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Do Consumers Want Original Games?

Thanks to GameCritics.com for their 'Critical Hit' editorial discussing if consumers are actually interested in buying groundbreaking/unique videogames. Giving the example of Sega's PS2/DC shooter, Rez, the author asks: "United Game Artists' answer to the cries of gamers looking for those new and original games was largely met with ambivalence by those very same gamers.... Why is Sega, or any publisher for that matter, obligated to support a game or games that no one is interested in?" The article concludes: "...how do you criticize the industry when it produces these games yet consumers repeatedly flock to the likes of Square's, Konami's and Capcom's sequels and rehashes?"

89 comments

  1. Rez 'Aint Original by Mike+Mentalist · · Score: 4, Interesting

    I got Rez for the Dreamcast when it came out, and I love it to bits - I even got the 'butterfly' ending - but it isn't original at all.

    It's a very basic game, and the only thing that makes it play different to Space Harrier is that you can target eight enemies at once - which was done in the Panzer Dragoon games anyway.

    Whilst the graphical style may be original, the game itself isn't.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    1. Re:Rez 'Aint Original by Anonymous Coward · · Score: 0

      Right! Rez is a freaking RAIL SHOOTER set to music. Fun game, but nothing new at all, and I wish johnny-come-lately pseudo-gaming-nerds would stop pulling it into conversations about original games, where it DOESN'T BELONG.

    2. Re:Rez 'Aint Original by easychord · · Score: 1

      Bullshit makes the grow and that's beautiful.

      Rez was one of the best games of recent years, who cares how original it was. It seemed fresh instead of stale, to most people that means the same as original.

    3. Re:Rez 'Aint Original by Alkaiser · · Score: 1

      It wasn't the gameplay, it was the music integrating with the gameplay that made it original in concept. It's not that is isn't original...it isn't THAT original.

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:Rez 'Aint Original by CheeseMonkey · · Score: 2, Insightful

      BS! You may have played the game til the end, but you missed the point entirely. As did nearly everyone, probably including Sega themselves. Or, at least, their American arm. This game received zero marketing and publicity in the U.S. (I don't know about Japan)

      This game is an interactive work of art- I can't think of another game that even attempted this, let alone pulled it off as well as Rez.

      The graphics in the game are simply amazing. Based (loosly- think art + Tron) on the abstract stylings of Kandisky, the game manages to translate art into a simplified digital form in a way that is, at times, breathtaking. And then, having the music (and, to a lesser degree, the vibration) tied into the visuals, all of which are hooked up to a feedback loop through you, the player... well, it all adds up to what they call it: synestaesia. If you haven't experienced this while playing Rez, then you haven't experienced the game at all.

      Anyway, it's the totally ignorant view of the majority that Rez is "just another rail shooter" and that there's "nothing special" about it. If that's all you want to put into it, that's all you're going to get out of it. If you're open to it, it can be an experience like no other game you've played.

      If not, go back to playing Tux Racer or whatever it is that you consider original and STFU!

      --
      Nothing to see here.
    5. Re:Rez 'Aint Original by Mike+Mentalist · · Score: 0, Offtopic

      BS! You may have played the game til the end, but you missed the point entirely.

      LOL. I managed to play the game and get the hardest ending... yet I missed the point entirely? Erm, no.


      And then, having the music (and, to a lesser degree, the vibration) tied into the visuals, all of which are hooked up to a feedback loop through you, the player...

      And how on earth does the music tie up to the visuals? The only way it changes is when you shoot those square blocks - the background changes and the music speeds up a bit. How does that tie in with anything?


      well, it all adds up to what they call it: synestaesia. If you haven't experienced this while playing Rez, then you haven't experienced the game at all.

      Oh good God. Please, that is such bullshit.


      Anyway, it's the totally ignorant view of the majority that Rez is "just another rail shooter" and that there's "nothing special" about it.

      At what point did I say that it was nothing special? Though that doesn't stop it merely being an on-rails shooter, no matter how good it is.


      If that's all you want to put into it, that's all you're going to get out of it. If you're open to it, it can be an experience like no other game you've played.

      Eh? I have already said that I think it is a great game, so what are babbling on about?


      If not, go back to playing Tux Racer or whatever it is that you consider original and STFU!

      Ah, I see. You are just a child who is stamping her feet in a tantrum.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    6. Re:Rez 'Aint Original by CheeseMonkey · · Score: 0, Offtopic

      LOL. I managed to play the game and get the hardest ending... yet I missed the point entirely? Erm, no.

      Right, because the point to a game is always beating it. I'm sure you're the Rez Master, pal.

      And how on earth does the music tie up to the visuals? The only way it changes is when you shoot those square blocks - the background changes and the music speeds up a bit. How does that tie in with anything?

      Everything in this game is tied to the music- that's one of the main concepts of the game. Every moving element in the environment has rhythms and patterns associated with it, both aurally and visually. For instance, each enemy class has unique sounds for each of their actions (such as shooting, approaching, evading, death) and the player has unique sounds depending on form (exp. level, basically). The enemies appear in sets that correspond with an overall rhythm that fits in with the rest of the environment. There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music. If you just shoot everything you see like you were playing Space Harrier, you get a collection of beeps and boops each time you hit X. But you can still beat the game that way, so what's the point, right?
      Oh good God. Please, that is such bullshit.

      Or unmitigated ignorance on your part, whichever makes you feel better.

      At what point did I say that it was nothing special?

      Perhaps not in so many words, but you'll forgive me if I interpreted "it isn't original at all" or "It's a very basic game" as being roughly equivalent to "nothing special". Or "[it's] merely ... an on-rails shooter", for that matter. Of course, you've already established that we have very different opinions about the meaning of "special", so maybe this is a silly argument.

      Eh? I have already said that I think it is a great game, so what are babbling on about?

      I'm "babbling on" about the point of this entire discussion. Most people are like you- they play games, they beat them, they see no further value. This is why games are completely uncreative and why producers keep churning out sequels: it's all people care about. Anything above and beyond that is lost on the unappreciative masses.

      Or, I'm just stomping my feet in a tantrum, whatever. We can have a little flame war if you really want, but I've played this game and I feel there's more to it than you're giving it credit for. You're not about to change my mind on this- I was only offering a differing opinion in case there are others out there who aren't so close-minded as you.
      --
      Nothing to see here.
    7. Re:Rez 'Aint Original by Mike+Mentalist · · Score: 1

      Right, because the point to a game is always beating it. I'm sure you're the Rez Master, pal

      I didn't do all that just for the sake of getting it - I did it because I thoroughly enjoyed it. I managed to unlock most of the 'Beyond' items as well. If I hadn't of enjoyed it, I wouldn't have bothered.


      Everything in this game is tied to the music- that's one of the main concepts of the game. Every moving element in the environment has rhythms and patterns associated with it, both aurally and visually. For instance, each enemy class has unique sounds for each of their actions (such as shooting, approaching, evading, death) and the player has unique sounds depending on form (exp. level, basically).

      Right. That is called 'sound effects', something that just about every single game created has. Just because Rez uses musical notes instead of explosions doesn't make it into some new-age experience.


      There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music.

      Freak.
      We ARE talking about the same things here, right? A game, and not some religious cult that you have got absorbed into...?


      If you just shoot everything you see like you were playing Space Harrier, you get a collection of beeps and boops each time you hit X. But you can still beat the game that way, so what's the point, right?

      Well, I would die if I didn't shoot everything.


