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Star Wars Galaxies To Revamp Jedi System

JasdonLe writes "In a move that significantly changes the game's goals, I just saw on the official Star Wars Galaxies site that plans are in the works to 'revamp' the entire Jedi system, including removing Jedi permadeath." The plan is to "rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." SWG Stratics also has word that the holocrons, previously needed to be come a Jedi in the PC MMORPG, "won't be in the new system", but may still have value as rare in-game items.

75 comments

  1. Wow, by King_of_Prussia · · Score: 5, Insightful

    maybe now the path to becoming a Jedi will be based on skill, and not mastering random professions told to you by a magic cube...

    --

    Making the moon less necessary since 1998.

    1. Re:Wow, by Quobobo · · Score: 1

      I'm hoping so. I realize that not everyone can become a Jedi, but the amount of work (read: repetitive item-finding for months) that you need to put into it currently is nuts. Just another reason why I won't go near the game.

    2. Re:Wow, by jafuser · · Score: 3, Insightful

      This is why I left SWG for Second Life. I left right about the time the Holocron concept became the obvious path to advance my character (who was a non-combat class).

      I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.

      This is not the path of a Jedi.

      Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...

      Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    3. Re:Wow, by Anonymous Coward · · Score: 0

      I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.

      You mean except for all those MUSHes?

  2. finally un-sucky? by gmhowell · · Score: 4, Insightful

    When various MMORPGs came out, I would complain about the initial outlay, considering you have to pay a monthly fee. I would usually get modded 'troll' or 'flamebait' or, at best, someone would argue that it was to pay for development. Now, how much development was actually done by Sony and LucasArts prior to release of the game? Since release, there's been several very large patches, major revamps to several professions, and now a total revamp of the Jedi system. So, again, why would I pay $50 up front?

    Hope this new system gives folks what they want.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:finally un-sucky? by Hamled · · Score: 1

      The solution to getting rid of the box cost is to have game developers use game client & server middleware, some of which is built specifically for MMOGs, and is free... such as NeL by Nevrax (www.nevrax.org).

    2. Re:finally un-sucky? by alphaseven · · Score: 4, Interesting
      Game companies charge $50 up front because people are willing to pay $50 up front.

      Now since a company can make potentially hundreds of dollars from each player in subscriptions fees, why not just sell game cheap, like with a month free at $15 dollars or so? In order to get the player hooked. I'm guessing this hasn't occurred since the competition hasn't gotten intense enough between MMORPGs.

      Maybe in the next couple years with the coming glut of these type of games, companies will take a risk and drop the initial fee to attract customers.

    3. Re:finally un-sucky? by Rallion · · Score: 5, Interesting

      True, true. When it comes to software of any kind, the cost is 95% dependent on what people are willing to pay, and only 5% based on actual cost. I think this is mostly because marginal cost-per-unit is negligible.

      What do you think cost more to make, Photoshop CE or Warcraft III? And which one costs much, much, much more?

    4. Re:finally un-sucky? by gmhowell · · Score: 4, Interesting

      You're absolutely right that the price is what the market will bear. Unfortunately, it takes a rather short term view of things. Players like myself won't pay ~$80 to see if I like the game ($50 box plus two months @ $15/month). It's just not worth it. OTOH, I WOULD pay $30 to see if I liked it. Then it becomes: is the game worth sticking around. If so, the marginal profit on the $50 box should be exceeded at some point in time (say, six months). So even though they have to wait, they'll get the money. Now, the real loss comes from raising the barrier to entry. Like you say, get 'em in cheap, get 'em hooked, and go to town cashing checks.

      Let's say 100,000 people are playing SWG. If it were only $15 for the first month instead of $65, might that number not be double that? At that price, who cares if the first month or two is alpha/beta quality?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    5. Re:finally un-sucky? by Red_Deth · · Score: 1

      What gets me is they are spending all this time making and modifying new content, when there still exists the bug that makes all your money dissappear form your in game bank account! :(
      This is a realy basic, fundimental bug that has been present since very early on. Why oh why have they not fixed it yet? (because it is not easy to find some bugs. :P)
      I was stung by it just after christmas and all I got was a message saying my loss was not verifyable so I would not be reimbursed. :(
      And I pay 11 a month for this. :/

    6. Re:finally un-sucky? by will_die · · Score: 2, Insightful

      Theses changes are still SWG dev wet dreams. They are still working on adding stuff they said when they would add when the game was released.

    7. Re:finally un-sucky? by Ayaress · · Score: 1

      Actually, the $50 up-front charge is mostly a marketing deal. TKO Software just bought up a small start-up MMORPG from Asylumsoft, and there's been some discussion of selling the game commercially. The point is that a game on shelves at stores will be seen by many people who would never randomly happen accross a free download. As TKO's developers have said, oftentimes a distributor gets the vast majority of shelved-box sales, and the game itself only gets the subscription fee.

    8. Re:finally un-sucky? by jackbird · · Score: 1

      ...but with which one can you easily make back the money you spent on it? Hint - 'pro gaming' doesn't count.

    9. Re:finally un-sucky? by alphaseven · · Score: 1

      Hmm, I hadn't considered the marketing aspects of having boxes in stores, good point.

    10. Re:finally un-sucky? by neura · · Score: 2, Insightful

      Companies can't afford to drop the initial price. A very large number of the people that bought this game when it was first released did not pay any monthly fees as they cancelled their account at the end of their free 30 days. This isn't the first time we've seen this either. AC2 and ShadowBane suffered much the same fate. HUGE showing the first month out, then the user base just dwindles down to almost non-existant. It's like letting people into an amusement park where all the rides are either broken or they just don't look fun. If you charge people $50 entry though and enough people pay that $50 the first month, before word of mouth spreads that your park sucks... that's probly about the best income you're going to get from the park.

