Is PC Online Gaming Unwell?
Thanks to GameSpy for their 'Spy/CounterSpy' editorial discussing whether the rise of online console gaming will eventually lead to the decline of online PC gaming. On the one hand, it's argued: "Not only do I think that console gaming is not a threat to PC gaming - I think it actually helps the PC gaming scene by introducing new players to the online gaming world", but on the other hand, an alternative point of view is advanced: "My current love for certain online PC titles really reminded me just how annoying online computer gaming is... even though there are PC exclusive online games that I love to play, I'd rather be playing them on Xbox Live."
Dear Cock knocker,
UR teh asswipe. That is the end of his penis. I realize that you no longer have a penis, but I'm sure you're seen your father's penis enough times to remember. (or have you blocked it out of your mind, with help from your psychologist). You realize that all psychologists are gay, and only want to get you bent over their desk.
U will be licking their balls. SLURP SLURP LICK LICK mmmmm TASTY BALLS.
Every day, it's either "GameSpy says a lack of orignality threatens gaming!" or "GameSpy says console [PC] gaming is going to destroy PC [console] gaming!"
I can't wait until SCO sues EA...
What I'm listening to now on Pandora...
Dude, I'll take a keyboard and mouse with a high resolution monitor over a stupid xbox or ps2 controller with a standard tvs creen any day.
Console gaming turns into PC gaming.
It seems like (to me) that consoles have really drifted toward a PC game like setup to me: networked games, mice, etc. The XBox itself is really PC-like.
If one kicks the bucket - I bet it will be because it has turned into the other.
even though there are PC exclusive online games that I love to play, I'd rather be playing them on Xbox Live.
On a television? Without a mouse or keyboard? Obviously, more work is put into more games for consoles. The best writers are all probably employed on console games. Perhaps many of the best engineers and designers work on console games. However. You have to play them with mittens and bottle bottom glasses.
I need that like I need a broom shoved up my ass.
Some day, consoles will work with high res displays (for less $ than a PC setup, please) and will have more precise input. I dream of that day.
There are no trails. There are no trees out here.
Online console gaming won't hurt online PC gaming. PC gaming is really good for two types of games: FPS and RTS. FPS controls a lot better with a keyboard and mouse than with a controller, and RTS would be practically impossible with a controller (yeah yeah there was StarCraft 64, but it sucked).
Consoles used more for games that play better with a controller than with keyboard & mouse. Online racing & fighting games will be a lot better on a console.
As for the online voice chat, I actually think that's a disadvantage. Anyone play WarCraft 3 online? A large part of the chat during games is some guy who sucks cursing out someone else trying to pass the blame for the team losing. You don't want to hear the majority of the chat; most of it is mindless bickering.
I don't know, right now the display thing is a wash as more and more XBOX games utilize HDTV support. And 40" of TV goodness even at standard resolution kills 17" of monitor for my taste anyway. I thought it was about the gameplay and not the graphics. Or is that only certain threads?
As for controls, another wash IMHO. You don't need controls as precise when everyone else isn't cheating their arse off. And everyone else is using that controller too, so its an even playing field. Hey, everyone has the same "computer" in this case too so noone has the new ATI Uber 9000 while you are stuck with a Voodoo3.
I don't know, I see both sides. I personally just signed up for a free 2 month trial of XBOX Live and I'm pretty stoked so far. My little bro invited me to a game of RtCW while I was playing Amped 2 offline. That was amazing. And the voice, wow. Actual for reals teamwork with strangers.
The console might not be over the top yet, but everyday it inches closer. Just wait until next generation...
The thing is, although XBox Live may be a great service and very much liked by those who use it.. There are relatively few who actually do use it. I don't have numbers, but it seems to me that online gaming has a very small penetration in the console world so far. I just think it's important to remember things like that when hypothesizing the death of PC gaming.. silly me, right?
The reason why SOCOM 2 is beating Xbox live fair and square is simply because you can use any broadband adapter to play it (just like you did in the dreamcast) xbox live cool as it may be , requires a subscription service and people just hate expending extra money to play.
Not to mention the fact xbox live doesnt work in a good number of countries yet (including Mexico which is where I live).
PC gaming is much more advanced than console gaming anyway I cant even begin to compare everquest or second life to any console MMOG specially in terms of modification and user made content. Even half life beats UT for the xbox in pure gameplay simply because you cant play any of the outstanding MODS the people have made for those.
Really...isn't $70 a year for the ability to play games online a bit much? I know that Microsoft runs and maintains the servers, but the price seems high to me. Look at all of the PC servers that are free to use. Hell, millions of people use Battle.Net every day, and it's still free. Maybe I'm just being ignorant, but I don't see where the $70 goes to.
Compare that to PC gaming: with the exception of MMORPGs, very few games require a subscription for online play. Perhaps more importantly, most games let anyone that wants to set up a server for online play. With the XBox, the company has to pay to use Microsoft's servers or drop the online feature.
