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Game Feedback Gets More Intense With Electrodes

ne_ol'schmoe writes "The simple feedback of a Dual Shock is pass&#233 - vomit comet simulators will soon be possible without leaving your chair, since those wacky tech-heads at NTT have come up with a way to change people's perception of balance, using electrodes that fit behind your ear. They expect to integrate it with racing and flight games to have users lean into turns, and also to simulate gravity changes for a more realistic experience. Sounds cool, but now games will have to come with barf bags, I guess."

81 comments

  1. This sounds like a lawsuit waiting to happen by gasaraki · · Score: 4, Funny

    Some kid's going to do a barrel roll in Flight Simulator 2006 and become so unbalanced he'll fall off his chair and crack his head open. I don't think it's a good idea to mess with a sense that can seriously affect your ability to stay standing and move around, especially when it's just for the sake of a game.

    1. Re:This sounds like a lawsuit waiting to happen by Acidic_Diarrhea · · Score: 1
      Let them sue.

      The type of situation you describe is something that would obviously be covered by a warning on any possible product this technology leads to. So they can sue all they want and when it's quickly thrown out because there was a clear and explicit warning on the package, they can pay the defense bills of the company who released the game. And just remember, I could be a lawyer! This is Slashdot, you never know.

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:This sounds like a lawsuit waiting to happen by Anonymous Coward · · Score: 0

      And just remember, I could be a lawyer! This is Slashdot, you never know.

      You can't be a lawyer! This is Slashdot, home of IANAL!

    3. Re:This sounds like a lawsuit waiting to happen by Yorrike · · Score: 1
      What worries me is if one of the electrodes fails, or someone thinks they're smart and decides to use only one, thus effecting only one inner ear.

      Would it feel like half your body was falling away, or does the body auto-correct such things?

      A splitting headache, indeed.

      --

      Looks can be deceiving. Or CAN they?

  2. Barf bags was needed with the original Doom too... by arcade · · Score: 5, Insightful

    For those of us who remember "motion sickness" in the original Doom - I guess it's just a matter of time before people get accustomed to the feelings.

    I remember I needed to take hours of breaks after just half-an-hour of Doom the first couple of weeks, because of motion sickness. Far worse than "car sickness" which I used to have when I was a kid.

    I grew up from "car sickness". I grew up from "motion sickness" in games. I guess it'll just take some weeks/months of playing with these electrode-things before one get used to it - and thus simply doesn't need the barf-bag.

    --
    "Rune Kristian Viken" - http://www.nwo.no - arca
  3. This is not going to be pretty by Txiasaeia · · Score: 2, Insightful
    If people start associating nausea with video games, the industry is hooped. Imagine the "realistic" sensations applied to your inner ear while pulling a 5+g turn in IL-2 Sturmovik... yeah, that's going to make people want to go back for more.

    In reality, if somebody's shot down in an airplane, it's okay for them to have a screaming headache and red out because they're about to freaking die. In a video game, it's nice to just watch the pretty pixels pass by before you crater.

    --
    Condemnant quod non intellegunt.
    1. Re:This is not going to be pretty by kaellinn18 · · Score: 1

      I would imagine they would have to sell this type of thing to people over 18 or whatever arbitrary age they pick to at least make the attempt to look like they're trying to avoid hurting kids. If they're smart, they'll have you sign a virtual waver releasing them from responsibility to activate it.

      --

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    2. Re:This is not going to be pretty by gl4ss · · Score: 1

      yes i would LOVE to 'feel' such g forces without actually BEING in one.

      i don't want to blackout while gaming but heck, i do want to get a kick! personally this sounds very cool for driving games and any vr actually.

      --
      world was created 5 seconds before this post as it is.
  4. Re:Barf bags was needed with the original Doom too by kaellinn18 · · Score: 1

    The same thing happened to me when I played Wolfenstein 3D when I was 12. And here I thought it was because I felt bad for shooting pixellated characters...

    --

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    This isn't the sig you're looking for. Move along.
  5. Combine this by sirsampson · · Score: 1

    With in game cash and we've got a winner... Never have to leave the computer again, can make money and have experience realism from the comfort of an office chair.

  6. Re:Uh oh. by jpsst34 · · Score: 1

    I just had my scruples surgically removed as a precautionary measure. The doctor said tests indicated I had a tendancy towards scrupicular cancer.

    --
    How are you going to keep them down on the farm once they've seen Karl Hungus?
  7. motion sickness by Anonymous Coward · · Score: 4, Informative

    Motion sickness is caused by the lack of sync between what the eyes percieve and what the inner ear reports. By stimulating the sense of motion in sync with the visuals of a game there will in theory be less chance of motion sickness than the current state of the art: visuals are not synced to motion.

