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Atari Shuts Down Legend Entertainment?

MachDelta writes "Yet another talented PC game studio has closed their doors today. Shacknews is reporting that Legend Entertainment, most commonly known for their work on Wheel of Time, Unreal 2, and Unreal 2: XMP, has been shut down by Atari. Though nothing official has been announced by either Legend or Atari, insider reports have confirmed that the sad news is indeed true. Losing Black Isle was hard enough, but now Legend? It raises the question: Who's next?" Update: 01/18 04:34 GMT by S : ShackNews has a messageboard post by Legend designer Glen Dahlgren seeming to confirm the closure.

58 comments

  1. 3 Possibilities by pilot1 · · Score: 1

    1. I travelled to the future earlier this morning, and read this article.

    2. This exact article was posted earlier this morning.

    3. This exact article was postead earlier this morning and it was removed, since I can't seem to find the earlier copy.

    1. Re:3 Possibilities by Anonymous Coward · · Score: 0

      4. You're losing your mind. (the article was not posted earlier this morning)

    2. Re:3 Possibilities by pilot1 · · Score: 1

      Yes it was! I swear! I even went to the website it linked to, and they didn't have much information

    3. Re:3 Possibilities by simoniker · · Score: 2, Informative

      Just so you know you're not some kind of messed-up Ashton Kutcher, this article _was_ accidentally live for about 3 minutes this morning before it got moved, I believe. Good eye, that man!

    4. Re:3 Possibilities by pilot1 · · Score: 1

      Ohh, good!
      Now I don't feel so strange, that was really weird _knowing_ I had seen it earlier, but it not being there.

  2. Buggy software kills... by BulletMagnet · · Score: 3, Interesting

    I owned UR2 and remember how much pain it took to finish that game with all the crashiness it had using a specific SB soundcard. The gameplay was great, albeit short and annoying when it blew up.

    1. Re:Buggy software kills... by i64X · · Score: 1

      This is exactly what I thought when I read this story. I bought Unreal 2 as soon as it came out thinking it was going to be sweet, and it wasn't even playable on my system, which was top of the line at the time. They promised a patch for two months after release that never came. I wasn't the only one getting 12fps when I should have been getting a lot more. I ended up getting a huge retailer, who will remain nameless, to take the game back and bought UT2003 instead. :) I vowed never to buy anything from a company who would rush a buggy game out like that ever again... looks like I can scratch Legend off the list. Good riddance.

  3. Perhaps It Raises the Question? by Anonymous Coward · · Score: 2, Insightful
    It begs the question: Who's next?

    No, it really doesn't.

    1. Re:Perhaps It Raises the Question? by Anonymous Coward · · Score: 2, Informative

      Beg the question means neither raise the question, invite the question nor evade the answer. To beg the question is to adopt an argument whose conclusion depends upon assuming the truth of the very conclusion the argument is designed to produce. All governments should promote free trade because otherwise protectionism will increase. This begs the question.

    2. Re:Perhaps It Raises the Question? by simoniker · · Score: 1

      The article now raises the question, not begs it. Thank you to grammar scholars everywhere :)

    3. Re:Perhaps It Raises the Question? by Anonymous Coward · · Score: 1, Funny

      Thank you for being a slashdot editor who cares about the site. Is there any chance the others will follow your example?

    4. Re:Perhaps It Raises the Question? by DAldredge · · Score: 1

      And yet another slashdot summary is edited with no mention made in the summary.

    5. Re:Perhaps It Raises the Question? by Anonymous Coward · · Score: 1, Funny
      You're one of those assholes that just needs something to bitch about, aren't you?

      If they mentioned editing the summary, in the summary, then they would have to mention that they mentioned mentioning editing the summary in the summary. This, of course, would lead to mentioning that they mentioned the fact that they mentioned mentioning editing the summary, in the summary.

      I would go on, but I hope you get the idea.

    6. Re:Perhaps It Raises the Question? by Haeleth · · Score: 1

      Nonsense. There is a fossilized phrase "beg the question" which has the meaning you describe. There is also a perfectly logical modern phrase, formed through standard sentence construction rules, "beg the question", in which "beg" carries its modern meaning of "request", meaning "raise the question".

      Tell me, have you ever used the word "treacle" to refer to a kind of sugary syrup used to flavour desserts? How ignorant of you! Treacle means an antidote to snake venom. At least, it did a few hundred years ago, and we all know that language never changes, right?

  4. Good. by Anonymous Coward · · Score: 0

    They hadn't made a good game in ages. Put the horse out of its misery, I say.

