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Big Blue to take on Pixar?

spareacct1 writes "USAToday is reporting that IBM is set to announce a strategic partnership with Threshold Digital Research Labs of Santa Monica, CA. TDRL now hopes it has the deep pockets and computing power to take on Pixar as the undisputed leader in CG animated films. TDRL's spartan website is showing off digital stills. Interesting sidebar at the end of the story, both Pixar and TDRL recently dumped Sun and MS, respectively, in favor of Linux."

34 of 277 comments (clear)

  1. Talent, not clock cycles by Anonymous Coward · · Score: 5, Insightful

    Pixar's movies are good because of their people, not their computers. They've got good artists, good directors, and amazing writers. Without those, you end up with movies like Final Fantasy: technically adept, but ultimately empty and pointless.

    1. Re:Talent, not clock cycles by Anonymous Coward · · Score: 4, Informative

      Nope. Most of Pixar's success can be attributed to John Lasseter, the idea guy behind (and director of) the Toy Story movies and A Bug's Life.

    2. Re:Talent, not clock cycles by capt.Hij · · Score: 5, Funny

      They've got good artists, good directors, and amazing writers.

      How come nobody ever says that about pr0n? That industry seems to be doing okay. Then again they rely on a different kind of hardware.


    3. Re:Talent, not clock cycles by SIGFPE · · Score: 4, Interesting
      You think they have good writers. Finding Nemo had Yet Another Sucky Disney Story Like All The Others. Tedious crap.


      But they have amazing artists. Finding Nemo was an awesome feast for the eyes. It raised the bar (that's the in phrase right now) in visuals and everything was simply a joy to look at. And yet when you see Pixar people interviewed they always repeat the "Story is King" line and say how animation is nothing without story. I disagree. Beautiful visuals can carry a movie with a lame script. Film is a visual art form. Whether you're an old bastard like me or a 5 year old, pretty images can keep you looking.

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      -- SIGFPE
    4. Re:Talent, not clock cycles by 2nd+Post! · · Score: 4, Insightful

      Yet you can point as Final Fantasy: Spirits Within as beautiful visuals with a lame script; arguably it did not carry the movie.

      Finding Nemo isn't *revolutionary*. Like most classic revered Disney films, it's a fable with a moral and message. It does not strive to to challenge the viewer. You don't come out of a Pixar movie and spend several hours with friends arguing the significance and meaning of certain symbols or events. Everything in a pixar film is clear and concrete: The ending is already determined by the conflict in the first 10 minutes, and all the character growth is predictable.

      For you it's tedious. For the many people who have not yet achieved certain milestones, Pixar movies (and Disney movies) reinforce certain norms and belief systems through analogy and example.

      There are certainly movies that force growth by expanding your consciousness and awareness, but Pixar movies are not those kind of films.

    5. Re:Talent, not clock cycles by diersing · · Score: 5, Insightful
      I agree with everything you said, but I don't believe the parent was trying to say Pixar/Disney movies are trying to compete with the type of film you describe.

      Pixar/Disney are about box office and merchandise, which they do very well at. I like their movies because when my 4 year old drags me into a theatre, I get some entertainment out of it as well. They do a great job of adding enough for the adults which many animated features (big screen or small) don't do.

      I'm not the movie buff I'm betting you are, but I'd love to hear what movies for you sparked a debate amongst you and your friends. Of course I have my own list, but I think many are because of the place in my life I was in and the events of the world around me at that time.

    6. Re:Talent, not clock cycles by corbettw · · Score: 4, Funny

      "...pretty images can keep you looking."

      Hey, that's the thing that keeps Larry Flynt in business.

      --
      God invented whiskey so the Irish would not rule the world.
    7. Re:Talent, not clock cycles by Goalie_Ca · · Score: 4, Insightful

      This is why i think the new Star Wars films suck. Too much attention has been focused on the effects and everything. You need a nice balence between plot and character development and the visual and audio effects.

