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Star Wars Battlefront - Striving For Galactic Conquest?

Thanks to LucasArts for their press release officially announcing more information on Star Wars Battlefront, the PS2/Xbox/PC multiplayer action title featuring "the most memorable Star Wars battles set in over 15 environments across 10 diverse planets, including Hoth, Geonosis, Yavin, Tatooine and Naboo." However, a GameSpy preview adds further detail to the previously revealed information regarding this Battlefield 1942-like online-orientated title, including "the 'metagame' driving Star Wars Battlefront. Tentatively called 'Galactic Conquest,' this mode will throw players into a full-scale war. Once you capture every checkpoint on a planet and defeat the enemy's forces utterly, you'll control that planet."

87 comments

  1. But sir! by Joe+the+Lesser · · Score: 5, Funny

    The odds of this game coming out on time are 234,832... to 1....

    *R2 bleep-moan*

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:But sir! by Anonymous Coward · · Score: 3, Funny

      Never tell me the odds!

  2. A highlight by Kethinov · · Score: 0, Offtopic

    Notice that this has been released for the PS2, XBox, AND PC? Not that this game particularly interests me in the slightest, but I wish game companies would do this more often. I have the PC computing power to handle games like Smash Brothers Melee or Metroid Prime but due the lack of a PC port, I have to either buy a GC, which IMO is a waste of money seeing as how I already have a good enough computer, or wait for GC emulation to get mature enough to be useful. If Nintendo ported their games to the PC or even other consoles like this game company has done, there'd be a much wider fanbase!

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:A highlight by Dot.Com.CEO · · Score: 1

      Also, nobody would buy a Gamecube.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:A highlight by Kethinov · · Score: 1

      People who don't feel like dicking around with software installation and buying uber graphics cards would buy the console. Plug it in and it runs. There's nothing wrong with consoles in general, I just like everything being on the PC because I'm like that. Many people are not. Choice is good.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    3. Re:A highlight by bofkentucky · · Score: 1

      And who makes money on hardware in the games industry? It is not Nintendo or MSFT, not sure about Sony but I'm going to guess they aren't either.

      --
      09f911029d74e35bd84156c5635688c0
    4. Re:A highlight by imitier · · Score: 1

      No, my understanding is that Nintendo makes some kind of profit on every Gamecube they sell (although maybe that profits has been reduced with the $99 price). Regardless, they don't necessarily want to sell hardware for profit, they want to sell hardware in order to have a large user base so that developers will make games for the Gamecube. Every Gamecube sold is another potential purchaser for a Gamecube game. The more potential purchaser, the more likely your Square-Enix, or EA, or whoever, is going to want to make a game for the Gamecube.

    5. Re:A highlight by Acidic_Diarrhea · · Score: 1
      For that matter, why won't Nintendo make Metroid Prime for the PS2? Or perhaps the XBox?

      I mean, come on. Nintendo is in the hardware business to make money off of licenses that companies pay to release games for their hardware. The more attractive they can make their hardware, [i.e. exclusive games that you can't get anywhere else] the more money they make.

      Wait, did you understand all this and just expect Nintendo to ignore their business model so that you'd be happy?

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      I hate liberals. If you are a liberal, do not reply.
    6. Re:A highlight by Kethinov · · Score: 0, Troll

      Companies which are both in the hardware AND software business are inherently frustrating to the consumer. A person who runs x86 hardware and wants to buy MacOSX cannot unless he buys an entirely new computer. A person running a PS2 who wants to buy Metroid Prime cannot unless he buys a Gamecube.

      By being the sole manufacturer of your game AND your platform to which no ports exist, you are essentially eliminating all competition, and that sounds very similar to a monopoly. Platform freedom should be mandatory.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    7. Re:A highlight by Rallion · · Score: 1

      Nintendo always sells their machines for profit. They do everything they can to lower part costs and optimize production before their consoles are released. GameCube, really, is the perfect example. It came out a little late (compared to the PS2, I mean) and it's got a few parts inside that don't seem to be as good as the opposition. But really they just built the console like I build my own computers--for the expensive parts, keep to just under top-of-the-line quality, save lots of cash, and then make up that barely significant power loss through good architecture.

      It works really well for them, actually. They have exclusive games that people want, so those people buy the console, and then, hey, they have the console, better buy more games. And then those games tend to be Nintendo-oriented, so they make more money there.

      And even though Sony and MS lose cash on every platform sold, they still want to sell consoles, to get a larger user base. That's what exclusive games are for.

      I don't really see what the fuss is about over GameCube exclusives, though. All consoles have exclusives. GameCube just has many more than the others because Nintendo has such strong first and second party developers--development effort they put towards their own gain, and not that of competitors. Is that such a bad idea?

    8. Re:A highlight by Anonymous Coward · · Score: 0

      And who makes money on hardware in the games industry?

      NVidia, ATI, Intel, Hitachi, and whoever it is who makes those MIPS chips Nintendo is so fond of.

    9. Re:A highlight by Acidic_Diarrhea · · Score: 2, Insightful
      First off, who ever told you that you had a right not to be frustrated as a consumer?

