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Videogames And Car Marketing Intersect

Thanks to the Detroit News for their article discussing how videogames have become a great selling tool for automobiles. The piece discusses the willingness of car manufacturers to see their models used in games, with a few exceptions: "Sony Computer Entertainment America spokesman Ryan Bowling says Ferrari, Porsche and Lamborghini demanded exorbitant licensing fees - but that's why they aren't in Gran Turismo." It also mentions the thorny issue of car damage, with Alex St. John of WildTangent, developer of a Chrysler 'advergaming' title, noting: "In the past, advertisers could never imagine a commercial where you dent a car... But half the fun of a game is driving recklessly." A Chrysler spokesperson explains this change of heart for their new game, saying "...corporate attorneys determined that gaming is enough of a 'fantasy' to make it permissible to damage vehicles."

56 comments

  1. A revelation by iq+in+binary · · Score: 1

    Now, instead of the massive amount of people who purchase racing games because of the cars they can drive/customize/bastardize; the market will grow tenfold because of the people who buy racing games because of the ability to destroy said cars. ;)

    --
    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
    1. Re:A revelation by woohoodonuts · · Score: 5, Insightful

      I understand the premise behind namebrand familiarity... but I have a hard time believing anyone is going to spend thousands of dollars on a car simply because they got to wreck it in a video game like this article suggests.

      Sure, maybe just continually seeing one of these cars on the screen will make you turn your head once or twice and chuckle when it passes on the street, but to drop 10, 20, 30 grand on a car because you played it in a video game? Come on, this guy is going to drop 50k on a car just because it's on PS2?
      It's not like these are even niche companies looking for a market. Who hasn't heard of Chevy, Ford, Toyota, Nissan? I'm not saying marketing doesn't work... sure, get the name out there as much as possible--but how can you say someone is going to buy a car just because they got to play it in a game?

      On top of that, he calls video gaming REALISTIC conditions? Okay, maybe game physics or what have you are accurate... but how in the crazy hell is pushing a button the same as pressing a pedal and feeling your entire body shift? To call video game driving realistic conditions is wishful thinking.

    2. Re:A revelation by Daetrin · · Score: 5, Interesting
      I think the idea of advertising for big-ticket items like cars isn't to make you go out and buy one right _now_. Primarily they want to make sure that when you're going out to get a new car _anyways_ that you think of them then. They're not as much aimed at promting action as influencing decisions.

      A certain small percentage of people are on the edge of buying a car at any given point, so the comercials are aimed primarily at them, but at all the rest of us in a long term campaign of indoctrination.

      As for whether marketing even works at all, there have been some cases where very well done or very lucky marketing campaigns have had a significant impact. (For example, to reference a recent slashdot thread, the DeBeers attempt to convince americans to buy diamonds for engagement rings and other romantic jewelry.) However i believe that in most cases the evidence shows that marketing is effective, but only if it's not facing any counter marketning. Which makes it a Prisoners' Dilema type problem. If neither Coke nor Pepsi advertised they could both save a lot of money and probably not affect their market share much. However if one of them decided to stop advertising and the other didn't, the one without advertising would see a loss of sales, so both companies are "forced" to spend millions (billions?) on advertising.

      This may extend to different kinds of marketing as well. If Chrysler has it's product features in a fun game they may see a rise in sales from people who were thinking about buying a car, played the game, and were slightly influenced. (It doesn't have to be a _big_ influence, there are a lot of people out there buying cars, and for some percentage of them a small amount of influence can tip the decision.) However if and when other manufacturers start using games as marketing that edge may very well disapear. At that point all of them will be commited to producing these advertising games without actually gaining any real advantage from them, but will be unable to stop as long as their competitors continue.

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      This Space Intentionally Left Blank
    3. Re:A revelation by ksheff · · Score: 2, Interesting

      It's all about putting something associated with your brand in front of eyeballs. Retailers are even paying to put their 'ads' in the virtual landscape of these sort of video games.

