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Listening Comparisons For Audio Codecs At 64kbps

waaka! writes "Hydrogenaudio has just wrapped up a listening test of various audio codecs at 64kbps. Check out the results, where Ogg Vorbis performed quite well, scoring significantly better than WMA, RealAudio and QuickTime AAC, and kept pace with MP3Pro and HE-AAC (AAC with the SBR extensions that MP3Pro uses). Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps. The charts at the end show entries for 128kbps LAME MP3 and 64kbps FhG MP3, but these are used as high and low anchors for reference, as MP3 is really out of its league at bitrates such as these."

53 of 331 comments (clear)

  1. Before anybody says.. by Anonvmous+Coward · · Score: 5, Insightful

    ... "Why not just encode it at 384 and be done with it?", consider that PDAs have 64 megs of RAM, cell phones get no better than 56k, and that not everybody has broadband.

    1. Re:Before anybody says.. by Capt'n+Hector · · Score: 4, Funny

      That's what the 40 gig iPod is for.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
  2. But how... by Atario · · Score: 5, Funny

    ...to compensate for everyone's crappy $1.99 computer speakers?

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  3. Sometimes you don't need high audio quality by Anonymous Coward · · Score: 4, Interesting


    Sometimes, simple audio clips don't require the highest quality. Function triumphs over high performance hot-rodding.

  4. CD by Leffe · · Score: 5, Interesting
    Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps.


    You used to compare against CD quality.

    Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format.

    And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.
    1. Re:CD by lightcycle · · Score: 2, Insightful

      Since FLAC is non-lossy compression it seems fairly pointless to compare it with source material.

      --

      The stars that shine and the stars that shrink
      in the face of stagnation the water runs before your eyes
    2. Re:CD by harlows_monkeys · · Score: 2, Informative
      And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum

      If you mean "does anyone rip things at 64 kpbs?", then I'd guess mostly not. However, if you really mean what you asked, then plenty of people do.

      Take a look at live365.com. A huge number of the streaming stations there are at 64 kbps or less.

      I listen to filk radio via live365 a lot, for example, and it is below 64kbps.

      64k and below can work fine for listenting to music. However, many people listen to the encoding, not the music, and for them it might be too painful.

      BTW, I've noticed that if I listen to filk.com on my Linux box, my ears get worn out fairly quickly. On my Mac at work, however, it sounds a lot better. Same stream. I think Apple's doing some filtering or something to try to make low bitrate streams sound better.

  5. Streaming audio by Brahmastra · · Score: 2, Interesting

    I've also noticed sometimes that 28 kbps streaming audio in some sites is much better than 56 kbps audio on other sites

    1. Re:Streaming audio by connect4 · · Score: 4, Insightful

      Sometimes people try to encode stereo into less than 64kbs. It's just crazy. I've listened to mono 56kbps mp3 that sounds a lot better than stereo 64kbs.

      I'd much rather listen to a favourite song in mono with reasonable reproduction quality, than in stereo that sounds like it's coming out of a tunnell.

    2. Re:Streaming audio by another_mr_lizard · · Score: 3, Insightful

      The difference is usually down to mono v stereo encoding which makes a big difference at low bitrates.

      --
      "My parents were strict, but they never pitted me against livestock" - Doug Stanhope
  6. Re:I'll say this by Anonvmous+Coward · · Score: 5, Insightful

    "the purpose of PDAs is not to play music "

    Yet they do, and people like to use them for that. Fascinating.

    "the purpose of cell phones is not to play music"

    Yet the holy grail of mobile computing is to merge the PDA (which can play music) and the cell phone.

    You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all.

  7. MP3 is the standard. by Schezar · · Score: 4, Insightful

    MP3s are ubiquitous. My computer, DVD player, portable audio player, and car stereo all support it. The same can't be said for other formats.

    More to the point, why are all of these competitions at such low bitrates? The differences in quality between various types of audio compression become indistinguishable (and therefore irrelevant) as you raise the bitrate.

    I just use good old variable bitrate MP3 and forget about it. Simple and standard.