      Your idea of what a monopoly is also needs some work. You want the government step in and tell Nintendo that they have to port Metroid Prime to the PC? And you're not eliminating any competition by doing both hardware and software. Companies are still entitled to develop their own hardware and software combination and beat you in the free market. I don't understand how you believe competition is being driven out.

      If you don't like Nintendo's way of doing things, don't buy their products. But you certainly have no constitutional right to be able to play console games on any system. A monopoly huh? Check the market. Is Nintendo, Microsoft, or Sony a monopoly in the video game hardware business? Gee, since I asked about three different companies, that should make that question fairly easy to answer for you.

      --
      I hate liberals. If you are a liberal, do not reply.
    10. Re:A highlight by Rallion · · Score: 1

      A monopoly? Uh, no. Not even close. It only sounds similar when you twist it like that. By that logic, I think...(looks around room)...that Heinz is a monopoly! Because they're the only ones that sell Heinz brand foods!

      It really is the same thing. It's the GAME market that they's need to cover to be a monopoly. Covering the METROID market...not so much.

    11. Re:A highlight by Kethinov · · Score: 0, Troll

      I'm not calling Nintendo a monopoly, I used that example to explain that by making their own hardware and not porting their games to anything else, they are restricting and frustrating their customers. Nintendo should port their games to AT LEAST the PC. The XBOX and PS2 wouldn't hurt as well.

      Instead they remain a niche. If they ported their games they'd have a much more huge fanbase. I myself, a rabid nintendo fan, boycott their products on the sole basis that there are no pc ports and there are no successful emulators. I would be a paying gamecube customer if I could play it on my pc. They have lost significant business with this decision.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    12. Re:A highlight by Acidic_Diarrhea · · Score: 1
      So who are you calling a monopoly?

      Nintendo's business model relies on not porting their games to anything other than their platforms. Why can't you understand this? The amount of sales that they would get from the PS2, XBox, and PC would be weighed against the value-loss the Gamecube would feel and the fewer licensing dollars that would be coming in when everyone decided there was no need to own a Gamecube anymore.

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      I hate liberals. If you are a liberal, do not reply.
    13. Re:A highlight by Rallion · · Score: 1

      They are a hardware manufacturer, first and foremost, in the busininess of selling hardware. They make obscene amounts of money doing this, and if you to adjust the profits of Sony and Microsoft by the number of consoles sole, making it as if they had all sold exactly the same number of systems, Nintendo's profit would be higher than either of them. And you're telling me that their way is bad?

    14. Re:A highlight by Acidic_Diarrhea · · Score: 1

      Sony doesn't sell at a loss. The only console companies that have ever sold at a loss [and were not just clearing inventory at the end of a product's lifetime] are Sega and Microsoft.

      --
      I hate liberals. If you are a liberal, do not reply.
    15. Re:A highlight by johnwroach · · Score: 1
      They have lost significant business with this decision.

      I doubt it.

      Rabid fans usually don't boycott things they are fans of. I'm a rabid Tool fan, and I bought all their albums. See?

      I would be a paying gamecube customer if I could play it on my pc

      Why, God, Why? This hurts so bad...If you were a paying GAMECUBE customer, you would play it on your GAMECUBE. It's $100, it's a small console, even the liddle, itty-bitty discs are soooo cute...Cough up the c-note and get over it.

      And face it: Nintendo has, and is making, much, much, more money than you and I will ever see, despite all their rabid fans who are boycotting them, yet would buy a gamecube if they could play it on their PCs.

    16. Re:A highlight by MMaestro · · Score: 1
      Question : how the hell would you even port the Metroid Prime controls over to the PC? Try setting up a nice simple 16 button config and then explain it to an average gamer.

      (4 visors (scan, combat, infrared, x-ray), 4 beam weapons (energy, ice, plasma, heat. Not counting charge beam.), jump, morph, missle/bomb, shoot. Not counting targetting/strafing, looking, and walking.)

      You switch a LOT in the game, as anyone whos played through it will tell you. The game would NOT translate onto the PC well at all, MAYBE the PS2 if the hardware could handle it, and probably not for the Xbox since the controller is notably more stiff.

    17. Re:A highlight by Kethinov · · Score: 0
      Nintendo's business model relies on not porting their games to anything other than their platforms. Why can't you understand this?
      Why can't you read my post? Of course I understand their business model. My whole argument is that it's inferior to a business model in which they focus more on making games for all platforms and less on controlling their hardware. You may disagree, but I believe the number of customers they'd gain would outweigh the loss in hardware sales.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    18. Re:A highlight by Kethinov · · Score: 1
      They have lost significant business with this decision.

