Doom 3 - Definitely Worth The Wait?
Thanks to 1UP for their borderline-gonzo article discussing how the extended wait for Doom 3 is affecting opinions of it. The naysaying author of the piece argues that id's FPS sequel "...possesses many appreciable graphical highlights, [but] much of its beauty comes from techniques that are rapidly becoming standards. Normal mapping and dynamic lighting are nothing new, and companies like Ion Storm Austin and Crytek are proving that anyone can do it." He goes on to stake out his position clearly: "I am certain Doom will be great fun for what it is, but I just don't know if fans of the original and its Serious [Sam] inspiring style will dig something paced so radically different. I am also unsure of whether or not action gamers... will buy into a title that seems to lack the excessive fiction, approachability and interactivity that drive practically all of today's modern games." Update: 11/27 17:18 GMT by S : There's also a new mini-interview with John Carmack regarding Doom 3 over at CGW.
I'm all for it!
I'm fed up with games that 'feature' horrible acting, crappy FMV and hackneyed, generic stories.
Bring on the frag-fest!
for great justice
In 2012, when the game actually comes out, ask me again.
Condemnant quod non intellegunt.
For fucks sake. Anyone who thinks shadow maps are what will make or break this game is a fucking idiot.
Well, I personally am looking forward to DOOM3, simply because its so pretty, but then again so is HL2. The market is being flooded with "Great" FPS. I personally play FPS on consoles, because I'm really bad with keyboard and mouse, however, both of there are supposed to come out for the xbox. Things that will make or break doom3 include how fast people catch on. On XBL, initially, I wasn't planning to buy Rainbow Six, but then all of a sudden all my GR and GRIT friends were playing it, so I naturally had to buy it and play along. Just my 2 cents.
I am also unsure of whether or not action gamers... will buy into a title that seems to lack the excessive fiction, approachability and interactivity that drive practically all of today's modern games.
While these 'fictional' shooters are indeed fun, I've found myself quite taken with games like Call of Duty, and Battlefield 1942 whereas i used to be into Half Life, Gore, Doom, etc.. I seem play these types of games to put myself in the shoes (boots) of those that actually went to war, and less and less about just killing things.
Maybe it's just me getting a little older...who knows..
I was a fan of the original Doom series, but hadn't played many FPS games since then (except a bit of Quake). I'm eagerly awaiting Doom3, which will finally force me into upgrading my 1999 Rage Pro video card!
that the the retail version of Doom 3 will include a playable mini-game version of Daikatana?
All kidding aside, the games been in development for too long. It will allmost be impossible to live up to the expectations that only grow as the game sits in development for what seem like forever.
When people tell me doom3 is going to suck, or rock I tell them the same thing I tell them when they try and convince me that Halo2 is the best game ever made: Wait until you play it. If I went by only the opinions of people who are rating games and movies on their hype alone I would be convinced that the last two StarWars films were the best in the series.
I am thinking that at this point, writing a negative opinion of doom3 is just a quick cheap way of getting your article read and talked about, rather than a thoughtful well written article if I talk smack people will swarm; the cynic in me continues to get a thorough workout daily.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
I played the leaked alpha, and I loved it. It scared the crap out of me, and half the monsters weren't even 'activated', and didn't attack.
no one who has played the alpha would bicker about it. those of us who have, know how good it can potentially be.
I'm waiting for the game, not for the lastest post-pixel shader rendered, anisoaliased particulate-scatter, a-b-c-x-y-z buffered with quantum-fog-table correlated, hyperradiused bump-mapped picocanvased effects.
All of the latest greatest effects don't mean diddly if you don't have a game and a story behind it.
Otherwise all you have is lipstick and makeup on a pig. Usually, with bad voice-acting to boot.
I would much rather see Doom 3 and Half Life 2 be released as polished accomplishments, not as graphic effect demos.
Because the pleasure i discovered with doom was not it's frantic action. This existed already with many old arcade games. I don't expect frantic multiplayer action either, because i have plenty of that available already.
What really differenciated doom was the intense fear i felt when I had to turn a corner and was hearing those breathing sounds.
Then multiplayer was brought to the games. Now, i expect doom3 to bring that creepy feeling into multiplayer games and i believe "no splash damage" are the right guys to do it. Gimme multiplayer in the dark baby!
I'm waiting for it to be released so the engine can be licensed. Not a knock on Doom or Quake, but it usually turns out a licensee makes a better 'game' than the original game.
