Slashdot Mirror


How are System Requirements Determined?

May Kasahara asks: "Seeing as how my Unreal Tournament buddies are considering upgrading to UT2004 soon, I thought I'd check out the system requirements ahead of time. I thought that I'd have no problems, seeing as how UT2004 is mostly just UT2003 with new content, but upon looking up the specs online, I found quite a different story. My PC runs on a 733mHz Pentium III, just meeting the minimum system req.'s for UT2003 (which runs very smoothly on my machine, BTW), but UT2004 requires at least a 1gHz processor for the PC version. Curious, I checked out the UT2003 system specs listed on the official site, and found much the same info-- specs that were quite different from those listed on the retail box in my storage closet. Naturally, I got to thinking about other games and apps, and what I want to know is: what gives? How accurate/trustworthy are system specs listed on a box? Are they artificially inflated to sell more hardware from companies that these publishers are affiliated with (nVidia in UT's case), or is there a more logical explanation?"

113 comments

  1. First Post by luigi22_ · · Score: 2, Interesting

    I've never taken the requirements seriously, except when it comes to video cards. As long as you have 256MB of RAM and a decent card-last year or so- it should be fine.

    --
    On /., first you get the karma, then you get the power, then you get the women.
    1. Re:First Post by Anonymous Coward · · Score: 1, Informative
      It wasn't off-topic but it was not informative either so it all averages out.

      Your response did not answer the question of "how system requirements" are determined. A satisfactory post would have included factors such as frame rates and the CPU/GPU power needed to sustain enjoyable frame rates.

    2. Re:First Post by Anonymous Coward · · Score: 0

      The editors use a script to mod down first post attempts. They sometimes cancel the effects if they see the post is legit-looking at your post's stats now, I see interesting, informative, and overrated, but no offtopic.

      So, the editors' script automodded you to -1 offtopic because you said "first post" in the subject and posted in the first few minutes of the discussion, but the editors removed the offtopic mod once they actually read it.

  2. determining sys requirements by oprahwinfree · · Score: 4, Insightful

    They make an application, then try loading it on progessively lower spec'd machines. When they finally get to a machine that it doesn't work on they back up to the last one and call that the requirements.

    1. Re:determining sys requirements by I+Be+Hatin' · · Score: 4, Funny
      They make an application, then try loading it on progessively lower spec'd machines. When they finally get to a machine that it doesn't work on they back up to the last one and call that the requirements.

      That's interesting... it's very similar to the way they measure the load limit on bridges.

      --
      I know god exists. I read it on the internet, so it must be true.
    2. Re:determining sys requirements by Anonymous Coward · · Score: 0

      I wish I had mod points and didn't already post in this thread... Brilliant, sir, brilliant.

    3. Re:determining sys requirements by Anonymous Coward · · Score: 0

      Man. Everyone hates the dude that just insists on explaining the joke. It was funny until I saw your post. Thanks for nothing, retard.

    4. Re:determining sys requirements by Anonymous Coward · · Score: 1, Informative

      You have to give the credit for this joke to Calvin and Hobbes however...

    5. Re:determining sys requirements by Mr.+Piddle · · Score: 2, Interesting

      When they finally get to a machine that it doesn't work...

      The problem is that there really is no point where it doesn't work, unless virtual memory is completely exhausted (providing RAM limits, at least). The point where perceived speed becomes intolerable is highly subjective. I don't own any GHz+ computers, but I get by every day just fine. It gets to a point, where all a faster CPU does is speed up compiling, ray tracing, and scientific simulations, until application bloatware catches up to renew the playing field. I think that the bloatware takes a good seven years to catch up. Whether Linux, Solaris, or Windows XP, I really wouldn't want to use anything slower than a 200MHz-class computer now-a-days (even classic RISC CPUs become somewhat unwieldy much slower than this).

      --
      Vote in November. You won't regret it.
    6. Re:determining sys requirements by Bombcar · · Score: 1

      That's also how you torque a bolt correctly.

      Tighten it until it breaks, and then back off half a turn.

    7. Re:determining sys requirements by HTH+NE1 · · Score: 1

      Unless the software is made by the hardware vendor; then the requirements are determined by what hardware they want to sell.

      For example, Final Cut Pro 4.x and DVD Studio Pro 2 both say they require a Macintosh with AGP graphics, but a simple edit to one file in each, plus one to the same file in Compressor, and they'll run on a PCI-only Mac as well. I've been running them both on my G3 upgraded to a 550 MHz G4 processor, which is also below the processor speed spec of DSP2 (733 MHz).

      UT2K3 had nVidia promotional tie-ins, so maybe UT2K4 does as well and lists a higher requirement in nVidia graphics cards than necessary.

      AFAICT there's nothing regulating what they can say a program requires.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    8. Re:determining sys requirements by Anonymous Coward · · Score: 0

      See also bullet-proof vests.

  3. Why requirements are what they are... by torinth · · Score: 5, Insightful

    Companies usually take into account two things when setting requirements.

    The first is the actual requirements. These stem from the specific things that are required by libraries and compiled code. These are things like the class of processor, the operating system, or the DirectX generation supported by the graphics drivers.

    The other thing accounted for is the presumed requirements. This sets the lower threshold of performance for which the company needs to account. Few things depend on a specific processor speed, but when a company says X requires a 1GHz Pentium, they are disclaiming liability for when someone runs it with a 766MHz chip.

    You may be surprised how much software you can technically get to function on a 486 100Mhz running Window95. You won't be surprised by how incredibly poorly it performs. The company is just trying to avoid having to deal with your complaints when you try it.

    1. Re:Why requirements are what they are... by bhtooefr · · Score: 3, Interesting

      Believe it or not, Windows XP will actually run well enough to perform benchmarks on on a P100, if THG is to be believed (they usually are not, but...) They also said that it could theoretically run on a slower CPU, all the way down to a 486DX. IIRC, with a nVidia GeForce (oh, hell, it was a high end card about 6 months ago - I forget the number), it pulled 14.5FPS in Quake 3 Arena. Not bad for a P100...

    2. Re:Why requirements are what they are... by aster_ken · · Score: 1

      An interesting aside:

      AMD 486 DX4-120 SL
      64 MB FPM DRAM
      FIC 486-PIO-3 motherboard with 512 KB cache (I think 20ns)
      16 MB Voodoo3 2000 PCI
      Netgear FA310 PCI NIC
      Adaptec 2940 SCSI
      10K RPM Cheetah (Seagate, right? It's been a while...)

