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Finding the Perfect Family Game

kowalski1971 writes "Some poor soul with far too much time on his hands has decided - in an attempt to increase sales at his toyshop - to calculate the formula for the perfect family game. Apparently it is, 0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg ...and which game came out top? Cards. So much for the increased sales then."

66 of 201 comments (clear)

  1. Aces! by eaglebtc · · Score: 3, Insightful

    This is interesting to me because there are a bazillion board games out there, and most of them are overpriced and have limited playability. Card games and their variants are countless.

    Go cards!

    --
    Homestarrunner.net -- It's Dot Com!
    1. Re:Aces! by chimpo13 · · Score: 5, Funny

      I'm pretty sure it's Vice City and Carmegeddon. It's nice watching my 5 year old kill cops with his grandfather.

    2. Re:Aces! by Anonymous Coward · · Score: 2, Insightful

      Yes, and it puzzles me as to why cards is just considered one game, while monopoly appears to be broken down, with Simpsons monopoly taking #2. I wonder why they didn't want to break down cards into individual games?

    3. Re:Aces! by SkArcher · · Score: 5, Interesting
      If you want a game where the variations are endless, try Nomic, where the aim of the game is to alter the rules. From one of the FAQ's:
      Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed. (Peter Suber, The Paradox of Self-Amendment, Appendix 3, p. 362)
      The game was developed from political science theory as an example - but it turned out to be a lot of fun!
      --

      An infinite number of monkeys will eventually come up with the complete works of /.
    4. Re: Aces! by Black+Parrot · · Score: 3, Funny


      > There also exist games where the idea is to figure out the rules.

      The most popular being the immersion game called "real life".

      --
      Sheesh, evil *and* a jerk. -- Jade
  2. Some poor soul with far too much time on his... by rhs98 · · Score: 2, Funny

    Some poor soul with far too much time on his hands has posted this article?

  3. Simpler formula by C17GMaster · · Score: 5, Insightful

    I notice that most of those factors are vaguely defined at best... "Fun factor?" Get real! As long as we're pulling qualitative numbers out of the air, why not design a simpler system? Perfect Family Game = 1.0g, where "g" is the "goodness level." Practical, huh?

    1. Re:Simpler formula by Anonymous Coward · · Score: 3, Interesting

      What would probably surprise you even more is that there are in fact, statistical formulas out there that can determine the "fun factor" of a game- which are used by many large marketing and research companies out there.

  4. cards by gotem · · Score: 5, Insightful

    "Cards" is not a game
    a game is poker, bridge, blackjack etc.
    which card game are they talking about?

  5. BCS by JeffSh · · Score: 5, Funny

    Thankfully, his calculations are much LESS complicated than the formulae used to compute the bowl championship series rankings.

    Oddly enough, they are also more accurate, and I would be willing to bet that his formula could easily be converted over verbatim, applied to college football, and STILL come out with a better ranking system for college teams than the BCS.

    1. Re:BCS by satanami69 · · Score: 3, Funny

      PS. No one here knows what you are talking about. I do think that if they included a saving roll in the BCS formula, then the nerds here would help find the true NCAA champ.

      --
      I really hate Dan Patrick.
    2. Re:BCS by yoshi_mon · · Score: 3, Funny

      Meh, not totally true. The myth about geeks that don't know anything about sports has it's roots in fact but like many things is more that than anything else. Just a myth.

      Allthough I do agree with you about one thing. A 1d20 roll could only help the BCS at this point.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  6. Cards? by Anonymous Coward · · Score: 5, Funny

    Given that his factors include:

    N = number of people
    S = stimulation
    E = engagement
    D = duration
    L = longevity

    I think we may at last have found the source of all those dastardly penis enlargement spams and viagra...

  7. Best selling by Tet · · Score: 4, Insightful
    So much for the increased sales then

    Best selling game != best game. Admittedly, the point of this exercise was probably to increase sales, so on that front, it's failed... Also note that his formula reuses symbols ("C" is both competitive factor, and complexity), and he parenthesizes items for no apparently good reason when the operators are commutative. Is he just trying to come up with an impressive looking formula to get a newsworthy story and bring his store some publicity? On that front, he's succeeded...