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:MP3 is the standard. by molarmass192 · · Score: 4, Insightful

      You're thinking in terms of music only. The MP3 patent (#5,579,430) only expires on Jan 26, 2015. So if you're a software/game maker with slim margins to start with, you'd want a format that's not patent encumbered or that cost less. Sure a $1 royalty fee for each decoder doesn't seem like much until you ship 500k units and have to cut that check to Fraunhofer. If the quality is comparable and a lower/no cost option is available, you'd have a pretty strong case for not using MP3.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    2. Re:MP3 is the standard. by StaticEngine · · Score: 4, Informative

      The Game Industry has embraced OGG, although somewhat silently. With slim budgets, we're always looking for the cheap (and free) solution, and OGG is perfect when we want compressed audio at a good quality.

      The sole deciding factor in whether or not compressed audio really gets used in a game is available minspec bandwidth. If marketing is forcing us to target a 500MHz machine, and decompressing OGG audio kills our framerate, then audio compression goes. It the sad truth that the tech heads do not call the shots in this department.

    3. Re:MP3 is the standard. by repetty · · Score: 3, Insightful

      Well, it's all a matter of perspective, isn't it? After all, a lot of game makers would love to ship 500k units.

      And personally, I'd love the burden of paying $50,000 taxes every year, if you catch my drift.

  8. Audio Quality by RobPiano · · Score: 5, Insightful

    Its nice to see ogg doing well, but ogg needs to start advertising. Nobody is going to give a shit about ogg if computer companies (apple) is distributing aac and their old napster mp3s don't play on an ogg player. Fact of the matter is that there is a LOT of power behind the MPEG (4, 7, 21) movement.

    Have you seen the cuidado project? Have you read what companies publish? Why fight the good fight if you aren't getting the public hooked on it while its still the best option.

    hmm
    Rob

  9. some good listening test material by MarcoAtWork · · Score: 4, Informative

    I saved this thread quite a while ago and I agree with several of the recommendations (notably with the 'Tori Amos' 'Boys for Pele' CD, not that it's the type of music I usually listen to, but I have to admit the production values are outstanding), after all using hyper-compressed (re: other slashdot articles) crappy source material is not that helpful in terms of figuring out how good the various encoders really are...

    the thread on google

    Personally I rip my own CDs with lame --alt-preset extreme (on said Tori Amos' CD it seems it hovers around 224kbps with -lots- of frames at 256 and 320), for fun I transcoded (I know, transcoding is bad, mmkay?) a few of them to vorbis 48kbps and it's amazing how good they sound at that low of a bitrate.

    --
    -- the cake is a lie
    1. Re:some good listening test material by default+luser · · Score: 3, Informative

      (I know, transcoding is bad, mmkay?)

      Actually, it's not as bad as you think, given the circumstances.

      The general problem with re-encoding audio is errors will become magnified versus a direct encode to the lower bitrate. If you take a 192k or 160k CBR mp3 encode and downsample it to some other format, it is going to sound like crap. But you have to remember that modes like LAME --alt-preset virtually eliminate errors in audio reproduction.

      Sure, the inaudable tones have been removed, but every bit of the audible spectrum has been accurately rendered, making it nearly as good as the original source for the purposes of transcoding.

      I rip all my albums using --alt-preset standard, and I transcode them to 128k ABR for my handheld mp3 player. I've never been able to hear any perceptible difference between this and a direct-from-CD 128k ABR encode.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  10. Just Habit... by Ironix · · Score: 2, Informative

    I always encoded my MP3s 224 kbps and when iTunes came out I simply continued the tradition.

    In any case, I can certainly notice the improvement from MP3s encoded at the same rate.

    --
    Still #1 -- Lonely Gay Geek
    1. Re:Just Habit... by hondo77 · · Score: 3, Informative

      Try 128 AAC. I can hear that it's better than 192 MP3 even through my dinky little headphones. Better sounds and smaller files make me a happy guy.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    2. Re:Just Habit... by tho+1234 · · Score: 3, Insightful

      Try a different encoder. There is so much variance between different MP3's that simply stating a bitrate doesn't say very much. An MP3 encoded at ~192 average bitrate using LAME alt preset extreme actually sounds slightly better better to my ears than AAC with any encoder at the same bitrate. On the other hand, if your 192k/s MP3 is ripped with xing or downloaded off Kazza, then chances are it will be much worse than any AAC file. Try some different encoders first, MP3 may be an outdated format, but more work has been put into fine-tuning the LAME encoder than encoders for any other format. The only lossy format that can *slightly* beat LAME VBR at high bitrates is MPC,and i bet no one on slashdot has even heard of it. LAME MP3 sounds significantly better than AAC on my *dinky little* headphones, Sennheiser HD-600 with discrete amplification...

