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Perspectives On Games And Violence

Thanks to GameSpy for their column discussing the recent news stories linking games and violence, which provides a considered perspective on stories of sniping, neglect, and sadness, suggesting that "...it makes great news to juxtapose crimes and violent games. Sadly, it appears that 'great news' coverage too often comes from making an emotional connection for the reader/listener/viewer. Not one based on facts, but emotions." There's another article on games and violence at GamerDad.com, also trying to answer this most difficult of questions: "I see [the media] blaming a hobby I love. But they could blame almost anything. But I think that no matter what they blamed, what [the perpetrators] did still wouldn't make any sense whatsoever."

72 comments

  1. It's about giving kids the tools by Dancin_Santa · · Score: 2, Insightful

    Take a good look at the Columbine videos. Those Klebold and Harris learned how to handle those weapons from video games. They learned how to not be afraid of the weapons. They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine.

    Perhaps it wasn't the games that set them off (more like multiple swirlies and wedgies in front of girls), but the violent video games they played gave them the tools to perform their carnage.

    If it didn't work so well to desensitize kids to violence, the military wouldn't be using the same type of simulations to train troops.

    1. Re:It's about giving kids the tools by Grand · · Score: 2, Insightful

      "but the violent video games they played gave them the tools to perform their carnage."

      How do you get real guns after you play violent video games? Am I missing some bonus levels or something ?

    2. Re:It's about giving kids the tools by the+darn · · Score: 1

      up up down down left right left right B A start, duh...

      --
      Ceci n'est pas un post.
    3. Re:It's about giving kids the tools by domninus.DDR · · Score: 2, Insightful

      I have to argue against this... I play a *ton* of gorey, realistic first person shooters (35 hours a week?), and I am still sensitive to violence. I close my eyes during senseless violence like the scene in trainspotting where what's-his-name throws a beer mug over the balcony so it hurts someone just to start a fight. The difference is.. shooting someone in counter-strike has a purpose (defusing the bomb! saving hostages!), and senseless violence is well.. senseless. It's not like in (many) video games you are rewarded for violently killing innocents. Besides, none of the gore in any (popular) video game compares to real life. Violent tv shows and movies desensitize much more... I just dont see this argument working. As for the military using video games, your logic doesnt really work. Havent troops been desensitized through other means for more than... well since we had militaries? Im sure the roman armies were just protecting the empire + glory of rome or some sort. The troops today also have some similar motivation to get over thier disgust at destroying human life.

    4. Re:It's about giving kids the tools by StocDred · · Score: 2, Insightful
      "Those Klebold and Harris learned how to handle those weapons from video games"

      I would guess that they learned how to handle those weapons by actually owning those weapons. Dumbass.

    5. Re:It's about giving kids the tools by Anonymous Coward · · Score: 0

      >Am I missing some bonus levels or something ?

      Maybe you're missing arcade games with controllers similar to the duck-hunt gun for the NES. I think House of the Dead is a popular one, but I've never really been into the genre.

    6. Re:It's about giving kids the tools by ArmyOfFun · · Score: 3, Insightful
      Those Klebold and Harris learned how to handle those weapons from video games.
      I disagree, video games teach you nearly zero about how to actually handle a firearm. I am pretty skilled when it comes to FPS type games, but I am a horrible shot with real guns. The two are totally different experiences. Even realistic games where there is "recoil" do not match real life firing. The weight of the gun, the effect gravity has on your shot, the way recoil totally throws off your aim, as well as the noise and smoke that is produce. No video game I have ever seen accurately reproduces a single one of those feelings.
      If it didn't work so well to desensitize kids to violence, the military wouldn't be using the same type of simulations to train troops.
      I don't think the goal of military training is to desensitize troops to violence, if it was, why hasn't animal slaughter been a part of military training in the past? The military wants soldiers that can think/act/fight under pressure and make wise tactical decisions quickly. It is the training of tactics (as well as how to operate machinery) that the military uses simulators for. While you could argue video games made the Columbine kids better tacticians, playing elaborate games of capture the flag could've produced the same results.
    7. Re:It's about giving kids the tools by NanoGator · · Score: 3, Insightful

      "Those Klebold and Harris learned how to handle those weapons from video games."

      That is one of the most retarded comments I've ever heard.

      *Sigh* well I might as well feed the "interesting" troll here.

      1.) There are major, and I do mean major differences between pointing a gun with a mouse in an easy-to-use arcade scenario and holding a gun. Saying that FPS shooters improved these kids' abilities is like saying the Jetsons taught me how to live in the future.

      2.) If something like Quake is such a strong training tool, then how come none of them tried to rocket jump? Okay, silly comment, but consider how many of the other things you learn from these games that are just completely impractical in a real world situation.

      3.) Why is it so hard to believe these kids didn't train on paintball guns? I mean if they were into guns that badly, it's really hard to imagine they'd limit it to Doom.

      "They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine."

      Again, another completely retarded statement. Movies and video games (especially) do not accurately portray gore. Take a real life photo of a dead man hit in the face with a shotgun and a photo of the best make-up effect one could show in a movie and anybody'll notice the difference right away. Despite all of the violent movies and games I've played over my 25 years, Rotten.com (site that shows dead bodies) still shocks me to the point of wanting to puke. There are so many levels of detail that make-up artists don't go through.

      Yah know, I just reread what I've written and what you said, and calling you a troll and saying things you've said are retarded is harsh. And I do apologize for that. I think that was more of a message to everybody I've heard (particularly in the media) who has said basically the same thing you have. They're so intent on trying to prove this that they aren't really thinking aboout it.

      Believe me, if these games could make people into better killers, the Army would have been using them for years. And no, don't point me at that Go Army game. That's an attempt to get people to enlist.

      --
      "Derp de derp."
    8. Re:It's about giving kids the tools by psyco484 · · Score: 3, Insightful
      Ok, dude, seriously, step outside for a while. 35 hours a week!? I enjoy playing games immensly, but damn dude! That's 5 hours a day every day 365 days a year!

      Ok, but aside from that, I'm arguing for your general point, but also against what you actually posted. First off, the original poster is way off base, and I think I've seen him particularly making the same outrageous comments repeatedly (I didn't check though). It's not about rewards for killing, it's essentially simulation. It's a fantasy outlet for a lot of people

      Games do not give kids the tools to kill. Neglect, humiliation, and familiarity with violence in real life give kids the tools to kill. No amount of counter strike, doom, quake, etc. is going to make me knowledgable enough to pick up an automatic rifle and blast people. The fact is that in this particular case, these kids had plentiful access to guns, they were familiar with how to fire them, and had a lot of experience with them. I'm not saying guns cause violence, that's about as silly (maybe slightly less) as saying video games cause violence. Look, if kids are neglected, abused, humiliated, ridiculed, looked down upon, and otherwise made to feel worthless about themselves and everything around them, then obviously they aren't going to hold life too highly.

      Everyone is so ready to jump to point the blame, that we miss the fact that these kids were depressed, suicidal, angry as hell, and they just didn't give a damn about anything. Their parents obviously failed to raise them in such a way that they would value life. The school system failed in that these kids were continually ridiculed, and the school didn't prevent it. The kids had mental disorders causing them to think it was a good, and just, idea to go into the school and kill people that humiliated them, and others they felt were likely the same way. It's vengence plain and simple. The kids were reported racists on top of that. I'm sorry, but hatred doesn't just crop up, it's a learned trait.

