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PS2, Xbox Online Titles Show Record Player Numbers

Thanks to the QT3 forums for linking to a Yahoo-hosted press release describing Sony's SOCOM II as a 'major online success', with "more than 22,000 simultaneous players in its first 48 hours", apparently taking the "number one online console game spot." The press release also reveals that "...the original SOCOM: U.S. Navy SEALs supports 11,000-14,500 simultaneous players and between 50,000 and 60,000 people are playing every day at an average of three hours per session." Meanwhile, Microsoft have announced that Xbox Live enjoyed its busiest weekend ever, as: "On Sunday, November 2, no less than 83,652 players spent a total of 262,268 hours online", and the most popular title, Tom Clancy's Rainbow Six 3, "recorded a total of 24,478 players for the day, and at one point accounted for 6,731 players simultaneously."

42 comments

  1. Questions about online ps2 and Xbox... by Anonymous Coward · · Score: 0

    Does this even begin to recoup the staggering losses Microsoft was enduring on the X-Box earlier this year?

    Is SOCOM II on the PS2 pay-to-play online also?

    1. Re:Questions about online ps2 and Xbox... by xmurf · · Score: 1

      so far the only pay-to-play game on PS2 (that I'm aware of) is EverQuest Online Adventures.

      Neither SOCOM or SOCOM II are Pay to play.

      What I do wonder, tho, is about xbox live. Does any game so far run on servers? (besides PSO). I read somewhere that so far every xboxLive game runs peer-to-peer. Please correct me if I'm wrong.

    2. Re:Questions about online ps2 and Xbox... by Recoil_42 · · Score: 1

      all sony games (excluding Everquest) for ps2 are free. EA games are currently free, but they are going to start charging 10 bucks a month per game very soon.

      btw, i dont own ps2, i own xbox. w00t.

      --


      Newsie, Moderator, www.tauniverse.com
    3. Re:Questions about online ps2 and Xbox... by Recoil_42 · · Score: 2, Informative

      when the load is high, microsoft breaks out the "Xservers"... they did so last weekend.. there's a limited amount of them, but so far they seem to have helped deal with high loads. otherwise, its p2p -- which actually works really well, believe it or not. MS pulled miracles with XBOX live, its fantastic. best ms product yet, well worth the 50 bucks a year. with voice and everything, the lag is actually very manageable. i rarely hit a motoGP game with and lag at all. Ghost Recon is supposedly the worst. i own it, and have had very little problems with it. when there is lag, its generally accepted that the host will disable explosives. team games have more lag than coop games. but again, remember that there is full voice, which is fantastic. it really takes gaming to the next level, as the amount of teamwork going on is spectacular. it really is fantastic. and now back to my shiny new copy of the GTA double pack ! w00t!

      --


      Newsie, Moderator, www.tauniverse.com
  2. Good, but not the best... by Anonymous Coward · · Score: 2, Interesting

    Counterstrike regularly boasts more than 100,000 players at peak times. Live stats can be found here.

    It would also be interesting to see simultaneous online numbers from these games: Sony's Everquest having more than half a million players; Lineage has over two million players in South Korea.

    However, good for Microsoft. Xbox Live has some really good games on it at the moment, most notably Crimson Skies.

    1. Re:Good, but not the best... by stonecypher · · Score: 1

      Good, but not the best

      They meant the best they'd ever had, not the best anyone had ever had. Besides, counterstrike doesn't get 100,000 people in one game; you're talking about 100,000 across all games. There are MMORPGs which do get these kind of numbers, though.

      Arguably, some of the networked MUSHes have gotten numbers like this for over a decade, but hey.

      --
      StoneCypher is Full of BS
  3. Success? by straterpatrick · · Score: 1

    I've seen numbers for some nintendo games in the 100,000s of copies sold. (Luigi's Mansion sold 250,000 copies the first week gamecube was out) Why are people so excited when these online games only get 60,000 copies out there. I think Nintendo is smarter then most people give them credit for.
    How well has Halo done? I imagine they have sold millions of copies.

    Strater

    1. Re:Success? by metallicagoaltender · · Score: 1

      The story wasn't about units sold (you did read the entire teaser, didn't you?), it was about the number of people actually playing it online - ie, not counting those that just play it by themselves.

    2. Re:Success? by Recoil_42 · · Score: 1

      first of all, its not copies sold. its number of people online. and the figures are fantastic, considering how new the games are, and how "not-widespread" online console players are. that figure states that around 1/3 of all xbox live owners played at least one game last weekend (including me! :D ) not bad, eh? second, halo has sold over 3 million copies.