      --
      the good ground has been paved over by suicidal maniacs
    4. Re:A revelation by SnowDog_2112 · · Score: 5, Insightful

      The other thing to realize is that people who are car enthusiasts/hobbyists always carry around a top-ten list in their minds. "If I had $30K I would buy a (foo) and add a (bar) and then modify the (wompus)." Having a car in a game will not change somebody's mind, but it lets them live out part of that fantasy and increase the hype.

      This isn't about creating demand, it's just another part of the hype machine. Let's say Jim Sixpack has meticulously researched and test driven two comparable cars, but can afford neither right now. He's constantly wishing he had either of them: he has posters of them in his office, he can rattle off the engine specs, he can list the common modifications. Now he buys the next "realistic" car sim, and one of them is in there, and one isn't. He spends the next 8 months racing one of those cars, adding custom touches to it, modifying it, winning race after race in it.

      Do you think that might influence his decision of which car to put a downpayment on when his tax refund comes in?

      --
      Not representing or approved by my company or anybody else.
    5. Re:A revelation by Anonymous Coward · · Score: 0

      I demand immediate wompus modification!

    6. Re:A revelation by pinkfloyd89 · · Score: 1

      No one would spend the money just because it was in the game but look at the sucess of the Subaru WRX, a lot of that can be linked to the Gran Turismo series for increasing American's awareness of that car.

    7. Re:A revelation by kisrael · · Score: 3, Interesting

      However i believe that in most cases the evidence shows that marketing is effective, but only if it's not facing any counter marketning. Which makes it a Prisoners' Dilema type problem. If neither Coke nor Pepsi advertised they could both save a lot of money and probably not affect their market share much. However if one of them decided to stop advertising and the other didn't, the one without advertising would see a loss of sales, so both companies are "forced" to spend millions (billions?) on advertising.
      Or, (and I'm not sure if either of us has much solid backing for their opinion,) maybe the Pepsi/Coke "war" isn't quite such a zero-sum game, and that while they're struggling against each other for a larger slice of the pie of all softdrink drinkers, by generating media exposure and getting people to think about drinking refreshment, they're increasing the size of the pie, and more people are drinking soda than would otherwise.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    8. Re:A revelation by iainl · · Score: 1

      Its actually a two-step process.

      Firstly, companies really do see a boost because their cars are featured in the hot games, just as they do if they are in popular films. Being the drive of choice in, say, Gran Tourismo does at least as much for your credibility with some sections of the market as Tom Cruise chasing the bad guys in it for others. My dream car is the Ferrari F355 Spider, despite its replacement, the F360, being faster, because its so wonderful to drive in F355 Challenge. And if its good for Yuji Naka its good enough for me.

      However, the ability to damage the cars is generally considered by gamers to be a good thing; it discourages cheap wallriding drivers, and also looks really cool if you're in a silly mood. So being able to damage cars means the game you're in is more likely to be the trendy one. Ford's GT40 gets far more good publicity from Project Gotham 2 than it does from Ford Racing 2, for instance, because more people play the former.

      --
      "I Know You Are But What Am I?"
    9. Re:A revelation by Singletoned · · Score: 2, Insightful

      I have to say that all the cars I dream about buying are ones that I've had a lot of fun driving in the various GT games. The Subaru Impreza, Jaguar XJ220 and even the new Mini Cooper are cars that I loved in GT for racing in their respective classes, and consequently are the cars I love.

      Equally, cars that I hated driving in GT are cars that I no longer like (such as the new Beetle).

      For a lot of people, their only experience of driving expensive cars is games like GT (I've never driven a Jaguar or Subaru in real life). Some of those people will eventually become well off and having aspired to own one of those cars, will buy one.

      It's the greatest form of car advertising. Rather than showing pretty pictures of them on TV or in magazines, you let millions of people get behind the wheel and have a test drive.

    10. Re:A revelation by gmhowell · · Score: 1

      Much of it is name recognition. Put Chrysler in your head all the time. In a year, when you want to buy a car, some neurons in the back of your head say 'let's start with the Chryslers'.

