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PC RPGs - Time To Man The Lifeboats?

Thanks to GameBanshee for their editorial, written by former Black Isle designer Damien Foletto, discussing how PC RPGs can survive the console role-playing game's popularity surge. He explains that console-originated RPG successes such as Star Wars: Knights Of The Old Republic are a boon: "There is no denying that SW:KOTOR's open-endedness, character creation, and story are heavily influenced by PC RPG development." This, he suggests, helps everyone out in the long run: "When these gamers are exposed to the deeper intricacies of RPG game play, and if they enjoy it, then they are more likely to pursue similar gaming experiences. This may eventually lead them to PC RPGs, or it might just make them more demanding for deeper console RPGs." Elsewhere, the rise of the console RPG is backed up by a new 'GameSpotting' editorial naming their favorite RPGs of 2003, all of which originated on consoles.

84 comments

  1. KotOR's just a PC RPG that came out early on XBox by Rallion · · Score: 1

    Really, the game is essentially Neverwinter Nights in Star Wars. A good thing, and I think it goes a long way towards popularizing PC RPG's -- man the lifeboats, indeed.

  2. Re:KotOR's just a PC RPG that came out early on XB by oskillator · · Score: 2, Funny

    It's missing two key features from Neverwinter Nights, though: the emphasis on content creation, and the hair that acts like a hair-painted bowl attached to the scalp by a spring.

  3. PC vs RPG consoles? by SmallFurryCreature · · Score: 4, Insightful
    Isn't it japanese vs western rpgs? Most of the western ones tend to go for "open" story with lots of optional sidequests. Japanese tend to be more linear with a far stronger story telling element. Put it another way, Baldur Gate has a large number of potential party members you may never even meet or kill before you they offer to join. Final Fantasy has them pre arranged. You choose your sex in Baldurs gate. Your sex and who you fall in love with are pre-arranged in final fantasy.

    Then again the very western game Planescape Torment had a small number of party members wich you interacted with strongly and strong story with relativly few subquests. It is widely thought by pc users to be the best rpg ever. Perhaps a happy hybrid could emerge.

    So I think for this at least pc and console can exist happily together as long as developers take care to tune the game to the different platforms. So USE the keyboard. USE the HD for easy saving. USE the bloody mouse, yes I am talking to you Final Fantasy. Kotor did it pretty well although the interface graphics were a bit large for a pc monitor. No need for inch tall text thank you very much.

    I have no idea what is needed to make a game work on a console as I am a pc snob.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:PC vs RPG consoles? by CineK · · Score: 1

      Size of the interface graphics depends only on the resolution you are using.

      On my 21" CRT in 1600x1200 the interface is quite small and unobtrusive.

      --
      -- echo '[q]sa[ln0=aln256%Pln256/snlbx]sb31350717901017685 42287578439snlbxq'|dc
    2. Re:PC vs RPG consoles? by Washizu · · Score: 4, Informative

      "Then again the very western game Planescape Torment had a small number of party members wich you interacted with strongly and strong story with relativly few subquests. It is widely thought by pc users to be the best rpg ever. Perhaps a happy hybrid could emerge."

      In Torment there were a lot of choices you could make for your character, including his class (fighter, mage, theif), which you could change during the course of the game. You could also join one of the many factions which brought along its advantages and disadvantages.

      Although the core of your party is primarily the same, there are a few characters that if brought in (or not brought it) can greatly affect the outcome near the end of the game.

      It's not as open ended as Baldur's Gate, but I really think it's the hybrid you're looking for.

      I probably would rate it as the best PC RPG I've ever played, followed by Baldur's Gate (I and II) and Darklands.

      --
      OddManIn: A Game of guns and game theory.
    3. Re:PC vs RPG consoles? by Torgo's+Pizza · · Score: 1

      I also think that it was the focus not on combat and leveling that made the game so different. Rather than concentrating on wacking as many monsters as possible, the focus was always on finding out your origins and the relationships you had with the people in your party. It's what a Final Fantasy game could be with out chocobos and mentioning Gaia every five minutes.

    4. Re:PC vs RPG consoles? by Washizu · · Score: 1

      " I also think that it was the focus not on combat and leveling that made the game so different."

      Exactly. There were times I was actually itching to fight in Torment. In Baldur's Gate it's more annoying than anything.

      --
      OddManIn: A Game of guns and game theory.
  4. Re:KotOR's just a PC RPG that came out early on XB by Goldberg's+Pants · · Score: 5, Insightful

    NWN is pretty innovative though. There has been nothing like it before. (At least not on the level of NWN anyway.)

    This whole talk about a genre being at deaths door is nothing new. Every few months, some website or magazine says "(Insert genre here) is dead, consoles have killed it." Then every year we get "PC gaming is dead. Consoles killed it."

    It's all bollocks. The fact is, to most people I know, the console RPG's are NOT really RPG's at all. They're no more RPG's than say Tomb Raider or Crash Bandicoot. At best you get to rename yourself. All of sudden there's one title on the XBox that's barely above average (KOTOR, and yes, I've played it. It's tedious) and suddenly the PC RPG genre is dying...

    What a crock...

  5. The PC is still the place... by Anonymous Coward · · Score: 0
    KOTOR's huge popularity points to the fact that it's a great game, nothing more.

    I know this argument might be redundant, but, the game mechanics and concepts that made KOTOR fun were all discovered and developed on the PC. I don't see any reason why this will change.

    Morrowind on the PC, for example, was fun and engaging, on the Xbox it was almost kind of boring. Some things just don't translate.

    Don't we debate the death of PC gaming every couple of years or so when the consoles libraries hit their stride? It's kind of like those people in the 80s who told guitarists that synthesizers were going to replace them in the 21st century.

  6. Piracy by 0x0d0a · · Score: 0, Flamebait

    If PC games weren't as heavily pirated, publishers might be more interested in the PC.

    1. Re:Piracy by Inominate · · Score: 2, Interesting

      There is of course, no piracy with console games.

    2. Re:Piracy by 0x0d0a · · Score: 1

      I said "as heavily pirated", not "not pirated".

      The ratio of pirated to legitimate console games is a lot lower than the ratio of pirated to legitimate PC games.

    3. Re:Piracy by Anonymous Coward · · Score: 0

      *cough*TROLL*cough*

    4. Re:Piracy by SuperMo0 · · Score: 1

      So, they should have released Half-Life 2 on the X Box because the code wouldn't have leaked?

    5. Re:Piracy by Henry+V+.009 · · Score: 1

      Actually the number of games pirated is totally irrelevant. What game publishers actually look at is number of units sold. If you sell 1,000,000 units but have 10,000,000 units pirated you are sitting a hell of a lot prettier than if you sell 100,000 and only have 1,000 units pirated.

      (Arr, avast and ahoy ther, matey!)

      And I hope to be seeing in metamod the dumbass who modded the above post Flamebait.