    11. Re:finally un-sucky? by neura · · Score: 1

      Unless of course your park doesn't actually suck, but I think it's a given here that this park sucks.... badly. :) Hence the reason they're still making major changes to the park, because people are unsatisfied. Which is actually another interesting point. What Sony says people want from the game (the changes they're making) and what people generally post on forums that they want from the game never seem to coincide.... It always makes me wonder who these people are that are asking for the changes they're making.....

    12. Re:finally un-sucky? by Rallion · · Score: 1

      Pro-gaming isn't real....I think it's all made up. Like the moon landing!

      Anyway, that's just WHY people are willing to pay more. They're still charging more, at less cost, because they can.

      When the supply curve is a nearly-straight line that's always gonna be WAY off the edge of the chart, it messes with the hole supply/demand model a bit, doesn't it?

    13. Re:finally un-sucky? by Torgo's+Pizza · · Score: 1

      Honestly? Knowing the general numbers, Warcraft III was much more expensive to make. Which one costs more? Photoshop is a no brainer there. Warcraft III outsells Photoshop by a huge margin, but the price of Photoshop makes up for it. Which one is more profitable? Hard to tell because there's more than just software. Blizzard also licenses out to other companies to make toys, cartoons, what have you. Which one makes the most money? Good question.

  3. Probably not by Highrollr · · Score: 2, Insightful

    I've noticed that when anything major is patched in MMORPGs, it's to make it easier and more newbie-friendly. Seeing how many people were whining about how convoluted and arbitrary the process of becoming a Jedi was, it's most likely that it will be much easier post-patch. Then you'll get tons of Jedi running around until it's nothing special. Sad, but that's how it will be.

    1. Re:Probably not by Anonymous Coward · · Score: 0

      Then you'll get tons of Jedi running around until it's nothing special. Sad, but that's how it will be.

      Yes, but it's better than having the few that are Jedis absolutely hated by every other player ("congrats, you're a jedi - now groups of players will deliberately hunt you down") - or having people quit when they realise how impossible it is to become a Jedi otherwise.

    2. Re:Probably not by Anonymous Coward · · Score: 0

      Try leveling a character in EQ anymore.

      No one knows what the hell is going on until 63+, and then you still have a lot of idiots.

    3. Re:Probably not by MBraynard · · Score: 1
      I have no idea why the parent was modded so far down. I mean, maybe leave it alone, but down?

      Look, clowns, this has happened before. Right now you can witness it happening in Asheron's Call. The value of high level characters is going to go through the roof because they are nerfing the tidal wave of exp in the game that will henceforth render those high level characters impossible to achieve.

  4. Re:How by Deraj+DeZine · · Score: 1
    repetitive item-finding for months

    So exactly how long do you think it should have taken Yoda to become a Jedi? =)

    --
    True story.
  5. I don't have a problem with the timeframe, by King_of_Prussia · · Score: 4, Insightful

    just the utter lack of skill required to do so. All it is is a repetitive level grind which makes no sense in the context of a Star Wars universe, and is completely at odds with the what most people consider fun.

    --

    Making the moon less necessary since 1998.

    1. Re:I don't have a problem with the timeframe, by AuMatar · · Score: 4, Insightful

      Umm, yeah- this is from Verant, the company that made Everquest. Did you expect anything less? All any of theiir games is is repetative level grinds with liberal amounts of campng added in.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:I don't have a problem with the timeframe, by cpu_fusion · · Score: 2, Insightful
      Actually, no -- Star Wars Galaxies isn't from Verant. It's from Sony Online Entertainment (SOE). Verant was purchased by SOE, consumed, deficated, and its stars departed.

      The person who squarely deserves credit for the rediculous and pathetic starting "vision" of SWG is none other than Raph Koster.

      You can thank him for taking such an amazing franchise and turning it into a huge mess.

      Oh, and he got promoted by the way. You can certainly blaim SOE (and the ashes of Verant) for that.

  6. In other words... by MMaestro · · Score: 3, Informative
    ... too many people complained about the amount of effort needed to becoming the demi-gods of the Star Wars universe.

    They're Jedis, people! Lightsaber welding, Force power using, elite people. I know everyone wants to be the ultra badass in any game, but it comes to a point where sometimes you just can't have it without some work. The developers are just doing this because players couldn't figure out the secret.

    1. Re:In other words... by Anonymous Coward · · Score: 1, Interesting

      Yeah, it's SOOOOOO fun to master 10+ professions and camp MOBs for holocrons to unlock a Jedi slot... just to have permadeath. Oh yeah, the fun... it was so fun I forget why I cancelled my account.

      Oh wait...

      (In other words, too little, way too late for a lot of people. I predict a mass exodus when WoW beta starts.)

    2. Re:In other words... by gmhowell · · Score: 4, Insightful

      Those 'players' are 'customers'. Piss them off, and they'll go elsewhere. Heck, even just disappoint them, ignore them, or don't meet their expectations, and they'll go elsewhere. This isn't Sony's little sandbox (nor is it the private sandbox of the people who have the time to jump through the hoops to become a Jedi). If they want to make a profit, they have to 'deal' with players and their expectations.

      Real life is boring and tedious. Why should I pay $50 plus $15/month to play an imaginery boring and tedious person?

      Players *did* figure out the secret. And many people said 'WTF does *that* have to do with becoming a Jedi?' Heck, even random choice after a character is alive for X weeks would be more entertaining than 'go camp the widget'.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:In other words... by Anonymous Coward · · Score: 0

      You apparently never camped a cleric epic pre-velious.

      Anyone who did would have known it would obviously have nothing to do with epic events.

