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Big Blue to take on Pixar?

spareacct1 writes "USAToday is reporting that IBM is set to announce a strategic partnership with Threshold Digital Research Labs of Santa Monica, CA. TDRL now hopes it has the deep pockets and computing power to take on Pixar as the undisputed leader in CG animated films. TDRL's spartan website is showing off digital stills. Interesting sidebar at the end of the story, both Pixar and TDRL recently dumped Sun and MS, respectively, in favor of Linux."

64 of 277 comments (clear)

  1. Talent, not clock cycles by Anonymous Coward · · Score: 5, Insightful

    Pixar's movies are good because of their people, not their computers. They've got good artists, good directors, and amazing writers. Without those, you end up with movies like Final Fantasy: technically adept, but ultimately empty and pointless.

    1. Re:Talent, not clock cycles by Anonymous Coward · · Score: 4, Informative

      Nope. Most of Pixar's success can be attributed to John Lasseter, the idea guy behind (and director of) the Toy Story movies and A Bug's Life.

    2. Re:Talent, not clock cycles by capt.Hij · · Score: 5, Funny

      They've got good artists, good directors, and amazing writers.

      How come nobody ever says that about pr0n? That industry seems to be doing okay. Then again they rely on a different kind of hardware.


    3. Re:Talent, not clock cycles by Anonymous Coward · · Score: 2, Informative

      I think John Lassester is an ass for putting himself at the beginning of the spirited away and castle in the sky dvds(and possible other miyazaki dvds)...'You are in for a real treat with this movie and my close friend, hayao miyazaki..blah blah blah'

    4. Re:Talent, not clock cycles by SIGFPE · · Score: 4, Interesting
      You think they have good writers. Finding Nemo had Yet Another Sucky Disney Story Like All The Others. Tedious crap.


      But they have amazing artists. Finding Nemo was an awesome feast for the eyes. It raised the bar (that's the in phrase right now) in visuals and everything was simply a joy to look at. And yet when you see Pixar people interviewed they always repeat the "Story is King" line and say how animation is nothing without story. I disagree. Beautiful visuals can carry a movie with a lame script. Film is a visual art form. Whether you're an old bastard like me or a 5 year old, pretty images can keep you looking.

      --
      -- SIGFPE
    5. Re:Talent, not clock cycles by timeOday · · Score: 3, Insightful

      Businesses get talent exactly the same way they get computer hardware. They buy it.

    6. Re:Talent, not clock cycles by 2nd+Post! · · Score: 4, Insightful

      Yet you can point as Final Fantasy: Spirits Within as beautiful visuals with a lame script; arguably it did not carry the movie.

      Finding Nemo isn't *revolutionary*. Like most classic revered Disney films, it's a fable with a moral and message. It does not strive to to challenge the viewer. You don't come out of a Pixar movie and spend several hours with friends arguing the significance and meaning of certain symbols or events. Everything in a pixar film is clear and concrete: The ending is already determined by the conflict in the first 10 minutes, and all the character growth is predictable.

      For you it's tedious. For the many people who have not yet achieved certain milestones, Pixar movies (and Disney movies) reinforce certain norms and belief systems through analogy and example.

      There are certainly movies that force growth by expanding your consciousness and awareness, but Pixar movies are not those kind of films.

    7. Re:Talent, not clock cycles by diersing · · Score: 5, Insightful
      I agree with everything you said, but I don't believe the parent was trying to say Pixar/Disney movies are trying to compete with the type of film you describe.

      Pixar/Disney are about box office and merchandise, which they do very well at. I like their movies because when my 4 year old drags me into a theatre, I get some entertainment out of it as well. They do a great job of adding enough for the adults which many animated features (big screen or small) don't do.

      I'm not the movie buff I'm betting you are, but I'd love to hear what movies for you sparked a debate amongst you and your friends. Of course I have my own list, but I think many are because of the place in my life I was in and the events of the world around me at that time.

    8. Re:Talent, not clock cycles by corbettw · · Score: 4, Funny

      "...pretty images can keep you looking."

      Hey, that's the thing that keeps Larry Flynt in business.

      --
      God invented whiskey so the Irish would not rule the world.
    9. Re:Talent, not clock cycles by Goalie_Ca · · Score: 4, Insightful

      This is why i think the new Star Wars films suck. Too much attention has been focused on the effects and everything. You need a nice balence between plot and character development and the visual and audio effects.

      It seems today that a-list actors and visual effects with high-budget action scenes are all that are needed for a film and that the script is there merely to get the two together. Basically, a script serves the same purpose as it does in a porno!

      --

      ----
      Go canucks, habs, and sens!
    10. Re:Talent, not clock cycles by UnknowingFool · · Score: 5, Informative
      But aren't most of the writers actually from Disney?