      I'm "babbling on" about the point of this entire discussion. Most people are like you- they play games, they beat them, they see no further value. This is why games are completely uncreative and why producers keep churning out sequels: it's all people care about. Anything above and beyond that is lost on the unappreciative masses.

      You are babbling on about something that isn't there.
      Your comment about me beating games and seeing no further value in them is just as ridiculous - I played the game repeatedly, as I thought it was great. If I was one of the 'unappreciative masses', then I would not have bought the game in the first place - I certainly don't buy shite sequels.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    8. Re:Rez 'Aint Original by fatboyslack · · Score: 1

      Ahhh, thats funny. Thanks 'Mike', you made me laugh out loud when I needed it. 'Todays coming up Milhouse!'

      There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music.

      Freak.
      We ARE talking about the same things here, right? A game, and not some religious cult that you have got absorbed into...?


      I agree, by which I mean, it sounds like this guy is getting a little too serious about his games. Lighten up, man!

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    9. Re:Rez 'Aint Original by CheeseMonkey · · Score: 1

      I never said this game had any sort of religious experience or deeper meaning. "Synesthesia" isn't some wacked out new age BS, it's simply a combination of one or more senses. This game will do that, whether or not you beleive it.

      At any rate, there is something special about Rez. The designers sought to create a game that wasn't about getting from one end to the other or shooting everything in sight.

      You may be an experienced gamer, you may have bought this and many other games and played them to death. Enjoyed it, I'm sure. But that doesn't mean you got out of them what the designer intended, nor does it mean you are any kind of expert on them or know everything there is to know about them. The fact that you think you do makes you more of a destructive force for these games than someone who outright hated them.

      --
      Nothing to see here.
    10. Re:Rez 'Aint Original by CheeseMonkey · · Score: 0, Troll

      I was going to try to respond to this, but I think I like "assface" better.

      Assface.

      --
      Nothing to see here.
    11. Re:Rez 'Aint Original by Daetrin · · Score: 1
      I didn't do all that just for the sake of getting it - I did it because I thoroughly enjoyed it. I managed to unlock most of the 'Beyond' items as well. If I hadn't of enjoyed it, I wouldn't have bothered.

      Doing a thing is not understanding a thing. Enjoying a thing is not understanding it either. You can do more than one of these things at once, but being in one of the states does not necesitate any of the others. I can do something i don't understand, understand something i don't enjoy, enjoy something i don't do, or any other combination.

      Since your responses indicate a failure to grasp this concept, i will use a more down to earth and stereotypical example. There are many males in the world who have had sex quite a number of times, and who enjoy sex very much, but who do not actually understand sex, and from the perspective of their partner are not very good at it at all. The most boorish of these men will think that they "understand" sex because they have sex and enjoy having it, and have "finished" it many times.

      However those who actually understand sex can find many aspects of it to enjoy that those who do not understand it don't even know exist.

      I have not actually played Rez, so i'm not really qualified to judge directly whether or not it has deeper aspects as CheeseMonkey maintains. However while you have played the game, if you can not comprehend the difference between doing and enjoying, and understanding then you are not qualified to judge their statements either, and so my tendency would be to accept CheeseMonkey's arguments over yours. You are denying the existance of another level to the game merely because you have not ever seen it.

      You say you understand the game because you can kill the enemies, reach the end, and unlock the bonus stuff. CheeseMonkey says they understand the game because they can accomplish that in such a way as to cause harmony with the effects of the game.

      Freak. We ARE talking about the same things here, right? A game, and not some religious cult that you have got absorbed into...?

      We mock what we do not understand...
      It is like the difference between seeing a sunset and saying "i wonder how much pollution is in the air to cause that?" and seeing the same sunset and, while understanding the physics of how the sunset is formed, thinking "that's beautiful," and then contemplating the cyclical nature of life. The later does not mean you're some kind of freak who follows some weird sun-worshiping religion, it just reflects a more introspective nature and a deeper understanding of things. Given what i know of Rez and all the reviews i've read of it, i suspect that the later understanding is more what the developers had in mind than the former.

      --
      This Space Intentionally Left Blank
    12. Re:Rez 'Aint Original by fatboyslack · · Score: 1

      I think thats some kind of record. After 9 months or so of irregular /. posting, I have finally been insulted. Thanks man!

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
  2. Simple by AlexMax2742 · · Score: 5, Insightful
    Who here had ever seen a commercial for Rez? What about a magazine ad (more than one time)?

    It's simply that it wasn't marketed enough. Ask almost any gamer what Rez is, and they will give you a dumbfounded look. This doesn't mean the game sucked, it means they didn't know about it. Not good. Yet look at all the ads for the dime-a-dozen games that you probably have played before in one way or another. See a difference?

    Ratings mean jack shit. It's the marketing that counts. Unfortuniatly, it seems more recently that the budget gets blown on games that suck. Hopefully, the industry will realize this in time and make a quick 180 and start marketing the truely innovative games.

    --
    I'm the guy with the unpopular opinion
    1. Re:Simple by Golias · · Score: 2, Insightful
      Spending money on promotion is a wager. You are betting that the game will be accepted well enough to justify the money spent on advertising. Since most executives have no advanced sense of what consumers like (a perception often referred to as "taste"), they go for what they see as the safe bet, which is what consumers have bought before. This is why movies have sequels, TV shows have spin-offs, and game companies keep cranking out generic shooters with graphics and characters based on recent action blockbusters.

      Spending money on advertising an original game is a gamble, unless you know for a fact that it's a really good game... but since game execs have no idea what a good game is, that's not really an option for them.

      P.S. I also have no idea what Rez is. The game I played most on the Dreamcast was Soul Calibur (yet another sequel game).

      --

      Information wants to be anthropomorphized.

    2. Re:Simple by danila · · Score: 1

      People have a perverted concept of risk. Risk is not inherently bad. Risk in game development is expected deviation in the value of future cash flows from their expected value. Rez might have been a flop, a moderately or even widely successful game. Calculate the expected sales. Ignore the unsystematic risk (risk related to this specific project that can be diversified by having a number of different games in development). Now you have an idea of what kind of profit this game will bring you. Spend on marketing accordingly. Don't just say "it's risky" - if you are working on a game, it means you expect it to be profitable. And if you expect profit, no matter what the risk is, you must spend on PR, marketing, advertisement, etc.

      I can understand why a poor-quality game like RTCW: Enemy Territory (the developers decided it was not good enough, not me) would not be advertised even if it was released commercially. You don't expect any profits, development expenses are sunk cost, and you don't think marketing will help sell this crap, so you simply don't want to lose more money. But why plan from the very beginning that a risky game will have a small marketing budget, I don't know...

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    3. Re:Simple by Golias · · Score: 1

      More likely is that the project was green-lighted by an executive who believed they knew how to sell it, and then management changed hands during the development phase, so the Powers That Be who had taken charge by the time the game was released didn't know what to do with it. Happens all the time.

      --

      Information wants to be anthropomorphized.

    4. Re:Simple by CAIMLAS · · Score: 1

      I don't know about you, but most games nowadays suck. Regardless of whether they're marketed or not - simply because most of the games with any sort of significant investment are heavily marketed. Then, on the other hand, companies don't bother marketing at all for games that they didn't put the initial money into designing.

      A good example of an industry gone awry is, I think, Freelancer. If any of you have played it, and are familiar with the classic, "Privateer", then I'm sure you see the similarity (that is, blatant ripoff) between the two. If you're only familiar with one or the other, let me summarize: Freelancer is Privateer, but with better graphics, less game design, forethought, creativity, or pretty much anything else that makes for an interesting game.