  11. question by zymano · · Score: 5, Interesting

    Are we at the LIMITS of compression technology ? Is there anything new being worked on by anyone ?

    1. Re:question by merlin_jim · · Score: 5, Interesting

      Are we at the LIMITS of compression technology ? Is there anything new being worked on by anyone ?

      Well we are certainly near the limit of lossless compression. In that there is a well-studied field of computer science (information theory), which provides a framework to determine the theoretically maximum amount of lossless compression possible given a particular data sample, and the best lossless compression algorithms we can come up with are within a small percentage of that figure. FYI, a fundamental tenant of information science is that everything can be reduced to a certain atomic level of representation, and that this atomic piece is the "information" contained within "data"... and that one cannot convey "information" in less space than this atomic piece.

      For instance, I've heard that common every day american english conveys approximately 1.2 bits of information per word... meaning that the least redundant approximation of human speech would need that bit rate to represent it.

      As far as lossy compression, there might or might not be more work to be done. The problem is that the human ear and the human auditory nervious response are far from being fully characterized, though we do have a good start on it.

      The idea of a lossy compression algorithm is to remove pieces of information that the human ear and/or auditory nervous response is not sensitive too... therefore increasing the theoretically possible maximum compression without adversely affecting the signal representation. As we as a species come to characterize these human responses, we will certainly see better codecs coming out. I do however believe that we're rapidly approaching an asymptotic level of understanding where further levels of effort and research into codecs is not economical with regard to expected payoffs...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    2. Re:question by dmaxwell · · Score: 2, Insightful

      With a sufficiently complex model, we should have the ability to record an entire concert as little more than a MIDI-like file, containing the excitiation parameters for each instrument involved.

      Thats the sticky part though. A really good model of a musical instrument or human vocal tract will require significant memory and CPU resources. Compression has always entailed a tradeoff between filesize and resources to decode it. Your proposal represents one of the extremes. Even with today's tech, I don't think you could make a synth reproduce a concert convincingly. If you can, it won't be the size of an iPod.

    3. Re:question by merlin_jim · · Score: 2, Informative

      lossy compression includes lossless compression... basically, you throw out information and then use a lossless compression algorithm to do the actuall compression.

      And you can't cross-compress data. Remember, according to information theory, a particular piece of data has a certain amount of information in it that cannot be conveyed in less than a certain number of bits. All lossy compression does is get rid of some of that information before compressing.

      But you can't take two different compression algorithms and cross compress and expect the final result to be significantly smaller...

      It always pisses me off when someone zips of a GIF or JPG or MP3 or something and sends it to me. I will say that the compression algorithms used in these formats (especially GIF) is far from ideal, so you get SOME utility out of cross compressing them (you can inch towards the theoretical maximum compression of the original data that way) but it really just isn't worth it...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    4. Re:question by NonSequor · · Score: 2, Interesting

      Well, of course bzip2 isn't ideal. There are better ways to measure the entropy of a text.

      The way Shannon did it was to take the text and show it to a person one character at a time. Before you show the next character you ask the person to guess what it is and record the number of guesses it takes to get it right. When Shannon performed this experiment, he ignored case and punctuation, however, including them would not impact the entropy by much. Using this technique, Shannon obtained an estimate of 1.3 bits per character for the entropy of Jefferson the Virginian by Dumas Malone.

      --
      My only political goal is to see to it that no political party achieves its goals.
  12. Re:My music days are over by Anonymous Coward · · Score: 2, Funny

    You were probably almost fired for listening to such a shitty band, not for sharing MP3s.

  13. 0 - Re:My music days are over by cra · · Score: 2, Interesting

    In Norway, any copies of any music downloaded for personal use are legal, so as long as I don't share or sell anything I download, I can download as much MP3 songs and DivX movies I want.

    So, as I don't have any P2P software running at the moment, the number is zero. :-D

    --
    This message has been ROT-13 encrypted twice for higher security.
  14. Why so low? by Izago909 · · Score: 3, Informative

    Anything below 128k/s (in my opinion) is only good for streaming and embedding. Even 128 is the bare minimum for anything that sounds decent. Are there any comprehensive articles that deal with comparing high encoding rates (192+) of multiple formats?

    It should also be noted that it is not recommended using CBR encoding with OGG. It is a native VBR codec that is only forced into CBR for steaming. The quality of CBR is much lower than VBR. It would be very nice to see a comparison that uses VBR for all codecs that stick to the same bitrate range.