    6. Re:Piracy by 0x0d0a · · Score: 2, Interesting

      Sure -- and you're absolutely right, I should correct what I said. If fewer sales were lost due to piracy, publishers might be more interested in PC releases. :-) There's also some degree correlation. There's a potential market of some size. Some portion of the people pirating a given game would have purchased that game had they not pirated the game, and some portion of those people would have not purchased that game had they not pirated the game.

      The problem for publishers is that the first group is non-zero in magnitude, and based on things like Ambrosia Software's study of piracy, one notices that sales are much, much better when software can't be easily bypassed. (And Ambrosia had an *extremely* positive situation, where they had few competitors, a good deal of loyalty, a generally affluent market...)

      Take Counterstrike. Counterstrike *was* popular. Very popular. However, a major reason it sold well is that it used a proxied auth method. Yes, you could crack it and play only on cracked servers, or play single-player-only, but it was enough of an impediment that an awful lot of folks just handed over the money to Valve -- it wasn't worth their time or effort.

      Note that this is also a factor in the surprising success of MMORPGs. Sure, folks play MMORPGs, but not *that* huge a chunk of the gaming world. More than currently play MUDs, perhaps, but I'd be very surprised (based on the folks I know) if the number of folks playing, say, Everquest even begins to approach the number of folks that played Quake. However, since it's difficult and unpleasant to bypass Everquest protection (one might manage it, I suppose, through credit card fraud and having one character "help out" other new characters), Everquest enjoyes a much larger purchasing rate.

      This is not a post coming from someone who's trying to argue against piracy on some kind of ethical grounds or adopt a holier-than-thou attitude. I've probably cracked more software than most people use on their computers (though I don't distribute my cracks), and have certainly pirated software myself. However, I do want to point out that piracy certainly does have a decidedly negative impact -- many folks don't realize quite how much -- on software publishers, which ends up in fewer games getting funded.

      There are a few times that piracy can be beneficial. In the case of Quake, multiplayer had a network effect, increasing value of the game. It's likely that id actually gained sales due to widespread piracy, though obviously nobody can say for sure. There were lots of good players out there playing it and producing more material for it, increasing the game's value. However, the same does not apply very well to PC RPGs. Due to the nature of the games, these are generally played by single players, and generally aren't particularly player-moddable. They receive little sales benefit from being spread around. Furthermore, I would like to point out that attention span for games tends to shorten when one gets into adult years. Many hours of gameplay is less of a big deal if you aren't trying to maximize bang for your buck. If you're a kid, dropping $40 and getting a game that you beat in two days is disappointing. An adult with a job has less worries about costs, and more interest in maximizing the enjoyment they get in their free time. I would venture to guess that RPGs, as a genre, are probably more likely played by a group of folks who have a lower median income than the group that plays, say, Max Payne 2, and hence has a greater financial incentive to pirate a given game.

      When one adds this to the fact that RPGs do not sell particularly well in the comparatively PC-centric United States, and *do* sell well in the comparatively console-centric Japan, and the fact that most modern RPGs require a *lot* of expensive content creation to produce, you have some compelling answers to the question of why there aren't a lot of PC-based RPGs released.

    7. Re:Piracy by Rhys · · Score: 1

      That's why half the playstations I know of are modded, right?

      --
      Slashdot Patriotism: We Support our Dupes!
    8. Re:Piracy by Anonymous Coward · · Score: 0

      You mean halflife, not counter-strike. CS is free. However the games that are enjoying forced buying (be it Steam powered games or MMORPGS) aren't as popular in the crowds I hang around in, even though many of the folks I know do buy games.

      In the end, all they're doing is keeping honest people honest. The games I've wanted to play that have been so called "unbreakable" upon their release, have always become quite breakable in the end. The only exception to those will be server fed content like the MMO category. At that, those games are so specific to their genre that it's hard to really base any facts off of them. In the end they aren't affecting the rest of gaming very much, since they're struggling within their own ideals/technology to keep their subscribers and become part of the gaming market.

      I haven't seen a game on a console that I've wanted to play in a long time, reason being that the games are just a different style altogether (designed for controller play, not PC-like play). Everything is much more basic and uninteresting. Only until now has any console become internet connected, and I doubt any console game will become as flexible as any PC game. The number of PC RPGs etc. doesn't matter. I'd rather play three good PC RPGs than any number of the console fantasy games that pass as "RPG".

      [Sorry for AC I modded somebody on this topic before I came to your thread.]

    9. Re:Piracy by sofakingl · · Score: 1

      If piracy was such a big concern, more games would be made for the piracy resistant (note that's resistent, not proof) Gamecube. While companies are concerned with piracy, sales are more important to them. Many companies make more console games than PC games because they can sell to a broader audience. Joe Average is more willing to play a game on a console than on a PC, and the companies notice this.

    10. Re:Piracy by bugbread · · Score: 1

      Sorry, just want to confirm one thing: doesn't CS require Half-Life to play? I remember wanting to try CS once (hearing it was free) only to find out I'd have to buy Half-Life to play it. Was that incorrect?

    11. Re:Piracy by Mighty+Eris · · Score: 1

      More games are made for the system that has the larger user base. And not that I think it's a huge swing factor, but I do know people that went for X-Box over Gamecube because it's so much easier to get pirated games for.

    12. Re:Piracy by 0x0d0a · · Score: 1

      And do more than 50% of the PC game players you know use pirated software?

    13. Re:Piracy by bugbread · · Score: 1

      I'd never thought about it before, but thinking about it now: I don't know a single PC gamer who hasn't used pirated software. Not one. I had just assumed that it was most of the people I knew, but on reflection, everyone I know who plays games on PC has had at least one pirated game...

  7. Elder Scrolls! by obeythefist · · Score: 2, Interesting

    One of the greatest elements of PC roleplaying that I am yet to see grace a console is a vast, open-ended explorable world.

    I know it was mentioned earlier that consoles favour the eastern style linear plotline and story elements, and yes, PC's don't, but this is because the PC is a very powerful instrument.

    With vast amounts of memory and storage space, larger and more intricate virtual worlds can be created.

    Take Morrowind for example. The world design was so intricate that you could walk into just about any city, pick the third house on the left of the main avenue, break into it, find the living room and count the spoons in the top drawer of the cabinet. Then steal and sell them. Because you're a nasty spoonseller.

    Furthermore, it feels like a breathing living world, because as your reputation grows (in any direction, based on your actions and infamy), NPC's react differently to you.

    What's more, the world of Morrowind is vast, exploring the continent took me weeks until I felt I'd been just about everywhere.

    Then, after finishing all the quests, you are almost elevated to a God status! I can't think of many console gamers who'd even be interested in such a grand endeavour. PC gamers, yes, of course. Console gamers are not interested in investing so much time into a game, perhaps this is why open-endedness is not popular with consoles. Let them eat cake.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Elder Scrolls! by FishermansEnemy · · Score: 1

      Err dude, Morrowind was on the XBOX as well.