Now...which one makes more economic sense: buying a game like, say, Counter-Strike for the PC for $30 and getting free online play and updates, or paying $50 for the XBox version plus another $70 for online play?
Until XBox Live becomes free (which it most likely won't anytime soon), the PC will have at least that one major advantage over the console.
(I know I've ignored the PS2 and Cube; the Cube's online ability is ignored for the most part and I've got no experience with PS2 games online.)
Goo goo g'joob.
And 40" of TV goodness even at standard resolution kills 17" of monitor for my taste anyway.
:)
Well, I disagree. I need much more resolution. And if we're talking about HDTV, we are also talking about a *lot* of money. Apple Cinema Displays are in the competition.
You're right, it's about gameplay. My desire for resolution is because certain types of gameplay are totally impossible without lots of visual information being presented to the player. Imagine Civ 3 at 512x384.
As for controls, I don't care about an even playing field so much as a better connection to the machine. Your point only applies to multiplayer FPSs with untrusted opponents, and not that well.
I don't know, I see both sides.
Me too. That's why I want the better resolution and controls on the consoles *now* damnit
There are no trails. There are no trees out here.
PC Online gaming seems to be dying. It's easier and easier to get a new game these days that have multi abilities and no real servers to connect to. If it's not Counter-Strike or some blockbuster everyone else has, your chances of finding a decent online game goes down significantly.
One of the best online experiences I had was playing PSO on the Dreamcast. Friendly people for the most part (until, I guess, cheating sunk in) and you could always find a group to play with.
$70/year is a bit steep, but so is $70/month to setup a server.
The whole reason console gaming is killing off decent gaming as we used to know it (high resolution, brilliant shading and shadow effects, high polygon counts, all leading towards ultra realistic games) is because of the price. If consoles were as expensive as PC's (in terms of entry level), consoles would have died so very long ago.
The low quality of console games is holding back the entire industry. Console games that are released on the PC are very often exactly the same as the original console version, with no enhancements to take advantage of the sheer power of a real computer.
So now you want the low quality of a console game, but you're happy to buy a 40" HDTV monitor, so that you've also paid around the same as a decent PC rig for the privelege?
I'm curious. Please name a console game that wouldn't be better if developed to take advantage of the superior capabilities of a properly equipped PC. (Even one that has a bunch of little USB controllers plugged in for those who don't understand mouse and keyboard).
I am government man, come from the government. The government has sent me. -- G.I.R.
Dude. An xbox with a 733P3 is more properly equiped than all of my computers excluding my servers. My friend who still plays computer games gets by on his p3 600. So what's the manditory maximum lifetime for playing games on a PC? 3 years? 2? With as much as it costs, and what little it returns, no wonder it's looking a little sickly.
Take you 17" monitor and cram it. My 21" Hitachi is too small to really enjoy games on. At least the way I can enjoy them with a consol. It's so easy. A recliner, or a couch with a bunch of friends.
Better graphics didn't carry the day, and only an idiot would expect them too. Consols are more comfortable and more social. Compared to AT LEAST those graphics take a back seat.
Next year when I have to decide between a DLP, plasma or infocus system for my home entertainment viewing pleasure, that relaxation quotent is going to hit a whole new level.
Well considering you have only made some vague unquantifiable claims about quality can you first Please name a PC game that wouldn't be better if developed to take advantage of the superior capabilities of a properly equipped console?
Kinda arbitrary huh?
Ok, how about you name a console game that you think would have made a better PC game IF it had some things that the console version could not possibly provide. This way at least I'll have a chance to know where you are coming from.
I'll give you a hint about just how far off base you are on graphics quality alone: RtCW for XBOX actually has graphical enhancements that could not be included in the PC version. In fact your PC game you just bought is likely backward compatible to TNT2 whereas every XBOX game is targetted specifically at that set of hardware. Which one do you think is being held back by technology?
I think PC Gaming will become more of a niche market or hobby, as the lure of sales from console games has attracted many publishers, but I don't think PC gaming will die away completely, since consumers like myself don't mind spending money for non-standard systems.
I think the reduction of commercial PC game publishers may be a good thing, since hopefully this should provide a better market for quality developers to keep making titles they are passionate about, much in the way the PC game market had developed at one point (id software, the old 3DRealms, old Raven, Westwood Studios, many others).
I don't mind paying higher prices for PC games as long as they have quality and can be customized.
Currently I am enjoying Bioware's Knights of the Old Republic on my expensive laptop. Despite the lack of customization, the game is a quality title, and has so much variety that extra modding or customization isn't necessary.
And I'm able to play a bunch of my old PC games on this laptop thanks to DOSBox and Windows Compatibility mode in XP.
