I'm really not so sure on the cellphone point. I have a Softbank 707SC, which is now getting kind of old. Feature-wise, it's about even with most of the normal phones available here now (Australia), but costs less, looks better, and is considerably thinner. My brother just got a Docomo P905i and I can't see anything locally (or on gsmarena) that can match it (well... assuming all the features actually worked here), especially at that price point. I don't think I'll buy a phone from a Japanese carrier again, but I think they're still a decent way ahead of the curve.
Your usage pattern sounds kind of similar to mine - you might want to look at wmii, which I've changed to. The actual reason was that XFCE and the floating window idea in general don't hold up too well at 2560x1600, but I haven't found much to complain about with wmii yet.
There's nothing they could have done in this case - the uncensor mod just removes the graphical blurring. The only other real option was FMV, which would just be crap.
Since I've yet to see a comment explaining this, I'll go over it briefly. The tertiary entrance system here (Australia) is handled at the state level, where each student is awarded a tertiary entrance ranking based on (mostly) their final year of studies. In Victoria at least, all subjects are scored out of 50, then normalized so the median is 30. So if you do well in a subject with a low overall average, you can end up going over 50. If you take an easy subject and end up with a lower score, it will be pushed lower still. Last year my Specialist maths score (the higher-level maths) went from 37 to 47, while maths methods (normal level) went from 41 to 43 (I think). Uni courses tend to have specified subjects as prerequisites, so a lot of students end up in methods.
The ranking they're talking about is probably the median TER for the school - here it's published in the papers for all the schools in the state.
I haven't looked at Parallax for a while, but the Atmel chips seem like a better alternative. If you want the convenience of a Stamp, take a look at Arduino. Open source, based on an Atmel, and fairly cheap.
I was kind of annoyed when I found that GT4 didn't allow me to configure the right analog for throttle... but then I found out that was the default setting and couldn't be changed anyway. GT HD might well be the same... anyone want to find out?
Also, it would be nice to know if my Driving Force will still work.
About 9 years old and still an example of shooting perfection. The graphics still hold up fairly well. The sequel is great too, but I still come back to play a few credits every now and then... and for some reason get better each time.
-ReK
As a student, I've heard something about vandalism... in Australia we use 240v power, and the little power selector switches aren't locked inside the case anywhere. Guess what happened.
Last year there was tape over the switches, this year they've been epoxied in place. I'd have loved watch a computer being turned on like that...
-ReK
I'm not sure if it's the same one thinkgeek used to carry (doesn't seem to be there now) but it looked very similar. I bought one, thought it was pretty cool for a while... then the USB connection went flaky. The watch had to be held in a certain position for it to connect properly. I got it replaced and it happened again. Now I just use a steel watch and a tiny usb key...
-ReK
Train stations here in Melbourne (capital of Victoria) have signs forbidding the taking of photographs. By the looks of it it's not enforced at all, though - I used my phone to grab a photo of a sign just for the heck of it.
-ReK
It's nice to see this information collected like this, instead of making prospective developers trawl through the ps2dev forums (where the toolchain development takes place, but it's not really saying much. Framebuffer graphics techniques and libpng aren't PSP specific, and if you can't do that stuff already you're probably going to have trouble getting much further. Take the pspdev FAQ and just look through the samples, that should be more than enough to get you started. And you'll be able to draw stuff the fast way, using the GU, instead of just writing directly to VRAM.
Also, Shine's lua player is an easier way to get into psp dev... but please, please don't go and write another shell.
I don't know how much information your script gives, but cp -g gives you a progress bar, transfer rate, completion percentage and other stuff when a transfer is going to take more than a few seconds (similar to what scp gives you). It's sometimes a handy feature to have, sounds like what your script is doing...
-ReK
As one keynote speaker at Free Play 2005 mentioned, the thing about Molyneux is that he just doesn't shut up. The press then take what he say as promises, many of which end up falling short. I guess by now everyone should have learnt to take his word with a grain of salt... the speaker was Kieron Gillen, I think.
-ReK
This sounds kind of similar to Paul Graham - In particular, his great hackers essay. What he says:
If it is possible to make yourself into a great hacker, the way to do it may be to make the following deal with yourself: you never have to work on boring projects (unless your family will starve otherwise), and in return, you'll never allow yourself to do a half-assed job.
The PS2 linux kit didn't to anything to encourage piracy, did it? That was effectively a homebrew dev kit... seeing something like that on psp would be nice. But for now I'll stick with my 1.0 firmware and open source sdk.
-ReK
There was a concert in Tokyo performed by the New Japan Philharmonic Orchestra, featuring themes from Super Smash Brothers, including Yoshi's Story, Kirby, Donkey Kong, and a couple of others. Mario themes appear in the medleys, I think. See http://www.classicgaming.com/tmk/mania/ssbmsl.shtm l and http://www.gametrax.net/albums/084846/. Unfortunately, it looks like the cd isn't for sale, but look around for it.
I'm really not so sure on the cellphone point. I have a Softbank 707SC, which is now getting kind of old. Feature-wise, it's about even with most of the normal phones available here now (Australia), but costs less, looks better, and is considerably thinner. My brother just got a Docomo P905i and I can't see anything locally (or on gsmarena) that can match it (well... assuming all the features actually worked here), especially at that price point. I don't think I'll buy a phone from a Japanese carrier again, but I think they're still a decent way ahead of the curve.
