On Stemming Nintendo's Exclusive Game Drought
Thanks to Nintendojo for its editorial discussing ways to help Nintendo increase the amount of GameCube-only titles it releases. The writer notes that "...it is all too apparent that Nintendo's exclusive games lineup is very thin at the moment", and suggests one of many possible solutions: "Nintendo must figure out a way to increase the [development] capacity of Retro Studios and/or Silicon Knights. These companies must have as much depth [in amount of releases] as Rare had at the latter part of its life." How would you like to see Nintendo partnering to release more high-quality GameCube-only games?
I bought a Gamecube last December, and now own quite of few of the "must have" games. The problem that I see for 2004 is that the big first party games that everyone was anticipating are out now, and their sequals are too far off in the distance to see. For most of thise year, Nintendo is going to have to count on 3rd party developers to maintain the slow influx of quality games.
Now I'm going to go against my bettter judgement and link to an article on IGN titled "Most anticipated games of 2004." I don't care much for IGN, but the list does include some potentially good games.
I have been a long time Nintendo fan, owning every major console, and now a GBA. I have always stuck by Nintendo because of the high quality of their games, and because I couldn't really afford to have more than one system.
Now don't get me wrong, I've played other systems. I've finished FFVII and FFX on the PS and PS2, as well as playing a great deal of Tekken and the Gran Turismo series, but I could never justify buying a PS for just these games.
But now I realize, that I have done the same thing for a Gamecube. I have less than ten games (due partially to budget constraints), a GBA, and 1 GBA game (FF Tactics Advance). The problem I have is variety. It turns out, I have a game in almost every genre, and it's hard to play multiple games in a genre. If I want to fight, I have SCII, racing is Mario Kart:DD or F-Zero GX. Team sports is NHL 2004, while extreme sports is Tony Hawk 4. RPG is Zelda, etc. The problem is Nintendo fills a genre niche, and then moves on! Which means that if I want to play a different fighting game, well, I can't. So I get bored with the games, despite their excellent quality.
Nintendo needs to tighten their release dates, and find developers to compete against themselves. Who can make the best action/fighting/RPG game? Nintendo wins in the end because no matter which game of two or three wins the sales wars, it's still money into Nintendo's pockets.
I just don't want my favourite company to die.
Exclusivity = I dont buy them unless it's for the one I own.. I'm not going to bounce around and buy 3 or 4 consoles just to play the latest and greatest games out there. I bought a Xbox and it ticks me off that the Kirby game is Nintendo only. All it serves to do is decrease the games sales potential.
I would however appreciate limited exclusivity where the game would be ported after a fixed amount of time.
I read this article on Nintendojo yesterday and while I respect the dojo, they seem to forget Rare's output at the later half its life. They had very few good games after the Nintendo 64's cult hit Goldeneye. None of their games could equal Donkey Kong Country or Goldeneye in terms of brilliance or success. I'd rather have Retro working on making Metroid Prime 2 as good as Prime 1, instead of Prime 2 plus Samus Party 3, Metroid Kart, and Ridley's Hide and Seek or Kraid's Bad Scales Day.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
I have to wonder if Nintendo is too busy supporting the Gameboy Advance (understandably with its monstrous installed base) and the upcoming "DS" system. Nintendo has said that the DS system will be an addition to their line as opposed to a GBA replacement. That means that Nintendo will be supporting [at least] three different consoles. This seems like an odd choice to me given the dearth of interesting Gamecube titles alluded to in this story, and it can only suck even more resources away from the Gamecube and, presumably, its eventual successor.
Well maybe more companies could do what Namco did with Soul Calibur II. You basically get the same game, but each console got its own character.
;) )
Gamecube: Link
XBOX: Spawn
PS2: Heihachi
That way, the game sells well in all three markets, and each console owner can brag to the other about the exclusive content that they got.
(btw Link is the best
From the article:
"Namco is also another third party that Nintendo should try working with more. If Nintendo springs the cash, Namco could possibly give the Cube an exclusive Soul Calibur."
Or maybe they should do what they did with Sega on F-Zero GX, and get Namco to develop a game for an already established Nintendo brand. Like, for example, Star Fox. And, while there at it, they should announce it at E3. But not this year's E3, because they'll be talking about the DS. Do it at last year's E3. That'll get the fanboys excited.
Unless they totally forget about it, of course.
