB/s

      I'm giving more than I'm getting! Has the entire world gone mad?

  8. Squeezing the sausage by jpellino · · Score: 2, Funny

    "...traditional CGI (Computer Ganerated Imagery) techniques... productions can be dsitributed over the internet..."

    Sadly, due to the mind-blowing resources needed to do this, we had to leave something out of our PCs. We 86'd the spel-chekur.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
    1. Re:Squeezing the sausage by TheNomad · · Score: 1

      Aargh! No!

      Ok, yes, we suck...

  9. Re:Huh? by gmhowell · · Score: 1

    It's not. I clicked on the links and saw some random screen shots of various garbage. I looked for a 'FAQ' or 'what are we about' to no avail.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  10. Re:Huh? by gmhowell · · Score: 1

    She don't like flowers, I cook dinners, and she likes movies that don't suck. She's never burdened me with a bad hair day, and the only time she asked if she looked fat, I said "all pregnant women look that way".

    No, sir, you are obviously dating Rosy Palms.

    I'm married, of course I'm dating Rosy Palms.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  11. QMT by DarkVein · · Score: 5, Funny

    As an early Quake movie maker, I have to say, I really hate the word "Machinema". I mean, I really hate that word. It's such a lame word, I won't touch game-engine movies because my work would be classified as "Machinema".

    To put it another way, would Steven Speilburg make movies if they were called dingleberries? He can get a Grammy for Best Drama Dingleberry. He'll be featured in documentaries called Dingleberry Magic.

    I really hate that word.

    --

    I'm as mimsy as the next borogove but your mome raths are completely outgrabe.

    1. Re:QMT by realdpk · · Score: 2, Funny

      How do you feel about the word Machinima?

    2. Re:QMT by ewhac · · Score: 2, Informative

      I never cared for the term either. It's obviously a combination of the words "machine" and "cinema", but the result is ungainly and ugly.

      I cooked up my own word for the same thing, a combination of the words "mechanical" and "animation": Mechanime. Sadly, this term may not be good, either, as the "anime" half of the word may tend to connote Japanese animation, which is not intended. But it scans a hell of a lot better than, "Machinima."

      Schwab

    3. Re:QMT by Anonymous Coward · · Score: 0

      It also sounds alarmingly similar to "Mushy Enema".

    4. Re:QMT by loadquo · · Score: 1

      Before reading a few comments I thought Machinima was something to do with anime anyway.

      How about in true geek fashion, LANPR meaning LANPR are not pre-rendered. Pronounced Lanper. This idea will obviously sink without trace and settle at the bottom of the ideas ocean, and the horrible Machinima will continue to be used, ho-hum.

    5. Re:QMT by arose · · Score: 1

      Mechanime is anime with giant robots.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:QMT by Paolomania · · Score: 1

      I never cared for the term either. It's obviously a combination of the words "machine" and "cinema", but the result is ungainly and ugly.

      You mean its something akin to "blog"?

  12. Re:Zipped why? by stratjakt · · Score: 1

    1) Error detection - zip has a built in CRC check.

    2) Firewalls that block .avi and the like.

    --
    I don't need no instructions to know how to rock!!!!
  13. Re:Huh? by gmhowell · · Score: 1

    Get it straight: I'm too lazy to use Google.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  14. Re:Zipped why? by tarquin_fim_bim · · Score: 1

    Because they use flawed operating systems that don't have tar with the -j option?

  15. Re:Pioneering field by Anonymous Coward · · Score: 0

    Mod parent down, or mod it as "funny", but certianly not "informative".

    Thx

  16. A Major New Art Form by Anonymous Coward · · Score: 1, Funny

    It's the equivallent of rendering Star Wars in ASCII. It's time consuming. It looks like crap. And for a brief second, it's geeky cool. But the question is still: why bother?

  17. obDirtySniglet: by Anonymous Coward · · Score: 0
    Machenema : machine automated enamas[*]

    [*]Because enemas for machines just don't make sense.

