Slashdot Mirror


Linux Users More Likely To Pay For Games?

Teppy writes "I noticed something unexpected the other day when reviewing the subscriber counts for our MMORPG, A Tale In The Desert. Of everyone who tries our game, Linux users are definitely more inclined to pay money to subscribe. In fact, overall, about 15.6% of Windows users who do the free trial will subscribe, while among Linux users the number is 19.3%. Furthermore, Linux users tend to remain subscribers for a longer time. Are we the only game company noticing this?" Is this down to loyalty, choice, or other mysterious factors?

28 of 106 comments (clear)

  1. Fewer Games to Choose From... by Katyrnyn · · Score: 5, Insightful

    Perhaps the higher subscription rate among the Linux crowd is because we're game starved. There are far more game choices when it comes to the Windows game market, thus more to draw away customers.

    --
    I dti'r na ndall is ri' fear na leathshu'ile.
    1. Re:Fewer Games to Choose From... by bryhhh · · Score: 2

      because we're game starved

      I often wonder what share of the desktop market Linux would have, if only Linux had the same choice and quality of games seen on Windows. Windows is my primary OS, games are the only thing preventing me from switching.

  2. Did you count the actual number of users? by setzman · · Score: 3, Insightful

    You have to consider the fact that Linux users are usually far more technically minded, and probably have more money and be more willing to give their support, regardless of their wealth. That user base is still far less than the Windows user base, so while your numbers are probably correct, they fail to consider the number of users for each OS.

    --
    C:\>
  3. My Guess... by Ka0s23 · · Score: 2, Insightful

    Is that its due to the fact that there are a lot more available games for windows users to subscribe to, while not as much content, as far as games go, is put out for linux platforms.

    Or could it be b/c windows sucks, and blue screens whenever users try to subscribe? We may never know.

  4. A good number of reasons by Youssef+Adnan · · Score: 5, Informative

    Actually, this is related to the following reasons:
    - A number of people would do so in order to encourage game companies to make games for linux.
    - A number of Linux users do not have a large variety of games available. This makes them stick with what they got.
    - The Linux community in general is supportive to companies that care enough to care about the community.

    So it's loyalty, fewer varities, and paying back.

    1. Re:A good number of reasons by bruthasj · · Score: 2, Insightful

      And there are Linux users that actually care about copyrights and piracy. In so much, they use Open Source or Linux as the method of overcoming the problems of piracy instead of using draconian politics and corporate cronyism.

    2. Re:A good number of reasons by MrResistor · · Score: 4, Interesting

      And there are Linux users that actually care about copyrights and piracy.

      Exactly.

      I made a decision to live a more honest life, and part of that was giving up pirated software. Since I find Windows overpriced, I switched to Linux. The irony is, I spend far more on software now than I ever would have under Windows.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  5. Market Saturation, DUh by NanoGator · · Score: 3, Funny

    "Linux Users More Likely To Pay For Games?"

    That's like asking if Mac users like music more than Windows users because they buy more iPods.

    It's not a mysterious factor. It's a benefit of making a game in an under-supplied market.

    --
    "Derp de derp."
    1. Re:Market Saturation, DUh by Kethinov · · Score: 4, Insightful

      That was my first thought too. But I thought about it a second and realized that ever since I started using Linux, the number of items of software I've pirated has declined. Granted, I still buy nothing. But I'd rather look for the GNU free and legal solution than the illegal pirated solution.

      When I ran Windows predominantly, it was always a pirated copy. If my entire OS is pirated what's a few more small programs?

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  6. Who knows? by Otter · · Score: 2, Informative
    Well, good job getting a plug on Slashdot! ;-) It would help your Linux numbers (totals, anyway) except that most of the readership is running Windows. Anyway...

    Is this down to loyalty, choice, or other mysterious factors?

    Without any idea of the sample size, and where your hits are coming from, who knows? My guesses are that 1) anyone looking for Linux games is really into games and 2) the much smaller pool of Linux games means an identical game looks more attractive on Linux than on Windows.

    I've never seen a game distributed as a 100 meg shell script before!

