Unreal Tournament 2004 Demo Released
JSDopefish writes "The demo for the PC game Unreal Tournament has been released, and Blue's News has a full list of mirrors [including BitTorrent links from GameTab and AIXGaming] for downloading the 209mb Win32 client. If you like classic Deathmatch, it's a great game - I still love one on one deathmatch. The site explains: 'The Unreal Tournament 2004 official demo includes five playable game modes, and offers fans their first taste of Unreal Tournament 2004's two new game modes: the introduction of the hyper-charged Onslaught mode and the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament. The demo also features established gametypes like Deathmatch, Capture the Flag and Bombing Run'."
Another mirror at runuo.com (Plug: Check out the site while you're there! ;-) )
I love UT2004. I downloaded and installed it a couple hours ago, and I'm amazed. Finally, there is more focus on the gameplay and less on the graphics. This equals the win for all of us with Radeon 7500 PCI graphics cards.
Karma: Meh (Mostly from meh.)
And who could forget the UT 2004 Linux server: http://www.filerush.com/torrents/ut2004-lnxded-dem o-3120.tar.bz2.torrent
Here is a torrent, if you need it.
The Human Cow - bringing you scrumtrelescence since 1995
If the linux install is on the CD I'll be buying another game at near full price. :)
I was thinking of posting this myself but I haven't gotten around to stop playing the thing to do so. the emphasis seems to be more on teamwork than solo rambo stuff as before. it runs about as good as UT2003, which isn't saying much as my GF3 is really showing its age. I will definitely be buying this when I see it at Bestbuy, unless of course Doom3 or Halflife 2 suddenly decide to appear on the shelf.... go download it
Ask and ye shall receive: http://www.macgamefiles.com/detail.php?item=18034. Enjoy. Quit your bitching about no OS X and just look around a bit. There are other mirrors, this is just the first I found.
today is spelling optional day.
No, the mac post is out too. Not sure about Linux. See my other post for the link if you are too lazy to look for yourself.
today is spelling optional day.
Anyone got an ETA on the linux version?
Once Nvidia becomes a bit more solid on 2.6, I imagine a AMD64 compiled unreal 2004 with 2.6 would be quite a nice experience. Although there are still some K8T800 chipset support problems for linux with the popular boards like MSI K8T neo and others. The Nvidia chipsets don't seem to cut it in the benchmarks at the moment, so unless they drop their price point the VIA is the way to go.
For those of you looking for other games on linux. Savage the battle for Newerth has just released a huge update for their retail version which speeds things up nicely. THE game of late 03 early 04 is Savage. Definitely worth a look-see if you haven't tried it yet.
Thinks are looking up for a linux desktop:
2.6 kernel
open office 1.1 is nice
new KDE and Gnome releases
mozilla 1.6 and firebird steadily approaching a 1 release
GIMP 2 comming up real soon, and that SVG one (name?) too.
Jahshaka and Gstreamer are promising for video editing, as is the commercial Mainactor from Mainconcept.
Enemy Territory native, Savage Native, Quakes, Tons of stuff under WINE.
Seeing some rad stuff from GPL Blender 3D, commercial Maya and Apple Shake working in industry.
Good ol' apache tanking along.
some of the GPL databases slowing moving from mid-commercial to big iron.
Innovation in python and php.
This damned well rocks. I don't code, so thank you to all the coders who have made this the year of the FULL desktop switch.
There must be about as many PC's that can actually handle this game as there are macs. It's not like my dad's P-II 400 with a matrox G200 is going to be able to handle this.
;-)
That's actually an interesting point. The specs on games these days are pretty insane compared to the average PC in the family home. Even if a family has a, say, 1.4GHz machine in the home (and I'd guess way less than half of homes is at that level), it probably has a really crappy video card in it.. or even on-board video. This means that 90%+ of machines out there can barely play these games at 20fps in 640x480.
