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Former Xbox Director Targets Lack Of Originality

Thanks to Indie Magazine for their report on former Xbox director Seamus Blackley's comments in a recent lecture regarding games and originality. Blackley suggests: "Why is it that we've lost the cultural edge? The reason is that today's games are not exploiting pop culture. We're being willingly driven by pop culture. We just crawl over one another to get access to IP [intellectual property] from other media. In this light you can really start to view the games industry as a marketing arm of the film industry or of the music industry." The article also points out: "Blackley added that with past IP and other people's IP being exploited there's nowhere for next year's sequels to come from and in turn, the industry is forfeiting its ability to create original IP." How do you halt this vicious cycle?

73 comments

  1. Preach on Brother by Dr.+Bent · · Score: 5, Insightful

    "...you can really start to view the games industry as a marketing arm of the film industry or of the music industry."

    Damn straight. Sid Meier said that "A game is a series of interesting choices." And Sid is right. The problem with games made from other media like books, movies, and TV shows is that those mediums are non-interactive and therefore contain no choices. So in a game like The Matrix, choices get reduced to the level of "how do I accomplish my pre-defined mission in the most effecient manner", which is hardly interesting.

    Writers, who create books, movies, and TV shows, want to tell a story. A story has a linear progression from setup to conflict to resolution. It is the conflict and it's eventual resolution that makes it interesting. But a game does not need to have conflict (ex. Animal Crossing, The Sims) because, like Sid said, it's the choices that make the game interesting. Relying on a movie franchise to make your game interesting is like relying on a leather bound cover to make your novel worth reading.

    1. Re:Preach on Brother by leifm · · Score: 2, Interesting

      I think this is why GTA has done so well despite IMHO being a buggy POS. GTA gives you more freedom than most other games, although it still has stupid scripted missions. My hope is that in the next few iterations of GTA that they lose the scripted missions, and instead just inform you of certain character's attributes and let you choose how to deal with that, sort of like the way the Sims works. So for example rather than a scripted mission where you kill Mafia boss x you would have the choice of killing, partnering, setting up, dating, whatever. Then your chosen action could have a ripple effect on your interactions with other NPC characters in the game. They also need to make the environment more interactive (my biggest gripe about GTA). You should be able to enter all the buildings, there should be destructable environments, and what you do in the environment should be at least semi permanent (for example if a car burns on street x then there should be evidence of that on the street for at least several game weeks).

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    2. Re:Preach on Brother by billcopc · · Score: 1

      So, absolute freedom and no scripted missions, eh ?

      You've obviously never worked for the mob.

      *snicker*

      --
      -Billco, Fnarg.com
    3. Re:Preach on Brother by leifm · · Score: 1

      Actually I care about the interactive environments more than nonlinear gameplay. Duke 3D was a pretty much run of the mill FPS but the level of interactivity that was put into the environment added to it a lot.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    4. Re:Preach on Brother by Anonymous Coward · · Score: 0
      One game that's coming up, that seems like it breaks a little out of the standard mould... (mold? moald? crap I can't spell)... anyway seems like its trying to do exactly what Sid is saying, is this Freedom Fighters. (link) I think it sounds like its an action game and a strategy game. I read an article a while ago that was talking about their level design, and how they decided to let the player do the levels in any order they wanted, but that the order that they did the levels decided how each level affected the other.

      Sounded like a really different approach.

      Soooo there ARE still game developers out ther TRYING.

      Its just that most developers are desperately trying to survive to the transition to the consoles. I think that's why so many companies are jumping on anything that will get them a publishing deal.

  2. Originality by Metal_Demon · · Score: 3, Insightful
    The problem with originality is that something can only be original the first time. It is my opinion that by the year 2010 nobody will ever have another original idea. It will all already have been thought before. Also I wanna mention that people worry entirely too much about being original and unique to the point that they sacrifice fun for originality. Doesn't matter to me if a game is sequel number 69 as long as it still has new content and is fun.

    Originality is so unoriginal.

    --
    Trust Your Technolust
    1. Re:Originality by Anonymous Coward · · Score: 1, Funny

      It is my opinion that by the year 2010 nobody will ever have another original idea.

      I had that same idea years ago.

    2. Re:Originality by NaugaHunter · · Score: 1

      I've heard something like this before... oh yeah:

      "Everything that can be invented has been invented." --Charles H. Duell, Commissioner, U.S. Office of Patents, 1899.

      For more, click here.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    3. Re:Originality by webmaker · · Score: 1

      Your views are not only closeminded but lacking in the basic quality of originality its-self, imagination! There will always be orginal thought as long as there are individuals being born that are orginal.

