Force Feedback - Star Wars Games Analyzed
Thanks to TotalGames.net for their article discussing the history of Star Wars-based videogames, in which they air the fan-voiced complaint that "LucasArts used to be a seal of quality on a game, but it's become totally devalued by so many third-rate titles." However, the article notes the upsurge in buzz over expansive titles like Knights Of The Old Republic, commenting: "Rather than divide their fanbase into original trilogy and prequel fans, LucasArts seem to want to bring them together", before suggesting some unlikely license uses along the lines of Super Bombad Racing: "Jedi Set Radio and Dance Dance Rebellion, anyone? Maybe Grand Theft Jawa?"
"Rather than divide their fanbase into original trilogy and prequel fans, LucasArts seem to want to bring them together"
Why did they stop development on Full Throttle II then? I thought the reason they quit qith that was just that: is was to be a combination of arcade adventure and 'real' adventure.
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Their adventures based on the excellent scumm engine were topnotch. X-wing was amazing.
Then something happened. I don't know what but I will give you the clues. Maybe you can figure it out.
Missles in later x-wing games. X-wing is a dogfighter. Laser against laser with the odd protontorpedo against heavy targets. Later on in the game however you couldn't start a run on a capital ship without dodging endless missles. What joy.
Minefield in x-wing games. Clear 1 gazillion tiny mines. Whee. Are you having fun yet?
Monkey Island 4 control system. (it may have been grim fandango that did it first don't know) UGH. One of the bad points of click and play adventures has always been pixel hunting. Now you had to pixel hunt by moving an other pixel across the screen with cursor keys. Yikes. Whoever made this one is an enemy greater then Gates and McBride put together.
Mmmm, I just don't know what happened at lucasarts. Did someone quit? they were once the greats. Then again there was time when sierra was know for quality as well. Oh well. I guess that certain things just pass away. Spam free email. Usefull usenet. Perhaps it is like dementia in humans. Once great minds doomed to become like drooling 2yr olds.
Let us remember the Lucasarts we once knew and loved. And hope that this demented old driveling shell of a company passes away peacefully in its sleep.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Those I've played which I'd consider memorable:
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- Super Star Wars/Super Empire Strikes Back
These games were awesome! The controls unfortunately had a few flaws, but nevertheless the gameplay kicked ass due to the variation. One level you'd be platforming through a sandcrawler, the next you'd be flying a Mode 7-based hovercraft. The graphics and sound were amazing for their time too, and those sprites still look great IMO. Extremely crisp, and the bosses look just the way they should
- Dark Forces
Anyone with me when I say this is one of the most underrated games ever? The atmosphere is incredible and the level design ingenious. I remember it as being way too hard though, but perhaps I'd do better if I played it today.
- Shadows of the Empire
This game had really awful controls and some fatally boring levels. But it was revolutionary when it came... first encounter with a real 3D Star Wars game. Some tense moments too, and great use of music (well, how could any Star Wars game NOT feature great music?
"Rather than divide their fanbase into original trilogy and prequel fans, LucasArts seem to want to bring them together"
Episode 1 and 2 actually had fans?
Heh, funny I never knew that.
This article neglects the adventure games that LucasArts published which were also really high quality. The decline of LucasArts on the PC side started with the release of the game: The Dig, but the straw that broke the camels back was: Rebelion. I don't know how they were able to release that game but you could look at it and wonder what had gone wrong at LEC. For a long-time LEC produced all of their games in house (with the exception of the Xwing games made by Totally Games, Larry Holland's shop). At some point they decided they didn't want to foot dev. bills, and farmed out most of it to companies like Factor 5, and Raven which results in mostly crap. Of the games that are produced in house you get garbage like Indiana Jones, and the Infernal Machine made by sacred cows at LEC like Hal Barwood (also EP on RTX Red Rock).
Like Microprose, for a while you could buy anything from LucasArts and it was going to be a good game, sadly that is no longer the case.
VHS is being phased out and the original trilogy won't be on DVD until like 2007, if even then (and it's not even the 'original' original trilogy!) Most people I know have gotten DVD players and chunked the VCR. There's going to be a generation that has never seen the original star wars films. Episode I and II is all they have, heh.
Excuse me, but Gabriel Knight 3 was a brilliant game, and the 3D actually "worked".
The Tlog - a technology blog
Not that does suck eggs. A starwars game without space.. kinda funny though (in a bad monty python dead parrot kinda way). "What no space" "Its there, but comming in another yet to be announced expansion" "But There is no space ships, or space in a space game"??"
Forgive me if I am clueless here, but didn't BioWare handle KOTOR more or less on their own? DId Lucas Arts have anything to do with that game beyond saying "Wow, this game is cool, if we were working on this it would suck by now"?
"Consoles. Lucasarts made it big on the PC. It has made good money from a loyal fanbase. So what does it do to reward us and continue the good relations? Develop console only games. Grrr."
Whine, whine, whine, "I can't get my games, woe is me, I shall now cry pathetically on Slashdot."
You ignore that they made a lot of PC-only cames. Oh, how shall I ever forgive that Lucasarts because I can't get the early Monkey Island or Grim Fandango games on my favourite console?
Game developers develop for the audience they think will provide the most revenue, pure and simple. They don't put games just on consoles to spite the high and mighty SmallFurryCreature -- they do it because there is interest and demand for console Lucasarts games (despite their sub-par record with games recently).
Or perhaps you're just bitter because Xbox got KOTOR months before the PC did. If so, rest well knowing that you got Jedi Academy a couple of months before the Xbox version.
Whinning about how good a game is if only you had the console for it just proves you didn't care enough about the game -- otherwise you'd have bought it and played it.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
http://www.emptylogic.com/suprnova/torrents/299/sm b3.torrent
Bittorrent file for an amazing video of Super Mario Bros 3. It's pretty sweet, I'm spreading the .torrent link everywhere that I can.
From the article:
"How about Sim Death Star - start out as a lowly Imperial Moff and build your own planet-killing superlaser! Vaporise innocent planets for your own amusement! And be sure to keep your stormtroopers well trained or else you might find those pesky Rebels popping a torpedo down your thermal exhaust port..."
I actually think this would not be such a bad idea.