    Of course inacurate or inproperly synced motion cues will cause obvious problems.

    1. Re:motion sickness by cgenman · · Score: 1

      "Of course inacurate or inproperly synced motion cues will cause obvious problems."

      Not to mention the sheer volume of players who will be falling over.

      You may not see it while sitting in your chair, but believe it or not your sense of balance is doing something useful...

    2. Re:motion sickness by Cruel+Angel · · Score: 1
      Of course inacurate or inproperly synced motion cues will cause obvious problems.

      I would imagine this would be a huge problem. Syncing the visual motion/ frame rate, with the motion sensation (and it's frame rate) could take a while to perfect.

      Another problem would be the secondary issue of actual motion related effects. You lean, does the screen skew? Or even more fun, high G turn, counterbalance against the perception, fall out of your chair (sue Jane's?).

      Personally, I'd use this technology to create something truely useless, like another fishing game, but enhanced, by simulating the dizzyness and nausea felt from all the booze you need to consume to keep from being bored out of your skull.

      or maybe integrate this with the Virtua Fighter games. Drunken boxing anyone?

      "I don't feel so good"

      --
      Two Rules For Success:
      1) Never tell people everything you know.
    3. Re:motion sickness by PainKilleR-CE · · Score: 1

      I would imagine this would be a huge problem. Syncing the visual motion/ frame rate, with the motion sensation (and it's frame rate) could take a while to perfect.

      It shouldn't be any bigger of an issue than cueing rumble effects in rumble/force feedback controllers. The biggest part will be keeping it from over- or under- doing it with each change, and, assuming they use the full 360 degrees in each axis both in the hardware and the software this might actually be easier than force feedback. It's all a matter of developing the right API for the device, and then putting it in the hands of the developers.

      --
      -PainKilleR-[CE]
    4. Re:motion sickness by AllenChristopher · · Score: 1

      It'll certainly put an end to jumping up after you win and shouting "Boo-yah."

  8. Hey, Oliver Stone called... by Anonymous Coward · · Score: 0

    He wants his tinfoil hat back.

    Remember, just because you think that everyone is out to get you, doesn't mean that they aren't!

    1. Re:Hey, Oliver Stone called... by torpor · · Score: 1


      And just because you think that thinking that people are out to get you is paranoid or fantastic, doesn't mean that I shouldn't exercise my right (and skills) to accurately predict when such is the case.

      Getting it wrong is fine. If I'm paranoid, that means I'm wrong, and I'd be glad to be wrong.

      But sooner or later, mark my words, this technology will do bad things to the human species, with long-term effects.

      We should not be so blase about human perception, or the means - electronic (and thus cheap), or otherwise - used to alter it forcefully under the control of another.

      It is unwise, to say the least...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    2. Re:Hey, Oliver Stone called... by tibike77 · · Score: 1

      This "technology" as you call it is NOTHING new or innovative "per se". It's just how it's applied.

      Electricity, Electrodes, Electrodes behind the ear? Ban/boycott which of the previous "technologies"?

      Give me ONE example on why I should suspect this new invention even COULD be used for "mass control" or something like that and I'm not going to call you paranoid... Hey, maybe you know a lot more than I do... So, go ahead, PLEASE EXPLAIN.

      --
      By reading this signature you agree to not disagree with the post you just read.
    3. Re:Hey, Oliver Stone called... by torpor · · Score: 1


      Uhhh... anywhere you want to control a mass of people, this technology can be used.

      Put it in the streets, use it for 'crowd control' in riot situations, make it a 'requirement for accomodating the needs of blind people' in sporting arena's, etc.

      All I'm saying is we shouldn't be so blase about altering human perception with technology, or making cheap the means to do so... because in 20 years time, who is to say a whole different and radically inclined group of people aren't going to be able to use it for their purposes?

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    4. Re:Hey, Oliver Stone called... by tibike77 · · Score: 2, Insightful

      "Put it in the streets" ???
      It's an electrode sticking behind your ear, dammit!

      It needs physical contact, you need the consent of the person to have him wear it...
      How could you control a crowd with such a thing?
      "Please, everybody, now stick this device to your ear so we can make you dizzy" ???

      --
      By reading this signature you agree to not disagree with the post you just read.
    5. Re:Hey, Oliver Stone called... by ClioCJS · · Score: 1
      This guy is clearly more concerned with travelling around the world than reading a slashdot post and actually understanding what it says.

      He must be imagining what, an electrode gun that shoots electrodes into your ears? I am trying to imagine just what the hell he is thinking and how this could possibly be used for crowd control.