The SNES, regarded by some as the greatest Nintendo system of all time, delivered what the Cube could not--plenty of games. But it doesn't stop there. Nintendo didn't just bust a Sony and release a bunch of games uglier than the hunchback of Notre Dame himself. No. There was quality too. Quality and quantity--a combination that couldn't be stopped. How did Nintendo manage to get so many exclusive games on the SNES that were filled with quality?
If modern consoles were still 16 bit we would have plenty of games!
The problem today is that with technology being as advanced as it is, game development takes longer. Not to mention games are getting more complicated and A LOT of emphasis is placed on the graphics of a game (and cinema scenes), adding to developement time. Despite all of this, consumers expect games to be churned out in the same amount of time as they were 10 years ago.
Though Nintendo may not be putting out as many first party titles each year as it did in the past, they've all been top notch in my opinion, like they always have.
Open up the platform. Sell programming hardware and tools. I, for one, would line up to purchase such a thing. Then they could even still charge for publishing licenses, but here, small groups of hobbiest programmers could come up with an entire game, and use it to get finacial backing to purchase a publishing license.
It would have more potential then the Amiga
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
The article mentions Namco... but Namco is doing an exclusive for Nintendo already - Donkey Konga. And they put out Pac-Man Vs. as well - a small thing, but a very, very good game all the same.
They also mention how Squaresoft's exclusives are all on the PS2 now... which is odd, what with Crystal Chronicles out in only a few weeks.
I really wish commentators on Nintendo would bother to at least pretend to have done any research on their articles.
Philip Sandifer's academic website
Once, Sega had a very successful console, the Genesis. Then, they released two expansions: the SegaCD, and later the 32X; neither was very successful. Sega could not support them properly, so most of their games were released for the Genesis anyway. People who believed these expansions would actually be the "next level" were obviously pissed off.
When the Saturn - the real "next level" - arrived, people no longer trusted Sega. They were known for not supporting their systems properly. But the problem was... they had too many systems to support.
Sega's damnation began when they decided to release those new systems without phasing out the previous one. They had too many systems at the same time. And this might happen to Nintendo as well.
If this "DS" portable is not to replace the GBA, it will ultimately be its rival. Keep in mind that developement resources are not infinite. Can Nintendo afford to develop for two portables and a home console? Three systems to support at the same time?
People will buy the one that has more games; developers will see a bigger installed base and make more games for that; again, people will buy that because it has more games. If Nintendo releases a new portable without phasing out the previous one, they will be shooting themselves in the foot, with a bazooka.
Hello, Virtual Boy 2... -_-''
Circumcision is child abuse.
Quality over quanity. The battlecry of the '64 lives on. i'm a longtime nintendo fan and i personally am not concerned. i would rather have a few excelent titles than a bunch of mediocre ones. Not all games for other systems are mediocre, but the few decent ones get lost in the glut of other games (esp. ps2) i would rather have a focused effort on titles than a shotgun effect with the attitude of "let's see what sticks"
It doesnt matter who predicts the death of Nintendo. You arent going to take the news like a man. There have already been a few articles this year from reputable sources saying Nintendo isnt on solid ground and needs to watch its step.
And, no, I am not going to go dig them up. If you want to sit there happily with blinders on instead of finding them yourself and actually applying some critical thinking to the company you love, and, how to save it, I will let you.
(Man that was a run on sentence)
Nintendo is, at best, a HUGELY profitable company, and at worst a company like Apple - it will ALWAYS have it's loyal followers who will buy the Nintendo 256, 512, 1024 etc.
It doesn't matter how good playstation 5 is, there will still be millions who will want to play Zelda 12. True, they may (or may not!) ever have another 50-million selling title like Super Mario Bros 3 (not sure of that exact number).
So they're not going anywhere (despite what slashdot says every other week)...
Nintendo seems to have a strategy to target "entry-level" gamers. With N64 and GameCube they made consoles that are strictly game machines (as opposed to CD/DVD/Media Centers). It's kinda like plug-and-play. I like how they keep it simple, because it keeps the price down. It seems like developers think Nintendo is targeting too small of an audience, which may be true. Nintendo themselves mostly make games for kids, and market toward that audience (Mario, Pokemon, etc.) But now with the addition on Retro Studios they may have a chance to change that reputation. I don't know if any of you have played Metroid Prime, but it is awesome! It's just as good/challenging as the SNES version. That's the kind of game I'm looking for. I'm expecting great things from RS. One thing that Nintendo seriously lacks is good RPGs. They really need to get Square doing more for them. Crystal Chronicals is a start, but it was be nice if they do a GCN version of all of the future games. That would greatly increase their audience.