      No, Disney and Pixar are vertical partners. Disney is Pixar's distribution and marketing partner. Pixar makes all the films from storyboards to rendering the last frame. Disney has final approval on what they decide to release with Pixar, but they do not have any control over Pixar's creative process. Once the film is complete and meets Disney's approval, Disney handles all the distribution (theater release, DVD, etc) and marketing (promotions, commercials, licensing). Disney and Pixar split proceeds 50/50.

      That is until now. The Disney/Pixar deal only lasted 5 films and is now over: Toy Story, A Bug's Life, Toy Story 2, Monsters Inc., and Finding Nemo. In the future, Pixar can stay with Disney or go with another company like Dreamworks SKG. Disney is not in the best shape in the animation dept. Not counting the Pixar films, their last series of animations have been duds. I think their last hit was Mulan in 1998. So Disney needs Pixar more than Pixar needs Disney, but it will be interesting to see what Pixar does next animation wise and business wise

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    11. Re:Talent, not clock cycles by AvitarX · · Score: 4, Interesting

      I heard an interview with one hof the big guys at Pixar on NPR. He said that what they can do with the currecnt tech is a factor taken when they do a film.

      Toys are plastic, ALL early CG looked plastic, thus Toy Story.

      He also said that when they felt they could do fur they did monsters inc. Because they wanted to use the fur.

      From the interview it sounded like every part got equal share of the attention, (the directing, the casting, the story, the graphics). All of the Pixar films have been solid childrens movies that would have worked weather CG or animated (most would have been incredibly hokey live action though).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    12. Re:Talent, not clock cycles by vanyel · · Score: 2, Insightful

      Yup: Pixar's biggest asset is John Lasseter, who knows how to tell a great story.

    13. Re:Talent, not clock cycles by babbage · · Score: 2, Insightful
      For [animated] movies that are perhaps more morally challenging than Pixar's films, how about Hayao Miyazaki's movies? I'm no particular fan of anime, but I thought "Spirited Away" was wonderful, and after seeing it I went back to see "Princess Mononoke", which was also pretty good. I'm told that Miyazaki's other movies are also good ("Kiki's Messenger Service", "Castle in the Sky").

      "Spirited Away" & "Princess Mononoke" both had an interesting, shifting, relativistic sense of morality that seemed more nuanced than most standard Western children's movies I can think of. In Miyazaki's movies, it is as if all the characters are essentially good on some level, but they have different motivations that drive them to behave in ways that might or might not seem "good" or "evil": the scary woman that runs the spa is just trying to maintain her successful business, the demon that eats half the staff is just thriving on people's greed, etc.

      I'd also be interested in a wider list of more challenging children's movies. While the Pixar film may be about as one-dimensional as the average Disney film, they still tend to be impeccably well done. I'd like to see that kind of talent applied to more nuanced storytelling, but where is it? (And nevermind books for now, we all know books are better than movies... :-)

    14. Re:Talent, not clock cycles by Taos · · Score: 3, Interesting

      There's a small difference in this industry (which I am happy to say I work in). There's a definate "king" to the industry, Pixar, and everybody is always shooting for that goal. "One day I will work at Pixar." is heard frequently by those just starting out (I think I've said it myself). But it takes years of experience and an enormous amount of talent to make it there, even in the less artistic sides like programming (which is what I do).

      The problem that other companies have in trying to compete with the talent of Pixar, is that they just can't go out and buy it. Pixar could offer a competitive offer against Threshold for a prospective employee of a nice stack of shiny pennies and most artists would take Pixar. I would. They're the best of the best, and they attract the best of the best.

      But other posters have it right. You compete by having a great story. Right now, I'm working at a company on another project while they're doing the storyboards for their next feature. It's an interesting process to watch. The production crew doesn't even get to look at the movie for many more months (partially due to budget constraints), but they're hammering out this animatic every minute detail they can possibly think of. And the idea is that it can stand on it's own as a movie, it will just LOOK like crap. That's where/when we come in.

      Great talent is a hard thing to come by in this industry. Just running out and buying a few animators and a couple hackers won't get it done.

      Taos

    15. Re:Talent, not clock cycles by enkidu · · Score: 2, Interesting
      I'd like to add to the interesting discussion. The suggestion of Hayao Miyazaki's films is a good one. I think in general that Mr. Miyazaki's films have more emotional depth and character depth than Pixar's. He, however, rarely attempts to ponder deeper more open-ended philosophical/societal issues. Some animated films which to try to do this are:

      Ghost in the Shell a kick ass action with an open ended look some serious philosophical problems posed by cyborgs and real AI entities.

      Jin-Roh: The Wolf Brigade amazing emotional animation of a parable about duty, strength, weakness and power.