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
    1. Re:Best selling by RDPIII · · Score: 3, Informative

      Is he just trying to come up with an impressive looking formula...?

      It's a linear combination of weighted attributes. How unimpressive is that? At least they should show us a list of games together with their attributes and sales rank. Given that information, we could do a least-squares fit (linear or nonlinear) ourselves, and, more importantly, evaluate the goodness of fit.

      --
      Marklar: marklar
    2. Re:Best selling by kruntiform · · Score: 2, Insightful

      the point of this exercise was probably to increase sales, so on that front, it's failed...

      A cynical person (like me) would say that he rigged it so that cards would would come out on top in order to lend his silly formula an air of objectivity. He knows full well that no one will buy cards and that they will buy the next one on the list, "Monopoly Simpsons", instead.

  8. Which game? by bersl2 · · Score: 4, Funny

    which card game are they talking about?

    Clearly, strip poker.

    1. Re:Which game? by Senjutsu · · Score: 5, Funny

      No, the formula for Strip Poker is 0.50T, 0.50A.

  9. Since 2 Simpsons games were mentioned... by da3dAlus · · Score: 4, Funny

    Marge: Why don't you kids play one of your old board games? When was the last time you played "Citizenship"?
    Bart: [looking through games] "Energy Shortage"?
    Lisa: "Hippo in the House"?
    Marge: Ooh, "The Game of Lent"!
    Bart: Ohh, can't we just go to bed?
    Marge: It's only five-thirty.
    Lisa: Fine, we'll play "Hippo in the House".
    Marge: Oh, the hippo's missing.

    Ep: Wild Barts Can't Be Broken

    --

    Sometimes I doubt your commitment to Sparkle Motion.
  10. An old truth by gxv · · Score: 4, Insightful

    Good for everybody and therefore probably good for nobody. And if anybody hopes complicated equations will help him pick the best Christmas gift for his nephew he's mistaken. It will be easier to ask.

  11. Puff by Anonymous Coward · · Score: 2, Funny

    0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = Daikatana

    Yes, I am stressed and I can't let it go.

  12. Cards? Not at my house!! by tloh · · Score: 4, Interesting

    While I was growing up, my parents thought playing cards were poisonous. We were forbidden to play (or even learn) any card games because they thought it was the first step towards becoming a gambling addict. This was extremely embarassing for me later on in school because in math class, concepts in probability and combinatorics were very often taught using ordinary playing cards. Of course, I had no idea what was going on at first, which bewildered my classmates who had gotten the idea that I was pretty sharp in math. Not a big deal, but it is a minor iritation I hold my parents responsible for.

    --
    Stay sentient. Don't drink bad milk.
  13. Sigh. When will we learn? by JonKatzIsAnIdiot · · Score: 5, Funny

    Human factors cannot be reduced to mathematical equations.

    (Sit down Hari Seldon)

    Attempting to do so only results in making you look stupid (like this guy)

    1. Re:Sigh. When will we learn? by at_18 · · Score: 2, Informative

      And if you read the series, you discover that the Second Foundation is there exactly for this reason - to costantly nudge the chaos back in the right place.
      OK, that's enough of a spoiler...

    2. Re: Sigh. When will we learn? by Black+Parrot · · Score: 4, Funny


      > Heh. I tried to read the Foundation series, but unfortunately I'd already read enough about Lorenz and Mandelbrot to know that little errors don't just go away if you pick a bigger sample, and subsequently couldn't ignore the major flaw that is "psychohistory" and enjoy the books*.

      Heh, my calculations showed you were going to post that.

      --
      Sheesh, evil *and* a jerk. -- Jade
  14. 2 Cs by Huge+Pi+Removal · · Score: 3, Insightful

    Silly bugger's gone and used 'C' twice - first for competitiveness, the second for complexity. And what's with the superfluous brackets anyway? Load of cobblers.

    --
    - Oliver

    The right to bear arms is only slightly less stupid than the right to arm bears...
    1. Re:2 Cs by hurtstotouchfire · · Score: 4, Insightful
      You are correct. He also doesn't seem to have provided any kind of list as to how many different games they tested. Is the the top ten or did they test ten?