      I doubt it.
      They've lost my business and the business of everyone who, like me, refuses to buy consoles. That is significant business. Fact, not opinion.
      Why, God, Why? This hurts so bad...If you were a paying GAMECUBE customer, you would play it on your GAMECUBE.
      Yes, this is painful, it's painful that you completely misread my statement and I'll try to refrain from the petty flaming you resort to by saying that these games are currently ported to the Gamecube only so it makes sence to call them Gamecube games. With that being said, as I said before, if they had PC ports, I'd pay for them. But they don't. Therefore I don't buy them.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    19. Re:A highlight by Kethinov · · Score: 1

      Can you not see the forest through the trees? There's no reason they couldn't start manufacturing USB Gamecube controllers along with ports of their games to the PC.

      Just because something is not done does not mean it is impossible.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    20. Re:A highlight by Anonymous Coward · · Score: 0

      It always makes me laugh that the same people who are elitist PC players complain that their expensive hardware won't play the games that are on systems that are cheaper than the new video card they put in their box.

      Oh and you wouldn't be a paying gamecube customer if you could play it on your PC because you'd wouldn't need to buy the gamecube.

      I'm sure Nintendo isn't crying over your "lost business". Here's a tip, buy a used gamecube, buy your games used and you won't have to support Nintendo's abominable tactics you can't handle. The rest of us have no problem buying 3 systems AND a PC to support our habits.

    21. Re:A highlight by Quobobo · · Score: 1

      Somehow I get the impression (after reading through the rest of your posts) that you'd start complaining about how you can't play Nintendo games well without buying their controller. In any case, the GC is only $100, a fraction of the price of your computer; so why should Nintendo waste time trying to cater to people who will buy an expensive PC but not a cheap Gamecube?

    22. Re:A highlight by johnwroach · · Score: 1
      Flaming? nah...

      I would say that this is one of the most lucrative times for consoles ever. I have no stats to back it up, but it's pretty fair, right? Besides, PC gaming is dying, didn't you know?

      Now, I don't know if you just typed it quickly (in which case skip to the next paragraph), but you said these games are currently ported to the Gamecube only (emp. mine). They are developed for the Gamecube. I'm not a game coder, but developing for the Gamecube, by all accounts, seems to be drastically different from developing for the PC. That is, gamecube exclusives make, understandably, good use of what makes a Gamecube a Gamecube. So porting them would be more than just a recompile.

      Now, let me go back and see what it is you wanted to play...Smash Brothers Melee and Metroid Prime?! These are definitely CONSOLE games. Metroid I can understand. Hell, it might even do well on PCs (as long as it's not confused with a FPS) but Smash Brothers? That's a couch-in-living-room game if ever I've seen one.

      Sounds to me like your (possibly irrational) aversion to consoles is needlessly cutting you out of some excellent gaming. Metroid alone is worth getting a Gamecube, not to mention Eternal Darkness, Zelda, Viewtiful Joe...etc.

      Besides, if they did do emulation, you'd have to buy a specialty drive for the discs, and that would come awfully close to the price of a 'cube.

    23. Re:A highlight by Rallion · · Score: 1

      So they need to buy the controller to play the game and play it right? There's no controller alternative? ...

      Sounds like a monopoly to me.

    24. Re:A highlight by Acidic_Diarrhea · · Score: 1
      Wrong, your whole argument seems to focus on the way you are upset by not being able to play Nintendo games on your PC. Can't you read your post? You have posted about how this affects you personally and not how Nintendo's bottom line would be affected.

      And you were calling what company a monopoly with your little comment? You never cleared that up.

      --
      I hate liberals. If you are a liberal, do not reply.
    25. Re:A highlight by Pluvius · · Score: 1

      Of course I understand their business model. My whole argument is that it's inferior to a business model in which they focus more on making games for all platforms and less on controlling their hardware.

      Well, it's not.

      Rob (Can't make it any simpler than that)

    26. Re:A highlight by Pluvius · · Score: 1

      Try setting up a nice simple 16 button config and then explain it to an average gamer.

      (4 visors (scan, combat, infrared, x-ray), 4 beam weapons (energy, ice, plasma, heat. Not counting charge beam.), jump, morph, missle/bomb, shoot. Not counting targetting/strafing, looking, and walking.)


      That would actually be easy. A standard FPS control system seems like it would fit Metroid Prime fairly well (I haven't played it, so forgive me and explain if there's any weird reason why not).

      Rob

    27. Re:A highlight by Kethinov · · Score: 0

      By porting their games to other platforms, they gain more business. Nintendo's bottom line is very much at issue. You're reaching for stars trying to tell me that I don't know what I'm talking about here and you're not succeeding. You may disagree with me all you want, but that's as far as it goes. A difference of opinion.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    28. Re:A highlight by Kethinov · · Score: 1

      My "possibly irrational" aversion to consoles is based on my not wanting to buy a new console every time a good game comes out. Plenty of people are ok with that, I'm not. I'm not saying everyone should stop buying consoles, I'm saying game makers should give me the freedom to choose my own platform.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    29. Re:A highlight by Kethinov · · Score: 1

      Uh, because I already have a computer? Computers can do more than consoles, so I opt to use the better item of hardware. As much as I bitch and moan that I can't play GC games on my comp, I've still got NES, SNES, N64, Playstation1, and computer games. That's a whole lot better than GC in my personal opinion. But as I said, that's my personal choice. That doesn't mean my choice is better than your's or your choice better than mine. My choice is not to buy GC because it's proprietary hardware and IMO proprietary hardware with a single function sucks.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    30. Re:A highlight by Kethinov · · Score: 1

      Use whatever controller you want, if you could play Metroid Prime on the PC one would assume you could map your own controls any way you wanted. But for those who like the real GC controller, give it to them in USB form.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    31. Re:A highlight by Acidic_Diarrhea · · Score: 1
      Look at what you originally posted. It was all about how you were upset. You've only as of late latched onto this economic stance. Why can't you just admit that you were talking out of your ass?