What on earth is going wrong here? Why does every Nintendo story bring thousands of impending doom messages? The facts are these: Gamecube is whomping on XBox in Japan, just overtook them over here, and Nintendo - the company - has lots and lots and lots of __cash__ the likes of which Sega et al have never even laid eyes on. As a platform company, they aren't going anywhere.
--Moo.
Hobbyist programmers can make their game or more realistically a game prototype on PC or Mac and demonstrate that to potential publishers. It's not hard to move a game's technology from one platform to another for most cases. Making a sufficiently compelling and graphically appealing game is pretty hard these days no matter what platform you're on. I would say that supporting this platform or that platform is only 10% of the programming effort at most. If your game is good enough you'll get funding and access to hardware. If it's not you won't get the backing anyway.
Graham
How would you like to see Microsoft partnering to release more Microsoft-only software?
I vote for all the cross-platform goodness we can get.
one, two, one two like a duck
I'll always buy Nintendo, Zelda, plain and simple. Truth be told, liked Sonic as a mascot more than Mario, but now I've got the best of both worlds. The day Nintendo stops making hardware is the day I stop playing video games. Kind of like the day that Apple stops making computers is the day I stop using computers (granted, I've been slowly learning Linux, just in case ;-) )
There have already been a few articles this year from reputable sources saying Nintendo isnt on solid ground and needs to watch its step.
I haven't seen any reputable sources say this.. but what I have seen is reputable sources say Nintendo has over 6 billion dollars in the bank and they aren't going anywhere.
List of some exclusives for the Cube (some released already, some aren't released, yet.) 1080 Avalanche
Animal Crossing
Baten Kaitos
Beach Spikers
Billy Hatcher & The Giant Egg
Cubivore
Custom Robo
Donkey Konga
Doshin the Giant
Eternal Darkness: Sanity's Requiem
F-Zero GX
Final Fantasy: Crystal Chronicles
Geist
Giftpia
Gotcha Force
Harvest Moon: A Wonderful Life
Ikaruga (Not on the other two competing consoles)
Kaijuu no Shima: Amazing Island, a Sega Monster training game that is in the works, is a GC exclusive
Killer 7
Kirby Air Ride
The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Four Swords Plus
The Legend of Zelda: Ocarina of Time/Master Quest
The Legend of Zelda: The Wind Waker
Lost Kingdoms
Lost Kingdoms II
Luigi's Mansion
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 4
Mario Party 5
Mario Tennis is coming up.
Metal Gear Solid: The Twin Snakes
Metroid Prime
Nintendo Puzzle Collection
P.N. 03
Pac Man Vs.
PSO Episode III
Pikmin
Pikmin II
Pokemon Colosseum
Resident Evil
Resident Evil 0
Resident Evil 4
You can throw in RE 2, 3, and Code Veronica, if you want, too.
Skies of Arcadia Legends (not on Ps2 or X-box, the other two competing consoles)
Sonic Adventure 2: Battle (not on Ps2 or X-box)
Sonic Adventure DX Director's Cut (Again, not on Ps2 or X-box)
Sonic Mega Collection
Star Fox (from Namco)
Star Fox Adventures
Star Wars Rogue Leader: Rogue Squadron II.
Star Wars Rogue Squadron III: Rebel Strike.
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Smash Bros. Melee
Tales of Symphonia
Viewtiful Joe
Wario Ware for GC
Wario World
Wave Race: Blue Storm
These are just the more well-known exclusives. There's more than the ones I listed.
Yeah, I'd say that the GameCube has very few exclusive games. *rolls eyes*
I wish people would stop with the Apple analogy. Apple makes over a grand on a computer while Nintendo sells a console for less than the price of an outdated iPod. Trying to compare the financial depth both companies have is practically absurd.
Let me think back over this last fall/summer...
Mario Golf
P.N. 03 (better than people gave it credit for)
F-Zero
Viewtiful Joe
Rogue Squadron 3
Kirby's Air Ride
Mario Party 5
Mario Kart
And that's just off the top of my head. Every one of these games (except maybe PN03, depending on your taste) is worth owning. That's 8 exclusives, 5 of which I'd classify as AAA titles.
On top of those are all the multi-platform games (damn, Prince of Persia was good. So was Beyond Good & Evil).
