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Macrovision Adopts Fade Anti-Game Piracy Technology

Thanks to the New Scientist for their report that Macrovision are adding Fade anti-copy protection, which "makes unauthorized copies of games slowly degrade", to their SafeDisc copy protection scheme for games. The technology, devised by UK publishers Codemasters, first debuted in Operation Flashpoint for PC back in 2001, and "affects gameplay aspects" in that title if it believes the game has been altered, including "reduced accuracy of some weapons, reduced weapon performance, increased enemy hit endurance and increased player injuries." The piece also claims that Fade works by "...exploiting the systems for error correction that computers use to cope with CD-ROMs or DVDs that have become scratched."

94 comments

  1. so... by Anonymous Coward · · Score: 0

    for each scratch on the disc that's one less head shot for me?

    suck.

  2. Pointless attempts? by TiggsPanther · · Score: 1

    What's going to stop someone then cracking the main executable to bypass the degradation?

    After all, cracks are the mainstay of copied games anyway.

    (Never mind the mainstay of legit games when you don't want to have to fish out the play-disk each time...)

    --
    Tiggs
    "120 chars should be enough for everyone..."
    1. Re:Pointless attempts? by NanoGator · · Score: 4, Interesting

      "What's going to stop someone then cracking the main executable to bypass the degradation?"

      Time. By the time they get all of it cracked, the game will have been on shelves a while.

      Spyro the Dragon had protection sort of like this in the late 90's. If it detected one of the protection schemes was broken, it'd make something in the later level disappear. The cracker had to play through the entire game to check that the crack worked. They kept a fully cracked copy off the streets for roughly a month, after that, it wasn't so important that it be protected anymore.

      --
      "Derp de derp."
    2. Re:Pointless attempts? by ceejayoz · · Score: 2, Interesting

      I saw Homeworld2's copy protection cracked the day before the official release date... there seems to be a pretty good network of people working on cracking the latest games.

      I doubt this kind of protection will last much longer.

    3. Re:Pointless attempts? by Anonymous Coward · · Score: 0
      Howard Deen == George McGovern

      Figure it out.

    4. Re:Pointless attempts? by Inda · · Score: 2

      OK. Great protection as the evidence shows...

      16/06/01: Deviance release cracked Operation Flashpoint (I couldn't find the nfo)

      21/06/01: Free Trade FXP realease a CloneCD image. They report no FADE errors after playing for 5 days (30 hours). http://www.nforce.nl/index.php?do=nfo&id=1699

      Another great CD protection that only hurts honest users.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    5. Re:Pointless attempts? by BrookHarty · · Score: 2, Insightful

      What pisses me off, is I use no-cd cracks on games I buy. Then I dont have to change CD's, the games run faster, all the game is already installed, no reason to have the CD in except to make the game company happy.

      So now, theres a chance, if I use a no-cd crack, the game will play funny? What about if I want to use a virtual CDROM instead for speed? Copy protection like this is just an annoyance. Problem thou, only online games have CD keys that work well for copy protection, single player games have the most physical cd protections. Blah.

    6. Re:Pointless attempts? by WinnipegDragon · · Score: 1

      Don't forget that these are all based on Copy-Protection schemes that are licensed from other software houses. Once you can break 'Fade' or 'Secu-Rom' as a technology, the art of completely patching a new executable is essentially running a script. This won't prevent piracy in the least, but will hurt legitimate users in the long run.

    7. Re:Pointless attempts? by Sancho · · Score: 1

      It stops casual copying. That's certainly not what's killing the industry, but it does sell a few extra copies when people are either afraid or ignorant of the fact that you can get cracks online. If these schemes weren't on the discs, then when one of my friends bought a game, about 10 copies would be made and distributed so we could play online together. Cracks at least deter this to some extent.

    8. Re:Pointless attempts? by Sancho · · Score: 1

      Cracks at least deter this to some extent.

      Er, that should be, copy protection at least deters this to some extent.

    9. Re:Pointless attempts? by Goldberg's+Pants · · Score: 3, Informative

      FADE does nothing of any use. Pro Race Drive/Toca Race Driver was released with this. The first two cracks weren't complete, but within a few days there was a 100% crack that works just fine. The patch came out shortly, and there were no issues with cracking that at all.

      The system can be entirely subverted by using the likes of Alcohol 120%.

      Marcovision are the biggest peddlers of silicon snake oil around. They're products DO NOT STOP COPYING. MOST DVD players can easily bypass it, you can bypass their VHS protection by cleaning up the signal, or as I do, merely pass it through an ancient betamax VCR (works with satellite PPV too), and their software copy protection is a joke.

      I mean honestly, have the jackasses at Macrovision released ANY copy protection system that wasn't circumvented within hours?

      Oh, sorry, it's "Quality Protection" isn't. Yeah, protecting the quality of their bank accounts.

      Codemasters are wankers. ANY company that rattles it's sabre and threatens sites with legal action for hosting copies of their 8-bit titles from the 80's needs to be bankrupted NOW. (Of course, preventing people from playing the godawful Dizzy series is actual a public service I think.)

    10. Re:Pointless attempts? by Goldberg's+Pants · · Score: 1

      Only if the crackers fuck the crack up. They learnt their lesson with Pro Race Driver, so even if it does happen, you'll only have to wait a couple more days I would think.