      I think you would have a hard time arguing that a culture that glorifies war, vengence, and has a long history of hatred isn't bound to raise some blood-thirsty, vengeful, hateful people. That aside, I think you'd be hard pressed to argue that if the kids didn't know how to use the weapon it wouldn't have happend so easily. Kids shouldn't have guns. If that's what it has to come down to, I'm all for it. If a 12 year old can't go hunting legally with his father in the name of less youth shootings, I'm all for it.

      All of this comes down to curbing a problem. There is no way to eliminate gun violence completely. There is no way to pin point which kids are going to snap and kill their school, shoot trucks on the highway, or plan out elaborate terrorist style massacres. But if you have a group of kids who have shown signs of mental illness, who are constantly harassed by their peers, or neglected by their parents or community, then you probably have an idea who to try to help instead of further shun. No single thing will fix the problem, no single thing is to blame, individuals are responsible for individual actions, but they're also impacted by their environment.

      As far as video games in the military...ummm, the military has better ways to "desensitize" it's troops, if that's what you want to call it. Put a group of people in a scenario where if they hesitate on pulling the trigger they may be dead in an instant, and they're going to pull that trigger as many times as it takes to make sure the threat is eliminated. The military doesn't need video games to desensitize people, they just need to put them in a life or death situation, and the desire to live, at whatever costs, will prevail.

      Sadly stuff like this seems to have to happen before people realize there might be a problem with the way our society functions. It takes tragedy to make us realize we're screwing up, and to come up with ways to fix the problem. But that's an entirely different topic.

    9. Re:It's about giving kids the tools by GTRacer · · Score: 1
      ...violent video games they played gave them the tools to perform their carnage.

      So we should do something about all those Driver's Ed teachers since they gave all the DUI manslaughters the tools to perform their carnage? Oh oh oh, let's go after tobacco farmers for all the second-hand smoke deaths! And then, and then, uh...pharmaceutical companies for all the overdoses...um...

      GTRacer
      - Responsible for my own actions. Are you for yours?

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    10. Re:It's about giving kids the tools by Anonymous Coward · · Score: 0

      They could sue the steel manufacturers for creating the steel that went into making the guns!

    11. Re:It's about giving kids the tools by PainKilleR-CE · · Score: 2, Insightful

      As far as video games in the military..

      The military says that they use video games for two reasons:
      1) improve teamwork
      2) expose them to situations which could be life-threatening and/or expensive if performed in a real training exercise (especially useful for vehicle simulations, like landing stalled and/or damaged aircraft)

      Whether or not you choose to believe the military is a personal issue. As for desensitizing people, watch some real footage of boot camp or SEAL training. They're far more concerned that you can perform without thinking at all, and that if you are thinking, it's tactical in nature, and concern for your squad members' safety that you're thinking about. The easiest way to get someone to be ok with killing someone else is to put them or someone they're concerned about in danger, and once everyone believes that they're all responsible for the safety of everyone in their squad, it gives them a protective attitude. If someone doesn't learn that kind of attitude, they either wash out or get put into a position where they aren't directly responsible for the lives of others.

      --
      -PainKilleR-[CE]
    12. Re:It's about giving kids the tools by PainKilleR-CE · · Score: 1

      Take a good look at the Columbine videos. Those Klebold and Harris learned how to handle those weapons from video games. They learned how to not be afraid of the weapons. They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine

      OK, so if video games are supposed to be so highly capable of desensitizing people, why are you advocating that people watch the videos from Columbine, which, as actual recordings of actual violence, should have a much more significant effect on me, or anyone else that views them?

      --
      -PainKilleR-[CE]
    13. Re:It's about giving kids the tools by Snowmit · · Score: 1

      Last time I checked, the actual tools used were GUNS. Unless the grainy video of the shootings that I've seen somehow managed to blur out them hurling CDs at hapless classmates Tron-style.

      --
      I have a lot of opinions about Cyborgs and Architects
    14. Re:It's about giving kids the tools by (trb001) · · Score: 1

      I'll definitely agree with you that video game gore and real life gore are not close in degree, however, you don't see real life gore until *after* you've pulled the trigger. Seeing gore in video games day in, day out, has the possibility to warp your mind to thinking "Hey, this isn't that bad, I can handle this!". I knew people in college that could play video games like Bond, Doom, Quake, etc, all day, but got sick the first time they went out hunting. Why? Real life violence and the taking of a life (humans being far more traumatic than animals) is daunting, and you don't always realize it beforehand. I can see kids getting used to shooting people on their monitors/tv's and thinking it's no big deal, so why should real life killing be any different?

      This post isn't supposed to be about me siding with the press that tries to draw steadfast correlations between video games and violence, but I *do* worry about desensitizing people to violence and gore. If anything, I sometimes wish they would make the gore MORE realistic so maybe it WOULD gross kids out.

      --trb

    15. Re:It's about giving kids the tools by NanoGator · · Score: 1

      " If anything, I sometimes wish they would make the gore MORE realistic so maybe it WOULD gross kids out."

      Robocop and Full Metal Jacket sure scred the hell out of me as a kid. Well Robocop didn't exactly scare me in a "eeek keep the lights on!" kinda way. It scared me in a "man, I dont ever want to be around guns" way.

      So yep, I can see your point. :)

      --
      "Derp de derp."
    16. Re:It's about giving kids the tools by neglige · · Score: 1

      The easiest way to get someone to be ok with killing someone else is to put them or someone they're concerned about in danger

      ...and the one you are most concerned about is: you - normally. I totally agree with you. Think of countries that have mandatory military service. Military training just cannot desensitize you, because you will leave the military after 12 month (or 2 years, YMMV). They can't "create a killer" since you will be part of the society after that. Some societies may be strange, but I doubt there is a complete "killer society" anywhere in the world.

      Making you protect your 'peers' is a far better strategy. It works anytime - even if you are against killing someone, when it comes to "us or them", you are guaranteed to rethink your position (if you still refuse to kill someone, well... just hope the guy at the other end of your gun has similar thoughts).

      --
      My cats ate my karma. They also wrote this comment.
  2. The link is the other direction by Acidic_Diarrhea · · Score: 4, Interesting
    Video games, movies, and music are all a reflection of human civilization. I don't think humans have gotten more violent, looking back at the Crusades and the constant wars the Romans fought. We should consider the fact that humans were violent before video games. Obviously, video games that are created by people will reflect this. So the real question is why are humans violent?

    In the past, we had to be in order to survive. To an extent and for some people, that is still true. The next step in evolution of our society would be to remove this rather negative mark on our characters. And then, we could all gather round the N7 and play some Animal Crossing 3.

    --
    I hate liberals. If you are a liberal, do not reply.
  3. Always a cause 'a posteriori' by ptaff · · Score: 2, Insightful

    How many murders today are attributed to the murderer? Video games, insanity, sad infancy, television and lots of other "causes" are presented to us as the real murderers.

    A kid commits a violent crime. Now, in our society, it can't be the kid's fault (they're so cute and innocent) - and we must find someone or something guilty. Look at the past of this kid. What's (even in little doses) abnormal? ahHA! he plays Quake. We found a murderer, the child is thereby "innocent", everybody's happy.

    The sad thing is that this principle applies to adults too. There are not any more murderers left, only bad luck, bad circumstances, bad influences.

    Responsability is the keyword here, man.

    1. Re:Always a cause 'a posteriori' by Anonymous Coward · · Score: 0

      Spot on. Just had to tell you you're right.