Now, if console makers introduced a mouse and keypad to their PC-like systems then I may be tempted to buy a console, since I will face spending at least $1000 or more to upgrade for Doom3 and Half-Life2.
At least card and PC prices should drop some more while I wait for those titles to be released.
the open source community could well create a utopia of inexpensive online gaming unreachable by the console market
And a heard of feral cats might rise up and sieze power in the midwestern states, forcing all men to endure back breaking slave labor cultivating catnip while the spin yarn till their fingers bleed.
Other things that are theoretically possible but not going to happen:
I could spontansiously tunnel to the other side of the universe and find I'm on an alternate Earth where everything is the opposite only Jerry O'Connell has won an Oscar for Kangaroo Jack, and I and my double are reading slashdot.
You seem to have completely missed my point. Or were you attempting to respond to the same person that I responded to?
There are no trails. There are no trees out here.
With PC's you have cheaters who like to mod their games and then get into the multiplayer environment and proceed to ruin it for everyone who is out to just have some fun in their limited free-time. At least with Xbox live I know that I'm in a fair environment where I don't have to worry about someone playing with a hacked version of the game that allows them to cheat and ruin the fun for everyone in the game. This is true with every single online game I have ever played on my PC or Mac including Red Faction, Myth, MOHAA and now Halo. I doubt very much that after my latest experiences with multiplayer Halo via Gamespy that I'll ever play a non-console multiplayer game ever again. As for the TV argument... Halo and MOHAA look and play great on my Xbox on my 53 inch regular TV as well as on my plasma screen. And I don't have to have my face 5 inches from the screen to play it either.
One other advantage to a console: It's hard to use a mouse and keyboard while slouching on the sofa.
Well this is easy. Let me explain.
Ok, how about you name a console game that you think would have made a better PC game IF it had some things that the console version could not possibly provide.
Any console game not optimised for the latest and greatest rendering API's (DX9 or the latest OpenGL features). Reason? It would essentially be the same game but with better graphics. I understand this is a real cop-out answer, so I'll embellish a little. A few people have already mentioned that consoles desperately need a newer interface. Controllers are simplistic and clumsy. I know, I've used a controller, and it doesn't compare to the analog precision of a mouse. First person shooters, an entire genre of games, are therefore better on PC's, where they can take advantage of higher resoltions, more detailed models (due to the polygon counts). A P3/733, no matter how optimised, can only handle a finite number of polygons. Your average PC today has a lot more than that.
"Ahh," you say, "but my console is always good and I don't need to upgrade it every two years like you do with your PC!" You bought an X-Box, why? What was wrong with your NES? Not fast enough? So you upgraded to a newer console? How often do they make you buy a new console? Do old games always work on your new console? I know most old games work fine on new PC's.
I understand that graphics quality alone may not be enough for most people, and that's a valid point. But when I see the ugly, chunky graphics on a blurry television pimped out by the X-Box, I really feel like slapping the guy who's telling me how great those graphics are. I think they've never seen the crisp image of a well rendered scene on a properly equipped PC. Take some time out and look at the quality, it is, as an american once said, a self evident truth.
Yes, some games are compatible with TNT2 settings. Great! But I choose not to lower the settings on my games to that level. I turn up the detail. I know you console guys don't get a setup screen, so you probably didn't know to look for one.
I am government man, come from the government. The government has sent me. -- G.I.R.
Everytime I see something this asshat has posted it makes me wanna vomit! Please shut up now, idiot!
PC gaming still has something that assures its survival: mods, patches, and expansions.
1 - patches - if you can't patch your online console game, and it gets hacked, you're totally screwed. This is gradually being fixed by putting hard drives on consoles.
2 - expansions - again, something being gradually addressed by consoles adding hard drives. Still, expansions for console games so far rarely stray from the extremes - they're either very very small, or they're so huge that they cost as much as a new game.
3 - mods! User-created mods! The online gaming killer app! This is still the exclusive domain of the PC. Console makers still refuse to give the users this level of power, and if they *did* give us that much power, we'd start writing software for their systems and consoles would become equivalent to PCs.
Mods vastly increase the useful lifespan of a game by keeping the experience from stagnating. They add replay value, sometimes years of replay value (remember good old Teamfortress?).
Y'know, I think the only people who give a crap about the state of PC online gaming vs console online gaming are the people who write editorial pages for game magazines, in the hopes that their insight into the whole matter will give them fame, acclaim, and the phone number of the hottie in second hour class. Meanwhile the world will keep spinning, the gamers will keep gaming, and nobody will give a flying fig newton what the state of online gaming for their console or PC is, until they can't play X game online anymore. End of story. Nothing to see here. Move along.
Once again, I thought we were taking game quality and not graphics.
You wasted a whole lot of breath replying to arguements I was never going to make.
Now please, once more, specifically, what game would have been better as a PC game, and why?