    4. Re:In other words... by Liquidrage · · Score: 1

      Woah! Back up son.
      Have you seen the game they created? What other reasons to play THAT game exist?

      Furthermore, complaining that people play games to be bad-asses, is, for lack of a better word, stupid. They're games. It's OK to want your character to be a bad ass. The problem is in that game, that unless you're a Jedi you really don't feel like a bad ass. In other games, even though there's 1000's of other people just like you, you can feel like a bad ass.

      Of course people want to be Jedi's. In the SW Universe, it's basically the only thing *cool*. In other games, like say EQ, you can be a wizard casting magic spells, or a mage summoning elementals to do your bidding.
      In SWG all the non-Jedi professions are very mundane.

      Why there's anyone left playing that game I can only guess. It was THAT bad.
      They should have picked a different time and setting for the game so everyone could have been Jedi's.

      Say it with me. The Star Wars Universe without Jedi's is boring. Your post strikes me as very off base.

    5. Re:In other words... by MMaestro · · Score: 0
      Then answer this :

      If becoming a Jedi was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you play a game where you're already the number one force (no pun intended) in the game?

      To reach the highest level? Big deal, you can do that in any MMORPG game. To get 'phat l3wt'? Its the Star Wars universe, the phatest l3wt is Jedi status. To master all the skills and proclaim yourself the biggest loser in the game? You already got Jedi status, maxing out the other skills can't be that hard.

    6. Re:In other words... by Liquidrage · · Score: 1

      Huh? How you got a mod point is beyond me. Regardless

      First, you have no idea how hard "maxing out other skills" is for a Jedi.

      Since they are a fully fledged class, it would be safer for you to assume they they are just as hard to max out as any other class. Currently they are much harder since they suffer from permadeath.

      Think of how your questions sounds if you replace Jedi with wizard?

      If becoming a wizard was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you play a game where you're already the number one force (no pun intended) in the game?

      Your whole point revolves around the illconcieved idea that maxing a jedi is easy and that the fun of the jedi is in just opening up the slot. Newsflash. It isn't. And in generaly people hate opening up the slot. People don't jsut want to get to be a jedi. They WANT to PLAY a JEDI.

      The real obvious answer as to why the develoeprs are making these charges is because the developers, in a attempt to keep the player base, is attempting to move more of the focus of the game towards the jedi. Why this is so should be obvious but I already explained it in my last post.


      This isn't a case of developers making everyone "Level 50" just to hand it to people as you claimed. This is a case of developers making a big change in their "vision".

      It should have always been that way. Think of how absurd their original design was. The one class that is even remotely special, the one class every wants to play, is an accomplishment in itself just if you can actually even try to play that class.

    7. Re:In other words... by MMaestro · · Score: 4, Interesting
      Currently they are much harder since they suffer from permadeath.

      Thats why you build up another class before venturing into it. Thats like trying to learn how to drive a tank through a warzone before learning how to drive a car downtown.

      The use of the term 'wizard' is not a fair argument since 'wizard' is a general term and has already been done in games. How about the term 'Dark Knight'? (From FFXI)

      If becoming a Dark Knight was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you play a game where you're already the number one force (no pun intended) in the game?

      Guess what? This works. Just because its a game doesn't mean you're always gonna get things served to you on a silver plater. YOU may want to run around town lobbing heads off left and right with a double bladed lightsaber, but when you play with other people you play by the same set of rules and restrictions. The whole point of a RPG is to build up and develop a character, not to have a watered down game where your role is too similar to someone else because its too accessable.

      Their vision was that hardcore gamers, being the insanely clever people they are, would unlock the Jedi slot within the first 3 months of release. Considering the fact that there are people who have fully mastered over 3 different classes on one character in the game at this moment of posting, the idea of SOMEONE SOMEHOW stumbling upon the secret beforehand is not outrageous.

      The one class that is even remotely special, the one class every wants to play, is an accomplishment in itself just if you can actually even try to play that class.

      Isn't that the whole point? Why would you want to play as a class with unique skills, unique abilities, unique weapons, unique RULES; if so many other people could unlock it easily? Unless the majority of SWG players are looking for ego trips, if the Jedi slot was easy to open I'd rather play as a bounty hunter turned Jedi hunter. My character would certainly be more interesting than your "Good Jedi" "Bad Jedi" character.

    8. Re:In other words... by Liquidrage · · Score: 2

      No. That isn't the whole point.

      The whole point is that trying to make people live in the SW Universe without letting them be Jedi's is assinine. There's no point to it. The sole interesting aspect of that universe is the *force*.
      There are no wizards, no shamans, no palidans, no deathknights. Just mundane classes and then the *Jedi*.

      Furthermore, you've made another assumption. There is no reason to believe that all Jedi's are just all the same. And we never discussed the jedi in depth, so where you get off calling a simple "good" and "bad" breakdown of Jedi's *mine* I again have no idea.
      And even if currently there are only a few different paths that let a jedi be different from his peers, there is no reason more can't be added. They've already done this with other classes, and can easily do it for jedi. And in fact this is what they need to do and I'm sure will do.

      Picture a game where everyone is a jedi (save maybe for some bounty hunters). Picture unique distinct classes within the Jedi ranks (KotOR did this rather simply actually). Some Jedi's are better with the saber. Some use the force more. Some focus on damage. Some focus on healing. Some focus on a bit of the force and a bit of the saber. It's very easy to breakdown the Jedi ranks into classes. SWG already has this ability, and there's every reason to believe the skill trees will just grow as more and more people play jedi.

      And my world, with lots of jedi's, is a hell of a lot more interesting then your world with few jedi's and lot of real life people playing mundane real-world professions. In fact we already know your world leads to people canceling their accounts in droves.