  18. Plus, lots of swords by Jad+LaFields · · Score: 1

    That's always a good sign =)

    You know what would be cool? If this "Introducing Machinma with Interviews" *was* a machinma... like UT2003 engined or whatever.

    Of course, it might actually be that way, I didn't WTFMachima, it seems to be /.'ed...

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    1. Re:Plus, lots of swords by Anonymous Coward · · Score: 1, Funny

      Yeah, cool. And Charlie Stross could be rendered as a giant bipedal lizard with a beard and long hair.

    2. Re:Plus, lots of swords by TheNomad · · Score: 1

      Yeah, this is something I've wanted to do for ages, but never had the time.

    3. Re: Plus, lots of swords by Corvus9 · · Score: 1

      It's actually not "swords", but "S words"; words that begin with the letter "S".

      The answer is "Popeye is this sort of man". Remember, your question must begin with the letter "S".

    4. Re: Plus, lots of swords by Jad+LaFields · · Score: 1

      I'll play your game, you rogue.

      But first let pose you a connundrum, a riddle if I may: What's the difference between you and a mallard with a cold?

      One's a sick duck and I've forgotten the rest but your mother's a whore.

      (from Celebrity Jeopardy if you don't know, don't get angry)

      Anyway, to umm.. question your answer: "Spinchroids" is a powerful drug that can rarely be taken a few times before producing serious bodily injury. What famous popular culture figure was the sort of man who could take this strengh-giving drug daily without any seeming side-effects besides a nearly unintelligible accent?

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  19. Re:Zipped why? by Suicide · · Score: 2, Insightful

    Because you can't open a zip file if the end of the file is not present. Its a built in safeguard to make sure you ("you" in this case is you average idiot trying to download something off of the "interweb") get the entire file.

  20. Damn, spelled "Machinima" wrong (nt) by Jad+LaFields · · Score: 1

    oops

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  21. Re:Some suggestions for Linux by Uber+Banker · · Score: 0, Offtopic

    I disagree.

    I teach OS concepts at a major college.

    What I've experienced with Linux is thus.

    It's for sure an inferior OS to UNIX and Windows because...

    1)It's really hard to use
    2)Not very stable
    3)Has little real security

    It's for sure dangerous to businesses and business computing in general because...

    1)It's source code is basically stolen from others work.
    2)It is free and has no market(money) driving it's development so therefore it's not good for the economy and the public interest in general
    3)The philosophy behind the distribution of Linux is Un-American and more like communism.
    This cannot be good for our country.
    It allows terrorists just enough encryption and power to aid them in their efforts to KILL us.
    4)The source is provided so ANYONE can create scripts and such to slam a linux system.

    It's role should just be for teaching OS concepts.
    In that role Linux is great. We use it in our classroom but I certainly explain to my students that it is not a real OS like Sun, SCO or Windows.
    If a student writes in a paper in my class and lists Linux as one of the OS's that make up the major market then they get an F on that paper.
    The reason is because Linux is not in the major Market it is in the minor market - the second rate
    special purpose OS's. Linux is not general enough
    to be considered an universal OS.

    In it's current state Linux is not ready for primetime. It will never be until Linus Torvalds
    does the following.

    1) Settle disputes with the IP holder of UNIX (SCO).
    2) Restricted source license.
    3) Make it a TRUE commercail OS
    4) Single source for distributing.(No SUSE, NO RH)

    After a couple of years of that you will see
    Linux become a first tier OS instead of a novelty
    OS.

    All I am saying is let's be realistic about what Linux is and is not.

    I am in the middle of an experiment.
    With the release of RH8 I decided to make it
    my exclusive Desktop OS to do all my work on it
    for one year.

    I bought RH 8 when it came out and the thing I noticed was I had to do about 6 weeks of almost constant tweeking and refining and reinstalling
    I finaly had it about 15% as productive as Windows 98! Think about that!
    It is also much much slower that Windows98.
    Even though I only load the absolutley minimum processes.

    1)It is not faster than Windows
    2)Does not manage memory better than NT or XP.
    3)The GUI is much less stable and crashes much more than winNT, XP or 98.