      I played Freelancer for maybe an hour; I was playing a pirated version, but it didn't really matter - I didn't play it long enough to get past the missions that were offered on the 'demo'. Now, before you say, "you just don't like that kind of game" - you're wrong. I never played Privateer when it was new, but saw a friend play it a couple times. I managed to recently get ahold of a copy of it, and put it on an old DOS system to play. Well, let's just say that the last week of my time has been spent playing a game with incredibly chunky graphics, but great gameplay. Freelancer -could- have had good gameplay if it had been finished, and if the designers had taken the time to make it unpainful and tiresome to play. Maybe added a little diversity to the gameplay.

      Freelancer was even made by the same people (company, at least) as Privateer. If MS hadn't yanked the game out from production, it could have been great - evidence for thurough planning and an awesome game world (which would have likely supported awesome multiplayer stuff) was all there. Instead of losing money, it could have made money. As it sits, a miriad of goof-ups along the lines of only allowing mouse + keyboard input instead of joystick, etc. input ruined the game.

      *sigh*

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Simple by ZzzzSleep · · Score: 1

      I only know of Rez because someone sent me a link to this "interesting" article.

  3. Groundbreaking/Uniqueness Does Not A Good Game Mak by vigilology · · Score: 3, Interesting

    Gameplay does.

  4. More of the same? by Decaffeinated+Jedi · · Score: 5, Insightful
    I think Fry from Futurama put it best when he argued that people always wanted more of the same when it comes to entertainment, because "clever things make people feel stupid, and unexpected things make them feel scared."

    DecafJedi

    --
    DecafJedi
    my weblog: apropos of something
  5. Depends by Kethinov · · Score: 2, Interesting

    Some consumers want original games, aka not morons. And some consumers will continue to pay for and eat up the majority of recycled crap over years and years and years; aka morons. Unfortunately the world is more populated with morons who eat up the recycled crap than the former, so video game companies will obviously manufacture games for the moronic majority. But every once in a while a true classic is born satisfying the non-morons.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:Depends by BigDork1001 · · Score: 4, Insightful
      "And some consumers will continue to pay for and eat up the majority of recycled crap over years and years and years; aka morons"

      So because I buy and play the different Mario games on the different Nintendo systems I'm a moron huh? I'm going to have to disagree with you. I'd say I'm not a moron, I just like a fun game. And sure Super Smash Bros. and Super Smash Bros. Melee are kind of the same thing but Melee added more characters and also improved upon the game play. Same can be said for the different Mario Kart games. While they are all basically race around a track as your favorite Nintendo characters the one for GC should be much improved ot the one for the SNES.On the other side of things I try original games when they look good and haven't gotten awful reviews. I enjoyed Pikmin which I consider to be pretty original for today's games.

      As long as it's a good game I'll play it. I don't care if it's a sequel, a remake or original just as long I have fun.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    2. Re:Depends by Kethinov · · Score: 2, Insightful

      You misunderstand. Smash Bros and most other Nintendo made games do NOT factor into that equation. Nintendo is the minority console, so many if not most of its games are quality games; classics. But take a look at the hundreds of games for PS2. How many good ones can you name? Not many. You've got your FFX and besides that there's no real incentive to buy that console. On the other hand, me being someone who hates buying consoles finds it almost irresistable to resist the GC because of Metroid Prime, Windwaker, Smash Bros Melee, and other classic titles that Nintendo pumps out on a regular basis. Why isn't the best console (GC) the most popular? Why is it in fact the least popular? Because people are morons and they need their filler games, not classics.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    3. Re:Depends by Anonymous Coward · · Score: 2, Interesting
      Jesus you're a fucking retard....

      Nintendo is the minority console, so many if not most of its games are quality games; classics.

      How the fuck does this follow? If you're not popular, you must be good? Give me a fucking break.

      But take a look at the hundreds of games for PS2. How many good ones can you name? Not many. You've got your FFX and besides that there's no real incentive to buy that console.

      Oh Christ... as if FFX isn't the epitome of "recycled crap". What part of FFX is original? It's nothing but another interactive movie masquerading as a role-playing game.

      Why isn't the best console (GC) the most popular? Why is it in fact the least popular? Because people are morons and they need their filler games, not classics.

      You just go on believing that to make yourself feel smarter, buddy.

    4. Re:Depends by Babbster · · Score: 1, Troll
      How many good PS2 games can I name? Quite a few, actually.

      SSX/Tricky
      Dragon Warrior VII
      Hot Shots Golf 3
      Monster Rancher 3
      Silent Hill 2/3
      Mark of Kri
      Sly Cooper
      Jak and Daxter
      GTA 3/Vice City
      Virtua Fighter 4/Evolution
      Dot.Hack
      Xenosaga
      Baldur's Gate:DA
      Gran Turismo 3
      Dynasty Warriors 2/3/4
      Devil May Cry

      Are you still here? I can go on if you need me to.

      I'll note too that a few of the above games I didn't care for myself but that doesn't change the fact that they are fundamentally quality games, and usually popular to boot. The fact that YOU are not interested in any of them doesn't make the people who play these games morons.

      There's no doubt that the Gamecube, at least in terms of ratios, has better games. But if we're talking pure numbers, the PS2 wins every time. And I say this desipte the fact that uot of the three consoles I own, I actually play my Xbox the most.

      You really should switch to a pony. I think that high horse is causing you some oxygen deprivation.

      PS - Yes, I'm aware that most of the games cited are sequels - thus not particularly original - but I was responding only to the dolt's blanket indictment of the PS2 as lacking quality games.

    5. Re:Depends by BigDork1001 · · Score: 1
      "Nintendo is the minority console, so many if not most of its games are quality games; classics. But take a look at the hundreds of games for PS2. How many good ones can you name? Not many.""Why isn't the best console (GC) the most popular? Why is it in fact the least popular? Because people are morons and they need their filler games, not classics."

      Oh, when you put it that way I couldn't agree with you more. I definatly agree with your PS2 comment. Both the PS and the PS2 have hundreds of games that have been made for the systems and 95% of them are pure crap. While Nintendo might not have the quantity they sure do have the quality.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    6. Re:Depends by Ceyan · · Score: 1

      Actually FFX was quite original in it's execution. At least as far as I know, it's the first console RPG that ever combined real-time switching of characters with defined weaknesses (combination of the two, not each individually).

      Also, I've never seen a game that had something similar to BlitzBall, sure it was a bunch of concepts from other games thrown together, but you seem to be forgetting what original really means today. You'll never find a TRULY original game, you'll only find a game that takes several ocncepts from other games and combines them in a way no one has tried before, FFX did that. Therefore it's an original game.

      You, and people like you, just look at the storyline and say "Oh! It's an RPG that's been done several thousand times in the past!" Or you might even look at the gameplay and say "Oh! It's a real-time standard RPG combat system, been there, done that."

      There is no such thing as a "original" game engine anymore (at least for the moment). EVERYTHING out there, in terms of an engine, has been used by some game at least 5 years ago. As a matter of fact that least truly original engine I ever saw was the true 3D RTS (instead of just using 3D graphics and physics with 2D movement, you could know move in 3D in an RTS engine) from Homeworld. And I think there was a game that did it before Homeworld, just can't remember the name.

  6. easy answer by Anonymous Coward · · Score: 1, Insightful

    the easy answer is NO. sure, we may say we want something new and groundbreaking, etc. but as is human nature, we'll stick to things that we know and understand. we'll play the same games we've played a hundred times over but in a slightly different form. we'll only take the new games once they've proven themselves to be worth the risk. and by that point they'll have spawned clones anyways.