    9. Re:In other words... by Anonymous Coward · · Score: 0

      Differentiation among Jedi is good, but at the end of the day, they're still all Jedi. An MMORPG where everybody is a variation on a wizard gets old quick.

      The best approximation of a Jedi in another game I can think of is the Battlemage in Ashen Empires. The game is classless, but there's a spectrum of different informal classes based on stats and equipment. A battlemage is basically a high-intelligence, high-strength warrior/mage hybrid.

      They're pretty formiddible offensively, and there's a lot of variation with what you can do with one (three proven archetypes, and two variations on each are easily doable), but when it comes down to it, lots of battlemages makes for a game with very little variety.

      You can differentiate battlemages all you want, but there's not much variety until you throw in warriors, wizards, so-called "true" mages, archers, and all the other variations people have made work.

    10. Re:In other words... by Riff10111 · · Score: 1
      Thats why you build up another class before venturing into it. Thats like trying to learn how to drive a tank through a warzone before learning how to drive a car downtown.

      FYI, you can't build up another class before getting Jedi. When you complete the tasks to become a Jedi, it unlocks an extra character slot in your account, in which you are permitted to create a completely new character, who is a Jedi. The character you used to unlock the slot is unaffected.

      Jedi characters do not have access to the regular skill trees, and therefore can't learn combat skills like Pistol, etc. (They can use some basic weapons like pistols, but poorly, and can't advance in them.) They're basically limited to lightsaber and Force Powers, which take a (very) long time to develop. The extra downside to this is that a Jedi who uses any sort of Jedi power (including lightsaber) gets a 'temporary enemy flag', which allows any publicly empire-affiliated character to attack them without repercussion. And, Jedi who frequently use powers in public get put on the bounty lists for bounty hunter characters.

      So, not only is it difficult to get a Jedi character, it's also very difficult to train them up to any sort of uber-level.

      --
      "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
    11. Re:In other words... by JavaLord · · Score: 1

      Of course people want to be Jedi's. In the SW Universe, it's basically the only thing *cool*.

      Stormtroopers, Bounty Hunters, Smugglers, The Emperors Royal Guards, Ewoks, Jawas, Sandpeople, etc all say hello. There are plenty of cool things to be or do in the star wars universe. The problem is this game didn't implement any of them correctly. Sure, you can become a cantina dancer, or build some cool weapons, but is that what was cool in SW? How much screen time did the cantina dancers actually get in the SW movies? Medics? Cooks? Guys running around in bone armor? Artisan Brawler, Entertainer, Scout...Do these SWG base classes sound like they are from a star wars RPG?

      If I'm going to pay to be in the SW galaxy, I don't mind not being a Jedi, but at least give me something else cool to do if I can't be a Jedi.

      Sorry for the bitching but I, like a lot of other people was disappointed by SWG. I keep hoping I will read about some miracle patch that will make it better. Maybe this one will make it at least a little bit more fun.

    12. Re:In other words... by MMaestro · · Score: 1
      When you complete the tasks to become a Jedi, it unlocks an extra character slot in your account, in which you are permitted to create a completely new character, who is a Jedi. The character you used to unlock the slot is unaffected.

      So in otherwords, if you screw up your Jedi character because you showed off one too many times, you still have a badass built up character to fall back on. Again, considering the fact that you're the most unique character in the game I'd have to say 'Woo hoo! Bring it on punks!' and taunt random players on the forums to try and figure out who I am so they can try and kill me. As interesting as it'd be to the most uber-Jedi in the game, I think it'd be more fun playing hide-and-go-seek with Jedi hunters. It'd be like a RPG in itself. Which is what a MMORPG encourages players to do. I'd play the role of a cocky/arrogant Jedi gone insane without actually going to the Dark side.

      While I'm at it, I'd form a guild! It'd be an anti-Jedi hunters guild! Where most of the players are speed/ambushed focused characters who form parties with insane Jedis like me whos goal is to attract as many Jedi hunters as they can and fight them off! It'd be like a guerrila war! The few Jedis and the guild, versus the no-doubt far outnumbering Jedi hunters!
      That is, IF I actually played the game.

      Building up a character is nice in MMORPGs, but the whole point is to role play, which is where and why some gamers don't like MMORPGs; because they devolve mostly into l3wt hunting games or 'get to level 50 and sell character on eBay' scenarios.

  7. As a SWG newbie by Trillian_1138 · · Score: 5, Interesting

    As someone who's been playing SWG for less than a month, I'm very torn about this revelation. I'm still rather early along in any skill progressions, and haven't gotten anywhere near aquiring even a single holocron, so I was nowhere near being a Jedi. But because the game is still pretty new to me, I've been enjoying it a lot. Even without the prospect of becoming a Jedi any time in the near future, I've enjoyed running Rebel missions and exploring the Star Wars galaxy (excuse the pun).

    But I can see the grind of leveling getting old and the feeling that some gamers might have, of their 'right' to become Jedi in a Star Wars game. And as a gamer, I can relate. Part of the fun of almost every Star Wars game has been the excitement of being a Jedi. But as a Star Wars fan, I have to agree with other posts: the universe of the origonal trilogy was almost entirely devoid of Jedi. The Empire was hunting them down and killing them, one by one.

    And even outside the origonal trilogy, even at the HEIGHT of the Jedi Order, we're talking a couple thousand Jedi, tops. Even with tens of thousands. Even (and this is just silly) MILLIONS of Jedi. In a galaxy populated by billions and billions of sentient beings, that's less than one percent of the population.

    So I don't think it's unreasonable that it's hard as fuck to become a Jedi, and it's kind of a bitch to be one once you've achieved it. That's consistant with the rules the origonal trilogy laid out.