    These are just facts.

  22. Just the tip of the iceberg by Anonymous Coward · · Score: 0

    Unfortunately, not knowing what machinima is represents merely the tip of the iceberg for you. With the passage of time you'll find yourself lagging behind on more important matters.

    There's only 24 hours in the day. If you spend a proportion of them with a partner and maybe kids, those are hours during which others without that committment inevitably move ahead of you.

    Just arithmetic. We each make our choices, and have to live with them.

    1. Re:Just the tip of the iceberg by gmhowell · · Score: 1

      I already think pop music sucks. And kids play it too loud.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  23. If you want me to be impressed by Anonymous Coward · · Score: 0

    Re-create this documentary as an in-game machinima-animated movie in unreal tournament or something.

  24. Good Luck. . ! by Fantastic+Lad · · Score: 5, Insightful
    It is a very, very rare thing to meet film makers/animators/comic artists who don't also have script ideas of their own which they want to produce. --Further, though you observe that many animators are without great core ideas, I doubt that you will find very many who would agree with you, nor who are willing to set aside their own personal explorations into story-telling so that you can 'feed' them your ideas.)

    And pardon me for saying, but until you work out a less offensive manner in which to approach the 'labor' on a project, you probably also need to work further on your writing skills. Understanding the why's and wherefore's of social graces is to understand the human condition. And if writers don't understand the human condition, they're no place.

    But anyway. . .

    Unfortunately, most of the labour will never get the opportunity, nor will they be able to raise their own energy level to a point where they can begin to realize their ambitions. They usually end up by default, working for others. And this is where the media industry comes from.

    Enter Machinima. Dirt cheep. Fast. Low quality.

    Three things can happen;

    1. The technically able people will FINALLY be able to work on their own projects.

    2. The technically able people will see the low quality and say, "Pass."

    3. The technically able will be faced again with having to come up with new excuses for their lack of motivation.

    Now finally. . .

    If your work is amazing and provocative enough, then you should be able draw to you people who will be willing to set aside their own goals and who will want to work on yours; to make your goals their own. --But make no mistake; your work has to be big and bright, or you will only draw to you the lower-end of craftspeople. So get some of your stuff published. Get it out there. There are millions of ways. --Build a browsable webpage version of your world/s. Heck, if it's really that important to you, you might even consider learning some of the technical craft yourself.

    There now. --Aren't you sorry you solicited advice from a legion of keyboard jockies?


    -FL

  25. Re:Zipped why? by Anonymous Coward · · Score: 0

    1) The movie codecs are error resistant - if I get a one byte error the zip will force me to download, but the movie will just look a little odd for at most a couple of frames.

    2) Give it a .avix extension or something

  26. ooooooh by Jupiter9 · · Score: 1

    oooooh, Slashdotted it 3D!

    --

    --
    Does anyone remember /\/\/\?
  27. Re:Pioneering field by Anonymous Coward · · Score: 0

    The SomethingAwful photoshop thread is that-a-way ==>

  28. This just in! by Lord_Dweomer · · Score: 5, Interesting
    I know this is just the latest trend in game tech, but this could be an important milestone. William Gibson wrote a letter to the Director's Guild which had some very interesting ideas for our future in it. Here's the link. The relevant part is towards the end where it talks about how the kid makes the movie however he wants and can change settings on the fly. Such as giving all the characters dog-heads, or adding in a kung-fu scene.

    What if game engines and machinima are the first step in this 'do it yourself' movie? Now all someone needs to release is software that makes the directing and editing of such a movie very simple, and BAM! new generation of home movie making. I wonder what kind of software can be used to simplify this work and enable Joe Everybody to get their hands dirty in the wonderful world of home video production.

    --
    Buy Steampunk Clothing Online!
    1. Re:This just in! by TheNomad · · Score: 1

      Gibson's various writings have been a huge inspiration for us at M.Com. His latest piece, which you linked, is absolutely mind-blowing stuff, very closely tied in with all the stuff we envision (but cooler, because, well, he's Bill Gibson).