      It seems today that a-list actors and visual effects with high-budget action scenes are all that are needed for a film and that the script is there merely to get the two together. Basically, a script serves the same purpose as it does in a porno!

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      Go canucks, habs, and sens!
    8. Re:Talent, not clock cycles by UnknowingFool · · Score: 5, Informative
      But aren't most of the writers actually from Disney?

      No, Disney and Pixar are vertical partners. Disney is Pixar's distribution and marketing partner. Pixar makes all the films from storyboards to rendering the last frame. Disney has final approval on what they decide to release with Pixar, but they do not have any control over Pixar's creative process. Once the film is complete and meets Disney's approval, Disney handles all the distribution (theater release, DVD, etc) and marketing (promotions, commercials, licensing). Disney and Pixar split proceeds 50/50.

      That is until now. The Disney/Pixar deal only lasted 5 films and is now over: Toy Story, A Bug's Life, Toy Story 2, Monsters Inc., and Finding Nemo. In the future, Pixar can stay with Disney or go with another company like Dreamworks SKG. Disney is not in the best shape in the animation dept. Not counting the Pixar films, their last series of animations have been duds. I think their last hit was Mulan in 1998. So Disney needs Pixar more than Pixar needs Disney, but it will be interesting to see what Pixar does next animation wise and business wise

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    9. Re:Talent, not clock cycles by AvitarX · · Score: 4, Interesting

      I heard an interview with one hof the big guys at Pixar on NPR. He said that what they can do with the currecnt tech is a factor taken when they do a film.

      Toys are plastic, ALL early CG looked plastic, thus Toy Story.

      He also said that when they felt they could do fur they did monsters inc. Because they wanted to use the fur.

      From the interview it sounded like every part got equal share of the attention, (the directing, the casting, the story, the graphics). All of the Pixar films have been solid childrens movies that would have worked weather CG or animated (most would have been incredibly hokey live action though).

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      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  2. Skill & Creativity by GNUman · · Score: 5, Insightful

    You don't just need big computing power, you need design & drawing skills, besides lots of creativity and imagination.

    I could have all the computing power and still not be able to do something worth watching.

  3. Define "take on" by jstockdale · · Score: 4, Interesting

    After looking at the article and TDRL's website, the more interesting side of the story seems to come from the USA Today article, specifically IBM's new goal to make computing power a utility such that on demand computing can be purchased just like the power/water/gas utilities of today. The animation stills from TDRL are ok, but nothing spectacular. I've seen more realistic stills come out of a skilled single artist with Maya (see here). The incredible results that Pixar has been able to achieve through their research into rendering technology (ie. RenderMan) combined with artistic prowess have brought them success, and I fail to see how the Terminator 2 producer merely acquiring processor power brings TDRL into a position to challenge the best in the field.

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    **AA: a bunch of mindless jerks who'll be the first against the wall when the revolution comes
    1. Re:Define "take on" by Anonymous Coward · · Score: 4, Informative

      Not to be picky, but Ryan (Digital Blasphemy) doesn't use Maya. He uses Lightwave, Vue d'Esprit, World Builder; occasionally some other stuff (like something called XFrog, etc).

      But I certainly agree with you, the artist is a very big factor.

  4. we'll see.. by snillfisk · · Score: 5, Insightful

    well, believe it or not, but PIXARs success isn't really because of their rendering power -- true enough, the realism and rendering techniques used in their latest productions has contributed to making images better, but they've always had the edge when it comes down to the thing that matters: storytelling and keeping the audience interested. Look at their older shorts and their more recent feature films, the story is the main driving force.

    While Final Fantasy looked quite amazing, the story and the movie just didn't fit in like most of the PIXAR movies. PIXAR makes movies for the whole family which people enjoy on different levels (best example, toy story 2) -- Shrek was a very welcome break from the PIXAR dominance, but not because it wasn't made by pixar, more because of a great story supported by a nice screenplay and good animation (it's more about how you use the tools, not that the end result has been raytraced with molecular precision)..