  4. Note to ptaff by Anonymous Coward · · Score: 0

    When you highlight a word in bold, make sure it is spelled correctly.

    Thank you.

  5. OF course they are going to blame video games! by BrookHarty · · Score: 2, Insightful

    Two Tennessee tennagers have pleaded guilty to charges of reckless homicide, reckless endangerment, and aggravated assault because, last June, they thought it would be fun to fire a high caliber rifle at the highway. They killed one motorist and wounded two others. They claimed they got the idea from the game Grand Theft Auto III.

    Of course they will blame video games, better than the death sentence. The legal system is full of "Pass the Buck" excuses.

    1. Re:OF course they are going to blame video games! by Anonymous Coward · · Score: 0

      better than the death sentence
      If you kill them, they'll just respawn...

  6. It isn't age appropriate. by Sheetrock · · Score: 3, Interesting
    The types of video games kids get their hands on nowadays amount to a pornography of violence. I don't know how we've made the leap so quickly from Pong to Postal, but I've come around to see the point of people who call games like Grand Theft Auto 3 and Doom "murder simulators".

    It doesn't seem to matter that there's a sticker on the front of the box that says M; 13 year olds are playing this stuff, and one can see with MMORPGs that the lines between fantasy and real life are dangerously blurred for people much older than that. The industry has been warned to clean things up, and has promised to do so, but this mental sugar keeps getting dumped to the shelves because it costs less to package violence than plot (look at movies as an example.)

    Maybe the development of decent games like Myst should be subsidized; maybe the distribution of violent games should be hindered for the public good? I think we've moved well beyond establishing that violent or extremely compelling video games are a danger to some individuals and the people around them: now is the time for research into potential solutions.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:It isn't age appropriate. by Babbster · · Score: 2, Interesting
      It's been said over and over again: A little parenting goes a long way. If parents don't want their kids to play M-rated videogames, they can more than likely stop them. Giving children a strong moral foundation early on could keep them from being interested a little longer, too. That being said, I disagree with the hypothesis that these games are teaching kids how to murder. But, guess what: Even if they WERE it would still be a pretty simple first amendment issue in that the developers have the right to make these products and the right to sell them.

      Oh yes, and this I found funny:

      Maybe the development of decent games like Myst should be subsidized...

      Absolutely. Let's subsidize the making of games that stand atop the sales charts for years and make millions upon millions of dollars for their creators and publisher. We should also subsidize the making of "decent" movies like Sleepless in Seattle.

      It's amazing that despite a total lack of proof of a connection between crime and [violent] videogames, people are still willing to bash them as if such proof existed.

    2. Re:It isn't age appropriate. by PainKilleR-CE · · Score: 1

      I think we've moved well beyond establishing that violent or extremely compelling video games are a danger to some individuals and the people around them: now is the time for research into potential solutions.

      Potential solution: prevent that individual (rather than all individuals) from being exposed to anything that might cause them to become dangerous. The usual place for people who are this susceptible to outside influence is a padded room or an otherwise controlled environment.

      In the case of age-appropriateness, parents should determine what is appropriate. If parents are incapable of raising their children, there are a lot of people out there that would like to raise children, but for one reason or another, can't have children of their own.

      Maybe the development of decent games like Myst should be subsidized; maybe the distribution of violent games should be hindered for the public good?

      As someone else stated, you want to subsidize a game that brought in huge profits for it's creators and publishers? That's usually the opposite of what the government tries to do when it subsidizes an industry.

      As for hindering the distribution of violent games, why don't you start with things that have a higher level of distribution, first, and see how far you get? Why don't you go tell your local retailers that you don't want them selling M-rated games, R-rated movies, and stickered CDs to minors? Get your local citizens to do the same. If a particular area demands it, the retailers will comply. If they refuse, boycott them, even better, stand outside and tell people why you're boycotting them. If the retailer asks you to leave, apply for a permit to do so in the nearest possible place.

      Individual communities have a great amount of control over what is sold within their communities, even if it does violate the individual's right to obtain the material (and since internet purchasing is possible, it doesn't restrict people quite as much). Asking your government to change things, though, is a waste of tax-payer's money. The retailers have shown in some cases that they are perfectly capable of policing themselves on these issues. I can go to Wal-Mart and buy a stickered album, an R-rated DVD, an M-rated game, a gun, and a box of bullets, and I'll only be asked for an ID on the DVD and the gun, and the stickered album will probably be censored (despite still having the sticker). In fact, Wal-Mart can't sell guns in California any more because they kept getting caught selling the guns without checking IDs.

      --
      -PainKilleR-[CE]
    3. Re:It isn't age appropriate. by bigbigbison · · Score: 1

      You mention movies, and I'm curious, why are violent movies so much less dangerous than violent videogames? I have seen films that involve killing that seem much much more callous and cold toward the loss of human life than many videogames.

      I remember seeing Con Air for the first time a couple of years ago, long after it had been out and probably long after it had been on network tellevision. In that film there are more than a couple of scenes where a person's death (remember a person played by a real life human, not a bunch of polygons) is played for laughs. I was much more shocked by that than any game I've ever played.

      What about those Faces of Death videos which claim to depict the actual deaths of people on tape. Now most if not all of those are fake, but they are still very disturbing and when they were all the rage 15 years ago or so, I was 16 when I saw one and I knew several kids younger than me who had already seen them. What about all those Lifetime movies that depict rape? Why are actual people pretending to do things not as bad as polygons doing things.

      Now don't read into my words. I'm not saying that violence in any form is always 100% safe for 100% of the people to experience 100% of the time. But there are lots of other violent activities that go on that people don't get nearly as excited about that, at least to me, seem a lot more disturbing than videogames.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    4. Re:It isn't age appropriate. by FortissimoWily · · Score: 2, Insightful

      "It doesn't seem to matter that there's a sticker on the front of the box that says M; 13 year olds are playing this stuff"
      The ratings are there for a reason, so why are the parents those ratings are there for still letting their 13-year-olds play these titles?

  7. Eh I can't wrap my mind around this by Anonvmous+Coward · · Score: 3, Interesting

    I just watched LOTR 2 last night. There's a scene in it where a child must pick up a sword to defend himself. This is fiction, but from what I understand from history there were times on this planet where kids did have to worry for their lives. Did they have incidents like these?

    I remember when Doom was blamed for Columbine. I read the journal that got that line of thought going. Nope, it didn't cause it. It was an outlet for them. To be perfectly frank, I think if those kids had played more Doom, then more of their anger would have melted away. Who knows? Enough activities like that (laser tag?) might have prevented them from carrying it out.

    It's really hard for me to accept that video games cause violence while I and many others were raised on them. I've never raised my fists in anger. My friends and I never started fights. Never did the "stand toe to toe with you because I'm a bad dude" maneuver. None of us live in rage or anger.

    As interested as we were in these games, you'd think we'd have been anything like those kids that shot up Columbine. None of us even had an interest in guns.

    1. Re:Eh I can't wrap my mind around this by Scrameustache · · Score: 1

      There's a scene in it where a child must pick up a sword to defend himself. This is fiction, but from what I understand from history there were times on this planet where kids did have to worry for their lives.

      Like the 21st century?

      Man, seriously, child soldiers are not a thing of the past. : (

      --

      You can't take the sky from me...

  8. Need to Watch... by TimeForGuinness · · Score: 1, Informative
    "Bowling for Columbine" is a great documentary that looks at gun violence in the US. It briefly examines the impact that violent video games has on gun violence. I think the arguement is that some of the violent video games come from Japan, but the murder rate (with a gun) is less than 100 deaths a year there. The murder rate (with a gun) in the US is more than 10,000 deaths a year.