      Actually, one of the inspirations for the creation of Machinima.com was a much, much older piece of Mr Gibson's in Wired, in the year 2000. A quick bit of digging brings it up. It was in this article that Gibson proposed the idea of the "Garage Kubrick" - a kid who has disappeared into his garage using some piece of uber-tech to create a blockbuster movie, all by himself (hence the Kubrick reference, because the kid's the ultimate auteur).

      We've always considered that one of our goals at M.Com was to help the first Garage Kubrick appear.

    2. Re:This just in! by Anonymous Coward · · Score: 0

      Lionhead Studios next title besides B&W2, is called 'The Movies', and I think it does what you are suggesting.
      http://www.themoviesgame.com

    3. Re:This just in! by Saeger · · Score: 1
      what kind of software can be used to simplify this work

      The easiest way would require new hardware - to get the immersive visualization and manipulation that real directors have.

      Combine that "matrix construct" immersiveness with some very very smart software that fills in the detail gaps with appropriate meshes, textures, and object properties, and you'd have something pretty damn easy.

      Instead of pushing a mouse around a small viewport and tediously specifying your 3D scenes down to the very last detail, you could "paint" with an intuitive, broad brush.

      I imagine wearing this hardware - full FOV retinal scanners and whatnot - which puts me in this "construct", and being able to say or select: "It's 2pm, summer. Give me the generic OpenContent park. Bigger. More grass. Oak tree there. Spruce over there. Older. Taller. More squirrels. Put three park benches along that path. More carved names on the bench. Age the benches 50 years. Increase bench spacing. Change all paths to cobblestone. Put a hot babe on the middle bench. Take her clothes off. Okay, put them back on. Save Scene As 'ParkSex - opening scene'. Okay, an old rusty van drives up from that direction, and stops ... there. A hot stud with my face gets out and walks over to the chick and pauses in front of her. Oh, she's reading Acme. Camera moves here to here as she looks at me, er, him. Chick pulls out a gun - BFG ... no a rocket launcher - ........ too noisy in the park - reduce traffic ambient ..."

      I realize this is quite a ways off. :)

      --

      --
      Power to the Peaceful
  29. Re:Zipped why? by Anonymous Coward · · Score: 0

    also, bittorrent does a crc check too, so that's not even useful

  30. Re:ROFL, you're an idiot by Uber+Banker · · Score: 1

    Yes! Slashdot now has a room on AOL Instant Messenger. Join chat room "Slashdot" or use this AIM hyperlink: Click Here . Click Here now .

  31. Re:Pioneering field by irenetheno · · Score: 1

    I have a difficult time imagining a person with a strong enough stomach to edit the goatse guy's hands out of the original image to paste them onto something new.

  32. UFO 54-40 by spudchucker · · Score: 0

    You know what I mean?

  33. Partly true, partly I doubt it by Anonymous Coward · · Score: 0

    nobody wants to spend their efforts on projects that you want to take credit for

    That is indeed insightful, I wish I had a mod point to give you, but I don't. However ....

    Ideas are cheap. Everybody has them, and yours are no better than anyone else's.

    Sure, everyone that's alive has ideas, but that's not a very useful comment, because the vast majority of people adhere incredibly closely to the accepted memes of the time and are led by the nose by TV and popular culture. It's pretty pathetic actually. In contrast, ideas that are both worthwhile and original are pretty rare, and that's why we admire their originators when we witness an exceptional one.

    Who knows, the poster's ideas may be in the latter category, no matter how unlikely. Your first point was a good one and addressed his apparent conceit or blinkers, but the subsequent put-down wasn't accurate nor necessary.

  34. Re:Some suggestions for Linux by Anonymous Coward · · Score: 0

    These are definitely not "facts."

    Your first grouping:

    1)It's really hard to use
    2)Not very stable
    3)Has little real security

    1) For whom? Not me.
    2) None of my 4 Linux boxes has ever crashed, and I have never lost work due to an app failure. Can't make either of those comments about Windows 95-XP
    3) What would you call "real" security? Whose is better?