  5. Glen Dahlgren Song by Anonymous Coward · · Score: 0

    Does anyone remember that song in the Wheel of Time game that sounded like chanting? But when you listened closely the lyrics went something like:
    Glen Dahlgren
    Wheel of Time
    Glen Dahlgren
    Wheel of Time
    there was some other stuff but I forgot it.
    The game was fun too, once you learned how to play it.

  6. It's a shame by cronostitan · · Score: 0

    The Unreal 2 XMP Mulitplayer Mod is great.. one of the best mods in the Unreal 2 engine.. and they programmed it for free afterwards. Kudos to these programmers!

    --
    Spelling errors were made for your amusement only...
    1. Re:It's a shame by ceej · · Score: 1

      Agreed, though I'll point out that it's one of the *only* mods for Unreal 2. It's the UT2003 engine that has all the mod attention at the moment.

      U2XMP is the only multiplayer game I play at the moment-- reminds me a lot of Tribes2. (Which of course suffered a similar fate when Sierra axed Dynamix.) I wonder if they'll manage to distribute the XMP patch they've been working on. Or the Linux server they also said was in progress.

    2. Re:It's a shame by ehushagen · · Score: 1

      I'm not sure about the Linux server, but the upcoming patch will released.

    3. Re:It's a shame by inkless1 · · Score: 1

      It's not a mod.

      It's an official expansion. If you buy Unreal 2 now, you get XMP.

      Mods for U2 were scarce because a) poor sales and b) no online support in the original code. Though having played the SP now, I wish more people did offline missions for it.

  7. begging by Anonymous Coward · · Score: 0

    The definition of "begging the question" should be in the slashdot FAQ or something.

    Begging the question is a logical fallacy where you assume the conclusion.

    This article raises the question: "Who's next?"

    Begging The Question

  8. Re:Subtitles of the obvious.. by rylin · · Score: 1

    Right.
    I'm sure it doesn't matter that WoT got the "Action game of the Year" award from Gamespy, back in '99?

    The problem with WoT was that it was too complex for the average gamer.
    You don't want six different shields, you don't want three different ways to stop someone from attacking you.

    Unreal 2 was another matter entirely.
    If you don't have good story-writers, it doesn't matter how much talent the rest of the team has.
    LegendEnt have come up with some really nice gameplay (see WoT's citadel mode, for instance).
    Their skinners, modellers, map makers and scripters are brilliant.
    The soundteam for WoT was awesome (To the point that I bought Andy Frazier's CD with WoT-inspired music)

    I'll most definitely miss Glen, Scott, Mike and all the others from Legend.. and I hope they stay and work in the industry
    Instead of shutting down the studio, they should simply look at getting some real talent for story-development. . .

  9. The bigger shame... by orthancstone · · Score: 1

    is that XMP didn't come out with the game as it was supposed to.

    1. Re:The bigger shame... by rhakka · · Score: 2, Interesting

      I do find it interesting that Epic/Atari/Legend decided not to put MP in Unreal 2 originally, presumably to prevent competition between the single-player focused Unreal 2 and the multiplayer focused Unreal Tournament 2003 that was coming out at the same time.

      Then Legend gets to put out a multiplayer add on for Unreal 2 and it blows away everything Epic put into Unreal tournament 2003; it's a resource hog atm (fixed in the next patch), but it's far more playable and less buggy than 2003, the gameplay is deeper and better balanced, frankly, the epic guys should be ashamed that they helped keep Legend down in this case.

      It's obvious the Legend crew had way more on the ball than Epic did; too bad they had to get the axe just when they showed what they could do in the Multiplayer FPS arena. U2 XMP is frankly the best game in the Unreal franchise if multiplayer gaming is your focus.

    2. Re:The bigger shame... by obeythefist · · Score: 2, Insightful

      Fact of the matter is, nobody does Co-op anymore. What was the last big co-op game to be released? Raven Shield? That was months and months ago. Let alone there should be another game with the same scope and playability as Op Flashpoint or Ghost Recon.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:The bigger shame... by rhakka · · Score: 1

      it's not co-op. it's multiplayer. live people vs live people.

  10. Why is it seem that lately by revolvement · · Score: 1

    All of the good dev houses get shutdown, yet all of the utterly terrible ones get to survive?