    The point is you can blame it on video games or on bowling...which is where Klebold and Harris were before they went to school that horrible day.

    1. Re:Need to Watch... by Anonymous Coward · · Score: 0

      Guns are outlawed in Japan. The average tormented teen couldn't get his hands on a gun if he tried.

      So instead he kidnaps girls and rapes them and keeps them chained up in his house.

      You think I'm exaggerating, but there was ANOTHER report of exactly that on the news this morning. Japan has a serious problem with violence and I don't think it is so much a problem with violent videogames so much as it is a problem with violent and sexually explicit manga as well as a media that continues to push the idea of a sexually mature 13 year old as the ideal female.

      Of course, everyone is ultimately responsible for the actions they take, but to completely rule out media influences as contributing factors is to have your head in the sand.

    2. Re:Need to Watch... by Anonymous Coward · · Score: 0

      Unfortunately, I'm not sure if "Bowling for Columbine" counts as a documentary since Michael Moore took some "creative licenses" with some "facts." Apparently he edited a lot of what Charlton Heston said and staged a few scenes in the movie. Facts were fudged. (assuming that site is correct and not "fudging facts")

    3. Re:Need to Watch... by Anonymous Coward · · Score: 0
      Guns are outlawed in Japan. The average tormented teen couldn't get his hands on a gun if he tried.


      When has that ever stopped someone? Do you think Japan does not have a black market? If someone wants to get a gun, they can get a gun.

    4. Re:Need to Watch... by MMaestro · · Score: 1

      The POLICE aren't even allowed to have guns in Japan. You have to be in the military or in the ultra high elite ranks of the police (their version of SWAT) in order to own and use a gun in Japan (legally). Thats how strict gun control is in Japan.

    5. Re:Need to Watch... by Anonymous Coward · · Score: 0

      I don't think the AC you are responding to has any idea about social dynamics in Japan. Even if there were a booming underground trafficking in guns, the kids who are most likely to go on a rampage are also the ones least likely to get their hands on a gun.

  9. The argument isn't binary by KNicolson · · Score: 2, Insightful

    Reading most of the for and against posts here and in the linked articles, both sides hold very binary views of the issues: it's either "The killers might have played the game, so therefore anyone who plays the game may very well kill someone", or the "I've been playing it for X years and I've not gone on a homicidal spree". Proper scientific studies seem to suggest there might be a weak causal link between games and violence, but rather than discuss the real issues, we only hear the two polarly opposed absolutes.

    If it were another subject, like, say "Smoking can cause cancer", viewpoints like "Even one breath of second hand smoke will kill you!" or "My grampa puffed 20 a day and he's still a healthy 95" would be instantly dismissed as intellectually naive. Why do people seem to think this lack of deductive reasoning is acceptable to defend or condemn the issues surrounding a much more complex proposition?

  10. The reaction to the reaction by Mike+Hawk · · Score: 2, Interesting

    Hi Mike Hawk here again to take a deep breath and not tow the party line.

    I'm not concerned about violent video games today. I'm not even concerned about violence.

    So the point of this post then...
    What I am concerned about is our (slashdot, gamespy, the video game industry) response. IMMEDIATELY everyone has come out to say that no way video games had a part in this. My problem is, while instinct goes along way, we are not studying this enough for a possible correlation. I mean, if a kid shoots a truck to complete a goal in GTA:VC, then grabs his buddy and goes outside and shoots at trucks, noone considers it even within the realm of possibility than there was some slight connection?
    But then again, I'm not saying that post hoc ergo proctor hoc either. I'd just like an intelligent discussion on the issue rather than knee-jerk from both sides as we traditionally get here.
    I'd also like to see a serious independent study on the issue. I'd like to see how the brain reacts during and after playing the most violent games over an extended period. An increase in emotional release during gameplay is good; an extended tendancy toward release after play has ended and the real world has begun could be bad.

    What are my solutions? I'd don't pretend to offer any. Do I think we should ban them altogether? Hell no, this is America dag nab it. Do I think we could restrict purchase to those over 18 as we do pornography? Thats again a little knee-jerk for me at this point, though there is no downside to anyone but the Entertainment Software Association and its members. (Keep your "slippery slope" and 1st amendment arguements to yourself, we already do this with porn in America and there have been no conclusive studies about that either.) Can we do nothing? I guess, until it is your kid (or you) that takes it in the chest.

    I'd just like more real knowledge and less instinct running around here.

    1. Re:The reaction to the reaction by Anonymous Coward · · Score: 0

      Yes games has properly something to do with it. As a Dane, I don't know enough of american society, so I can't understand why it is the games that are the problem and not the guns.
      Games do not kill people.

      I understand that it is fun to shoot guns. I have tried it myself when I was in the danish airforce, and I would like to shoot once in a while, just for fun. But I can't do in Denmark, because we as a society believe that it is too dangerous to have weapons like that in the hands of people who can't control it.

    2. Re:The reaction to the reaction by Anonymous Coward · · Score: 0

      I think there's a hidden issue here, and it's that video games have an unknown position as a free speech issue. If a book that had violence in it were to be banned by some State, then it would probably be unbanned quickly by some judge (due to First Amendment protections). The same does not hold true for video games right now. If someone blames a book for a crime, the book can't be banned. But video games can, and that's why video game fans freak out.

    3. Re:The reaction to the reaction by PainKilleR-CE · · Score: 1

      I'd also like to see a serious independent study on the issue. I'd like to see how the brain reacts during and after playing the most violent games over an extended period. An increase in emotional release during gameplay is good; an extended tendancy toward release after play has ended and the real world has begun could be bad.

      Numerous studies have been done over the years (it's not like this is a new issue at all). Each time someone decides to write an article on it, at best they look up the studies that support their position (because you can find studies on this that support almost any position if you look hard enough), and maybe even cite those studies.

      However, most of the articles are written with no reference to past studies. Someone simply takes the existance of a particular game, or movie, or music, or even a book, in that person's possession, as evidence of a link between the item and the action. With Columbine it wasn't just Doom, it was also Marilyn Manson, KMFDM, and a number of other 'industrial' bands, and in Doom's case it wasn't just the game, but the books as well.

      Society, currently, likes to find a reason why, and to find a way to prevent it from happening again, somewhere else. No one wants to come home and find out that someone else's kid shot up the high school and killed their son/daughter, or, perhaps worse, that their kid shot up the school and killed your neighbors' kids. They want something to blame, they want some way to keep it from happening, and, in many cases, they want to do it with as little future involvment as possible. It's far easier to remove objectionable material than to control it, in some minds, especially if the control falls on the parents, rather than the government.

      Something else of note: the ease with which one can find studies not promoting the idea that violence in video games is linked to real world violence has decreased significantly since Columbine and 9/11. Previous to Columbine, the number of studies with an opposing opinion to this viewpoint far out numbered the number of studies linking violence in media to physical violence, yet with the focus on this link ever-increasing, unless you know pretty exact details on the study, finding them (especially online) has become increasingly harder to do. Never mind that when looking online, many of the links repeatedly refer to the same 5 or so studies over and over again.

      --
      -PainKilleR-[CE]
    4. Re:The reaction to the reaction by Mike+Hawk · · Score: 1

      That post could definitely use a summary and some links.