Honestly, I haven't followed the release schedules of the PS2 or XBox very closely, since I have more than enough games to keep me very well occupied on my 'Cube and PC, so what am I supposedly missing? Grabbed by the Ghoulies? Final Fantasy: Teen-pop Edition?
--Jeremy
Jesus was a liberal
Beating the Xbox is hardly brag worthy, especially since MS has more money for surviving the long haul. Seriously, people need to drop arguments like that and the whole Apple analogy. Get some serious material already :|. Considering the beatdown Sony is putting on both Nintendo and MS, beating one another doesn't mean anything.
Face it, Nintendo keeps making really bad decisions. Even hardcore fans should be able to see that (I have). Nintendo needs to stop with gimmicks, get serious with the fact that Sony completely ripped the market right out of their hands, and come back swinging with stuff that'll convince the gaming industry that Sony and MS is a bunch of n00bs compared to a company that revived and led gaming to the golden age.
re: I haven't seen any reputable sources say this.. but what I have seen is reputable sources say Nintendo has over 6 billion dollars in the bank and they aren't going anywhere. Ive seen many reputable source say this. If you havent, your either blind, havent been looking, or have been ignoring them. Keep in mind Bill Gates alone (not Microsoft) has 40 billion dollars.
Nintendo is on shaky ground. Deal with it. Microsoft and Sony (less Sony) have other ways of making money, this is it for Nintendo. It's like some unemployed executive living it up in his penthouse apartment. If there ain't no income, even a shitload of money dries up eventually.
Four Words, moron:
Final Fantasy: Crystal Chronicles
lack of exclusive title my ass. Not only that, but they'll sell a crapload of GBAs and link-cables for it too.
WTPOUAWYHTTOTWPA
What's the point of using acronyms when you have to type out the whole phrase anyways?
Apple has 3% of the global home PC market while Nintendo has close to 20% of the global console market and 95% of the global handheld console market. Also, "over a grand"? You must be dreaming. Actually, if it were not for the iPod, Apple would have posted a loss last quarter.
Mother is the best bet and don't let Satan draw you too fast.
Funny - last I looked the selection of Gamecube titles was VERY FAT (as in hundreds of titles) to say the least, especially with all the titles coming out this year.
You must master your joystick like a fisherman masters bait! - Gimpy
What a turd.
I am so glad I didn't pay money for that pile of poo.
6 Billion isnt going to last them in this war if they pursue the DS. I have heard a Die-Hard Nintendo fan whom I know personally, someone who fought tooth and nail if you insulted Nintendo, curse them for thinking of coming out with this machine. I had to be the voice of reason and tell him to wait and see, it might be the thing that saves them.
He still isnt convinced. Nor are a lot of other people, especially on the Internet.
Your statement is correct though, Nintendo isnt going anywhere--anywhere but up.
So many games would be great in 2D, and still look great by taking advantage of modern hardware. There is no need to return to 16 bit systems to get good games. Just a need to realise that not every game needs to be 3D.
I would rather have fewer, better games than more games of average quality.
Apple has been riding a small percentage for years and has been doing fine. How much do you think Nintendo makes off a Gamecube selling it for 99 bucks? I'm willing to bet that, like MS, they are taking a loss for each console.
Financially, Nintendo does NOT have the advantage Apple does, which is the luxury of charging more than its competitors and still surviving nicely.
I am not the biggest RPG fan, but I do occasionally enjoy them. The reason I say Nintendo needs to lead focus towards RPGs is their controller. The Gamecube controller just seems like it was made with RPGs in mind. The layout of the X and Y buttons are occasionally annoying in action titles, but when it's for bringing up menus it just seems natural.
The GameCube control is NOT meant for fighting games (at least not far advanced ones). I couldn't imagine playing a Street Fighter 2 port on a GameCube control, it would drive me bat shit. But Skies of Arcadia legends, Lost Kingdoms, Zelda and the other RPGs I played on it seem perfect for this layout. The Zelda games I've played on it HAVE been played on other control layouts. The GameCube one just seems natural.
Whats more on the marketing end, RPGs sell. Unless you count Secret of Mana (developed by Square) I've never really been a big fan of the Final Fantasy games. Granted I haven't given them much of a chance in recent years but I know the selling power of those games. They really need to go for a GameCube version of every RPG out there. It would also help by disbanding the currently unfounded "kiddie" image Nintendo has aquired.