      Also, this formula should really include variables for different people. I know monopoly with my grandfather is a blast, because he's old and cheap and sits on all his money and kicks butt at the end, but monopoly with my youngest cousins can be hellish, because they cry when anyone plays rough.

      This should really be more of a function, where you supply 5 or 10 bits of information, and the top 10 list is customized to you.

  15. If you do it just right... by inode_buddha · · Score: 5, Funny

    a good game of "Twister" will enable you to start your *own* family!

    --
    C|N>K
  16. Play cards, play sci-fi by jdifool · · Score: 3, Interesting
    Hi,

    with all my respect to the grandpa picture on the right column of the article, what kind of crap is this ?

    Two questions :

    • No explanation of the mathematical formula : I assume that the 0.22 coefficient for the age accessibility comes from the fact that the average life expectancy multiplied by 0.22 results in a relevant Human Development Indicator, explained somewhere else on the net.
    • I'd like the scientific staff out there to explain me how they link the Monopoly Simpson Edition to their *elusive* mathematical formula. Really I'd like to know, in other words than the political scheme "family like to have some fun", what ties Homer with decimal multiplicators.
    Is this really 'News for nerds' ? I'm not a nerd, but this doesn't sound even like news....

    Regards,
    Jdif

    --
    Let's overcome our weakness.
    1. Re:Play cards, play sci-fi by mental_telepathy · · Score: 2, Funny
      I'm not a nerd, but this doesn't sound even like news....

      It's the middle of the day, and you're posting your detailed analysis of what appears to be a tongue in cheek marketing ploy to a wesbite for nerds. Might be time for some deep introspection.

    2. Re:Play cards, play sci-fi by Angry+Toad · · Score: 3, Informative

      Actually it looks like the result of a pretty standard multiple linear regression (link). Somebody sat down and gave each game a 1-10 rating for "Fun", "Engagement", and similar nonsense and then fed the resulting "data" through a linear regression algorithm.

      Algorithms always give an answer. That doesn't mean the answer makes any sense.

  17. The only reason "Cards" won... by Rune+Berge · · Score: 5, Funny

    ... is because they forgot the ever popular "Cardboard and plastic pieces" game.

    1. Re:The only reason "Cards" won... by CaseyB · · Score: 2, Insightful

      Or "Pen and paper" for that matter. That includes everything from Tic-Tac-Toe to AD&D.

    2. Re:The only reason "Cards" won... by radiotalent · · Score: 2, Insightful

      Actually the best games are "Carboard and wooden pieces". Get the family hooked on a game like Settlers of Catan, Puerto Rico or Pirate's Cove and then ask yourself why you are watching so much television.

  18. Not surprising by 93+Escort+Wagon · · Score: 3, Insightful

    My family always played a lot of games while we were growing up, and they were almost exclusively card games. The rules tend to be simple, which is a big plus if you're trying to hold the interest of people covering a big age range (60 year old granny along with 8 year old younger bro'). We burned a lot of hours with Uno, Spades, Pit!, and others.

    Board games had a narrower appeal. If it was just "us kids" we'd play those, since it seemed the adults weren't interested in the same ones we were. Once we'd grown into teenagers we did find a few everyone enjoyed - Pictionary immediately comes to mind.

    Ah, memories...

    --
    #DeleteChrome
  19. Toy stores do not sell "games" by tepples · · Score: 5, Insightful

    "Cards" is not a game

    But it is game equipment. Toy stores do not deal in "games" as such but rather game equipment. A pair of decks of 52 cards can be used for 100 plus well-known games, which may figure into the decision that cards are nearly optimal game equipment.

  20. Simpler formula by Pedrito · · Score: 4, Funny

    Actually, the correct formula for the perfect game is:

    1 Swedish Bikini Team, sans bikinis + Me = The Perfect Game.

  21. Everquest by ekephart · · Score: 2, Insightful

    EQ is the obvious winner. With:
    A = age range
    F = fun factor
    N = number of people
    C = competitive factor
    G - argumentative factor
    S = stimulation
    E = engagement
    D = duration
    L = longevity
    M = mobility
    C = complexity

    While age range is fairly narrow and stimulation, engagement, and mobility are, well, zero, I think N and D make up for it.