      I mean, you brought up the term monopoly. Why did you even say monopoly? Who is a monopoly again? You still haven't answered that one tough guy.

      --
      I hate liberals. If you are a liberal, do not reply.
    32. Re:A highlight by Kethinov · · Score: 0, Troll

      Perhaps you're not taking the time to actually read what I write, which I suppose makes this reply I'm composing entirely pointless if you're not reading it, but here goes.

      First off, in my very first post I talked about how porting games to all platforms generates a larger fanbase which is easily inferred as more profit. An economic point. Further explained in subsequent replies.

      Secondly, I brought up the monopoly comparison to show that developing for only one platform is just as limiting ot the consumer as cornering the market, and I have further clarified that already, read the whole damn thread.

      Finally, the fact that you accuse me of talking out of my ass is ironic seeing as how you can't even read and comprehend before you make your inflamatory comments with inaccurate accusations and assumptions.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    33. Re:A highlight by Anonymous Coward · · Score: 0
      Okay, I'm done with you. It's fun to make arguments by constantly backpedaling and modifying what you were saying.

      Your first post was primarily concerned with "annoying the consumer", not with an inferred economics bent. You've latched onto that once you've realized that you're a fucking idiot.

      As others have pointed out, your monopoly comparison is fucking retarded. Nintendo has cornered the market on Metroid games. So what? Want to play a game like Metroid, there are plenty. But you're too fucking stupid to realize this.

      You are talking out of your ass since you're a know-nothing moron who has no future and no direction. Give it up already, you uneducated street trash.

      You will receive no future replies from me, ever.

    34. Re:A highlight by Anonymous Coward · · Score: 0

      Every console has its own exclusive games. Its a major part of every console maker's business strategy. If you have a game that a lot of people want to play, and that game is only on your console, people will buy your console and thus you will make money. Sony does it. Microsoft does it. Nintendo does it. Sega used to do it when they were in the hardware business.

      If Nintendo were to come out tomorrow and say they would port over their top titles the PC, it would hurt their business, and I know few companies who would willingly hurt their own business. But then you run into a problem with porting console games to PC's. Consoles are not like computers. Their hardware for the most part is fairly consistent. Every PS2 has the same Emotion Engine chip inside of it with the same CPU operating at the same speed. Every XBOX has the same pieces of hardware inside. And every Gamecube is composed of the same CPU and Gekko graphics processor. (I'm not really talking about modded consoles here.) Original Gamecube games are designed for the Gamecube, and Nintendo's games take advantage of every little bit of power the system has. The same for the other two consoles. Compare it to PC games, and you don't have the same situation. PC's vary greatly. You don't have the same type of components in every PC. This can lead to compatability issues that would have to be resolved, if they could be. So to bring Metroid Prime to the PC would require porting the game's code from its native Gamecube format to another format, while at the same time trying to ensure that the game will be compatible with most PC's (something that is not an issue with console games). The resulting PC port can never be as good as the original game itself.

      I won't even address the idea of Nintendo putting its games on PS2's and XBOX's...that would just about kill the Gamecube itself.

      Furthermore, this game has not yet been released. Its only being planned for a release on PS2, XBOX, and PC. I am willing to bet if this game every sees the light of day, the PC version will be a substandard port of the console versions. Thats the trend when it comes to multi-system games. Have you played the port of Halo for the PC? I found it to be worse than the XBOX version (which, I coincidently did not think was good either). Come to think of it, the game was originally supposed to be on PC to begin with, so who knows what the many changes of format did to the game's code.

      And don't think I am anti-PC or anything. I love PC games. I own a Gamecube and have access to a PS2 and XBOX. There are certain games I would never play on a PC as they are best for a console, but on the same side there are games I would never play on a console. There are distinct differences.

      By the way, I don't think Metroid Prime or SSBM would work well on a PC. They are Nintendo games made for a Nintendo console and not a PC.

    35. Re:A highlight by Kethinov · · Score: 1

      How petty. When you can't support your point you get frustrated and resort to insults.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    36. Re:A highlight by JavaLord · · Score: 1

      WHITE TRASH

      nice subliminal message. LOL

    37. Re:A highlight by JavaLord · · Score: 1

      . My whole argument is that it's inferior to a business model in which they focus more on making games for all platforms and less on controlling their hardware

      It's not though, historically, software "sells" hardware. No consumer (outside of fanboys) really cares about what hardware they are using (PSX, PC, Gamecube, Xbox) they care about what games they can play with that hardware, and will be able to play in the future with that hardware. This is why consoles or handhelds without good launch titles bomb (see the n-gage, Jaguar, etc). Exclusive content sells systems to non-fan boy people (ie the majority).