      I use no-cd's on every game I have. I have about 15-20 games installed, not ONE needs the CD in the drive. It can't be good for the drive constantly spinning up, winding down, spinning up etc... So fuck it, I crack the lot so I don't need to juggle a pile of CD's. With a two year old son, I can't leave jewel cases laying around. If all of Macrovision's stuff is SO great, then why do companies still persist in this "must have the disk in the drive" method of protection? I mean really, if that's the case, why do MOST games require you to install the whole thing to the computer anyway when it needs the CD?

      Software copy protection is an oxymoron. It prevents casual copying, which is retarded since in the 20 or so years I've been into computers, I've not known anyone who goes down the casual copy route, even when they could. They get cracked stuff from friends, or now the net. All copy protection is is a cost passed onto the end user for no good reason.

    11. Re:Pointless attempts? by Goldberg's+Pants · · Score: 1

      Actually, there is one good reason. (Yes, replying to my own post.) To please the brain dead shareholders who wouldn't know an FPS from a first post.

      "We're licensing (insert lame ass copy protection here) to protect your investment in our software".

      Said shareholders smile knowingly then say to themselves "What's software?" and keep smiling because they laughingly believe these costs make the software safe... LOL!

    12. Re:Pointless attempts? by Anonymous Coward · · Score: 0
      John Kerry == Michael Dukakis.

    13. Re:Pointless attempts? by Anonymous Coward · · Score: 0
      Marcovision are the biggest peddlers of silicon snake oil around.

      Unfortunatly they've got the retail stores backing them up. Retailers order less copies of a game if it doesn't have some kind of copy protection, because they believe that the game will sell less if it's easily pirated.

      Therefore if you want to sell lots of copies, you _have_ to use Macrovision or one of their ilk. When we released Red Alert 2, Macrovision was touting their newest great copy protection, which they promised would make games uncrackable for some period of time. (I don't even remember exactly how many months they claimed, we all knew it was a joke) However in order to get the retailers to order a lot of copies we had to fork over $1 per disk to Macrovision for their "protection."

      We were actually glad that the cracked version was only available on the web a day or two before release. Some games have been up on pirate sites weeks ahead of time.

    14. Re:Pointless attempts? by TiggsPanther · · Score: 1
      Codemasters are wankers. ANY company that rattles it's sabre and threatens sites with legal action for hosting copies of their 8-bit titles from the 80's needs to be bankrupted NOW. (Of course, preventing people from playing the godawful Dizzy series is actual a public service I think.)

      And the amusing thing?
      I seem to remember that it was CodeMasters who came up with one of the early ways of getting around the old NES game-chip problem.

      --
      Tiggs
      "120 chars should be enough for everyone..."
    15. Re:Pointless attempts? by Zangief · · Score: 1

      There are companies, like nintendo, square, enix, and a lot of others, that still sell their 80s games, on new plataforms. So defending their IP is just defending their business (you know, not because you wasted your youth playing those games, mean you have the right of getting them for free).

      Don't get me wrong. I'm completely pro-emulation, but if a company still sells a game, in your country, and on your language, you should get the original copy.

    16. Re:Pointless attempts? by Goldberg's+Pants · · Score: 1

      Yes, but Codemasters do not. (Nor do Ultimate, better known now as Rare.)

      If I bought, say, Alien-8 back in the 80's, I should still have the right to play the game now under emulation. There WERE no licence agreements back then. It was yours forever, and I have every right to play it now if I feel so inclined. No copyright law stipulates that I can't.

      AS for Square etc... Fair play to them. Square have released their stuff on other consoles. I have no problem with them being pissed at emulation, but come on, what are the odds of Codemasters or Rare releasing their old C64 and Sinclair Spectrum titles again? You'd stand better odds of winning the lottery. They're just being pissy for the sake of it. Most developers are honored their old titles are still played, a good number have granted distribution permission, but you get these few hold out wankers who, despite no plans to re-release the original games, sic their lawyers on you for wanting to play a game you paid them for back in 1983.

  3. So what happens... by DJayC · · Score: 4, Insightful

    Great... but what happens when my legit CD gets scratched and the pattern mentioned in the article is altered, or no longer recognizable? This seems like a really great attempt, but I think this is going to start causing problems with people who own the legit CD. Also, I would assume the check happens at startup, so I think something similar to a no-CD patch may still be a workaround, so maybe they are playing this up a little too much. I'm interested to see how this holds up.

    1. Re:So what happens... by Zangief · · Score: 0

      Well, I think that is not the problem of macrovision; they already make a lot of problems for legal users with their copy protection for video players, so, if somethings like this happens, you know what you must do.

      DO NOT BUY GAMES WITH MACROVISION.

      Vote with your wallet, and do it early; if this problem exists, and it becomes a standard in the industry, well, bad luck.

    2. Re:So what happens... by Sancho · · Score: 2, Interesting

      While this isn't directly addressed in the article, their attitude towards it is certainly shown:

      The idea intrigues Alistair Kelman, an independent lawyer who specialises in copyright: "Fade is entirely in keeping with the spirit and great traditions of copyright." He points out that books tend to deteriorate with use and this prevents the secondhand market from competing with the market for new books. Why not the same for software?