    N = several thousand
    D = in hours? - sigh - several thousand

    --
    sig
  22. mathematicians! Bah! by fermion · · Score: 5, Funny
    Math is wonderful. You can basically create formulas that may or may not have any basis in reality. This is why in addition to mathematician we have experimental physicists who whack the mathematician on the snout, take their formulations, and subject the equations to a rigorous dose of reality. Clearly someone needs to whack this guy on the snout.

    Cards and monopoly are great. The have no noise making annoyances, involve lots of manipulative that occupy the child, and rounds proceed quickly while occupying all players attention. More importantly, these games do minimum damage when the playing pieces enter the inevitable tantrum driven projectile phase.

    But Bop It? It is noisy, and hurts like hell when used as a club. Jenga? The point is to frustrate your opponents. This game is great at developing necessary skills, but when the pieces fall, the loser has a great desire to test the aerodynamics of the blocks.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:mathematicians! Bah! by Coryoth · · Score: 3, Insightful

      This is why in addition to mathematician we have experimental physicists who whack the mathematician on the snout, take their formulations, and subject the equations to a rigorous dose of reality.

      Interestingly it goes the other way too sometimes. The physicists posit a nice theory, then some mathematician comes along and says "sorry, the math just doesn't work that way - it ought to really go like this...". The physicists say "but that's just bloody stupid, reality wouldn't work that way", then go away and test it and find that, oddly enough, it does.

      Jedidiah

    2. Re:mathematicians! Bah! by schon · · Score: 4, Funny

      Math is wonderful. You can basically create formulas that may or may not have any basis in reality. This is why in addition to in addition to mathematician we have experimental physicists who whack the mathematician on the snout

      Reminds me...

      A mathematician, a physicist, and an engineer were all taken to a farm and asked to build the best fence - the fence had to encompass the largest amount of area, with the smallest perimeter.

      The engineer said - "That's easy - you make a circle!"

      The physicist said - "No, you have the fence section encompass the diameter of the earth, that way you get more area because of the third dimension."

      The mathematician ran over to a pile of fence sections, picked up three small ones and arranged them around himself to create a tiny enclosure - then said "I am on the outside!"

  23. Clue by nizo · · Score: 4, Funny

    Clue has to be the best game, since it teaches you the best household objects you can use to kill people, as well as helping young children to realize that you should never ask the police for help when solving a murder.

    1. Re:Clue by GigsVT · · Score: 3, Funny

      This just underscores what thousands of responsible parents have been demanding for years. We need a rating system for board games, so parents can make informed decisions about the games they let their children play. With new games like this "Clue" coming out every year, it's impossible for parents to keep up. Just the other day, I caught little Billy sneaking up behind me with a plumber's wrench.

      Won't anyone please think of the children!

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Clue by Zone5 · · Score: 2, Funny

      Just the other day, I caught little Billy sneaking up behind me with a plumber's wrench.

      See? It was a learning experience! Next time he'll know to use the candlestick, since it clanks less as you're trying to sneak up on someone. Who says games can't be educational?

      --
      "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
  24. Precautionary note on side of box says... by Anonymous Coward · · Score: 5, Funny

    "For best results, do not begin game with original family"

    **Posted as AC to cleanse myself of that 'icky' feeling**

  25. No news here, move on please! by heironymouscoward · · Score: 3, Insightful

    This is just a puff of smoke intended to stimulate Christmas toy sales. The formula is ridiculously over-complex and loaded with unexplained constants. How on earth did this make Slashdot when perfectly good stories (like the one about SCO violations being found on the Moon) get refused?

    --
    Ceci n'est pas une signature
  26. Cards are great! by crazyhorse44 · · Score: 5, Funny

    Sure beats the old-time family classic... "come sit on grandpa's lap"!