      This ran Windows NT 4.0 Workstation wonderfully. Windows 2000 ran pretty good after I cleared out a few services. Windows XP, for some reason, wouldn't install. It didn't give any errors during the initial text-based setup. It wouldn't boot into the graphical portion, though. I still have this machine around somewhere, though I've taken out the SCSI drive to use in a server.

      I never really tried running games on it, but some "minimum requirements" things didn't really apply.

    3. Re:Why requirements are what they are... by cookd · · Score: 1

      Nope, I'm pretty sure XP (and Win2k) make use of Pentium-specific instructions.

      --
      Time flies like an arrow. Fruit flies like a banana.
    4. Re:Why requirements are what they are... by bhtooefr · · Score: 1

      Is there a 486 board that'll take somewhere between 128 and 512MB RAM? We can test this theory out, you know... 486DX-33 (I'd get a 25 for this test, but...), 512MB RAM, PCI graphics card (probably a Radeon), a 3-4GB HDD, and Windows XP. How will that do?

    5. Re:Why requirements are what they are... by sweede · · Score: 1

      Windows 2000 and Windows XP both require a processor that can at least support MMX instructions.

      The old pentium 100,120,133 and 166 DO NOT support MMX nor will they support Windows 2000/XP

      I have tried to install Windows 2000 on a friends non-mmx P133 , but it works fine on my old P 233 (with MMX)

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    6. Re:Why requirements are what they are... by alan_dershowitz · · Score: 1

      How did they get it to install? I have a pentium 133, and Windows ME would not even install on it. It refused and told me I needed at least a Pentium 166. Does XP not have this restriction?

    7. Re:Why requirements are what they are... by David_Bloom · · Score: 1

      I have Win2k running on an 133MHz Pentium (sans-MMX) HP Vectra sitting right next to me. It works fine. I know it lacks MMX because the Winamp AVS refuses to run (not as if the AVS would be very good on that slow CPU anyway).

      --

      Karma: Excellent (fuck, even in the future moderation doesn't work!)
    8. Re:Why requirements are what they are... by sweede · · Score: 1

      you know, now that i think about it.. i did have an old non-mxx pentium 200 that i couldnt install Windows XP on, but i had Windows 2000 running on it fine. Windows XP requires MMX

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    9. Re:Why requirements are what they are... by Thu+Anon+Coward · · Score: 1

      Back in '95, I actually got NT4 to run on a 486DX50 with 8MB RAM (or was it 4?). Anyway, the system would actually boot and run but I never could get it to shut down as it always ran out of memory trying to shut down. either way, the amount of RAM spec'd by M$ was more than what I had installed. when I added RAM it shutdown properly; pulled it out, didn't shut down.

      --



      I'm good with numbers - .45, 7.62, 9.....
    10. Re:Why requirements are what they are... by neko9 · · Score: 1

      for example many games that states that it requires 16mb video or higher (Hitman etc). runs just fine on my 8mb agp card. actually Hitman was playable on 4mb pci card too. and No One Lives Forever requires 8mb card but acceptably runs on 4mb card too.

    11. Re:Why requirements are what they are... by themusicgod1 · · Score: 1

      *cough* writing on a Pentium MMX running at 166Mhz */cough*.

      but jesus christ if you have such a slow system why in gods name are you running windows on it? linux will allow you so much more breathing room!

      --
      GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    12. Re:Why requirements are what they are... by 56ksucks · · Score: 1

      I once installed Windows 2000 on a 90Mhz pentium (No MMX) with 32 MB of RAM. It worked but it took 8 minutes to boot and 5 minutes to open IE. I formatted it.

      --

      ---- "Excuse me. Where's the children's gun section?"

    13. Re:Why requirements are what they are... by toddestan · · Score: 1

      It would appear that they installed using a Super 7 board, probably with something like a K6-2. After they installed it they yanked the fast chip and installed the P100. The P100 did pretty well, but then it was running in a Super 7 board with a fast graphics card, a lot of SDRAM, and other things. Try it again on an Intel FX chipset with 8MB of FPM ram and a 1MB Trident card and see how fast it is then.

  4. They'd rather overestimate by Anonymous Coward · · Score: 2, Insightful

    They'd rather set the requirements higher than necessary because there are so many variables involved. Slow video card/fast processor, fast video card/slow processor, different speed disks, memory, etc. So, they set them at a somewhat reasonable level so that not too many people will complain when they find it too slow on their computer.

    1. Re:They'd rather overestimate by nelsonal · · Score: 3, Interesting

      I think they add a bit in for start up software services, too. Since the average /.er has considerably less start up stuff, we can usually sneak under the estimated requirements.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  5. This is an interesting question ... by daviddennis · · Score: 4, Informative

    since in the case of pretty much every version of Windows, the box requirements are simply to run the operating system, and you'll need a much faster PC with a lot more RAM to actually run today's applications without wincing - and I'm referring to "simple" word processing and spreadsheets, not games.

    I think you could help answer your own question by trying the experiment of buying the game and checking out how well it works on your system. Then let us know, since you've made us curious :-).

    That being said, the odds are pretty good that more features mean more code bloat, which mean the need for faster processors and more memory. But since game performance has to be high, and since game customers are likely to complain about poor performance, the fudge factors used to determine performance specifications are probably a lot different from what Microsoft uses for Windows.

    To put this in perspective, consider Windows 2000, which ran fine on a 500mhz Celeron with 64MB RAM. Windows XP struggles on a 1.2ghz Celeron with 128MB RAM, and I know this because we have several of both systems. The 500mhz Windows 2000 system will actually outperform the XP box on a clean installation.

    What's strange about this, of course, is that there are few substantiative differences between 2000 and XP. There's more eye candy in XP and that's about it. So think about this: A little extra eye candy and you've worse than halved the performance.

    Since games are all about eye candy nowadays, that might be a good start at explaining the situation.

    Hope that helps.

    D

    1. Re:This is an interesting question ... by boredMDer · · Score: 3, Interesting

      Windows XP struggles on a 1.2ghz Celeron with 128MB RAM

      Is that so? Just to check how much system requirements really matter, I put XP Pro on my Latitude CP, which at the time was a Pentium 233, 64 meg ram, and a 2 gig hard drive.

      It ran perfectly fine. Hardly any noticeable lag, booted up in about a minute. Worked perfectly for me as a desktop machine for the better part of 2 weeks, at which point I got a larger hard drive, and put on Slack and 2k pro.

      Point being - I don't know what was wrong with your box, but XP Pro works fine on much less than a 1.2 gig with 128 meg ram. Hell when I upgraded to 128 meg ram myself, I put on 2k3 server, and that worked fine as well.

    2. Re:This is an interesting question ... by Anonymous Coward · · Score: 2, Interesting

      A lot of that has to do with memory manager tweaks, the cost of internal OS datastructures and so on.