  7. Blame. by August_zero · · Score: 4, Insightful

    Part of the blame falls squarely on the retailers. Most of the giant chain stores like E.B. and Gamestop only want to carry games that they know are going to sell in droves. I know for a fact, that these chains give very little option to their individual stores; the stock at your local EB/Gamestop is decided by a corporate office based on what they classify the paticular store as ("PC store", "Used/pre-owned store" etc). How do they decide what to send?

    For A-list tiles like Wind Waker ort Soul Calibur, its a no brainer, they send tons of copies because they know its going to sell. But for games like Rez, or Ikaruga, or anyother non-mainstream game, they only bother to send copies if there are pre-sales and reserves. Which games get reserves? the titles that the company tells their staff to push, and what determines those games? The game companies that spend the most on store displays and advertising inside and outside the store. SO games like Rez already had 2 strikes against them from the get-go. Sega was hyping up thier A-list titles, and spent very little advertising Rez.

    A very large percentage of your consumers base their choices on their level of exposure to a given game. Example: Rez gets no advertising in the US prior to its release. The only people that even knew about the game are those that either imported it, or keep their eyes on the Japanese game market. It gets released, no stores stock more than 1 or 2 copies if any at all because nobody pre-purchased it, and those few copies that are out there get bought up by the small group that actuall wanted it. When people finally start hearing about the game, its nowhere to be found. Now EB/Gamestop looks at their sales figures and sees "Rez: 1000 units sold nationwide" which seems dismal unless you consider the fact that 1000 is the total number in the field, but this is still chump change to the 100000 copies of Wind Waker that got sold (warning: above numbers made up to illustrate point)

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  8. What good is mentioning Rez.... by Quantumprof · · Score: 4, Funny

    Without also mentioning that Rez Trance Vibrator article.


    =)
    --
    Fnord.
    1. Re:What good is mentioning Rez.... by mowph · · Score: 1
      ... and don't forget that looking up "rezu" (the Japanese pronunciation of the title) in a Japanese dictionary will give you:
      les (abbreviation for lesbian)
      And who says that they aren't marketing??
  9. data to back up his point by Anonymous Coward · · Score: 1, Interesting

    This article was in a similar Slashdot post a while back and is just about the GBA. It kind of backs up the GameCritics guy's point at the end that consumers are maybe just getting what they want. Sure that definition of "original" is kind of lame in the GBA article, but look at all that licensed crap! If the market is really giving people what they want, then they want stuff they've heard of before. So you get games based on Disney and Pokemon.

  10. Let's take a look by Iscariot_ · · Score: 5, Insightful
    Here is a list of the best selling games of all time:
    1. "Super Mario Bros." for NES: 40 Million Units
    2. "Tetris" for Gameboy: 33 Million Units
    3. "Super Mario Bros. 3" for NES: 18 Million Units
    4. "Super Mario World" for SNES: 17 Million Units
    5. "Super Mario Land" for Gameboy: 14 Million Units
    6. "Super Mario 64" for N64: 11 Million Units
    7. "The Sims" for PC: 10 Million Units
    8. "Super Mario Bros. 2" for NES: 10 Million Units
    9. "Grand Theft Auto: Vice City" for PS2: 8.5 Million Units
    10. "Harry Potter and the Sorcerer's Stone" for PSX: 8 Million Units
    11. "GoldenEye" for N64: 8 Million Units
    12. "Donkey Kong Country" for SNES: 8 Million Units
    13. "Super Mario Kart" for SNES: 8 Million Units
    14. "Pokemon Red/Blue" for Gameboy: 8 Million Units
    15. "Half-Life" for PC: 8 Million Units
    16. "Tomb Raider II" for PSX: 8 Million Units
    17. "Final Fantasy VII" for PSX: 7.8 Million Units
    18. "Myst" for PC: 7 Million Units
    19. "Gran Turismo 3" for PS2: 7 Million Units
    20. "Dragon Warrior VII" for PS2: 6 Million Units
    Of these twenty games, only four could really be considered "original" (imho). So based on this data I would conclude that most gamers do not want original content. They want improved versions of games they've already played.

    Now for my opinion.

    I don't think that it is necessary to make a game orignal solely for the sake of. Most of the games I own and regularly play these days are not original. However, eventually rehashes do become tired and old. Final Fantasy comes to mind. It has been a beautiful series that has taken many twists and turns. But, the last few iterations have been without innovation, simply substituting one battle system for another [similar] one. Eventually this series will die without radically changing direction. I know it is on the verge of losing my interest.

    Usually every year there is at least one good original title released. And, inevitably, it is copied until it is no longer unique. But for every one good original title (Grand Theft Auto III), there are dozen's of bad ones(Star Wars Rebellion). This is why innovation is not the most important thing in the world to the gaming industry. It's all about fun factor. Wether or not something is truely unique/original/whatever is not so relevant to wether or not it is fun.

    So I leave you with this. Half-life was not the first FPS, but it was (and perhaps still is) the most fun.
    1. Re:Let's take a look by SmallFurryCreature · · Score: 1
      You and another post mention GTA III as an original game. What exactly does the III stand for again? The third in the series you say? Oh, hardly original then is it? There have been other games like it before. Drive around perform "missions".

      Perhaps I just put to much weight on the word original. But I expect it to mean slightly more then we added a tiny little extra. You have not invented a new food by adding a slice of ehm cucumber to a hamburger.

      As it is there are therefore precious few "original" games. The best we can hope for is a well done game. Personally I am still hoping for a game that adds nothing original, only takes the good bits from games that came before and leaves out the bad.

      I am tired of playing RPG's in wich I have to pick up every little bit of loot myself, didn't dungeon siege show how it could be done? I am tired of FPS wich always start you off with a pistol against the world and you never get proper armor and weapons while saving the entire world. I am tired of realtime strategy games that always have me just a unit or two behind on the tech ladder compared to the enemy who I have to fight while saving the economy.

      So for me the perfect new game doesn't have to come up with anything new. Just fix the damned stuff that is broken. Now that would be original.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    2. Re:Let's take a look by GigsVT · · Score: 1

      "Super Mario Bros." for NES: 40 Million Units
      "Tetris" for Gameboy: 33 Million Units


      Both of those were bundled with the system, so I think it's safe to say those numbers don't quite fit in with the rest. Even without bundling I think they would still be high on the list.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Let's take a look by Anonymous Coward · · Score: 0

      They weren't always bundled with the systems. Mario was bundled only years after the NES release (and later Mario 3 was too), Tetris was bundled with the original GameBoy only, then they stopped a couple of years later.

      You're excused from not knowing that, though. Nobody expects anything from gay niggers like yourself. :8)

    4. Re:Let's take a look by Anonymous Coward · · Score: 0

      Uh...you haven't actually played GTA 1 or 2, have you. 1 and 2 were top down driving games, you were in control of a character that was about 10 pixels high, running around in a top-down view, and hijacking and driving cars in a 2D perspective. That was pretty much all you could do.

      GTA3 gave you a 3D perspective, an actual plot, and missions that were a little more robust. Not to mention that you actually had open-ended gameplay now.

    5. Re:Let's take a look by darkmayo · · Score: 1

      Just to be anal Dragon Warrior VII was for the basic playstation. Dragon Warrior VIII will be for the PS2 but has not been released yet.