      --


      Newsie, Moderator, www.tauniverse.com
    3. Re:Success? by bigman2003 · · Score: 1

      The real point of the story?

      The real point from Microsoft was that Xbox Live had its busiest day ever.

      Meaning that usage is going UP- not down. This is especially important now that the original Live subscribers are coming up on their renewal. They need to point out how the service is growing, not declining.

      Even if the numbers were only half of what they are, it is still the GROWTH they want to concentrate on.

      --
      No reason to lie.
  4. Record Player Numbers!! by alefbet · · Score: 3, Funny

    Wow! They have record players in their online games! I thought everybody switched to CDs a decade ago.

    --

    A hack is just an idiom waiting for wider use.
    1. Re:Record Player Numbers!! by Anonymous Coward · · Score: 0

      It's not a shortcoming, it's a feature!

  5. Slow uptake by Anonymous Coward · · Score: 0

    I commented on this topic before this story was even posted. See item #4.

    http://games.slashdot.org/comments.pl?sid=84943&ci d=7411642

  6. PSO by zenintrude · · Score: 1

    I'm very suprised that the original PSO didn't have higher numbers. I believe it sold somewhere in the range of 250,000 copies, and was quite popular back when it was first released.

    --
    - colin
    1. Re:PSO by MMaestro · · Score: 1
      True but the original PSO had offline capability so people didn't HAVE to play online with that game (course those people were weirdos...)

      IMO, it looks like the PS2 is getting beaten by the Xbox in the online contest. In the long term, unless the PS3 manages to a TKO AND kicks Microsoft in the balls when they're down, the Xbox is going to win in the long term monetary sense. Nintendo... well, isn't even in the online scene right now.

    2. Re:PSO by shione · · Score: 1

      Dreamcast broadband adapters were expensive and made in extremely limited quanities . I think playing over dial-up drove a lot of people away in addition to all the hacking that went on on there.

  7. Catching up by Nonki · · Score: 0

    Finally consoles are starting to catch up to PC games in terms of online play. PC's have been doing it for years, while the dedicated game machines had nothing. It's really filling a big gap in console gaming.

    With the easy of use that XBL has, I suspect that when broadband gets really popular some people will be using XBL for free long-distance phone calls more than games, or a replacement for IM.

  8. Why Nintendo is Smart by Momomoto · · Score: 1

    This is exactly why Nintendo is, in my opinion, doing the right thing by staying away from on-line play. If only 1% of your potential install base is using the on-line capabilities for a game, why bother supporting it at all?

    While I can appreciate console manufacturers trying to attract the PC gamer with the lure of online multiplay, I'd much rather sit down with three other friends (or more, if you rotate out people) and play Super Smash Bros.: Melee, or TimeSplitters 2, or even The Bouncer.

    --
    "Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone." - Dutch Schultz
    1. Re:Why Nintendo is Smart by herulach · · Score: 1

      In a market as competitive as the console one is at the moment Nintendo could really use that extra 1%. You have to remember that especially at the 20+ age range the amount of time you can spend round at your mates house playing console games is severly limited, times like that id appreciate an online mode. Sure its not quite the same, but it would be nice to have one.

    2. Re:Why Nintendo is Smart by ElleyKitten · · Score: 1

      Remember, Nintendo's still pulling a nice sized profit. Microsoft, the leader in console online stuff, is losing money badly from its game department.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    3. Re:Why Nintendo is Smart by Mike+Mentalist · · Score: 1

      This is exactly why Nintendo is, in my opinion, doing the right thing by staying away from on-line play. If only 1% of your potential install base is using the on-line capabilities for a game, why bother supporting it at all?

      At the same time, perhaps developers and publishers should stop releasing new types of games in case they don't sell. Better to be safe with Tomb Raider 4 than risk releasing another Rez.


      While I can appreciate console manufacturers trying to attract the PC gamer with the lure of online multiplay, I'd much rather sit down with three other friends (or more, if you rotate out people) and play Super Smash Bros.: Melee, or TimeSplitters 2, or even The Bouncer.

      This argument keeps getting trotted out, but makes no sense at all. What if you don't have any friends handy to play those games in multiplayer? What if you fancy playing a multiplayer game at that point in times?

      I have really got into playing Wolfenstein: Enemy Territory online for the PC and it is fantastic stuff. I don't know the people I play with, but that doesn't stop it being great.

      Sure, playing in front of the TV with four mates is great fun. But playing online is great when you have no one around, and when you want to play a game with lots of players.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  9. Some numbers for comparison by edwdig · · Score: 3, Interesting

    I just signed on to Battle.net with Warcraft 3 Classic. The greeting message says there are 10,404 users currently playing Warcraft 3 Classic. Exited and check The Frozen Throne. There are 22,541 users playing that. It Also says there are 151948 total users online on Battle.net right now.