A console costs $200 not including TV. Three years of $50 play comes to $150 plus the additional $20 for the first year and starter kit comes to $370. Games cost roughly the same so we dont need to include that.
$1000-$370=$630
That is why you play on a console online.
Mod Wisely.
Kind of a tangental question, but since this is a thread strictly about multiplayer I'll ask. Do you actually play Civ 3 multiplayer? I tried it an it was kind of the ass. I love the single player and always have going back to Civ the first. My memories of my x286 are fuzzy now but I douby I played that at more than 640. ;)
Every game. Why? Better control schemes. Better resolution. Better audio. More customisability. More functionality. These are all aspects of the game quality. Starcraft:Ghost if you must have an example, although an example is not necessary for you to understand.
The console cannot provide the same quality as a PC. You have the same gameplay, but with better visual, auditory and tactile attributes. This is why the PC can provide a higher quality than a console game.
I am government man, come from the government. The government has sent me. -- G.I.R.
You have to remember that not everyone is a "hardcore gamer" who considers his or her PC to be a $1000 gaming machine. Many people buy their PCs for more serious reasons, with games being just an added bonus. To someone who bought a computer for movie editing and picked up some games as a diversion, arguments that they should "switch" to a console are meaningless, and will come off somewhat like an argument that they should switch from a car to a bike because it offers the same horn-blowing capability at lower cost.
i'll bite: first of all, console gaming doesn't mean low resolution. HDTV means 480p, 720p, and 1080i. that for the most part matches, and at 1080i, beats, the resolutions that most people's PC monitors are at.
couple that with a 50" inch 'monitor', and the visual 'richness' far surpasses that of PC gaming. and just try to convince me that you don't enjoy a nice comfy couch over an office chair.
as for controls, once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to find hotkeys -- all the controls i need are millimetres away form each other, and in very sensible places.
its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play, for instance, tom clancy games on PC, versus more arcadey games like CS and BF1942.
but on XBOX, for instance, Rainbow Six 3 is the most-played game online, followed by Ghost Recon: Island Thunder. Because aiming is so much more realistic, one or two shots can kill, and so more people play these games. otherwise, you get into 'death ballets' where everyone dances around everyone else trying to hit them the required 10-15 times.
the real added bonus of this is that headshots are harder to get, and skill is therefore rewarded more.
(don't even bother with ps2 though imo, because the analog sticks are too short -- xbox has longer sticks, meaning better precision, hence the popularity of FPS's on it.)
as for RTS's, i agree. consoles can't do them at all. but you know, just as well as i, that even PC's can't do RTS's right. its just absolutely pointless to command one unit at a time (or even small groups) of a large army, in real-time. a mouse is designed move one, not 500, objects at a time.
Newsie, Moderator, www.tauniverse.com
There are two forces working against PCs and for consoles.
/bow_head for moddown.
First, the consumer. Yes, your PC has higher precision in FPS games. Yes, your PC gets higher FPS. Yes, your PC can display games at a higher resolution. Does the 26 year old bachlor who has broadband to have it (that is to say, porn) and PS2 and Madden 2004 give damn about FPS and 1600 pixels and 128mb of gpu ram yadda yadda yadda? Nope. It matters to us because, well, it's always mattered to us. Because we're PC fanatics. But better FPS and higher accuracy doesn't necessarily mean more fun, it just means a higher FPS and accuracy. Whoopie. Personally, I've yet to see anything on PC that eclipses the strinking visuals in titles like Viewtiful Joe, or Zelda, ICO, or Panzeer Dragoon Orta. Additionally, while consoles aren't existing within some kind of non-cheating utopia kingdom, it's a far better situation than the PC, particularly on Xbox Live. You only have so many credit cards for new XBL accounts, whereas IPs come as easy as power cycling your modem. Lag is typically better, as every player on XBL and in most PS2 games are required to have broadband. Most of these same games also require voice (which, granted and thanks to the seemingly shared low IQ on XBL, is sometimes detrimental) and have a built in unified awareness system (I know when my friend is online regardless of what game she's playing). Basically, the mainstream consumer is on the side of console onling gaming if they're on either side at all. It certainly won't be PC, which includes significanlty more hurdles to really play online than the console, even in the relative childhood of online console gaming. Path of less resistance, remember?
Secondly, if they don't already - and many of them do - I think publishers will prefer console online gaming to PC. There's more control there, even if it's through the Microsoft controlled XBL. Particularly with XBL, there's less liability. Some guy sexually harassing little kids? No problem, you have his credit card, not some untracable IP that leads you to a library or wireless hotspot. There's also financial control. It's much harder to charge for a roster update through a PC than it is on a console, when you've stored their credit card number. Whether this is good for the consumer is debatable, but I think the cards, which are predominately in the hands of the publishers, are definitely stacked against PC gaming. If there is any altruism, it's because companies like Valve and id have a certain spot in their heart for PC gaming, not because they see any financial reasoning to do so. If you think this is the norm rather than the exception, you're the only one still getting $15 off coupons to Amazon.com every week in your email box.