    1. Re:Why so low? by Izago909 · · Score: 2, Informative

      Actually, even at 128 (at 48 kHz) you can tell a difference. With mp3, higher frequency sounds (ex. cymbal crashes) can artifact heavily. The more that's going on, the worse it gets. Higher range vocals also are affected. I have some bebop styled tracks that use a lot of the stand up bass and brass percussion. The vocals often sound very metallic, especially when she starts hitting the higher notes.

      For most of my archival I use OGG at a quality setting of 7 (~224k/s) and transcode it to mp3 @ 128-192 when ever I need to play them on my portable. Eventually, when I quit my profession as a poor student, I might buy a portable that plays more than mp3's and wma's. Until then, I have noticed very little to no quality loss by transcoding to a lower rate. The only real problem I've noticed with OGG is that sometimes lower frequency sounds (60 -100 Hz) sometimes sound fuzzy, but noting to be too concerned with.

    2. Re:Why so low? by proxima · · Score: 2, Informative

      Well, 64kbps is a good rate for streaming and low-capacity situations (like flash-based mp3 players). If ogg can manage to become more popular in hardware, it would make an excellent alternative to standard mp3 encoding.

      That said, I've fallen down the quality slope - with hard drives so large now I've decided just to encode all my music with FLAC and have absolutely no quality loss (lossless compression; flac is to ogg as PNG is to JIF). Granted, I don't know if I can tell the difference between ~256kbps ogg (what I used to use) and what ends up being 900+kbps flac, but it's nice to know I can generate a practically perfect audio CD if I ever lose the originals.

      WIth a decent pair ($30 and up) of headphones or a good system, some songs sound tremendously better going from 128 -> 192, and even 192 -> 256. Check out The Cranberries' "Time is Ticking Out" as a good example - the beeping at the beginning of the song is lost at 128 kbps mp3, it's poor at 192 kbps mp3, but the song sounds great compared to the wav at ~256kbps ogg (no, I didn't try 256 kbps mp3 for comparison).

      Now, if NPR would start streaming programs in ogg, I could finally be rid of real player at work.

      --
      "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  15. An interesting intepretation by nsample · · Score: 2, Insightful


    The poster offers an interesting interpretation of the results, but only his/her comments support Ogg Vorbis in this case. The numbers tell a completely different story.

    The analysis presented leads us to one conclusion: use Lame 128. It's strictly better than all other options. Do not use FhG MP3. Easy.

    If you're willing to slip to 4th best encoder, then consider Ogg Vorbis. 4TH BEST. That's hardly the rosey picture painted in the article.

    Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set! At best, this is an approximation. At worst, the author is simply using a program that draws in some uniform (and meaningless) bars. Fear graphs.

    1. Re:An interesting intepretation by ff123 · · Score: 2, Informative

      Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set! At best, this is an approximation. At worst, the author is simply using a program that draws in some uniform (and meaningless) bars. Fear graphs.

      The bars are not meaningless. The exact meaning of the bars is described in the results writeup. I suggest you read that writeup.

      The exact procedure used to compare ratings is a blocked ANOVA, with a protected Fisher's Least Significant Difference to separate the means if the ANOVA says there is a significant difference somewhere. The Fisher's LSD yields a constant confidence interval for every mean. To get non-constant intervals, one would have to do something a lot more complicated (such as resampling). But then a graph couldn't tell the whole story (you'd need to be able to compare confidence intervals of one sample against every other sample), and we'd be stuck with a dreary matrix.

      ff123

  16. Re:I'll say this by Anonvmous+Coward · · Score: 4, Insightful

    "actually, I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why? I hate compromising. And like it or not, there aren't any decent "convergence" devices that can do 2 of those things well, let alone 4."

    I agree with you from the gaming standpoint of it, but I don't on the rest of it. There's no reason why a single device can't be a PDA, phone, and Mp3 player. The storage is the problem now, and one day in the not too distant future, that'll be fixed.

  17. What annoys me about subjective testing.... by grinchmaster · · Score: 2

    Why is it that no-one ever quotes their hearing test results when doing these subjective tests? It's just like when my co-worker tells me that watching DVD's on my 1600x1200 resolution screen is not as sharp as his German 100MHz standard television.
    The fact that his visual acuity has been compared to Mr Magoo never comes into the equation...