    I know some people may say, "Yes, but it's just a videogame." But it's a videogame set in a specific universe with specific rules that it has to follow to be able to truely claim it's in the Star Wars universe. And if it doesn't follow those, then I don't know why I would want to bother playing it. There are a number of other MMORPGs out there, and have their own cool sets of rules and characters and stories, without having to conform to an already existing background universe. But SWG has chosen to constrain itself within specific boundaries, and I expect it to do so.

    I guess I'll have to wait and see. I've been having a good time, but have also been annoyed with certain things. For example, the Rebel mission terminals are sitting out in the open. Even though certain systems may be doing a better job than others resisting the Empire, I think it's fair to assume a Rebel standing in the middle of a public square yelling "COME WORK FOR THE REBELLION!!!" would be killed rather quickly...

    And it's one thing to get a repeating mission to go deliver something or go kill a lair of some beast, but to get a mission to kill a specific person, and then to get it again? With the same mission description? So what did I do the first time?

    These aren't complaints on the game mechanics, just on the implimentation. And a sign that maybe the creators don't care about keeping true to the SW Trilogy as much as I'd like. I'm waiting to pass judgement on the revamped Jedi system, but will be extremely pissed off if there's a new Jedi Mission Terminal in every city and you can get force points by completting them.

    If I wanted to play a game where I could get magical powers simply by leveling, I'd have chosen something else. An inherent nature of the Jedi is that they're more powerful than pretty much anyone else. Maybe that's an impossible thing to achieve in an MMORPG, and I know there's no "accurate" way to portray The Force in a MMORPG, but I really hope they can do a little better than having mission terminals or some such shit.

    -Trillian

    1. Re:As a SWG newbie by Umgawa71 · · Score: 2, Insightful

      I agree that -in terms of the Star Wars canon- there will inevitably be a disparately large number of Jedi across all of the servers. Unfortunately, it seems that most classes are effectively unnecessary in the game, in that a hundred percent of the players on a server could be Jedi and, as long as one of them had a clarinet, they wouldn't have to worry about much of anything. In my opinion, it's a lack of true interdependence that would allow something like that to happen. I'm not saying that it would happen, because some people would probably then gravitate to bounty-hunting, which would then create a use for a crafter-class to make the weapons for said class, but there's no true dependency on any particular classes beyond someone having Musicianship I, just to get the battle-fatigue down.

      It reminds me of a history I read of the Virginia Colony during its first years of existence: The people living there eschewed planting corn because they could make money off of tobacco, and so -as a result- a very significant portion of the population died as a result of starvation. The people who came across the Atlantic to work as iron-mongers, carpenters and various other necessary non-farming occupations chose to farm tobacco, which meant that various services were not being met, and the Virginia Colony very nearly went up in figurative smoke. However, since no one is actually truly dependent on anything in Galaxies, there is no real-world kind of check that would prevent Jedi from running as rampant as tobacco-farmers in Virginia.

      All I'm saying here is that -at least to provide some sort of consistency in the Star Wars universe- something will have to get done to put the Jedi back into check. Otherwise, it won't be uncommon in a year or eighteen months to hop on a server that has a fifty-percent Jedi ratio, which is just outlandish to me. But, it ends up being a business decision in which Sony has to decide whether they want the fifteen dollars a month from the thousands and thousands of players who will moan if their Jedi lives aren't fairly comfortable. My bet is, they'll take the money.

    2. Re:As a SWG newbie by Lemental · · Score: 3, Interesting

      I agree with tis to a point. I think the devs have hard such complaints about this too, as, they are introducing Imperial harrasers into the game wiht the next patch. So, being overtly(not Overt tagged) rebel in a public place wont be so safe anymore.

      I hope its more like some of the player created towns I see, where they are hardcore Imperial, or Rebel where there are turrets and guards on the perimeters of the town and covert detectors. Not knowing wether it is safe to travel into town makes it more exciting to me.

    3. Re:As a SWG newbie by Anonymous Coward · · Score: 0

      they should make a jedi hunter class that can hunt and perma death the jedi

    4. Re:As a SWG newbie by Divide+By+Zero · · Score: 3, Informative

      I've been the epitome of "casual gamer" since I started playing on Day Two. An hour here, half an hour there, maybe one or two days of solid eight hour playing.

      For those unfamiliar with the game, here's how it works: When you create your character, The Game selects five professions and doesn't tell you what they are. If you master those five, you can create a Jedi character. People got sick of wandering around in the dark guessing, so The Game introduced Holocrons, which will tip you off to one of your assigned professions, except it won't tell you the last one - you're on your own for that one.

      Of the 23 skill boxes required for my FIRST "holocron profession", I've filled three, and two of those I got in the same day. Bearing in mind that I've been on this particular profession for a couple weeks, and the three boxes I got are the fastest to fill, I think I'll be able to create a Jedi on about the 24th of Never.

      Have I stopped playing? No. Why not? Just because I'm fascinated by Star Wars, mainly. Is it fun? Eh. I'm more motivated by the sense of accomplishment than the level grind itself.

      I can tell you, though, that I'd be much more into it if there were an over-arching quest that hopped across all the planets, led me through the "Points of Interest" they've put in on all the planets, forced me to use skills from all six Starting Professions, and then let ME choose which Advanced Professions I wanted to master. Even if it were "From the elite/hybrid professions, pick one ranged combat, one melee combat, one support, one crafting/artisan, and one free choice", you could get the full complement of personal experience of the game and still have fun, without forcing you to drop all your Combat Medic or Bounty Hunter experience so you could spend hours grinding Bofa Treats on your long, miserable, reluctant journey to becoming the Galaxy-wide Master of Culinary Arts.