Face it: when it comes to at least racing and sports, consoles have quite easily dominated online gameplay (yes, I know how cool Live for Speed is). All that's left is RPG, FPS, and RTS, and I think console devs will be happy to leave RTS firmly in the grip of the PC.
I think what most people who've posted are doing is examing their own habits with regards to online gaming but have largely neglected to truly examine the entirety of the video game market. Sure, PC gaming will always be here and for some ungodly reason people will still be playing dust on CS, and PC online will most certainly for the next year or two to come what with Half Life 2 and Doom III on the horizon. However, I'm as enamored with the net integration in PGR2 as the article writer is, and I think it's a glimpse of what can really be accomplished with online console gaming. PGR2 not only meets PC gaming, but it smacks in the ass, trips it out, and has surpassed what PC gaming should have been doing this whole time. If PC gaming does survive, it'll have been done with the mantra "evolve or die;" and I think in many ways it will begin to resemble console gaming (i.e. Steam significantly resembles XBL).
Again, vagaries. You challenged me to provide an example, yet you could not meet your own challenge. Pleae provide a specific example, with reasons, so that I can better understand your point of view.
"Apple is dying."
"BSD is dying."
now
"Computer gaming is dying."
Let's assume that some games play better with a specific gamepad than with a mouse/keyboard. I think this is a safe assumption. In fact, you could argue that knowing what the gamepad will look like is useful in and of itself - you can build on-screen help images, similar to what nintendo did in Zelda64, ZeldaGCN, and Metroid:Prime. Nintendo has always done a great job of making control schemes match the controller perfectly, and vice-versa. So, I would argue that those Zelda games would have been less-accessible on a PC, namely because they couldn't flash graphically-simple suggestions to you not knowing the gamepad/keyboard layout.
Now, let's assume that we took such a game and released it for PC. We'd either have to ship it with the gamepad (more cost), require the user to buy it separately (smaller potential customer base), or dilute the control scheme to the smallest common denominator. Odds are that the third one would prevail.
All the consoles now have two analog sticks and force-feedback. Can a keyboard/mouse simulate this? They can't, to my knowledge. For example, FPS's use a mouse that fulfills the role of one stick, but then they use 4 keys to replace the other stick. What if I want to introduce a game feature that only conveys in force feedback? It would be great for multiplayer games on the same display - it can signal player1 about something without clueing in player2.
Yes, consoles evolve slower than PC's. However, because of this, developers can focus more on gameplay and less on disparate hardware, driver compatibilities, and still achieve adequate flash and eye candy because they are building for a well-known platform. The publishers probably spend less on tech support too. Hell, they might even QA the thing before they publish, because patching would be harder.
You can buy a controller for PC which has many more features than any console controller. Furthermore you can purchase a model which you like as opposed to one which the company decides on. Thirdly they are cheaper. Now why you ask don't most games take advantage of this amazing interface? Because THEY ARE STILL not as good as a mouse. Also why would you pay money every month for a service which should be included in the price of a game? I have an X-Box but I modded the crap out of it.
Assuming that a decent enough WinXP PC costs $500, after the cost of an Xbox I still have about 6+ years of XBL before it meets the cost of a PC. Last time I checked, PS2 online gaming is free after an initial investment of the network adapter.
Even assuming that this hypothetical person already has a PC, the whole "free" thing is overrated anyway. PC online gaming does cost, although not in a dollar amount but in time units. Get the game installed. Try to play. Crashes. Download new graphics driver. Low FPS. Try driver before newest one, works fine but causes static noises with the sound driver. Get new sound driver. Fiddle with screen res and graphics settings. Runs fine. Crap, I need a patch for the game. Download that. Ok. What? Now I have to download a different map to enter this game? Ok, got that. What the hell? How is this guy sniping me from across the map and through two walls? And why do my DVDs on videos show up gray when I play them on my computer now? Grrrrr....!!
Yeah, I think I'll "be your guest," thanks. When I bought Project Gotham Racing 2, I placed the disc in the xbox and within the bootup time of the game I could have been racing online if I wanted to. No patch installs, no screwing with drivers, no fiddling with settings. Shrink wrap-to-online-gaming in less than 2 minutes tops, and that's being extra careful putting the disc in the tray. PC online gaming, then, is not "free." It costs significantly in the currency of convenience and time. Path of least resistance remember? Why do people drink bottled water when water fountains are everywhere? Because it's just easier. I can't carry around a fountain with me. Why not just buy a 2 liter of pop and bring a cup instead of buying a can from the machine? Why not make my own coffee and bring that to work instead of stopping by a coffeeshop to pay for it? Sometimes, "free" does cost more.