      I of course have heard about such studies, but never an independent one funded by someone with nothing to prove.
      I want a LONG term study. Follow some young people from early adolesence until adulthood. Let them play games as they are normally inclined to do. Run all the brain tests one does for alcoholism, schizophrenia, etc both while they are playing, after the stop, and periodically at random and compare to the control group. Do that many times throughout their life then report the results. Sure it will take a long time, but it will actually be useful and conclusive for once.

      Why do I think games are possibly different? They are the first truly interactive medium. You participate. You do and not just watch. Do I claim to know that that means anything? No. But I don't think anyone can claim, at this point anyway, it doesn't make a difference either.

      I am just willing to accept that games might be able to affect the brain. How and how much is what I want to know. Can they possibly:
      1) Reduce inhibitions?
      2) Induce a trance-like state?
      3) Induce a schizophrenic-like state?
      4) Induce a bipolar-like state?
      5) Etc.

      Until we have conclusive evidence, and I think it will be possible to come up with this evidence, I don't like it that everyone jumps to conclusions. As was said, most of these articles offer anecdotal evidence at best. I just want some facts and until I get them my mind is open to all possibilities.

    5. Re:The reaction to the reaction by PainKilleR-CE · · Score: 1

      The biggest problem is that a scientific study has to not only start with a hypothesis, but also prove that hypothesis to be taken seriously. Therefore, if you have a true long term study and your hypothesis is that games reduce inhibitions, and you find that your hypothesis was wrong, you have to either start another study with the hypothesis that games do not reduce inhibitions or accept that your study failed and try something completely different.

      With so many people focused on violence in games creating physical violence, how many people are currently starting long-term studies that start with the hypothesis that violence in games does not create physical violence (though, of course, as your examples illustrate, with observable results as part of the hypothesis)? How many people are even willing to do long term studies of this nature?

      Finally, if you really believe that exposure to violence creates violent tendencies in children, is it ethical to test that theory? Is it even ethical in the first place to expose children to violent material, regardless of your theory?

      I'd love to give you plenty of links, but my searches of google get extremely time-consuming to find anything more than anecdotal evidence or references (without links) to a small number of studies without many direct quotes of the results and explanations of the way the tests were conducted.

      This item:
      http://www.childrennow.org/media/video-game s/2001/
      in particular is referenced a number of times, stating that 79% of games rated E contain violent material, and that in half of them, violence was significant to the plot. The alternation of large colour photos of young children and actual text in the pdf document is especially educational, though in what way I have not figured out. Perhaps a study of who plays video games might help.

      --
      -PainKilleR-[CE]
    6. Re:The reaction to the reaction by PainKilleR-CE · · Score: 1

      I'd like to add, the last link looks at 70 games, from 7 systems (10 games per system), and the PC is found to be the least violent of the systems looked at (N64, GameBoy Color, GBA, PS1, PS2, DreamCast, and PC). The PC also had the best gender diversity and 'girl-friendly score', and the worst racial diversity. The 10 games chosen were the top 10 for each system from January to May 2001, with the GBA games being the top 10 from May to June 2001 (because it was released in May 2001).

      A little searching found some of these titles:
      http://psx2.com/features/reports/may2001. shtml
      PS2: Red Faction, Crazy Taxi, Dark Cloud, ATV Off Road Fury, Madden 2001, Gauntlet Dark Legacy, Onimusha Warlords, Tekken Tag Tournament, Triple Play Baseball, and Midnight Club Street Racing.

      PSX titles are listed further down the page, but they're intermingled with PS2 titles (top 30 PS2/PSX titles). Frankly, when I think of violent video games, Crazy Taxi, ATV ORF, Madden, Triple Play Baseball, and street racing don't come to mind (though I haven't played most of the titles).

      Of course, the titles may change a bit if you average in the Jan-April numbers, which would take a bit more time than I've got at the moment ;)

      --
      -PainKilleR-[CE]
    7. Re:The reaction to the reaction by Anonymous Coward · · Score: 0

      You forgot to trash the gamecube in your post. Whats with that?

  11. CEB on Gaming. by CheeseEatingBulldog · · Score: 1

    I see [the media] blaming a hobby I love. Yeah I too love to blow people into tiny bits [online]and scream: j00 5vxx0r!, but that doesn't mean I walk around town with a loaded shotgun and a chainsaw under my coat, harvesting my hate towards mankind....I swear!

    --

    It's always funny until someone gets hurt. Then it's just hilarious. -B.Hicks-
  12. Evening news by weicco · · Score: 2, Interesting

    Shooting pixelimages at screen.. I just don't know how that compares to killing real people on streets. But what I have discovered that TV is sending pretty violent news stories at evening when kids are eating and watching TV. There are often very nasty pictures about war victims, people that has been shot and things like that. But all this is "old news", better to blame video/computer games, more viewers for "news" :)

    --
    You don't know what you don't know.
  13. there is a causal link between games and real life by BobTheLawyer · · Score: 2, Insightful

    but the media has it the wrong way round.

    It stands to reason that people who fantasise about violence will play violent computer games, just as they'll watch violent films. So it's unsurprising that the Columbine killers played DOOM, but that absolutely doesn't mean DOOM caused them to killers.

    Of course common-sense arguments starting "it stands to reason" are often wrong, particulary in this area... anyone know of any research in this area?

  14. Blame is easily shifted. by CheeseEatingBulldog · · Score: 1

    I can't believe most are missing the whole point, if a kid goes and and shoots/mutilates/mames another human being, then the kid is f'd up, plain and simple.
    Parents should take responsibility for their apparent lack of moral guidence in that child's upbringing. Yes parents, ehtics is also required reading! You can blame all the videos/games/newsoftoday that you want, but it comes down to the kids having a balanced knowledge of right and wrong. If the kid goes and does a killing spree, I think it is safe to assume that the kid has issues.

    --

    It's always funny until someone gets hurt. Then it's just hilarious. -B.Hicks-
  15. Who cares what the media says? by idries · · Score: 1

    Although I totally disagree with the "Doom made me do it" argument that these *criminals* continually spout off, and I am always sad to hear about these kinds of incidents, I don't think that this kind of coverage is a bad thing at all. It creates a whole bunch of free media coverage for games, and it makes them "cool" and "bad" for kids. It's also good for jounalists because they get more headlines. What is the problem? We (game players) all know this is crazy, so why do we care that the media brings a whole bunch of (negative) attention to games? There is no such thing as bad publicity, and I'm sure than incidents like this actually increase sales of the games in question. So why are we complaining?

    1. Re:Who cares what the media says? by neglige · · Score: 1

      There is no such thing as bad publicity, and I'm sure than incidents like this actually increase sales of the games in question. So why are we complaining?

      Errr... as a result of repeated media coverage blaming video games (esp. Counter Strike) for kiddie rampages, the laws in Germany for juvenile protection (regarding movies, videos and games) were "updated" and made stricter. So, no child under the age of 18 can - legally - purchase a copy of C&C Generals. While I agree that children should be protected to a certain degree, the new laws have created quite a stir and confusion. Its going a bit too far, IMHO.

      And, of course, guns kill people, not games.

      --
      My cats ate my karma. They also wrote this comment.
    2. Re:Who cares what the media says? by idries · · Score: 1

      OK yeah. That *is* a bad thing then, espically if u live in Germany. But that's not really what most of the hubbub is about, is it? I also wonder how much effect this actually has on sales. I mean, does that mean that there are lots kids in Germany that are under 18 and want a copy of C&C and have to go without. Or is this the kind of law that is easily circumvented (like the legal drinking age in the UK, for example). If it is then it's possible that this kind of restriction causes a rise in sales (although I've never been to Germany, so maybe I'm totally wrong about this).