    1. Re:Who knows? by aridhol · · Score: 2, Insightful
      I've never seen a game distributed as a 100 meg shell script before!
      A little off topic:

      Software is (was?) often distributed in this fashion. It is known as a shar file (SHell ARchive). I believe that Sun's version of Java is delivered in this way; it allows them to feed you a license agreement before creating the tarball that contains the file. The tarball itself is Base64 encoded (just as if it went through an email system) and tacked onto the end of the script.

      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
  7. I would guess choice by Snowmit · · Score: 2, Insightful

    As a person with a Windows machine, I have lots of choice for games. Hell, there are so many games released for Windows PC that I could take care of all of my entertainment needs entirely through free trials and demo downloads. This means that a game has to be really special for me to stick around and pay money for it. Linux users don't get as much choice.

    I bet there is also an activist dollars aspect to it. I mean if you spend a lot of time championing Linux and complaining that there aren't enough cross-platform releases then when a company is finally good enough to make the effort, you'd better put your money where your mouth is and support the effort even if it isn't the best game available. If these companies don't see any return on their investment then they just won't do it next time.

    It's kind of like those PC users who paid stupid amounts of money for the earliest PC games when consoles were offering much cheaper, much nicer looking games. Such is the sacrifice of pioneers, I guess.

    --
    I have a lot of opinions about Cyborgs and Architects
  8. 15 vs 19 by schwartzon · · Score: 4, Insightful

    Your numbers are so close that i dont think you can easily pick a winner. Without having margin of error, or a total sample size how can we realisticly calculate whom is more likely to pay for your software.

    Their are other factors to take into consideration as well. What is the target audience for your game? If you are advertising mostly on linux blogs or sites, then your going to have an audience that is more steeped in linux.

    I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.

    --
    "Once upon a time men were lions and machines were mice, but since it was so long ago, now its twice upon a time."
    1. Re:15 vs 19 by btk667 · · Score: 3, Insightful

      I do not think that because "only" 20% of the people were willing to pay mean the product is not good. Look at how much people download music "for free".. Or what are the statistic on such trial software like WinZip, or ZonAlarm. How many people actualy pay for thoses software? On computer around the office i can found around 5 to 20 downloaded software that people don't pay for.. And many of thoses are very good. People are just cheap, or people are not "yet" ready to pay for product only available on the Internet. Are people ready to pay for Internet Games?. 20$ per month?..

    2. Re:15 vs 19 by rubinson · · Score: 2, Interesting

      Your numbers are so close that i dont think you can easily pick a winner. Without having margin of error, or a total sample size how can we realisticly calculate whom is more likely to pay for your software.

      It sounds like the 15.6% and 19.3% reflect *all* Linux and Windows users who do the free trial. That is, it's the entire population. Therefore, there's no sample and no margin of error. (A margin of error is a characteristic of a sample used when trying to generalize the results of the sample to the underlying population.)

      The reported percentages are close. But since the numbers come from the total population, they are accurate: of those individuals who download the trial version, Linux users are more likely to subscribe than Windows users.

      The interesting question is "Why does this difference exist?" But to answer that question, we'd need more information about the people who purchased the game (and, perhaps, information about people who didn't purchase the game).

    3. Re:15 vs 19 by Teppy · · Score: 3, Interesting

      Actually, there's plenty of sample size to do meaningful statistics. Here's the total:

      Trial Accounts, Total: 34317
      Trial Accounts, Linux: 1309
      Paid Accounts, Total: 5407
      Paid Accounts, Linus: 253

      These are all since release. An account is considered a paid account if they have paid for at least one month of ATITD. Note that these are not current subscriber counts - we're arouond 1500 on that. The average length of time a player stays is a bit closer, but I'll try put those numbers together if there's interest.

      So, the 15 vs 19 certainly seems meaningful - maybe there's a stats guy out there who can figure out the actual margin or error.