    If they're able to produce films that would be entertaining even if they were hand drawn by a five year old, then the rendering power comes to good use; not the other way around.

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    mats
    One man's ceiling is another man's floor.
  5. Sensationalized for the press by bmetz · · Score: 5, Insightful

    So IBM's supplying hardware as a showcase of their new initiative. It's hardly 'taking on Pixar'. I bet IBM would love to do business with Pixar, too. Do people say that IBM's "taking on the XBox" by supplying the processor in the Gamecube?

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    What did you eat today? http://www.atetoday.com/
  6. Clue for IBM by tealover · · Score: 4, Insightful

    Hire some talented writers and storytellers. Contrary to popular opinion, Pixar's success had much less to do with the CGI than with traditional old storytelling skill. Pumping money into the technology side at the expense of people will result in a big financial loss.

    Just ask Sony.

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    -- You see, there would be these conclusions that you could jump to
    1. Re:Clue for IBM by Jeff+DeMaagd · · Score: 4, Insightful

      Agreed. Take a look at the extras in Monsters Inc, as well as those for Toy Story 1 & 2. They say this same thing, they reiterate that story is king and I think they don't even touch the computers until after they are happy with the story they wrote. Also, Pixar hired a good share of their staff with talented artists and trained them to the 3D modeling and animation techniques, not just computer people that can operate the software.

  7. Business Makes Strange Bedfellows by Wyatt+Earp · · Score: 4, Interesting

    Steve Jobs is the Chairman of the company he co-founded which just entered an alliance with IBM for microprocessors.

    Steve Jobs is the Chairman of the company he bought from ILM which just entered a battle with IBM for computer procduced films.

    Reality is stranger than fiction.

  8. Re:Have they already done some work? by heli0 · · Score: 4, Informative

    Yes, they did the effects for MK as well as Scary Movie, Dogma, Jay & Silent Bob, The Afterlife, The Faculty and soon Foodfight.

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  9. In other news... by realmolo · · Score: 5, Funny

    Hewlett-Packard has announced that they will be writing children's novels in attempt to compete with JK Rowling- "With our experience in building and designing excellent printers, as well as photo-grade papers and color inks, we see no reason we shouldn't be able to write great books." Currently HP is working on it's first book, "Harry Plotter and the Unholy Army of Third-party Ink-cartridge Refurbishers". USB cable not included.

  10. Processing power by shplorb · · Score: 5, Insightful

    Sure, processing power is a crucial part of it, but it's only necessary for advancing the state-of-the-art in computer graphics.

    In each movie that Pixar takes, it takes about 8 hours to render each frame (or so I've read in numerous locations) and you can see that with the increasingly "less-computery" look of their movies as processing power has increased for each one.

    This brings me to the point that I'm intending on making: the realism of the graphics is not what makes a great movie, it's the quality of the story and all that. I saw Toy Story again the other week and it looks so dated now compared to say Monsters Inc. It was still a thoroughly entertaining movie though because it was a good story.

    I love CG films, but I admit that the main reason I love seeing them is to see what new effects and advancements have been made, which is why Pixar films are so great to me.. they're always advancing the state-of-the-art.

    Damnit, now I've just contradicted the original point I was trying to make! Hrmm... BRING ON THE CG FILMS!

    1. Re:Processing power by Anonymous Coward · · Score: 4, Informative
      "In each movie that Pixar takes, it takes about 8 hours to render each frame (or so I've read in numerous locations)"

      A friend of mine is an animator at Pixar. He says it's about 45 minutes per frame nowadays. :)

  11. Pixar may soon be a Mac shop by ikewillis · · Score: 4, Interesting
    Pixar is porting RenderMan to MacOS X and having run tests on G5 systems they now claim:

    "After running our RenderMan benchmarks, we can now say that the G5 is the fastest desktop in the world"

    This according to Pixar president Ed Catmull, who is an early booster of the Power Mac G5. An introduction video for the Power Mac G5 posted to Apple's own Web site features Catmull explaining that the G5 allows Pixar animators to show frames at full resolution.