Few bucks _extra_? If the exchange rate doesn't keep slipping it'll still be $20-$30 cheaper to import it.
Your usage pattern sounds kind of similar to mine - you might want to look at wmii, which I've changed to. The actual reason was that XFCE and the floating window idea in general don't hold up too well at 2560x1600, but I haven't found much to complain about with wmii yet.
Reminded me of Harpooned, a "Cetacean research simulator."
There's nothing they could have done in this case - the uncensor mod just removes the graphical blurring. The only other real option was FMV, which would just be crap.
QR Codes. You're correct about the camera; the most common use I've seen is encoding URLs.
Interesting timing - a few hours ago I came by this, and read your article. Interesting stuff.
Where I work it's considered billable as part of documentation.
Since I've yet to see a comment explaining this, I'll go over it briefly. The tertiary entrance system here (Australia) is handled at the state level, where each student is awarded a tertiary entrance ranking based on (mostly) their final year of studies. In Victoria at least, all subjects are scored out of 50, then normalized so the median is 30. So if you do well in a subject with a low overall average, you can end up going over 50. If you take an easy subject and end up with a lower score, it will be pushed lower still. Last year my Specialist maths score (the higher-level maths) went from 37 to 47, while maths methods (normal level) went from 41 to 43 (I think). Uni courses tend to have specified subjects as prerequisites, so a lot of students end up in methods.
The ranking they're talking about is probably the median TER for the school - here it's published in the papers for all the schools in the state.
I haven't looked at Parallax for a while, but the Atmel chips seem like a better alternative. If you want the convenience of a Stamp, take a look at Arduino. Open source, based on an Atmel, and fairly cheap.
I was kind of annoyed when I found that GT4 didn't allow me to configure the right analog for throttle... but then I found out that was the default setting and couldn't be changed anyway. GT HD might well be the same... anyone want to find out?
Also, it would be nice to know if my Driving Force will still work.
http://en.wikipedia.org/wiki/DoDonPachi
About 9 years old and still an example of shooting perfection. The graphics still hold up fairly well. The sequel is great too, but I still come back to play a few credits every now and then... and for some reason get better each time.
-ReK
As a student, I've heard something about vandalism... in Australia we use 240v power, and the little power selector switches aren't locked inside the case anywhere. Guess what happened.
Last year there was tape over the switches, this year they've been epoxied in place. I'd have loved watch a computer being turned on like that...
-ReK
I'm not sure if it's the same one thinkgeek used to carry (doesn't seem to be there now) but it looked very similar. I bought one, thought it was pretty cool for a while... then the USB connection went flaky. The watch had to be held in a certain position for it to connect properly. I got it replaced and it happened again. Now I just use a steel watch and a tiny usb key...
-ReK
Train stations here in Melbourne (capital of Victoria) have signs forbidding the taking of photographs. By the looks of it it's not enforced at all, though - I used my phone to grab a photo of a sign just for the heck of it.
-ReK
It's nice to see this information collected like this, instead of making prospective developers trawl through the ps2dev forums (where the toolchain development takes place, but it's not really saying much. Framebuffer graphics techniques and libpng aren't PSP specific, and if you can't do that stuff already you're probably going to have trouble getting much further. Take the pspdev FAQ and just look through the samples, that should be more than enough to get you started. And you'll be able to draw stuff the fast way, using the GU, instead of just writing directly to VRAM.
Also, Shine's lua player is an easier way to get into psp dev... but please, please don't go and write another shell.
-ReK
Eh?
[rek@SigSeg:~] $ cp --version
cp (coreutils) 5.2.1
This is the version currently used by Gentoo.
[rek@SigSeg:~] $ cp --help
...
-g, --progress show a progress bar if operation is going to take a long time
...
I always took -g for granted, now I noticed that my openbsd box doesn't have it.
I don't know how much information your script gives, but cp -g gives you a progress bar, transfer rate, completion percentage and other stuff when a transfer is going to take more than a few seconds (similar to what scp gives you). It's sometimes a handy feature to have, sounds like what your script is doing...
-ReK
As one keynote speaker at Free Play 2005 mentioned, the thing about Molyneux is that he just doesn't shut up. The press then take what he say as promises, many of which end up falling short. I guess by now everyone should have learnt to take his word with a grain of salt... the speaker was Kieron Gillen, I think.
-ReK
This sounds about right to me.
-ReK
I don't get this... id have their own tracker, why aren't they using it....
-ReK
errr.... what? I thought GT2 was missing a few % due to the missing drag racing... I can understand the sentiment, though.
-ReK
The PS2 linux kit didn't to anything to encourage piracy, did it? That was effectively a homebrew dev kit... seeing something like that on psp would be nice. But for now I'll stick with my 1.0 firmware and open source sdk.
-ReK
I don't think you're paying attention... it *has* been released. This is a review, not a preview.
-ReK
There was a concert in Tokyo performed by the New Japan Philharmonic Orchestra, featuring themes from Super Smash Brothers, including Yoshi's Story, Kirby, Donkey Kong, and a couple of others. Mario themes appear in the medleys, I think. See http://www.classicgaming.com/tmk/mania/ssbmsl.shtm l and http://www.gametrax.net/albums/084846/. Unfortunately, it looks like the cd isn't for sale, but look around for it.
h tml
Also of interest may be Mario and Zelda Big Band. The name should be all you need to know. http://www.classicgaming.com/tmk/mania/m&zbblcd.s
It would be nice if there were concerts like these out of japan...
-ReK