  18. The reality of tests is... by overbyj · · Score: 2, Informative

    that Joe Schmo out there with the Windows machine will be pretty much sticking to WMA. Sure hardcore audiophiles can tell a difference between formats but the average computer idiot doesn't care.

    The saddest part of all is that WMA is a beast that is growing and will be hard to get rid of. Since MS has submitted this format for inspection for widespread adoption, they will continue to force their way into this becoming the de facto standard even though it sucks ass. More importantly, because of the draconian DRM, WMA is the format that the RIAA and other head asswipes at recording labels are drooling over. They could really care less about the quality of their digital music as long as they control the rights management on it.

    Until more portable players support formats like ogg, WMA will be an immovable force, the 800 hundred pound gorilla that will be difficult to move.

    --
    No trees were harmed in the composition of this; however, numerous electrons were inconvenienced.
  19. Re:Procedural info would be appreciated by Canar · · Score: 2, Informative

    Yes, it was a double blind (ABC/HR) test. All the information is available in the links presented. The testers are presented with several groups of two samples, and are asked to subjectively compare the samples and state which one is the original and which is the encoded sample. Furthermore, one group contains two of only the non-compressed sample. Thus, information where one of the non-compressed samples is rated lower than the other can be easily discarded.

  20. Re:I'll say this by Wakkow · · Score: 2, Interesting
    "You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all."


    Which won't happen until someone designs a better method of inputting data. Keys only get so small before they're not usable and phones can only get so big before it's bulky.

  21. Re:I'll say this by mabinogi · · Score: 4, Insightful

    You see, that's why choice and diversity are a good thing.

    You like having a dedicated device for everything, some people (me included) like having something small and convenient that'll do a fair job of a lot of things....

    However, don't make the mistake of thinking that just because your preference means there is no need for something (in this case low bitrate digital audio) therefore means that no one has any need for it.

    --
    Advanced users are users too!
  22. Okay, maybe I'm nitpicking... by shirai · · Score: 5, Interesting
    Just some relevant data that doesn't appear on the front page is that the test is blind and they do compare the audio to an uncompressed reference. You have to click through to "Return to Roberto's Listening Tests page" to find this information though. Just thought I'd mention this because my first thought was what they are comparing the sound to.

    Comparing without a reference reflects how much you like the encoding of the codec, not how accurate it is to the original. For example, if a codec boosts the bass or encodes slightly louder, you may interpret this as better sound. For example, when auditioning speakers, you must always balance the output of the speakers as most people will psychologically prefer the louder (most sensitive) speaker. This does not mean the speakers are accurate however.

    At any rate, here is the relevant quote on that page:


    One of the most acclaimed methods of comparing codec quality is by performing so-called "Double Blind Listening Tests". In this sort of test, the participant compares various encoded samples against each other and against an uncompressed reference sample. The blind part means that the participant doesn't know which sample was encoded by which encoder. That guarantees there'll be no psychological bias towards his/her favorite codec, or against the codec he/she dislikes.


    Note that the quote (and here's the nitpick) suggests that double-blind means that the participant doesn't know which encoder is used. Double-blind means that both the participant and the person running the test don't know. By the way, this is, indeed as accurate as double-blind (since, well, the computer might know but surely doesn't care to influence the results). And I realize he doesn't say "double-blind means" but seems to suggest the definition of double-blind. Anyways, that's just the nitpick. Please don't mod me down for it. It's just an observation and I'm trying to build some Karma!
    --
    Sunny

    Be my Friend

  23. To paraphrase Gates by commodoresloat · · Score: 5, Funny

    Nobody will ever need less than 64kbps of audio.

  24. Digital Music artist perspective by merlin_jim · · Score: 4, Informative

    As an artist that releases mainly online, I found these results very interesting, and thought I'd share my feelings with the slashdot community.

    While MP3Pro and Vorbis were good competitors overall, and have a fairly good footprint to boot, I'd have to say that if I'm forced to encode to 64MBit/s, I'd absolutely choose Ahead HE AAC, if I'm judging solely on this comparison (which I am at this point in time...)

    Why? Because there was no sample that Ahead HE AAC did POORLY at. MP3Pro and Vorbis (and all the other codecs) each had one or two samples that they just totally choked on, quality-wise. So if I was forced to use a 64 MBit/s codec, it would absolutely be Ahead HE AAC, because while it didn't score highest on every test, and the three codec were virtually tied across the whole competition, I would feel far safer trusting my best digital work to a codec that, according to this test, would have the least chance of representing it particularly poorly.