And I'm not sure what you mean by "high priced games" since, unless you're meaning that it's significantly easier to pirate games on the PC than on console, they cost about the same last time I checked.
I consider that an advantage of the PC since I can use whatever kind of controller best suits the game when I'm playing on my PC.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Netcraft confirms PC online gaming is dying...
How ya like dat?
"how about you name a console game that you think would have made a better PC game IF it had some things that the console version could not possibly provide. "
How about ANY first person shooters? Console versions can't provide any form of reliable controls. With PC games, you have (and need) per-pixel accuracy, with console games, you have a pad that can go in one general direction, and a stick that has the range of about an inch (compare to a gamers mousepad, which is often about the size of a laptop if not larger. froogle or google image search for dkt megamat, or supermat which people often cut to fit on their desk)
As for the second half of your post, Obviously the console games. There are still graphical enhancements being released for quake1. Lets compare that to a game that was released at a similar time(1996) oh, say, Tekken 2 for the Playstation 1. With quake, you can download a new client with new lighting added, more visual enhancements than you can name, texturepacks, and everything else needed to make it look like a modern game. With tekken2 you can do nothing at all, aside from boot up your outdated game at look at a load screen that might as well display some porn because its going to be up there long enough to squeeze one off.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Easy. Deus Ex 2. They took a game that won tons of Game of the Year awards and dumbed it down to the point that it was playable on a console. Then they take the console version and slap it in a PC game box. The interface is horrible and clunky requiring far too many keypresses to do things like equiping a weapon mod or rearranging inventory. On the PC you just drag the mod onto the gun. Done. Then they botched the AI. Maybe because the XBox processor couldn't handle the load of a better AI. Who knows, but it was worse than the first game (after patches). Aiming is annoying with little thumb knobbies. It doesn't give you anywhere near the speed or accuracy of a good mouse. Maybe that's another reason they didn't bother with the AI, console players can't aim and shoot nearly as fast as PC gamers as a rule. Nor is it anywhere nearly as customizeable as almost all PC games are. I could use a gamepad if I wished on my PC, or a joystick, or countless other controllers. So even if you like the controller for playing this kind of game, you could have it on the PC.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
The problem is that it's so damn complicated to know whether you have a properly equipped PC or not. It used to be just a matter of Processor and Memory. Now you need a graphics card that supports the specific feature set that the game requires. Explaining to users why a GeForce 4 MX won't run Deus Ex 2 while a GeForce 3 will, for example, is a pain in the ass. (The GeForce 3 doesn't do a good job of it, which is odd because it should be about as good as the XBox's Nvidia card.)
How many PC games actually used the shader technology that XBox games used at launch? Not many, because they simply couldn't count on enough users having that technology. Even today, more than 2 years later, users moan in confusion at their supposedly fast machines being unable to play the latest games.
In fact, in contrary to holding back the industry, I think the XBox actually propels it forward. How many developers would actually bother with shader technology if the XBox didn't create a large pool of users they could count on marketing it to?
I still think PC Online gaming is better because of the potential to create mods. Computers are tools for creativity, consoles are tools for passive time-killing.
So your argument is that you can't even compare the console to the PC really since they are focused on entirely different experiences. Consoles are meant to be social and casual, and the games reflect that. PCs are meant to be precisely suited to the user, and only the user. They are not social in the same sense as consoles. And since some people don't really get into tv and movies much they don't want to drop thousands of dollars on a home theater. They could by the ultimate computer for that kind of cash.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
PCs allow incredible amounts of customizeability. Windows knows what kinds of controllers I have. It shows me little pictures of them. I can program every button to do what I want. Then when I'm playing a game, I tell the game how I want it to work and it remembers that and CAN remind me what button does what if I forget. Many PC games do this.
What if I want to introduce a game feature that only conveys in force feedback? It would be great for multiplayer games on the same display - it can signal player1 about something without clueing in player2.
Well, first of all, you're not usually playing side-by-side with someone else as you are on a console. Even at LAN parties you generally have some space and you aren't watching the same screen, so it's a non-issue. Even if you must have it though, there are plenty of force-feedback mice, gamepads, and joysticks out there for the PC.
Hell, they might even QA the thing before they publish, because patching would be harder.
We do lots of things we otherwise wouldn't when we're forced to.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Here goes!
>Pleae provide a specific example
Starcraft:Ghost if you must have an example
>with reasons, so that I can better understand your point of view.
Why? Better control schemes. Better resolution. Better audio. More customisability. More functionality.
Basic comprehension is not always a talent for every person, I suppose.
I'll type this slowly for you, as you don't seem to be a fast reader.
If Starcraft Ghost was developed and optimised for the superior capabilities of the PC, all other aspects remaining the same, it would have had better graphics, better sound, the same gameplay, and a better control scheme.
What about this don't you understand exactly? Or are you just pulling my leg?