    This comes amid speculation of a Rendezvous-enabled (G5) Xserve rendering cluster, which would allow 3D shops to set up a plug-and-play rendering cluster which works in conjunction with RenderMan. Couple this with the availability of other 3D applications like Maya, and of course the sheer number of other production and DV applications like Photoshop, AfterEffects, Final Cut Pro, and Shake and the Mac seems to become an ideal platform for 3D production.

    1. Re:Pixar may soon be a Mac shop by seanadams.com · · Score: 5, Insightful
      "After running our RenderMan benchmarks, we can now say that the G5 is the fastest desktop in the world"

      Regardless of whether the G5 is the fastest CPU for RenderMan, it is not per-CPU performance that matters. If you're setting up a rendering farm, you're buying n computers to render m frames per hour. At the end of the day, what matters is minimising $$$$$$ per m, not n, and I'll bet dollars to doughtnuts that commondity Intel/AMD whips a G5 mac in terms of rendered frames per dollar. Remember, Apple's CEO == Pixar's CEO.


      Finally, for what it's worth, I'm a Mac user and a big OSX fan. But I know what my dollars are paying for and it ain't CPU cycles.

    2. Re:Pixar may soon be a Mac shop by autopr0n · · Score: 4, Insightful

      Regardless of whether the G5 is the fastest CPU for RenderMan, it is not per-CPU performance that matters. If you're setting up a rendering farm, you're buying n computers to render m frames per hour. At the end of the day, what matters is minimising $$$$$$ per m, not n, and I'll bet dollars to doughtnuts that commondity Intel/AMD whips a G5 mac in terms of rendered frames per dollar. Remember, Apple's CEO == Pixar's CEO.

      Not if apple gives them to you below cost as a 'marketing expense'

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      autopr0n is like, down and stuff.
    3. Re:Pixar may soon be a Mac shop by curtlewis · · Score: 4, Insightful

      Pixar hasn't used Macs every for primary work to my knowledge and Steve Jobs has been CEO there for YEARS. He's smart enough to let them pick the best horsepower to do the job.

      Steve's been back at Apple since 1997 (nearly 6 years), and hasn't mandated a switch to Macs. If he did, you'd have heard an anonymous outpouring of complaints. But what you hear is, the G5 smokes and that they're migrating to Macs. This looks like the people doing the work made the decision.

      Now, that isn't to say that in a year or 2 they don't switch to Itanium 2s or Opterons. I'm sure Pixar will continue to choose the most powerful machines for their type of work as they have done so in the past (SGI, Sun, Linux, Apple, etc)...

  12. PIXAR's Secret by David+Wong · · Score: 4, Funny

    ...is their Story Generating software, which uses a 3rd generation Character Attachment/Sympathy Building scheme, along with a cutting-edge Story Arc generator and a powerful Linux Universal Resonant Story Theme workstation.

    Seriously, their technology is two generations away from a Best Picture Oscar.

    How many reading this cried during Finding Nemo?

    Me, too.

  13. Pixar is more than that... by tarvo · · Score: 5, Interesting

    Unless you're going to replicate the entire Pixar team, company X (Dreamworks, TDRL, anyone...) is never going to be Pixar.

    As if the bleedingly obvious has to be stated here, but Pixar have a long history of digital animation, and their films have never been about the technology, it's always about telling a great story.

    The technology simply provides a platform from which to elevate their incredibly rich narratives and ideas to another level. Should Pixar ever reach the boundaries of their current technolgies (software and/or hardware) I'm guessin' they will find something else, or some other alliance that will provide them with a powerful platform which will support their creativity.