    Your next group is my favorite:

    1)It's source code is basically stolen from others work.
    2)It is free and has no market(money) driving it's development so therefore it's not good for the economy and the public interest in general
    3)The philosophy behind the distribution of Linux is Un-American and more like communism.
    This cannot be good for our country.
    It allows terrorists just enough encryption and power to aid them in their efforts to KILL us.
    4)The source is provided so ANYONE can create scripts and such to slam a linux system.

    1. Baloney. Who are these people? Can other people see them or just you?
    2. Huh? Why? Are you insane?
    3. OK, this I had to read again, because I definitely thought that you must be joking. I might consider modding this up actually, because this is funny.
    4. Or anyone might BUILD and a Linux system and IMPROVE the codebase. That's the point.

    You're next grouping isn't worth answering because Linus obviously does not need your advice. It would seem that he's doing just fine without it. I should also point out that SCO has yet to articulate the "dispute," and it is not Linus' responsibility to drag it out of them.

    I too use RH8 for all of my work and have been much more productive as a result, due to the huge amount of software that I can download and start using without going out to the store and spending money. I don't know why you had so many problems, but to take your inividual experience, which obviously is not typical, and act like teh entire operating system is at fault is just not at all appropriate. Do some benchmarks or cite some published studies. I rely on Linux and am very happy -- much moreso than I ever was with Windows. I won't criticize your OS if you prfer it, but I have to say something when you start talking about "facts" after typing up a bunch of speculation and unconfirmable anecdotes.

  35. Machinama by and large pretentious crap by Harry+S.+Truman · · Score: 3, Insightful

    Is it just me, or are these Strange Company characters more than a little full of themselves? Other than the Ill Clan, I can't think of any Machinima I've seen that has been worth half a damn. Plus, for such a "fast" system of filmmaking, most of these machinima producers seem to take their own sweet time actually coming out with any real product. When they do, its a victim of its own hype. For example, look at the Matrix series. "You have to see it for yourself", the banner declares. Well, I did, and here's what I thought: Amazing. Trinity runs across a room, and a computer explodes. That's just about the most innovative thing ever. Whoop. I don't think Hollywood has anything to worry about in the near future.

    1. Re:Machinama by and large pretentious crap by Webtommy88 · · Score: 2, Informative

      You're right, most of the their stuff isin't actually that good, I personally think they're doing machinima a disfavour.

      First and foremost, they're not good directors at all which is why the films are consistently poor. Even in machinima, it's about story telling, it's about characters, their conflicts and how they interact with other characters. While one can do a film show casing techonology, it is never as good a film with a good story.

      D/L and watch militia 2 by The_Family_God. You will not regret it, this movie has a plot, had character development and a kick ass score to boot. You actually FEEL for the characters when they die! And the final battle is dramatic and a real John Woo flare at the same time.

      Militia 2! Militia 2! Militia 2!

    2. Re:Machinama by and large pretentious crap by Harry+S.+Truman · · Score: 1

      Actually, to go back on my first statement a tiny bit, there was a movie done with the Quake 1 engine (the name of which escapes me) that was essentially a cop/buddy 70's flick. It was pretty damn funny, and pushed the envelope of what you could do with the Quake Engine, too. Plus everybody had big square afros. :) Anyone remember the "film" I'm talking about?

    3. Re:Machinama by and large pretentious crap by Anonymous Coward · · Score: 0

      You're probably referring to "Rick Jones" or "Rick Jones II."

    4. Re:Machinama by and large pretentious crap by madpierre · · Score: 1

      Explodin computers.
      Sounds like a case of machine ENEMA what.

      --
      siggy played guitar
  36. Red vs. Blue by Inverarity · · Score: 1

    I can't believe that no one has talked about the success of red vs. blue. It would seem to be machinima (Halo) and it is hilarious and original. Although is does not seem to diverge very much from the game I could easily see the concept taken in many directions from what they have done. I think that it is an emerging field.

  37. what a transparent imbecile by Anonymous Coward · · Score: 0

    Responding as AC to an intelligent reply to his post.