      While I'm ranting, why not let me reclaim skills I had to surrender? Obviously, you want to make sure nobody has ALL the skills, but if I drop Master Scout to learn Medic and decide I hate it, let me just take my old skill back. Leave me without either skill for a week if you want, but don't make me grind up Scout AGAIN, re-earning all the experience. They can migrate stats, and it strikes me as a terribly good idea for skills.

      But at the end of the day, I'm still playing. Partially because I want to be a Jedi, and partially because it's paid for already and I figure I should get my money's worth.

      When World of Warcraft comes out, though, I probably won't be spending too much time in SWG. I'll find some new goal to work towards, but it won't be the same as being a Jedi - that's the carrot on the string for me. To walk the galaxy and put an uppity player on his butt with the wave of my hand (typing /forcepush).

      The carrot on the end of the string is so far out of reach... but it's a lovely carrot...

      --
      Dare to Hope. Prepare to be Disappointed.
  8. lucasarts and sony really screwed up from the star by Ty · · Score: 4, Insightful

    They really screwed up from the start. What kind of crackhead came up with a system where you spend hours upon hours building up a character that you will quit playing as soon as you unlock the force slot? If they want to make players happy AND make them stick around for a long time, they should make the Jedi class available to everyone from the start. BUT, make it really hard - through both time involvment AND ability/knowledge, to be a good jedi. That way every weenie who wants to be a jedi gets their wish, but only the ones who take time to develop their character actually get to be the kind of jedi that we saw in the movies.

  9. Planes of Profit! by Umgawa71 · · Score: 4, Informative

    Since release, there's been several very large patches, major revamps to several professions, and now a total revamp of the Jedi system. So, again, why would I pay $50 up front?

    Let's not forget the fact that, despite these large patches, the addition of vehicles, not only are the players paying fifteen dollars a month to play, but inevitably there will be an expansion pack, which will be yet another twenty to thirty dollars; which doesn't include a free month of play (seeing how they've already hooked you). It's bad enough that the patches for some of these games are already enormous (Final Fantasy 11's install, anyone?) and are often adding significant amounts of content (vehicles in Galaxies), but often MMORPG expansion-packs come off as glorified patches. After all, in order to keep parity with the players who have bought the expansion, there is often a rather sizeable patch for the un-expanded players, just so they can see others using what they didn't buy. To me, that's considerably more insulting than the initial fifty-dollar payment for the game.

  10. Re:How by Anonymous Coward · · Score: 2, Insightful

    Forever, if he wasted his time playing video games.

  11. Re:How by AuMatar · · Score: 3, Funny

    Instantaneous, his midi-chlorians told him how!

    --
    I still have more fans than freaks. WTF is wrong with you people?
  12. Classic SOE by truffle · · Score: 3, Insightful


    This is classic SOE management. They will release some goal to the playerbase that is extremely hard to reach. A small portion of the playerbase will work extremely hard, and reach that goal.

    The process of working so hard, makes the goal have a high social value. People are impressed, amazed, they want to reach that goal too.

    Enter round two, the difficulty of reaching the goal is significantly downgraded. Now a large portion of the paying game playerbase, who were unable to reach that goal before, can go for this highly coveted goal.

    Round three, they make it even easier.

    It's all about making players want something bad, and eventually making sure all (or most) players can get it. It's a good way to ensure your $9.89/month keeps coming in.

    Note, they've just announced this. It's not live yet. But I bet a bunch of people who are bored with SWG, who might cancel their accounts, will stick around now because now they can hope they'll become jedi.

    --

    ---
    I support spreading santorum
    1. Re:Classic SOE by Ayaress · · Score: 2, Insightful

      It's also a good way to make sure the playerbase doesn't get bored with a game still in active development (which nearly all MMORGPs are for most of their existence).

      I play one called Ashen Empires (Used to be Dransik). About a year and a half ago, they made a major graphical overhaul (from highly dated 16x16 256-color tile sprites to a full isometric system).

      When they launched the new version, they didn't include any of the high-end equipment that had been in the old version (partly because they seriously unbalanced the game, and partly because there were a lot of graphics to render). People had to work very hard just to save up the insane prices for high-end iron armor, and people with a full set of platemail and a broadsword were social gods.

      Then, they added the low-end magic items, and people with magic padded leather and a +2 sword were the gods. Later on, you needed an elemental shield and a +4 sword, since everybody had MPA and a +2 sword.

      Each time a new level of advancement is added to the game, the last one becomes substantially easier to achieve. The people who had the last plateau of godliness complain for the first few days when suddenly there are entire guilds full of n00bs wearing Mystic Robes, but by week's end, most of the former social gods have a Robe of the Archmage, and those Mystic Robes are n00bcrap.

      The only problem I have with SWG, though, is this: What is the new standard of advancement? The SW universe really doesn't have something higher than Jedi...

      Of course, from the article, it sounds to me like they're just making it more straightforward or realistic to become a Jedi, not easier.

    2. Re:Classic SOE by ureshii_akuma · · Score: 1

      I think if you replace "difficult" with "Time-consuming" you hit the nail on the head for SOE. The rewards in their games don't go to the most skilled, but rather those that spend the most time seeking them. Which certainly makes sense for their business model.

  13. SOE don't know good game design by decairn · · Score: 2, Insightful

    Something as core as how the Jedi system works being revamped tells me once again that SOE have no clue when it comes to effective game design and making sure they get it right first time. It's one of the reasons I stopped playing Everquest, and is a big factor in me not playing any more of their games.