    4. Re:Originality by DLWormwood · · Score: 1
      There will always be orginal thought as long as there are individuals being born that are orginal.

      I think the problem that scares some people is the possibility that individuals being born now-a-days aren't original. I remember a TV commerical that stated that, if you are one in a million, there are a thousand people just like you in China.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    5. Re:Originality by Metal_Demon · · Score: 1

      I was going to say pretty much the same thing. Oh yeah and lets not forget the alternate dimensions with people identical to you.

      --
      Trust Your Technolust
  3. Lost the edge? by freebfrost · · Score: 5, Insightful

    I'm really not sure what his point is here.

    The biggest success on the Xbox is Halo, which was not driven by any IP (other than taking Niven's Ringworld). Movie tie-ins like Enter the Matrix and Pirates of the Caribbean do well, but not at the levels of a Vice City. In fact, most tie-in games suck and this is quickly reflected in the speed with which they fall into discount bins everywhere.

    Given the number of successful games (across consoles and computers) that are not movie-based, I don't see his point.

    1. Re:Lost the edge? by Golias · · Score: 2, Interesting
      Well put.

      He's clearly obsessing over something without any real rational reason. It's sort of like people who complain about the Internet becoming "too corporate." All the academic resources of the Web that were there back in the NCSA days are still out there. All the geek counter-culture is still around, ready to be found. If anything, such things are far more abundant. The fact that Toyota Motors and CNN have web pages doesn't change anything, unless you let it.

      Likewise, the fact that there are craploads of licensed games in the console market doesn't take away from the joys of Halo, GTA, DOAX, NBA Street v2, or any of a wide array of other fun and creative games. This guy needs to lighten up. If you don't like the idea of a game based on The Hulk, do what the rest of us do: don't buy it. If the simple fact that it even exists upsets you whether you personally buy it or not, then you need a life... or maybe anti-depressants. Talk to your therapist.

      --

      Information wants to be anthropomorphized.

  4. Uh... by Anonymous Coward · · Score: 2, Insightful

    How do you halt this vicious cycle?

    How about by creating something original and not worry about immediate profits? I'm a firm believer that if a game is truly good, eventually people will find it and enjoy it. Granted, that's just in theory, as many golden games have been passed over for the years, but I'm referring to "gamers," not "Joe with the PS2" or "Bill with his XBOX."

    It may not sell as much as the latest Madden or Grand Theft Auto, but it'll find its market (the "if you build it, they will come" mentality). Unfortunately, all most companies want to do is create an immediate profit, and not actually create something unique and groundbreaking. Which...is why we're in that cycle. Men tend to think with their dicks and wallets more than anything else.

    1. Re:Uh... by russellh · · Score: 1
      How about by creating something original and not worry about immediate profits?

      go for it

      --
      must... stay... awake...
    2. Re:Uh... by lidocaineus · · Score: 2, Interesting

      Unfortunately, Sega has done this for years, and it's done nothing but make the mainstream think they have 'weird' games and contribute to them dropping out of the console hardware business.

      Nintendo is just like Sega, with a bit more marketing savvy and a nice cash cow (the GBA) to help things along Of course, like Sega, they are also getting lumped into that "games for the hardcore but eh response from everyone else" group. Meanwhile, the PS2 and the Xbox garner the biggest mainstream attention. While certain games warrant this attention for those platforms, it is not proportional to the amount of originality found on the GCN, or even the Dreamcast.

      So while if you build it, they will come is a nice dream, it's just that - a pipe dream. Dream field. Field of dreams. Er... Whatever.

  5. Original IP by Anonymous Coward · · Score: 0

    Hardly any large publisher is going to risk spending millions of dollars to develop something new when they can release tried and true genre's which they have a pretty good idea on how well it will sell.

    This is why we get first person shooter #4182, and why we will be getting GTA3 clones for years to come.

  6. Bah! by JMZero · · Score: 4, Insightful

    This guy IS the problem. He thinks that a game is about its subject content. The same idiots think they can make another hit like "Grand Theft Auto" by including prostitutes and violence.

    A strong license will help a game sell, but in the end what matters is the game (witness the multitude of Star Wars games and their varying success). That's why the last few crops of "original games" have sucked so hard (think "Blix: The Time Sweeper"). While they may not have stolen subject content, their gameplay was derivative and lame.

    I can hear someone thinking, somewhere: "Maybe if they would have made Blix a little more edgy it would have been great - they could have hired Todd McFarlane (creater of Spawn) to design enemies."

    No! Maybe they could have made it a good game. Similarly, Star Wars: KOTOR would have been a great game no matter what the subject.