      There's a bit more to it, but lots of advertising works like this.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    11. Re:A revelation by einTier · · Score: 1
      It certainly does. Why do you think the Skyline GT-R is so popular in the United States -- despite the fact that you can't even buy it here? Because it's one of the fastest and most capable cars you can buy in Gran Turismo, along with many other car racing games.

      I'm sure that Subaru didn't have to overly market its WRX or Mitsubishi its Lancer Evo when they finally came over here, because the brand recognition was already there. Kids (and adults) had been begging for these cars for years.

      Most people don't get to test drive hundreds of different cars before they throw down $30,000 or $50,000 on an automobile. They do in a video game. Maybe it doesn't give you the full feel of the car, but you can definately tell that a Dodge Viper, while being hellaciously fast, is difficult to control, and that a Mazda Miata, while not being fast, handles exceptionally well and is easy to control. You can tell that a mid-engined car, like the Acura NSX, rotates easily, and spins easily if you exceed the limits. You can tell that a large, relatively top heavy car with an antiquated suspension, like the Mustang, can be brutally fast in a straight line, but very reluctant to turn in and gets upset by bumps in turns.

      All of these things will weigh on your mind the next time you buy a car, especially after you clock a hundred hours (or more) of playtime. It's impossible for it not to do so. You may have heard of Subaru and you may have heard of Nissan, and you may not be swayed by marketing, but won't you remember that you turned higher track times in the WRX than you did in the Maxima? Is it possible that you drive a car in the game that you would never have considered in real life and say, "wow, this car is actually pretty amazing" and thus, be influenced into looking at it the next time you buy a car? There's also the 'halo' effect, where you might not be in the market for an RX-8, but you remember how well it handled in the game, and thus check out what else Mazda has to offer.

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      -------------------------------------------------- $665.95 -- retail price of the beast.
    12. Re:A revelation by paradesign · · Score: 1

      Its the best reason for buying Colin McCree 3.

      --
      I want 2D games back.
    13. Re:A revelation by Anonymous Coward · · Score: 0

      I do not believe you are taking my wompus modification demand seriously. Modify my wompus immediately!!!!

    14. Re:A revelation by Anonymous Coward · · Score: 0

      Perhaps you did not understand. When I say I demand wompus modification, I demand wompus modification immediately!!!! No delays are tolerated!

    15. Re:A revelation by Anonymous Coward · · Score: 0

      ...

      My wompus is still not modified. What are you waiting for? Begin wompus modification immediately!!!!

    16. Re:A revelation by zero_offset · · Score: 1
      but you can definately tell that a Dodge Viper, while being hellaciously fast, is difficult to control

      Except for the little problem of that not being true. I have put thousands of race track miles on my Viper. I chose the Viper precisely because it is both mind-bendingly powerful and handles extremely well. Yes, you can do things which will get you into trouble, but no more so than with any other car of similar power. I can't even count the number of ex-Porsche owners I've met who moved to the Viper after one put the beat-down on them at a Porsche Club event. (Not that Porsches are bad, of course.)

      Project Gotham 2 is one of the few games I've played where the cars "feel" right -- at least in the sense that they appear to have reasonably accurate grip, and they respond to things like correct braking technique reasonably well (barring a certain well-known bug). And my comment does include the Grand Turisimo titles, which I find to be annoyingly video-gamey. The only people I know who insist the GT titles are realistic are people who have little or no track experience. (Sega GT 2002 is another game which seems to offer very pleasingly realistic handling, but the power of the cars is ridiculously unbalanced to favor Japanese brands -- for example, the Viper GTS-R is often out-accelerated by cars with hundreds of horsepower less.)

      In general, though, I agree with you. I do believe these games can influence people's buying decisions. The key word is "influence".

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    17. Re:A revelation by einTier · · Score: 1
      Don't know if you'll read this, as the article is old, but anyway...