      --
      "I am a kernel in the linux army"
    6. Re:Let's take a look by PainKilleR-CE · · Score: 1

      Neither game was bundled with every one of those systems sold (neither was available when the systems launched), but you're right in that they were bundled with a lot of the hardware.

      Super Mario Bros. 3 is the biggest selling title never bundled with the hardware according to this site:

      http://www.gamecubicle.com/features-mario-units_ so ld_sales.htm

      which also shows slightly different numbers for the Mario games (though SMB1 is still the same).

      --
      -PainKilleR-[CE]
  11. Not a big surprise by 0x0d0a · · Score: 4, Insightful

    Most of people that are complaining about a lack of original content are the extremely hard-core gamers and the reviewers. Why? Because they've played everything out there. They find more of the same boring.

    For the overwhelming majority of the population, there is absolutely nothing wrong with a game that adds nothing new to the genre. Nobody has time to keep up with the vast flood of game content being produced. If an idea's been done twenty times before and *you haven't played those*, why would you care?

    So...say Warcraft III comes out. Well, the game reviewers have played a ton of games like this one. They've played the earlier games in the series. They know exactly what's going to happen in it. Sure enough, they're bored. The typical game player *hasn't* played all these. He sits down and decides that he likes the game and plays it.

    Furthermore, there's a big dislike from many reviewers over clones of popular games. Why? Because they just *played* a flood of similar games. They end up writing reviews like "this is yet another unoriginal entry in the RTS field". The game may well be excellent, but it doesn't matter to them.

    It's just a sign of the vast disconnect between game reviewers and almost all game players.

  12. What about... by GregThePaladin · · Score: 1

    I found Grand Theft Auto III to be pretty good. And, i'd say it's fairly original. Granted, Vice City probably sold more, but leave that out of it.

  13. Unique games and gameplay by neostorm · · Score: 4, Insightful

    A unique game can come in many different forms. Graphics, gameplay, or just a new franchise. That about says it all. Gamers want different "different" things, and it also greatly depends on their perspective. I'm a person who loves a good game full of experimental gameplay, or a new graphical appearance, but often times I could go for the same old fantasy RPG who's only unique feature is a new universe with characters I've never seen before. However I don't always understand what the developers were trying to do with a title, and I think it may be the same for many other people.

    Your first impression of a game is what nails you to your perspective. An example of this would be a control feature in the older Zelda: Ocarina that carried over to the later 3D Zelda games. At first glance you see a 3D platformer, but the first time you pick up the controller and learn there's no *jump* button, you're appalled. I hated it, I didn't understand, and until someone told me later that the developers wanted to create a more streamlined method of control that relied on less user input, I couldn't appreciate this unique take on 3D navigation.

    The same applies to most other games that break the mold. Some may pick up Rez and decide it's the worst shooter in the world (compared to space harrier or it's very similar gameplay cousin Panzer Dragoon) and hate it. But when they realize that the creators were trying to merge a sensory experience using sound, visuals and physical sensation, they find it possible to gain more appreciation for it, and become more open minded towards this unique experience.

    It's a state of mind that allows you to change your perspective, find an appreciation for what the game really *is*, instead of what you're expecting, and expectations are where most people lose their acceptance of experimentation in this medium.

    1. Re:Unique games and gameplay by krilli · · Score: 1
      "The same applies to most other games that break the mold. Some may pick up Rez and decide it's the worst shooter in the world (compared to space harrier or it's very similar gameplay cousin Panzer Dragoon) and hate it. But when they realize that the creators were trying to merge a sensory experience using sound, visuals and physical sensation, they find it possible to gain more appreciation for it, and become more open minded towards this unique experience."
      Hmm. What I saw in Rez was a lame attempt to cash in on the Joe Public's noticing of all things "techno" - being futuristic and excitingly unknown. Mix in some trendy-a-few-years-back polygons and undeniably techno drum machine samples.

      In my view, there is nothing that unique about Rez. It's a techno-themed shooter. It's got Finnish-demo style graphic gimmicks.

      Where actually is the unique sensory experience? All shooters are an unique sensory experience. The only difference between the "ordinary" shooters and Rez is that Rez is actively CLAIMING to be something they all are. By default. Shooters are lots of blinking lights and beeping sounds. That's what shooters _are_. Pff.

      I was surprised I didn't see the Rez + herbal ecstasy + glowstick kit.
      --
      Jag pratar lite svenska.
    2. Re:Unique games and gameplay by MORTAR_COMBAT! · · Score: 1

      Often times I could go for the same old fantasy RPG who's only unique feature is a new universe with characters I've never seen before.

      I have to agree with you here. I buy new versions of EA Sports' NHL series year after year -- sure there are a few new "features" but mostly it is the roster updates.

      --
      MORTAR COMBAT!
    3. Re:Unique games and gameplay by neostorm · · Score: 1

      "All shooters are an unique sensory experience. The only difference between the "ordinary" shooters and Rez is that Rez is actively CLAIMING to be something they all are."

      This is true for that particular perspective, but that was exactly my point. Your preconceived notion that Rez is supposed to be a shooter on the same level as other shooters thrusts it into that category in your own subconscious, which dictates how you interpret the game.

      Whether Rez is the worst game ever created is totally irrelevant. You're just bashing on one particular game and missing my point completely.
      The fact that there are developers out there making an honest attempt to create a new experience is what we should be supporting if we want this medium to evolve.

    4. Re:Unique games and gameplay by krilli · · Score: 1

      Neostorm: My preconceived notion was actually that Rez was what you perceived it to be - original.

      When I thought about it, I disagreed with that. Your original point was valid, though, and I agree with that. But that you took Rez as an example made me want to write that reply.

      Bottom line: we agree. On how we see the big picture.

      --
      Jag pratar lite svenska.
  14. Rez & EB by superultra · · Score: 4, Interesting

    I was assistant managing an EB when REZ came out, and here's the exact lifespan of REZ: we received two copes in the day it was released. One, an employee bought. One of our regular customers bought the other copy. Within 5 days, the game had a "D" status in our POS, meaning that either it had been discontinued or EB had stopped restocking the stores from the warehouse for whatever reason. After a few calls to the home office on behalf of several stores in the district, we learned that Sega had stopped shipping REZ to retailers.

    Needless to say, REZ quickly became one of the most sought after preowned titles. Several of our regular customers that found copies at Blockbusters and what have you would excitedly tell the staff where to direct other customers to find the game. I have a hard time believing that within a period of 5 days Sega had already ascertained that it had not sold enough copies to justify shipping any more copies.

    But let's be honest. All the titles mentioned in Critical Hit are definitely not mainstream titles. Would they have sold better if the companies behind them pushed it? Possibly, but probably not. ICO had a very impressive marketing push behind it, including TV spots and several multi-monthly placements in major gaming magazines. It did not sell.

    Basically, the problem is that the game industry hasn't reached the point that films have in terms of possessing the general depth of field to allow a "indie games industry" so to speak. Moreover, the nature of the industry doesn't really lend itself to support lesser selling games like the film industry does. At the risk of sounding elitist, go glance at the REZ reviews in gamerankings, and I think you'll agree that most of the reviewers (some of whom compare REZ to the Blue Man Group - good god) just "didn't get." Finally, the game industry hasn't had a "Blair Witch" of sorts; that is to say that there hasn't been a surprise lower-budget hit to suddenly sell millions of copies.

    I think that in time we'll see the industry not only mature but logistically evolve enough to support a kind of arty-indy-sub-market. Until then? I guess these devs will struggle to get by; but isn't that always the plight of the underdog artist?