      --
      -- If you think my attitude stinks, you should smell my fingers.
    2. Re:Elder Scrolls! by SnakeNuts · · Score: 1
      Elder Scrolls was good, yes, but it didn't do what I'm still looking for in a game (console or PC): capture the feel of pen-and-paper RPGing.

      I know it's virtually impossible - there's no way to simulate a real DM in a computer. MMORPG could do it, but they have a massiveness that is difficult to get in to once the game has been launched. Neverwinter Nights had the promise, but it sadly turned out to be just another RPG on a pc. (Ok, I haven't played it with a DM yet, so that might be different)

      I'm waiting for D&D online. That might be just the comination of RPG and MMORPG I'm waiting for.

      --
      Trainee BOFH -- Just give me your username & password
    3. Re:Elder Scrolls! by bugbread · · Score: 3, Insightful

      As Morrowind is an XBox Platinum Hit game, I'll take it this was an attempt at trolling?

    4. Re:Elder Scrolls! by Anonymous Coward · · Score: 0

      Find yourself a good PW and go play while some DM's are around. Whole different side of the game appears once you do.

    5. Re:Elder Scrolls! by Rallion · · Score: 1

      I know about ten people who have Morrowind for XBox, and about ten who have it for PC. I know about ten people who like it. Guess which ones.

    6. Re:Elder Scrolls! by bugbread · · Score: 1

      Converse accident logical fallacy. By the same token, I know 3 people who own and like Morrowind on the XBox. I know none who own it on for the PC. Therefore, Morrowind is far more popular among XBox owners than PC owners.

      The reality is that Morrowind on the XBox sold enough copies to be rereleased as part of the Platinum Hits series, and sold enough that the expansions were released with the original game as the Morrowind Game of The Year version. Whether the people around you like it or not bears little on whether it is liked by the majority or not. It may, however, explain why your ideas about console players does not seem to mesh with overall reality.

    7. Re:Elder Scrolls! by nelsonal · · Score: 1

      Count me in the latter group, I didn't ever buy it for the PC, but just got it for the X-Box, and I really like it. There are somethings that would be easier on the pc, (typing, hotkey spells/weapons) and somethings that I prefer on the console (moving, ease of use, price and availability $20 bucks everywhere) Seems like the X-Box would be a good console to bring more crossover games like this over to since porting is easy. The hardest part would be creating an interface that is limited to 8 buttons and two directional inputs.
      My own pipe dream, I'd like to see an open ended RPG that didn't have a central storyline, it was just worlds to explore, possibly short (5-10 hrs before you are too old to adventure) with an ending retirement senario like the old pirates game. Also, this probably requires an MMORPG, but I'd love to set up a shop and be a real merchant. I've been trying this in every game since Oregon trail, (don't try in the Salt Lake Desert, you will dehydrate).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    8. Re:Elder Scrolls! by Rallion · · Score: 1

      I just want to make it clear that I don't have any kind of disrespect for console gamers. Many of my favorite games are on consoles. But the fact is that console games, in general and overall, deliver far less depth than PC games do. Again, not a bad thing, I can enjoy even the most meatminded slugfest if it's executed well and I'm in the mood for it.

    9. Re:Elder Scrolls! by bugbread · · Score: 1

      Ah, to this I can agree. Consoles do indeed have a propensity for shallowness. That isn't to say that all of them are shallow, but there is a definite tilt. I would venture to say, though, that the deeper games are starting to come out as the line between PC gamer and console gamer is becoming blurred. Now I'm the one arguing with unrepresentative groups, but I have seen several people around me go from PC to console due to being ground down by the upgrade cycle. If this trend continues, I would not be surprised if more game makers released PC-style RPGs (Morrowind, etc.) on consoles. Who knows, that may have been a one-off, but its commercial success indicates at least that there is a market among console gamers for the PC-RPG style. Only time will tell how big that market is and how well it's addressed.

  8. Lesser Consoles? by Cyhwuhx · · Score: 3, Interesting

    .::: Did the writer only play Shadow Madness or something just as dire on consoles?

    True, Baldur's Gate - Dark Alliance was just plain dumb in comparison with it's PC-counterparts (though still highly enjoyable and a good game in it's own right). But console players do not need to be exposed to the "deeper intricacies of RPG game play". As if the Final Fantasy's, Xenogears, Suikoden's, Dark Chronicle (Dark Cloud 2 US), and even Mario & Luigi - Superstar Saga didn't provide proper RPG gameplay.

    Both PCs and consoles have brilliant RPGs in their own right. Planescape: Torment and Final Fantasy VI both stick out for me. The different approaches both use are wonderful. Why would you ever want to get rid of one side of it? Unfortunately I'm not a Star Wars-fan, but what I've picked up about KOTOR seems to imply it's one of those RPGs which uses a blend of PC- and console-RPG styles.

    Isn't that to be celebrated instead of critisized?

    1. Re:Lesser Consoles? by spir0 · · Score: 1
      Baldur's Gate - Dark Alliance was just plain dumb in comparison with it's PC-counterparts (though still highly enjoyable and a good game in it's own right).

      I actually enjoyed it more. But I consider it a dungeon crawl, pure and simple.

      What most impressed me is that they managed to get a game which made extensive use of the keyboard on a PC and left the controls lacking nothing on the console port. It was a dream to control and a lot of fun to play.

      PC RPGs still have more depth to gameplay, character creation and controls, but the latest breed of console "RPGs" are holding their own very well.

      I've completed BG:DA on PS2 and KOTOR and D&D:Heroes on Xbox and loved every one of them.

      The last PC RPG I even remotely came close to completing was Dungeon Siege. But PC RPGs tend to require more hours at the keyboard.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  9. Re:KotOR's just a PC RPG that came out early on XB by Creepy+Crawler · · Score: 2, Funny

    And you know the next thing that'll be dead is FreeBSD...umm wait.

    (shakes head)

    Nevermind

    --
  10. it's not East vs West by *weasel · · Score: 4, Interesting

    not entirely anyhow. Eastern-styled RPGs have been largely console-centric since the days of the Famicom. So this is more directly about the growth in popularity of western-styled RPGs on the consoles.

    I think the main cause of the popularity explosion is developers are finally finding the western-styled rpg market in the console arena. They're learning that you can sell console players Morrowind and Knights of the Old Republic.

    The only reason that these rpgs weren't on consoles in the past has been storage. Consoles prior to this generation didn't have enough storage to handle the content without having to switch a multitude of discs, something the average player does not want to do. Nor did they have appropriate storage for the massive save-game sizes western RPGs are known to generate.

    Now however, that roadblock is gone (at least for the xbox this generation, and probably all systems in the next). It is only natural that RPG developers, the guys who always cared about story over all else, are gravitating toward the platform that lets them concentrate even more on story, and not worry about minimum system requirements, or compatibility.