  38. Low quality ... today by Anonymous Coward · · Score: 0

    Enter Machinima. Dirt cheep. Fast. Low quality.

    You may have to reevaluate that before long. This is one area where progress hugely exceeds good ol' Moore rate, simply because (according to nVidia) the problem is massively parallelizable.

    Truly photorealistic real-time 3D imagery is literally just around the corner, and scene-graph hardware assist will be getting attention once further improvements at the vertex and pixel level hit the law of diminishing returns in a few years. And at that point, any business model that is unconcerned by the rise of machinima because of "low quality" is in for a shock, a la RIAA.

    It happened to the entire horse transport industry, it happened to low-volume publishing, it's happening to music, it will happen to movies and games.

    1. Re:Low quality ... today by Saeger · · Score: 2, Insightful
      Truly photorealistic real-time 3D imagery is literally just around the corner

      I'll turn the corner when CG porn turns me on, and not a second sooner!

      Current CG chicks leave me limp.

      --

      --
      Power to the Peaceful
  39. the first real-time 3D movies by beta21 · · Score: 1

    These have been made since about 1910 onwards....

    even soccer mums with cam corders can do it now.

    As I believe the article to mean is real time computer generated 3D movies. Well I'm really don't know enough about that

    1. Re:the first real-time 3D movies by Qender · · Score: 1

      no, those movies are 2D. It's the ones on the computer that are 3D.

  40. yes you are by Anonymous Coward · · Score: 0

    hello clueless retard without an idea in your head. no doubt you'll be paying me some nice cash as an unknowing consumer of my ideas since you don't have any of your own

    1. Re:yes you are by Anonymous Coward · · Score: 0

      Well gee, Mr. " writer of alternative worlds" / "sculptor of different realities", did I step on your toes?

      Anyone that can write so beautifully has a great future as a shoe salesman.

      ---------
      Spitter of pablum and weaver of crap

  41. Good machinima by Webtommy88 · · Score: 1

    It always surprises me when people talk about machinima, they always mention stuff from machinima.com, but the thing is, their stuff isin't really that good at all.

    Whats even more surprising is that nobody ever mentions militia 2 by The_Family_God. It's the 2nd part of a 2 part movie based in the map cs_militia. This is the by FAR best machinima I've seen on the net, and arguably better than Red vs. Blue.

    TFG has started working on Pre/Selection a machinima in the Natural Selection universe which also promises to be a great movie.

    Militia 2: definitely worth the d/l... so D/L it now! :-)

  42. Re:Some suggestions for Linux by Uber+Banker · · Score: 1

    haha, you seem a nice guy.

    therefore i will disclose my source of cheap-trolls (though my original ones are more fun!):

    http://nero-online.org/troll/

  43. Interactive Xena by Anonymous Coward · · Score: 0

    They're getting a little old, but nothing beats these interactive xena machinima

    1. Re:Interactive Xena by Qender · · Score: 1

      Uh, isn't the whole point that they aren't interactive? Making it interactive turns it back into a game.

  44. What a stupid term by Anonymous Coward · · Score: 0

    If I ever build a robot that gives enemas, I'll name it "machinima".

    1. Re:What a stupid term by madpierre · · Score: 1

      Its catchphrase could be ...

      I'll be up your backside.

      --
      siggy played guitar
  45. Funny troll by Anonymous Coward · · Score: 0

    I especially liked the part about your students getting an F for mentioning Linux. :)

  46. Re:Zipped why? by Optic7 · · Score: 2, Insightful

    Actually, I think the simplest answer is that, amazing as it sounds, they can be compressed further by using zip. For example, I just downloaded the Militia 2 movie that people have been mentioning, and it looks like they reduced the WMV file size another 10% by zipping it. I have noticed this before with other formats too. Makes you wonder why these formats don't have this final compression built into them.

  47. Art crossovers... by mstra · · Score: 1
    "Hardly Workin'" is a great little short. Additionally impressive (to me) is that a good portion of Ill Clan's stuff is either improvised, or developed through improvisation. I had the good fortune to meet these guys, and they are some damn talented improvisors.

    m.