    --
    Let's not stir that bag of worms...
    1. Re:Bah! by n0wak · · Score: 2, Interesting

      Exactly. Besides, isn't Blackley the same one that criticized Miyamoto for "holding the industry back" because Miyamoto wasn't making a violent bloody gangster game (in other words, the equivalent of a snobby "get with the times")?

    2. Re:Bah! by tc · · Score: 1
      This guy IS the problem.

      What are you talking about? This is the man who brought us Trespasser, one of the greatest video games of all time. Oh, wait...

    3. Re:Bah! by Anonymous Coward · · Score: 0

      Mod parent UP! I remember when this happened and couldn't believe it. Blackley doesn't deserve to lick the bottom of Miyamoto's dog shit encrusted shoes.

    4. Re:Bah! by Syrrh · · Score: 1

      How many /. readers, even as kids, couldn't tell the difference in quality between Super Mario Brothers game and movie?

      How many even bothered to see the movie at all, knowing from previous experience that crossover-media was usually worthless?

      Kids are not media whores, only their parents are. Kids know better, and by the time they start choosing their own games, they've already learned from the media-blitz titles parents unwittingly bought.

      Today the adage "Can't judge a book by its cover" is confusing for kids who barely touch a real book, but even casual gamers know "Can't judge an entertainment title by its parent corporate licenser"

    5. Re:Bah! by gardon · · Score: 1

      Indeed he was.

      http://www.wired.com/wired/archive/11.01/nintend o. html

    6. Re:Bah! by MMaestro · · Score: 1
      I don't think Star Wars:KOTOR would have been as successful if it wasn't in the Star Wars universe. One doesn't even need facts to come to that conclusion; there will always be Star Wars fanboys and curious go-getters who rent it because it has the words 'Star Wars', 'lightsaber' and 'Jedi.'

      If Bioware made the game about green teddy bears, who live under the earth and use magical pointy sticks but kept the same gameplay and graphics, would you have picked the game up? I don't know about you, but if I saw a game like that on the shelves I'd shout out "What the f***!?"


      I don't think its just the way the developer thinks, its how the developer thinks the gamer will think. Its like a game, you have to be able to think how the other player is going to think or you're going to lose. Like I said with my example, I don't think thats how someone will think but I'm sure theres someone out there who thinks my idea is the greatest thing since Daikatana.

  7. It's early yet. by xanderwilson · · Score: 5, Insightful

    Haven't all new media forms tried to emulate its predecessors? Early films were little more than stage plays. Early television was just radio plays with pictures.

    Give it time. It's early yet.

    Alex.

  8. first of all.. stop talking about IP. by gl4ss · · Score: 1

    it's not like any movie or music company has ANY ip that would be of use to make a game good or original.

    they don't own shoot'em'ups, they don't own first person shooters, they don't own rts genre, they don't own spaceships either.

    they don't own jack that could make a game awesome! you fight the cycle of making crappy licensed games the same way it has been fought since et, you just make good games and the gamers will play.

    --
    world was created 5 seconds before this post as it is.
  9. Economics addresses this by Anonymous Coward · · Score: 0

    The economics will sort this out. The big guys will lose money, blame it on piracy, because they can't realize that they have a problem (sounds like several other industries).

    The next little startup will get bought out by a big company looking to increase its 'creativity portfolio,' which is good for the little guy with the game startup, because he's now rich. With more money, he might try it again if he's passionate, and probably with a similar result.

    I'm going to start a 'creative gaming company.' (ignore the similarities of the dotcom bubble, that was not a real product). BTW, I'm being sarcastic in this paragraph.

    HOMM for 1.3 million! That's cheap!

  10. Excellent point about Pop Culture by Randolpho · · Score: 0, Redundant

    Remember when games *were* pop culture? How often do we geeks drop a quote from the games we play? How often do we complain about grues when it's dark? How often do we tell people to quit waving it like a feather duster?

    Games *made* pop culture. Now they're exactly as the article claims: "a marketing arm of the film industry or of the music industry."

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
    1. Re:Excellent point about Pop Culture by Planesdragon · · Score: 2, Informative

      Er, the "pop" in "pop culture" is "popular." You're thinking of "geek culture."

      Your prob. is just that video games became "pop culture."

  11. MEMO: Increase Corporate Creativity by ubikkibu · · Score: 1

    Somehow I find it hard to see the VP of Capital Entertainment having any real creative game ideas. New thinking never comes from the top.

    But he does have a point: the XBox has been a wasteland for innovation. If I wanted fifty first-person-shooters to pick from, I would have kept gaming on my PC. The most creative thing happening on the huge black and green X is...Linux.

  12. WTF? by Anonymous Coward · · Score: 1, Insightful

    Isn't this the same asshat responsible for the deplorably bad 'Jurassic Park: Trespasser' game?