      Can't think of any more off the top of my head right now. EnkiduEOT

      --

      There is no trap so deadly as the trap you set for yourself
      -Raymond Chandler, The Long Goodbye
  2. Skill & Creativity by GNUman · · Score: 5, Insightful

    You don't just need big computing power, you need design & drawing skills, besides lots of creativity and imagination.

    I could have all the computing power and still not be able to do something worth watching.

    1. Re:Skill & Creativity by afidel · · Score: 2, Insightful

      But by the same token you could be a great computer animator and be handicapped by the abilities of your computer. Raytracing takes a LOT of computer time at film resolutions, and the textures can be hundreds of megs per object in a scene. Right now animators often have to layout a scene at lower resolution and with more limited effects during the day and batch it out to the farm at night, if each animator had their own render farm and could get the batch back during the same day then they could tweak things if something looks wrong in the final render.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  3. The OS isn't what matters... by perimorph · · Score: 2, Insightful

    It doesn't matter if IBM is providing your Linux tech support, and it doesn't matter how pretty the pixels are.. What's important is that the movie is good, and I've never even heard of this company before.

  4. Define "take on" by jstockdale · · Score: 4, Interesting

    After looking at the article and TDRL's website, the more interesting side of the story seems to come from the USA Today article, specifically IBM's new goal to make computing power a utility such that on demand computing can be purchased just like the power/water/gas utilities of today. The animation stills from TDRL are ok, but nothing spectacular. I've seen more realistic stills come out of a skilled single artist with Maya (see here). The incredible results that Pixar has been able to achieve through their research into rendering technology (ie. RenderMan) combined with artistic prowess have brought them success, and I fail to see how the Terminator 2 producer merely acquiring processor power brings TDRL into a position to challenge the best in the field.

    --
    **AA: a bunch of mindless jerks who'll be the first against the wall when the revolution comes
    1. Re:Define "take on" by Anonymous Coward · · Score: 4, Informative

      Not to be picky, but Ryan (Digital Blasphemy) doesn't use Maya. He uses Lightwave, Vue d'Esprit, World Builder; occasionally some other stuff (like something called XFrog, etc).

      But I certainly agree with you, the artist is a very big factor.

    2. Re:Define "take on" by Jmstuckman · · Score: 2, Informative

      For an example of what On Demand Computing is all about, see IBM and Akamai's proof-of-concept site. IBM Research is developing technologies that would upload your J2EE applications onto a network of servers distributed around the world. The number of servers in use for an application will actually grow and shrink depending on demand! Server capacity can be rented from other sources during times of high demand. No more Slashdotting!!!

  5. we'll see.. by snillfisk · · Score: 5, Insightful

    well, believe it or not, but PIXARs success isn't really because of their rendering power -- true enough, the realism and rendering techniques used in their latest productions has contributed to making images better, but they've always had the edge when it comes down to the thing that matters: storytelling and keeping the audience interested. Look at their older shorts and their more recent feature films, the story is the main driving force.

    While Final Fantasy looked quite amazing, the story and the movie just didn't fit in like most of the PIXAR movies. PIXAR makes movies for the whole family which people enjoy on different levels (best example, toy story 2) -- Shrek was a very welcome break from the PIXAR dominance, but not because it wasn't made by pixar, more because of a great story supported by a nice screenplay and good animation (it's more about how you use the tools, not that the end result has been raytraced with molecular precision)..

    If they're able to produce films that would be entertaining even if they were hand drawn by a five year old, then the rendering power comes to good use; not the other way around.

    --
    mats
    One man's ceiling is another man's floor.
  6. Sensationalized for the press by bmetz · · Score: 5, Insightful

    So IBM's supplying hardware as a showcase of their new initiative. It's hardly 'taking on Pixar'. I bet IBM would love to do business with Pixar, too. Do people say that IBM's "taking on the XBox" by supplying the processor in the Gamecube?

    --
    What did you eat today? http://www.atetoday.com/
  7. Your point being? by Atario · · Score: 3, Insightful
    they dumped the OS they had to pay for in favor of the one they don't.
    So what? Still makes good press. And it would make good marketing (if there were such a thing as a Linux Marketing Department). "Wow, you mean I can use the exact same stuff the fancy movie people do? And it's free?? Well goll-l-lly!"
    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  8. Clue for IBM by tealover · · Score: 4, Insightful

    Hire some talented writers and storytellers. Contrary to popular opinion, Pixar's success had much less to do with the CGI than with traditional old storytelling skill. Pumping money into the technology side at the expense of people will result in a big financial loss.

    Just ask Sony.