      Besides, the next great crowd control device is microwave-based, and makes everyone feel hot/burning to the skin. How would affecting our balance help? Making a crowd fall over is not crowd control. Making them leave is.

      Summary: torpor: full of shit.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    6. Re:Hey, Oliver Stone called... by torpor · · Score: 1


      Sure, you stick it behind your ear today... but in a year, there'll be projectable versions of it, if there aren't already. C'mon, you think even Sony might have something in the 'inner ear sub-magnetics' department, eh?

      All I'm saying, and just get this through your head without making any bold assertions of tinhatted'ness about a person you know nothing about, is that its -dangerous- to be flippant about this technology; not least of which in the context of video games, frequently violent ones.

      Who knows what sort of mess we could make of someones mental growth with things like this around, and who knows if sane, ordered societies are going to "always" be around to prevent their use?

      Maybe its too big a question to pose on slashdot, though, I'll grant that ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    7. Re:Hey, Oliver Stone called... by torpor · · Score: 0, Flamebait

      This guy is clearly more concerned with travelling around the world than reading a slashdot post and actually understanding what it says.

      You're talking about me, right, "Mr. This Guy ..."?

      He must be imagining what, an electrode gun that shoots electrodes into your ears?

      Listen, go get your Mom to give yours a good clean, there you go son, and then I'll explain it to you. Ready?

      Research on magnetic convolution and the effects on the inner ear as related to human perception of gravity/motion, put in the hands of "The Video Game Industry, Inc." is a -dangerous- move. We have no idea what sort of circumstances such heavy electronics can incur in terms of human mental development. You've seen kids get 'addicted to video games', its a palpable fact, spend hours and hours and hours and hours in front of them, playing.

      Shall we add 'sub-electronic pain' to the mix as well, give them pavlovian jolts whenever they're not responding to the correct pre-programmed electronic media-packaged-as-gaming-experience... ?

      You think thats wise technology to introduce into the context of the world situation, do you, young fellah?


      I am trying to imagine just what the hell he is thinking and how this could possibly be used for crowd control.


      You're walking down the street, someone 'important' walks by, the pavement is programmed to throw everyones natural balances, subtly, away from their path.

      I give it 2 years before such things are being considered by world governments everywhere for use in so-called 'public' places, just the way other 'loiter-deterrent design' is implemented in park benches, etc.


      Besides, the next great crowd control device is microwave-based, and makes everyone feel hot/burning to the skin.


      Oh, okay, so I guess it would be okay for you if its microwave then, and actual cooking occurs.

      How would affecting our balance help?

      Well, in your case, you could put one in your right ear and give yourself at least half a chance of survival.

      Making a crowd fall over is not crowd control. Making them leave is.

      Making a crowd do anything against their will, whatever the action, is crowd control.


      Summary: torpor: full of shit.


      Very true, very true...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    8. Re:Hey, Oliver Stone called... by ClioCJS · · Score: 1
      Hey, Torpor, you're a good sport at least. Made me laugh with your "very true" response.

      At least you've finally explained yourself, and now I can assign an iota of credibility to what you said, whereas before I could not. Thank you for clarifying.

      However, you still have a very neo-luddite attitude. You can't stop knowledge, or the quest for truth. If the video game industry doesn't do it first, would you rather the military do it first? Or the terrorists? Or the military of an "enemy" country?

      It's going to happen. Everything we can imagine will eventually happen (to an excent). We may as well get used to it, rather than fall behind.

      Yea, it sucks to be leaned against my will, but I would rather our govt know about the technology and how to use it, than, say, suppress it. You can't suppress anything. Eventually a terrorist will come in and, say, make everyone lean left during rush hour, killing thousands in car accidents.

      It is key that we develop ALL new technologies faster than everyone else, if we are to have a greater understanding to defend ourselves in such weird situations. (It is unfortunate that we are a target, but that is a foreign policy debate, not a technology debate.)

      Finally, I think mastering human perception via technologies is one of the final "evolutionary" (using that word loosely) steps of us as a species. 1) Printing Press, 2) Industrial Revolution, 3) Information Revolution, 4) Genetic & Technilogical Revolution. We are on the cusp of 3 and working towards 4.

      Eventually I fully believe we will completely re-engineer our genetic code ANYWAY. After all, the more we depend on medicine (and antibiotics) and society, the less we actually evolve in the Darwinian sense. Natural selection barely occurs anymore. We are actually becoming much weaker as a species. Technology is going to have to take over and pick up the slack. Eventually there will be an uncurable flu that will kill millions, and eventually we will be genetically modified to not be able to catch the flue.

      You can't run from it and be scared of it. A gun or sword or drug can all be used two ways -- good or bad. The same is true for most anything.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    9. Re:Hey, Oliver Stone called... by torpor · · Score: 1

      I'm far from a neo-luddite, I assure you. I've been writing code since 1979, and have pretty much not stopped.