  14. Nothing Really More Star Warsy Except Jedi... by yeschat · · Score: 2, Insightful

    Seeing as they gave out holocrons to everyone for Christmas, I hope the changes in the whole jedi mess won't ingore that. Grinding though professions that the holocrons tell you does indeed suck, but if they do away with the holocron having something to do with the "jedi path" it kind of sucks for the people who couldnt get one until they gave them out for presents (most people for 2 in fact). Whatever the case, I do agree that grinding is probably the only way to make the game hard enough to accout for the path to jedi being hard. I also like that it's way harder to train in the jedi profession once you make it. I want it to be hard, otherwise it's pointless.

    That being said, I don't like making a whole new character. That's just stupid.

    Now if they could just give the game a real Galactic Civil War, I really think less people would strive for jedi. Let's hope the next patches (Publishes 6 and 7) gets all this fixed.

    People only obsess with jedi because there isn't much else Star Wars like in the game!

    Just my 0.02 USD

  15. I'm looking forward to... by WormholeFiend · · Score: 1

    increasing my lightsaber collection!

    1. Re:I'm looking forward to... by kc78 · · Score: 1

      I quit playing multi player games like that because of stupid stuff. If they'd give away the game for free download and then let me just pay the monthly fee I'd at least give one a try, but not going to lay out 50 bucks for a game I then have to pay to play.

    2. Re:I'm looking forward to... by geminidomino · · Score: 1

      I agree with that 100%.

  16. Re:lucasarts and sony really screwed up from the s by Lord_Dweomer · · Score: 1
    I kind of agree that if some people want to be a jedi, they can.....but that they'll completely suck until they put MAJOR effort into it, above and beyond other characters.

    However, I do understand why they came up with the system they did. Because it takes FOREVER to build up the character to make the jedi (subscription $$$) and then even more time to build up the actual jedi (more subscription $$$). This is Verant we're talking about, thats the only reason behind it.

    --
    Buy Steampunk Clothing Online!
  17. Agreed, welcome to SOE by inkless1 · · Score: 1

    As mentioned, anyone who knows Sony Online Entertainment shouldn't act surprised. You don't pay Sony a monthly charge to play their games, you pay them to playtest them.

    Look at PlanetSide, they post-beta they continued to "tweak" the gameplay over and over agin, nerfing things, adding more CTF type rules, etc. etc.

    Patches and additions are one thing, or even completely unforeseen exploits to the gameplay one could see as necessary changes - but to continually rewrite the core gameplay (and let's face - becoming a Jedi is pretty core to Star Wars) is just proof that they didn't know what they were doing in the first place.

    It amazes me anyone still gives them money on a monthly basis. Even if you like the game, how do you know you'll like it 6 months later when they "fix" some more ...

  18. No pride, No honor. by CashCarSTAR · · Score: 3, Insightful

    That's something, in my mind that is society wide. This is the sort of thing that sticks in my craw. These people, they have no pride in their work. They think they need to get the payment up front. That in a nutshell, they have to trick people into buying their chairs.

    This goes for business, politics, technology, entertainment. It's just a lot of deception. It's about fooling people into thinking you have a good product, not actually having one.

  19. Based on Community input? Probably not by samsmithnz · · Score: 1

    I think this move has probably much less to do with the community and more to do with money. A lot of people have stopped paying there subscriptions altogether, especially since Knightsof the Old Republic for the PC was released...

    1. Re:Based on Community input? Probably not by servognome · · Score: 1

      No way, they have a strong player base, they even reactivated cancelled accounts and had free account givaways to friends so that they could rub in all the fun of the game in those people's faces.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Based on Community input? Probably not by Brammy · · Score: 1

      You cannot have the words "strong player base" and "reactivated cancelled account and had a free accout giveaway to friends...." in the same sentence. There most likely were a TON of cancellations leading prior to when vehicles and mounts were put in, and not enough of the cancelled ones came back after they put them in.

    3. Re:Based on Community input? Probably not by Brammy · · Score: 1

      You cannot have the words "stong player base" and "reactivated cancelled accounts and had free account givaways to friends.." in the same sentence. There most likely were a TON of cancellations prior to the vehicles and mounts coming out. I doubt a lot of those people came back when they put them in. They reactivated cancelled accounts because there numbers weren't doing what they hoped (and remember that now all those "reactivated" accounts can show as "active" on the company books for investers. Of the 6 people I work with, I'm the only one who even logged in to see what was new when they did this.

    4. Re:Based on Community input? Probably not by servognome · · Score: 1

      you can in a world with sarcasm ;) I cancelled my account a few months ago, i logged in to check vehicles and got about 10 minutes worth of interest out of them... weee!

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  20. Not always easier by kherr · · Score: 3, Informative

    The SWG patches have not always made things easier. Plenty of things (e.g., weapons, creatures and even professions) have been nerfed to eliminate people running around as one-shot killers. These were gameplay balancing patches and have worked pretty well.

    A recent patch implemented a cost to dying which caused everything in your inventory to decay. Prior to that people were doing PvP for the hell of it, and the game really suffered. It lost its roleplaying nature. Now that it hurts to die, there is much less of this going on and the galactic civil war is playing out in a more reasonable way, with large enclaves of the various factions.

    The patches in SWG have been pretty positive overall for improving gameplay and keeping balance, although occasionally the patches make things worse. The nice thing about SOE is they're flexible enough to undo things once they realize the problem. I think the holocron-based Jedi grinding is one of those mistakes, and this new approach has promise.

  21. A Simple Solution... by Cliff · · Score: 3, Interesting

    While I agree that being a Jedi should be unreachable to all but the most dedicated of players, I can't see why the game designers can't implement something easy to limit the number of "in-game Jedi" without destroying gameplay and player enjoyment.