Add the fact that the Wavebird Wireless control kicks all kind of butt you would have a hard time convincing me the cube wasn't good enough for RPGs.
Off to the Gameboy connectivity angle. I want to chastise Nintendo for pushing sales down our throats with this. I want to, but I've messed with it, and I can't chastise them to much, the Gameboy connectivity angle works to well. On the average RPG you really don't need a second device to display maps but I started thinking about games like the old Secret of Mana for the SNES. On that game you could have three simultanious players. Every time a player cast a spell the action stopped for the menu process and resumed when the spell was cast. A game like that could definately justify GBA connectivity. If you don't agree be the guy holding the sword while the other two are casting spells all over the place. It can get old, especially when you're playing with less advanced players.
So, do you hear me Nintendo? More RPGs! Offer incentives to your developers, whatever. It's for the good of your console.
Speaking of incentives and Gameboys, it might be a good idea to make some sort of a deal on your Gameboy player. I like playing old school stuff on my cube. I've got the Zelda collectors disk, and I load up old games from Animal Crossing, since you like putting SNES games on the Gameboy make the Gameboy player cheaper or bundled with something.
The preceding post was not a Slashvertisement.
Hey, if Nintendo or anyone else wants to fund me and a small team for 2-3 years, I'd be more than happy to produce an exclusive GameCube title.
- chrish
The consoles are a loss leader (much like iTunes). It takes years for them to make money of the console. Where they make their money is in the games. I think nintendo gets like 55% of the revenue from any 3rd party game and obviosly 100% of the 1st party games. The reason nintendo is more profitable than X-Box is because of their incredible 1st party game lineup.
"I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
Use some of that cash that's just lying around and buy some developers. IMO they should go after Sega, they are like-minded companies, and it would help fill a BIG gap in the Cube's lineup (sports). Some kind of online strategy would be nice too, but we all know that's not gonna happen.
A little nonsense now and then, is relished by the wisest men... --Willy Wonka
While Nintendo has a better first party lineup, they don't have nearly the number of games MS does first party. I'd be willing to bet MS takes in more on first party games than Nintendo does...
"Nintendo must figure out a way to increase the [development] capacity of Retro Studios and/or Silicon Knights."
Unfortunately that won't happen at SK. They pay too little, and are located in a little kick-town that most young people clamor to LEAVE once they turn 18. Trying to get high-calibur talent IN is just too difficult. (Only family types could be happy moving to such a little sleepy town, but even then, the low salaries don't make it worth it).
The reason why Nintendo "lost" Square back in the N64 days is because they made the dumb decision to market another cartridge-based console when that way meant higher production costs per game, ergo lower profits per game sold at the same price, and greatly limited the storage capacity available for games. That and their attempt to strong arm Square into exclusivity agreements. For that matter, Sony wouldn't BE in the business if Nintendo hadn't thought they could bully around Sony on their own terms over the SNES CD-ROM drive - when they said "our way or the highway" to the giant, Sony shrugged and set up the failed product as the PS1.
Bottom line is that when you make a title exclusive to a console, you narrow your potential market considerably. You're not going to do that unless they're either cutting you a REALLY good deal, or you're the market leader anyways. ("Why yes, I'd like to sink three years and who knows how much money into developing an exclusive title for the last place console that may or may not have been replaced by the time the game comes out. Where do I sign up?")
I recognize that exclusive titles are an important part of building your console's identity, and that their quality will be better than that of a port cause they'll be optimized for your system, but people like the article writers also need to recognize that there's only so much Nintendo can do to convince developers they WANT to go exclusive. At the moment, IMO, Nintendo is defined by the lowest price point amongst the consoles, and some of the best first party games in the business. Once they manage to build on that and convert it to market share, THEN they might try to get more exclusives.
There is no convincing me the 'Cube controller is anything short of a miracle. They may or may not have made other mistakes, but this is something the got RIGHT! First of all, Sony's controller has the analog stick in the wrong place. It was an ad-on for PS1 and never migrated to the right place on PS2. I feel like a contortionist just trying to go forward. And as for X-box... sure the controller is ok... EXCEPT FOR THE FACT THAT IT'S ONLY SLIGHTLY SMALLER THAN THE STATE OF RHOADE ISLAND! These other systems could learn a lot from Nintendo's controller.
Ehm, you don't know what first party means...
First party games means games that are developped BY THE CONSOLE MAKER.
Microsoft develops next to no games, while Nintendo has and will still develop a truckload of them...