    There is no doubt that they do this already. RenderMan, provides them with the flexibility to (re)develop their own software when requirements upon it change.

    I wouldn't bind my creativity to anything - would you?

  14. Not quite undisputed... by Anonymous Coward · · Score: 5, Interesting

    It's a myth that Pixar are uncontested when it comes to digital features (as it states in the article). For example:

    (1) Blue Sky Studios made a little movie called Ice Age.

    (2) Pacific Data Images made a little movie called Shrek, and also released the 2nd ever computer generated feature, Antz (the official site, Antz.com seems dead).

    Here's another myth:

    While Pixar's rendering techniques are *good*, they aren't necessarily cutting edge when it comes to technology. Blue Sky uses raytracing for their images. This gives them features like caustics, global illumination and efficient curved surfaces. Curves in particular had a huge advantage through memory efficiency for their render farm - meanwhile Pixar's render nodes were crashing because of scene complexity simulating curves through polygons. Sure, Pixar's movies are impressive, but I can't help but think they'd do better without clinging to some legacy baggage that comes with Renderman.

    Anyway - the technology is overhyped. It's just a better pencil. Story, story, story is what counts. Disney can probably afford to take longer developing scripts. This is why you can have something as gorgeous as the Final Fantasy movie and have it completely suck at the box office; and Disney flicks don't look so great, but sell well.

  15. Artists, not geeks. by CyberDave · · Score: 5, Interesting

    Like many of the Slashdot crowd, I absolutely love Pixar's movies (and shorts). Not only for the visuals (which are always stunning) but also the great stories.

    I recall seeing somewhere, many many months ago, a comment from someone at Pixar saying that part of the key to their success is that they take artists and teach them how to use computers, instead of taking computer people and teaching them how to be artists. Many of Pixar's best people are alums or the California Institute of Arts (including John Lasseter). [There are many in-jokes through Pixar's movies that are refernces to Cal Arts).

    Can't wait for "Cars" or "The Incredibles" to hit theaters.

    CyberDave

  16. Their website by autopr0n · · Score: 4, Interesting

    May show some 'rendering skills' but it shows zero artistic merit. The page seriously has the esthetic merit of some Geocities page who's proprietor just learned about the 'lenses flair' function in Photoshop...

    Just about everyone in every industry says stuff like "We are going to be the next [industry leader". It hardly ever happens. If these guys actually want to take on Pixar, they are going to need some real artists.

    Btw, has anyone noticed how much poorly done cg is out there in the movies now? I mean, when CG was all new and novel it was always so well done, Jurassic park looked real to me, but the CG in League of Exceptional Gentlemen (not a movie that I had really planned on seeing) was horrible. Even the CG in spider-man was pretty hokey (but there the movie was rescued by a good plot)

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    autopr0n is like, down and stuff.
  17. Actually... by curtlewis · · Score: 4, Insightful

    Pixar is migrating to OS X, primarily because of the G5. Pixar's OS/machine of choice seems to vary with the wind, whatever is the most powerful at the time. It seems that they believe the G5 is where it's at in the near future.

    They're posting jobs for techs to assist in a migration to OS X.

  18. I used to work for Threshold by tinrobot · · Score: 5, Interesting

    They simply don't have the talent to take on Pixar. It's a "B" movie house. The place is run by a guy named Larry Kassanoff (sp?) who made his fortune with movies such as Mortal Kombat. He has no love for cartoons or animation like the Pixar staff does.

    I saw what the projects Threshold had in the development pipeline last year. While I can't give specifics, nothing they had was worth making into an animated feature.

    In my opinion, the only two studios that can even attempt to take on Pixar are Dreamworks and Sony.

  19. Thats 4 films not five... by cmdrbuzz · · Score: 5, Informative

    According to Pixar, Toy Story 2 does not count as one of the five, being a sequel. So we will get another film: 'The Incredibles' The trailer is here