    --
    . SLASHDOT: Home of the vicious nerd.
  27. Why linear? by skeptikos · · Score: 3, Interesting
    It is funny how people always try to use a linear formula to objectively quantify the quality of things. In a way it is understandable: linear systems are very simple to understand and manipulate mathematically. Unfortunately, sometimes no amount of added terms or tweaking of the coefficients will make it work. Many things are essentially nonlinear and typically, quality is one of them. I remember that in the first engineering lecture I listened to, the professor said:

    "Quality means user satisfaction, and in a multicomponent system it is not the average of the quality of the individual components. The overall quality is pretty much associated with the quality of the worst component."

    Linear formulas tend not to capture that. A geometric mean could, and it is also simple.

    1. Re: Why linear? by Black+Parrot · · Score: 2, Funny


      'Cause when you're playing games, you don't want squares spoiling the fun.

      --
      Sheesh, evil *and* a jerk. -- Jade
  28. Problem with the article by GeckoFood · · Score: 2, Insightful

    The writer gives a nifty little formula and all, with the constants included. But, what values did he plug in to said formula to get .98 for cards? What are the acceptable ranges of the coefficients? How do you decide which coeffients have more weight than others?

    --
    Be excellent to each other. And... PARTY ON, DUDES!
  29. Cards is a massive category by TapestryDude · · Score: 2, Interesting
    Even after ruling out collectible games (such as Magic), the number of card games out there using specialized or modified card decks is virtually endless. Reference: Board Game Geek.

    Although I love Whist and Hearts, one of my favoriate card games is Mu, a trick-taking game (like Whist or Bridge) which uses a modified deck:

    • 5 suites
    • Numbered 0 - 9
    • Cards are worth 0 - 2 points
    • Two trumps per round, decided by bidding
    • Variable (each round) teams
    • Plays best with five

    It looks like a kitchen sink game, but in reality every aspect of it is wonderfully balanced and there's room for devious bidding and strategy.

    --
    Howard M. Lewis Ship -- Independent J2EE / Open-Source Java Consultant -- Creator, Apache Tapestry and HiveMind
  30. Re:a very good boardgame by pruneau · · Score: 2, Interesting

    Actually, we bought Carcassonne around April this year, and this is a great board game. It is challenging enough for adults, but a 7-year old can play and have fun. Give it a try, and you'll understand.

    --
    [Pruneau /\o^O/\ warranty void if this .sig is removed]
  31. Drake Equation by Suit_N_Tie · · Score: 2, Funny

    That certainly doesn't look like the Drake Equation to me...

  32. Kill Doctor Lucky by LauraW · · Score: 3, Informative
    it teaches you the best household objects you can use to kill people

    My favorite along these lines is Kill Doctor Lucky from CheapAss Games. The goal is to, um, kill Doctor Lucky (and all the other players) on a clue-like board where there are various implements lying about.

  33. Re:Cards? Not at my house!! by Otter · · Score: 4, Interesting

    FWIW, my wife teaches college math and uses playing card explanations for a number of concepts. I was surprised and she was astonished (her family is obsessed with games) at how many students were unfamiliar with playing cards. It's a heavily international group of students, but still...

  34. This is bogus on so many levels! by sbaker · · Score: 2, Insightful

    Man - where do you start with such a bogus thing as this?

    Take a large number of vaguely defined terms - with no units or ranges associated with them - and which are "measured" by the scientific method of asking some guy to rate them.

    Then multiply each by a suspiciously exact number - accurate to one part in a hundred - and just add them up! What are the odds that none of these terms need to be squared or something?

    Even if you ignore the actual equation - and take this as some kind of list of the things you should think about when buying a game - it doesn't make sense.

    Just look at the first term:

    "Age range"

    The importance of the age range of the game depends crucially on the range of ages of the people playing. If everyone is aged 12 years - then a game that's rated "Ages 12 to 14" is likely to be more fun than something rated "Ages 2 to adult" because it's targetted at the precise ages of the people playing it. Then, if the people playing include a 2 year old and an adult - then a wide age range is indeed important. But if this equation is to be believed, then a game with a 12 to 14 year age range is doomed compared to a game that's simple enough for a 2 year old to play. That's ridiculous.

    But in any case, this is a circular argument - age ranges are set such that the people within that range will have fun playing the game - so using that number to calculate how much fun the game is to play is just silly.

    Argh!

    This is the kind of thing that dramatically reduces the public's perception of the value of the scientific method.