      Also, yes - these are percentages of people who do the trial that go on to pay. We don't require any credit card info upfront, so there's no "aha, you forgot to say you DIDN'T want to continue!" factor. Also there's plenty of kids that don't have a way to pay in the first place, mixed in with those numbers. No idea what the numbers would look like if we did use a traditional GOTCHA! business model.

  9. larger hardcore segment? by *weasel · · Score: 4, Insightful

    i'd think it'd be due to the fact that linux geeks are more likely to be part of the hard-core segment.

    no offense to the poster, but their fairly good massmog is still fairly obscure. that's mostly due to independents having a hell of a time with marketing - and combines with no retail box on the shelf.

    no box in best buy limits your exposure to the mass MS PC market, and all that's left is hardcore gamers who find most of their games through word of mouth or surfing.

    then there's the gameplay. Atitd is really skewed toward the player-created-content segment (which is great) which one would expect is a natural fit for the linux/hacker mentality.

    of course, given all that, i'm surprised the linux adoption rate isn't higher - though i'd bet that has more to do with the monthly price.

    which imo, still intending no offense to the poster, is still a bit steep for anyone with only casual-gamer levels of free-time. linux fans being hardcore hackers - they could generally be expected to code just as much in their free time as play games. and then its all a matter of personal economics.

    (naturally i know nothing of the actual economics of massmog production, so the price may be absolutely necessary. i do recognize that the price is on par with other massmogs, and combined with the no up-front box cost the game comes out dramatically cheaper - so its certainly reasonable.
    but i do however know my personal economics. and $13/mo for ~20-30 hours of play isn't in the budget. of course, that's why no massmog is in my budget, but i digress)

    --
    // "Can't clowns and pirates just -try- to get along?"
  10. Paying monthly is horrible by RancidLM · · Score: 4, Interesting

    Having some one pay monthly is the most horrible thing a company can do ...

    i mean why Go out and spend 80$ on a game and pay an aditional cost on top of that.. i understand its to maintain servers but its stuppid..

    Personaly i am waiting for the next version of Planeshift
    www.planeshift.it
    its totaly free Massive multiplay Online RPG.. 100% free
    In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly
    But, As a linux user .. i relly have respect for almost any company that offers a linux version of thier software.. its really about time.. i think Nvidia and ID software are setting a good examples off releasing linux related version of their games/drivers

    -"i come from a planet ruled by carots"

    1. Re:Paying monthly is horrible by Carnildo · · Score: 2, Insightful

      Having some one pay monthly is the most horrible thing a company can do ...

      In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly


      That's not a viable business model for an MMOG. With a conventional game, the company has a large up-front cost to develop the game, which is recovered by sales of the game. Since making additional copies of the game is very cheap, costs after initial development are very low.

      An MMOG has both an up-front cost, which companies usually recover by selling the game software, and an ongoing cost for running the servers, tech support, and developing additional content. A company that tried to cover all this with the price of the software would either price themselves out of the market, or go bankrupt trying to cover the support costs of players who keep playing month after month, just because it's free.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  11. Couple of points by ccarter · · Score: 2, Interesting

    I think part of it has to be attributed to lack of choice. There's not a whole lot of other games for linux users to spend thier money on. Suppose you could play EQ, DAoC or FFXI on linux, would you see the same subscription and retentions rates then? Hard to speculate but I suspect not.

    The other thing is the player themselves. It's no stretch to say that linux users are of a different mindset than windows users right? It may also be a case of this particular game just being more to thier tastes. Afterall ATITD is very different game, certainly very different than anything other MMOG you will find on windows.

    BTW grats to the guys behind ATITD for coming up with something that's truly unique and refreshing in the MMOG, definitely something made from a different mold.

  12. Another theory? by image · · Score: 2, Insightful

    Just to toss this one out there --

    Linux users, on average, are probably more educated than Windows users. (To avoid a flame war, note that I said "on average". Everybody and their grandmother uses Windows, thus driving the average level of education down. Whereas Linux users tend to pick it up either in high-tech jobs, implying advanced education, or in the secondary schools themselves. Although the delta may be smaller for the MMORPG market.)

    More educated people tend to make more money than less educated people.

    People that make more money have more money to spend on things like game subscriptions.