    RPGs on the PC will survive this turn in popularity like all other PC-gaming genres, sports, shooters, et al. They'll shrink in market share, but remain. I don't think PC gaming will ever die, just as mac gaming has never died. But it certainly will lose the edge it has held in the past.

    with PCs losing their last vestiges of hardware advantage over consoles (namely harddrives and network adapters), there is less and less justification for publishers to ignore the console market under some illusion of console-gamer predisposition to action.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:it's not East vs West by DarkFencer · · Score: 1

      I don't think PC gaming will ever die, just as mac gaming has never died.

      I'm sorry but that scares the hell out of me. Mac gaming is not dead, but it has been on life support for about a decade. The occasional first person shooter or Blizzard game does NOT qualify as alive.

      I TRULY fear the day that PC gaming becmes like mac gaming.

    2. Re:it's not East vs West by DarkFencer · · Score: 4, Insightful

      Though hard drives and network adapters have long been PC advantages, those aren't what I think consoles need before I will take them over PC gaming:

      1) Wide spread High Definition TV ownership in the home, and support for this on consoles. Could you imagine playing a strategy game on a TV compared to on a monitor? The same goes for many RPGs and FPPs in my opinion

      2) Availability AND use of keyboards and mouse on Consoles. I don't mean just having them available as an option for a game. I mean games that are designed for them from the start and require their use.

      3) Developers that will take a chance on making a game that MAY not be a huge seller on a console, but may be for a niche market. This is rare with console developers (but is sadly becoming rarer wih PC developers as well).

      Get these three and maybe I won't miss my PC gaming. Don't get it, and I'll stick it out on the PC, and still avoid the consoles (at least until they drop to $100 per machine).

    3. Re:it's not East vs West by Haeleth · · Score: 1

      The only reason that these rpgs weren't on consoles in the past has been storage. Consoles prior to this generation didn't have enough storage to handle the content without having to switch a multitude of discs, something the average player does not want to do.

      Size of famous PC RPG "Morrowind": 1 CD.
      Size of famous PC RPG "Neverwinter Nights": 3 CDs.
      Size of famous console RPG "Final Fantasy 7": 3 CDs.
      Size of famous console RPG "Final Fantasy 8": 4 CDs.

    4. Re:it's not East vs West by Lightwarrior · · Score: 3, Insightful

      > with PCs losing their last vestiges of hardware advantage over consoles (namely harddrives and network adapters), there is less and less justification for publishers to ignore the console market under some illusion of console-gamer predisposition to action.

      1) PCs are capable of displaying graphics several magnitudes better than a console. 1600x1200 in 32bit color with 16xAF and 8xAA vs. 480 interlaced (only displaying 240 lines). HDTV can display higher resolutions (notably 480p, 720p, and 1080i), but the only console that supports 720p is the Xbox, and its hardware isn't powerful enough to handle it for most games. Also, there is no HDTV standard, and since it doesn't look like HD will make the jump anytime soon, it will be a very long time before consoles can catch up to the PC in graphic quality.

      2) Player made content. Please note that Counter Strike, possibly the most popular game ever (second only to Starcraft), is a player made module. Unless Microsoft, Sony, and Nintendo decide to include developer kits along with their consoles (and developers decide to support player made content), this gigantic draw will remain on the PC.

      The first two are *fact*. The third is my opinion.

      3) I cannot abide console controls for certain genres - namely, First-person Shooters and Real-time Strategy games. They do not provide for the same level of precision as a mouse o trackball. I am aware that such devices are or could become available for consoles, but then you have the issue of what to put them on. Put yourself behind a desk, and now you're playing on a low-end PC with bad graphics and no potential for player-made content.

      Those who predict that the days of the PC RPG are coming to an end seem to be unable to recognize Morrowind, NWN, MMOGs, and a host of other excellent titles that debuted last year. This argument comes and goes, but I've seen neither PCs nor consoles permanently decline in popularity.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    5. Re:it's not East vs West by 0x0d0a · · Score: 1

      I'm sure that this doesn't appeal to most folks -- there are far fewer graphics and sound effects than mainstrain commercial, but the Mac has enjoyed some of the best independently-produced open-ended RPGs in existence, thanks to the prolific efforts of Jeff Vogel at Spiderweb Software. He writes all the game text himself, in addition to doing the coding and game design. I doubt this post will convert many folks that haven't already played Spiderweb games, but particularly among Mac gamers, Vogel games (the Exile, Avernum, Nethergate, and Geneforge series) enjoy a pretty large list of fans.

      There's a quite distinctive dry humor in his writing, and at least one of his games, Exile 3, has been ported to Linux. I was never too impressed with the porting company's work, but kudos to Jeff for going for the port anyway.

    6. Re:it's not East vs West by Torgo's+Pizza · · Score: 2, Insightful
      If I only had mod points to mod this +1 Insightful. Right on the money. GUI and sales are the biggest obstacles to making RPGs accessible to consoles. Even taking a "simple" RPG like Ultima or Wizardry (which have been done) isn't easy trying to cram all the keyboard commands and information on the screen.

      Taking a modern PC RPG and porting it towards a console is an undertaking. Inventory is a chore, forget spellcasting and conversation trees become impossible. Can it be done? Yeah, but not easily.

      The mouse has always been a big obstacle for consoles. There are simple some games that just plain require it. Once a console gets a mouse as a standard piece of equipment then I'll be a console convert. But then again, wouldn't that make the console a computer at that point? Maybe I've been looking at this backwards.

    7. Re:it's not East vs West by Torgo's+Pizza · · Score: 1
      That's slightly misleading. How much of the console CDs were taken up by huge pre-rendered cutscenes? That's just an expected feature of Final Fantasy games. Huge ten to twenty minute MPG movies. Throw in the pre-rendered backgrounds and you have three or four CDs easy. The actual engine and levels could easily fit onto one CD.

      Contrast that with the PC RPG dics you listed and you'll find most of the dics are taken up with engine, content, textures and sound. The level of graphical detail and speech dwarf the console.

      But you're both missing the point. Switching out discs and the number really doesn't have anything to do with RPGS. Really, neither group minds switching them out if they have to. It's not like either group is losing thousands of sales because of it. The big obstacle to RPGs on the console was the ability to save progress. Those little memory cards get sucked up by save states on really large RPG games. It's becoming more a database that needs to be maintained than just a file that lists your stats. With the addition of hard drives to the console, you can really expand what is saved from the game. It no longer limits you to simple dungeon crawls or 20 hours of gameplay.

    8. Re:it's not East vs West by robson · · Score: 1

      The only reason that these rpgs weren't on consoles in the past has been storage. Consoles prior to this generation didn't have enough storage to handle the content without having to switch a multitude of discs, something the average player does not want to do. Nor did they have appropriate storage for the massive save-game sizes western RPGs are known to generate.