      I've built computing systems for extremely large corporations, I've even started a few prominent ISP's or two, and now I'm living in industrial Germany working for a synthesizer company.

      Something *CAN* be done about technology, and that is discussion. We're discussing it, you and me at least, and if there is at least a small conclusion that we must take a bit more responsibility - as technological people - for how our technology can be mis-used, then that is progress my friend.

      True progress, not derived, as most all technological 'advances' are these days ...

      We will not be the ones who benefit from technology being used to alter human perception.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    10. Re:Hey, Oliver Stone called... by ClioCJS · · Score: 1
      Well, I agree with you about discussion being good. I just think your conclusions make things sound slightly more sinister than they are. Until we have gun control, things can never get too bad because we can revolt if necessary. The powers that be know this, and have to inch their power up very very slowly. A lot of people aren't noticing, but others are.

      Also, I firmly believe that when all the baby boomers die, policy in this country is going to take a rapid change, and many of the old ideals that screw everyone over will die. The drug war will end, etc etc......

      And I don't think this will be in sidewalks in 2 years. But maybe it SHOULD be in, say, the WhiteHouse sidewalk.

      And I also disagree that "we will not be the ones who benefit from technology being used to alter human perception". Arguably, I have already slightly benefited from such technology just by having played virtual reality games at the mall. It can only get better from here. When they have a direct neural jack, I will be first in line -- once it is approved and has been tested on OTHER humans.

      You a libertarian by any chance?

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
  9. It still happens to me by baywulf · · Score: 1

    Any 3D game I play for more than a few minutes spinning around will give me motion sickness. I've been told that playing in a well lit room and staying far from the monitor will aleviate this problem but I don't play games much more anyway to try.

  10. Many interesting uses by demo9orgon · · Score: 4, Funny

    Every First-person-shooter I've played since 1996 seems to produce "sim-sickness" quite effectively without horking the inner-ear. I've found the newest "console" FPS games are even more effective at it. There's been several (Time-Splitters3,Warhammer40k,Quake3,etc...) that become so intolerable so fast that I can't even get through a level without wanting to just lay down and die. Unless this piece of kit can reduce or eliminate sim-sickness (where your inner ear wants a piece of the action your eyes/motor cortext are having fun with) by giving us another input it's not going to catch on.

    Of course, it would be a blast for modders to create a program which would specifically be used to "torture", like a centerfuge. Keep that puppy around for when someone has been drinking too much, wrap them up in a blanket and clear the area. This could also see use in interrogation. It's one thing to wear people down from the outside (physical exertion, exposure, witholding food/water) but hook them up to something like this and you have a low-tech device that produces severe discomfort and disorientation. We'll know the real-deal when 3rd world countries start buying them by the pallet.

    I could go on, but this is about as clean as it gets, because...

    --
    Every new form of media has it's own Requirimento
    1. Re:Many interesting uses by Have+Blue · · Score: 1

      I don't think 3rd-world torturers were waiting for this breakthrough before they could use electrodes to "produce severe discomfort".

    2. Re:Many interesting uses by -kertrats- · · Score: 1

      Timesplitters 3? I wanna try THAT out! What system is it for?

      --
      The Braying and Neighing of Barnyard Animals Follows.
    3. Re:Many interesting uses by demo9orgon · · Score: 1

      I concur. However, if you're less interested in outright brutality and disfigurement it's an interesting development. Since electricity has become so ubiquitous, cheap and effective electro-convulsive torture methods have flourished. But it's crude. This would be a sophisticated means of producing a very pronounced disorientation that affects the body and mind. Using drugs can be dangerous and there's so much miscibility with allergies and side-effects, and of course what happens when the staff starts enjoying the good-stuff too?

      If a government wanted to still look good in the eyes of the world while perfoming interrogations, this would be a nice way to do it. Much better than a talk-man , or being shaken until you go into a coma and die.

      --
      Every new form of media has it's own Requirimento
  11. Re:Barf bags was needed with the original Doom too by fireduck · · Score: 1

    "For those of us who remember "motion sickness" in the original Doom..." I never experienced any sort of motion sickness with Doom. Descent, however, really made me dizzy. Guess I needed the third dimension to trigger any response.

    As for "making players' bodies lean as they corner" in the article, I already do this whenever I'm playing a mario kart or F-zero. I even occasionally duck my head when I'm playing a shooter.

  12. Re: Uhhh it's not MOTION sickness by Anonymous Coward · · Score: 0

    I used to never understand people who said 3D games made them queasy... That is, until this year when in my old age my eye sight started to weaken. Now I can't play 3D FPS games for too long without getting a kind of headache/queasiness. The problem isn't motion sickness (after all, you're not MOVING), it's eye-strain.