    --
    -- You see, there would be these conclusions that you could jump to
    1. Re:Clue for IBM by Jeff+DeMaagd · · Score: 4, Insightful

      Agreed. Take a look at the extras in Monsters Inc, as well as those for Toy Story 1 & 2. They say this same thing, they reiterate that story is king and I think they don't even touch the computers until after they are happy with the story they wrote. Also, Pixar hired a good share of their staff with talented artists and trained them to the 3D modeling and animation techniques, not just computer people that can operate the software.

  9. Business Makes Strange Bedfellows by Wyatt+Earp · · Score: 4, Interesting

    Steve Jobs is the Chairman of the company he co-founded which just entered an alliance with IBM for microprocessors.

    Steve Jobs is the Chairman of the company he bought from ILM which just entered a battle with IBM for computer procduced films.

    Reality is stranger than fiction.

  10. Re:Have they already done some work? by heli0 · · Score: 4, Informative

    Yes, they did the effects for MK as well as Scary Movie, Dogma, Jay & Silent Bob, The Afterlife, The Faculty and soon Foodfight.

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  11. In other news... by realmolo · · Score: 5, Funny

    Hewlett-Packard has announced that they will be writing children's novels in attempt to compete with JK Rowling- "With our experience in building and designing excellent printers, as well as photo-grade papers and color inks, we see no reason we shouldn't be able to write great books." Currently HP is working on it's first book, "Harry Plotter and the Unholy Army of Third-party Ink-cartridge Refurbishers". USB cable not included.

  12. Processing power by shplorb · · Score: 5, Insightful

    Sure, processing power is a crucial part of it, but it's only necessary for advancing the state-of-the-art in computer graphics.

    In each movie that Pixar takes, it takes about 8 hours to render each frame (or so I've read in numerous locations) and you can see that with the increasingly "less-computery" look of their movies as processing power has increased for each one.

    This brings me to the point that I'm intending on making: the realism of the graphics is not what makes a great movie, it's the quality of the story and all that. I saw Toy Story again the other week and it looks so dated now compared to say Monsters Inc. It was still a thoroughly entertaining movie though because it was a good story.

    I love CG films, but I admit that the main reason I love seeing them is to see what new effects and advancements have been made, which is why Pixar films are so great to me.. they're always advancing the state-of-the-art.

    Damnit, now I've just contradicted the original point I was trying to make! Hrmm... BRING ON THE CG FILMS!

    1. Re:Processing power by Anonymous Coward · · Score: 4, Informative
      "In each movie that Pixar takes, it takes about 8 hours to render each frame (or so I've read in numerous locations)"

      A friend of mine is an animator at Pixar. He says it's about 45 minutes per frame nowadays. :)

  13. Pixar may soon be a Mac shop by ikewillis · · Score: 4, Interesting
    Pixar is porting RenderMan to MacOS X and having run tests on G5 systems they now claim:

    "After running our RenderMan benchmarks, we can now say that the G5 is the fastest desktop in the world"

    This according to Pixar president Ed Catmull, who is an early booster of the Power Mac G5. An introduction video for the Power Mac G5 posted to Apple's own Web site features Catmull explaining that the G5 allows Pixar animators to show frames at full resolution.

    This comes amid speculation of a Rendezvous-enabled (G5) Xserve rendering cluster, which would allow 3D shops to set up a plug-and-play rendering cluster which works in conjunction with RenderMan. Couple this with the availability of other 3D applications like Maya, and of course the sheer number of other production and DV applications like Photoshop, AfterEffects, Final Cut Pro, and Shake and the Mac seems to become an ideal platform for 3D production.

    1. Re:Pixar may soon be a Mac shop by seanadams.com · · Score: 5, Insightful
      "After running our RenderMan benchmarks, we can now say that the G5 is the fastest desktop in the world"

      Regardless of whether the G5 is the fastest CPU for RenderMan, it is not per-CPU performance that matters. If you're setting up a rendering farm, you're buying n computers to render m frames per hour. At the end of the day, what matters is minimising $$$$$$ per m, not n, and I'll bet dollars to doughtnuts that commondity Intel/AMD whips a G5 mac in terms of rendered frames per dollar. Remember, Apple's CEO == Pixar's CEO.


      Finally, for what it's worth, I'm a Mac user and a big OSX fan. But I know what my dollars are paying for and it ain't CPU cycles.

    2. Re:Pixar may soon be a Mac shop by autopr0n · · Score: 4, Insightful

      Regardless of whether the G5 is the fastest CPU for RenderMan, it is not per-CPU performance that matters. If you're setting up a rendering farm, you're buying n computers to render m frames per hour. At the end of the day, what matters is minimising $$$$$$ per m, not n, and I'll bet dollars to doughtnuts that commondity Intel/AMD whips a G5 mac in terms of rendered frames per dollar. Remember, Apple's CEO == Pixar's CEO.