      I don't buy that, because "Western" RPGs were being made back on the Apple II and Commodore 64 -- Ultimas 1-5, the Wizardry series, SunDog, Elite, etc. Needless to say, being floppy-based, those computer systems didn't have a whole lot of storage space.

      No, I definitely see a cultural difference at work between "Eastern" and "Western" RPGs.

    9. Re:it's not East vs West by Acidic_Diarrhea · · Score: 1
      I don't think that you're ever going to see the mouse as a standard part of a console. But a company that releases a line of RPGs or strategy games or first person shooters might be wise to develop, brand, and package a mouse that can come with their line of games. It's a great advertising mechanism. I know a lot of people who now know the company Logitech because of the USB headsets that are sold for the PS2. And from what I've seen, Logitech doesn't have any competition on this front.

      I think a company would drop a little money into the market and push the mouse for the masses. Just think about it, you might be playing the latest RPG from Company_B but you're still using Company_A's mouse, which keeps that company at the forefront of your mind. And companies are always looking to win mindspace.

      --
      I hate liberals. If you are a liberal, do not reply.
    10. Re:it's not East vs West by *weasel · · Score: 1

      imo no game interface 'needs' any particular peripheral.

      some games likely do better with a keyboard and mouse, simply because they have more, accessible keys for binding and various use. Real-time strategy games and realistic vehicle sims accentuate the usefulness of the keyboard -- no other genre does.

      quite frankly i've seen more PC games with bad user interfaces than console games. Having that many buttons available is generally an invitation for disaster. For an RPG, where twitch is not necessary, having an intuitive 2 or 3 button sequence isn't any worse than memorizing one of 50-odd keyboard keys or custom binding the number row.

      Specifically there is no part of an RPG interface that cannot be done well without a mouse and keyboard. Direct ports of a PC-game's user interface are likely problematic -- and if no attempt is made at reworking the UI, i'd call it half-assed as well. But if a UI is designed with a controller in mind, there seems to be no barrier (excepting again realistic flight sims and rts).

      unless you think console rpgs have never had conversation trees, spellcasting or inventory. (patently absurd assertion)

      No part of the KotOR interface, an RPG that includes all those elements, is what i'd consider a 'chore'. And that is without even mentioning the vast array of RPGs that came before it with adequate control schemes for those 3 oh-so-common elements.

      --
      // "Can't clowns and pirates just -try- to get along?"
    11. Re:it's not East vs West by *weasel · · Score: 3, Interesting

      1. I agree completely: display resolution is the absolute last built-in advantage that PCs have. They will always have the de facto performance crown, certainly. Still, it's certain that the next generation will have the horsepower to drive a great picture at 1080i and 720p. This advantage is one that won't be held for very long, imo (if at all past the next hardware generation).

      2. player-made content is huge, I'll grant you that. but it can be done, particularly with the harddrives and network access. true, a publisher still has to decide to do it, but it is not an option that must be taken off the shelf if a developer decides to develop for the console.

      3. the controls for a RTS simply don't work on a controller. I'll grant you that. Goblin Commander for the xbox has a pretty interesting approach that works fairly well, but it would break down long before you got to managing the number of units that *craft games handle easily.

      I do however disagree with your FPS control opinion. I was a strict PC FPS fan for quite some time. But I bought an xbox (initially for mod-potential, but lo and behold: it's got worthwhile games too).

      And frankly, I hated the controls as I played Halo for about the first 4 hours. Of course it's not as 'precise' as a mouse or trackball, but i'm starting to wonder whether that matters? Varying display sizes and varying polling-rates on PC FPS create some of the biggest discrepancies with player potential in those games. Yes, you will hit your target more often with mouse+kb. But if you can do well enough with a controller, and the playing field is level, does it really matter?

      Clearly personal preference keeps many PC FPS fans from ever considering the console, and I'd never consider any opinion or preference 'wrong' -- but I don't think the control scheme for console FPS is deficient in any manner.

      the RPG market overall is certainly growing - but of considerable interest is the way the console market for western-styled RPGs ballooned this past year.

      As I said, I doubt any gaming market will die (i predict no 'end' for anything) and indeed due market growth overall I think they'll probably all continue to expand.

      But I do believe the rate of expansion, and the total market size will be shifted in favor of console RPGs rather than PC RPGs in the coming years.

      --
      // "Can't clowns and pirates just -try- to get along?"
    12. Re:it's not East vs West by Pluvius · · Score: 3, Insightful

      In order to solve this problem, you have to look at the game which started the console RPG subgenre: Dragon Warrior.

      Dragon Warrior became the most popular video game in the world after it came out. It doesn't take a rocket scientist to figure out that a lot of console developers wanted to capitalize on this success, so they made games that were similar to Dragon Warrior in scope, like Final Fantasy.

      And so it has been for over 15 years. Therefore, the question is not why console RPGs are different from computer RPGs, but why Dragon Warrior is different from computer RPGs. The reason? Dragon Warrior was a fairly early game for the NES, so it had very little to work with, even less than the computer RPGs of the time (Might & Magic, for example) did. This kept Dragon Warrior from being nearly as deep gameplay-wise as the contemporary computer RPGs, so the developers compensated by focusing on a linear plot, which would be easy to contain in the space provided.

      So, in conclusion, you're both right. The console RPG started out different from the computer RPG because of technological issues, but now-a-days stays different because of tradition. Of course, that tradition seems to be weakening, and to good effect...

      Rob

    13. Re:it's not East vs West by Lightwarrior · · Score: 1

      1) The trend tends to give the graphics edge (from a subjective standpoint instead of an "absolute" one) to the consoles for their release... but that's the other problem with consoles. As better graphics cards are released for the PC/Mac, the consoles again lag behind.

      Unfortunately, I can't see that trend continuing with display (unless console manufacturers decide that the majority of their audience has access to HD TV) - without higher resolutions, increasing graphics detail eventually becomes moot. That's not to say the trend will just stop - actually, I'm pretty sure the next gen of consoles will have graphics that rival top-of-the-line PCs. There just needs to be a HDTV (or whatever) revolution before console graphics advance to the point where they no longer benefit from higher poly count.

      2) I'm not discounting player-made content... but the possibility is incredibly low. Many of the higher quality mods utilize tools external to the "official" tools... like Maya, Milkshake3D, etc. While I'm sure porting them to the console is possible... again, it's not something I expect this generation.

      Hopefully, this is one place where a cross-platform relationship can be established. I'd like it if players could create content on their PC that becomes available for console users to download. Morrowind comes to mind as a great example of how the console version suffered from the lack of player-made content.

      3) RTS control hasn't advanced much beyond its origins (except for the addition of hotkeys). All it takes is someone to figure out how to better utilize console controllers, or for mice to become standard console utilities... and then, RTS games will spread out as well.