    Allow me to propose an idea: Have an in-game Jedi limit comprised of a hard and a soft threshhold. Both thressholds are based on a small percentage of the number of accounts in the system (note, this is accounts, not players). Once the soft threshhold is reached, the game becomes slightly more difficult for all Jedi in the game (for example: mobs will target Jedi characters more than regulars with a greater chance to hit and greater damage as well). As Jedi attrition increases the in-game number may drop below the soft threshhold and the game is as normal. Of course, this assumes permadeath for force-sensitive characters -- which I think is fair. If you don't want permadeath, don't play a Jedi. Obviously, if the hard threshhold is reached, no more force-sensitive characters will be allowed.

    With this scheme, it would seem that a soft-threshhold of 0.25-0.6% and a hard-threshhold of 1-1.5% would be along the lines of what was seen in the movies, and could be adjusted dynamically by the game developers, and could be server dependent.

    This seems to me to be a simple way to allow players to reach being a Jedi, give them challenges while being a Jedi and also allow for new players to become Jedi if they are willing to go through the trials and tribulations necessary to activate their Force-Sensitive character slot.

    Disclaimer: I have never played SWG, as I am waiting for SOE to finally deliver on the promises they have made from the beginning, however I have been following the game and am wondering why the game designers haven't thought about implementing such a system on top of hard-to-find Jedi-oriented quests. I agree that being a Jedi should be difficult to extremely hard, but establishing population limits on top of that seems to be a no-brainer.

    I can't preview this comment due to a bug in Slashdot, so I apologize in advance for any errors in formating/spelling/etc.

  22. An additional caveat... by Cliff · · Score: 1

    It's quite possible that the game designers have implemented some of the suggestions above, and if they have, great!

    However it seems to me that much of SWG is being constantly revamped. One of the first things they should have done was handle the intricacies of being a Jedi, and instead it seems like this character class was added as an after-thought to satisfy the audience.

    Having not played the game, yet -- I'm still reserving judgement. I just hope that once the revamping of the class has been finished, that it is done in a manner that attempts to draw more from the Staw Wars mythos rather than classic MMORPG lore. Camping Single Mobs is one of the worst designs that has come from the MMORPG revolution and I'm hoping that more creative solutions can be employed in making the Jedi Path challenging, as opposed to mind-numblingly frustrating.

    - Cliff

    Wishing I had a working Preview.

  23. jedi hunter by ArmorFiend · · Score: 1

    they should make a jedi hunter class that can hunt and perma death the jedi

    Good idea!

  24. More Story Please Too... by blueZhift · · Score: 1

    I'm actually glad to hear that the whole Jedi thing is going to be cleared up and revamped. A holocron told my brawler that he should become a master doctor. Imagine my shock and dismay! Seriously, though, I hold that they will maintain some kind a mystery to the process making it very hard for most, but occasionally easy for a select few newbs based some randomness coupled with in game actions.

    I played SWG a couple of months last summer, then quit after getting tired of Fed Ex runs that usually got me killed. It just wasn't that much fun. So I decided to quit a while and then returned about 3 months later when the vehicle patch came out. One thing I noticed on return was that the missions had gotten quite a bit easier. They aren't pushovers, but definitely more fun for the casual gamer. Still, I'd like far more story than I've seen.

    Grinding levels isn't going to keep most people playing, but a truly all encompassing story and in game events would. Most of the time I play as a wookie artisan, and quite frankly the Galactic Civil War doesn't mean squat to me. I do crafting missions and make stuff to sell, but I don't think any of those things impact the story line at all. That shouldn't be a the case at all. At the very least all missions should have some kind of faction points associated with them.

    Yeah, I know that an all permeating story line will be hard work. But that would truly hook people and keep them playing to be a part of an epic drama that was different every time it cycled through. I suppose that's the holy grail of MMORPGs!

  25. crap game by Anonymous Coward · · Score: 0

    this game is everquest with star wars skins.
    the level grind is there to keep you paying and playing. It is almost like they want you to gain an addiction because you will never kill enough, or gain enough levels.
    stay away from this game.
    SOE will make changes to the game only when the bottom line is affected. When too much $ walks out the door, they will make the game just a tad bit easier, and then continue to 'tweak' the ease of the game as the server population drops out of desperation when folks leaves in droves.
    dont be a victim, get away from MMORPG's and get back to FPS's. Quake, Half-life, Doom..great games without the hassle of SOE crap.

  26. how do the people who unlocked it already feel by darkmayo · · Score: 1

    This is a pretty big change to SWG, personally I would be pretty damn miffed if I had played SOEs little holocron collecting game and mastered and nuked multiple classes just to unlock a force sensitive slot, especially since how mind numbingly boring playing alot of these classes is.

    I feel for anyone that got there holocron and it said .. level a up a Chef, or ugh... Droid engineer.

    --
    "I am a kernel in the linux army"
  27. dark vs light by Anonymous Coward · · Score: 0

    The obvious thing to do (given the starwars mythos) is make becoming a sith relatively easy in comparison to becoming a jedi, but have it so that sith do have perma-death, whereas jedi can come back!

  28. It makes me think about playing again... by JavaLord · · Score: 1

    I played the first month of SWG, which was fun but very time consuming. I left because of lack of direction twards the Jedi path, lack of content, and lack of PvP.

    Between the change in how to become a Jedi, and the vehicles, I might actually go back. If SOE is getting more customers, then they did the right thing.

    They should in some way compensate the people who are Jedi already though since they worked so hard. :/

  29. Holos... by Xenothaulus · · Score: 1

    My first said marksman. Since I was already a pistoleer, that wasn't a problem for me. My next said master droid engineer. Now that was a problem. I tried the crafting professions in the first couple weeks of the game. Fucking boring.

    I'm glad they're changing the system. I can continue to play however I want, and still have a chance to make a Jedi on my server someday.