    1. Re:Why is it seem that lately by AllUsernamesAreGone · · Score: 2, Interesting

      The good dev houses make games you want to play, with innovative features, impressive strylines and novel gameplay (not that I'd claim any of this for Unreal 2. I've finished it once and found it the emost cliche-ridden, predictable, bug-infested game for years, but that's beside the point). The problem is that doing this involves the very thing publishers increasingly tend to abhor: risks.

      The uesless houses that churn out formulaic sequels are the low-risk, simple option. They're also less likely to be staffed by people who will stand up and object to publisher policy. Hence they get to survive at the cost of the better developers..

    2. Re:Why is it seem that lately by Mattcelt · · Score: 1

      Still lamenting the fall of Dynamix myself.

  11. Re:Subtitles of the obvious.. by gdarklighter · · Score: 2, Insightful

    If you don't have good story-writers, it doesn't matter how much talent the rest of the team has.

    Because I play Tetris for the story.

    Don't automatically assume that any game without a decent story is going to be bad. Total Annihilation had a terrible story, yet many acknowledge it as one of the greatest RTS games ever. Good gameplay with poor plot sells much better than a brilliant story with horrid gameplay.

  12. who's next? by BTWR · · Score: 0, Offtopic

    gamecube. it's "so dying" (or at least that's what every article on /. always claims...)

    Oh, and apple too. totally dead.

    1. Re:who's next? by Joff_NZ · · Score: 0, Offtopic

      how could you forget BSD?

      --
      The revolution will not be televised. It won't be on a friggin blog either
    2. Re:who's next? by Anonymous Coward · · Score: 0

      Because it died before the average slashdotter was born.

    3. Re:who's next? by Tom+Courtenay · · Score: 1

      I'm *so* sick of people complaining about "Gamecube is dying" comments. Nobody is saying that!

      In fact, the complete opposite is true; this place is filled with f*cking Nintendo zealots left, right and center!

      I like my Cube as much as the next guy, but shut up! Really. Please. Stop.

      Anyway, this is offtopic. Sorry.

      --
      If you could be anything you want, I'll bet you'd be disappointed.
    4. Re:who's next? by BTWR · · Score: 1

      sorry if it wasn't clear (now that I look at it, it wasn't) - but I was being sarcastic. I'm a nintendo boy (NES thru gameboy, even have a virtual boy!) and I was just poking fun at all the idiots who always claim big N is on the way out...

  13. Re:Subtitles of the obvious.. by Micro$will · · Score: 1
    Right. I'm sure it doesn't matter that WoT got the "Action game of the Year" award from Gamespy, back in '99?

    Well, that changes everything. I take everything Mark "Subscription Whore" Surfas tells me as prophecy.

  14. Re:Subtitles of the obvious.. by 0x0d0a · · Score: 1

    They were also most recently cursed at for their uninspired, boring and derivative work on Unreal 2. Anyone who played it hated it. Word of mouth was terrible.

    I could never figure this out. It certainly wasn't exceptional -- no Marathon-class groundbreaking story, Halo-class groundbreaking gameplay, or Unreal-class groundbreaking graphics, but I found it fairly fun to play. I never got particularly nervous in some levels where I should have, and the characters were flat. However, there were nice weapon effects, the scripted levels where you defend against attackers were fun (at least for me), etc.

    I guess U2 wasn't the big deal that U1 was, but neither was it a Daikatana.

    WoT should never have been made because only the 2 people who bought the books wanted it,

    I always vaguely thought that there were a fair number of people that enjoyed Wheel of Time out there, but perhaps people just don't read books much anymore, with video games easily available.

  15. Not really that sad by Dark+Paladin · · Score: 3, Insightful

    To be honest, I never thought that Legend was really that great. "Wheel of Time" was interesting and good looking, but nothing to really go nuts about. "Unreal 2" was another - nice, but not supreme.

    This sounds more like capitalistic market forces working than (in Interplay's case) Point Haired Bosses making silly decisions.

  16. Total Annihilation is a great game by 0x0d0a · · Score: 1

    Good gameplay with poor plot sells much better than a brilliant story with horrid gameplay.

    Or at least has more replay value, which in a game that is both moddable and multiplayer-capable, is a big deal.

    Man, I wish someone would sit down and clone the TA feature set that (well, back when I played RTSes) other RTSes seem to lack. It's not that hard, and it's already been done well. Infinite resource generators. Long range guns. Powerful naval units (the naval portion of that game is fantastic). Modability. 3D units. Flamamble terrain. Ability to optionally use LOS, fog of war, etc. Most micromanagement handled by the computer -- you can queue up an unlimited number of units, queue up orders, give general orders ("do not deviate from your ordered path, but return fire if attacked"), queued-up orders, automatic healing/repair by units capable of this when patrolling, the concept of a Commander -- a piece that you can play as a trump card, but that if lost loses the round. So much fun.