    --
    www.sjbaker.org
  35. Board Stiff by Obiwan+Kenobi · · Score: 3, Informative
    Personally, I think this "formula" is just silly. But interesting, I suppose.

    As for me, I love board games. I love the different aspects of the games, the way they keep things interesting yet simple, how much damn fun they are. Board games get a lot more favor around the holidays in my family get-together's than cards do.


    I found the Top 100 Board Games of the year. Awesome stuff here.


    I'm The Boss! looks the most promising. Freeloader is cool, and Light Speed looks like something me and a friend might wittle away time with. However, I keep drifitn back to Mystery of the Abbey, a "thinking man's Clue."

    1. Re:Board Stiff by iapetus · · Score: 3, Informative

      Freeloader is indeed exceptionally cool. I also recommend Huzzah! from the same company. Finally got round to playing Light Speed, and it's even more fun than it looks - very hectic. Helps if everyone playing the game has at least some idea what's going on, though - first time we played it one player ended up destroying half of his own fleet while failing to interact with the other players or the asteroid at all...

      Other highlights in the same general vein:

      Lord of the Fries Deluxe Edition - deceptively complex, and the different menus make for almost entirely different strategies. Put together meals at Frydays, the fast food restaurant of the damned.

      The Big Idea - requires a bit of creativity, but it's outstanding fun if you've got the right group of people. Pitch bizarre products based on the cards in your hand, and try to invest heavily in the big successes. Anyone fancy investing in Unholy Cat?

      Fluxx - about as simple as they come: you draw one card, you play one card, and there's no way to win the game - at first. But manipulating the rules can be great fun.

      Aquarius - From the makers of Fluxx, a mind-numbingly simple looking card game that can end up being really rather deep as you try to mislead the other players and build towards a quick victory. Can get a little arbitrary and infuriating at times as players trade hands or goals, but that's part of the fun.

      On a slightly larger/more expensive scale, Settlers of Catan is every bit as great as people have been saying, and the various expansion packs (Knights & Cities, Seafarers of Catan) add a lot of variety.

      Crimson Skies is another big favourite - it's a truly outstanding game of aerial combat, with an inspired damage system that allows you to damage the individual components of the plane - a truly skilled gunner can eat away the armour and then send an incendiary round straight into the fuel tank. Can you say 'BOOM'? No longer being published, unfortunately - but if you see it, snap it up.

      Warhammer Quest destroys lives. A dungeon-crawling boardgame which appeals to the munchkin in every gamer, this is as much about shopping and powering up to ridiculous levels as it is about exploring the dungeons. With the additional characters and dungeon expansion packs it becomes even more addictive.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  36. Family Games by MikeyNg · · Score: 3, Informative


    If you folks want a list of some good board games out there, I'd suggest funagain.com. Some of the ones I'd figure would warrant a look-see would include Carcassone, Settlers of Catan, Puerto Rico, or Pitchcar. Go look them up!

    --
    Where the wind blows, the tumbleweed goes.
  37. Err without some serious by Archfeld · · Score: 2, Interesting

    governmental bailout Lloyd's of London, the LARGEST insurer on the planet would have indeed gone BANKRUPT following the NY tradecenter disaster. They insured indirectly all but 1 of the planes, and the one tower that was insured.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Err without some serious by InfoVore · · Score: 2, Interesting

      Ah yes the Lloyd's bailout, good catch. Other major insurance companies usually get bailout moneys from the government when natural disasters occur. Its a big part of most "emergency relief" funds. Most people don't realize that its happening, since news organizations are usually more interested in covering the disasters themselves.

      That said, insurance companies still make very good money using what appear to be basic cliological-style tools: mass behavior studies, death statistics, etc.

      Government bailouts of insurance companies seem to me to be (optimistically) more about trying to assure the continuity of insurance coverage so that people who need it are paid what they are owed when disaster occurs. Of course the cynical (me included) also note that the insurance companies are heavy lobbyists and supporters of those in power, so bailouts are really just a way of paying off the insurance companies for previous "favors". No matter which bailout reason you believe, its just the government making sure the "house" (insurance companies) never loses so bad that the "game" is shut down.