      I wasn't trying to imply that the Viper doesn't handle well. It's a great car for the track. What I am saying is that it does take a good level of skill to know how to drive it correctly. The novice driver / Viper crash rate reminds me of the early Porsche 911s. If I had a Viper, I know I wouldn't let others drive it, simply because it's too much car for an unskilled driver.

      On the other hand, I know many cars that won't try to trick you or demand a high skill level from the driver. For instance, the Mazda Miata. It's very easy for a novice driver to hop in one and turn fast lap times. Why? Because the limits aren't so high, the car communicates a little better, and is much more forgiving to mistakes.

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      -------------------------------------------------- $665.95 -- retail price of the beast.
    18. Re:A revelation by zero_offset · · Score: 1
      I understand the point you're making, but I'm still inclined to disagree. I would put more emphasis on driver responsibility than attributing any fault (or credit) to the vehicle. A level-headed but otherwise inexperienced driver who doesn't just get himself psyched out over climbing into a Viper (and therefore prone to stupid mistakes because his mind isn't on *driving*) would almost certainly turn better lap times in a Viper than in a Miata. The examples you gave really don't make any sense to me.

      The limits aren't so high? That means you can't go nearly as fast (hence lower lap times), and worse, you'll find those limits faster in the less-capable car. A LOT faster. A novice driver would never dream of approaching the Viper's limits, no matter how much bravado they may exhibit prior to belting in and rolling out to the start/finish.

      The car communicates a little better? I guess I'd have to drive a Miata (or you'd have to drive a Viper) before I could comment, but frankly I doubt it. The Viper has the stiffest frame of any production vehicle -- ever, anywhere. This is attached to a very stiff double A-arm suspension, and in stock form is only 2.8 inches off the ground. It has Koni adjustable shocks, a master cylinder and power steering pump each the size of your head. It is low and wide, and has enormous tires. You feel *everything*. I have driven and owned many performance cars, and I haven't ever experienced anything like the Viper's handling feedback. The most I'd concede without driving a Miata is that the Miata *might* be roughly equivalent -- but I doubt it.

      More forgiving of mistakes? One day while swapping to my track rims, I put a tape measure across all four tires. The Viper has FIFTY TWO inches of stock tire width on the road at any given moment. I have taken turn 17 at Sebring, which is a 180 degree turn following a half-mile straight, at 85 MPH and my tires weren't even squealing (the last segment in this video is my friend's GTS going through that turn at about the same speed). There are three factors on a track: adhesion, braking, and acceleration. The Viper out-performs a Miata in all categories. Hence, I must conclude it will give you more time -- and more "tools" -- to get yourself out of a mistake.

      I suppose you might be saying that as a variation on the theme that you can get yourself into more trouble in a Viper, but as I said before, I strongly doubt any half competent novice driver under track conditions is going to have the balls (frankly) to push a Viper to those limits. Braking is probably the only place where you might get it horribly wrong, but even then, you'd have to have made the bad decision to get the car moving so quickly you were out of your element. And I can tell you, with decent track pads even stock Viper brakes can haul that car down from the mid 100's very quickly. With even mild brake mods, scrubbing 80-90 MPH in 120 yards or so is really no problem at all.

      I guess I'm trying to say this: A Viper can be driven slowly, too. :)

      Heh, and I should also point out that I assumed *exactly* the kinds of things you're saying prior to buying one. I had driven Porsches, Ferraris, and all sorts of American muscle, and I was *still* freaked out when I first drove the Viper -- but not for good reason.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    19. Re:A revelation by einTier · · Score: 1
      I think you are still misunderstanding my point. I wasn't trying to insinuate that the Miata is a better car than the Viper. It isn't. I wouldn't be that dumb. Maybe I could have chosen a better car for comparison's sake, but I don't remember an early Porsche 911 (severe lift-off oversteer) being available in Gran Turismo (or Sega GT for that matter).