  17. Re:Subtitles of the obvious.. by gl4ss · · Score: 1

    imho unreal 2 was fun, very fun. and good looking, very good looking.

    but too short(though max payne 2 and call of duty are also too short when looked at like this). oh how fun those defending missions of unreal2 would have been in multiplayer..

    however halo was one of the bigger disappointments of last year that came for pc - groundbreaking it surely was not(and wouldn't have been few years earlier either, crap, even giants kicks it's ass), however the pc port had the co-op pulled out of it which would have boosted it up quite a bit.

    --
    world was created 5 seconds before this post as it is.
  18. Gateway 3 by zenintrude · · Score: 1

    I guess this means that I'll never be playing a Gateway 3, not that I really expected to anyway.

    Series' that good usually end up unappreciated anyway...

    --
    - colin
  19. Consoles may be better for co-op by 0x0d0a · · Score: 1

    I hate to say it, but consoles may be better platforms for co-operative play (which I've discovered that I really, really like -- the computer is the only loser, and the other player helps add in a random element). Console co-ops *do* suffer from a number of limitations. There aren't a heck of a lot of pixels that get slapped on a TV screen, and splitting them up further is kind of bad.

    However, most co-op games are much better if the players can talk to each other -- text messages, a la Quake multiplayer, work, but just aren't a good substitute for voice. That means that either you need good remote voice capabilities -- and remote voice over IP has its share of problems -- or you need players to be sitting next to each other. Folks don't have a bank of computers right next to each other of the same class to play a current game, which means that, sadly, for most real-time co-op games, the PC isn't a great platform.

    The main drawback of the console multiplayer game, the inability to easily provide private information to any one player, is not generally an issue in co-operative games, since it's okay if other people know how much health you have and where you are.

    1. Re:Consoles may be better for co-op by eWarz · · Score: 1

      ever use TeamSpeak? It's excellent for Voice while gaming. Serious Sam 2 to this day remains one of my favorite games alive, simply because of it's excellent coop mode.

    2. Re:Consoles may be better for co-op by 0x0d0a · · Score: 1

      Yeah, but among the drawbacks:

      * Most computers don't have very nice microphones.

      * You need to wear headphones instead of using speakers (to keep from sending crap over the mic). A lot of folks don't have headphones handy at their computer and/or don't feel like using them.

      * Bandwidth *used* to be a constraint, and is still not something to sneeze at. Basic DSL packages generally provide 128kbps upstream, and modems about a quarter of that.

    3. Re:Consoles may be better for co-op by DeadScreenSky · · Score: 1

      Just thought I would note that I have found that the headphones problem generally doesn't exist. Not sure if it is because of some software trickery (either filtering out the sound the game is creating, or optimized algorithms that really only do voice?) or just the general short range of most PC mics, but loud speaker noise from games like Enemy Territory (and I like to play it LOUD :D) simply doesn't seem to transfer when I tried it out. Same with the Xbox Communicator - can blast the music in Amped2, no one else hears it via my mic, and I don't hear any of their music.

      And I don't think you really need all that nice of a PC mic to just do some relatively low-bandwidth voicecomm.

      Certainly agree about the bandwidth issue, and a bigger problem is just the lack of mic usage on the PC, as well as lack of proper integration in most games. Xbox Live has a definite edge in this.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    4. Re:Consoles may be better for co-op by Haeleth · · Score: 1

      However, most co-op games are much better if the players can talk to each other -- text messages, a la Quake multiplayer, work, but just aren't a good substitute for voice. That means that either you need good remote voice capabilities -- and remote voice over IP has its share of problems -- or you need players to be sitting next to each other. Folks don't have a bank of computers right next to each other of the same class to play a current game, which means that, sadly, for most real-time co-op games, the PC isn't a great platform.

      Ever hear of a thing called a "lan party"?

  20. whos next? by paradesign · · Score: 1
    More crappy companies. Companies that cant turn profit. Companies that make bad games. The list goes on.

    No tears here.

