Console Vs. PC MMORPG Argument Irrelevant?
Thanks to Gamebunny for their MMO game developers round-table, talking with some of the creators of games such as Anarchy Online and Rubies Of Eventide about subjects including the swift rise of the console MMORPG, which provides an interesting response from Daniel McMillan of Frontier 1859: "Any MMO developer would want to reach the largest potential audience. This whole console vs. PC thing is passe. If the consoles get large enough to hold MMO content - they will be more like PCs anyway." He continues: "If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs. In that case, it won't matter if you play them from a PDA or a console."
are really limited by the lack of keyboard and mouse controllers.
"If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs."
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
Hardcore gamers will not be satisfied with the amount of advancement they will achieve if they split up their time among five different games (especially compared to their compatriots who focus exclusively on one game), and casual gamers will simply not have the time for more than one (not to mention five).
That sound is just millions of fanboys suddenly crying out in terror and suddenly being silenced.
I could be wrong, but most PDAs that I've seen aren't capable of handling any kind of MMO game with any level of success. And in any case, the wireless Internet situation is too screwed up at the moment (multiple standards, uneven cover, huge fees at some access points...) to guarantee a connection to the servers these games require.
Goo goo g'joob.
No, I can definitely see his point. Some casual gamers play the game because they enjoy it no matter what level they're at. I was discussing this with a friend. He liked planetside and would have liked to have played Evercrack and SWG but wasn't going to pay monthly fees for all of them after the first month.
Some people just like a lil variety.
-- taking over the world, we are.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
but there are so many weak points that are made in your rant, to be honest it just seems like you've been burned (kind of like a guy who just got dumped by a hot girl).
;)
Not a flame by any means, I used to be a die hard PC freak like yourself - I spent a few thousand a year to play the latest and best games, a completely vicious hardware cycle. It became way to expensive, simply put. I was ignorant of consoles at the time and I missed out on a lot of great games because I was a PC snob.
I have a pretty nice PC gaming setup now, I play the occasional FPS online - but the amount of creativity that goes into some console games is awesome, and if you have friends come over, a MP console game can't be beat.
I love both platforms for their own reasons, but unfortunately one of them is a spoiled rich bitch who is high maintenance and rarely puts out
"If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs."
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
As opposed to all those people who successfully balance watching every channel on Direct TV in just 24 hours a day.
The fact that people can't play all of them is part of what could make it possible to offer multiple ones for one low price. You may get far more subscribers, but each one only uses up about as many resources as a subscriber to an individual game would, so the price could be roughly the same as the price for an individual game.
I'm not the first to say this, but consoles need a serious way to deliver patches. This most notably affects the GC and PS2 as xbox live does support patches, I believe. Go play Socom if you'd like to see how the future of MMO games might just end up on consoles.
Sony, via their Station.com service, already offers a MMOG bundle. You can pay one price, approx $25/mo iirc, and get access to every premium Sony game, including Star Wars Galaxies, Everquest, Tanarus, Cosmic Rift, etc.
True, but if don't know which game you want to play having 5 to choose from is better than 1. Imangine that you are curious bout online games, maybe have played a couple different ones at friend's houses, but never got into any one. By having 5 you can subscribe for a month, and have 5 games to play with. Eventially you will get into one and the rest won't matter anymore, but the choice is important at first.
Many people get into their soap on TV, typically at a time when there are 3 to choose from on TV. (One from each network) They have the choice to watch any one, but in practice they only watch one.
Perhaps the console manufacturers should look to the mobile phone industry for some pointers here. It shouldn't be too hard to add a phone style keypad to a joypad, and the appropriate software to allow SMS style text input, should it? Considering the popularity of text messaging, particularly in Europe, it would provide an interface familiar to millions, without the need force people to have a keyboard sat on their lap in their living room.
I say, to each his own. There's too many articles on here arguing console vs. pc. It's really a pointless argument. I don't understand why people get so passionate about it. I can see arguing ps2 vs xbox vs gamecube or mac vs pc. Actually wait, no I cant. Can't we all just...beat a cliche to death?
Ok, this is a little off-topic - but Anarchy Online and World War II Online are two great examples of how *NOT* to release MOGs. And while there wasn't the same sort of problems with Rubies of Eventide (that I know of; does anyone play this game? I gave the trial a shot, but it was just... flat), it's not exactly expected to be wildly popular.
So why ask these people what they think? Their products are riddled with problems - not the ideal place from which to draw knowledge, unless you're asking them what they think went wrong (ie, benefiting from their experience dealing with problems).
Back on topic: since I agree with Bartle's concept on why MOGs shouldn't have voice yet, I don't think consoles are very receptive to the MOG style. Most of these games rely heavily on player interaction, and a pop-up menu of oft-said phrases will only get you so far.
You basically *need* a keyboard to type rapidly - does each console system have one available (I've seen one for the PS2)? Would bundling it with the game help? Is it even a good idea to bring console gamers into the MOG mix?
-lw
Mods: Disagreeing with me != my post Offtopic / Flamebait.
World without hate or war, invaded. Tragic?
Theres more than one person in a household, and perhaps they might like to play two as most MMO players I have met.
Matt.12:37
Not yet - but it's the shape of things to come.