      They tweaked the hell out NT4 to get it to run in 8MB, and you could really notice how "swap happy" it was even with 512MB or so. W2000 seems to be tweaked for 64MB, and WinXP seems to like 256MB.

      Another example of this is Linux 2.6, which is really tuned for 128MB minimum, according to the lkml.

    3. Re:This is an interesting question ... by Anonymous Coward · · Score: 0

      Just on that topic of Win2k and XP.

      I'm currently running XP on a Celeron 433MHz (eek!) with 512MB of SDRAM, and it runs like a dream.

      My two cents :p

    4. Re:This is an interesting question ... by TeddyR · · Score: 2, Informative

      IMHO on an XP machine, if given the option of adding 100 or less mhz or 256mb ram [all other things kept the same], GO WITH THE RAM.. for the same price....

      XP on anything less than 256mb ram is unusable. 512mb ram is the least needed for comfortable system use.

      --

      --
      Time is on my side
    5. Re:This is an interesting question ... by dedazo · · Score: 2, Insightful
      Windows XP struggles on a 1.2ghz Celeron with 128MB RAM

      RAM being the key here - I run Windows XP Pro on an old Sony PIII 450 laptop with 512MB of RAM. It runs fine.

      Truly, 128MB is Win98 territory. XP will feel constrained on that, better on 256 and great on 512. Given how cheap RAM is these days I can't think of a reason to havea 128MB box anymore.

      If the choice is between a few hundred MHz and a few hundreg MB, always go with the RAM.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
    6. Re:This is an interesting question ... by Endive4Ever · · Score: 1

      I run Office 2000 on an older Toshiba 486 laptop (75 MHz). It runs on Windows 95 OSR2. As long as you stuff enough RAM in the system (it has 32 megs) it moves right along. I wouldn't get up in front of a thousand people and run a Powerpoint presentation using this setup, but for most of what people use a program like MS Office for, it works great.

      --
      ---
    7. Re:This is an interesting question ... by Teddy+Beartuzzi · · Score: 1
      Windows XP struggles on a 1.2ghz Celeron with 128MB RAM, and I know this because we have several of both systems.

      Whoa, have to really disagree here. I ran XP Pro for months with 128MB on a Celeron 300 overclocked to 450. Ran just fine.

      Now, it did require lots of tweaking. Turned off all the fat in the system especially animated menus etc, use classic folders and start menu, and so forth. Made sure only the barebones services were running, killed things like system restore, automatic indexing etc.

    8. Re:This is an interesting question ... by bhtooefr · · Score: 1

      Actually, I have seen it on 128MB, and it was ALMOST usable. I say almost because the boxes were loaded with spyware. Of course, I did find an almost clean install, and then I wiped a whole classroom and reloaded with Windows 2000 (under teacher's orders), and noticed a MAJOR speed improvement. I'll also second the 512, if you're doing anything other than checking e-mail, though.

    9. Re:This is an interesting question ... by bhtooefr · · Score: 1

      Hell, I ran O2K on my Toshiba P75 laptop with 16MB of RAM, and except for the fact that PowerPoint transitions didn't work well at all, the hard drive was getting thrashed, and O2K programs (especially Word) GPFed a lot (not enough RAM for it to stretch out, I guess), it worked pretty well...

    10. Re:This is an interesting question ... by billcopc · · Score: 1

      My home rig: Athlon XP2000, 1gig ram, 350gb total disk. Windows XP runs schweet, multitasking no prob.

      My laptop: P4 2.0g, 512mb ram, 40gb disk. Windows XP runs great, but load any memory intensive app and you'll think it's a frickin' 486. Photoshop takes nearly a minute to load (vs about 4 seconds on my desktop).

      I can also lock it up easily if I send files over the 1394 network, because of some retarded network 'enhancement' in WinXP where if the disk can't keep up with the incoming stream of data, rather than throttling the network it will start caching it in RAM, but it doesn't limit the amount of cache ram used so it eventually spills over into swap space and becomes doubly retarded. I'm thinking of foregoing the swap entirely to see if it helps.

      Conclusion: RAM and hard disk speed make the biggest difference, because today's applications aren't so much CPU-hungry as they are resource-hungry, sometimes to a sloppy degree like my example above.

      I'd still love to have a quad-opteron to help with my video encoding chores, but for everything else the RAM is king.

      --
      -Billco, Fnarg.com
    11. Re:This is an interesting question ... by Mr.+Piddle · · Score: 1

      Windows XP struggles on a 1.2ghz Celeron with 128MB RAM...

      Your problem is the inadequate RAM or a truly crappy hard drive, not the CPU. You should properly configure your systems before complaining about performance (256MB and 5400RPM, at least). I've seen Windows XP run perfectly well on a <500MHz CPU with 256MB RAM (even with OpenOffice and Mozilla!).

      --
      Vote in November. You won't regret it.
    12. Re:This is an interesting question ... by iantri · · Score: 1

      I call BS.. Windows 2000 and up use almost 64MB without starting any programs.. I've tried it. It's painful with a P2-350 and 64MB of RAM.. it swaps the instant you start anything.

    13. Re:This is an interesting question ... by Anonymous Coward · · Score: 0

      "Given how cheap RAM is these days I can't think of a reason to havea 128MB box anymore."

      Think harder. Maybe it's all the chipset supports. My mom still uses a Pentium-133 with Netscape 4.

    14. Re:This is an interesting question ... by sweede · · Score: 1

      I run XP on a Via C3 800mhz mini-itx system with a pair of 64 meg PC133 chips. it runs great. Obviously it wont play Q3 at 50fps or better, but everything else i need it to do, it works great.

      I havent gotten it to hit the disk for swap either. I have the default XP themes turned off (i.e. running in classic mode), and ram usage is fairly light, around 80 megs or so.

      It seems that it automaticly figured that hey, i dont got a great system so lets lighten the RAM usage a bit.

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    15. Re:This is an interesting question ... by calebtucker · · Score: 1

      I'll have to agree. I have an old laptop that only has 128MB of RAM (can't upgrade anymore). I've fiddled with all of the settings and services and can only get it down to using about 68MB of memory.

      That's fine for a system with 128MB of ram.. a web browser or two and an email client without massive swapping but I can't see it working well with just 64MB ram.

      Btw, xp was using 122MB of ram after a clean reboot right after the installation. It's amazing how many useless services (and exploitable ones) are enabled by default in XP.

      --
      My sig can beat up your sig.
    16. Re:This is an interesting question ... by i.r.id10t · · Score: 1

      NT 4 workstation had a min memory requirement of 12mb, NT 4 server needed 16.