Given this, it really seems like the PC games industry is propped up by gaming die-hards.. whereas the console gaming market is propped up by everyone who owns one. Perhaps we should all remember this when we start bitching about the gaming freaks who mod their cases crazy all the time.. it's these guys who keep the PC industry in games
Yup, it's out for the Mac as well. Macgamefiles.com has a couple of mirrors for it...painfully slow mirrors, but mirrors none the less.
Though from what I've seen of the stability, they might as well call it a Gamma demo :P
"There must be about as many PC's that can actually handle this game as there are macs."
Uh...huh.
Maybe you should take a look at the high end PC market some time? An insane number of top of the line video cards, memory modules, processors and motherboards are available and they sell like hotcakes. Because PCs are far less generational than Macs there is a tendency for a lot of people to gradually upgrade and thus keep relatively up to date in terms of hardware.
Sorry to ruin the illusion but at a totally uneducated guess I would put money on the number of PCs worldwide that can run this game being in a ratio of at least 50:1 to the number of Macs.
Read Pynchon.
When I bought Unreal 2003 my expectation was thru the roof. Two months later I find myself only using the game to test video cards.
I am sorry but this company milked the unreal series to the degree of no return. Not sure I can spend any more $$$ on another potential disappointing sequel.
Doom III and half life 2 demo... those should be ready by the year 3004. But that's still before the next Duke 3D which will be here in 4004.
How's the sound support this time around? Still OpenAL?
:)
Hopefully the Linux version will have ALSA support this time; I had to add it myself. If you'd like ALSA support (surround sound, good shit!), visit my website and download the new OpenAL driver. Thank you, Open Source
My other car is first.
Yes, icculus (Ryan Gordon) has said that the linux version will be on the install CD - http://icculus.org/cgi-bin/finger/finger.pl?user=i cculus
There will also be a penguin on the box.
-ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
For those interested, UT2004 is using an open-source codec for voice communication between players. It's also probably the first game to support wideband (16 kHz) communication.
Opus: the Swiss army knife of audio codec
PlanetUnreal has a message from icculus saying that the linux version will be out soon, but 'not tonight' because he's short on sleep and can't concentrate.
-ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Download the zipped file then open the .torrent with your favorite BT client.
i p
http://www.elroyonline.net/misc/ut2004torrent.z
They are going to support Linux, in fact, according to some sources, they are actually going to put a penquin on the box this time, unlike UT2K3, which they forgot to mention had a linux port. (The Linux binaries are included and installed with a shell script on the 3rd CD)
According to LinuxGames.
I'd hereby like to thank Ryan 'icculus' Gordon for his hard work on the Linux and Macintosh clients. (linux one is forthcoming tomorrow, Ryan needs to sleep before he can coherently fix a bug that's still in the linux client)
Andrew 'ashridah' Pilley
I'm not a big fan of the Quake-style deathmatch type games, I much prefer smaller locations, CS/DoD style..
However, the Demo is a LOT of fun. Assault mode is very good, at least it shows off a good map. There's 6 seperate objectives for the attackers to do, and it's fast paced enough to keep it interesting.
Onslaught mode is really good too. I'm not a big fan of the map, but the mode itself has promise. It's basically a sci-fi BF1942, just a lot faster.
And it runs just as well as UT2003. Good programming.
No kidding. I don't understand who could possibly play games on a 9" black and white screen with a one-button mouse anyway. Maybe some Mac people here can provide us with more information.
LRC, the best-read libertarian site on the web
Well, the basic game has been improved and the weapons seem to basically do the same amount of damage now. The vehicles are horrific though. I was hoping that the vehicles would at least be on par with HALO, but they are far from it. I was wondering why nobody was using the "humvee" aka "warthog," that was until I tried it... It's like the designers said "Hey! lets make a vehicle that nobody can actually drive!" In Halo, the warthog takes a few seconds to get used to, but then it just feels right. I could not get the damn humvee in UT2004 to even turn at all. The flyers in UT2004 are fast, but are generally ineffective. Then there's the tank... Once again the designers seemed like they tried to make the tank as boring as possible. The new maps are pretty well designed and like I said before, the standard (non vehicle) gameplay has been sanitized to the point of being very blaise. Every time I play UT2004 it reminds me of how fantastic just plain old Half-Life's multiplayer weapons were. Ultimately, "Atari," has dropped the ball on this one. It does not hold up against Halo, let alone any of the next-gen titles like HL2.
