Sega's Grand Plans, Development Changes
Thanks to Gamesindustry.biz for their report detailing Sega's first press conference under their new boss, Hisao Oguchi. As well as announcing "a target of doubling the company's global market share in the next five years", Sega announced better-than-expected Japanese software sales, including a good performance for racing title Initial D, and also detailed major changes in the company's development structure, as explained via a GamePro article - highlights include: "Sonic Team and United Game Artists (makers of Space Channel 5 and Rez) will merge and form a company whose aim is games for casual users. Sega-AM2 will stay as is... [and] Virtua Fighter designer Yu Suzuki will form a new development team."
Games for the USA.
I really miss the years of Nintendo (85-93) where innovation hit games. People wernt afraid of developing a few "different" games. Yeah, many stunk, but those few were wonderful.
Now, it's "Lets Publish" v.X+1 of anything that sold in last quarter.
Kinda sad, but many linux games are more fun than Dancing Game 3000SuperX or DrivingGamePowerGo or 3DFPSShootSpree. Most of linux games are mindless (chess, go, shogi exempt) but at least keeps me interested more than 20 minutes.
So is Yu passing AM2 over to someone else? I thought that already was his dream production team.
I'm really concerned about the combination of Sonic Team and UGA making games for "Casual Gamers". Generally the titles produced by these teams is anything but. That's depressing to think of considering only a year or so ago UGA was being hailed as one of the most innovative development teams for creating Rez. When I think "Casual Gamers" innovation and creativity usually does not come to mind.
If they are doing this why don't they merge all of the teams and give us Sonic Space Channel Fighter. Now thats a game I would like to see
Rus
Cheap UK and US VPS
MegaMan 8 on the PSX is a Greatest Hits title, as is MegaMan X4. The crappy MegaMan games (IE: X6) sold less, because people wanted to play them less. The good ones (X4, 8) became greatest hits because they sold a lot of copies.
I'm assuming you mean MegaMan 8, anyways, since X8 doesn't exist (X7 is going to be released in the fall).
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I know someone was just ranting above about all the games being sequels, but I don't think that's inherently bad. It's so many are sequels to mediocre or formulaic games. (not counting Sims add-on packs, as they weren't really sequels, but were still overdone)
NiGHTS into Dreams for the Saturn was a very creative and original game, and about the only reason I don't still play it is that I never got the analog controller for it, and the Saturn pad hurts after a bit.
A sequel to this game I'm certain would be a hit on the GameCube - it fits in to the type of stuff we see on that platform, and with the power of the Cube, it would not only likely look gorgeous, but allow them to add more to the game, perhaps allow the a-life thing going on in the background to have a bigger impact on the game.
Please, please, please Sega...
"You know your god is man-made when he hates all the same people you do."