      (glad i never took those mcse tests...)

      --
      Don't blame me, I voted for Kodos
    17. Re:This is an interesting question ... by FCKGW · · Score: 1

      You're right, Windows really eats ram, especially 2000 and XP. You can cut down the memory usage by a few megabytes by disabling some of the useless services, but it doesn't go down far.

      When I was in high school, they bought some Celeron 400 systems with 64MB of RAM. They ran either Windows 98 or NT4, and were reasonably fast for regular school stuff like writing essays and web browsing. Shortly after they bought them, they "upgraded" every one of them to Win2K and from that day forward they were dog-ass slow. Windows 2000, plus McAfee VirusScan and Novell NetWare client, would fill all the RAM at bootup and then some. By the time they finished booting (4-5 minutes to a usable desktop, and I'm not exaggerating), there would already be a good-sized swapfile and every program would crawl. I hated those machines. Did I mention that the idiot(s) who set them up set nearly every monitor to 60Hz, then locked us out from the Display control panel so I couldn't set it to something that didn't hurt my eyes?

      On the other hand, I had (and still have) a K6-2 300MHz with 256MB of RAM that ran Win2K (and now XP) quite nicely. Older computers can run modern desktop programs if they have enough RAM.

      --
      It's an operating system, not a religion.
    18. Re:This is an interesting question ... by Pantheraleo2k3 · · Score: 0

      I very much agree. I have two computers: IBM Thinkpad G40: 2gHz Celeron, 128 mb RAM Compaq Presario 5330 Upgraded: 380 mHz K6-2, 320 mb RAM With XP Home they're about the same speed, but the desktop is a bit snappier. The desktop is from 1999, the laptop 2003 BTW, XP Home on boot needed about 120 mb, so it would page just to run something. I did a clean install of Pro and was down to about 100 mb On the desktop, at one point XP Home was 100 mb with lots of things in the background

    19. Re:This is an interesting question ... by RogerWilco · · Score: 1

      The one thing that is a real performance problem on my K6-II 380/192 MB is McAffee Virus Scan. It's a real performance killer, while AVG that I use right now is not. Either it's got some nasty K6 specific bug, or I don't know, it even seems to be faster on my 486-100/36 Mb than on the K6.

      Adriaan Renting.

      On a side note, everything except windows XP runs fine on my HP Brio P200/64 MB, Windows XP won't even install. With NT or 2000, you should not try to use more than one program though. (I use it for testing my own programs, kuddo's to Norton Ghost)

      --
      RogerWilco the Adventurous Janitor
    20. Re:This is an interesting question ... by gooberguy · · Score: 1

      I'm thinking of foregoing the swap entirely to see if it helps.

      I disabled swap on my desktop system (I'm running windows 2000 and I have 768 megs of RAM) and I notice a performance improvement sometimes. Before, if I left Mozilla sitting around minimized, it would take a couple seconds to restore while my hard drive went crazy. Now, since windows can't put mozilla in swap, it restores instantly.

      --


      Karma: Meh (Mostly from meh.)
    21. Re:This is an interesting question ... by neko9 · · Score: 1

      strange. for me win2k feels real fine on k6-200mhz and 64mb ram. and winxp feels fine too on p2-350mhz with 128mb ram.

    22. Re:This is an interesting question ... by Skater · · Score: 1

      I have PIII 733 with 128 megs of RAM right here running Windows 2000. It sucks: slow to load anything, slow to switch between apps.

      Of course, there are several services running that I can't disable, and Lotus Notes isn't exactly light on memory either...

      --RJ

    23. Re:This is an interesting question ... by fish_in_the_c · · Score: 1

      hopefully I'm not straying too far from the original topic. But one reason for hardware requirements change can be ( as is the case with win200 and winXP ) technology change in the software industry. For instance by writing more generic code so you can port to more platforms there is a tendency to make use of indirection which inevitably slows things down. I personally believe( IMHO disclaimer) the reason for XP's sluggishness vs win2000 is because XP was written ( for the most part) using .NET components and software, to showcase the new technology in part. The rewrite moved a large amount of code from compiled native code to code running on a virtual machine something kind of like rewriting xwindows in java.
      the level of indirection of running pcode on a virtual machine slows things down for several reasons not the least of which is that you can no longer making function calls by pushing things onto the CPU registers.

      --
      âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
    24. Re:This is an interesting question ... by toddestan · · Score: 1

      It really depends on the computer. I've been troubleshooting a Dell Celeron 700Mhz with 256MB of ram, and Windows 2000. The problem? Dreadfully slow. I've tried reinstalling the OS, disabling the eye candy, all the latest drivers are installed, atleast the computer is very stable. Meanwhile, computers that are much less powerful run circles around it. Heck, I have an old P133 running Windows 95 that can do things like launch Photoshop quicker, I kid you not.

  6. simple by n.o.d.y.n.e · · Score: 2, Insightful

    Ocham's razor: The simplest explanation is probably correct. (ie yes, they are trying to flog more hardware).

    --
    Failure is simply the opportunity to begin again, this time more intelligently. - Henry Ford
    1. Re:simple by cybermace5 · · Score: 4, Interesting

      No, the simplest explanation is that hardly any gamers have processors under 1Ghz, and any game claiming to run on 500MHz or above will be perceived as "old" and "not worth the money" because it doesn't use the capabilities of modern systems.

      --
      ...
    2. Re:simple by nelsonal · · Score: 1

      It's odd how these have switched, it used to be that requirements were well under what you actually needed so they could sell the software. Only after many complaints were the reccomended systems printed next to the slowest machine that would make the software load.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:simple by Babbster · · Score: 4, Insightful
      I could see this but for the fact that minimum system requirements tend to list pretty low values. For example, how much money are hardware manufacturers going to make if a bunch of people decide to upgrade to a 1.2-GHz machine and/or a GeForce4MX (those being examples of "minimum" computer specs common on current games)? That's rhetorical, but I'll answer it anyway: Not much at all.

      The REAL truth is even simpler: Game companies will tend to list the lowest requirements which allow the game to run (in at least a playable, if not pretty, fashion) in a relatively low resolution with many - or most, or all - of the graphical details turned down/off. Why? Because the lower the system requirements listed on the box, the more people who will feel comfortable buying the game. This, of course, also leads to many complaints of frame rate chugging on even higher end systems when all the graphical details are turned on/maxed out. "If the minimum is 700 MHz, then my 1.8 GHz will be friggin' awesome!"

      Now, that's not to say that you can't run a game in playable fashion with less powerful systems than the listed minimums. That doesn't mean that the minimums are inflated - instead, it means that the game company is being conservative...and that's a GOOD thing.