    1. Re:WTF? by Anonymous Coward · · Score: 1, Insightful

      -1 Troll? Seems to me the poster raises a valid point, insofar as this Blackley person complaining about video games made from other popular culture media (movies, etc) is more than a little bit hypocritical. Trespasser (regardless of how "deplorably bad" it might have been) WAS a Jurassic Park tie in, and, other than convincing Bill Gates to enter the console market with a console built on hobbled PC architecture, is his SOLE contribution to video gaming. To claim that there's no great innovation in gaming these days when his own track record proves that point is just kind of silly.

      Or do we just give "troll" tags to anybody who uses the word "asshat"?

  13. Pop Culture? by G-Spot · · Score: 1

    As far as his quote about exploiting pop culture is concerned, when in the past have games ever actually been pop culture? Gaming has traditionally been an underground sport, with only a small population actually being gamers. It's only since the 32 bit era that the average jock you'd find living in a dorm room would spend any significant amount of time gaming. The reason the industry has lost its cultural edge is because it lost its culture.

    1. Re:Pop Culture? by DLWormwood · · Score: 1
      It's only since the 32 bit era that the average jock you'd find living in a dorm room would spend any significant amount of time gaming.

      Uh, no. As an undergrad, I remember every third or fourth apartment in my dorm having an NES or Genesis. I remember Tecmo Bowl being especially popular. Even further back, I remember there being board games, TV cartoons, and breakfast cereal related to video games like Pac-Man and Donkey Kong.

      There seems to be this misconception that geeks were the original audience for video games. This is far from the truth. The first marketed video games were intended as add-ons for public places like bars and pool halls. "Geek" gaming genres like FPS and RPGs are more recent inventions, but sports sims existed (with various levels of fidelity) all the way back to the Atari 2600 days. (Heck, Pong's considered to be a tennis sim.)

      The notion of video games having originated as part of geek culture first came about after the great Gaming Crash of the early 80's. Prior to the crash, 2 and 4 player video games were common; it avoided the need to develop AI. However, oversaturation of games and game companies caused most people to be driven away from gaming, killing off most of the social aspects with it. As such, many of the games made in the following period were mostly solitary affairs: shemups, RPGs, adventures, and exploration games. It was only when networking and dial-up mutated the FPS game style into a multiplayer affair, along with the reintroduction of head-to-head play via fighting games, that video games became part of popular culture again.

      --
      Those who complain about affect & effect on /. should be disemvoweled
  14. Sometimes it goes the opposite way! by shaka999 · · Score: 2, Insightful

    Look at Tomb Raider and Mortal Kombat. Both of these went from video games into the movie theaters.

    --
    One should not theorize before one has data. -Sherlock Holmes-
    1. Re:Sometimes it goes the opposite way! by Anonymous Coward · · Score: 0

      I'm not sure that it was a good thing in either of those cases...

  15. Nintendo Knows by Apreche · · Score: 5, Insightful

    Ask Nintendo.

    Mario, Link, Pokemon, Kirby, Metroid, etc.

    No original IP? Must not own a GBA or GCN.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Nintendo Knows by ubikkibu · · Score: 1

      Amen to that. At least Nintendo still manages to make some creative, different games.

      Even their "rehash" titles like Zelda, Mario, Metroid, etc. have originality and innovation. I fear the day when Nintendo is stampeded by Microsoft--that's when I'll retreat fully to MAME, my GBA, and paper RPGs.

    2. Re:Nintendo Knows by Shadarr · · Score: 1

      It's actually kind of funny that the head of XBox development would be complaining about a lack of original content. Everyone else has original content, even the PS2 has some compelling exclusives. XBox has Halo and a whole lot of filler. Whose fault is that?

  16. None of this matters by bigman2003 · · Score: 1, Funny

    NONE of this will matter when Doom III comes out. It will change EVERYTHING!

    --
    No reason to lie.
  17. Grandstanding Doofus by ImperfectTommy · · Score: 2, Interesting
    Next year's sequels will come from this year's sequels, just as they did last year.

    Anyway, if this guy was right, we'd be spared movies like Tomb Raider, Super Mario Brothers, Street Fighter and Mortal Kombat: Annihilation.

    The Xbox's problem does have to do with content, but once Microsoft floods the market with Xbox 2's, the problem will largely vanish. Right now, though, game developers and publishers tend to be conservative in their choices and go for license deals. They have to make money or face getting a new job. Sadly, games like Enter the Matrix validate license deals.

    This guy is a grandstanding doofus, in my opinion.

  18. lets see how many games.... by paradesign · · Score: 1
    i own that are based off of a film license.

    ...