      And, of course, guns kill people, not games.

      Surely (in these cases) people kill people? No gun was involved in the girl-trapped-in-car death, and blaming the gun for people's actions is not really any better than blaming the game that they were playing earlier in the day. How's about we blame their jackets?

    3. Re:Who cares what the media says? by Matrix272 · · Score: 1

      And, of course, guns kill people, not games.

      Not to pick nits, but guns don't kill people. Guns just sit there. Someone has to pick them up and pull the trigger before the person dies.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    4. Re:Who cares what the media says? by neglige · · Score: 1

      I also wonder how much effect this actually has on sales

      Depends - are we talking "sales" or "edonkey-downloads" here? :) Legally, if you are 18, you can not purchase the game. The dealer has to check your ID, otherwise he commits a crime and can be fined (a lot! of money). I must admit that C&C Generals is not a good example, since it also landed on the index - EA can not place ads for it, and you can't order it over the internet (well, there IS a C&C Generals, but this is a special version for the german market). Otherwise, ordering over the internet is possible. The resoning behind this is that games have to arrive via mail (no, we're not talking STEAM here, please, don't mess up our system *g*) and parents can check/control what their kids have ordered. Odering from outside Germany is also possible, but chances are high you need a credit card for that, and kids don't have one (normally). Shops can also import games from outside Germany, but those games are not rated and therefore automagically 18+.

      On a side note: there are categories for 6 and 12 years and older. How does a child prove that it's 7 or 13 years? Show the drivers license?!? And older games like Pac-Man are not rated, because there was no rating system at that time. They are 18+. You can not sell (or show!) them to kids on a flea market.

      This is of course all theory. Pircacy being ever so popular with kids, I imagine sales will not be effected too badly. But I doubt they will rise. The laws came into effect on April 1st (no joke), so time will tell what happens.

      How's about we blame their jackets?

      Ah... no: bread! 80% of all people who killed someone ate bread 24 hours before the crime. Therefore: bread is dangerous. Ban bread!

      Seriously, I doubt that any single factor will turn a person into a killer. FPS or other violent games might lower the mental threshold to commit a crime, but they are just a piece of a puzzle. Perhaps it's a good strategy for the lawyers. "Plead guilty and say you played computer games. That will shift most of the blame."

      --
      My cats ate my karma. They also wrote this comment.
    5. Re:Who cares what the media says? by neglige · · Score: 1

      guns don't kill people. Guns just sit there

      Yes, you are right. The point of that sentence was that even if you wanted to shoot someone, you need a gun for that. No gun - no victim. But gun control is another debate ;)

      Not true, of course, for the abduct-rape-chain crimes mentioned :(

      --
      My cats ate my karma. They also wrote this comment.
    6. Re:Who cares what the media says? by idries · · Score: 1

      "Plead guilty and say you played computer games. That will shift most of the blame."

      And now we get down to what's really going on :)

      On a more serious note everything that you say about C&C in germany sounds pretty harsh. Still I don't see how it will stop kids getting the games via piracy (as you mention) and via their older brothers/sisters/friends/relatives just going into shops and purchasing it for them.

      With regard to sales, if kids in Germany are anything like kids in the UK then having the 'banned' version of C&C will give them somthing to tell their friends, so I think that it might increase sales, but either way I think we can agree that it's not going to hurt sales too much.

    7. Re:Who cares what the media says? by PainKilleR-CE · · Score: 1

      I think it was Chris Rock that said 'just make bullets very expensive, if a bullet costs $5000 and someone gets shot 5 times, he probably deserved it'.

      Of course, this is pretty similar to the whole gun control debate in the first place. If guns are illegal, they simply become more expensive for criminals, but they're still available to those that really want them, just like I could easily buy marijuana or cocaine if I wanted to, even though it's illegal here. In fact, when I was a teenager illegal drugs were easier to acquire than alcohol and cigarettes if you didn't know any adults that were willing to break the law by purchasing them for you.

      --
      -PainKilleR-[CE]
    8. Re:Who cares what the media says? by Matrix272 · · Score: 1

      I think it was Chris Rock that said 'just make bullets very expensive, if a bullet costs $5000 and someone gets shot 5 times, he probably deserved it'.

      Well, that's one solution... except that people get killed using things besides guns. I doubt Laci Peterson was the victim of a .44... Also, I like to target practice every now and then, so what would I do? Use paintball guns? I'd prefer to be prepared for the day when owning a gun is determined to be illegal, and I need to start defending myself against the onslaught of law enforcement agents looking to take my property...

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  16. It's no surprise... by Anonymous Coward · · Score: 0

    Europeans have had violence selectively bred out of them for centuries, through emigration, genocide and mass starvation. Violence, self defense and gun ownership are all negative traits according to the Hague based New World Order, and Europe is the beta test in reducing humans to sheeple.

    The initial secular humanist cabal was satisfied using the colonies as a safety valve to eliminate violence prone individuals, figuring that the natives in the colonies (Zulus, Iroquios, Bantu, Thugges, Pollywogs and Slantees) would kill most of them, and leave the more harmless ones in Europe. Not believing in God, they didn't take God into account, who so generously provided a fecund new Jerusalem in America, where right thinking God Fearing men could subdue and populate a whole continent, Kentucky long rifle in one hand, Bible in the other.

    Once the colonies were full or free, the ruling cabal had to find another way to get rid of the free thinking men who worshipped God and not man. It's not a coincidence that the most fervent Christians in the British Empire suffered a British genrerated Potato Famine in the 1870's.

    Finally, the humanists attempted genocide to purge Europe of men who would defend their rights with their lives. The Jews were the first to be targetted, one only needs a cursory glance at the history of Isreal to realize what a fierce opponent to soul degrading secular humanism the Jewish race would be.

    Which pretty much brings us to today. The New World Order, based in the HAgue, is slowly grinding down Europeans into sub-humans, preventing them from fully achieving their full human potential, including the ability to fight for what you believe in. Teletubbies and happy, passive, non-violent vide games are part of the insidious conspiracy. Fortunately, there are enough God Fearing, right thinking men who will fight for the right for men to worship God instead of nebulous concepts like Gaia, ecology, feminism, astronomy and humanism in America and Israel. For those of us blessed enough to live in one of God's chosen places, all we can do is pray for the poor souls being tortured in the soul crashing socialist hellhole that is Europe, and perhaps ship them a few handguns enclosed in the cases of Budweiser that we ship overseas to sate the European hunger for fine, beechwood aged corn beer.

    1. Re:It's no surprise... by Anonymous Coward · · Score: 0

      That's telling them Eric!

    2. Re:It's no surprise... by Anonymous Coward · · Score: 0

      long rifle in one hand, Bible in the other

      Best summary ever on "Why the world thinks that americans are psyched"!

    3. Re:It's no surprise... by Anonymous Coward · · Score: 0

      The New World Order, based in the HAgue, is slowly grinding down Europeans into sub-humans, preventing them from fully achieving their full human potential, including the ability to fight for what you believe in

      Europe is ginding? WTF are you on? The states are creating laws on a daily bases to stop people from thinking for themselves and cencoring everything that is printed or broadcast to control all the sheepish little minds that can't conprihend a round world with more than one country.

