Deus Ex - Invisible War Demo Released
revmoo writes "The long-awaited demo for Deus Ex: Invisible War has finally been released! Blue's News has a comprehensive list of mirrors for the 224MB download, including BitTorrent via GameTab and another Torrent from FileRush." Initial feedback seems mixed, with echoes of the recent interview in which Warren Spector agrees with the observation that "complexity is not the same as depth" for this 'streamlined' sequel design.
I feel mixed myself about the demo. Yep, it's definitely Deus Ex, but there are a few things that seem "dumbed down" about the game. For instance, the inventory is ridiculous. Instead of a 8x8 square that DX1 uses, DX2 has this weird arc that you have to cycle through in order to access your stuff. Sound confusing? That's because it is. There are a couple other things that make it feel too console-ish, but on the other hand, it most definitely feels like DX1. Will I be buying the game when it comes out? That's really a tough one -- I loved DX1 so ya, I'll probably get it, but I really, REALLY hope they get those performance issues dealt with, as the game is pretty choppy in even 800x600 (Athlon XP 2000+, 512 MB DDR, Geforce 4 4200 128MB, WD Caviar Special Ed 8MB Cache 7200RPM, SBLIVE!); take it for what you will.
Condemnant quod non intellegunt.
Well, just from reading the 80+ comments on Blue's News, I'd say the initial feedback is overwhelmingly negative. Some of the issues people have with it can apparently be fixed by tweaking the .ini files (One entry contained a comment saying the current value was for the X-box, not the PC, and offered an alternate value. Why this wasn't set as the default, I have no idea.). Some changes apparently aren't sticking though as the .ini files are installed as read-only (which can of course be changed). It will be interesting to see what Ion Storm has to say about this.
I downloaded it last night (the Gamespy release got Bittorrented) and have played it through several times.
It does drop you straight into the middle of the game, so I don't really know what's going on, but the glimpses of plot sound pretty interesting. It's impressively non-linear, too, especially for two tiny maps - but there are problems...
A lot of the complexity of the original has been stripped out, and I'm not sure if that's always a good thing. One of the oddest changes to gameplay is the 'unified ammunition' - basically, all weapons use the same ammo, and if you run out when using one weapon you can't change to another.
Another big change is the apparent lack of location-specific damage. You can't neatly and efficiently dispose of enemies in a stealthy manner, instead you have to keep shooting at them until they eventually drop dead, having alerted everyone else in the vicinity.
Oh, and the electric shock prod is woefully ineffective. Ten or more shocks are needed to take down a guard, and is blatantly non-stealthy.
The interface is very fiddly and uses large-print text for everything, which means reading anything longer than a sentence takes numerous pages. It might be like that because of the Xbox version and television screens, but last time I looked I had a PC underneath my desk, not a games console.
The graphics aren't significantly better than the original - yes, it's got excessively sharp real-time lighting for everything, along with normal mapping and so on, but it really doesn't look hugely different, despite requiring a fairly hefty graphics card. Halo runs way better on my old, creaky PC than this.
The AI is pretty terrible. I lobbed barrels at a guard for a few minutes without him caring, and even vaulted over the gate he was protecting without him bothering. I (eventually) shocked him unconscious with the prod and carried him inside, to drop him in front of the other guards. Yes, they became suspicious because of the appearance of this body, but never realised I might have been responsible, even when I threw the body at them, and then down the lift shaft.
I really hope the demo isn't indicative of the final game - it shows some promise, but it seems too much of a step down from the original. A shame.
There's a Petition asking them to fix some of the more important problems before release. I hope they pay attention to the fans.
This game might be really neat with a console controller. As is, mouse and keyboard don't really fit it.
Any time games start using new engines, there's bitching about framerates and hardware. As I recall, while I didn't have a state of the art machine, when I played Deus Ex the week it came out, it didn't run amazingly fast either (except on my brother's Voodoo5). Those I can dismiss.
I download the demo, but decided against playing it so as to try and just sit down and play through the game without repetition. It's interesting to see the press previews from Gamespot, IGN, and Gamespy, and how those seem to have directly polarized from public opinion about the demo. Maybe the game is better?
At any rate, has anyone seen or read any official responses in forums from Warren or the team?
I dont't get it. What the heck!
I try to start the game and I get this error message:
"Your PC doesn't have enough free space to start a new game. 'L-Mouse' to return to the main menu or 'Esc' to exit Deus Ex: Invisible War.
What, 512 megs of ram and 4,1 GB of hard disk space not enough for you???
What IS going on??? Have I been waiting ages for this????????????
What the heck!
Yuioup
...is simultaneous development for multiple platforms. Here's a perfect example. You simplify a game so it can be played with a gamepad, and you screw over people who have all the capabilities of a mouse and keyboard. It's sad.
It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
Then open User.ini and find the four movement speeds ("W=Move*=1.000000"). Change "1.000000" to "0.800000." This helps with the floaty mouse control and brings movement speed more in line with the original DX (you can, of course, change "1.000000" to another value if you so wish).
Then go into the Default.ini file (in the "System" directory) and change "FOV__d=61" to "FOV__d=68" (or 69 or 70). This will place the HUD closer to the edges of the screen; it turns out the default setting is for the Xbox version, where the HUD is further away from the edges so as to avoid getting cut off by TV overscan. Since this isn't so much an issue with PC monitors, change it ASAP. It's a lot better-looking. Change the settings for Volumetric Lighting and Trilinear Filtering from OFF to ON and change "CacheSizeMegs" from "1" to about 20. Change "MouseLagThreshold" from 75 to 0. Change "Use32BitTextures" to "TRUE" (if your card can handle it). If you want more realistic damage (including one-hit-kill headshots), find the "Difficulty" section and change the values for "Difficulty_AI_Damage_[insert difficulty level here]__d" to about 5.0.
You can make these adjustments with this tweak tool if you prefer (the site is in German but the download links aren't hard to find). The above fixes will address some of the main complaints about the demo; you can also play around with some other settings if you like (there are also settings for player damage, physics, and the font used for in-game text). Unfortunately the new inventory management system and the goofy unified ammo system can probably not be fixed by a mere .ini tweak.
Im not getting too worried about a buggy demo. Most demos are buggy, anyway.
Manipulate the moderator system! Mod someone as "overrated" today.
Any word on whether this thing works with Wine or WineX?
WeRelate.org - wiki-based genealogy
I played through the demo once using my typical play style: mix of stealth and well-placed explosives. And it was okay. Today I went back to the demo and played for crazy kills. Walked up to guard and just started knifing him. Amazingly enough I killed him and he only fired one or two rounds - right as I knifed him for the 7th or 8th time. Weird. So I pick up his flamethrower and attack all the guards. Guess what? They all burned to death and I beat the demo without a scratch. WTF? That "unified ammo" system let me expend half and flame half a dozen guards with no trouble. This can't be right. http://www.petitiononline.com/DXIWDemo/petition.ht ml
my book