      The monopoly thing was way out of line too, saying nintendo has a monopoly on game consoles would be like saying mac has a monopoly on the home computing market.

    38. Re:A highlight by Eternal_Newbie · · Score: 1

      So exactly how is Nintendo not porting their gamecube games restriciting and frustrating to gamecube customers? me: i am frustrated at nintendo for not porting smash brother's melee to the playstation 2 or x-box. a game which i am happy playing on the gamecube which i purchased to play said game. where is the sense in that?

  3. can you be a Jedi? by Anonymous Coward · · Score: 2, Funny

    if you can, expect armies of lightsaber-wielding Jedi vs armies of lightsaber-wielding Jedi...

    if that happens, I'll be a sniper, since those lightsaber make obvious beacons for potential targets.

    1. Re:can you be a Jedi? by JavaLord · · Score: 2, Informative

      if you can, expect armies of lightsaber-wielding Jedi vs armies of lightsaber-wielding Jedi...

      doubtful, since you see plenty of people online in Jedi Acadamy who shun using lightsabers even though it's encouraged. In the "seige" battle mode where you can pick character classes, most of the players aren't Jedi.

  4. Orientated? by Anonymous Coward · · Score: 2, Funny

    Seriously....orientated?

    How about retardated?

    No such word as "orientated" exists. The proper word to use is oriented. Unless, of course, you actually desire to give the impression of sub-standard intelligence.

    1. Re:Orientated? by jazman_777 · · Score: 5, Informative
      No such word as "orientated" exists.

      It _is_ a real word. Check it out right here.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    2. Re:Orientated? by hambonewilkins · · Score: 1

      What do you know, so is retardate! http://www.m-w.com/cgi-bin/dictionary?va=retardate

      --

      God Bless America. Why? Did it sneeze?
    3. Re:Orientated? by casio282 · · Score: 1

      Orientated is the British version of the word, you insensitve clod.

      Don't believe me? Ask the OED!

      --

      :wq
    4. Re:Orientated? by Anonymous Coward · · Score: 0

      You sir, are an idiot.

  5. Hmm by JavaLord · · Score: 3, Funny

    It sounds pretty good, but so did the original specs for Star Wars Galaxies. I'll bet 2 years from now, we will be talking about how some cantina dancer took over the universe.

  6. XvT by Nasarius · · Score: 3, Interesting

    I remember thinking of a game like this back when X-Wing vs. TIE Fighter was first released, except it would be based on space combat rather than ground combat. My idea is still technologically infeasible because of latency issues, I guess. We'll see if this one becomes vaporware, or turns out to be shallow, buggy crap once it's released.

    --
    LOAD "SIG",8,1
    1. Re:XvT by Anonymous Coward · · Score: 0

      What, with one side in control of a Star Destroyer, and another in control of a Mon-Calamari Cruiser? Sounds awesome to me.

    2. Re:XvT by Acidic_Diarrhea · · Score: 1
      I don't understand what's technologically infeasible about your idea. In fact, I don't think you've really explained your idea too well. Please expand.

      Latency issues are becoming less and less important in game development these days with more processing power and more in-home broadband.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:XvT by Rayonic · · Score: 1

      Actually, sir, that game already came out. Albeit without the Star Wars license.

  7. Halo "killer"? by CokoBWare · · Score: 4, Interesting

    The only design choice I have a problem with is the third-person perspective that they are using. FPSs are much more immersive than TPSs, however I think if they plan it right, we're gonna see some awesome things with this game if they playtest the hell out of it. I am foregoing the PS2 version and buying it straight for my PC.

    Let's hope it's not a subscription.

    And what's this about 4 armies to choose from? I thought there were only 2 armies? Who are the 3rd and 4th army?

    1. Re:Halo "killer"? by jkcity · · Score: 1

      ok I read this along time ago so its probably wrong.

      I thinkt he 4 armies are

      1) clone troopers (republic)
      2) droids (the people who they fight in ep1 and ep2 I guess and cloen wars series)

      3) rebels(from ep4 - 6)
      4) Empire (eps 4 - 6)

      as far as I know you can't mix armies from different periods so no empire vrs clone troopers ect

    2. Re:Halo "killer"? by AzraelKans · · Score: 2, Funny

      2) droids (the people who they fight in ep1 and ep2 I guess and cloen wars series) Those are the Trade federation army or SCO as known this days.

      --
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  8. Well... by Lobo · · Score: 4, Insightful

    I liked playing this game the first time it came out, when it was called Planetside.

    --

    -------
    Bite Me Fanboy!!
    1. Re:Well... by Anonymous Coward · · Score: 0

      Er... Yeah. I liked playing Planetside the first time it came out. It was called Tribes.

    2. Re:Well... by Pluvius · · Score: 1

      Tribes doesn't have a persistent universe.