      Halo is the one console FPS that I played through. I always felt restricted, confined... I always wished I had more buttons available, or the freedom of a mouse. And yet, when I played the PC version, it didn't feel right (but it might have been a bad "port" - I gave it two chances on the Xbox, I might as well give the PC version another shot).

      But I don't think it provides for a more level playing field. The same display issues exist on for consoles (larger screens, better resolutions) - and those of us who can't master the thumbsticks are at quite a disadvantage. If I were to have access to a trackball instead of thumbstick #2, I'd be able to turn around instantly and many of my gripes would disappear. But I think there might be other issues in that case (button location?).

      Back on the console RPG topic - *why* do you think that PC RPGs will decline in popularity? There are just as many, if not more, RPG fans who own a PC - and more options exist for expanded content and eye candy. The only reason that I've seen is that "it's easier to develop for consoles", which I don't see as a real answer. Certainly, it's easier to hit the target requirements, and you can provide less technical support... but that's supposed to be true about developing *any* game for a console.

      So why are RPGs special?

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    14. Re:it's not East vs West by Firehawke · · Score: 1

      Final Fantasy XI is a great example of an RPG that really shows its roots in the controls. I picked it up the day it came out and immediately started beating my head against some really irritating playcontrol the first time I took it online.

      Then I turned on joystick controls and hooked up a PS2 controller via my PSX->USB adaptor. Suddenly it was playable again! The game was REALLY designed around a joypad, though the PS2 version (much like UT for PS2) supports a mouse and keyboard if you hook them up to the USB ports.

      That's another thing.. I think that USB ports are going to be remaining on future consoles (at least from Sony; let's hope MS and Nintendo learn), allowing for the good old mouse/keyboard combination for FPS titles.

    15. Re:it's not East vs West by robson · · Score: 1

      So, in conclusion, you're both right. The console RPG started out different from the computer RPG because of technological issues, but now-a-days stays different because of tradition. Of course, that tradition seems to be weakening, and to good effect...

      Excellent points!

    16. Re:it's not East vs West by dancingmad · · Score: 1

      3) Developers that will take a chance on making a game that MAY not be a huge seller on a console, but may be for a niche market. This is rare with console developers (but is sadly becoming rarer wih PC developers as well)

      Bzzt! Ever heard of Nippon Ichi, who has made most of their bread and butter making hardcore strategy RPGS? There are more, but I expect most of them are Japanese.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    17. Re:it's not East vs West by Torgo's+Pizza · · Score: 1
      It's interesting that companies like Mad Catz or another third company could make something like this. Could it be that some sort of game is needed to launch a mouse in the console world? Similar to how SOCOM launched the headset for PS2 or X-Box Live; a killer game could be what's needed. That game could easily be Warcraft III or even Age of Empires (porting issues aside).

      It sorta bugs that the Eye Toy can sell (argh... it's like karoke gaming) and something like a mouse hasn't happened yet.

    18. Re:it's not East vs West by DeadScreenSky · · Score: 1

      3) Developers that will take a chance on making a game that MAY not be a huge seller on a console, but may be for a niche market. This is rare with console developers (but is sadly becoming rarer wih PC developers as well).
      No offense, but you have NO idea what you are talking about with consoles. The biggest console(s) of every generation feature plenty of risky niche games. Just look at how many 'new' genres created in the last five or so years were made for consoles vs. PCs - it is pretty much a landslide in favor of the console.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    19. Re:it's not East vs West by DeadScreenSky · · Score: 1

      But a mouse for consoles has happened before (for example, for Super Nintendo). And it has always bombed.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    20. Re:it's not East vs West by *weasel · · Score: 1

      western style PC RPGS won't decline in popularity. not by totals anyway. i believe that due to growth in gaming overall they'll likely always be in a growing market (barring dry spells like the early 90s).

      But I believe that western-style RPGs will grow much faster on the console than they will on the PC, and they will eventually (relatively soon) eclipse the PC market as the preferred platform.

      Excepting, of course, games that already thrive on player-made content. Which, while technically possible, I concede will be likely postponed on the console side as the business barriers are worked out. Frankly, someone would have to be a central authority to host the content on a proprietary console network. So they'd need their bandwidth costs covered at least. If that's to work, it needs to be approached as a revenue stream to at least be self-sustaining. Therefore, the hoster would be incentivized to keep the vast majority of player-made shlock off the system - to save bandwidth and stop people from downloading 1 crappy mod and thinking none of it's any good.

      So someone has to rate, sort, host and charge for this content - and they'll have to figure out a legal/financial system to compensate the authors and work out rights. But i digress.

      Back to my original point: consoles now have no technical barriers to presenting a modern western-style RPG. The console market being much larger - it is only to be expected that RPG developers and gamers (the people who only care about story, not technical merits) will gravitate toward the more stable, less quirky, lower cost (for both parties) system.

      --
      // "Can't clowns and pirates just -try- to get along?"
    21. Re:it's not East vs West by Lightwarrior · · Score: 1

      > The console market being much larger
      Do you mean combined - as in, all three major consoles vs. PC? Because once developers start an Xbox version, it is extremely likely that they'll go the extra step to the PC.

      Note that the two most popular games on the Xbox - Halo and KotOR - were intended to be PC releases, and were shanghaied by M$ft.

      If you're talking about any single console having a larger market that the PC - well, I just don't believe it and you'll have to provide numbers =)

      But those single console releases - the Final Fantasy series is generally exclusive to Sony/PS2 (I don't know what the deal is with FF:CC), and Zelda (which I have never considered to be a RPG so much as an action/adventure game) is generally exclusive to Nintendo/GC. Besides KotOR, does the Xbox have any other RPG titles?

      I think if you take a look at the top 30 or so RPGs on GameRankings (independent of system), you'll notice that a large portion of them are PC titles.

      Also, I think that the controller presents a technical barrier - if RTS games translate poorly to consoles, how can you expect games like Baldur's Gate to translate well? I just don't see how the transition could go smoothly, since there are no original western RPG non-PC titles available for any console.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    22. Re:it's not East vs West by aonaran · · Score: 1

      ...the only console that supports 720p is the Xbox, and its hardware isn't powerful enough to handle it for most games.

      Not true!
      From the FAQ at the Linux for Playstation 2 community website
      Which Display Resolutions are supported ?

      * NTSC/PAL interlaced and non-interlaced
      * DTV 480P, 720P and 1080I modes
      * VESA modes 640x480, 800x600, 1024x768, 1280x1024 at 60/75 Hz ...It's only a matter of choosing the right cabels and having developers write the software, PS2 is physically capable of doing all the standard DTV modes, it's just that no-one has bothered to do it. Probably for the same reason you're dissatisfied with Xbox in 720p, the CPU isn't powerful enough to make most games worthwhile in that resolution.