    4. Re:simple by Endive4Ever · · Score: 1

      One of my favorite RPGs is 'Castle of the Winds' which is one of the few Windows 3.1 games worth playing for hours. It plays well on the 386SX-16 laptop I have for things like that. I don't run Linux on that laptop because it only has 4 megs of RAM. But I could.

      --
      ---
    5. Re:simple by notamac · · Score: 1

      Or... it costs a lot of money in optimization time and new rendering paths to support older hardware, as well as new hardware... and at some point on the (always tight) game development schedule, a line has to be drawn in the sand.

    6. Re:simple by Anonymous Coward · · Score: 0

      "You decapitate the goblin with a backhand stroke."

      Mmmm, 16-color graphics. :-)'

  7. All depends by darkjedi521 · · Score: 3, Funny

    I've found through experience that if an app calls for a certain type of processor with a minimum speed (say 1 GHz PIII), you can generally get away with a much slower CPU of the same family. On the other hand, I've been bitten by apps that state Windows 95 required, but won't run on anything newer.

    1. Re:All depends by Captain+Splendid · · Score: 1

      Who modded this funny? It's the sad truth.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    2. Re:All depends by Facekhan · · Score: 1

      I have had that same problem. Some old games just won't work with anything beyond windows 95/98. Its not like they really can't work, rather they put some kind of os checker in the app to make sure you had 95 or 98 running and it won't let you run without it.

    3. Re:All depends by bhtooefr · · Score: 1

      If that's the case, Windows XP and Windows 2000 have compatibility modes to lie to the games so that they don't go: "Windows NT? You're playing games at work? SLACKER! I WON'T LET YOU PLAY ME!"

      In Windows XP, it's a tab on the shortcut properties, but in Windows 2000, it's hidden somewhere, and I forget where it is (haven't played with a 2K box in a while, as I switched to Linux).

  8. I'm still smokin' by adot · · Score: 1, Insightful

    I've got an amd athlon 750mhz with 512ram a 128 geforce4ti4200 video card and i haven't found a game that won't run fine on it. point: compter reqs are higher because they don't want a million people calling in on why their box doesn't run smoothly.

    --
    -green is the color of the rainbow
  9. Two approachs by Via_Patrino · · Score: 1

    I think there are two approaches for that, one I call "social" and another that's technical

    The first uses statistics about how is the computer configuration of the possible consumers and try to make the software to fit that configurations (like reducing some default features) or just pretend it fit that minimum configuration (as we see on some OS boxes).

    The other is testing the software against real machines configurations until the tester think it's fine playable.

    But they don't say in what software environment they test it, so you may go to M$ Woe 98 (ram), configure the game to 320x240 16bit (onboard gpu) and still play it fine.

    I used to believe that minimum requirements was the minimum you need to install a software until I saw a 486 16MB running Woe 98 (it took about two minutes just to show up the MS windows logo but it booted).

    1. Re:Two approachs by cybermace5 · · Score: 1

      I once put Windows 95 on a 386DX-25 with 8MB of RAM. I had to transfer the install files in with the parallel port, and before that, I had to DoubleSpace the drive to get the install files and Windows on the same hard disk.

      It actually ran OK, you could surf the web in IE 3, play Soltaire and draw crooked smilies in Paintbrush. I even splurged and used the red brick tile wallpaper.

      --
      ...
    2. Re:Two approachs by Captain+Splendid · · Score: 1

      Same here. I cut my teeth on a 486/16MB RAM/500MB HD running 95 then 98. Not only did I surf/email, but I even got work done!

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:Two approachs by cybermace5 · · Score: 1

      That machine is like a Cray compared to a 386DX-25. They would sell machines like that in stores, running Windows 95.

      --
      ...
    4. Re:Two approachs by bhtooefr · · Score: 1

      Actually, that still meets minimum requirements, as long as the 486 is a DX/2-66 or better. I do know Windows 98 will refuse to install on a system with less than 16MB, so the solution is to stuff it full of borrowed RAM to install W98, and then pull the RAM and 98lite IE away if you want W98.

    5. Re:Two approachs by Anonymous Coward · · Score: 0
      I do know Windows 98 will refuse to install on a system with less than 16MB

      Really? I personally installed 98SE on a 486DX2-66 with 8Mb. It was a Packaged Hell. I later upgraded it to 12Mb. Whooee! Flyin' after that. I think I did use 98Lite, though, to strip out IE and the ActiveDesktop. Maybe 98Lite bypasses the restrictions?

    6. Re:Two approachs by bhtooefr · · Score: 1

      That's my guess... I watched Win98FE refuse to install on a P60 with 16MB, but since 98Lite has it's own installer, it probably doesn't check.

    7. Re:Two approachs by 56ksucks · · Score: 1

      I once got Windows 98 to run on a 486DX/33. In order to get it past the "Windows 98 requires a 66 mhz processor" dialog box I started the installation on a faster computer, and then, upon the first reboot I cut the power, moved the hard drive to the 486 and continued the installation from there. It installed and worked fine although it was a bit slow.

      --

      ---- "Excuse me. Where's the children's gun section?"

  10. the machines they have by bluGill · · Score: 1

    Don't forget about their machines. If they upgrade their machines often, it is quite likely that they don't have a machine slower than 1.0Ghz anymore to test with, so they call their slowest machine the minimun specs.

    My guess marketing sets the slowest machine based on what they think everyone has, and the company then throws away slower machines.

    The above, or any other factor others have noted could be it. Likely a combonation.

  11. It's the GPU by ameoba · · Score: 2, Insightful

    Performance for a game like UT really comes down to the video card. If you've got a video card that's significantly more powerful than what the average 733MHz (or 1GHz) system does, you'll be fine. ...and if you aren't, get with the times; you could replace the mobo/cpu/ram for $200 and get something far nicer anyways.

    --
    my sig's at the bottom of the page.
    1. Re:It's the GPU by mnemoth_54 · · Score: 1

      Though your point is valid, the Unreal was one of the best software renderers I've seend.

      At work, I ran the Unreal Tournament on a 450 XEON w/ 256MB RAM in software mode on the crappy onboard card (S3?), and it was actually quite playable. Sure a better card would have done wonders, and I know an equivilant PII 450 would not have kept up in software rendering, but I was suprised as hell it ran so well!

      As to the original question, it's really a toss up how they determine the minimum requirments, and it varies from game to game. If you don't have a fast enough cpu, it will surely install, but may not run the best. Some games will benifit more from a better GPU, some from memory (SW: Galaxies loves 1GB+), some from CPU (Quake3).

      I wouldn't take SYS REQ's at face value, as long as you don't have gerneration gaps in software, a few mhz rarely makes a difference that can't be overlooked.