      Not if apple gives them to you below cost as a 'marketing expense'

      --
      autopr0n is like, down and stuff.
    3. Re:Pixar may soon be a Mac shop by 2nd+Post! · · Score: 3, Interesting

      But m is directly correlated to n, is it not?

      rendered frames per dollar have *two* variables: Cost of computing (including power and maintenance, and number of rendered frames per second. If you buy more computers, cost goes up and frames go up. If you change architectures, number of rendered frames changes as well.

      So why do you suppose that commodity P4s, Athlons, or Opterons will whip a G5 Mac? Because P4s are designed to scale up in clock faster? That's only useful if you've got fast/short purchase and upgrade cycles. Because the AMDs are cheaper? Have you considered that a G5 might suck up less power, and thus have lower maintenance costs? Or that a G5, with it's Altivec units, might actually render more efficiently, and thus increase the value m?

      I mean, it's all speculation, but I'm not willing to bet against the G5 because Apple's CEO == Pixar's CEO.

      If Apple can design a solution that meets Pixar's needs, it's also likely that the same solution is applicable to many other sectors. Think of it like Honda's racing division; money invested into design and construction of racecars trickle down into everything else, so if Honda can design things that get the Honda Racing Team to win big, then it'll benefit their consumer products. Likewise if Apple can design something that gives Pixar an edge, why wouldn't Apple do so, and why wouldn't Pixar use it?

    4. Re:Pixar may soon be a Mac shop by curtlewis · · Score: 4, Insightful

      Pixar hasn't used Macs every for primary work to my knowledge and Steve Jobs has been CEO there for YEARS. He's smart enough to let them pick the best horsepower to do the job.

      Steve's been back at Apple since 1997 (nearly 6 years), and hasn't mandated a switch to Macs. If he did, you'd have heard an anonymous outpouring of complaints. But what you hear is, the G5 smokes and that they're migrating to Macs. This looks like the people doing the work made the decision.

      Now, that isn't to say that in a year or 2 they don't switch to Itanium 2s or Opterons. I'm sure Pixar will continue to choose the most powerful machines for their type of work as they have done so in the past (SGI, Sun, Linux, Apple, etc)...

    5. Re:Pixar may soon be a Mac shop by afidel · · Score: 3, Interesting

      They might use macs running OSX for the workstations and use IBM 4X PPC970 rackmount servers for the renderman farms, why pay for expensive things you don't need in a computer node like graphics cards? And of course rendering is one of those applications where more than 4GB of contiguous ram IS very usefull.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    6. Re:Pixar may soon be a Mac shop by sergeantmudd · · Score: 3, Insightful

      First, Pixar and Apple do share Steve Jobs' time, and without a doubt Jobs knew about the G5 when he built Pixar's render farm a year ago out of Dual Pentium4 1U rackmounts. So Intel is almost surely cheaper than a G5 render farm would be. Second, the XServes would be far easier to maintain. Apple doesn't excel at only pretty translucent cases and lickable interfaces, they really excel at ease of use. And this applies to the render farm as well. Alot of apps, like XCode, use Rendezvous for distributed computing. Just plug a punch of XServes running an app together and you got yourself a render farm. Far easier than anything linux can do. Third, Final Cut Pro and Photoshop are serious professional apps. Other Apple apps, like Shake and Logic are THE apps in their respective markets. Fourth, Linux isn't dominating left and right. It is dominating the render farm because it is cheap and runs on cheap hardware. The workstation market is still anyone's market. Apple is in the perfect position to take over all those SGI and Sun boxes with OS X.

    7. Re:Pixar may soon be a Mac shop by rendermaniac · · Score: 2, Informative

      yes. Also look up stocaistic sampling and you'll find his name mentioned several times.

  14. PIXAR's Secret by David+Wong · · Score: 4, Funny

    ...is their Story Generating software, which uses a 3rd generation Character Attachment/Sympathy Building scheme, along with a cutting-edge Story Arc generator and a powerful Linux Universal Resonant Story Theme workstation.

    Seriously, their technology is two generations away from a Best Picture Oscar.

    How many reading this cried during Finding Nemo?

    Me, too.

  15. Pixar is more than that... by tarvo · · Score: 5, Interesting

    Unless you're going to replicate the entire Pixar team, company X (Dreamworks, TDRL, anyone...) is never going to be Pixar.

    As if the bleedingly obvious has to be stated here, but Pixar have a long history of digital animation, and their films have never been about the technology, it's always about telling a great story.

    The technology simply provides a platform from which to elevate their incredibly rich narratives and ideas to another level. Should Pixar ever reach the boundaries of their current technolgies (software and/or hardware) I'm guessin' they will find something else, or some other alliance that will provide them with a powerful platform which will support their creativity.

    There is no doubt that they do this already. RenderMan, provides them with the flexibility to (re)develop their own software when requirements upon it change.