    23. Re:it's not East vs West by *weasel · · Score: 1

      yeah, i was referring to all consoles combined. granted i think the reason that the two biggest name western-styled rpgs are on the xbox is because of the harddrive, but i digress.

      and the point of not simply automatically adding a pc port, is that (i believe) the PC will be an increasingly small slice of the overall market, and (its been proven) the costs for compatibility testing, performance testing and support are orders of magnitude higher.

      naturally all the super-popular games will get ported to as many systems as possible, regardless of genre. but I think in the future, the more-risky RPGs like dungeon siege will be made first on the console, and if less-popular, likely never ported.
      (risky as defined by being from an unproven team, an unproven license, an unproven gameplay design, etc)

      as for the overall top x RPGs, my point is simply that there are more RPGs from consoles up there than there have been historically. and i believe they will continue to grow. Again, i'm not saying PC RPGs are going away, or should go away or even could go away (they're here to stay). All I'm saying is that the market trend is toward them becoming a smaller percentage of total RPG sales - despite its likely remaining an ever-more-profitable niche itself.

      As for the technical barrier -- well KotOR is essentially halfway between NWN and Baldur's Gate. (NWN with full inventory control of henchmen) After playing it, I don't see how someone cuold make a bad interface for an RPG like BG. All they have to do is copy what bioware did with Knights, and it'll be beyond good enough.

      After playing Morrowwind on the xbox, I might have wondered if it were possible to do an interface that didn't feel bulky. But after Knights -- well it's just one of those games that shows up and defines the default controls for a genre. (eg: doom's 'wasd', console FPS dual-thumbstick controls, etc)

      I'll grant you that I'm not infallible, and I have no crystal ball and there's a gigantic chance that my guesses about market development will wind up very wrong.

      but KotOR obviates any concern for the technical feasibility of a western-style RPG interface on a console. (not to mention that eastern rpgs largely have the same interface requirements and have done well themselves ever since the Famicom)

      --
      // "Can't clowns and pirates just -try- to get along?"
    24. Re:it's not East vs West by DarkFencer · · Score: 1

      Since when are Strategy RPGs taking a chance? Final Fantasy Tactics, Ogre Battle, and a host of others all sold well.

      Not to mention, did this title you mention make it to the US/Europe? Japanese developers DO take more risks when releasing for Japan, but will RARELY do so when bringing it to non-Japanese markets.

    25. Re:it's not East vs West by Anonymous Coward · · Score: 0

      Such as? Give a couple of examples!

    26. Re:it's not East vs West by Lightwarrior · · Score: 1

      Well, hey - that's good to know! Hopefully, more developers will include 480p+ in their games, so this little fact will get more attention.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  11. Dungeon Crawls... And Then Some by Umgawa71 · · Score: 4, Interesting

    The inherent goodness about PC-based RPG's is that the developers continue to lay the ultimate fate of the game's longevity in the hands of its players, with reference to the mod community. After all, consoles aren't going to start handing out SDK's or development tools for modding anytime soon, and probably never will; thus all attempts at extensibility will have to be created by the developer, which -as we've seen with MechAssault- will likely carry with it an extra charge. However, as far as the PC community goes, the ability to mod a particular game is a selling point for both the player and would-be modder. Case in point: Neverwinter Nights had two strategy guides out at the time of its release. One, we'll call it the Player's Handbook, in that it was just basically a walkthrough for the as-packaged game. The other one could be referred to as the Dungeon Master's Guide, essentially spelling out how someone could develop a scenario, if not an entire module. While Morrowind certainly has an active mod community, I don't believe I've seen any other games ship with such an obvious (and well-publicized) push for community involvement as happened with Neverwinter Nights. Of course, then again, I also think they were hoping to create an enormous network of persistent linked servers, run by players, in hopes of creating some variety as a free alternative to the monthly-fee of Massively Mundane -er, Multiplayer- RPG's. Unfortunately, that lofty goal never quite panned out. I, for one, cranked through Knights of the Old Republic on the Xbox within three days of getting the game and I appear to be the only person on earth who was left wanting. In about thirty hours of game-time (yes, I know what that breaks down to), I finished the majority of the side-quests, spent another few hours to see the other ending, and it's a nice and compelling game all around, but after it was done, there was nothing left to do, and -given that Bioware created Neverwinter Nights- how I wanted some extra content.

    1. Re:Dungeon Crawls... And Then Some by bugbread · · Score: 1

      "I, for one, cranked through Knights of the Old Republic on the Xbox within three days of getting the game and I appear to be the only person on earth who was left wanting."

      Don't worry, you're not the only one. We're just not as vocal as the fans of the game.

    2. Re:Dungeon Crawls... And Then Some by AnotherFreakboy · · Score: 2, Insightful

      Don't forget the other major two attractors for the PC over the console:

      1. Patches: If a PC game ships buggy (and they do), the developer can release a patch to keep the fans happy. If a console game ships buggy (and they do), the fans are alienated forever
      2. Expansion Packs: For a fraction of the original development cost a developer can release an Expansion Pack (essentially a patch you have to pay for) and hit all the fans of the game for more money, which they are willing to give!
      --
      Why not get the real ultimate power?
  12. Aw, Dang by Umgawa71 · · Score: 1

    Okay, there were supposed to be line breaks in that, but I hit Submit instead of Preview, then realized that it was HTML formatted instead of plaintext, so please excuse the utter lack of readability in what would've been an otherwise coherent post.

  13. As usual... by Thedalek · · Score: 1

    I have a saying for articles like this: "Know where you are on the bell curve." The corollary is, of course, "Know where everyone else is, too."

    If PCRPG fanatics comprised just one percent of the US population, that would still be more than 2 million people. I suspect it's probably less than that, but not by much.

    --
    Happiness is relative, Based upon the way we live.
  14. We'll find out with Jade Empire by Jeranon · · Score: 1

    With regard to Knights of the Old Republic breaking new ground (I don't count Morrowind as it doesn't have anywhere as much buzz KotOR seems to have from what I can tell), I think it is a bit early to decide that Western RPGs are seeing a rise in interest. Is it the quality of KotOR that is drawing the console crowd or is it the "Star Wars" branding? We'll find out when Bioware releases their X-Box exclusive game, Jade Empire.

    I don't think RPG developers are moving to consoles because there's a burgeoning RPG market. They are testing the waters because a console game sales failure is equivalent to a PC game awesome sales success. It's just another market and has nothing to do with hardware or storage or whatever because it is all about the story and related content.

    Forgot the anti-MS slant... :P
    It's also because Microsoft are throwing big cash at developers to help their X-Box cause.

  15. Mods? by Palshife · · Score: 1

    PC games are heavily pirated. Consoles aren't as much. This is a valid point. This isn't a flame.

    Think.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  16. RPGs by CashCarSTAR · · Score: 1

    In a nutshell, PC RPGs are not even PC RPGs anymore. They've strayed so far from the roots that it's not even funny. All games are either Diablo like hack-and-slashers, or try some sort of hybrid real-time battle system which ends up being a mess. (It's a real shame that Bioware can't put together a half-decent battle system).