  12. "playability" by the_greywolf · · Score: 1

    the way i've seen it put is that the "minimum" requirements are the system configuration where the game is playable. maybe not smoothly playable, but playable. (i.e., about 15-25 FPS.) a worst case, i gathered.

    the "recommended" specs (which i see showing up on boxes more and more) are what they have found to be the best for maintaining a "decent" framerate (about 45 FPS or so).

    i don't recall where i saw this, but i think it may have been one of the magazines i subscribe to. maybe not. i don't remember. :P

    --
    grey wolf
    LET FORTRAN DIE!
  13. Sometimes determined by marketing by AltaMannen · · Score: 2, Insightful

    For younger audience games there is usually a threshold spec that marketing determines that most kids have access to, say that it is a 233 MHz machine. Then the developers have to simply make sure that the game runs on that. I don't think that's how UT games determine the minimum spec though, but they would test the game on a large number of PC configurations to look for compatibility bugs so they probably get their spec from that.

  14. Read some complete hogwash in the comments. by SmallFurryCreature · · Score: 3, Insightful
    Minimum requirements are really the bare absolute minimum to play a game. Or rather they would be if any pc could be counted on performing the same as another pc with similar hardware. There are just to many variables. Your P3 may out perform a P4. The amount of crap running at the same time. The amount of memory and the quality of the memory. The OS. The patch level of the OS. The settings of the game. Number of speakers.

    Basically the minimum specs should be read as this. If you absolutly have to play the game and can not afford to upgrade then yes you can at least with luck play it at more then 1 frame per second when the moon is full.

    The recommended spec mean that if you pc meets it then you can turn some of the options on and it won't be a slideshow. When the moon is full.

    Only if you exceed the recommended spec by a mile do you have any chance of playing the game anywhere near the quality shown in the screen shots and the gameplay videos.

    As for bitching about it. Well buy a console. They are supposed to all have the same spec so the game will either run or not run. You know the reviewer is playing it on the same machine as you.

    PC means constantly having to upgrade to the latest hardware to play the latest games. Or does it? If you still can stand counter stike then your P3 should be perfect. Or do you really need a higher framerate then refreshrate?

    So the answer the question, minimum specs are like the fuel milage in car ads, the prices in holiday ads, playboy women. A work of fiction.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Could be better models by AvitarX · · Score: 3, Insightful

    It could be higher polygon count models are used in the new version.

    Urban Terror (the other UT) has higher requirements then Quake3 even though it is the exaxt same engine. They have higher detailed models and texture and possibly modified physics (I don't know enough about the physics though.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    1. Re:Could be better models by jo_ham · · Score: 1

      Elite Force II is the same - uses the Quake III engine, but modified slightly.

      The specs are higher, but it's playable on older systems.

  16. Depends on the User by Prien715 · · Score: 3, Informative

    The reason the system requirements are so high for some games is not because the game really needs it to run, but because many times users are too lazy and/or ignorant to configure their system well and it's not the job of the game maker to tell them to run adaware to get rid of the 1000 pieces of adware they have or run msconfig to get rid of the 10-15 apps that open on startup. So yes, if you have gator, smartsearch, and 3-5 startup items, I can see that 1 Ghz is a good minimum.

    I ran UT2K3 on a P3 500 quite smoothly btw.

    --
    -- Political fascism requires a Fuhrer.
  17. They're random. by Myself · · Score: 2, Insightful

    The last time I did much in the way of gaming, it was Quake I on a 486. It claimed to require a Pentium, but no speed minimum was given. My 40MHz 486 had a full speed bus, whereas all the Pentia were clock-multiplied. Hence, bandwidth to the VLB video card was faster than any Pentium you could find. The game ran perfectly.

    A few months ago I was going through some old backups, and I found an installation of Checkit from that very 486, which had the benchmarks saved. I ran them on my K6-2/300 with a PCI video card and sure enough, the raw characters per second into the video buffer was lower than the 486's score. When I put the AGP card back in, of course, it was no contest.

    That same 486 with 8 meg also ran X11 with fvwm95 without hesitation, contrary to popular dire predictions. At best, "system requirements" are a very rough guess, but I think most of them are totally random. If you've got 386-enhanced mode, pretty much everything else is extra.

    Sig Requirements: this message must be processed on a turing-complete machine.

  18. This old Comp by nerd65536 · · Score: 1, Interesting

    I have a 333MHz P2 (overclocked to 416) with 640 Mb of RAM. It has a GeForce FX 5200 128 Mb. It runs C&C Generals: Zero Hour just fine. It runs Halo just fine. The system "requirements" are just a suggestion of a typical system that works for the developers.

    1. Re:This old Comp by Naffer · · Score: 2, Insightful

      Lier! Everyone knows that nothing runs Halo just fine!
      At least it doesn't run as bad as Deus Ex: Invisible War.

    2. Re:This old Comp by McCarrum · · Score: 1

      > Deus Ex: Invisible War

      Patch it. I installed the game was almost cried. I installed the patch, and it was all joy.

      Well, technically anyway ...

    3. Re:This old Comp by mobby_6kl · · Score: 1

      Yeah, Halo often slows down on my main box (2.6), but I played C&C Generals on my old one (PII 350, GF2 MX400) without problems, except for some huge battles, but it was still playable.

  19. A mystery to me ... by Louis+Guerin · · Score: 3, Insightful

    As far as I can figure, minimum specs are a bunch of bollocks, made up by marketers in collusion with hardware manufacturers. This goes for operating systems as well as games. Case in point:

    I have two boxen in my house at present: Toshiba Tecra 8000 Laptop (PII 233, 128MB, but now has 256), and a celeron 500 originally with 128MB, now with 256MB.

    On the laptop, I've played Planescape: Torment, Baldur's Gate I and II, Quake I and II. They were slow, but playable.

    On the Celeron (with 128 ram and a TNT2 with 32MB), I've played all the above games without trouble, plus Q3A and UT2k3 at reasonable (25+) framerates, Age of Mythology, Max Payne (I), Black and White, Deus Ex, NOLF, RTCW, Hitman and Ghost Recon (which was damn slow, I'll admit) and a bunch of others. I'm pretty sure all these games had minimum specs above what this box could offer.

    The thing that gets me is how different linux distros determine their minimum specs. Lindows requiring a PIII-800? Fedora requiring 196MB? Even winXP isn't that bad...

    L

    1. Re:A mystery to me ... by bhtooefr · · Score: 1

      I have heard that Fedora will run nicely on 128MB in graphical, by the way. KDE gets to be a bitch on it, I've heard, but...