    Go see an eye doctor.

  13. +1 Insane by SmallFurryCreature · · Score: 1

    Slashdot certainly got its share of the tin foil hat brigade but this guy takes the cake. He is also a fine example of the living in mothers basement type since anyone ever having been in a protest gone wrong would know that merely being unbalanced would be peanuts compared to getting a face full of teargass.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:+1 Insane by torpor · · Score: 1

      Slashdot certainly got its share of the tin foil hat brigade but this guy takes the cake.

      Umm.. who exactly are you talking to in your third person narrative?

      For the record, I've been around the globe twice, lived (and am living) in many foreign lands, and worked my ass off the whole way round. I'm no tin-foil type, but also, I'm not clueless: I've seen what big business (good and bad) can do to people. In many more places than just one.

      If you don't understand why this technology could be used against you, by people with no scruples, well then ... stop reading slashdot and do a little studying, fruitcake.

      (Be sure to check back on the /. archives when the whole world is a wirehead...)

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    2. Re:+1 Insane by CFTM · · Score: 1

      Damn you smallfurrycreature, that "tin foil hate brigade" comment almost got me in trouble at work. I burst out laughing when I read that!

  14. The Timing Is Right by IM6100 · · Score: 1

    It seems the timing is right for me to now sell my collection of Defibrillator Capacitors on eBay for big bux.

    --
    A Good Intro to NetBS
  15. Well... by SuperMo0 · · Score: 1

    At least now we know where the future of video games is headed... "NEW FOR PLAYSTATION 4... VIRTUAL TILT-A-WHIRL!"

  16. it doesn't change gravity though... by BeatdownGeek · · Score: 1

    Yeah, players will now be falling out of their chairs all the time and inuring themselves, as they lean into a corner that doesn't really exist.
    Gravity will still pull down.

  17. the modders of parent post -10 braindead by SmallFurryCreature · · Score: 2, Informative
    I am sorry but do you have any idea? Not just an idea about the topic just any idea at all?

    The sensation of balance has absolutly nothing to do with g-forces. They often feel related because it is usually movement that cause g-forces to be experienced other then the one pulling us down. But nothing done with a piece of wire by your ear or even shoved into your brain could make you experience g-forces. All it could do is make you think you are upside down. Or at worst feel a little bit sick if it chances to often or you are susceptible to car sickness.

    Red out is cause by the blood being forced into the head usually by pulling negative g's. Such as when you point the nose of an aircraft violently down or go over a hill in a rollercoaster. Fighter pilots never do this as a Red out is very dangerous. Black out is the reverse and less harmfull provided you regain consciousness before the plane reaches the ground.

    Sorry about the trollish tone I am catching up on /. stories and I have reached my stupidity tresshold.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:the modders of parent post -10 braindead by Dr.+GeneMachine · · Score: 1

      Additionally, if you pull a high-g turn in an aircraft, the turn will most likely be coordinated - so the g-forces are pulling you in a direction you percieve as down. Even with these electrodes, you won't feel out of balance. They could, though, be useful to detect uncoordinated turns - so you could compensate bad rudder positions by your feeling. Great enough!

      --
      This comment does not exist.
    2. Re:the modders of parent post -10 braindead by Txiasaeia · · Score: 1
      Thanks for your post. Absolutely wonderful.

      I have serious inner-ear problems, which cause the problems mentioned in my post. Blackouts, extreme nausea, headaches... all of these are a result of my fucked up ear.

      "The sensation of balance has absolutely nothing to do with g-forces." True enough - but how do you think that game designers would implement +-G turns using these electrodes? My point is not G-forces, but the whole concept of messing around with only one part of the body, esp. for a game.

      "All [electrodes] could do is make you think you are upside down." Or spin you in circles for a few seconds, or make you believe you're repeatedly climbing and diving; could you imagine the havoc this would play on the body? Your ear is telling you that you're climbing, whereas the rest of your body thinks that it's not. Hello projectile vomiting.

      AFAIK only gravity can cause red or black outs, yes, but go back and read my post - I'm talking about nausea, not the actual implementation of +-G forces. Such electrodes could cause nausea, right? Therefore I stand by my statement: "If people start associating nausea with video games, the industry is hooped."

      BTW, if you're going to troll, don't apologise; leap into the art of trolling, my friend. You've got a good start here, congrats.

      --
      Condemnant quod non intellegunt.
  18. Sucks when the game crashes by SmallFurryCreature · · Score: 2, Interesting
    Sucks when the game crashes. Having to find the reboot button in the dark and upside down. Whee.

