U.S. Game Sales Slip Marginally
Thanks to ZDNet/Reuters for their article stating that sales of game software for June dropped 9 percent in the U.S. compared to the previous year, "..reflecting fewer hit titles and a year-earlier tally that was helped by sharp price cuts on game consoles." Hardware sales also fell, and analyst Edward Williams suggests that "..the rate of sell-through suggests that a platform price cut this fall is increasingly likely as the hardware companies try to achieve targeted year-end installed bases." Elsewhere in the article, it's also suggested the hardware manufacturers may "..discount [hardware] more aggressively in order to boost sales of the more lucrative games."
The economy is bad, so people are a bit more concerned into investing a big amount of money into recreation. Why would video games be spared ?
Game companies going to follow the tune of other industries (music/movie) and blame this on piracy on P2P networks?
C:\>
It won't be good to see the current contenders go under. But I WOULD like to be able to afford games now that I will be going to college, and I would also love for another Nintendo (Or maybe Nintendo all over again) to completely revolutionize the market again.
Am I stupid? Hey, look at my sig...
I'm the guy with the unpopular opinion
Wait until Fall/Winter, when a bunch of highly anticipated titles are going to float out.
Doom III (PC),
Half-Life 2 (PC),
Fable (X-Box),
FF:Crystal Chronicles (GC)
Summer is always slow for games. All the publishers wait for the Xmas season to launch the big titles. Just compare a June issue of Electronic Games Monthly to a October issue. It's about half the size and devoted almost entirely to previews.
This 'slow' period is part of the natural yearly cycle.
$40 buys a lot of pizza
:)
Yeah, and like 13,000 calories (400 calories per slice, 8 slices per pie, $10 a pie 400*8*4 = 12,800). Get yourself a $40 dance dance revolution game or even ebay a nintendo power pad. Your arteries will thank you