I am government man, come from the government. The government has sent me. -- G.I.R.
But there is a lot of cross over, and home theaters don't demand replacement every couple of years. Hometheaters, by there very nature fascilitate a very different and more social experience. With stuff like Xbox HD and "live!" titles, that hometheater crosses over into a big chunk of that slick looking on-line gaming realm, bringing a little something that wasn't there before. You can't have your cake and eat it too, but you can have a slice of someone elses and your own. And maybe not too far off it's two cakes for the hometheater crowd and one for the PC.
I use an optical mouse with a laptop. Works beautifully =)
And maybe not too far off it's two cakes for the hometheater crowd and one for the PC.
You do realize why you believe that don't you? Have you noticed that consoles are becoming more and more like PCs with each new generation? Pretty soon it will be just a PC in front of your TV, albeit with crappy controllers. PCs have many other uses besides gaming, so games will always exist for them. People like me who enjoy both console and PC games will demand it. Consoles have their place, but it's for a different kind of game and a different kind of experience.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
You consider it an advantage that you can't use standard interfaces when sitting on the couch?
Eventually, there will probably be a pretty significant shift in all of gaming, but particularly PC games. It's pretty rare for a game anywhere to do anything very original, and especially PC games. The only area where I can see PC's retaining a dominant advantage is RTS, and a lesser degree turn based ones like Civ. Eventually the desire for richer in game experiences, and better context awareness (ducking, crawling, wall-hugging, transitioning to a fighting as opposed to a shooting system) in FPS and better controllers will give consoles an edge, especially since they frequently lend themselves to more social experiences anyway. Keyboards have a lot of buttons, but their controls have very few degrees of freedom. Not every game can come with a custome gamepad, and one that has to bow to the lowest common denominator will invariably need to leave things out. Where each console mearly has to perform within the limits of its generation, which is exactly the same as the other members of it's brand.
I can definately buy a future where the fun must have games are for consoles, because your friends have them and play them. Not being part of that is like not seeing the latest in movie, or hearing the latest it song. And the other diversions, are limited in their social aspect, and essentially scaled up versions of chess played online with perhaps a few people at a time.
A pick-up game of basketball, and chess in the park, and their digital domestic equivalents certainly can co-exist. But in the case of consoles, it's more an evolutionary growth, where with PC's it'd be more a pruning back.
This is all my own supposition of course.
Proprietary games with centrally located servers (like everquest) are going to consoles...the LAN based MultiPlayer games (Quake, Unreal Tournament, Call of Duty) will remain on the PeeCee for the forseeable future...
There's a few reasons why...obviously, most ppl don't have more than 1 of the same console at home...many ppl have more than 1 PeeCee at home...or have friends with NoteBooks...then again, you don't have to pay for these online services??? which is a big hurdle for most ppl...why shoud I pay $50 for a game and then pay $10 or $20/mo for the privledge to play the game I just bought???
The other side of the coin is that companies like Sony & M$ have a hand in development and subscription models...some direct (like M$)...others more indirect (like Sony)...therefore, there is someone looking out for your experience and wallet besides the manufacturer (unlike the peecee)...
Then we've got the fact that many of the online games on the consoles have already made a name for themselves...names like "Final Fantasy", "Madden NFL", "Tony Hawk", "Sega Sports *", "EA Sports *", "Twisted Metal", etc...the fact that many of these are already established "favorites" makes it easier for them to sell their online features...
Of course, what may be less obvious, but equally at fault for this shift is the fact that most ppl are simply turning to the console for their gaming fix now...the PeeCee is no longer being used as a general purpose machine. We use consoles to play games, PDAs instead of address books, and play MP3s where ever we want (iPod anyone) and how we want (stereo systems, cars, etc)...
Actually, this is just the natural progression of the industry, I'ld expect this trend to continue into the future as well...
Can you not grasp the fact that we might not be talking solely about first-person shooters and point/click games? Ever try playing a sports game, or a fighting game, or a driving game with a mouse?
I think 'passive time-killing' is a bit extreme, you are actually doing something. TV is passive time-killing, games are semi-active time-killing. :)
I think that utimately, piracy is what will kill (and in some extents, has already killed) the PC as a gaming platform.
Let's face the facts: About everyone has a personal computer at home, and a lot of people play games, but nobody buys them (this is from an European point of view). Compare this to the console market, where piracy is present but much less widespread (it often needs some hardware hacks that all the users aren't willing to do). How are developpers supposed to make money from this ?
But, you will probably say:
"I buy PC games, sometimes"
"Online games that require a cd-key defeat piracy"
You're right, but these facts did not protect the decline of the PC platform, and in a way they contributed to its impoverishment. Nowaydays, the only games which you can expect to be successful on retail are : High profiled games that people will buy because they've been waiting for them for a long time (Half-Life 2, etc...) or online multiplayer games. In a short, RTS or FPS.