      Ok, that may not be Macrovision's ideas, but it's a good explanation. Other industries learned long ago that you can't build a product that's going to last--if you do, you'll go out of business.

    3. Re:So what happens... by Rick+the+Red · · Score: 1
      Easier said than done. If tobacco companies had been required in the 1960s to label cigarettes with their true ingredients (the stuff they add at the factory, such as shelac) their sales would have been much lower. Oh, wait, I forgot -- they still don't have to list that crap on the package. Just like game publishers don't -- and won't -- have to tell you they use Macrovision.

      How are you going to know which games to boycott?

      --
      If all this should have a reason, we would be the last to know.
    4. Re:So what happens... by Danse · · Score: 1

      More to the point, why make the game slowly degrade anyway instead of simply disabling it? They give the explanation that by then the player will be addicted to it. Seems pretty ridiculous to me. Why wouldn't he just remove the game and reinstall it? And I really don't believe that the copying apps will be stumped by this trick for long either. Anything the game can read, they can read too. They'll figure out how to copy the disc so that it retains whatever patterns the game is looking for. It's just a matter of time.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:So what happens... by larry+bagina · · Score: 1
      How are you going to know which games to boycott?

      I'll just download games off kazaa. If it uses copy protection, I won't pirate it. I'll only pirate games that don't have copy protection.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    6. Re:So what happens... by AllenChristopher · · Score: 1
      Yeah, right. And every time you take a stand, an angel gets its wings. Game companies have hoards of little angels in a garden at headquarters, and the count the wings every day to see if they've made people unhappy.

      Voting with your wallet just gets lost in the noise. Sales are down? Maybe the game sucks, maybe the economy sucks, maybe Doom 3 just came out, maybe maybe maybe. Maybe sales are up, but they aren't up as much as they would be without macrovision, and nobody notices at all.

      Vote with a polite letter to the company telling them that you won't buy their game because they are using Macrovision. Sign the letter in blue ink. Do that for every company you have a problem with. That's what senior citizens do, and that's why they get more of what they want than anyone else in the U.S.

  4. So... by Anonymous Coward · · Score: 0

    ...when by some chance of accident or circumstance (ie, sloppy programming of the game and/or fade) decides to ruin my original copy, simply because it thinks it's a copy itself...are they responsible?

  5. So basically.. by OutRigged · · Score: 5, Insightful

    If one of my CD's becomes damaged, the game will start to screw up. If I try using a backup of said game CD to prevent this, the game still becomes screwed up.

    Of course they're going to replace damaged CD's for free right?

    --
    RaGe
    We're all just noise on the wires..
    1. Re:So basically.. by Anonymous Coward · · Score: 0

      Call our support staff for an RMA, then send in your origonal disk, box, manual, and sales receipt. Note, if purchased with a credit card, you must you the same mailing address as the card. Please include $10 for shipping. Your replacement disk will arrive in 6-8 weeks.

    2. Re:So basically.. by jjhlk · · Score: 1

      I got a copy of Magic: The Gathering Planewalker replaced a long time ago. It had a scratch right out of the box, and at the time there was some sort of US Postal strike. I had to wait over 4 months!

      It seems to me like it will be (well, like always) easier and more convenient for people to just crack their games.

    3. Re:So basically.. by IM6100 · · Score: 0, Flamebait

      Yes. Just like if you break a tennis racquet, the tennis racquet manufacturer smiles and sends you another for free.

      --
      A Good Intro to NetBS
    4. Re:So basically.. by Anonymous Coward · · Score: 0

      You got that a bit wrong.

      The Protection works because it checks if specific sectors of the media are still damaged (that's the way they were produced).

      The only way to trigger Fade would be to repair the damaged sections (this shouldn't be possible) and not by damaging them even further.

  6. Wonderful News by Acidic_Diarrhea · · Score: 1

    So basically if my game gets a scratch in it, the game becomes useless to me? That's great - take a medium with error protection and get rid of that error protection. One of the nice things about a CD is that if you get a scratch in it, the medium is supposed to be fault tolerant. Way to go guys!

    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:Wonderful News by ProgrammerCat · · Score: 1

      Hmmm. Doesn't that break the Yellow Book standard governing CD-ROM?

      No, wait a minute. It might not be a violation of the standard, as videogame discs are commonly written in ISO9660 Mode 2, which isn't supposed to contain LECC. Then again, since it's a computer game, compatiblity with Windows would be better served by using Mode 1.

      It's a really stupid move on Macrovision's part. Even if removing the error correction built into the CD-ROM standard doesn't violate ISO 9660, it will lead to less durable game discs. Who'd buy a game on discs that can't handle being dropped or left out of the case for a little while?

      --
      *meow!*
  7. What if it "believes" wrong? by Andy+Smith · · Score: 3, Insightful

    If you want to check my posting history then you'll see that I'm strongly anti-piracy and supportive of pretty much *anything* that copyright holders do to defend their livelihood.

    But I disapprove of this technology.

    What if it believes a genuine installation of the game is in fact a pirated copy? What if it then sets about slowly punishing the person who has done nothing worse than purchase a game?

    This technology, a piece of software and therefore objective by definition, is attempting to make subjective, semi-human judgements. The only way such technology would be acceptable is if it was 100% reliable and fault proof.

    Do you want them testing it on your system?