    Warcraft 3 is almost a year and a half old. Frozen Throne is losing its appeal too - the numbers were much higher over the summer. Yet those games still have numbers not too far off from the hottest online console games.

    Also, those numbers were for the US East Battle.net server. Keep in mind that Battle.net is broken into 4 seperate servers for different parts of the world.

    Xbox Live's record players is 1/2 of the number of a random sampling at Battle.net's numbers - or rather, of 1/4 of Battle.net. This isn't really a peak time for Battle.net, as the most recently released Battle.net game is decreasing in popularity.

    My take: Nintendo is right and the time isn't right yet for online console gaming from a business sense.

    1. Re:Some numbers for comparison by burns210 · · Score: 1

      ya, the GC can get away with no internet play, this round, and still be really fun. But if the PS3 and GC2 don't have a ethernet port builtin, and a standard online system(ala xbox live), they will be missing out.

      The harddrive is nice, and should be included in the GC(a nice mini laptop hdd, please!).
      The dvd/disc size is nice, for large programs, pretty much needed in GC2.

      But seriously, builtin online play should be added. maybe cross console play too?

    2. Re:Some numbers for comparison by sanchny · · Score: 1
      I'm pretty sure that when PC online gaming first sprang up, they didn't have all these big numbers instantly.

      My take: you gotta start somewhere.

  10. Everquest PS2 by Kris_J · · Score: 1

    I might have invested in the PS2's Everquest if I could enjoy the world with friends playing on their PCs, but the PS2 game appears to have its own ("exclusive") world, which is silly.

  11. still by Corporal+Tunnel · · Score: 1

    they have a long way to go to catch up with the PC gaming community. battle.net regularly has more players than that online and playing at any time, and it's only for 3 games mainly. someone else already mentioned the counter-strike players. add in all the other online games and the xbox live population is just a drop in the bucket

  12. I believe PA said it best... by Recoil_42 · · Score: 2, Informative

    its actually EA vs. MS, but since EA is sony's bitch anyways....

    quote from PA :

    it was easy to think of EA's offering and Microsoft's offering as fungible initially. EA was doing theirs for free, and Microsoft had a pay service, and obviously free is... nice. But while I was being desiccated by Las Vegas nights soaked with alcohol, it seemed to me that their service is free because it sucks. It's free because it is so without ambition that it can be offered for nothing, until such time as they want to charge for it. Why else would they reserve the right, why else would they go through all the trouble?

    I've spent enough time on Live with recent titles that it's impossible for me to compare the two approaches. You don't sign in to Live, you don't create a password, you push A. Every game supports voice and a universal friends list I can view from the web. I have a hard disk built in for content. There is an ethernet port. That's not so you can put a jelly bean in there in case you need it later, it's so you can put in a cable and access the Internet. You assholes.

    That is all to say nothing about game invites. If I'm playing a game by Ubi Soft, I can still receive invites to play games from other developers - each publisher doesn't have it's own little fairy land where I can only play games with other people who have their games. I can be playing Crimson Skies and get an invite to play Ghost Recon. If I say yes, the tray pops out and I put in the other disc. Then, it joins me automatically. When I can do that with games from EA, I'll shut the fuck up. Until then, they need to act like big people and make choices that are of value to consumers.

    ------

    and i wholeheartedly agree.

    btw, off-topic, i just got the grand theft auto double pack (xbox version). absolutely fantastically awesome. everything is so shiny, im all ADHD for it. ;) most definetly recommended to any xbox owner. the upgrades are as promised.

    --


    Newsie, Moderator, www.tauniverse.com
    1. Re:I believe PA said it best... by vjmurphy · · Score: 1

      EA's problem with Xbox Live is that they do not want Microsoft managing their customers' experience: they don't trust Microsoft to play fair with them (and can you blame them?).

      PA's analysis is from the gamers' perspective, and that's perfectly fine, but EA is looking at this from their shareholders/company perspective: if they turn over their online customers to Microsoft (which is exactly what would happen if they supported Xbox Live) then they could be putting themselves out of business.

      So, if EA is holding out for a better deal, that's certainly their right: the people buying their games to play are their customers, not Microsoft's.

      --
      Vincent J. Murphy
      Spandex Justice
    2. Re:I believe PA said it best... by AlexMax2742 · · Score: 1
      "EA's problem with Xbox Live is that they do not want Microsoft managing their customers' experience: they don't trust Microsoft to play fair with them (and can you blame them?)."