    --
    Photography, technology, and my dog Scout - http://mattstratton.com
  48. In The Wating Line by John+Carmack · · Score: 4, Interesting

    Arguably the most professional and widely viewed machinima so far is the music video for Zero 7's "In the Waiting Line", produced by my wife's company,
    Fountainhead Entertainment. This was a real, commercial production using machinima tools.

    It was neat to see the Q3 engine playing on MTV, but it made me greatly regret the quantized normals in Q3 models, which resulted in a noticeable popping on the environment maps. This was largely my motivation for adding per-pixel environment map calculation to the new Doom engine (under the ARB2 path, at least).

    John Carmack

  49. I dont understand why this made front page... by Anonymous Coward · · Score: 0

    ... I dont understand why this story made front page while a huge huge cisco security exploit and patch was released today. (More or less offering the ability to disable traffic from flowing anywhere across the world.)

  50. Quake done Quick by tangent3 · · Score: 1

    For those who remember this old article about Quake done Quick, they are also hosted and part of machinima.com.

  51. Other Words I cannot stand to hear by Anonymous Coward · · Score: 0

    "I have to say, I really hate the word "Machinema". I mean, I really hate that word."

    yeah, i hate it too, reminds me of the words "New Jersey," "Snickers," "Mars" and "Wisconsin", among others.

    http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a /2 002/02/20/MNnewjersey.DTL

    IIIIII am the Anonymous Coward who saaaaaaaaaaaaaaaaays....

    NEE!

  52. Re:Animated Worlds (Tangential Stylistic Comment) by levity+island · · Score: 1

    Brevity, dude. Ideas may be a dime a dozen, but it's the most tangible currency I have. You may not think my ideas are revolutionary, just by the very fact that I am here, posting on slashdot, apparently appearing as some arrogant fuck, but I never claimed that they were. Don't judge someone by three paragraphs they write in a comment on slashdot. That's ridiculous. I hope you don't think I'm an arrogant fuck for criticizing your writing on Slashdot, but I understand if you do.

  53. (Re)definition of machinima (was: Not quite) by Anthony+Bailey · · Score: 1

    if you want to define "Machinima" as using Game Engines and their free (sometimes open source) editors as the "tools," then we're in the realm of reason.

    I can confirm that when I coined the term, that was what it meant. People were beginning to make stuff in Unreal, Half-Life, etc. as well as pieces that didn't use the original games as the basis for their plots - but they were still describing such things as "Quake movies".

    That term was inaccurate, and likely to put off creative people who wanted to make something other than recammed deathmatches. It seemed we needed a new word and I cobbled one together.

    Of course semantics evolve with use, and these days the people claiming to make "machinima" do tend to include stuff made in real-time engines that are not game engines.

    But the interesting stuff is not the gradual increase in the use of real-time rendering at some (e.g. previewing) stage in a traditional animation process.

    The key aspect to contemporary machinima is that one takes well-established techniques (e.g. live performance recordings later edited together) from traditional real-world film-making, and applies them to work in a virtual (and digital) environment. You also skew said techniques to take advantage of things you can do better in that environment - you are less constrained by real-world physics or expenses during filming, and you have more powerful and expressive representations to work with in post-production.

    The result is something substantially different than either traditional film or animation. Their illegitimate offspring is a new production technique, and the groups doing machinima claim it can be significantly cheaper and more flexible.

    But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form.

    Personally I'd love to see more machinima distributed in a way that allows client-side rendering. It offers exciting quality/file-size ratios (framerate and resolution increase with the client's processing power, think 3D Flash) and also interesting story-telling techniques (e.g. allow the viewer limited control over playback without letting them escape the overall narrative.)

    But in practice people have found that "native" machinima is as yet difficult to distribute in an easy-to-run manner. It's simpler for the viewer to play an AVI than to install a new playback engine.

    I continue to hope we will see more native machinima, but the form of distribution doesn't need to change for film-making in a virtual digital environment to matter as a production technique.

    --Anthony.