    And you just *know* the next step will be punitive file deletions, hard drive formatting, etc.

    1. Re:What if it "believes" wrong? by lightspawn · · Score: 3, Interesting

      What if it believes a genuine installation of the game is in fact a pirated copy? What if it then sets about slowly punishing the person who has done nothing worse than purchase a game?

      This is even worse because some gamers may not even realize what's happening.

      "The game became really difficult after level 8, so I quit playing. I sold it back to ebgames at the mall for $12".

      Of course, ebgames sell this to somebody else for $33. What's the game's next owner supposed to do? How can he even tell something's wrong when he's never even played the game the 'right' way?

      This sux.

    2. Re:What if it "believes" wrong? by Carnildo · · Score: 1

      And you just *know* the next step will be punitive file deletions, hard drive formatting, etc.

      And the step after that will be massive lawsuits by consumers harmed by the system, and backlash that'll make what's happening to the RIAA look tame.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    3. Re:What if it "believes" wrong? by jjhlk · · Score: 1

      And you just *know* the next step will be punitive file deletions, hard drive formatting, etc.

      Slippery slope fallacy!

  8. Is all this.. by NanoGator · · Score: 1

    ... to avoid making a demo version of the software?

    I understand that they want to profit from piracy. Not against that. But problem 1 is that it's a challenge that will encourage crackers and problem 2 is that as long as they use the same generic program to protect it, there'll always be a quick crack. Meanwhile, they potentially step on the toes of those who have scratched media. You know, the legitimate customer?

    If I thought I was going to be eaten alive by pirates, I'd consider a different approach. Maybe include something cool with the game, like a small pewter statue or something like C&C came with. Or, bundle some artwork with the game. I dunno. Here's the thing, as long as a game company produces a demo, I don't care about downloading a cracked version. I'll either buy it or I won't. But if their copy restriction is going to make my game self destruct, then who is to say I won't go find a cracked copy?

    --
    "Derp de derp."
    1. Re:Is all this.. by Mike+Hawk · · Score: 1

      Wait wait wait...

      NanoGator, you have made some good points in the past, some I agreed with and some I didn't.

      But did you just say that a company should spend millions of dollars to produce a piece of entertainment software AND THEN the only reason someone should feel like paying money for it is if it includes a small pewter statue or game art? WTF is that?

    2. Re:Is all this.. by NanoGator · · Score: 1

      "But did you just say that a company should spend millions of dollars to produce a piece of entertainment software AND THEN the only reason someone should feel like paying money for it is if it includes a small pewter statue or game art? WTF is that?"

      A misunderstanding. :P

      I didn't use the words 'only' or 'should'. I said I'd consider adding something to it to encourage sales. You can copy the game, but you can't copy the physical stuff that comes with it.

      Give me a little credit, will ya?

      --
      "Derp de derp."
    3. Re:Is all this.. by orkysoft · · Score: 1

      No, he means such a bonus item would be a good encouragement for people to buy a legit version instead of copying/downloading it and applying a custom patch.

      Also, I fear that this technology will actually put people off the game, make it like a kind of negative demo. People might copy it, or download it, and then notice that the game is way too hard, and then proceed to not like, and thus not buy, the game in question.

      --

      I suffer from attention surplus disorder.
    4. Re:Is all this.. by AvitarX · · Score: 1

      Unless the value add is worth as much as the game it won't do much to detur piracy.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:Is all this.. by NanoGator · · Score: 1

      "Unless the value add is worth as much as the game it won't do much to detur piracy."

      Faulty logic. Sometimes $50 is too much to buy a game, where $40 is reasonable. Give a little value add to it and that $50 price tag isn't so bad anymore.

      --
      "Derp de derp."
    6. Re:Is all this.. by AvitarX · · Score: 1

      I'm guessing you arn't adding much to the piracy problem then. 40 dollors will buy almost any game over a couple months old (PC anyway). If I am going to get a game for free, the value add must be worth the whole price of the game to compel me to buy it.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    7. Re:Is all this.. by NanoGator · · Score: 1

      Why does everybody here prefer to argue than listen? I didn't say I only buy $40 games. Didn't even hint at it.

      --
      "Derp de derp."
    8. Re:Is all this.. by Anonymous Coward · · Score: 0
      I prefer to listen rather than argue.

      :)

    9. Re:Is all this.. by Anonymous Coward · · Score: 0

      Probably because we are bored :)

      I think the barrier for entry for even fairly simple copyright protection is enough that some crappy little value added trinket is less incentive then the PITA of pirating.

      Last time I downloaded a game (CIVIII) it took me a week. It took about 10 hours of browsing to find a good source, and it took 3 days to download it (modem). In that ten hours I could of made more then twice the pourchase price of the game, and been abloe to patch it. The last time I tried to crack a game I already owned it sucked too. It took me 30 minutes to find a crack (Starcraft). It would not work with Battle.net and I had to use a certain Patchlevel (2 levels behind what was current).

      Pirated games are not like pirated music. The convienience of the legit copy is the value add.

      With music the pirated copy is more convinient then the real thing.

    10. Re:Is all this.. by Anonymous Coward · · Score: 0
      GO Nokia N-Gage!!!

      Hey Mikey, did you buy your N-Gage yet you fucking nigger? The Gameboy is slaughtering the N-Gage. Why don't you do your part and buy a few?