    I wouldn't bind my creativity to anything - would you?

  16. Not quite undisputed... by Anonymous Coward · · Score: 5, Interesting

    It's a myth that Pixar are uncontested when it comes to digital features (as it states in the article). For example:

    (1) Blue Sky Studios made a little movie called Ice Age.

    (2) Pacific Data Images made a little movie called Shrek, and also released the 2nd ever computer generated feature, Antz (the official site, Antz.com seems dead).

    Here's another myth:

    While Pixar's rendering techniques are *good*, they aren't necessarily cutting edge when it comes to technology. Blue Sky uses raytracing for their images. This gives them features like caustics, global illumination and efficient curved surfaces. Curves in particular had a huge advantage through memory efficiency for their render farm - meanwhile Pixar's render nodes were crashing because of scene complexity simulating curves through polygons. Sure, Pixar's movies are impressive, but I can't help but think they'd do better without clinging to some legacy baggage that comes with Renderman.

    Anyway - the technology is overhyped. It's just a better pencil. Story, story, story is what counts. Disney can probably afford to take longer developing scripts. This is why you can have something as gorgeous as the Final Fantasy movie and have it completely suck at the box office; and Disney flicks don't look so great, but sell well.

    1. Re:Not quite undisputed... by hondo77 · · Score: 2, Insightful

      While Pixar's rendering techniques are *good*, they aren't necessarily cutting edge when it comes to technology. Blue Sky uses raytracing for their images.

      Yeah and Ice Age looked like crap, proving, once again, that's it's not about the technology.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
  17. Synergizing the Business Potential by yintercept · · Score: 2, Funny

    Yeah, well you might live in a fantasy land where talent and creativity are the prime components of a good film...

    But IBM is better placed to synergize the business potential of the graphics medium. Personally, I can't wait to see what will happen with the structural dynamics of Rational Rose hits the big screen in an animated short.

  18. Artists, not geeks. by CyberDave · · Score: 5, Interesting

    Like many of the Slashdot crowd, I absolutely love Pixar's movies (and shorts). Not only for the visuals (which are always stunning) but also the great stories.

    I recall seeing somewhere, many many months ago, a comment from someone at Pixar saying that part of the key to their success is that they take artists and teach them how to use computers, instead of taking computer people and teaching them how to be artists. Many of Pixar's best people are alums or the California Institute of Arts (including John Lasseter). [There are many in-jokes through Pixar's movies that are refernces to Cal Arts).

    Can't wait for "Cars" or "The Incredibles" to hit theaters.

    CyberDave

  19. bah by nomadic · · Score: 2, Insightful

    Will you people stop saying "It's the story, not the graphics"? Yes, we know. We knew before you told us. Even if we hadn't known, reading it 3 million times on the posts here would have clued us in. Your 3 million and 1st wasn't necessary.

    That said, if IBM hires good writers then they can make good movies too. Pixar's stories are good. They're very good. They're not, however, the greatest stories ever written, and people don't collapse to their knees at the end of the film, weeping copiously in gratitude for being permitted to see such movies.

  20. Their website by autopr0n · · Score: 4, Interesting

    May show some 'rendering skills' but it shows zero artistic merit. The page seriously has the esthetic merit of some Geocities page who's proprietor just learned about the 'lenses flair' function in Photoshop...

    Just about everyone in every industry says stuff like "We are going to be the next [industry leader". It hardly ever happens. If these guys actually want to take on Pixar, they are going to need some real artists.

    Btw, has anyone noticed how much poorly done cg is out there in the movies now? I mean, when CG was all new and novel it was always so well done, Jurassic park looked real to me, but the CG in League of Exceptional Gentlemen (not a movie that I had really planned on seeing) was horrible. Even the CG in spider-man was pretty hokey (but there the movie was rescued by a good plot)

    --
    autopr0n is like, down and stuff.
  21. Actually... by curtlewis · · Score: 4, Insightful

    Pixar is migrating to OS X, primarily because of the G5. Pixar's OS/machine of choice seems to vary with the wind, whatever is the most powerful at the time. It seems that they believe the G5 is where it's at in the near future.

    They're posting jobs for techs to assist in a migration to OS X.

    1. Re:Actually... by NanoGator · · Score: 2, Interesting

      "Pixar is migrating to OS X, primarily because of the G5. Pixar's OS/machine of choice seems to vary with the wind, whatever is the most powerful at the time. It seems that they believe the G5 is where it's at in the near future."

      Not surprised. I can't speak for what Pixar uses, but Lightwave has a pipeline that's like 390 bits wide or something like that. Each pixel value is described to a ridiculous number of decimal places. The reason for this involves color precision as each step of the rendering process mutates the number. It strikes me that a 64-bit processor would have significant advantages here.

