Gran Turismo 4 - Under The Hood, Driving The Prologue
Thanks to Motor Trend for their feature documenting the extreme attention to detail being lavished on Gran Turismo 4 for PlayStation 2, as the franchise, which "has sold more than 30 million units worldwide", gears up to a 2004 release for this latest iteration. According to the article, "between 20,000 and 30,000 digital photographs are taken" to faithfully reproduce the real-life racetracks used in the game, and there's also a behind the scenes feature on a 150-vehicle capture session in Japan, each car being "systematically studied and logged so the design team could faithfully recreate [it in-game]." Elsewhere, 1UP has a hands-on look at the Japan-only Gran Turismo 4 Prologue, a budget-priced preview which they consider "isn't worth the purchase for any except the most obsessive Gran Turismo fans." Update: 12/12 16:18 GMT by S : Another hands-on look at GT4 Prologue from Game Informer adds detail and corrects a couple of inaccuracies.
Dude, you need to get out more. .ske
but give me a damn release date, already! damn NDAs with the car companies and all the important auto shows being in early january....
moox. for a new generation.
For example they say there's no playing against AI racers in the demo. Um, no. Three of the five maps have optional AI racers that can be turned on via the Options menu. Even if you don't read Japanese, it's pretty easy to just test out the different options.
I'd like to say "nice troll" but I don't even understand where in trollsville you get "split a simple process 8 ways"? The PS2 has 2 CPUs, not 8, and you don't split processes across CPUs anyway. This is just technobabble.
"Well, now I don't have to drop $600K anymore becuase I've got the car right here on my PS2!" Plus, I'm sure that offering girls a ride on your PS2 is just as effective as an F150.
Wake up and smell the Espresso, Ferrari!
What is the best racing simulation game have you played then?
-- ladies and gentlemen we are floating in space!
"but I think I'm dangerously close to becoming a troll."
Too late...
The absolute worst part is the whole no vehicle damage thing. The best thing in the past games was to use the other cars to push your car around the other cars to win races. May not get you the fastest times but it did make it easy to beat other players and the cpu players.
I really like the Gran Turismo series, but the most frustrating aspect that punches a big hole in the overall immersion and sense of realism is the physics engines.
Specifically, I'm talking about the fact that you can't crash. Sure, you hit another car and spin out.. losing time and potentially costing you the race. However, you cannot "damage" your car. No matter how hard you try, you can't flip, roll, or crumple the vehicle around a light pole. The was a design decision to satiate corporate interests (not too many car companies would be keen to see one of their cars depicted in such a way. While I can understand the decision (one of aspects that makes GT so cool is the sheer number of "real" cars you can play with), it causes unrealistic racing conditions. For example, in GT3 I wouldn't care about slamming into slight turns because I knew I would be "bounced" back on track without incident. So, I'd approach the turn at 120mph and get knocked down to 70mph, passing by the computer opponent that was safely taking the turn at 45mph. In "real life", my I'd lose a tire and possible send my car hurtling towards a terrified audience.
I've read that GT4 will behave the same way, and that's a shame. I don't necessarily blame Sony but rather the car companies who would otherwise withhold licensing rights.
maybe that's why they don't make the game for PCs, as someone would more than likely mod the game to make the cars damageable...
If that was updated I'd see it as being a great simulation. There was damage, parts became used over time as well as your car could become wrecked.
I'd have to say some of this must be true, at least regarding getting banned from mod points. I've been a Slashdot user for years now. I've also had good Karma forever now. I had mod points once, used them well, and then never get mod points again.
From what I understand that's not supposed to happen. So they are either tracking posts I made as a AC where I Trolled a bit, or they blackballed me forever for something I modded up or down.
I never browse at -1 anymore so for all I know this post just gets posted 50 times every day, but regardless there has to be something behind the scenes going on.
If you wanna get rich, you know that payback is a bitch
I was referring to the vector processing units, of which there are two, and each of which "...perform multiply/accumulate operations on 4 single precision floats simultaneously with single cycle throughput."
Or if you prefer: "You must design before coding.
Lots of people have said this about PS2 - you cannot just sit down and code away and expect high speed programs as a result. You have to plan and design your code around the hardware and that requires insight into how the machine works."
If you want a reference I quoted from here. But to be honest if you can't find a thousand pages on this topic you cant type google....
Thanks for your uninformed comments.
Q.
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