  9. Read the article again... by DoctorRad · · Score: 4, Insightful
    New scratches won't affect gameplay. The point is that the 'fake scratch data' won't be copied verbatim by disc copying software[1], so the code knows the disc is a copy.

    Read errors caused by new scratches on an original disc will just get corrected as per normal. The 'fake' scratches will still be there, so the game will play fine.

    Matt...

    [1] Yet...
    --
    A man sees what he wants to see and disregards the rest.

    1. Re:Read the article again... by Vaevictis666 · · Score: 1
      Well, if they've integrated this into Safedisc I sense that it's _already_ been worked around...

      Both Alcohol and CloneCD have (for quite a while) been copying Safedisc protected CDs with no problems. Now, instead of exiting the program they just tamper with it, I don't see that affecting the original Safedisc mechanism in any way - the copying software and the CDRom Emulators that successfully emulate copy protection schemes like this will still function just the same.

    2. Re:Read the article again... by gl4ss · · Score: 1

      ok, so how does this battle virtualisation of the cdrom drive? ie. you take the cd, put it in, use software to make a clone of it on the hd. then that clone image(with the information of scratches/whatever in it) is used for playing. it cannot be argued that the scratch couldn't be 'copied' this way unless you're saying that the software(game) can read it on a more lower level than the virtualisation software can make it's own clone of it(yeah yeah some of these titles detect some of these virtualisation softwares but it's just a small chore to change them again so that they're not detected, there's some software that does save those errorcorrection data as well already available, as well as to burn it to some extent, i have never bothered to test it fully myself though).

      people barely burn disc images they get from internet anymore unless they have to move the data somewhere else and not just use it on the computer they originally downloaded it to(say, for playing warezed games, such as operation flashpoint).

      --
      world was created 5 seconds before this post as it is.
    3. Re:Read the article again... by Anonymous Coward · · Score: 0

      Anything that the game can detect can be detected by a copying app too. It'll just be a matter of time before features are added to these apps to copy discs with this kind of protection.

    4. Re:Read the article again... by plsuh · · Score: 1

      And what happens to the legitimate user when a new scratch happens over the fake scratch data, altering the pattern?

      --Paul

    5. Re:Read the article again... by psyco484 · · Score: 1

      Uh...Not for nothing, but I dd all of my discs for backup. This gets all of those little imperfections along with the disc too. If they're going to put "fake scratches," or whatever you might want to call it, on the disc then how is this thwarting making an image? I dd my stuff because for one thing, I lose CDs like it's nobody's business, but I also hate having to put a disc in the drive everytime I want to play it. Suppose I want to play UT2003, then after that I want to delay homework even more and play some Vice City. Ok, now I finished my homework, I'm going to play some Neverwinter Nights, but I can't find my CD and don't feel like searching my entire room for it. No problem, use Daemon tools to keep each of those iso's mounted on the machine at all times. Or, better yet, when I fill up my hard drive I look online for a no-cd "patch" for the game. Problem is soloved...not for the copy-protection companies though. How is my iso going to degrade? It's a raw exact image of the CD, how is that ever going to degrade? Maybe I don't fully understand the technology being used, but I can't imagine this being very effective. Any time I've seen games online, be it Kazaa or whatever, they're mostly isos, bin/cues, img/ccd, or some other cd image. How exactly could this make an impact on piracy, are they just talking about people archiving the files and directories contained on the CD? This seems like a waste of effort on their part.

    6. Re:Read the article again... by AllenChristopher · · Score: 1
      It isn't that the copy slowly degrades. It's that if you don't properly copy the CD and fake a scratch in the right place, then it knows you have a pirated copy. It slowly makes the games worse and worse.

      Why do that? Macrovision has a history of selling copy-protection schemes to companies with a glamour factor. The DVD protection, for example, doesn't make the DVD not play at all. It just makes it irritating to play. The image fades bright and dark. Macrovision presents reports that say people get about fifteen minutes into a movie before they get too frustrated by the fading to watch, but then they want to see the end, so they buy the movie.

      Similarly, the idea here is that you get a pirated copy and install it. It works just fine. You play for days, you like the game, you want to keep playing, but slowly it becomes unplayable. Your ISO doesn't change at all. The game code is just designed to become unplayable over time if it detects that the iso isn't real. It knows how long you've been playing because it puts that in your save files, which you don't want to destroy, or whatever.

      After two weeks, your fake Unreal Tournament is a mess. You can aim, you can't move, but you really like Unreal Tournament, so you buy it. It turns all pirate copies into time-limited demos, which is the publisher's dream-technology.

      As usual, though, it isn't a very strong protection scheme. The marketing's genius, but tech took about three days to knock up in a basement, and will take far less time to fix.

    7. Re:Read the article again... by DoctorRad · · Score: 1
      Touche... that's a matter of probabilities I guess. They could of course put lots of 'scratch' data on the disc and let the disc pass if a majority of them are there.

      Matt...

  10. Is Fade Legal? by LightForce3 · · Score: 3, Interesting

    If memory (and legal knowledge) serves correctly, if I buy a piece of software (or, technically the disc and the right to use the software), I am legally entitled by US law to make a working backup of the software. It would seem that this anti-piracy technology interferes with this right.