    Yes of course you could just pull the thing off but that isn't funny oh this wasn't either? Bleh.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  19. First the ears, and then the... by WinnipegDragon · · Score: 2, Funny
    We all know that gaming and porn drive the electronics industry, right? This has to be the next step in combining the two of them.

    Mark my words, in a few years it will be 'Virtual Girl 4, now with Electrodes!' Use your imagination on where those electrodes connect, boys and girls...

  20. Re:Barf bags was needed with the original Doom too by xTown · · Score: 1

    "Me too" to both of those.

    What they need to have is a controller of some sort that accepts your leaning and ducking as an input. I know that some arcade games have that--they just need to bring the technology home. Sort of like the EyeToy (or whatever it's called) for PS2, I guess.

  21. right... by Spanked · · Score: 1

    This is just what I have to say. I agree motion sickness would suck, however I dont think that many people would be falling out of their chairs. If it makes you feel like you're tilting to the side then moving your body to the side would just make it worse. So if people are smart enough they wouldnt do that, if they do then they deserve to tip over and crack their skull on something.

    --
    so what?
    1. Re:right... by Anonymous Coward · · Score: 0

      It makes you tip by inducing the sense of motion in the opposite direction. The tipping is the balance system correcting for a sense of motion which isn't there, so the person can't tell their actual orientation quite so obviously.

  22. Now with vomit-vision by August_zero · · Score: 2, Insightful

    I may live in the minority on this issue, but I sort of like that concrete separation of games and reality. I don't have any interest in the feelings or lives of my various avatars; I just want to play the game. That doesn't mean though that I don't find this interesting on a sort of passive level. I don't think I am ready to have vomiting induced when I get poisoned in game though. (Actually that sounds sort of cool)

    This is going to be a big deal (assuming they can get consumers to bite on it, seems like one of those things that various watchdog groups are going to get uppity about) but I suspect that it will be embraced the same way that rumble technology has been; it will eventually get included in everything, even those things in which it does not fit or seem appropriate and eventually many gamers are just going to leave it turned off.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:Now with vomit-vision by tibike77 · · Score: 2, Insightful

      I guess it won't be so hard to make "them lil' devices" work in a game only with some kind of pre-tuning for each game... and only work in approved strap-on seats, lol.

      "You will be experiencing a 30' left tilt... ...now a 60' left tilt... ...now a 90' left tilt..."
      [twiddle intensity]
      "...now right tilt..." ...
      [twiddle, twiddle]
      "calibration complete.
      Test settings ? y/n ...
      90' clockwise turn, 180' anticlockwise turn, 90' clockwise turn ...
      Re-calibrate? y/n"

      Or something like that.
      So users will be able to comfortably tune it to whatever they feel like acceptabe yet still enough to get the feeling.

      Not?

      --
      By reading this signature you agree to not disagree with the post you just read.
  23. Imagine... by Lord+Graga · · Score: 4, Funny

    HAHAHA! Imagine what a virus writer could use these for:


    "I was playing Flight Simulator with those new balance thingies... and suddenly, I started to rock forward and backwards, very very fast, and I barfed all over my keyboard, and then I fell off the chair and broke my left arm. Dammn thingies.

    1. Re:Imagine... by Carnildo · · Score: 1

      It's got even more possibilities than the odor peripherals they keep developing.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  24. Re:Barf bags was needed with the original Doom too by CFTM · · Score: 1

    The only time I ever get motion sickness from video games is when I use one of those goddamn VR helms, I remember trying to play Dark Forces with one of those things on, I wanted to throw up after like four minutes. Worse yet, my buddy had these big screen TV goggles that he used to play playstation on when his roommate would go to bed, I tried playing EA's baseball game and was ready to be sick within 10 mintes ... to be fair I was drunk at the time too :)

  25. Re: Uhhh it's not MOTION sickness by tibike77 · · Score: 2, Informative

    Um, it's generally called "(Quake-)motion sickness" actually...
    I never heard about it happend in Doom and it really became wide-spread only with Quake.

    I only get it by WATCHING long times somebody play FPSs, I never got it (yet) when I played them...

    I'm not a medic, but I guess it's linked to the fact that you SEE something that your brain perceives as "motion" yet you don't get the sensation of inertia, and that the action on the screed is a few msecs delayed from the expected game's output your kbd/mouse output... which is of course worse (I guess) if you don't expect any response at all (also, never heard of drivers getting car-sick... only passengers).

    I heard though (on Discovery ch. a few days ago) reports about "lag" in older real, big, expensive flight-sims causing the same effect (sickness/quesiness/etc). The "cure" was to reduce the lag of visual/gravific feedback under 50 msec.
    So I guess they'll encounter a symillar problem here soon... but much worse (muscles inertia bound to be above 100msec).