      If anybody here is knowledgable about the advantages (or disadvantages) of 64-bit processing in the 3D world I'd LOVE to hear about them. Opteron may be in my not too distant future.

      --
      "Derp de derp."
    2. Re:Actually... by Phroggy · · Score: 2, Informative

      I was under the impression no real 3d cards are available on the mac. I mean real as in professional. Geforce's are fast but they are not accurate and can misrender information that a wildcat or a quadro can not. Quite essential for a movie.

      As far as I'm aware, those types of cards aren't used for this type of work at all. Something like this might be more appropriate? But I don't work in that industry, so I have no idea.

      Is their even a MacOSX port for Renderman?

      Not yet, but they're thinking about it.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  22. No SCO?? by Billly+Gates · · Score: 2, Funny
    You mean pixar does not listen to the Gartner group or biased accusations from anyone that *might* somehow hint on liability?

    My heart be still.

    I am shocked. What is this world coming too?

  23. ILM by dfj225 · · Score: 3, Insightful

    Its funny, they talk about how they want to be the leader in CG animated films, but most of the stills that they show on their website are taken from movies with CG/film composites. I think there are only three frames from animated movies. As far as I am concerned, ILM seems to be the leader in this field. Just look at Star Wars Ep. II or even more recent is the Pirates of the Caribbean. I would imagine that if ILM was to ever make a totally CGI movie, it would blow most others out of the water as far as effects are concerned. Also, they have years and years of experience in making movies, which is often more important than who has the fastest servers and the best pixel shaders.

    --
    SIGFAULT
  24. Re:In what movie by softspokenrevolution · · Score: 2, Interesting

    "The Faculty", a rather insipid and forgetable sci-fi film from the mid-to-late 90s for the teeny bopper set. It was about alien pod people and that sort of thing, I suppose that it was supposed to be a message about conformity or whatever, like the "in crowd", or whatever that equally forgetable film was.

    Don't you just find mass market media, preaching to teens about conformity to be wonderfully ironic?

    I suppose that I should talk about Pixar though. Some of their movies have been all right, people have been saying that they have great writers and all of that. The animation I can respect, but the writing isn't anything out of the world. Really, if it wasn't for the fact that the films were fully computer animated they would just be standard fare, but as of right now we have this love affair with all things tech.

    Of course the writing is far better than a great number of a lot of the schlock they throw at us in order to keep us pacified.

    Of course, visually Pixar films aren't much without all of the fun gloss of the computer animation, it all seems to be pretty standard format kinds of things, but I guess they really aren't the kinds of films to delve into the artistic side of things. I like them, I don't love them, not tha tanyone cares.

  25. I used to work for Threshold by tinrobot · · Score: 5, Interesting

    They simply don't have the talent to take on Pixar. It's a "B" movie house. The place is run by a guy named Larry Kassanoff (sp?) who made his fortune with movies such as Mortal Kombat. He has no love for cartoons or animation like the Pixar staff does.

    I saw what the projects Threshold had in the development pipeline last year. While I can't give specifics, nothing they had was worth making into an animated feature.

    In my opinion, the only two studios that can even attempt to take on Pixar are Dreamworks and Sony.

  26. Heat by Mark_MF-WN · · Score: 2, Interesting

    Heat dissipation is a MAJOR, HUGE factor is clustering. The G5's extremely low power output is undoubtedly a big selling point for G5 clusters. You think climate control for a cluster of AMD chips is cheap? It's hard enough to keep ONE Athlon XP cool, let alone a few hundred.

  27. PIXAR is in no trouble by diabolus_in_america · · Score: 2, Interesting

    PIXAR has what really counts: audience mindshare.

    They also have something else that really counts with the paying public, which is a terrific track record. If a PIXAR movie and a TDRL movie were released on the same weekend, which one would you choose? 99% would go with the sure bet, and that's PIXAR.

    TDRL/IBM would be better served going after the Dreamworks market. Other than Shrek, Dreamworks last couple of animated films were box-office disappointments. Sinbad, in particular, has been a collossal bomb for them. But that just proves my point, Sinbad was released so close to Finding Nemo that the audience for animated features choose the one they knew would not disappoint.

    The dynamics of what makes PIXAR the undisputed king of computer animated movies has very little to do with technology and everything to do with satisfying audience expectations.

  28. Technology is the king by danila · · Score: 3, Insightful

    I will try to be original. Everyone here repeats the same argument that story is important, talent is important, technology will get you nowhere. I respectfully disagree.

    Look at the story of Two Johns. Romero tried the "Design is King" technology and look where it got him. And look what we got - a terrible mess called Daikatana. His friend Carmack, on the other hand, is probably unable to comprehend that there might be things more important than the rendering pipeline or pixel shaders, but all id games still sell like crazy.