    Also, what happens if the original disc gets physically scratched so that the "fragments of 'subversive' code designed to seem like scratches" can't be read but the rest of the disc is fine?

    As another poster stated, any company that uses Fade should offer free replacement discs to legitimate purchasers.

    1. Re:Is Fade Legal? by pellis23 · · Score: 1

      You may be legally allowed to make a backup copy, but the copyright owner is not legally required to facilitate the backup.

    2. Re:Is Fade Legal? by cryptor3 · · Score: 1

      I'm sure that if there's any case law about Playstation games, it would be very insightful regarding this issue. From what I can tell, the technical side of this copy protection system seems similar to what they do for PS games.

  11. This is brilliant! by Anonymous Coward · · Score: 0

    I'm dead serious, why isn't this posted on the main slashdot site?

    If I am reading this correctly, they are essentially embedding scratches into the disc that their installation program already knows about. When the game is installed, their program knows how to 'fix' these problems on the incoming data.

    But when you use a normal method of copying from the CD, the CDROM fixes these read-errors and now the game knows the program has been copied from the disc, not installed from the original disc.

    I'm still trying to wrap my head around this, but it sounds pretty interesting...

    1. Re:This is brilliant! by ymgve · · Score: 1

      It has been going on for YEARS. This is what Securom/Safedisc does. The only new thing is the FADE stuff.

  12. What about all the variation of Sony, Mitsumi, etc by jameskojiro · · Score: 0

    There are about 20 different Companies that make CD-ROM and DVD-ROM drives. Heck I know of some computers that can't play VCD's because their drives are a different brand. With all the variation of drives out there (example: The Kenwood multibeam drives) Who is to say the drive will become a big factor in weather or not the game works or not. Seems like this will hurt the game more than ever. Here are some scenarios.

    1. You buy a game and it doesn't work with your fancy new 1000X CD-ROM/DVD-ROM/CD-R/RW/DVD-R/RW-DVD+R/RW/RAM/Blue Laser DVD Drive. You get ticked off and end up downloading a cracked version of the ISO image off the net because the original disc doesn't work anyways.

    2. It doesn't work and you complain to the game company and they send you an non messed up version of the game. You loan it to a friend and 3 days later the person in scenario 1 ends up downloading it anyways.

    Either way, nothing but trouble for the Game Company.

    What I like is a reg code you put in, if it is a pirated code then you cannot play online. But you can play offline, seems to work good for Quake 3 and ST: Elite Force.

    My 2 cents.

    --
    Tsukasa: All I really want, is to be left alone...
  13. Piracy? by Jhonny · · Score: 1

    You mean thats ilegal???? HU? Poor Pirates, what are going to be made ilegal next? Dogs? Cats?

    --
    DUKEY!
    1. Re:Piracy? by Anonymous Coward · · Score: 0

      No. Poor Spelling.

    2. Re:Piracy? by PurpleBob · · Score: 1

      Your post contains a sequence of more than one question mark; therefore, you are in violation of the Sounding Like A Fucking Dolt Act. Federal agents have already traced the source of the offending punctuation, and should be arriving shortly at your door.

      --
      Win dain a lotica, en vai tu ri silota
    3. Re:Piracy? by bedurndurn · · Score: 1

      Your post contains a sequence of more than one question mark; therefore, you are in violation of the Sounding Like A Fucking Dolt Act. Federal agents have already traced the source of the offending punctuation, and should be arriving shortly at your door.

      Your post conatins an utter inability to comprehend sarcasm; therefore, you are in violation of Section 2 of the Sounding Like A Fucking Dolt Act, which I can only assume you are familiar with.

  14. Hmm by ActiveSX · · Score: 1

    Actually, I have to admit that it's a pretty neat idea. Not some Nazi protection like Safe-Disc.

  15. Hummmm by WiredOni · · Score: 1

    "The beauty of this is that the degrading copy becomes a sales promotion tool. People go out and buy an original version."

    Now wait a minute, so then how does cranking the difficulty to an absurd levels and making the player screw up make people want to go out and buy it? I highly doubt that those who experience this will go out and buy it, most likely they will either get a good rip, program some hack, or just delete the game.

    This technology will end up biting them in the butt. Just think of the reviewers for web sites, magazines, etc will think of your product when the game starts acting like crap on them. Those who use this also have to worry about not only those reviews, but the various sites that people can submit their own reviews and the word of mouth.

    I wouldn't be surprised if any games that use this no matter how good they are will eventually end up getting a lot of bad reviews. Since this scheme will be common, similar reviews will look quite legit and not stick out like a fake or unfair review.

    The last thing they want to do is to have this scheme affect their legit customers. Most people are not going to be pleased when a few years, months, days, whatever, when their legally purchased game or DVD ceases to function.

    1. Re:Hummmm by Anonymous Coward · · Score: 0

      I wouldn't be surprised if any games that use this no matter how good they are will eventually end up getting a lot of bad reviews. Since this scheme will be common, similar reviews will look quite legit and not stick out like a fake or unfair review.

      Then they can blame all the bad reviews on the pirated versions. It really is a great marketing tool! :-)

  16. like the concept by cgenman · · Score: 1

    I've always liked the concept of turning pirated copies into a "superdemo" of sorts. My main concern, and the concern of most of the people here, appears to be that the copy protection does not degrade the performance for legal, purchased players. I don't think we should jump to any conclusions on this front. SafeDisk technology is uncopyable (cough) due to an inherent pattern in the disk, yet we have been using those for years. While all my reviews get bonus smileys if playing the game doesn't require spending 1/2 hour digging around for the CD, I can live with popping one in.