      BTW, Mandrake 9.2, which says 64 in graphical, runs pretty well WITH KDE on 96.

    2. Re:A mystery to me ... by Richard_at_work · · Score: 1

      I currently have fedora core 1 running in full graphical mode, both gnome and kde, on a compaq evo system. 1.2 cele, 128mb ram, 30 gb disk, 815 graphics. No issues at all.

    3. Re:A mystery to me ... by Louis+Guerin · · Score: 1

      Yeah, I've run Mandy 9.1 and 9.2, Knoppix, Mepis and Morphix from HD, RH9 and FC1 under KDE without any terrible trouble at 128MB. Getting another 128 helped measurably, though.

      L

  20. There's also QA by Anonymous Coward · · Score: 4, Interesting

    A big factor for determining what companies will support is the time+cost involved in QA.

    For example, for a game, some QA dude would have to sit down and play the game all the way through on the "minimum" system just to verify that it works. After trudging through on a 1Ghz system, they probably just didn't feel like it was worth the time to test it on a 800Mhz system or whatever.

    For something like MS Windows, there's a vast array of hardware that needs to be tested, and they can save significant amounts of money by obsoleting a generation or two of hardware. Win2000 came with a bunch of "unsupported" Pentium-era SCSI drivers, and WinXP basically dropped anything that was common before the PII days.

    1. Re:There's also QA by alaeth · · Score: 1

      I think you've hit the nail on the head. This is exactly how we come up with our requirement specs for our {software}. Rather than test with multiple machines, I use my 866MHz desktop system, which then gets listed in the user's manual as the 'requirements'. Of course, when it comes to throughput and performance, we test on the quad 3GHz Xeon system ;)

      --
      Sig goes here.
  21. Do you really have to ask? by TheSHAD0W · · Score: 4, Funny

    "Hey Sal! The marketing people want to know the minimum system requirements."

    "Uhh, I dunno. We need a 3D video accelerator, and I dunno what else."

    "Well, marketing wants it 5 minutes ago, they're designing the box right now!"

    "Bah, stupid marketing people. Um, hang on a minute. Fred, how fast is your machine?"

  22. For the ram requirements by __aafkqj3628 · · Score: 2, Funny

    They use sizeof and then count the number of ints, floats, chars, etc. they are using to find out how much ram their program will suck ;)

  23. Get the demo by br0ck · · Score: 1

    Why not just get the demo when it comes out in the next week and see if you can tweak the settings and ini's enough to get it running decently? As reported by BeyondUnreal, the demo will be distributed by BitTorrent.

    Also, why not just get a new processor. You can get a decent one for under $40 these days. and with a motherboard combo you might get away with something under $80.

  24. The real deal by MachDelta · · Score: 4, Informative

    Goddamn there are a lot of BS'ers on /.
    You wanna know how they pick the specs for UT2003/4? They get a whole buttload of systems, and they run benchmarks on them (probably several times). The systems that average 20fps are deemed "minimum spec", and the ones that hit 40 are "reccomended". Its that simple. They don't pick them out of a hat, nVidia doesn't hand them to Epic, and marketing doesn't have any fucking input.

    As for what you'll want for a system, the video card is definitly the most important piece of hardware for a modern game. Performance is almost directly related to your video card. I've got a Radeon 9700 Pro (128mb), and UT2003 runs about 30-60fps on high detail. Personally, the lowest i'd go is a high end GeForce 3, but for what its worth the game did work on a 16mb ATI Rage card for me (albet at 1-5 fps). Don't worry about the processor too much, just as long as its not holding your video card back a whole lot. The only thing you really gain in UT03 by having a fast processor is A) Fancy physics (ragdolls), and B) Snappy load times. As for how much memory, well, 256 is the lowest i'd want. Any less and you'll get into some nasty swapping issues, which is a killer for performance. Contrary to a previous post, most of your memory isn't used for the OS. IIRC, Windows XP will shrink down to as little as 50-70mb, maybe even less (depending on background programs). UT2003 on the other hand, well, at max detail it can load in more than 600mb worth of data (mostly textures) to your RAM. Fortunatly, RAM is relatively cheap, and the more you have the better. The only other thing you'll want is a broadband net connection. Dialup is playable, but Cable/DSL makes a world of difference. (Plus there are tons of cool mods you'll probably want to download)

    Oh, and one other thing... I think one of the reasons the minimum specs got bumped up was due to the addition of the Onslaught gametype. Its like a mini version of BF1942. Big battlefields, vehicles, 32 players... its gonna take more iron to run a full scale war than a 6 on 6 bombing run match. But knowing Epic they've jazzed up all their maps and models as well.

    Anyways, my advice to May Kasahara is this: Wait for the demo. The UT community is buzzing with activity right now, as last week Epic announced that the demo would be out within two weeks. The deadline is exactly one week from today (Friday the 13th - heh). When that hits - and you'll know it because when the UT2003 demo was released internet performance dropped all around the world - give it a shot. You'll know then weather or not you need to upgrade, or if you can live with reduced quality and questionable performance.

    Happy gaming everyone.

    1. Re:The real deal by Vaevictis666 · · Score: 1
      When that hits - and you'll know it because when the UT2003 demo was released internet performance dropped all around the world

      Either that, or the next big virus/worm :P

    2. Re:The real deal by May+Kasahara · · Score: 1
      Anyways, my advice to May Kasahara is this: Wait for the demo. The UT community is buzzing with activity right now, as last week Epic announced that the demo would be out within two weeks.

      Good idea. I'm assuming the guys I play with will probably be doing the demo thing anyway until everyone's hooked up with the game (either that, or play Halo?).

      As for the system requirements thing, I have a GeForce 2 installed (which shocks the hell out of the game admin) and 256 MB RAM. I've been wanting to upgrade both for awhile now (to a Radeon, and at least 512 MB of RAM), not only for gaming, but also for the graphics and animation apps I use. Still, both Maya and UT run rather smoothly on my current configuration; thus I continue to procrastinate.

    3. Re:The real deal by SandSpider · · Score: 1

      Goddamn there are a lot of BS'ers on /.

      Well, true in and of itself...

      You wanna know how they pick the specs for UT2003/4? They get a whole buttload of systems, and they run benchmarks on them (probably several times). The systems that average 20fps are deemed "minimum spec", and the ones that hit 40 are "reccomended". Its that simple. They don't pick them out of a hat, nVidia doesn't hand them to Epic, and marketing doesn't have any fucking input.

      This may be true for UT, and it may not. I don't know, because I have nothing to do with the product. However, I can tell you that from other places in the game industry, including, sometimes, Electronic Arts, this is not the process.