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
Damn my Dial-up Modem to Hell!!
Hmm... Reminds me of something...
Post #31 in Link: "Icculus (Ryan Gordon, the guy doing the ports) said Linux and OSX demos should become available within a few hours of the Win32 release."
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
AIXGaming?
You mean it runs on the RS/6000's PowerPC processor?
Yay! I've gotten so sick of rogue in an xterm.
Here ya go ...
t or rent
http://www.harmless.de/ut2004-mac-demo.dmg.bz2.
Appearently, the game comes on SIX cds! Holy hi-res textures, batman! However, they are going to release a DVD edition, I urge you all to buy it! (You are going to buy the game if you like it...right?)
I am so fed up with having games that come on DVDs for consoles being converted to lots of easy scratchable CDs for the PC release. At least if you are a RPG fan it is beginning to feel like we are back to the good old floppy times. "Please insert next media..."
When it comes to the game itself, I have read that the music and atmosphere resembles the first game, which I think is great news. I loved the original UT for daring to do something different in design and gameplay from just a Q3 clone. When UT2003 came I was disappointed to see they had taken a step closer to Q3 with lots of colored lights and space dungeons all over again. But in UT2004 levels such as the two trains are back (this time called Convoy appearently).
Being bitter is drinking poison and hoping someone else will die
The site linked in the article (bluesnews) dosen't list all the mirrors, here is the real mirror list from Atari's web site...
AFAIK, UT2004 still uses Vorbis for music. Speex is only for low bit-rate (4.8 kbps narrowband, 9.6 kbps wideband) voice communication.
Opus: the Swiss army knife of audio codec
Totally awesome. I beat Halo two nights ago (or so - took roughly 14 hours to beat. now I just want to beat the level designer), and I can tell you: there are some definite vehicular comparisions.
:P
:) I can't wait for Tribes Vengeance. That will rock the house!
:P My brother played it yesterday for a couple hours, however, and said that the network code sucked, even with a low latency: he'd get lag and disconnects, particularly when he was driving a vehicle. Anyone else experience that?
The "scorpion" in UT2k4 is a lot like the warthog, only better: it only takes a single person to drive it and shoot, and you can shoot/aim with your mouse while you steer/drive with the keyboard. maneuverability is a little bit less, but that's not much of a complaint - it feels nearly identical, seriously. Oh, and one more thing: the scorpion definately trumps the warthog, if for no other reason: the retractable 'blades' that pop out with alternate fire. we're talking about a 30+' driving blade. Makes vehicular homicide fairly easy.
The fliers are also quite fun. IMO, the vehicles in general are better than Tribes and Tribes 2... I kept expecting my character to jump higher, and tried to use the jetpack, however - it feels that similar at times.
I've not yet gotten to play the game online - it appears that by the time I was comfortable enough with the 'single player' mode of the demo, you folks slashdotted the servers.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
If you already have the file, please join the swarm anyway, the more seeders we have, the better this will work. To join as a seed, just download the .torrent file and open it in your client of choice as normal, but point the location to save the demo, to the location of your already downloaded demo.
Will people please leave their torrent windows open once they've downloaded the demo. Suggested clients: Official BitTorrent client Azureus Java client
If you like the multiplayer team aspects of UT2k4, be sure and check out Unreal 2 eXpanded MultiPlayer. It's also based on the Unreal engine, but is completely team oriented. 3 classes of players, multiple weapons, multiple vehicles, power generators, auto-turrets, manned turrets and artifacts (think capture the flag with 4 flags). Best Unreal-based game yet, IMO.
Official Unofficial Site
Some Decent Player Guides
The demo is free (just patch your server list). The full version requires Unreal 2, which can be found for as little as $8 (Target Clearance)
Portable versions of Firefox, GIMP, LibreOffice, etc