    I wonder how these results compare to higher encoding rates; I could easily imagine that most codecs have a sweet spot, where the encoding quality/bitrate maximizes... it would be interesting to do some research to find this sweet spot.

    Anyone want a quick way to slashdot a server? :D

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  25. Re:I'll say this by rutledjw · · Score: 4, Insightful
    I think people will get over it. I volunteer with a Jr High youth group and there are 2 things I've noticed:
    • Almost ALL of these kids have cell phones. These are middle class kids mind you.
    • Almost ALL OF THEM message each other using that miserable little numeric pad.
    The issue is that you're too old! ;) Don't take it personally, I am to, I don't like using the number pad either. But the kids have it memorized. They can fly through messages almost without looking. They'll do a couple quick checks, but that's it.

    Pretty impressive really. I'm trying to change my ways and try using my itty-bitty phone for e-mail and whatnot. I mean gimme a break, I'm 29 and already getting outpaced...

    --

    Computer Science is Applied Philosophy
  26. Wrong settings for Quicktime? by RalphBNumbers · · Score: 3, Interesting

    As I understand it, the "Best" mode, which they used to encode the QT AAC clips, was actually optimized for audio with sample rates well above CDs' 44.1khz. For audio that originated on CD, the "Better" setting would have been more appropriate. (this setting does seem really unintuitive, I would hope for better from apple)

    I wonder if/how this would have affected the scores.

    I was surprised to se QT AAC ranked so low after it recently won a similar test among AAC encoders, was that HE AAC encoder not included in the previous test?

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  27. SBR by zurab · · Score: 3, Informative

    It's worth pointing out that at least MP3Pro and HE-AAC from tested codecs use SBR. SBR is a method (mostly post-process) that allows transmission of lower half of audio spectrum, and have the decoder "guess" what the the other part of the spectrum would have been. While this allows for "cool-sounding" audio at low bitrates, the generated part of the spectrum is not actually an encoded original audio, but rather its "guessed" reconstruction. SBR is also patented.

    Search for more info on SBR if interested, like this one.

  28. You fool yourself... by Moritz+Moeller+-+Her · · Score: 2, Interesting

    only very few professional and gifted people can distinguish or even recognize a good encoded sound from lossless sound on 100 % top end HIFI systems.

    Check out the C't listening test (blind test!) done in 2002 or 2003, which showed that people producing classical music, people finetuning codecs and many others were not consistently able to tell the difference. The best tester was someone with a hearing damage on one ear. The psychoaccustics obviously did not work 100% for him.

    BTW: OGG won that test for ~100 kbit and higher bitrates. Even well encoded MP3 with 256 are almost perfect.

    --
    Moritz
  29. Re:I'll say this by Razor+Blades+are+Not · · Score: 2, Interesting

    Actually, storage isn't the only problem. I wouldn't even say it was a big consideration.

    The real problem is in the form. PDAs need a certain amount of screen real estate, and a usable manner in which to input data.
    Phones, on the other hand, need only to input a small amount of data, but must have a comfortable way of talking and listening to them.

    These aims are not really convergent, since the trend in phones is to smaller and PDAs can't get much smaller without sacrificing even more utility. PDAs will always be too large to comfortably hold against ones head like a handset. If anything, PDAs might get bigger again, with some sort of remote (bluetooth?) headset arrangement to take care of the cell phone interface. At least, that's what I'd like :)

    Playing music on them doesn't really make much of a difference either way, since it doesn't change the form of either device significantly.

    Speaking of strange bedfellows, I was just given the most useless device - a stop watch with a radio in it. I guess it might be useful to listen to the race broadcast while you're sitting in the pit timing it...

  30. rjamorim conducted the test, not HA by Compact+Dick · · Score: 2, Informative

    While Hydrogen Audio did provide the resources to host this test, the real work was done by Roberto Amorim, who organised this monster.

    Credit where credit is due.

    1. Re:rjamorim conducted the test, not HA by tangent3 · · Score: 2, Informative

      Did you forget to credit ff123, without whom none of the tests would have been possible?

  31. Check yer fly, your ignorance is showing... by CaptainPhong · · Score: 4, Insightful

    Ok, first of all, while the test was DISCUSSED on HydrogenAudio, and most of the participants are HA regulars, Roberto Amorim did all the hard work of organizing the test and compiling the results, dealing with complaints, etc. To not give him credit is not very nice.