    (still thinking)

    oh wait, there was that super mario bros movie!

    games based off of movies are CRAP. they are inherently unoriginal and i avoide them like the plague. same with most all games that are based off a license of any sort.

    --
    I want 2D games back.
  19. Bleah. (Excerpt from Wired article) by MilenCent · · Score: 2, Interesting

    From Wired 11.01 (some irrelevant portions excised, check the article itself for more):

    "He is not helping things," says Seamus Blackley... He speaks for many game designers raised on Miyamoto's innovations - developers who admire the master's work but are desperate for something new.

    "At this point," Blackley continues, "Miyamoto is making games for his fans. Granted, there are millions of them, and it's smart business, but most are kids. He's not opening up adult audiences. He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

    What especially frustrates Blackley is the sense that Miyamoto could take gaming to the next level: "There isn't anyone on the planet better at lasering into the lizard brain, that eye-attached-to-your-hand-attached-to-your-brain thing that makes it impossible to stop playing. GTA3 is good, but it's not revolutionary. What Miyamoto could bring to a game like that would be incredible."

    -----

    Ah, so developers should be original, so long as it isn't percieved as kiddy in some way. It doesn't work to say "Be original, but only in the way I say." Originality doesn't work that way. And it so happens that the most original things get made by starting from the abstract and then paring them down to the concrete, rather than starting from reality and then trying to devise a play mechanic (which is by nature abstract) from that. And abstract things tend look kiddy when presented in an easy-to-understand format, which it must be in order for a new player to grasp them.

    It's this same state in the industry that's producing both things that Blackley is complaining about here: game designers tend to be hard-core gamers, which do not tend to be very original because they don't know much besides videogaming and the attendant arts (action movies, comic books, paper RPGs, trash fiction). So, you get a lot of games based off of those arts. People like Miyamoto get their ideas for games from spheres outside of the "traditional" areas. The idea for Pikmin came from working in his garden.

    No idea comes from nowhere! The industry won't change until either the current developers start getting interested in more things (unlikely, as most of them are reinforced by the other hard-code gamer staff members on their teams) or new designers come in with a wider array of interests. (And people will probably deride their games the same way Blackley derided Miyamoto.)

    I now abdicate my post as the All-Seeing Know-It-All.

  20. It's not this simple. by kneecarrot · · Score: 2, Insightful

    When big money is involved, as it is in this case, safe choices must be made. Sure, you can go out on a limb once in a while and try an original idea. However, most of the time your investors will demand a reasonable profit forcast. This forcast can only be made if there are a large proportion of "sure things" in the pipeline.

    --

    I always save my last mod point to mod up a good troll. You people are too serious.

  21. Re:Bleah. (Excerpt from Wired article) by PainKilleR-CE · · Score: 2, Interesting

    GTA3 is good, but it's not revolutionary. What Miyamoto could bring to a game like that would be incredible

    I think it should also be added that this quote shows he's falling into the same trap that leads to today's game industry: 'Lets make GTA3 only better'. Except that it started much further in the past, and GTA3 is actually a good example of a game that DOESN'T do that. It's why we have FPS, RTS, PC RPG and Console RPG genres so well defined, because everyone keeps doing them the same way someone else did them.

    If Miyamoto makes a GTA3 game, it's not going to be good because it's Miyamoto and GTA3, it's going to be good because of Miyamoto's vision, and it's not going to feel like GTA3 (and probably won't even draw any comparisons to GTA3). In the meantime, we'll get a bunch of half-assed GTA clones that aren't worth the discs they're on, and Miyamoto will keep overseeing the development of games that utilize Nintendo's IP in new ways, or with incremental improvements that end up gaining a lot of praise because very few others seem to consistantly do it as well. In fact, Nintendo is still creating a large amount of new IP for themselves, but the sheer amount of past IP they have to leverage for new games means that it's often overlooked (even when people actually mention the games that bring about the new IP) in the swarm of Mario, Wario, Zelda, and friends.

    His complaints are only really valid for a small number of games. The primary problem is not IP, but the unwillingness in general to explore new ideas. Gameplay is not IP, but it does sell games. IP can sell games as well, but they get panned if the games don't play well (though in cases like Enter the Matrix or Tomb Raider they may sell so well that it doesn't matter if they get panned). As someone else has already mentioned, there are plenty of Star Wars games out there, but only certain ones sell and are praised by gamers (but at the same time Star Wars may not be the best example because some of the games do sell regardless of whether or not they're good). Even the Star Trek license, which is considered to have one of the worst catalogues of any license, has some good titles.