      More often, specs are created before the game are, especially on works for hire. "What are our minimum system specs for the game?" the developer will ask the publisher, and the publisher will respond with something like a 33 MHz 486, because that will sell on the most systems. Then there'll be some arguing back and forth to get the specs up to something reasonable, and it may even be put into the contract what the minimum specs are. Why? Because you don't want to pay a developer for a final game if it won't play on anything but the highest-end machine unless it's a guaranteed bestseller in any case.

      Mind you, most likely it won't be put into the contract itself, but rather be part of a verbal agreement or a document specified by the contract.

      In any case, the developers will make the game, it won't run on the minimum sys reqs, and there'll have to be some optimization. Sometimes you'll have to bring in another developer to optimize the code, but that doesn't happen very often.

      So, as I said, your statement may be true for UT2004, but I can't verify that. In the rest of the gaming industry, there are many ways of detemining min sys reqs, especially on works for hire, and yes, Marketing does play a role in it often. They are commonly picked out of a hat. Usually the video card manufacturers don't dictate the requirements, but I could see situations where they might, depending on the relationship between the publisher and the video card manufacturer. Seems unlikely, though.

      In case you're wondering how I know, it's because I've published 6 or 7 games and I've worked directly or indirectly for EA, Kesmai, Atari, Mattel, and Disney, in both the Developer role and the Publisher role over the course of a decade. And obviously games that aren't works for hire will likely go through a different process to determine the min sys reqs.

      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
  25. IMHO by nsebban · · Score: 0, Offtopic

    "How are System Requirements Determined?"

    Mostly on drugs :)

    --
    ____
    nico
    Nico-Live
  26. It's not very scientific by fuerstma · · Score: 2, Interesting

    At my company we pretty much look at an aveage last generation machine. That's the minimum specs for the Client workstations. The same software wored three years ago on the machines of that day, but you can't buy those machines anymore. No perticular rhyme or reason, I think the company likes to bust some chops.

    --
    www.jackasscritics.com
  27. ...Because all gaming is video card! by MarcQuadra · · Score: 1

    CPU requirements overall are way overbloated. The VAST majority of the load during any gameplay is on the Video bus, the CPU of even machines of five years ago should be more than enough to handle modern games. Think about it, all the CPU really has to do is tell the video card where shit is and handle the 'basics', the video card has to actually draw all the friggin' pixels and figure out the lighting and picture.

    I dare someone to do a 'Quake III' test on a machine with a kickass video card, but vary the CPU from an Athlon-XP clocked at 200FSB/1280MHz and then at 333MHz/2100MHz. I'll bet the framerate difference is under 10%.

    --
    "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  28. I Win! by Anonymous Coward · · Score: 0

    I had a 386SX 16MHz Laptop with 4 megs of Ram running Windows95. It was painfully slow, so I killed the GUI and installed Windows 3.11 over it. I still used the "Windows 95 DOS" but it ran the Windows 3.11 GUI. It had a 400 MB (full sixed IDE) hard drive and used regular old 30 pin memory. It had a full travel keyboard without the numeric pad and a greyscale 640x480 LCD. I even added a 387 math co-processor. It was called the Laptop386SX. That was the only company name anywhere on the thing or in the manual. I used it to do email with the Juno dial-in program and an external (9-volt battery powered) 9600BPS modem. Bought the whole mess (sans hard drive) for $20 when I was in high school in 1996 or 1997. I only replaced it when the motherboard died.

  29. Win98? by BillX · · Score: 1

    I remember trying to install one of the "recent" Windows-es (I think either 98 or ME), for testing purposes, on an old P133. During the install process, it actually popped up a dialogue stating that your processor must be 150MHz or more, and refused to install.

    (How are THG getting their specs for 486es and such, with these arbitrary limitations in place? Is it necessary to modify/hack the Windows installer?)

    --
    Caveat Emptor is not a business model.
    1. Re:Win98? by bhtooefr · · Score: 1

      My guess is that they hacked the installer. Either that, or they doctored the screenshots...

      Also, it must have been ME, as it requires a 150, whereas Win98 needs a 486DX-2/66.

    2. Re:Win98? by Fembot · · Score: 1

      Win 2k installed and ran on my p133 fine (bar the extreme ammounts of swapping to disk needed with 48megs of ram, and having to find an atapi cdrom drive since it didn't support my weird no atapi one).

      I'm sure the quake3 test used to run on said p133 with a voodoo banshee at about 10-14 frames per second as well. (With windows 95/98 original)

  30. Requirements are crap by a1291762 · · Score: 1

    I remember playing Warcraft 2 on a 25Mhz 386 with 4MB RAM. The box said it required a 486 with 16 MB RAM!

    No problemo, I just ran it under Windows 3.1 with virtual memory to fill the gap between required and actual RAM.

    Sure the game started up really slow but once it was going, it was fine. The biggest problem I had was that it took up around 80% of my hard disk.

    Link

  31. Re:First Post (determining system requirements) by rahuja · · Score: 1

    On a similar note, would you expect a Windows .NET Standard Server (RC1) to run smoothly (and perhaps even better than Windows 2000 or XP or some other "desktop" OS) on an old 333MHz Cyrix MII with 1MB Video RAM? Neither did I, until I saw it rock on my system - the only plus I had was a 192MB of RAM and sufficient hard-disk for about 400 MB swap space. I'm pretty sure these requirements were way low by standards of the official ones mentioned on he site. Anyways, was fun while it lasted (it was a time-limited trial edition of RC1)!

  32. Pure marketing by Anonymous Coward · · Score: 0

    Back in 1999 I got a game called "Homeworld". My computer was a Pentium II 266MHz with 64mb of ram and a Matrox G400 video card. The stated minimum requirements of the game were for a PII 233MHz with 64mb of ram.

    Despite having an additional 33MHz and a top-end video card, this game slammed the system hard. It'd go down to 1fps in some levels. Multiplayer was similar, simply unplayable. You'd need at least a PII 400 with 100MHz FSB to play this game reasonably well. Even an Athlon system can be brought to a crawl by Homeworld. Why did it state the system requirements it did? Because that was what was needed to sell it. If the game had been released two years later, then they would've marked it as needing a 400MHz PII.

    And then there's Sim City4. 2GHz Athlons with 2gb of ram can be brought to a halt by it. And yes, tt says it needs a 500MHz PIII.

    They've got presures on the one hard to mark a game as needing high requirements so buyers think it is modern and with flashy graphics, and presures on the other that they don't want to scare away people with older computers. There's also the consideration of what the game actually requires (which is sometimes thrown out of the window when the game requires more than the entire potential userbase owns - such as what happened with Homeworld and SC4's respective drastic understating of minimum requirements).