    1. Re:Rez & EB by Ondo · · Score: 2, Interesting

      Finally, the game industry hasn't had a "Blair Witch" of sorts; that is to say that there hasn't been a surprise lower-budget hit to suddenly sell millions of copies.

      What about "Deer Hunter"? I don't know how many copies it sold, but it was the #1 selling PC game for some time.

    2. Re:Rez & EB by WaKall · · Score: 3, Insightful

      I think you could argue Deus Ex (from Ion Storm) as a low-budget hit. It saved the studio, and nobody expected it to do well. And it was pretty original - an FPS that's not really a shooter.

      But seriously, if you want to see original games, you can't look to consoles. The licensing and publishing costs are basically fixed (except for per-unit costs), so only games that are expected to profit will be made. Only the big studios can afford to make original games without risking the company on it.

      The PC game market, on the other hand, can produce some original hits. You can do electronic distribution, don't pay a thing for licensing. You just need developers/artists and a business unit.

    3. Re:Rez & EB by Reducer2001 · · Score: 1

      Don't forget CounterStrike either.

      --
      When you get to hell -- tell 'em Itchy sent ya!
    4. Re:Rez & EB by Junks+Jerzey · · Score: 1

      I think you could argue Deus Ex (from Ion Storm) as a low-budget hit. It saved the studio, and nobody expected it to do well. And it was pretty original - an FPS that's not really a shooter.

      Except that Deux Ex cost MILLIONS of dollars to create. It is not low-budget by any means.

  15. This may come down to a basic question by cpuffer_hammer · · Score: 1

    How does one ask for something original?

    With the cost of building games so high no company is going to stick it's neck out and build something people may not like. One of two things has to happen . A new game idea must come up from below the radar, or a company must go looking for ideas .

    Both these things could happen if a company actively sponcered FOSS gameing. Put tools in the hands of FOSS programers. At first you would get lots of copy cat games. But from time to time something new might show up. Grab it finish it off, box it, and sell it. Reward the FOSS programers.

  16. Do consumers want anything? by terbo · · Score: 2, Funny

    I thought it was the job of the advertiser to point out what was needed.

    --
    If you're interested in facts I'll tell you what they are and I'll give you sources - Chomsky on The Big Idea
  17. Get it? by Anonymous Coward · · Score: 0

    As the intial poster said, a lot of people just "don't get it"

    Thanks for proving his point so well.

  18. Actually, I'd like even *more* similar games by 0x0d0a · · Score: 1

    Actually, I *still* haven't gotten over some genres that I think are fun but aren't produced much any more. Top-down shooters (1942ish ones) are fun, but not very common these days.

    1. Re:Actually, I'd like even *more* similar games by WaKall · · Score: 2, Informative

      Go get Ikaruga for GameCube. Best shooter I've played in years, and it's top-down to boot. You have a control stick and three buttons, the gameplay is simple in description (shoot, dodge/block shots) but VERY difficult in practice.

      Best of all, you'll start cursing the game once you get to the high levels, it gets so hard.

    2. Re:Actually, I'd like even *more* similar games by 0x0d0a · · Score: 1

      Yeah, Ikaruga is neat, but it's really a different sort of game from what I'm talking about. The traditional top-down shooter has huge, crazy, powerupable weapons (Ikaruga you have your special weapon, but that's it). Also, Ikaruga is a bit too hard for me. It's a really tough game.

    3. Re:Actually, I'd like even *more* similar games by nelsonal · · Score: 1

      Good gravy, 1942 was hard enough, even with cheat codes that huge bomber on level 70 or so was unbeatable for me.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    4. Re:Actually, I'd like even *more* similar games by PainKilleR-CE · · Score: 1

      A game I picked up recently is Mobile Light Force 2 (for PS2), which has a miserable title but is a pretty good shooter. I found it new for ~$10.

      I also picked up a game called Slipheed (also for PS2) that seems pretty decent, though I haven't played it much. You might want to skip the intro and the movies between missions if you get bored easily. Just load the ship up with 2 weapons and go.

      --
      -PainKilleR-[CE]
    5. Re:Actually, I'd like even *more* similar games by scot4875 · · Score: 1

      Correction: Ikaruga isn't a shooter. It's a puzzle game masquerading as a shooter.

      What color should I be? When should I switch? Which enemies should I kill to get the best/easiest chains? Where should I stay on the screen to be safe?

      I think it's an awesome game, but I honestly believe that it's more of a puzzle game than a shooter.

      --Jeremy

      --
      Jesus was a liberal
  19. Original? by CashCarSTAR · · Score: 4, Interesting

    Ha! I don't think so.

    Rez? Space Harrier? Panzer Dragoon?

    Ico? Maybe a bit of Zelda. Actually, what it reminded me of was Solstice for the NES. Old game

    Space Channel 5? Samba de Amigo? Don't make me laugh.

    Were these games complete knock offs? Of course not. They each added something new to their respective genre. Rez was lots of fun, the combination of the music with your surroundings was totally intense. Ico was a new style of game play, and the two rythem games had a sytle all their own.

    In the same way, GTA VC added a Noir style that was cool, Final Fantasy X had a very innovative Sphere Grid system. Mario Sunshine's water cannon added a lot of options.

    By their own nature, video games are rarely revolutionary. Even Animal Crossing has at its roots an RPG background.

    However, what we hopefully get is a series of evolutionary steps. Where games take established genres and add a twist to make them special. Style and twists. That is where the true creativity lies.

  20. original doesn't always mean "good" by MORTAR_COMBAT! · · Score: 4, Interesting

    Some games are both original and good. An example of this would be Pikmin for the GameCube.

    Some games are just original. An example of this would be "Cubivore" for the GameCube. Very original and "interesting" but certainly not good.

    Some gamers care more about originality than others -- there are people who love "Cubivore" -- but in the end most of us just want good games. It's not a lifestyle, it's something to relax with friends with for a couple of hours or so.

    It's like abstract art -- some people like it just because it is "abstract", and others just want a decent picture to hang on the wall. Some abstract art is good and worth hanging. Other abstract works of art are "interesting" but in the end just plain "not good".

    --
    MORTAR COMBAT!
  21. Sega by dafoomie · · Score: 3, Insightful

    Sega has made some original games. Jet Set Radio, Skies of Arcadia, Rez, Super Monkey Ball, Chu Chu Rocket, Crazy Taxi, Ooga Booga, Seaman, Samba de Amigo, Dance Dance Revolution, Sega Gaga (in Japan anyway). It's one of the reasons I'm a big Sega fan. But what do they get for it? Most of this stuff didn't sell. If you want original games, put your money where your mouth is and buy them. I don't blame developers for being very wary of making "original" games, because their fears of poor sales are well founded. Yes, Sega sucks when it comes to promoting games, but thats not the whole reason for poor sales.

    A game doesn't have to be original or unique to be a good game. A game can be totally unique and suck. But it's nice not to have the same damn thing over and over again.

    1. Re:Sega by silentbobdp · · Score: 1

      When the HELL did Sega "make" Dance Dance Revolution? Yes, Konami released 2 editions for the Japanese Dreamcast, but never once did Sega MAKE Dance Dance Revolution. Christ.

      --
      --Moo.
    2. Re:Sega by dafoomie · · Score: 1

      Well I'm sorry Mr. I-Never-make-mistakes-when-trying-to-think-quickly -of-examples. It's not by Sega but it's still an original game. When the HELL did anyone appoint you God? Don't get your panties in a knot when people make mistakes.