      I know how wide the Viper's tread is. I'm aware of its performance capabilities. When I say more forgiving, how much warning does the Viper give you before you land yourself in a heap of trouble? If you do manage to get the back end heading sideways, how easy is it to get things back right again? What I am saying is, how easy is it to push the car right up against the edge of the envelope, and how good of a driver do you need to be to even get close? When you blow past the envelope, does the car turn around and bite you? Or does it cooperate? How forgiving is it of mistakes, really? Like, let's say I really nail the throttle coming out of turn 17 before I've got the car pointed straight? Does it tell me I'm about to do something really stupid, or does it let me do something really stupid and throw me to the wolves?

      Please don't tell me that you are saying that a Viper is as easy for a novice driver to drive fast as a Miata. I didn't say that the Miata is faster, but because it is more forgiving and the limits lower, a novice driver can turn times that are reasonably fast for that car. Somehow, I don't believe that's the case with the Viper.

      I'm not disputing the Viper's performance, or it's communication of the track. But there's a lot more to a car than it's performance.

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      -------------------------------------------------- $665.95 -- retail price of the beast.
    20. Re:A revelation by zero_offset · · Score: 1
      I am, in fact, saying a Viper is easy to drive as fast as a Miata. Probably easier, because those limits are much farther away. When you're in a Viper and you approach a Miata's limits, you're maybe two thirds of the way towards the Viper's limits. That was the point I was trying to make.

      I wasn't saying it's forgiving of mistakes, I was saying you have to push a lot harder before you're making a mistake which requires forgiveness. :)

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    21. Re:A revelation by einTier · · Score: 1
      As always, arguments come down to definitions.

      Again, I never said that a novice driver in a Viper would turn slower times than a novice in a Miata. You're still misconstruing my point.

      What I did say is that a novice driver in a Miata could find, approach, exceed, and learn the limits of a Miata faster and easier than he could with a Viper. Let me just use some hypothetical numbers that I made up on the spot. Let's assume a course that an expert driver can drive a Miata around in 1:25. He can drive the Viper around at 1:05. Now, let's take the novice driver. In thirty minutes, I could probably have him approaching a few seconds off the pace of the expert driver, say 1:30. Meaning that he is getting very near the limits of the car, and is driving the car quite fast for what it is.

      Now, we put that same driver in a Viper, and I don't believe he's going to be turning 1:10 lap times. Maybe he'll turn 1:25 times, which is still faster than the Miata, but still considerably slower than the expert. He's faster in the Viper than in the Miata, but when judged against what the car is capable of, he's actually quite slow.

      The Miata is an easy car to drive fast (fast being relative to its limits). This is partially because the limits are lower, but also because the car communicates well what it's doing and what it's about to do, and because it doesn't punish you harshly for making stupid mistakes. The Viper is a hard car to drive fast (being relative again, to it's limits). Not to say that it doesn't communicate, but your margin for error is much less. The car is less forgiving, and things happen much quicker. The Viper tells you plenty, but if you aren't listening, or if you're a little slow figuring out what it's telling you and what to do next, it will rise up and bite you in the ass.

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      -------------------------------------------------- $665.95 -- retail price of the beast.
  2. One More Step by illuminata · · Score: 1

    The only thing that they have to do now is put officially licensed cars in the Grand Theft Auto series, and I'll be happy. I'm surprised that they wouldn't want to after its success.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    1. Re:One More Step by Goldberg's+Pants · · Score: 4, Insightful

      Given the steadily building controversy with GTA, I doubt any car manufacturer would want to associate with them.

      Back with Need for Speed 3: Hot Pursuit (and High Stakes), unless you downloaded a hack, you couldn't race the Ferrari and... Mercedes? (Ferrari for sure) in the mode where you escape from the police because they didn't want the car associated with illegal acts.

      I can only imagine their reaction to Rockstar saying "Say, can we put out your car in Grand Theft Auto?"

    2. Re:One More Step by illuminata · · Score: 1

      I posted that with your idea in mind.

      Unless a car company wanted to showcase their security system...

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    3. Re:One More Step by 77Punker · · Score: 1

      Well, it also stands that in High Stakes the pursuit mode wasn't all that difficult. With the Ferrari or Mercedes (the faster one) available, it would be wayyyy too easy to out run a cop.