      Advertisers similarly make money by predicting who will buy what kind of products/services and what will increase those sales using statistics about image exposure, target group demographics, sub-group buying habits, and so on.

      Ultimately it is possible to predict and manipulate mass behavior sufficiently well to achieve your goals. Businesses and political parties rely more and more on predictive modeling and manipulation to achieve changes in mass behavior. Its working too. Basically, "they" have succeeded (whether by accident or design) in using these tools to turn the U.S. into a FUD driven mass of techno-peasant consumers.

      Now where did I put that remote...

      I.V.

      --
      "These laws they're passing won't even compile anymore, let alone execute." - anon
  38. "german" board games are the way to go! by porter235 · · Score: 2, Informative

    this guy has NO clue. if you are REALLY looking for great family games... check out a great community game review site and purchase some really great family games like Settlers of Catan or Carcassonne which are both "German" games.

  39. Re:UNO! by vericgar · · Score: 2, Interesting

    I disagree.

    Stott-family Ballistic Uno is the best game ever.

    There are 11 siblings in the Stott family, the 2 parents, and most of the 11 siblings have children old enough to play as well. So we usually end up with around 20-25 people playing at once in a very tight circle. Because there are so many players we use 2, sometimes even 3 decks.

    And as I suspect any regular player of Uno does, we have custom rules. Like for instance if a 0 is played, you pass your hand to the left. You can "match" at any time... i.e. if you play a red 8 anyone in the circle can match the red 0 and instantly the turn moves to that person. But it has to be matched before the next card is played. This makes the game go VERY quickly. Oh yea, you can match reverses, draw fours, draw twos, whatever. If the person before you plays a draw card (i.e. you have to draw cards) if you have a draw card in your hand that matches (wild or just color) then you can play it, and the next person has to draw the total amount of the draws, unless of course they have a draw card as well.

    The game goes moves VERY quickly, but rounds are actually longer then what a round under normal rules would be.

    Enjoy my suggestions ;)

  40. Of course, this is not the perfect game. by Rothron+the+Wise · · Score: 2, Insightful

    It might be the perfect game if you have to pick ONE game to give to a million families. It is not the perfect game for a specific familiy, just the perfect game when the familiy is not known.

    By the same logic, you can find out that the perfect food is a Big mac, since nobody really hates it (You can't hate something which tastes nothing).

    Whenever you create something with the ultimate all-encompassing demographic, you end up with something which is infinitely bland and infinitely inoffensive.

    In beauty contests, you typically have several rounds with different jurys, a mechanism which is sure to filter out someones ideals and move towards the average, which is why you'll find that Miss Universe can be less attractive than the girl next door.

    Of course, there are objective parameters you can measure, but if you get all or most of them right, you just end up with something that doesn't totally suck. To create something brilliant you have to narrow your appeal, to match the individual preferences of a spesific group.

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    A witty .sig proves nothing
  41. Re:PFG != f(game), I did RTFA by G4from128k · · Score: 2, Informative

    I guess you didnt RTFA did you. Go look at the f***ing equation he came up with *******. It accounts for famliy size and age range.

    Actually, I did RTFA and read it more closely than the AC did. The article clearly states that the variable "Age range" refers to the accessibility of the game, not the ages of the members of a potential customer family. There is no "Family size" variable, only a "number of people" variable that refers to the number of players the game supports.

    The most telling statements that prove that the formula is family-independent is the fact that they come up with a single simple score for cards of exactly 0.98 and assert a specific ranking for a set of games. Because these statements are unconditionalized, we know that the scores are independent of family composition. If they had said, cards get a score of X if the family is of this size and age composition or cards have a score range of X to Y depending on family, then we would know that the formula was a function of properties of individual families.

    It's too bad that their formula didn't make use of family-specific variables because then Mr. Eldridge would give people a reason to come to his shops. If he had a little calculator/self-test/application that let a family answer a few questions and then provide a personalized set of game recommendations, he would encourage people to come to his shop. Instead, he is looking for the "perfect family game" This quixotic quest assumes that all families are alike so that one game can be #1 for everyone.

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    Two wrongs don't make a right, but three lefts do.