      Rob

    3. Re:Well... by Anonymous Coward · · Score: 0

      Neither does the subject of this article.

    4. Re:Well... by Pluvius · · Score: 1

      However, a GameSpy preview adds further detail to the previously revealed information regarding this Battlefield 1942-like online-orientated title, including "the 'metagame' driving Star Wars Battlefront. Tentatively called 'Galactic Conquest,' this mode will throw players into a full-scale war. Once you capture every checkpoint on a planet and defeat the enemy's forces utterly, you'll control that planet."

      Rob

    5. Re:Well... by Anonymous Coward · · Score: 0

      I don't mean to offend you, seriously, but I don't see what that quote has to do with a persistent world. The quote even states that it's a "battlefield 1942-like" online game, which in itself is not a persistent world. Unless you're referencing the description of the "Galactic Conqest" mode, which could apply to either game style.

      Please let me know what I'm missing here.

  9. LucasCLONINGarts by virgo+cluster · · Score: 3, Interesting

    I just wish Lucasarts would do some more creative work like they did in the 80ies with titles like Maniac Mansion or Zak McKracken. Today they seem just to wait for other companies to come up with new ideas and concepts so they can make a Star Wars clone out of it.

    --
    -virgo cluster
    1. Re:LucasCLONINGarts by Rallion · · Score: 1

      I miss the LucasArts adventure days...Ah, Day of the Tentacle. I hope Sam and Max 2 is at least decent.

    2. Re:LucasCLONINGarts by Killjoy_NL · · Score: 0

      heh, this is not entirely true.

      often the fans themselves demand that Lucasarts make a SW-"clone" based on a popular concept.
      Supply and demand sound familiar??

      --
      This is the sig that says NI (again)
  10. Er, this is technologically feasible... by AzraelKans · · Score: 2, Insightful

    This project is not only "technologicallty feasible" it has been done before, did no one played tribes and tribes 2? I mean seriously, halo, battlefield 1942 and call of duty are based on concepts they invented. Yet everyone thinks they are revolutionary.

    Actually in Halo you can only handle terrain vehicles, while in Tribes2 you are able to drive flying ships and have passengers, pilots and bombers on them. Also you were able to switch armors AND have a trird person view.

    Heck , ANYONE with enough coding knowledge,a budget and some talent can give a try to code a game like this, they sell their engine for $100 at GarageGames.com

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Er, this is technologically feasible... by Squidgee · · Score: 1
      Actually, Halo on the PC let's you play in Banshees (flying plane thingers), and the single player-campaign on the XBOX let's you play as them as well (See: Assault on the Control Room).

      However, I like how Shrikes handle better. But Banshees have a much lower learning curve. =)

  11. Secret LucasArts Internal Game Development Manual by superultra · · Score: 3, Funny

    1. Identify most popular game genre (FPS, RTS, RPG, etc) and subgenre (FPS: Strategic, say).

    2. Apply Star Wars template (i. e. medics become Bacta Droids, magic becomes "force," etc)

    3. Name game Star Wars: [Random Star Wars noun] + [Name best befitting genre & subgenre].

    Hey if it worked for Force Commander, it's gotta work with...oh; never mind.

  12. Re:Secret LucasArts Internal Game Development Manu by Rallion · · Score: 1

    Well, at least it worked for Galactic Battlegr--oh. Whoops again!

    Seriously, until I played it I didn't realize that it was just an AOE mod.

  13. A couple points by Lord_Dweomer · · Score: 4, Insightful
    Here are my issues with this game. If they can address these, they have a lot of potential to make an awesome game. Potentially even a BF1942 killer.

    1. From everything I've read on this game, it appears its limited to 32 players per server. BF1942 had 64 when it came out. And some of the newer ones are planned to have 128. You can't take a step backward in the number of players with this kind of game and expect it to succeed.

    2. Planetside was a cool concept, but they alienated many gamers by their less than stellar FPS translation. IE. "cone of fire" and no headshots. Aim is relative in Planetside. If they could make this SW game behave like a "true" FPS, AND have the massively multiplayer part of Planetside, it would draw in a HELLUVA lot of gamers.

    3. Mods. Every major FPS has them. Hell, CS drove more sales for Halflife than the original game did, and currently there are more DC servers in BF1942 than BF1942 servers. If you let the fans mod it, more people will buy it. PLEASE release an SDK for it and don't force people to make their own like they did for BF1942.

    4. Don't use anything like Steam. It complicates things, it breaks, its an inconvenience that ultimately will not stop anybody from pirating your game if its good and just causes issues for paying customers.

    If they can address the issues I have listed, I feel they have a good shot at becoming a top game, especially since they have the backing of the Star Wars license. I know I have a blast playing the SW d20 game, sometimes even more than D&D because its the SW universe, and I'm somewhat familiar with it.

    --
    Buy Steampunk Clothing Online!
    1. Re:A couple points by Ty_Webb · · Score: 1

      Regarding your point #1 (and a concern of mine too): From the article (1st link up top there) "PC gamers will be able to battle against 32 players over the Internet or 64 via a LAN."