The article is right most of the features that made Doom 3 look "unique" will be almost standard by the time it comes out (pixel lighting) , deus ex 2, halo 2 use visual effects that make doom look a bit.. not so impressive anymore.
However if you had the chance to play and/or see the demos at the quakecon (or the E3 if you were so lucky) I have to tell you this: DOOM 3 still stands from the competition as one of the best Horror games ever seen. The ambience of dread can only be matched by games like "silent hill" and still is not close to the fps experience.
Doom 3 is not about shooting wave after wave of enemies though, is more like being scared to death of demons that pop out of the dark to (literally) rip your insides out! and no, non believers this is not RE, RE looks like "Mario Sunnyland" compared to this. We are talking demons that each other entrails as you watch, satanic posesions that make peoples eyes explode in their sockets, giant invisible ghosts capable of tearing you limb by limb, guns that leave bullet holes the size of an orange , shotguns that spray walls and ceilings in red with photorealistic quality, we are talking psych trauma material here! if there has ever been truly deserving the AO rating is probably this one. (parents keep you kids as FAR as possible!
Like in all cases I recommend you wait for the actual game before drawing conclussions imo you wont be dissapointed, you will be scared (and probably regreetful) but you wont be dissapointed.
btw. You probably didnt knew but doom 3 features an incredible physics engine (which includes fluids for the gruel animations and doors that can be broken by demons among other things), rumor is after seing the half life 2 "demo" the guys at ID went and added more interactions with it so it could be at pair with their competition. Expect doom3 to be amazing in this department (and it already was)
The important part is that it will still be out before Duke Nukem: Forever.
"Max, come over here. French-Canadian bean soup. I want to pay. Let them leave me alone." - Dutch Schultz
I really like to think of most Id games as something that really attracts a large cult following. If you think about nearly every game they have released, you will see that all of them have had very major staying power. People still play Quake3, people still play RTCW.. do you really think this time will be any different?
Another point I feel is relatively important is that these games are not just games. They are built of beautifully and portably crafted game engines that put a lot of power into the hands of modders and other game developers which license it.
One reason that I can say I will definitely buy this is that it will run on my system. Unlike some, I don't have that second hard drive with WinXP on it to pop in and use at will to play Deus Ex 2 and whatever other DirectX 9 game hits the market. I'm very intent on supporting people like John Carmack to decide to use published, open standards for their products and for thinking of the small guy (who else releases high quality completely free games like Enemy Territory?)
You're just mad because the voices in your head talk to me.
i find it amazing how all these next gen games are rendering such detailed and complex scenes in realtime nowadays, given that you're running em on an appropriately endowed machine. but quite frankly, after much consideration i think i'm just gonna stick with my dusty 486 which purrs along with ms-dos and a few gems called wolfenstein, day of the tentacle, star control 2, etc etc etc. not to sound like a bitter old man or anything.. just that i seem to prefer the pc games of the late 80s up til about '98 to almost anything new these days..
"word to your mother" - vanilla ice
Sig (appended to the end of comments you post, 120 chars)
Doom 3's graphics aren't good because they're shiny and pretty, they're good because they make the game immersive as HELL.
I'm still playing Q3A mods like Xtreme Arena with my friends - to show how popular id games still are. Sure, it doesn't have as much eye candy as UT2003, but unlike UT2003 all I have to do to install a Q3A mod in Linux is to just unzip it. Now I'm just waiting for ATI to fix the bug in their 3.2.8 driver that keeps crashing my 9200 in Q3A, UT2003, and NWN. I'm using the DRI r200 driver, and tada! no crashing.
What are the plans for an OS/2 port? Or OpenVMS? (OpenVMS should be easy; the XdIrect gaming API provides easy access to phonic modulation, which I hear this game uses a lot.)
Cracker: We can start by agreeing that DOOM is the prettiest and most robust engine on the market. We'd be lucky if every game used it.
Ivan: We can start by agreeing that you are an idiot.
Cracker: Nice. Perhaps you'd care to elaborate on your jabbing witticism, you ass?
Oh my god! thats quality journalism for you guys out there.
Next on slashdot: two guys outside my apt discuss heavily about the GBA vs the PSP and weither they are "faggots" or not! exciting AND educational!
"Quick doom3 normal mapping demo in Blitz3d"
Seeing my framerate made me realize I was going to have to get a new pc... ;)
Well, holding your breath for that long and the occasionaly visits to unconciousness may pass the time quicker between now and when they are released ;)
Music is everybody's possession.
It's only publishers who think that people own it.
Fuck Beta
~John Lenno
Funny all by itself
Doug