      Don't trust them? What are they afraid Microsoft would do> to the online game? The PS2 online game is total shit anyway, what do they have to lose, actually putting effort into it?

      "PA's analysis is from the gamers' perspective, and that's perfectly fine, but EA is looking at this from their shareholders/company perspective: if they turn over their online customers to Microsoft (which is exactly what would happen if they supported Xbox Live) then they could be putting themselves out of business."

      How did EA get by before the PS2 online orgy? Last I checked, they did just fine.

      "So, if EA is holding out for a better deal, that's certainly their right: the people buying their games to play are their customers, not Microsoft's"

      Please. You can make excuses for EA no matter how much or little they sell on the system.

      1. EA games sell a lot on the XBox even with no online content. Why add it when it's selling so well, after all, they're obviously buying it anyway.
      2. EA games dont sell well at all on the Xbox. Why invest in a system that isn't making them money.

      Honestly, there is some alterior motive. Maybe a grudge? Maybe SCEA is paying them to not support the Xbox? Maybe they want a quick and easy way to support online play, and Microsoft's standards are too rigid? Either way, EA is acting with their own intersts in mind, not their customers.

      --
      I'm the guy with the unpopular opinion
    3. Re:I believe PA said it best... by buffer-overflowed · · Score: 1

      I wonder how much money MS paid them or how much free merchandise they got...
      The fact that you quoted them proves it was well spent.

      Seriously, the PA people are shills. Ignore them. They hype what they are PAID to hype. And their unthinking fans won't buy anything unless it gets the PA stamp of approval. That's viral marketing gold right there. /. get's 3,000,000 page hits a day and deals up about that many ads and still can't support itself with advertising revenue alone. And the cost of bandwidth per page view declines as page views rise. PA gets a fraction of that traffic, serves less pages a day and can subsist on T-Shirt sales, ads and donations alone to the tune of supporting two married guys(oh, and employees) with extreme gaming habits in one of the most expensive regions in the country? Riiiigggghht.

      Ever heard of SoulKool? Buncha dot-bombers sitting in a room getting paid $10 an hour to troll forums like this hyping product.

      Oh, and they aren't required to say anything about it. Hah.

      I've played on Live, I've played online PC games, and I've played online PS2 games. I don't see any value to Live that's worth the amount for the features it offers over keeping an IM client on my computer up, or say having a phone. Oh, and that's the same type of crap they harp on GameSpy about.

      Shills. Read the comic, ignore the news, think for yourself.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:I believe PA said it best... by Anonymous Coward · · Score: 0

      "Either way, EA is acting with their own intersts in mind, not their customers."

      Uh, duh? So's Microsoft. Or do you think they charge $50 bucks for Xbox live out of concern for the customer?

    5. Re:I believe PA said it best... by Recoil_42 · · Score: 1

      Thats funny, because they've never steered me wrong before.

      not to mention that for people getting paid to hype products, they seem to point out those same product's weaknesses an awful lot.

      Mike and Jerry are most definetly NOT "shills". I have no idea where they make all their money (i assume their wives have jobs...), but facts are facts, and as a regular reader i have never seen anything suggesting any kind of "wrongdoing". PA is great, their comics are funny, and the guys are honest as can be.

      check out the latest post:

      "Our crew is playing Call of Duty now at night and I just had a quick comment about how the search and destroy mode works. It's fucking lame. So the objective is to go and blow up the German shit, which is cool. The problem is that if the Germans defuse the bomb the game ends and the Germans win. Even if there are allies still alive and time on the clock the game is over and you lose. This is really stupid. If the Germans defuse the charge and I am still alive and kicking I should have the opportunity to plant again or keep kicking ass. I can understand if only one soldier had the ability to plant and he was killed, but everyone on the team can plant explosives. Either way it's really frustrating and doesn't make any sense. Our entire crew agrees that they need to at least make it a setting you can turn on or off. "

      doesnt sound very 'shilled' to me.

      oh, and i HAVE live, and its great. everything is standardized, there's no cheaters, updates are practically transparent, and there's very little lag on most games. for a dollar a week, its an excellent service. hell, i can see xbox live's voice chat replacing phone service by 2010. 50 bucks a year is the sheeite.

      and have you seen XSN ? XBOX.com's new features? you can log into passport and create leagues, clans, tournaments, see if your freinds are online (and what they are playing).. its truly fantastic.

      --


      Newsie, Moderator, www.tauniverse.com
    6. Re:I believe PA said it best... by AlexMax2742 · · Score: 1
      Uh, duh? So's Microsoft. Or do you think they charge $50 bucks for Xbox live out of concern for the customer?