    --
    -PainKilleR-[CE]
  22. Re: Blix: The Time Sweeper by Jerf · · Score: 1

    Yeah, Blix was a real pity. The premise was so cool and reasonably innovative. (Can't expect games nowadays to look like absolutely nothing that has come before, what with tens of thousands of games existing already.) Executiong on it sucked; I could create several better puzzles with those capabilities in a couple of hours.

    Blix should be made into a poster child of failed potential in original video games.

  23. This is a bit overblown by Derkec · · Score: 3, Insightful


    There are unique games out there, you just have to look. Most of them are not out for xBox, mostly because there is a big financial risk in launching that on a platform.

    Some examples:

    The Sims: It's getting older now, but despite taking the Sim _____ series title, it was really original in what it considered to be a game. Hey, take this family and uh.. make them cook stuff and go to work. Surprise, huge franchise and a massively multiplayer extension.

    Dance Dance Revolution: Gimicky peripheral games have been around, but this was a new take on the thing. You don't try to shoot bad guys or win a race, instead you're "dancing." Suprise! It doesn't suck and is a great party game because normal people (my parents) and even normal girls think it's fun.

    Nintendo's Cute games: Those Japanese have a stack of really, really weird cute games. I've looked at a bunch of comments and reviews and thought wow, that's odd. Never played them, but they generally seem original as heck.

    Odd Massively Multiplayer Games: Let's face it, Everquest is a MUD with pictures, not terribly original. But there are some differant ones out there. My favorite are a couple that have appeared where the players are businessmen and their holdings are active 24 hours per day. You just have to log in enough to keep things going straight. Very differant. Also, Planetside has really changed the FPS genre for me. Taking FPS into the massively multiplayer realm may have been obvious, but it is new and presents another oppurtunity to franchise. Couple cool and new programs in this department.

    When I look around, check out the upcoming and recent releases, I see a bunch of oddball games that I probably won't buy, but are look very differant from what I play. There are a lot of games out there take a look.

    1. Re:This is a bit overblown by Anonymous Coward · · Score: 0

      While DDR was at one point original, the "Bemani" genre is very big in Japan, and there's very little innovation going on there--the last truly innovative games I've seen were Samba de Amigo (which is at least four years old) and Gitaroo-Man (which i think is about three).

  24. Originality comes from without by Sinistar2k · · Score: 4, Insightful

    If console designers want to see thousands of original titles, they need only make their platforms open to garage development.

    Of course, independent development, while it does result in original content, doesn't necessarily dump cash into the Microsoft/Nintendo/Sony coffers, so it isn't creativity or originality that's the real issue here.

    It's properly licensed and royalty bound creativity and originality.

    1. Re:Originality comes from without by robson · · Score: 2, Interesting

      If console designers want to see thousands of original titles, they need only make their platforms open to garage development.

      Well-put. But consoles aren't generally where you innovate; consoles are where you make money. (Yes, there are exceptions.)

      Where's the innovation in games today? In mod development and the interactive fiction community. Coincidence that neither of these is profit-driven? I think not.

      Games have become incredibly expensive to produce, yet they haven't raised their prices to compensate. As a result, the success is terribly unbalanced -- 10% of the games make 90% of the profits. Because of this, publishers are getting more and more risk-averse. Risk averse == low innovation.

      I suspect we'll eventually see the PC as the "local art gallery", where individuals and small groups can do innovative work, while consoles will be the "mass media", where real profits lie. And like the relationship between the gallery and the mass media, innovation first appear in one area and then slowly make its way into the other.

  25. Blackley by vitaflo · · Score: 1

    Perhaps if Mr. Blackley actually created a game, instead of constatntly talking about how bad games and gaming is today, he would hold a little more salt in my book.

    I mean, honestly, what has this guy done? PR for the Xbox launch, and then started his own studio...which has yet to put out any game. Enough talk Blackley, lets see some product.

    1. Re:Blackley by Anonymous Coward · · Score: 0

      He did create a game, many years ago. You might remember it. 'Jurassic Park: Trespasser' for the PC. It sucked bilgewater.

  26. Need an original game idea? by Alkaiser · · Score: 1

    The how about not turning to a designer who's cranked out 5 carbon copies of someone else's already released game in the last 7 years.

    Originality isn't going to happen as long as you keep recycling the same people to be the "creative driving force".

    Eventually, someone has to get fired for making the same game...otherwise, they're just going to keep doing it.

    --
    Netjak.com independent reviews of domestic & import video ga
  27. two huge problems... by X_Caffeine · · Score: 1
    The Producers The guys who are in charge of anteing up the cash for games are often middle-aged businessmen whose last favorite game was Zaxxon, and everything they know about modern gaming comes from what they heard their nephew say. They walk into the office of a crew who had spent nine months working on a fighter, and say "My nephew just loves Grand Theft Auto, you need to make the game like that."