      As for fighting for what we believe in, I would like to see your capital city brought to standstill by protesting farmers, most likely SWAT teams would be taking down people in name of national security..please refrane from talking out of your ass in future, oh wait, your goverment stitched up your mouth and now all you can do is talk out of your ass, sorry my bad.

    4. Re:It's no surprise... by Anonymous Coward · · Score: 0

      You mispelled Psycho!

  17. time for change by Anonymous Coward · · Score: 0

    You know what people...i think it's time to get used to the idea that there are psychopaths in the world and that, yes, even you may be one of their random targets.

    Video games are not solely to blame, parenting is not solely to blame, genetics is not solely to blame....it is a mixture of a thousand different things and a mixture that will never be understood precisely.

    If you think it's bad now, wait till the current generation of gamers get out of college and realize that there are mostly shit jobs waiting for them to suck the life out of them.

    How the hell do you think the economy is going to sustain itself when a generation with the attention span of a flea is in power.

    Change is on the wind my friends....we are looking at the tip of a gargantuan iceberg.

    And don't forget....

    THE MATRIX HAS YOU!!!!!!

    LMAO

  18. I've said it before... by Thedalek · · Score: 1

    ... and I'll probably keep saying until I die (at which point, others will likely say it in my place): Every disease has a patient.

    How many people in the world are homicidal psychopaths? Seriously, think about the percentages. There's six billion people out there. If even .01% of them are the type of person who goes for eating someone's intestines while that person is still living, that's still 600000 seriously warped individuals, enough to make a moderately sized city full.

    So of course there are incredibly violent people willing and eager to do unspeakable acts. For such people, triggers exist all around them, in every aspect of everyday life. No one plays Doom and as a result thinks "Hey, if I shoot someone with a gun, they die! And that's fun!" They already know that a bullet to the brain will kill, and just looking for a new pair of pants could trigger a psychotic episode. It could be the hangers, the mirrors, the checkout counter, anything. It certainly wouldn't be the store's fault.

    At any rate, people are responsible for their own actions, period. If anyone else is to blame (in addition, not instead of) it would be their parents or legal guardians, who failed to instill in them a proper sense of right/wrong, fantasy/reality, and social responsibility.

    The end.

    --
    Happiness is relative, Based upon the way we live.
  19. What if columbine... by AzraelKans · · Score: 1

    Since we are talking about perspectives, heres one for you:
    What about if we found out the kids in columbine didnt played games or heard heavy music at all?(for any reason)
    What about if their parent lawyers planted the "evidence" that was found on the web? to turn the blame on someone (something) else?
    Would it make any difference
    Who is to blame then?
    Their parents? because they didnt know what their teenager kids were really up to?
    Who is to blame then?
    Do you feel the need to blame someone?.

    --
    Go ahead MOD my day!
    More opinions here
  20. Guess what, this ain't about age. by BenSnyder · · Score: 0, Redundant

    I was gonna mod, but I figured it'd be better to respond. I think you misunderstand who's playing games and what the role of knowledge is in society. I also think that you are unaware, or to be generous, forgetful of the history of gaming. This is important because the evolution of gaming is still going on. And without historical knowledge of this medium and it's comparative similarities with other kinds of technology, you have no choice but to call games "murder simulators". You don't know any better. It's either that, which I think it a common problem, or, you think that morality should be legislated. If you want to legislate morality, just stop reading this now. We're not going to see eye to eye on this topic. But if you're interested in gaming and hope to see the flourishing of new and innovative gametypes, then by all means man, get off your high horse and grab a controller! I'll make this quick because I'm at work and don't have the time to haul out the soapbox. The case can be made (I've made it previously here) that violence is a necessary evil in developing technology. Just look at the airplane. I don't have data for this claim, but I would imagine that technology in health care has seen great leaps largely due to war. Games are the same way, we get the good tech by programming the easy (and desirable) interaction: killing. As people, we like it. We're good at it. So there should be no confusion as to why people are drawn to it. You know that this evolution is working because there are so many titles out there that are not "murder simulators" as people like yourself, Bill O'Reilly, and Sean Hannity like to call them. Of course, Nintendo has been a major player in developing these non-violent AAA titles. (And when I say non-violent, I don't mean devoid of violence, I mean violence isn't the primary gameplay mechanic.) But they're not the only ones. You think the answer is to have a government subsidy for game developers who don't include guns in their games. Do movies, books, magazines, TV shows, and real people all get breaks too for the same reason? And where do we draw the line? Can I made a violent piece of entertainment media about a historical act? What about that Mel Gibson movie? Does he need to wipe some of that blood off of Jesus? Speaking of The Passion, the same kind of thought that causes somebody to label a game as a "murder simulator" is also the same kind of thought that makes people think that The Passion is about the Jews killing Jesus. Hello! Anybody in there? Quick, what's 2+2? Did you know that they took the games out of that Wal-Mart in West Virginia BUT LEFT THE GUNS? This is what happens when you draw irrational conclusions based on your own assumptions that the world should run on your own moral model. You overlook the easy stuff. Even this is a dumb statement, "now is the time for research into potential solutions". Why? And for what purpose? Let's just get extreme in our hypothetical situations. Let's think about a world where violent videogames are banned. Hmm. Can't say I can see a difference. Not after listening to my new Slipknot or Jay-Z album. And especially not after seeing Natural Born Killers (which you might remember also got similar blame). It's at this point in what has turned into a sarcastic rant (work be damned) that I defer to Sean Baby, whose way better at the sarcasm than me. "Murderers get their inspiration from all kinds of places, thanks in part to their own personal insanities. But no one filed a lawsuit against Son of Sam's talking dog, which would only be slightly more ridiculous than this Columbine lawsuit shit. Actually, this current one might be a little bit crazier since a talking dog is normal, but a talking video game is like CU-K

  21. Sorry about the formatting issue... by BenSnyder · · Score: 2, Interesting

    Sorry about the lack of formatting in the previous post... I guess that kinda steals the thunder from the argument, huh?

    Dammit. Well, here it is formatted this time.

    I was gonna mod, but I figured it'd be better to respond. I think you misunderstand who's playing games and what the role of knowledge is in society. I also think that you are unaware, or to be generous, forgetful of the history of gaming. This is important because the evolution of gaming is still going on. And without historical knowledge of this medium and it's comparative similarities with other kinds of technology, you have no choice but to call games "murder simulators". You don't know any better.

    It's either that, which I think it a common problem, or, you think that morality should be legislated.

    If you want to legislate morality, just stop reading this now. We're not going to see eye to eye on this topic. But if you're interested in gaming and hope to see the flourishing of new and innovative gametypes, then by all means man, get off your high horse and grab a controller!

    I'll make this quick because I'm at work and don't have the time to haul out the soapbox.

    The case can be made (I've made it previously here) that violence is a necessary evil in developing technology. Just look at the airplane. I don't have data for this claim, but I would imagine that technology in health care has seen great leaps largely due to war. Games are the same way, we get the good tech by programming the easy (and desirable) interaction: killing. As people, we like it. We're good at it. So there should be no confusion as to why people are drawn to it.

    You know that this evolution is working because there are so many titles out there that are not "murder simulators" as people like yourself, Bill O'Reilly, and Sean Hannity like to call them. Of course, Nintendo has been a major player in developing these non-violent AAA titles. (And when I say non-violent, I don't mean devoid of violence, I mean violence isn't the primary gameplay mechanic.) But they're not the only ones.