    Why do you think the animated movies should be different? Good technology is essential, it empowers the artists, it enables the directors. The story is the cheapest and easiest thing in the whole business. For 1 million you can have the script written by the greatest scriptwriter (whoever he is). And still 1 million is just a small fraction of total costs. Even easier, everyone can use any public domain story like Disney always does. It is even possible to clone other successful films, like the Hollywood industry is often doing.

    Yet, to render the underwater world beautifully you need the technology. To do it cheaply you need extensive technological expertise, you need programmers, you need hardware specialists, network engineers, etc. Consider The Two Towers. Where would that movie be without Gollum (we survived because of ME!), glorified CGI fest called Helm's Deep battle, storming of Isengard and other digital goodies? It would be just another crappy flick (no, it won't be good just because it is based on LOTR, look how they butchered the story and, anyway, remember .Bakshi's film). BTW, regarding Bakshi. Notice how everyone critisized the rotoscopy, which didn't work too well. The story there was on par with PJ's lame effort, but the technology wasn't there and Bakshi lost. Point proven - technology is the king.

    P.S. And don't say anything about Final Fantasy. It was a first attempt, some argue it was too complex for unsofisticated American public and, anyway, it failed to a large extent because the technology failed (as everyone agrees, animation was stiff and unnatural blah-blah-blah).

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  29. Thats 4 films not five... by cmdrbuzz · · Score: 5, Informative

    According to Pixar, Toy Story 2 does not count as one of the five, being a sequel. So we will get another film: 'The Incredibles' The trailer is here

  30. Re:I would disagree on Final Fantasy by Vadim+the+Conqueror · · Score: 3, Insightful

    to use a cliche, beauty is in the eye of the beholder. an accurate rendition of something done by something other than a photograph is an impressive feat. the way they accurately (re)produced scenery, vehicles, and people the way they did was amazing to me. i find things that amaze me beautiful.

  31. Still not right by nakhla · · Score: 2, Informative

    You're still not right. Disney and Pixar renegotiated their contract in the early days, following the success of Toy Story. I can't remember at what point, though. There are at least 2 more films coming out. The Incredibles, as you mentioned. I belive the other is tentatively titled Cars.

  32. Sheesh you give a guy a server farm or two.. by vudufixit · · Score: 2, Funny

    And all of a sudden, they're a "filmmaker"

  33. Pixar is switching to Mac OS X by afantee · · Score: 2, Interesting
    GabrielBenveniste & BethanyHanson from Pixar Animation Studios are going to talk about Deploying and Maintaining Mac OS X in the Enteprise in this years O'Reilly Mac OS X Conference.

    Pixar president Dr Ed Catmull has said on record that the dual 2 GHz G5 Power Mac is the fastest desktop computer for RenderMan to be released for Mac OS X very soon.

  34. Pixar's secret weapon is not its technology. by kobotronic · · Score: 2, Insightful
    The shading and lighting tech used at Pixar is nice and certainly serves their purpos, but you could argue that the tech itself is nothing special compared to the rendering employed elsewhere in photorealistic CG F/X. The Final Fantasy flick had fine rendering and great tech, but sank like a lead balloon in the box office because of a dumb story and marginal direction. If IBM wants to compete in this market, they have to provide much more than a render farm.

    Look at the IMDB top 50 animation features. Pixar and Studio Ghibli combined share most of the top ten popular user votes. Disney is further down the ladder, their new stuff fails to captivate the audiences the way the other two studios mentioned do. This is no coincidence -- these studios wins out against their competition because of creative talents and skillful directors, the technology employed is not the answer.

    Studio Ghibli and Pixar are masters at production design and storytelling, and their works have appeal to children and adults alike. You could argue that Pixar has put out a few 'buddy' pictures following a very safe and mainstream formula, but generally both Ghibli and Pixar pursues original works that aren't derivative.

    Disney on the other hand, is content with stealing from other sources and perpetually rehashing their own tired 'success' formulas, often compromising style, pace and adult interest with jarring diversions and noisy, needless extra characters crammed in by accountants and suits in order to sell a few more McDonald's toy tie-ins.

    Ghibli and Pixar's stuff is immensely marketable, but that seems like an emergent property, something coincidental rather than the very reason for the production to exist. Compared to Disney, Ghibli and Pixar's studio structures seem to have much thinner strata of lawyers, accountants and other suits for ideas to percolate through, which means more direct creative control from directors and production designers.

    This produces richer and much more satisfying features than the bland and safe works that always result from too many suits in a creative design process.

    The secret weapon of Studio Ghibli is Hayao Miyazaki. The secret weapon of Pixar is John Lasseter. Tech doesn't have anything to do with it.