    Hence the slightly higher subscription rate among Linux users.

    Just one theory... Though my personal bet is that the driving factor is the limited competition for online games that support Linux.

  13. They can pay by neosiv · · Score: 2, Funny

    Yeah they have extra money from not paying for an overpriced OS

  14. duh by Lord_Dweomer · · Score: 2, Funny
    They have lots of free money from not having to pay for WinXP.

    --
    Buy Steampunk Clothing Online!
  15. Why I Subscribed by skreuzer · · Score: 3, Informative

    I am a very casual gamer, and there are a few reasons why I subscribed to the game. When MMORPG started to get popular, I wanted to give them a go, but when I got to the store, I found out you had to pay 50 bucks, and then a monthly fee. In the past I have bought games, and then never ended up playing them, and every time I see the box sitting on my shelf, I think, man I wasted 50 bucks. So if I was to pay 50 bucks for the game, and then 10 bucks a month, only to play it for a week, I would have blew 60 bucks.

    The fact that the game is made available without a fee, and that you could even play online for a demo period pretty much sealed the deal. I played it, thought it was cool, and then when the demo expired, I registered so I could continue to play.

  16. Summary Explanation by MBraynard · · Score: 2, Insightful
    1) There isn't much of a statistical difference.

    2) The nature of ATITD appeals to Linux users more than Windows users. It's a very high-brow academic game with very little violence (none, really).

    What it's not? Has nothing to do with a lack of Linux games. Linux users probably all have access to PCs - maybe on a duel boot, and if there was a PC game they wanted to play they would play it.

  17. the reason for me by jester42 · · Score: 2, Interesting

    I'm more into FPS than MMORPG so this is more about pirating or buying than signing up for a service. But since I completeley switched to linux a few years ago, i bought all the games i play rather than just copied them. One of the main reasons for me is that i think it is sexy not to have *ANY* pirated software on your system.

    And let's be honest: It's really hard to pay for all the windows software you use, starting with little tools like winzip or stuff like that. So buying a single piece of software doesn't make it much better.
    But with Linux there are only a few programs that you need to buy so it's very easy to reach a 100% 'legal' system.

  18. Where the money goes by Teppy · · Score: 5, Informative

    Here's a breakdown of overhead costs. But that's not most of the $14.

    We have a small company - 3 artists, 2 coders. We spend pretty much all of our time saying "ah, here's a cool new challenge to add to the game." My partner and I code it, the artists do their part, and we release a new skill, or new research, or a new event or Test. This happens at least a couple times each week.

    I can't imagine being able to keep the game fresh and interesting working less than full time. There is *no way* we could pay the bills based only on an initial (box) fee.

  19. Re:Future games? by Grech · · Score: 2, Informative
    I don't know if the eGenesis folks are planning any side projects once the Second Telling starts, but you shouldn't feel like you are behind. Here's the biggest thing you missed: Building the first pottery wheel. The amount of effort that went into building said pottery wheel was massive, and took several people several days to manage. Serious chicken/egg issues.

    Modern Egypt:
    1>Get someone to give you a medium stone (they are cheap, often free)
    2>Get some leather from a UWorship, or buy some (not cheap, but by no means expensive)
    3>Walk 10 minutes in any direction and you'll trip over a public rock saw. Use it to make flystones.
    4>A little oil, a few bricks, and bam. Pottery wheel.

    Ancient Egypt:
    1>Find a medium stone lying on the ground somewhere (long project, as most stones come from under the ground)
    2>Gather flint. You need 70. You have a 5% chance of getting one piece of flint each time you gather clay. You must run to a water source each time you gather clay, as you only have one jug of water to soften the ground with. Use the flint to build a rock saw.
    3>Get leather, which may or may not include inventing sheep ranching.
    4>A little oil, a few bricks, &c.
    Catching up is a lot simpler than many folk realize. All you need to do is make some friends. Most things are relatively deflationary, especially at a newbies tech level. Alternatively, you could join a guild and be instantly caught up.

    --
    It may not be just, but it is fair, and that is more important.