    4. Re:One More Step by meta-monkey · · Score: 1

      I'm not sure that's true.

      It's a cliche, but it's true: there's no such thing as bad publicity. Automaker gets his car put into GTA 4 or whatever, and when the controversy errupts over whatever horrible thing you do in that game (I don't know...score extra points by punching infants or something...) then it'll be plastered all over the news, including stories about how said automaker sponsors the game. Regardless, said automaker gets his name heard by everybody for free. Sounds like a good deal to me.

      --
      We don't have a state-run media we have a media-run state.
    5. Re:One More Step by Singletoned · · Score: 1

      Also, how many people actually associate Ferraris (for example) with careful, law-abiding driving?

      Aren't you perhaps more likely to associate them with driving fast and recklessly?

      Hell, drug dealers, criminals and businessmen are their target audience (no one else has the money).

  3. Tacky? by Ratso+Baggins · · Score: 3, Funny

    Using Carmageddon to sell SUV's is a little too far perhaps? but you gotta love the feeling!

    --

    --
    "we live in a post-ideological world..." - Billy Bragg.

  4. GTA 5? by Anonymous Coward · · Score: 0

    Methinks GTA 5 creators are already drowning in a sea of Detroit glad-handing to make their cars the "it" cars for their anticipated sequel.

    Imagine: "You've done the drive bys, picked up the hookers, and run-over the competition, now you can OWN the real thing- introducing the two thousand seven Chevrolet Infernus..."

    1. Re:GTA 5? by Goldberg's+Pants · · Score: 2, Insightful

      Then some guy mows down a bunch of pedestrians in his car, and not only do Rockstar get sued, but the car maker as well since they're now linked to it... In the lawsuit happy US, I can't see any car makers legal department saying "This is a good idea!"

      It'll be a cold day in hell before licensed cars are in GTA.

    2. Re:GTA 5? by WormholeFiend · · Score: 1

      I cant remember when a "the videogame made me do it" lawsuit won.

      besides, the car industry has the means to buy the best lawyers of the land.

    3. Re:GTA 5? by meta-monkey · · Score: 3, Funny

      I believe the most appropriate vehicle would be the Chevrolet Trantrum.

      --
      We don't have a state-run media we have a media-run state.
  5. Youth Marketed To, Film at 11 by Anonymous Coward · · Score: 0

    Same old, same old from the advertising industry.

  6. I'll be the coolest kid on the block... by foidulus · · Score: 5, Funny

    With my brand new video game featuring my mom's Ford station Wagon! All the kids will want to hang with me!

  7. No more fast cornering by Singletoned · · Score: 4, Informative

    I've always found that that the lack of damage and the atrocious AI meant that you could always corner past the pack by slamming into them sideways on. You could almost take a corner at full speed AND take out an opponent in one movement. If that's gone, I'll be a little disappointed.

    1. Re:No more fast cornering by Reapy · · Score: 1

      That's funny because that is the one aspect of grand turismo that bothers me. It's a simulation game all about driving well, yet you can bounce off the pack of cars, take them out, and speed on to victory, rather then actually racing past them. Heck, even just bumping it's all messed up. I WANT damage. If there was damage, grand turismo would be the best racing game ever.

  8. Licencing costs can decide game content by Anonymous Coward · · Score: 5, Interesting

    I worked on a recent racing game (that used hotted up average cars rather than Porche or Ferraris probably due to the high licencing costs). The car manufacturers wanted more money if the cars were going to have damage so they decided to cut that feature.

    They also become upset if their car under-performed another (even if that was the case in real life) so the cars all seemed to handle the same.

    1. Re:Licencing costs can decide game content by meta-monkey · · Score: 4, Interesting

      I've wondered about how sports figures feel about their stats in a game. Do you think a lousy football player ever picks up a copy of Madden, and then gets pissed off when he sees the designers gave him a 58 on speed and a 61 on endurance?