    On the other hand, if by "data" they mean an unexpected pattern of 1's and 0's, any bitwise ISO will copy that straight. This seems like it will prevent people running the game from virtual CD drives, and not much else. Still, the technology is interesting, and if the copying of the superdemo is encouraged, it could be the most fruitful abuse of Kazaa yet.

  17. Mod parent up... by AlexMax2742 · · Score: 1

    This guy addresses the "OMG SCRATCHED CD's" that are cropping up all over the rest of the replies to the story.

    Please don't let this guy get overlooked.

    --
    I'm the guy with the unpopular opinion
  18. Conspiracy.. I can see it now.. by UltimaL337Star · · Score: 0

    This will be their explanation for using budget cd's to stamp their games on...

  19. New twist on old idea by technik · · Score: 1

    The "degradation" idea is interesting. The rest doesn't sound new.

    If anyone remembers the old copy protections, the "subtle pattern" sounds very much like the deliberate damage of particular sectors on a floppy disk. A refinement was to use bit patterns for the sector data or the track format that the hardware of the time could not reliably read (iirc- a long series of 1 bits, you wrote the data encoded as nybbles with no pattern having more than two consecutive ones). The principle was simple: read the bad spots a few times, if you can read them, or read them reliably, the disk is fake. You could detect it during a raw nybble copy by reading the track multiple times and doing either a CRC (quick) or aligning and comparing the buffers (good) and looking for difference.

    You could then try to write the same pattern or figure out how to circumvent the check, but at least one knew where on the disk the check would look.

  20. never sure by lubricated · · Score: 1

    well, even if you do make a copy by getting around the protection, you will never be quite sure weather today you are actually playing poorly, bad luck, or weather it detected that you have a copy. This could really drive you to get a real copy.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  21. I'm no genius by xenocide2 · · Score: 1

    But what exactly does this mean for all those copies they give out to the press to "review?"

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  22. It's already in use and you don't know it? by thirty2bit · · Score: 1

    The operating system on my non-Linux box has been progressively getting buggier. I wonder if if contains that copy protection code or something?

    Wait, here comes Blaster again. Damn.

    Seriously, that's all we need: more software that is packed to explode on the user. All you need is a scratch or two to start the fuse.

    Back in the Commodore days there was a game that rattled the drive a couple times when it loaded. One rattle was a bad sector for copy protection (whoops, DMCA init in 5...4...3...). The other was an attempted format of the floppy. Sure enough, the write-protect tab eventually peeled off. My friend wasn't happy.

    And we need this why?

  23. I think this is a bad idea by JazFresh · · Score: 2, Interesting

    I think the best copy protection mechanism is one that turns a pirate copy into a game demo. You can play enough to get hooked, then the copy protection system kicks in and waggles its finger at you like that fat guy in Jurassic Park.

    If you really like the game by then, you'll go out and buy a copy. If you don't like it by then, or if you're a penniless thief, the developer never lost a sale to you anyway.

    But this system makes a game slowly degrade over time. If it introduces bugs or other flakiness, the pirates who might be prepared to buy the game would think that the game is buggy, and forego buying the original because they think it'll be just as bad. There are people out there who will play pirate versions and then buy the original if they really like the game. Why would the developer want to ruin their reputation for quality with these people by using such a system?

  24. Macrovision is just trying to carve out a niche by Anonymous Coward · · Score: 0
    This is not new. Serious Sam II had this copy protection as well, and it was cracked. It's easy enough to bypass, especially since Macrovision has told us that they're planning on implementing FADE.

    All Macrovision is trying to do is keep itself in business. Any half-assed gamer knows where to get games -- hell, I use cracks on my legit games purely because I'm too lazy to find the CD! Securom was defeated. Safedisc (in all its forms) was defeated. FADE was defeated (albeit slowly). All I've got to say is bring it on.

  25. Interesting by Terminal+Saint · · Score: 1

    Hmmm... Seems ok at first, then gets worse and worse as you get further into it... Sounds familiar; maybe Microsoft has been using this all along and everyone's getting pirated disks...

    --
    It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
    1. Re:Interesting by AllenChristopher · · Score: 1

      Maybe! I know where you can find out How to Tell

  26. Degrading the program is a good idea by spitzak · · Score: 1

    No matter what method is used to detect if a program is a pirate copy, making it work "degraded" rather than failing outright is a very good idea if you want to prevent piracy.

    The reason is that it makes it much harder for the person trying to crack the copy protection to figure out if they did it. They have to have a reliable test to see if it is "degraded" and they have to wait at least as long as the test takes. Ideally the program should work perfectly for many minutes and then start to degrade. So even perfect detection of degradation has to wait many minutes.

    The risk is that the cracker will instead go after the degradation instructions rathar than the actual copy-detection instructions, thus they have more chances to "fix" the software. However I think this is way offset by the increased difficulty of figuring out if you successfully cracked the program.

    I would not be suprised if doing nothing but *claiming* this degradation happens may be the most effective copy protection of all. The crackers will be driven nuts trying to figure out if they have cracked it successfully or not!