PC used to be a wonderful platform for gaming, because the diversity of the games available was formidable. Turn based games, combat flight simulators, adventure games... Sadly, this is becoming less and less true.
Hopefully, some developpers/publishers aren't ignoring the PC platform yet, releasing their games on multiple plaforms including PC (example: Worms3D is available on PS2, NGC, XBOX, PC and Mac) but I wonder for how long...
As someone running an online game, there is one thing that will set the PC apart from consoles in the online arena: niche games. I can make a reasonable (if lean) living off of running Meridian 59 for a few thousand players. There were probably more people playing Phantasy Star Online (PSO) on the Dreamcast, but that got shut down while M59 continues to live on. M59 is able to offer a serious PvP game (which is a very niche product) for a much more select audience.
One benefit of the PC is that it's easier to develop games for it on a limited budget. Console development is expensive, starting with the development kit you have to buy for the cost of the entire budget of some indie games. Therefore, most console games are very expensive to make, and selling less than 50k units is considered terrible. On the PC side of things, you can make a game that will target a few thousand players and be profitable. So, it's easier to "take risks" on the PC.
I expect to see a rise in independent games in the online medium on the PC. Our company's next project is for the PC (and hopefully Linux!) because the costs to develop the game are cheaper. A look at Puzzle Pirates shows a cool game that would never make it as a console game. It's really unfortunate, seeing as how Puzzle Pirates is a great idea and a fun game that most likely wouldn't push the millions of units to make it truly profitable on a console.
So, in summary: online PC gaming isn't dead. I expect to see the larger companies like EA follow the dollars as they always have. But for true gameplayers, things will probably look better after a short while.
My thoughts,
Brian "Psychochild" Green
MMO developer's blog
I consider it an advantage that PC games let me control the game the way I want to. Consoles don't.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Keyboards have a lot of buttons, but their controls have very few degrees of freedom. Not every game can come with a custome gamepad, and one that has to bow to the lowest common denominator will invariably need to leave things out.
IMO, that's why console games tend to be oversimplified. PC keyboards do have a lot of buttons, and I think that gives me quite a bit of freedom. I can remap them to my flight stick and rudder pedals, or pretty much any of the hundreds of other controllers out there and play the game in a way that is comfortable for me. Can't do that with a console.
I can definately buy a future where the fun must have games are for consoles, because your friends have them and play them. Not being part of that is like not seeing the latest in movie, or hearing the latest it song.
I can see such a future as well. I simply see console games as a casual semi-social activity. PC games aren't trying to provide the same experience. They go for depth and customizability. They are intended to be played by yourself, even if you're playing against others online. They allow you to have more freedom. They even allow you to create your own content in the form of mods and new levels and such. They're so much different than consoles, and have such different goals, that I'm not even sure it makes sense to really compare them. Apples and oranges and all that.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
...that the Xbox was a PC!
(1)Player: OMG WTF!!!!!1111 h4x0r!!!!!!111
we're in great shape.
maybe you can't, I can...
;)
I use my keyboard/mouse frequently while laying on either side, on my stomach (most of time it's like this) or on my back. Gamepad doesn't work as conveniently in all these positions because I lose some control when I'm using my elbows to support my body.
My roommate does it reclined all the time at his computer.
I'm guessing one of the problems a lot of people have is the mouse since they're used to their mousepad/desk surface. Mousepads are so flimsy they can't be used on non-sturdy surfaces. I use a hard cover book (wuth a nice texture, not the glossy kind), it works great. Plus I get the added benefit of always having a dictionary handy.
Yes console degrades Pc gaming.
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Look at the brotherhood of steel outrage.
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If companies continue down the path of exploiting a path until it is long dead and beaten into the ground, with less and less innovation... then yeah it will die for a little while.
It won't ever truly "die" though, not once a few technological leaps and bounds are cleared, namely learning how to interface with the brain and developing a worldwide wireless broadband network. I believe these two things will radically change our world in ways not even imaginable at the moment.
But enough theory, my main point here is that the current business model is flawed. Sure it makes a bit of money on the short term, but there is no innovation, no growth. Just one stagnant title after another and once in awhile getting something worthwhile out of the deal.
Take Freelancer for example. Great SP campaign, leaves you open after it's over to do what you like. Pretty ok concept, and pretty ok online play. Main problem? Lack of true innovation.
Anyone can make a space shooter. Not just anyone can make a space shooter which incorporates a full RTS, FPS, *and* Flight engine all into one, which has yet to be done (as far as I know, and at minimum in an acceptable fashion).
All your base are belong to Google.
So, yes, I exaggerate, but not really that much...
Total Cost of Ownership?
That is why I no longer have windows servers & only play games on my XBox. Sort of ironic.
I've experiments to run, there is research to be done on the people who are still alive.