    3. Re:Sega by scot4875 · · Score: 1

      Skies of Arcadia is hardly original. I just finished it last Thursday, and definitely enjoyed it, but it wasn't at all original.

      All throughout the game I kept thinking to myself, "I can't believe how much this reminds me of Final Fantasy 2, 3, and 7, all mixed together."

      The story: Collecting Crystals that are being stolen by an evil empire, but it turns out that the evil empire is actually just being manipulated by an uber-evil bad guy. Many other parallels (travel to moon in special ship/travel to very high place in special ship, etc.) ALL reminded me of FF2.

      The party collecting aspect, while far more limited, reminded me of FF3. You round up a big posse and cruise around in your airship.

      The special attacks were a lot like the limit breaks in FF7, except they were *much* easier/faster to pull off.

      Sure, they sky pirate motif was somewhat original. But beyond that, the game was almost entirely derivative of games before it.

      That said, I still enjoyed it, and my girlfriend kept wanting me to play so that she could see what happened next (always a bonus), but it wasn't original.

      --Jeremy

      --
      Jesus was a liberal
    4. Re:Sega by dafoomie · · Score: 1

      The sky pirate theme - yes, original. The gameplay - no, except maybe for the airship battles.

  22. What a strange article.. by Inoshiro · · Score: 1

    "This website requires cookies to be enabled.
    Please enable cookies and push the Back button on your browser.
    "

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  23. Logical error by Kris_J · · Score: 1
    Ignoring the fact that Rez isn't original, saying that consumers don't want any original games because one original game didn't do well is, well, stupid. As is painting all gamers with the same brush. I don't like FPS or RTS games. I like action RPGs, many styles of "old-skool arcade" games and stylised racing games. On top of that I collect old video games.

    I also have about 2,500 tracks worth of legitimate music (judging by what's on my iPod), but none of it is Country, Rap (except MC Hawking) or Opera -- most of it is Electronica. I have quite a collection of fiction books, but most of them are Sci-Fi and (Dark) Fantasy -- no Romance or Crime. Asking what "Gamers" want is as silly as asking what "Readers" want or what "Listeners" want. Time to narrow down your target audience...

    1. Re:Logical error by Daetrin · · Score: 1
      It wasn't just one game though, they listed many "original" games that preformed anywhere from "not too well" to "hole in the ground."

      But publishers _do_ ask what "Readers" want or what "Listeners" want. There have been many articles on slashdot complaining about the RIAA only releasing "top 40 crap," and if you go into a bookstore you'll find lots of copies of the latest bestsellers, but you'll be in trouble looking for a copy of an older well reviewed but not so well selling book.

      Sure they're not going to draw conclusions from one game or one customer, but they will try to figure out general trends from the entire population.

      You'll notice that there's a lot more advertisement for fiction books, and a dozen famous fiction writers for every famous non-fiction writer. Fiction generally sells better per title than non-fiction (there are occasional exceptions, but again, in general) so that's where the most attention is focused. Likewise, taken as a whole, original games do not sell that well compared to reiterations of older titles, and since the game developers are interested in making money they'll focus their attention in the same way as the record industry and book industry.

      --
      This Space Intentionally Left Blank
  24. BS. by Inoshiro · · Score: 1

    EB, at least, tries to carry everything. Metropolis Mania, Magic Pengel, etc, all are on EB's shelf at some point or another. If you're smart enough to talk to the employees about what they're interested in that's coming out, you'll find out about these gems before hand, and be able to preorder them. Then you're guaranteed a copy.

    It's not magic, it's just a matter of listening to the people who live their games.

    The EB I frequent got about 5 copies of Magin Pengel, and were able to get 5 more easily enough. ..

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  25. The Games I Play by Anonymous Coward · · Score: 0

    Rez was neat, but in its originality, it wasn't exactly the kind of "new" consumers were looking for. Why did I buy Final Fantasies 7 and 8? Basically because I bought 1, and wished I could keep playing the game. Sure, it's a rehash (well, sorta, at this point. More of an evolution), but that's the kinda thing that's worth rehashing. Once upon a time, it was fairly original, too.

  26. I don't want original games.... by JFMulder · · Score: 1

    ... I just want GOOD games. I don't care if the character is an andrygenous shark or Mario! If the game is good, I'll play.

  27. Originalilty? by evilhayama · · Score: 3, Insightful

    The main contention with this article and the previous one about GBA games is that originality is just not that easy to define. Rez is a rail shooter. Ico is a 3rd person adventure, Space channel 5 and Frequency are rythmn games. You can compare everything made now to some game or other in the past. There are just levels of originality, with some games doing this better than others.

    It would be as useful to say there are no original novels out, everything is just a romance story, an adventure story, sci-fi, etc etc. Not every good story has been written, and not every good game has been made.

    1. Re:Originalilty? by mowph · · Score: 1
      evilhayama wrote:
      ... originality is just not that easy to define. Rez is a rail shooter. Ico is a 3rd person adventure ...

      I think this is the difference between "original genre" and "original content". I would call most of those games original not because they play very different from existing games, but because they include original stories, artstyles, themes, and characters.

      Not every good story has been written, and not every good game has been made.

      I like how you (perhaps unintentionally?) linked those two together. There is still a lot of potential for original gaming, if developers would only abolish schticks like the "A young boy has a mysterious birthmark, invading army burns down his hometown in search of him..." cliche.

    2. Re:Originalilty? by evilhayama · · Score: 1

      It was intentional, I think... I'm not a big fan of the story opening: You are woken up in a normal town by your mother/love interest. You decide to go on an adventure. Surely the waking up angle has been done to death already.

  28. Gamers want fun games more then Original Games by LordZardoz · · Score: 2, Insightful

    There are two reasons why Original games (As in original game play AND original IP) are hard to find.

    1) Most Companies make games to turn a profit.
    2) Most Gamers play games to have fun.

    From a gamers standpoint, a truly Original game is a mystery. They cannot ask their friends if it is any good. They cannot say "This game is just like X" to help them make a decision. All they can really do is rent it, and risk being out the $5 dollars for the rental.

    And sure, if a game is truly excellent, it will do excellently and become a huge success. But that magnitude of success is rare. In the last 5 years, the only truly original game to take off that strongly is Pokemon. A strong "2nd Tier" Title like Super Monkey Ball will do ok as well, but it will take a while for it to become main stream accepted. In Monkey Balls case, it is only successful, I think, because the people who do like it, generally wont shut up about it to their friends. I have yet to meet someone who has played Monkey Ball say the game is terrible.

    A game that is just average will probably fade into oblivion, remembered by only a handful of enthusiasts. And only the most successful games will have a sequel made for them.

    END COMMUNICATION

  29. Yes. Steel Battalion is a good example by Drakino · · Score: 1

    Sure, Steel Battalion is a mech game, but it did something no other game did. Bundeled a massive joystick with it to ensure the end user had the experience the developers had intended. Capcom took a huge risk in developing this game, and it paid off. Controllers still go for above retail prices on eBay, and owners are waiting now for the sequel.

    Sure, not every new idea game is going to do well, but I applaud any company willing to try. Otherwise, the market would be even more stale then it is today.

    I also curse the companies not willing to take risks. Blizzard comes to mind here. Cancelling Warcraft Adventures (because Lucasarts showed a semi 3d adventure game), and changing Warcraft 3 from it's dramatic departure from an RTS right back to a normal RTS has proven they are not willing to take risks anymore. Worlds of Warcraft is just their "me too" cry to the industry filled with tons of MMORPGs, and Ghost is just another action game with nothing new.