    So I'm quite eager so see how this turns out AFTER some real-life games tests ;)

    --
    By reading this signature you agree to not disagree with the post you just read.
  26. Re:Barry Bonds claims FP!!! by CFTM · · Score: 1

    Riiiiiiiiiiight, and this pertains to the current discussion in what way? Please elucidate me.

  27. Personal experience of why this is a bad idea by novakane007 · · Score: 3, Insightful

    I spent yesterday in the hospital with my mom. They thought she had a small stroke because her balance was off and she kept falling to the right. Turns out it was a condition called labyrinthitis.
    Messing with your inner ear through electrical pulse could certainley have some long term effects, like swelling or neuron damage.
    An artificial vertigo sensation while playing a game isn't a fair trade off for possibly days of irregular balance.

    --

    WURD!!
    1. Re:Personal experience of why this is a bad idea by tibike77 · · Score: 1

      Anybody seen people use AbGymnics or whatever those electrode-muscle-training gimmics are called in your country?

      Same argument on both devices.
      Do people use the AbGymnic? Some do.
      Do they know the risk? Maybe yes, maybe no, maybe there's no risk for most, maybe there is.

      Point is, a LOT of people will rather experience everything in a game, while less concerned with their long-term health.
      Until this new device is proven to be at least 95+% "safe" for average-duration use, and no short-or-long-term damage is done (using volunteers, of course), they won't even go into mass-production anyway.

      --
      By reading this signature you agree to not disagree with the post you just read.
    2. Re:Personal experience of why this is a bad idea by novakane007 · · Score: 1

      Electrical pulses through your fatty areas, like thighs and stomach are one thing, but attaching them to your brain is something elese entirely!

      --

      WURD!!
    3. Re:Personal experience of why this is a bad idea by kettch · · Score: 1

      I wonder if this could be used to feed corrective balance information to people who do have balance and vertigo problems? You could figure out how to calibrate it to counteract whatever false information your real sense of balance is sending. Of course it wouldn't work if the medical condition can't be quantified as a constant.

      --
      Opportunities multiply as they are seized. --Sun-Tzu
  28. Re:Uh oh. by MojoMonkey · · Score: 1

    This would just require riot police to casually walk up to protesters, place an electrode on the back of their ear, stroll away, then activate it. Much easier to just gas them.

    --

    ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
  29. Those a little more daring... by reclusivemonkey · · Score: 1

    ...might want to try this:-

    Xshok

    Sorry if its been posted before, I didn't find anything in the search.

  30. Re: Uhhh it's not MOTION sickness by PainKilleR-CE · · Score: 1

    I also have the problem only when watching people play (or when watching recorded demos). I've never had it when I was playing the game.

    That being said, my dad does have problems when playing the games, and he pretty much stopped playing games around the same time.

    As for the eye problems thing, I guess bad eyesight could make the effect more likely, but in my case my vision is better than average at close distances (I'm near-sighted), and I almost always wear my glasses anyway. It does make me wonder, though, whether or not my dad's ever tried playing FPS games with his reading glasses on.

    Additionally, I've never had any other type of motion sickness, whether in a car, plane, or boat, unless some other problem caused it (ie I had an ear or sinus infection), and it takes about 30 minutes or more of watching for it to really kick in. When I do get eye strain, it's caused by a poor quality monitor and/or graphics card (ie low refresh rate), and that just gives me very bad headaches (sometimes migraines).

    --
    -PainKilleR-[CE]
  31. Medial Implications by pragma_x · · Score: 2, Interesting

    I wonder if this technology could have other, more-useful medical implications for people with types of Vestibular Disorders (inner-ear/balance problems). Attach the electrodes to a computer-controlled gyro in a small box (say something you wear around your waist) and say goodbye to self-balance issues.

    All the same, I'm looking forward to seeing what impact this will have on future games.

  32. Won't work, at least not for several years by metroid+composite · · Score: 1
    Sure, you'll get a few hardcore fans into it, but notice how, for example, the GBA sells better than fancier products. Bigger and more expensive find small niches at best.

    *Peripherals tend to sell much lower; 1/10 of what the system sells for upgrades to the system and what not.

    *Uninformed users will link this to plugging into their brain. This frightens the general public.

    *It's unlikely to be perfectly in time with the screen, as distance from the screen will change the required electrical output.

    *You have to hook yourself up every time. Remember the NES Power Glove? ...yeah....

    *After unhooking yourself you may feel unbalanced. Based on things I've gone through at hospitals, this may last an hour or two.

    *Long term side effects won't be known off the front, but will certainly be feared.