    2. Re:A couple points by Lord_Dweomer · · Score: 1
      This is still unacceptable. All the other games can currently do 64 players over the net. And new ones are planning more. This would be like Golden Eye for the N64 only offering 2 players after all the other FPS had 4. It isn't enough. Period.

      --
      Buy Steampunk Clothing Online!
    3. Re:A couple points by Anonymous Coward · · Score: 0

      The number of players affects a lot of things from maps to graphics. DOD maps don't tend to run so well with 32 players. Some BF1942 maps can't run without 32. Having an "up to 128 players" means creating maps just for 64 players per side. I can't see 32 players enjoying themselves on a map designed for 128... You'll be creating a lot more work going over 16 players per side...!

      Currently Planetside as a MMOFPS has 9000+ active players on the European server (logged on in the last 3 weeks and are part of outfits/clans).
      Going from standard FPS multiplayer to Massively Multiplayer means reworking everything. Headshots might seem like a staple of FPS, but that means hit detection for two areas now. So instead of tracking potentially 9000 targets, you have 18,000.

      There also appears to be a trend for realistic physics in FPS games these days. So regarding the cone of fire, what, guns don't have target groupings? Even real sniper rifles have cones of fire, that "less than 1 minute of angle at 1000 yards".

      Going back to the Battlefront... What about game balance? There are numerous balance issues that BF1942 started well with, and then changed when all the complaints about the superiority of Axis tanks over Allied ones. (from the historical records, I wouldn't want to play any game where it was that unbalanced... The German Tiger tanks could take out any Allied tank at 800+ yards. The Allied tanks had to shoot it from 200 yards ...and in the back!)

      So I wonder how they will address balance issues bearing in mind that Star Wars is essentially a fairy tale. And I don't mean the good old ones where good doesn't necessarily win, this is outright biased to good. The dark side might as well go home and switch off their machines before the Light side sends in the Ewoks.

      Like you said, they have *the* franchise. After all, didn't Jedi become a grouped religion in the UK census?
      Having mods would help address the required work of creating maps that are player number specific. If it takes off, getting the good maps to the servers would be like the trouble HL:CS has getting the good maps distributed.

      Judging from most posts though, ppl are sceptical, as am I.

    4. Re:A couple points by CokoBWare · · Score: 1

      Hold on... Halo for PC offers 16 players and because of the map design, does very well with the limited number of players. In fact, it really helps with managing teamwork better. I honestly believe that the 64 player model really takes away from the community of a game. I would suggest that people do not consider deeming a game acceptable or unacceptable because it doesn't support X number of players. The real trick these days is to hope that the gameplay conducive to the features provided to the gamer. Make the game interesting by making the gameplay and the mechanics interesting. Don't just add slots so more people can blow each other up even though the game sucks. As I said before, they better playtest the hell out of it. I rely on reviews, so once they come out, it's likely we will know how well the game playtested.

    5. Re:A couple points by Lord_Dweomer · · Score: 1
      While your point is valid about certain maps being geared toward certain numbers of players, you have to realize in the Star Wars galaxy, a lot of the battles are fairly large. The Battle of Hoth wasn't held between 32 soldiers, nor was Endor.

      And lets not pretend this game is going to be something radically different. It is essentially BF1942 with the SW license slapped onto it, which is Lucas trying to cash in on it. I don't mind that so much....if they can make it look better than the current BF1942 SW mod, I'd buy it.

      The Planetside issue bugs me because it takes a lot of the skill out. Yes there is bullet spread in the realistic games, but you have an idea of how it works, and you can react accordingly. Plus, if you ARE a good shot, you CAN get head shots, and it makes all the difference in gameplay. Got news for ya, the trend in FPS is for MORE hittable locations, not fewer. Pretty soon we're gonna start seeing games where if you shoot a guy in the hand he's gonna drop his weapon. Planetside is a few steps backwards in that regard.

      You are totally correct about the balance issue though. The issues I've addressed covers things that would affect both sides equally. Game balance is totally different.

      --
      Buy Steampunk Clothing Online!
    6. Re:A couple points by Jackazz · · Score: 1
      "While your point is valid about certain maps being geared toward certain numbers of players, you have to realize in the Star Wars galaxy, a lot of the battles are fairly large. The Battle of Hoth wasn't held between 32 soldiers, nor was Endor."
      What, and World War II was only between 64 soldiers? ahhh...woeful ignorance...

      and what is your point anyway, the battle of Hoth and Endor were between 64-128 soldiers, not a measly 32?

    7. Re:A couple points by Lord_Dweomer · · Score: 1
      "What, and World War II was only between 64 soldiers? ahhh...woeful ignorance... and what is your point anyway, the battle of Hoth and Endor were between 64-128 soldiers, not a measly 32?"

      Where exactly did I state that WWII was between 64 soldiers? Oh wait, I didn't. My point is that while the battles we are discussing did not consist of 32, nor 64-128, 64-128 comes a helluva lot closer than 32, in fact it comes x2 and x3 as close. I'm not saying that 64-128 is the correct number, I'm saying its closer than 32, and as such allows a better realization of the battle than one with 32.