    If you want a classic style RPG, you're actually better off playing on a console. Like the old Gold-box games? Play Final Fantasy Tactics Advance or Disgaea. Like Wizardry? (Actually, that one is pretty much dead. You don't see any dungeon crawlers anymore). Ultima? The best Ultima style game is the conversion of Ultima 4 for the NES so just stick with that :)

    PC RPGs have gone from one disappointment to the next, at least for me. On the otherhand, Console RPGs tend to always surprise me pleasently. Branching out, giving new feelings of a play experience. Changing the flow of a story, or how a game operates can make it feel extremly fresh.

    1. Re:RPGs by Dehumanizer · · Score: 1

      Tell me Planescape Torment, Fallout or Baldur's Gate 2 aren't great RPGs.

      Or do you think they HAVE to be dungeon crawls? Is Pool of Radiance (the original) a better RPG than Baldur's Gate 2? If you think so, end of conversation...

      --
      The Tlog - a technology blog
    2. Re:RPGs by DavidKirkEvans · · Score: 2, Interesting
      Like Wizardry? (Actually, that one is pretty much dead. You don't see any dungeon crawlers anymore).

      Wizardry: Tale of the Forsaken Land for the PlayStation 2 was an absolutely excellent old-school (I can create my ENTIRE 6-character party however I like) dungeon-crawl. I absolutely loved it.

      Even PC RPGs lately have been getting away from the multi-character stats-based games that I loved as a kid. The old TSR gold box games, Bard's Tales, and especially Wasteland. Anyone who thinks that it began with Fallout is just sadly missing out on where it was really at: trying to get through Fenster's devilish mind maze, and second-guessing yourself about whether those paragraphs that you read "by accident" weren't really true... We're going to MARS!?!? heh.

    3. Re:RPGs by CashCarSTAR · · Score: 1

      As a matter of fact..

      I actually didn't like Pool of Radiance all that much. Now Cure of the Azure Bonds I loved. And yes, they are better RPGs than BG 2.

      I just don't like that style of combat. I like it more strategic than tactical.

    4. Re:RPGs by CashCarSTAR · · Score: 1

      Never noticed that one. I saw it on the rental shelf, assumed it was a Faux-Wizardry. Just a same-name game. Will have to check it out. That's the point. For me, the PC RPG is a stat-heavy strategy fest. They just don't make too many of them anymore. The Bard's Tales were great, same with Wizardry (Although I'll be honest. I much preferred the NES and SNES versions of those games..they were a bit more playable IMO.)

    5. Re:RPGs by prockcore · · Score: 1

      If you like RPGs, there's only one platform you should be playing on.. the gameboy advance. More RPGs than you can shake a stick at.. and I can shake my share of sticks.

  17. PC - RPG versus MMORPG? by ggwood · · Score: 2, Interesting

    I would think the PC RPG is in trouble more from the highly successful PC-MMORPG than from consoles. Further, I would imagine the console RPG's will decline when MMORPG's get more penetration into the console market - and this won't really happen until they get keyboards (thus further bluring the line between console and PC).

    I speak from personal experience. Both my wife and I played PC RPG's (yes, even before we met) and once we tried MMORPG's there is really no going back. We have tried: we both own NWN and the first expansion. We played some of the content together and we have downloaded custom modules and played some of them and even made some efforts to create our own module. The pace of progress and the plot are awesome - but the long term attraction of the game is really negligable. The odds I will buy another RPG are slim. Will I buy the next expansion pack for my MMORPG? Almost certainly.

    --
    a war on terrorism? How can we end a war on a method?
  18. Don't forget Ambrosia by Pluvius · · Score: 1

    The Escape Velocity series contains some of the best shareware games I've played, and they've made other good games outside of that. Unfortunately for the Mac, both Ambrosia and Spiderweb are porting games to the PC now (Spiderweb's been doing it for a long time, Ambrosia only recently).

    Rob

  19. Uh, what? by Pluvius · · Score: 1

    Then, after finishing all the quests, you are almost elevated to a God status! I can't think of many console gamers who'd even be interested in such a grand endeavour. PC gamers, yes, of course. Console gamers are not interested in investing so much time into a game, perhaps this is why open-endedness is not popular with consoles.

    What kind of console players have you been hanging around? Moreover, what kind of console games have you played? Do you realize that most console RPGs allow you to "become a god" if you work at it, and that many console RPG players do work at it?

    I agree with the fact that Morrowind is much deeper than the average console RPG, but what you're saying here is way off-base.

    Rob

  20. Re:KotOR's just a PC RPG that came out early on XB by prockcore · · Score: 1

    No, it's obvious from how the controls work in the PC version that it's an console RPG that was ported to the PC.

  21. yeah.. why isn't Morrowind in the 2003 top 10.. by Roman_(ajvvs) · · Score: 1

    ah wait. I bought it in 2002. Sorry about the confusion; I was playing it just yesterday... ;)

    --
    click-clack, front and back. I'm not moving this car otherwise.
  22. Re:KotOR's just a PC RPG that came out early on XB by Anonymous Coward · · Score: 0

    No, the two games were developed in parallel, but seperately. That's why the PC version is slightly different and has things like Yavin Space Station. The developers have discussed it quite a bit.

  23. PC rpgs have a lot to learn. by Anonymous Coward · · Score: 0

    I think the best thing that could happen from this, is PC RPGs learn a few tricks from Consoles.

    Lets face it, PC-RPGs appeal to a really small market (slashdot readers mainly) While many console games are pretty movies with crappy games tacked on, a lot of PC RPGs are Complex rpg's with horrible user interfaces and crapy graphics tacked on. Its like they each apporach the idea of "a game" from two opposite directions.

    There have been very few PC RPGs that I have Liked. The Fallout Series comes to mind, and I am quite fond of NWN (infinite replay value, and intuitive design features if you want to build mods) But games like Balder's gate, bore me to tears.

    Pc RPGs are never going to have a big market or enjoy massive popularity because most people simply don't like them, and are not going to like them no matter how much you try and make them. KOTOR may get a few converts, but expecting this to happen in any sort of numbers is like expecting people to start likeing french cinema because there was a french guy in some movie they liked.

  24. Ha! by WWWWolf · · Score: 1

    Lest we forget: Try the PC version of Ultima VII. Then try the SNES version of the same. Even if it were a state of the art port, the experience was never quite the same. =)

    I don't think consoles will take over the PC RPGs. They're trying, but PCs still handle stuff more elegantly - especially the modding. Did the X-Box version of Morrowind ship with TES Construction Set? Guess not... and one of the reasons I have enjoyed Morrowind and Neverwinter Nights so much is the moddability.

    And besides: Where's my bloody Nethack??? PS2Linux doesn't count...