    Second, there was a 128kbps test a month or two ago (which for some reason got repeatedly rejected when submitted to slashdot). You can see it here. Unfortunately, the results there aren't quite as interesting (it was mostly a big tie). Unfortunately, tests at higher bitrates are difficult because detecting problems at, say, 160kbps often requires well trained ears and good audio equipment.

    Third, it's a good idea when commenting on an article to actually read it and click around on a few links to actually have an idea what you are talking about. Many /.ers seem to be only half-literate (can write but not read). There is a hilarious number of denegrating comments here by people who know nothing about either statistics or psychoacoustic audio compression. ABC/HR type methodology is the standard for comparing the relative quality of audio sources. Also, a great deal of effort went in to assuring that the best settings for the best encoders for each codec were used for the test. A little reading of the pre-test discussions would reveal this. Further, HydrogenAudio is not a club of audiofools who spend zillions of dollars on fancy speaker cable without any science to back it up. It is an objectivist forum. Anyone who makes statements without backing them up (with something like ABC/HR or ABX results) gets flamed HARSHLY. Some of the regluars have PhDs on various audio topics. They know what the fuck they're doing.

    Fourth, just because you don't have a use for 64k audio, doesn't mean the results are meaningless. Lots of people have small-capacity players, and some codecs can tolerate that bitrate for very casual listening (such as in the car). Lots of streaming audio sources are at this bitrate or lower. Satellite radio is at 64k or lower. Also, it's not a good idea to try to extend these results to other bitrates. MPC for example, isn't even worth considering at 64kbps, but at bitrates over about 140kbps, it will beat the pants off of anything else.

    Finally, for those who want to know more, or want their audio collections to sound best, read the FAQs at HA. Many codecs have a preset where they are transparent for the vast majority of samples; usually a VBR setting that averages somewhere between 160 and 200kbps (such as lame --preset standard, mppenc --standard, oggenc around -q5 or -q6).

    --
    ... "Give me a woman who loves beer and I will conquer the w
    1. Re:Check yer fly, your ignorance is showing... by radja · · Score: 2, Insightful

      my reasoning is about the same as yours.. I hear diferences between original and an mp3 at 128. played around a bit, stopped hearing a difference at 160. also tried 192 and higher, but not much difference. so I opted for 192, reasoning that there must be people with better hearing. //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  32. obligatory audiophile style rant by plip · · Score: 5, Insightful


    I want to give full respect to the people who put all the research into creating these new audio formats. The results are truly phenomenal for 64kbps codecs. It's a fabulous academic demonstration.

    However, each is what it is. A 64kbps codec.

    I have about $6000 invested in my 2-channel +subwoofer setup here at home, and I consider that moderate compared to what you can truly achieve. I love listening to music, and it is completely remarkable when it is reproduced as realisticly as possible. So I go to painstaking methods to make sure the AC power is clean, the wiring is right, the distortion is low as possible. The signal to noise ratio is far between, with a good amp, and great speakers... I am especially pleased when the recording I am playing on my wonderful system is in the best production quality that it can possibly be.

    As amazing as they are, these 64kbit formats are useless on a person like me. I crave LOSSLESS not LOSSY. I might as well be listening to music on a $60 AIWA boombox, since it would sound relatively similar either way. All the subtle beauty and realism of the music is completely wasted with destructive compression.

    And for those of you that say it's for portable devices, It's not too unreasonable to get a portable player that plays high streaming VBR mp3s with some nice ~$100-$150 headphones. The small little investment to hear your music from 20hz-20khz flat response with low distortion is worth every single penny.

    I simply do not understand the need to take our ever improving technology and lower the quality of the music. If anything, it should be increasing... higher resolutions. 24bit/192khz technologies, and wonderful DSP equalizers, large portable storage devices... they are all realities now, but nobody seems to care but the fanatics like me. I would think that techno geeks would care more about the music they love, but that does not seem to be the case. The only logic that I can fathom to explain why is that perhaps they don't even know what they're missing. I know I didn't, until I actually experienced how good sound quality can be on the right system.

  33. 64kbps In My Car by Threed · · Score: 2, Insightful

    >And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.

    I have a tiny gadget that I plug into my car stereo so I don't have to lug a CD case around. It holds 192MB of data, so to make the most of it I compress everything to 64kbps. Since the music is normally competing with road noise anyway, it's "good enough".

    Through headphones, though, one really can tell the difference.