    --
    I want 2D games back.
    1. Re:whos next? by Drantin · · Score: 2, Insightful

      You've obviously never played any of Legends Entertainments older games that weren't mentioned in the summary... the Spellcasting games(101 201 301) Gateway 1,2 the list goes on...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  21. Who cares? by gtshafted · · Score: 4, Insightful

    The studios are really about the people. Their names mean nothing without the very people that started them. In most cases when these studios are shut down, the personalities that were important in leading them already left. For example, how important is BullFrog when most of its key developers and founder leave to form another studio? What's Origin without Richard Garriot or Black Isle without Ferquant (or whatever his name was)? The bottomline is that's it's really mainly the people that matter. The studios / their names mainly just serve as a marketing vehicle. Unless these developers / designers die - great games will still come from them - just in the form of a different brand / studio.

    1. Re:Who cares? by inkless1 · · Score: 1

      It's not that simple.

      These guys can't just go into their garage and make a new game, have it released next month. They'll need to find new jobs. Chances are - that won't be with each other. Divide up the talent, divide up the quality.

      Sure, when a group of talent voluntary moves together, it can make little difference. This on the other hand, can be devastating.

  22. Thanks, Grammar/Logic/Philosophy God by Anonymous Coward · · Score: 1

    Good grief (blincoln, presumably). So the meaning of "beg the question" has been completely misconstrued by the media and mainstream culture into a meaning that now makes more sense than it once did. Everyone knows what the poster meant (that it "raises" the question), and the media now uses this meaning in the same way. If something "begs the question," it now means that it is so obvious an indication of something that it does, in fact, "beg" for the following question often then presented by the errant grammar misuser. It is, undoubtedly, a great tragedy that the true - and much more confusing - use

    Accept the fact that this particular phrase's original meaning has been tainted (since it was, at one time, as non-literal as it is now) and move on with your grammar life. If, instead, you want lingual purism, leave this cesspool of grammar ignorance we call slashdot and go teach English in South Africa.

  23. Legend's Old Days by ReyTFox · · Score: 3, Informative

    Before they ever did Wheel of Time, they were an adventure game house. Steve Meretzky was one of the great names, and came there from Infocom IIRC.

    Their first games were basically text games dragged into the 90s kicking and screaming, by letting you play using both verb/object bars, or just typing in your commands like usual. Small still images and BGM tracks constituted the technical advances.

    That might sound bad, but the games were good, especially the later ones. The asthetic essentials of descriptive text and vibrant environments were never left out.

    I think Legend's two main problems were:

    1. It got stuck in FPS games after WOT was a success. Its core strength, after all, was originally in adventures.

    2. It got sucked into the folds of a large game company. When a developer reaches that position, it seems like death is inevitable.

    1. Re:Legend's Old Days by Stardate · · Score: 1

      That's true! I don't remember the WOT game at all, but I remember Spellcasting 101: Sorcerers Get All the Girls, and Spellcasting 201 and Spellcasting 301. :)

      --
      "... I declare our city to be a free and independent state to be named Tri-Insula!" --Fernando Wood, Mayor of NYC 1861
  24. Re:Subtitles of the obvious.. by Pluvius · · Score: 1

    The problem with WoT was that it was too complex for the average gamer.

    I get a lot of enjoyment out of "complex" FPSes like Deus Ex, System Shock, and Tron 2.0, but I thought Wheel of Time was pretty bland.

    Rob

  25. Star Control 3 was ruined... by meowsqueak · · Score: 1

    Legend completely ruined Star Control 3, and Unreal 2 was an embarrassment to all gamers everywhere. Since then, every time I've seen that Legend logo when starting up a game, I've had that sinking feeling in my stomach. Finally, the market system has worked and one more awful game development house has closed. The only unfortunate thing is those ex-Legend developers now have an opportunity to work elsewhere, spreading their legacy of crappiness.

  26. Re:Subtitles of the obvious.. by Kyouryuu · · Score: 1

    Unreal 2's greatest fault was that it lacked inspiration. Visually, being an Unreal mapper myself, I can appreciate the insane amount of work that went into modeling their environments. Unreal 2 had its bright moments, like the Hell level. And others that were less than spectacular (the neverending defense missions). The length of the single-player campaign wasn't bad, considering it started to drone on by the sixth mission. I can accept the Red Faction II approach of "short but sweet" campaign design, but Unreal 2 just droned on and on, even though it was short.

    It lacked originality. Though enormously pretty, the environments could have been so much more than run-of-the-mill factories and space stations, and the obligatory H.R. Giger-influenced jaunt into an alien ship. Indeed, there are even scenarios that seem lifted from user-made Unreal campaigns (Xidia Gold, in particular) that came before Unreal 2. By the time it was over, it was a very been-there-done-that affair. Once you got by the pretty looks, there just wasn't much substance beneath the surface.