  30. Re:Yes. Steel Battalion is a good example by Ondo · · Score: 1

    I also curse the companies not willing to take risks. Blizzard comes to mind here. Cancelling Warcraft Adventures (because Lucasarts showed a semi 3d adventure game)

    They didn't cancel Warcraft Adventures because of Lucasarts, they canceled it because it wasn't going to be a good game.

  31. Well, it's fairly obvious by sycomonkey · · Score: 1

    Rez did not sell well because

    A) John Q. Casual Gamer has no taste in games
    B) John Q. Casual Gamer does not do his homework to find out about these games
    C) You do not see Rez commercials on MTV.

    Rez is quite possibly the best game on the PS2 and it sold like crap. Because of those reasons. Back in the day sell numbers tended to say something positive about the game itself. Now it just says something negetive about gamers in general.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:Well, it's fairly obvious by Sinistar2k · · Score: 1

      I guess I'm John Q. Casual Gamer or somesuch. Before reading the GameGirlAdvance Article of Infamy, I hadn't heard of REZ at all (other than a really horrible lite metal band from the 80's).

      However, in doing some reading in relation to this aticle, it sounds like something I'd really enjoy.

      Then again, so does Vib Ribbon, but it isn't as though I can get that game without importing.

      The funny thing is that I did hear all about Space Channel 5 and was able to find that relatively easily. So maybe it isn't that I'm too casual of a gamer (I'm building a room in my house for LAN parties), maybe it's just that I missed that game amidst the hubbub of everyday life.

  32. It's the same for a lot of things... by loftwyr · · Score: 1

    One of the reason re-makes/updates/clones are so popular is that people know what they're getting for their money.

    I have a hard time going into the gaming store and plunking down my $$$ for a game I have barely (or not at all) heard of when I know I can buy the latest GTA or Warcraft or or or rather than an unkown which could be the best game ever or a complete waste of money. I'm not the only one.

    If you want me to buy something new, then you had better make sure I've had a chance to see the gameplay and maybe even had a good demo. If I can DL a demo which isn't restricted beyond a limit on levels, then I'm going to be more likely to buy the game. But If all I've seen is reviewer screenshots, I'll go with something I know will be fun...

  33. Or even original by skyknytnowhere · · Score: 1

    Psh! Cubivore was just a ripoff of E.V.O.! Which was just a ripoff of The Origin of Species!

    skye
    Yes this is a semi-troll...

  34. Summing up, and reactions by MilenCent · · Score: 1

    The consensus so far seems to be:

    - Advertising!

    - Importance of developing an indie games industry.

    - Originality doesn't mean the same thing as Good

    Each of these points is something I agree with overall, but there are problems with each of them.

    * I really think people are starting to rebel against advertising. I never get excited over an ad the way the execs hope I will, and although I still see other people say "Kick Ass!" when they see something like a trailer for something like Ecks vs. Sever, I think there's reason to believe it won't last forever. And there's really no reason to believe it will, our advertising culture is only a few decades old compared to the tens of thousands of years humanity has been around. It's important for word of a game to get out in the open (you can't buy something you don't know exists), but we're living in an age in which word of mouth can overcome even the most orchestrated ad campaign, and we live in an age of loud voices. (Remember, movie execs are whining that SMS messaging is killing movie sales!)

    Furthermore, not all things advertise well. Wind Waker is probably the best game this year, but I don't think anyone is going to get sold on it after ten seconds of gameplay footage. The "cartoon" bias is too strong in the minds of casual gamers. Animal Crossing had a great ad campaign, but only because they had something with which to relate it to in the minds of casual gamers (The Real World).

    * You know, I've read personal idol Chris Crawford talk about the importance of developing an independent channel for games distribution, too. That would help things, but if an independent games industry ever did get off the ground, you can bet that the "mainstream" industry would get even worse. (Yes, that is possible.) And ultimately, the situation would stablize around the place the movie industry is now, a few big-budget crap works that can be seen anywhere in the country on thousands of screens, and lots of really good movies that show only on a few screens in large cities. I live in a small town. I'm not too happy about the idea that I might have to go to Atlanta to pick up a new Mario. And most casual gamers won't even know they exist, just like my friend Derrek doesn't know anything about independent movies.

    * Originality doesn't mean the same thing as good. True. But less often than you'd think. I'd rather play a bad game (once) that takes risks and tries to innovate than even a very good FPS, fighter, or sports game, or a merely good RPG. I realize that's a slightly idiosyncratic view, but I think it is held, slowly, more and more often these days.

    I think what the industry really needs right now is another mid-80's style, hardcore shakeout. It may be that only hardcore gamers care abour originality, but increasingly, more and more gamers are hardcore, due to sheer number of games played. Activision used to make wonderful games... when the Atari 2600 was king! When EA remembered that their name stood for Electronic Arts they published things that were worth playing. How is Acclaim even surviving?

    I'm not saying that tomorrow there will be a groundswell and suddenly everything will be sunshine and roses, but that eventually, maybe in a decade or so, something will break.

  35. Dammit...how many times do I have to say this! by Alkaiser · · Score: 1

    Pikmin isn't original! It's SimAnt without Ants!

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    Netjak.com independent reviews of domestic & import video ga
    1. Re:Dammit...how many times do I have to say this! by Anonymous Coward · · Score: 0

      So your saying it's just "Sim"?

  36. Re:Yes. Steel Battalion is a good example by Drakino · · Score: 1

    They didn't cancel Warcraft Adventures because of Lucasarts, they canceled it because it wasn't going to be a good game.

    An interview with Bill Roper tends to agree with me. He basicially admits it was too much of a classic adventure game, while Lucasarts was touting Monkey Island III and Grim Fandango, both being the "next level of adventure games". AKA, Lucasarts had some 3D in them, and of course 3D was the big buzzword back in that time period, so a 2D, but excellent looking adventure game aparently wouldn't sell at all.

    Sorry. I know many people out there aren't big adventure gamers now that the market has grown, but some of us "old school" gamers hate to see one of the old segments of the gaming industry die in favor of yet another FPS or something.

  37. Yes and No by Ceyan · · Score: 1

    There is no simply answer to this debate. However, I'd like to present an analogy to explain why that is.

    Combat Mission (www.battlefront.com). To those of you who aren't familiar with it Combat Mission (Beyond Overlord and Barbarossa to Berlin) are games that take the number crunching of a old-fashioned (but still good) hex style war-game and combine it with a RTS. This is new and original because you've either got massive scope war-games where the difference of life or death can rest on any number of factors (how well you manage your troops and their stats) and you've got the RTS which is basically just build up massive armies in Real Time and rush your opponent hoping for a victory. Then throw in battlefield tactics (such as cover and concealment) which you usually only see in Tactical squad level games, and you've got Combat Mission.

    These games are incredible, and very original. Anyone who enjoyes strategy or tactical games of any level should enjoy these games. However, there's one problem, no one is willing to field it in the market because it's new, no matter how good it seems. Luckily enough there was enough word of mouth on the net (in between scattered advertisements) that the Combat Missions were semi-successful games. Eventually they gained enough popularity that the retail stores started looking into it. I believe Combat Mission Beyond Overlord was released in mid-2000, and it wasn't on store shelves until early 2002.

    Despite doing well, the sequel (Barbarossa to Berlin) isn't even out in stores yet (I don't think) even though it's been completed for some time.

    Yes gamers want new games because they are usually fun just for that fact. However, people believe they don't want games because that's what mob rule has decided.