    You think the answer is to have a government subsidy for game developers who don't include guns in their games. Do movies, books, magazines, TV shows, and real people all get breaks too for the same reason? And where do we draw the line? Can I made a violent piece of entertainment media about a historical act? What about that Mel Gibson movie? Does he need to wipe some of that blood off of Jesus? Speaking of The Passion, the same kind of thought that causes somebody to label a game as a "murder simulator" is also the same kind of thought that makes people think that The Passion is about the Jews killing Jesus.

    Hello! Anybody in there? Quick, what's 2+2?

    Did you know that they took the games out of that Wal-Mart in West Virginia BUT LEFT THE GUNS? This is what happens when you draw irrational conclusions based on your own assumptions that the world should run on your own moral model. You overlook the easy stuff.

    Even this is a dumb statement, "now is the time for research into potential solutions". Why? And for what purpose?

    Let's just get extreme in our hypothetical situations. Let's think about a world where violent videogames are banned. Hmm. Can't say I can see a difference. Not after listening to my new Slipknot or Jay-Z album. And especially not after seeing Natural Born Killers (which you might remember also got similar blame).

    It's at this point in what has turned into a sarcastic rant (work be damned) that I defer to Sean Baby, whose way better at the sarcasm than me.

    "Murderers get their inspiration from all kinds of places, thanks in part to their own personal insanities. But no one filed a lawsu

  22. Real stories about observing people play games by Frobnicator · · Score: 1
    I was going to mod too, but decided to reply to several articles in here. :-)

    I agree that violence, or more specifically, conflict, is an essential in the games we make. I also agree that there is no proof of a direct cause-effect relationship between game violence and crimes. I have seen, however, a few people who get very worked up over games. I don't know what else may have been in their lives or if they were already basically this way, but when playing violent, immersive games, they did become drugged or ultra violent. It isn't the general case, but I have personally seen it happen.

    The company sometimes invite people in so we can evaulate game-play. They have cameras to observe their reactions, and record what they do, and have surveys to ask what things they don't like, any problem areas in levels, and so on. They aren't game testers, just normal joes (not many janes, but they sometimes have them) who come in and play games for an hour. They are asked to fill out a survey on the way in, play whatever game we ask them to, then fill out an exit survey. I've asked about the violence in media vs. agressive behavior before, and I was invited to come watch on some of the days that they've had people in. Also, our team is occasionally given reports back, and I've talked with other teams about their players' results.

    While I don't work on violent games, other teams I work with and review results with, do. When reviewing people playing violent games, we have talked a little bit at their history (Do they watch violent movies? Do they play M-rated games?) These are the violence trends I have observed:

    I have observed that on violent games, many people (usually male, we don't survey many females) who don't typically view violent material (few or no R-movies, etc) and say they are not uncomfortable with the violence in the game, but they initially look and act uncomfortable while playing. By the end of the sessions, they were more comfortable with the violence in the game. Some of these people, I would guess about 1/3, seem to get completely immersed in the game. They just lose focus of everything else. More on them later, they're the first group I'm concerned about. The rest of them just seemed like normal people. They understood when there were glitches in the games, and are basically helpful to the staff.

    People who do usually view violent material but don't play violent games complained that the our games are not real enough, that is, not enough gore. When playing, these people tended to seek out more violent areas of the game and spend more time on the more graphic death scenes. From what I have seen, though, these people didn't act beligerent to the staff, nor get too involved in the games. They were like most of the people above, just normal people wanting to say "Hey, I helped play-test that game!" I was a little bothered by one guy's comment about wanting more gore, but otherwise, they're pretty normal.

    Those who have an extensive history in games (both M and non-M) but don't watch violent movies, tended to be the tester's nightmare: they want to systematically go through the entire game, clean out every corner, get every item, learn the maps, etc. They don't really notice the violence, but they don't seem much affected by it. They also find the most glitches.

    Those who have an extensive history in M-rated games, *and* frequently watch R-rated movies tended to do one of two things: most tend to just work through the basic plot and do very little exploring. Some (a small number) tended to just seek out violence, and became agressive or a little hostile to our staff. Most of these guys (the ones who follow the plot) don't find much as far as bugs are concerned, but they do show what is interesting and what isn't. The few people who become agressive, however, are the second group I am concerned about.

    Based only on what I have seen (which isn't as much as the people who run the tests), I'm not to worried

    --
    //TODO: Think of witty sig statement
    1. Re:Real stories about observing people play games by BenSnyder · · Score: 1

      Wow. That's some of the most intersting stuff I've read recently. I'm serious. That's great info to know. The groups and how they respond to the games seem like a good starting point if one wanted to conduct a serious long term study of how violence in games affects a player. I can think of two more critical areas of study very easily. Look at how gamers who prefer to play alone respond to a violent game versus gamers who like to play in clans or on teams, what have you.

      It would also be interesting to track gamers over a long period of time. I believe I read something about a study that was supposedly being done in Japan that addresses this issue, but I don't know much about it.

      However, that being said, it also sounds like an impossible study. How can you isolate gaming from the rest of society and culture? I don't have an answer for that.

      You said "I believe that there is a relationship between violent games and the violent actions", and I would agree with you. It's just common sense to think that you are what you spend your time on. This pretty much sums up my Mom's thoughts on the deal. I grew up in a pretty conservative home, and the Bible is pretty clear about guarding what you see, hear, and let into your heart. But that does seem to simplify the issue a bit too much. We aren't just the sum of our own experiences. Experience counts, but it's not the most important factor when determining patterns of behavior.

      Games are immersive entertainment. That's the revolutionary thing about them. That's why I think we can teach and educate with games. The Army must agree, what with making "America's Army" for recruiting purposes.

      But let's agree that gamers come to the controller already full of baggage. Even young kids already have a lifetime of experiences upon which to use to put the game in proper context. It's this context, or the lackthereof, that is the determines how a gamer responds to a given game.

      While playing "Vice City", and I know I'm not alone here, one night I was in Blockbuster. When I left, some lady had left her car running on the curb so she could drop off some videos in the drop box. I instinctively thought that it would be possible for me to steal the car. I didn't do it. But it crossed my mind. I didn't even think about it seriously. But it crossed my mind. Does that prove anything?

      Yep. It proves that I had gotten pretty immersed in playing "Vice City". So much so that my brain was trying to apply game principles to non-simulated events. Why wouldn't it? It's in the definition of the word 'immersion'. But that doesn't mean that I'll ever steal a car. If I did nothing but read books on how to steal cars from here until eternity, I honestly don't think I'd steal a car. I would for sure think about how easy it is. I could learn all the ways to do it. But when push comes to shove - it's not in me. I bet the majority of people are the same way. Back in the day, instead of stealing cars, it was knocking blocks apart to find the mushroom. My brain responded the same. The difference is the game I was immersed in.

      It also proves that the environment I grew up in gave me enough basic respect for people that I'm not going to jack somebody given the chance.

      The problem is, some people are damaged goods. They're predisposed to violence. I would imagine that the guy who got angry when you asked him to stop playing and never filled out an exit survey is one of these people. Some of them were friends of mine when I was in school. My (one time) best friend called in a bomb threat to my junior high school while we were both going there (this was 15 years ago). We hung out all the time. But I would never think of doing what he did. He was crazy when I met him. He'd be crazy with or without television, books, movies, games, etc.

      The problem is, there are lots of places to go to get your violence on in America. So why single out games? It just doesn't make sense.

      I'm something of a re

    2. Re:Real stories about observing people play games by Anonymous Coward · · Score: 0

      Yah history is pretty bad to get into, it's full of mass murderers and worse.