    The Parents The majority of videogames are sold at Christmastime, and they're gifts. Parents buy what looks familiar -- if it's Batman or Frogger or some license they recognize, that's what gets bought.

    --
    // I will show you fear in a handful of jellybeans.
    1. Re:two huge problems... by Anonymous Coward · · Score: 0

      "The Parents The majority of videogames are sold at Christmastime, and they're gifts. Parents buy what looks familiar -- if it's Batman or Frogger or some license they recognize, that's what gets bought. "

      Amen to that. I remember my video game collections looking a lot different back when they were built by the holidays (aka prior to me being able to make my own money to buy the games) and completely resembling this remark. But sadly, much of those games that I would now regard as crap, I would now still want to go back and play just because I still pulled a lot of hours of enjoyment out of what I was handed. Now though I feel saturated by the fact I can have any game any time I want it and not enough time to play them all. What it results in though is feelings of wasted time on a game that is in fact crap because there are so many other games (and things) I could be doing.

    2. Re:two huge problems... by NonSequor · · Score: 1

      No child in his or her right mind allows their parents to choose their Christmas presents. They always make sure that everyone knows what they want.

      --
      My only political goal is to see to it that no political party achieves its goals.
  28. Blix: The WMD Sweeper? by AltaMannen · · Score: 2, Funny

    Hans Blix did the looking at weapons thing, but you probably meant that blinx thing (the only 4d game other than 4d boxing).

  29. Use the setting, not the story itself. by Anonymous Coward · · Score: 0

    According to Dr. Bent

    Writers, who create books, movies, and TV shows, want to tell a story. A story has a linear progression from setup to conflict to resolution. It is the conflict and it's eventual resolution that makes it interesting. But a game does not need to have conflict (ex. Animal Crossing, The Sims) because, like Sid said, it's the choices that make the game interesting. Relying on a movie franchise to make your game interesting is like relying on a leather bound cover to make your novel worth reading.

    This is all true. However, a truly ambitious writer is going to create an entire world in which to set his novel, or sequence of novels. Look at Tolkien. Sure, you can just follow The Lord of the Rings, but what happened in Middle-Earth after Aragorn finally died? There might be a game in that. Maybe Sauron had a left hand man just as he was Morgoth's left hand man.

    Or what about Michael Moorcock's multiverse? Moorcock killed Elric at the end of Stormbringer, which he wrote in the 60s, but that didn't stop him from writing more novels that took place before the events of Stormbringer. Want to do an Elric game? Slot it between Elric of Melnibone and The Fortress of the Pearl, or during the "Dream of a Thousand Years" Moorcock described in The Skrayling Tree.

    You can use a setting without having to follow the novel that introduced the setting.

    Games like Animal Crossing might not need a conflict, but an RPG without a conflict and a plot is going to make as much sense as Mulholland Drive, but without Naomi Watts to sex it up.

    --
    Matthew Graybosch
    http://www.starbreaker.net

    1. Re:Use the setting, not the story itself. by PainKilleR-CE · · Score: 1

      I think what you're looking for can be better summed up with examples such as Ender's Game and Ender's Shadow, which are set in the same time frame and place with the same overall story, but are centered on 2 different characters, giving a different perspective and different particulars on the story. Similarly, a game can tell the same story from a different perspective (think Resident Evil 2, or any number of RPGs, RTS games used to do this as well), or can change the story based on the player's decision (ie KOTOR or a number of other RPGs). Another example would be the Choose Your Own Adventure style books, which are very similar to the way many RPGs work on consoles/PCs.

      You don't always need a complete world to make a solid game, and most of your examples are more like what franchise games often try to do: make something that fits in the existing universe or acts as a prequel/sequel to the existing works. Games need to not only have good story, but make use of the strengths of the game medium, and tell those stories in different ways according to how they're played and the decisions the player makes.

      --
      -PainKilleR-[CE]
    2. Re:Use the setting, not the story itself. by Anonymous Coward · · Score: 0

      Yes, the Ender novels would probably work better. However, I've been reading Moorcock lately, and never got around to reading Orson Scott Card. Maybe after I get all the RahXephon dvds.

  30. Re: Blix: The Time Sweeper by Anonymous Coward · · Score: 1, Funny

    Damn right! That son of a bitch couldn't even find WMD in Iraq! Stupid UN weapons inspector!

    (Psst. The game name is "Blinx", not Blix. A Hans Blix game would be more entertaining.)

  31. How do you halt this vicious cycle? by Torgo's+Pizza · · Score: 1
    Easy. Just make all new video games based off of reality television shows. Fear Factor for the PS2! Cupid for GameCube! Amazing Race for XBox!