    In addition, I really suspect this has nothing to do with any physical degradation of the disk. They have (or claim to have) some method of detecting the original disk, like weird pits on the original CD. But I think it is unlikely these change over time or anything.

  27. Re: huh? by Anonymous Coward · · Score: 0

    What does the weather have to do with any of this?

  28. As good as SafeDisc and SecuRom? by Necromancyr · · Score: 1

    If this is half as good as the current protection implementations (SafeDisc's, SecuROM, etc.), it will just lead to another round of games people HAVE to crack just to PLAY their copies. It happens with many games currently (Neverwinter Nights actually REMOVED the copy protection in a patch because it caused so many headaches - given, they added it back in with the expansion). It's not going to stop anyone - guaranteed. A cracked copy will still be out on - or before - the release date. And as Lavarr Burton says, "But don't take my word for it..."

  29. This was first done a VERY Long Time ago. by goldcd · · Score: 1

    Autodesk had a lovely double protection system on one of their old DOS 3D Studio. The initially released crack allowed the program to be run without the attached dongle and was widely released and used. What the crackers had missed was the second level of protection, which caused people's models to slowly 'melt' every time they were saved.

    1. Re:This was first done a VERY Long Time ago. by zero_offset · · Score: 1
      Actually, what happened was the renderings would slowly and progressively grow fade out (hmm, interesting coincidence, no?) until finally anything you rendered was just a solid black image. I had a friend who worked for an Autodesk reseller up until only about two years ago and I never heard about anything which affected the models themselves, but the fade trick was in use as late as 1996.

      We used to intentionally run copies of whatever their newest version was without the dongle just to see if it was still there.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    2. Re:This was first done a VERY Long Time ago. by goldcd · · Score: 1

      You're probably right. I never had the ability to do anything major with 3D Studio, so heard about it only by repute. Seemingly there is the support log knocking about for people who phoned up Autodesk reporting 'the bug'

  30. You ask someone who knows. by Haeleth · · Score: 1

    Try something like the Daemon Tools game database, for example.

  31. Does it actually work.. by darkmayo · · Score: 1

    Seriously .. I had a pirated copy of Operation Flashpoint and I never had any problems with the game at all.

    --
    "I am a kernel in the linux army"
  32. Re: Hard Type by wingnut2600 · · Score: 1

    I think that this increase in difficulty, instead of dissuading hardcore players, will in fact cause more to try it and see if they are affected. They may think of it as a challenge or perhaps a proper test of their skills. This idea may cause a new wave of piracy by people that would have generally not done so. Or, perhaps even stranger, cause people that have purchased the game to copy it and reinstall it in a legally-spurious manner in order to ramp-up the difficulty.

  33. I've heard of this before by g051051 · · Score: 1

    I read about the same technique being used in one of the "Spyro" games (on the Playstation?), where gameplay would degrade over time. This made it much harder to copy, because you needed to play it for a long time to tell if a copy was good or bad. In this case, the developers implemented the technique themselves.

    Eventually, this protection was broken, but the article (in Game Developer Magazine) indicated that it delayed the release of perfect copies for a few weeks, which was a big chunk of the games' profit.

  34. FADE and FUD by pyrros · · Score: 1

    I think that macrovision has a lot to gain by using FUD along with FADE (ok, lame pun): Once this can get to the mainstream media, or even most gaming mags, you can be sure that this story turns from "ingame copy protection alters gameplay" to "pirated games don't work right".

    Remember a few back ago when the BSA was warning people about viruses in pirated programs[*]? I have a feeling we are going back there. Once joe average hears about anti-piracy software messing up his aim, he'll start blaming pirated games for everything from grafic glitches to lag to not being able to get past level 2 because he cant shoot straight in a FPS anyway. Joe buys the original game. Mission acomplished!

    [*]Also, [RI/MP]AA recently trying to dub p2p Peer to Porn

  35. This is REALLY stupid. by Anonymous Coward · · Score: 0

    If you're a game company considering using this software then you are a fool.

    If you use this software and people pirate your game and then notice that it's really hard to play, or seems buggy, or has other problems, then they are going to complain about those problems online and dissuade other folks from purchasing legit copies of the game.

    I'm sure that a lot of game REVIEWERS also download pirated copies of games to review. Perhaps not big magazine reviewers, but there's a lot of small internet review sites out there that probably do. So all those reviewers that people trust will then start saying your game sucks.

    Anyhow, a technology which SLOWLY degrades games is not going to convince a pirate not to pirate the game. They won't even realise what is going on, so how would they then realise that they've been had and then be convinced to go out and purchase a legit copy?

    It's not like priate copies of games are copies from person to person to person. Pirates make ONE release and everyone downloads that version. So if that version has only degraded a little then everyone starts with only a little degradation.

    And you're not gonna win customers if people complain about bugs publically and you then accuse them of being pirates.

  36. Well that's retarded... by StormKrow · · Score: 1

    What's to stop someone from making an image of the CD, then baking it up to tape, and then breaking it out when ever their CD starts throwing craps? (me thinks this wasn't an entirely well thought out copy-protection scam)

    --
    Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    1. Re:Well that's retarded... by StormKrow · · Score: 1

      excuse me, I meant "Backing" up to tape.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!