      --
      Buy Steampunk Clothing Online!
  14. Netrek? by BurritoJ · · Score: 1

    Hmmm...

    4 Armies/Races.. take over planets to establish galactic dominance...

    Sounds familiar.

    clicky linky

  15. Uhhh... by JMZero · · Score: 3, Insightful

    Companies like EA do PC ports of a lot of popular sports titles. They're usually sold cheap, and still don't sell nearly what the console versions do.

    Why?

    Picture you and 3 friends crowded around your PC to play Smash Brothers. Do you have 4 seats at your computer? Do you have 4 gamepads with sufficient buttons? Do you even have 4 USB ports?

    Metroid's a little better, and might sell a few copies on the PC, but why would Nintendo dilute the appeal of its flagship unit (the GameCube) in order to sell a few more copies of anything? If it was going to do ports of Smash Brothers, wouldn't it start with a PS2 copy? It would sell lots more...

    Until Nintendo doesn't make hardware, it isn't going to be doing a lot of ports.

    Until pigs fly, you're not going to see heavy "one machine, many players" on computers. And, yes, I remember Star Control II multiplayer. It's not that multiplayer is unworkable on one computer, just that it isn't nearly as workable as the same thing on a console (or multiplayer over a network).

    --
    Let's not stir that bag of worms...
    1. Re:Uhhh... by Kethinov · · Score: 1

      Ok
      First off, it's called a USB splitter. You only need one USB port and one USB splitter and whammo, you've got plenty of ports for game controllers.

      Second, I happen to have 4 controllers and I happen to play smash brothers (the original) on a nintendo 64 emulator w/4 friends regularly. If that's not enough to blow your point right out of the water, then take this with it: If Nintendo started porting their games to other platforms, it stands to reason that they would start porting their controllers as well. Imagine the kind of money they could make off of USB GameCube controllers. :)

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    2. Re:Uhhh... by Anonymous Coward · · Score: 0

      >Picture you and 3 friends crowded around your
      >PC to play Smash Brothers. Do you have 4 seats
      >at your computer? Do you have 4 gamepads with
      >sufficient buttons? Do you even have 4 USB ports?

      I've always had to get people to bring controllers for parties on N64 and even playstation. Having a large enough couch, or enough floor in front of the TV was sometimes a problem as well. But, if you've got a PC and a network connection, then there're always lan parties and internet games to play with friends.

  16. Cry Me a River by gearheadsmp · · Score: 1

    You can afford to buy a PC beefy enough to run a "native port" of Smash Brothers for GCN, but you can't afford a $100 GCN and the game itself? Quite a few of the console games I've played that are ported to PC (Knights of the Old Republic, Deus Ex, Halo - sorry I don't recall any PS2 ports to PC) are fairly unoptimized. In fact, when was the last time Nintendo published a game for the PC platform?

    1. Re:Cry Me a River by Rallion · · Score: 1

      I think this is better point than people realize. I'm by no means an expert on this, so I'm not going to get technical, but the GameCube has significantly different capabilities than other platforms. I don't mean lower or higher, I mean different. Look at some GameCube-only games. Metroid Prime is a great example. Rogue Squadron III is, as well. These are amazing looking games, some of the prettiest visuals I've ever seen. Now, look at pretty much any multiplatform game, or be lazy and just check out some reviews. The GameCube versions of these tend to not be quite as good-looking as the others. So obviously, the console can do a lot, just not exactly the same things as the others. (I could be way off, but I think it does a lot more 'effect' type stuff well, fog and lighting and the like.)

      That means that any game developed for the GameCube would be difficult to port to another system without killing the visuals, and most PC's would have trouble drawing visuals of that level even if they were reoptimized. Ugh. High costs just to produce a product of lower quality.

      So....yeah. Full agreement even if everything I just said was completely wrong.

  17. That's great... by JMZero · · Score: 1

    My point I wanted to make was not so much that YOU didn't have the equipment (individual people have all sorts of things, I have arcade sticks hooked up to my PC to play MAME) - the point I was getting at was that that configuration (as well as mine) is rare.

    And, despite you being a contrary example, I don't think I'm wrong about this rareness. I'd venture to guess that less than 1% of computer gamers have 4 joypads, and I'd be surprised if even 20% have 2.

    --
    Let's not stir that bag of worms...
    1. Re:That's great... by Kethinov · · Score: 1
      I have arcade sticks hooked up to my PC to play MAME
      LOL, nice :)

      Hardware rarity wouldn't really be a problem if the game makers officially supported the porting of their games to other platforms along with their controllers.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  18. Naboo, eh? by AzraelKans · · Score: 1

    Let the Jar Jar slaughter begin!

    Would this game feature realistic blood and vital organs? or could be modded that way?

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  19. Maniac Mansion! by Thrymm · · Score: 1

    Kicked royal ass, as well as Grim Fandango which was a totally original idea and very fun to play even today!