    Hopefully, by doing that players will be so sick of just reusing ideas, game publishers will be forced into using fresh ideas from developers.

    1. Re:How do you halt this vicious cycle? by docwhat · · Score: 1

      Yeah, a Queer Eye for the Straight Guy video game would be interesting... Lends a whole new meaning to "A game is a series of interesting choices", doesn't it. :-) Ciao!

      --
      The Doctor What (KF6VNC)
    2. Re:How do you halt this vicious cycle? by Anonymous Coward · · Score: 0

      As a side note, makeovers symbolize everything that is bad about television to me. The mindset is strictly, "We are pretentious bitches who will tell you how to look, think, act, talk, and dress. Make sure to say how much you like the conformist shell of your former self when we're done, k?" And since the people being made over are being paid for it, they respond gleefully, making the more naive members of the viewing audience believe that this kind of behaviour is desirable in the real world.

    3. Re:How do you halt this vicious cycle? by Torgo's+Pizza · · Score: 1

      Actually, QuakeCon could have used them. Queer Eye for the Gamer Guy is sorely needed. (I'm strangely now addicted to that show.)

  32. Blackley is a moron by Anonymous Coward · · Score: 0

    This time, he's on to something, but then he misses the point completely, as he always does. Miyamoto doesn't make games for children. He doesn't make games for adults, either. Or for women or elderly people or black people or green martians. Miyamoto makes games for people, end of story. Everyone can enjoy Miyamoto's games.

    What he also doesn't understand is that games like GTA aren't for adults. Adults are usually mature enough to chose games based on gameplay. People who *want to look like adults* buy games like GTA. Basically, GTA is a game for kids. Kids want to look like adults, so they are proud if the can brag about running over whores. Adults don't need to look like adults - after all, they already are adults. They don't need to worry about street cred. Which is why they play Miyamoto's games: They're just plain good and original.

    I'm 24, and the last game I truly enjoyed was Pikmin. This is a game where you're steering a freaking cute small space alien with a huge nose followed by walking carrots, trying to assemble a fisher price space rocket. And the only problem I have with that game is that it's not longer, and that 2 isn't out yet.

  33. Bullshit by Anonymous Coward · · Score: 0

    The most creative thing happening on the huge black and green X is...Linux.

    Why is porting Linux to this machine "Creative"? It's a port of a desktop operating system to cheap, low end hardware. It's not creatve, it is boring and pointless.

    1. Re:Bullshit by AtariEric · · Score: 1

      The most creative thing happening on the huge black and green X is...Linux.

      Why is porting Linux to this machine "Creative"? It's a port of a desktop operating system to cheap, low end hardware. It's not creatve, it is boring and pointless.


      I think that's his point. Mind you, I'm still waiting for Fable to come out...

      --
      Don't trust any concentration of power.
  34. Let me get this straight... by Yaztromo · · Score: 1, Interesting

    Microsoft takes the 20-year-old PC architecture, puts it in a PC-sized case, designs it around a Windows-based core using common PC components, then goes around trying to get PC game developers to write titles for their console -- and they expect the _games_ to be original???

    Microsoft designed the most un-original gaming console ever. They wound up with what many people predicted -- a completely un-inspired software library that looks just like your typical PC game (without getting any of the actual worthwhile PC games). Can anyone truly say they're suprised at the state of the Xbox's library?

    Yaz.

  35. Pot to Kettle: You're Black! by dafoomie · · Score: 1

    I like Seamus Blackley, I really do. But its funny that he should talk about lack of originality and tie ins to other people's IP, because the last thing he worked on was Trespasser: Jurassic Park.

    Gee, Jurassic Park isn't one of those movie things that spouts endless tie ins and sequels that suck and just won't die. That's totally original. Though to his credit it is not a direct tie in to one of the movies.

  36. Right on. by Anonymous Coward · · Score: 0

    I remember renting games as a kid using my allowance and money I made redeeming cans and bottles, and if I liked a particular game it would end up on my wish list.

    Of course, my parents noticed that I played the original Final Fantasy to death, and gave me a copy of Final Fantasy IV as a birthday gift. Nice move on their part; I was purring for weeks.

  37. Jackass? by quinkin · · Score: 1
    I'm sure it wouldn't result in any law suits...

    Q.

    --
    Insert Signature Here
  38. I agree. by JMZero · · Score: 1

    A license can have a great effect on how a game sells. However, what I said was:

    Similarly, Star Wars: KOTOR would have been a great game no matter what the subject.

    Now, this may not hold for all subjects (your subject has to mesh with the gameplay somewhat), but I think it's true (regardless of whether the resulting great game would have been as successful in terms of sales).

    --
    Let's not stir that bag of worms...