      Actually, I DO think that Microsoft is charging out of concern for its customers. I know, hell has frozen over, but I look at results. I pay fifty dollars for Xbox Live, I get a quality product with friends lists, game invites, almost lag nonexistant games, a wide selection of games to choose from online, and everything. The Xbox games have to abidte to a standard, and so no games have truely awful online support. Strangely, the worst Live support I've seen (Midnight Club 2) happens to be a PORT OF A PS2 GAME! Hmm....

      I pay nothing for PS2's online content, it's pot luck, sometimes the developers do it right (Tribes:AA), sometimes they put no effort and just tack something on for the hell of it (EA sports).

      --
      I'm the guy with the unpopular opinion
  13. Two words... by AlexMax2742 · · Score: 1

    Thank you, thank you, thank you.

    --
    I'm the guy with the unpopular opinion
  14. Renaissance by Jenova_Sidekick · · Score: 1

    For me, at least, the release of Crimson Skies, Rainbow Six 3, Amped 2, and Top Spin in the last 2 weeks is somewhat akin to a rebirth in interest in Xbox Live. Wild Chicken multiplayer in Crimson Skies is just plain FUN. Plus, Counterstrike just went gold, and should be in stores by 11/18. It's a good time to be an Xbox Live gamer.

  15. Why Nintendo is not smart by AvantLegion · · Score: 2, Insightful
    Percentage of installed base is entirely the wrong way to look at such things.

    The reason is that every console has a huge percentage of their installed base of people that just own a small handful of games for their console, throughout the system's lifespan.

    Everyone and their mama has a PS2, a couple of GTA games, and a couple of Madden games.

    The thing is that the small percentage (which is larger than 1%, at least for the Xbox, and is rapidly inflating for both systems) is largely a subsection of the group of gamers that buys the most games. Ever heard of the 80/20 rule? 80% of gamers buy 20% of the games, while 20% of gamers buy the other 80% of the games. You make money by selling consoles to the 80%, and selling games to the 20%.

    1. Re:Why Nintendo is not smart by bigman2003 · · Score: 1

      I agree.

      I always wonder how Microsofts 5~ attach rate is the highest in the business. Hell, I've bought about 15 games just this year alone. I've probably bought about 30 different games.

      And, I use Xbox Live a lot.

      So- I'm probably the 20%, who buys 80% of the games.

      I do know someone else with an Xbox who has only purchased 1 game, and always rents. They're dragging the numbers down. (And always borrowing my games, dammit)

      --
      No reason to lie.
    2. Re:Why Nintendo is not smart by scot4875 · · Score: 1

      Easy. They count bundled games in their attach rate. Consider that most bundles had at least 2 games with them, and it's not hard to envision a ~5 game attach rate.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Why Nintendo is not smart by smackjer · · Score: 1

      Not that simple. They have touted a very high attach rate since launch (highest in console history), even when they didn't bundle games with the system.

      Even if you do count the 2 bundled games, the additional 3 would still be an outstanding attach rate.

      --

      This is my sig. There are many like it, but this one is mine.
  16. PC v. Console by superultra · · Score: 2, Insightful

    I was going to reply to one post, but I see a lot of posts generally saying the same thing: -in dainty Royal British accent - "Ah yes. Good for them. We have five gaziollion times those numbers, and have since 1981. I play nethack. Good day sir!"

    My response, to all of you, is this. Before you ride off into your cs_dust sunset your high PC Nightwind horse, keep in mind first and foremost that higher numbers for console online games only means that the competition will increase for online PC games. We're on slashdot. Competition is good around here, right? Secondly, the overall online experience for consoles is significantly more streamlined than that of a PC. Everyone has voice chat. Everyone's on broadband. Cheaters are vastly undernumbered compared to the PC. Heck, I get in game alerts on XBL. Sure, I get IMs while I'm playing BF1942, but at worst everything crashes or chugs, and at best it completely interupts my game.

    High numbers of console online players is *good* news, for everyone. Oh, and I can see all the way up your large nostriled PC l33t nose. And, um, your piss is going down your leg, not on everyone else's parade.

    1. Re:PC v. Console by Anonymous Coward · · Score: 0

      Shut the fuck up. Online PC isn't as shitty as you make it out to be and console online isn't as good.

    2. Re:PC v. Console by Anonymous Coward · · Score: 0
      YOU my dear sir will be doing the shutting up of the fuck variety. If you had actually read the original post you'd be able to tell that the guy had done both console and PC and was being fairly objective about both, everything he said was true.

      you're just repeating your version of groupthink like a good little parrot. polly want a cracker? or how about just an opinion of your own? douchebag.