  33. Re:Barf bags was needed with the original Doom too by Blaskowicz · · Score: 1

    you mean a controller like this?
    (don't know if it's practical)

  34. bulimia aid by Anonymous Coward · · Score: 0

    If only volition decides to make Descent 4 and support this technology.

  35. Simoniker is a Rip Off by wardomon · · Score: 1

    I posted an "Ask Slashdot - Games" question about this... well here's the quote from my submitted stories page. Look at the date!

    2001-05-03 15:11:42 What ever happened to Virtual Motion? (askslashdot,games) (rejected)

    There was a company called Virtual Motion that was trying to bring this to market around 1999. I wanted to know if anybody knew what had happened to them.

    Now some other company is trying to do it and it's all big news because one of the editors found out about it. What a bunch of crap.

    Yeah, go ahead and mod me down for flaming, but you know that I'm right.

    --

    - - - If the sun is a star, why can't I see it at night?
  36. Re: Where to buy!? by Anonymous Coward · · Score: 0

    Where can I get Virtual Girl 1?

  37. Re: It's related to bad eyesight by Anonymous Coward · · Score: 0

    Can't compare it to passenger car motion sickness, cuz that occurs for the OPPOSITE reason. In a car, you actually ARE moving (hence your inner ear "sensors" are feeling the motion).

    Playing an FPS, you aren't moving. I still say the queasiness is eye-strain. People are just being simple and relating it to motion sickness because they just happen to be watching something with animated motion.

  38. Big fat hairy deal by TerryAtWork · · Score: 1

    Attach the electrodes to your NADS and THEN we'll see some high gain negative feedback gaming!

    --
    It's Christmas everyday with BitTorrent.
  39. Just what I need for VR by grantdh · · Score: 1

    Actually, a thingy that synch's my inner-ear to the motions I'm experiencing in VR-world would be ACE. I get full on motion sickness after playing VR flight simulator for more than 30 minutes or so. Very annoying as it's the best I ever fly on a computer.

    I remember a NASA tech saying that the whole puking thing went like this:

    1. Wwwwaaayyyy back on the savannas, if your eyes said you were rolling around but your inner said you were straight up, odds were that you'd eaten something nasty - brain sends signal to stomach to void, thus increasing your odds of surviving the poisoning.

    2. Cue to now - either via VR games or through a weightless environment, your inner ear says "Nope, you're static" but your eyes/ears say "You're moving" - guess what - back to the good ol' days and puke-a-rama.

    He had an interesting side note - when the shuttle first started taking scientists, they were hurling. They practically couldn't work. The astronauts were fine - everyone figured it was all that pilot training, etc. Nope - turned out the astronauts had been hurling back in the early days too - just not telling anyone :)

    --

    I left my body to science, but I'm afraid they've turned it down...
  40. eXistenZ by bleaked · · Score: 1

    Does this remind anyone of the film "eXistenZ"? I find that film to be a way more intriguing future of gaming than the "electrodes". Granted, the electrode idea is basically a primitive version of the system used in eXistenZ, and also a lot more realistic given our current technology. If this story at all intrigues you, check out eXistenZ. (Think Matrix and Videogames colliding and that's the synopsis of the film)

  41. New Yoshi's Island port by AllenChristopher · · Score: 1
    "Personally, I'd use this technology to create something truely useless, like another fishing game, but enhanced, by simulating the dizzyness and nausea felt from all the booze you need to consume to keep from being bored out of your skull."

    Touch Fuzzy, Get Dizzy.

  42. Re: Uhhh it's not MOTION sickness by Dachannien · · Score: 1

    I definitely get motion sickness watching somebody else play a first-person perspective game of any sort (even Morrowind, where character motion was notoriously slow). Part of it, I think, comes from the unexpected, rapid mouse-controlled turns that people do when playing FPSes.

    If I'm in control of the character, I can generally stave off motion sickness for an hour or two, but five minutes of watching somebody else whipping their character around will make me ready to puke. :)

    Also, optic flow (the apparent movement of an image through one's field of vision) seems to be related. Games where you move quickly, or where the walls/ceiling/floor are very close to the point-of-view, have a higher rate of optic flow, and those games tend to make me reach for the trash can a lot more quickly.

  43. Class Action by Anonymous Coward · · Score: 0

    A multimillion dollar software company is now being sued by millions of angry parents after thier now "momentum perceptive interface" causes thier children to live with permanent vertigo.

  44. Re:Barf bags was needed with the original Doom too by Torville · · Score: 1

    My girlfriend kept trying to look around the corners in Dungeon Siege by moving her head, and I kept snickering (well, hooting) at her, and she kept hitting me, so, yes, video games do lead to violence.