      --
      We don't have a state-run media we have a media-run state.
    2. Re:Licencing costs can decide game content by Anonymous Coward · · Score: 1, Funny

      Would this game be Need For Speed Underground?

  9. Moron. by Anonymous Coward · · Score: 0

    GT is about simulation. If you just want to hit cars get another game.

  10. Advergaming by TasosF · · Score: 5, Interesting

    This is basically a branded interactive commercial practice, called advergaming, applied to the automobile sector. There are games out promoting all kinds of products and industries and they're pretty successful. Forrester Research predicts advertising revenues from online gaming will reach $1 billion by 2005.

    YAYA, a company that creates such games has a Chrysler case study on their site that reads:

    Results: The game went online Aug. 13 and in its first week attracted 40,000 players, with an average age of 45. Some 42 percent were women. What's turned the head of DaimlerChrysler marketers is the high percentage of users who expressed interest in learning more about Chrysler products. Of the 40,000 Get Up and Go users, 68 percent requested more information. They've also created games for Ford and GM with similar successes.

    What I found interesting was a survey (by Harris Interactive and PERT Survey Research) that found 40 percent of the Web sites of the companies they surveyed offered games but that only 12 percent of the consumers surveyed said they wanted games.

  11. 1 word: Gran Turismo by superpulpsicle · · Score: 3, Interesting

    I can't think of another game that markets cars better than Gran Turismo. Come on now, I consider myself a car fanatic and I have never heard of Nissan Skyline until the game came out.

    1. Re:1 word: Gran Turismo by Anonymous Coward · · Score: 0

      Wow... that's pretty sad.
      A car fanatic not knowing about the Skyline is like not knowing what a mouse is for a computer fanatic.

    2. Re:1 word: Gran Turismo by Bradee-oh! · · Score: 1

      I consider myself a car fanatic and I have never heard of Nissan Skyline until the game came out.

      Believe me - then you're not a car fanatic. :P

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    3. Re:1 word: Gran Turismo by Hedonist123 · · Score: 0, Troll
      Um, that's two words. I'm such a jerk.

      hed.

      --
      http://goldysmom.blogspot.com
  12. So it was the lawyers all along? by Teppy · · Score: 3, Funny

    I've wondered why the car companies were so anal about this.

    Taking PR advice from your lawyer is like taking financial advice from your bookie.

    1. Re:So it was the lawyers all along? by chrismcdirty · · Score: 1

      So I shouldn't have bet on the Eagles?
      Damn my bookie!

      --
      It's like sex, except I'm having it!
  13. Too expensive for some, but not others... by iainl · · Score: 2, Insightful

    "Sony Computer Entertainment America spokesman Ryan Bowling says Ferrari, Porsche and Lamborghini demanded exorbitant licensing fees - but that's why they aren't in Gran Turismo."

    Curiously, not only are the first two in PGR2, but can be damaged as well. I guess its all in the priorities, and GT seems more interested in making sure there is yet another variation of the Evo 7 than anything that might handle differently. The third game's overemphasis on boring box saloons that happen to have very large rally engines in them completely ruined it for me.

    Bitter? Never.

    --
    "I Know You Are But What Am I?"
  14. Porsches by Ty_Webb · · Score: 3, Informative

    In some games, when Porsche has not granted permission, the game company will go after Ruf - a small company in Germany that takes normal Porsches and builds Rufs from them. As of now they are the smallest car manufacturer in the world - a product of the low volume and the fact that the cars they fashion get their own VINs.

    However, sometimes Porsche grants permission (PGR2) but in the past they made their own game - 2000's Need for Speed: Porsche Unleashed (website has since closed, and still one of the most realistic car sims). All in all, an interesting topic.

  15. Initial D arcade game is about Japanese car "ads" by Webapprentice · · Score: 1

    Besides Gran Turismo and some GTA, another popular driving game is Initial D

    http://www.hitmaker.co.jp/game/INITIALD/

    Initial D is based on an anime and manga about people street racing in modified Japanese cars.

    The arcade game lets you pick a car, and for an additional purchase, you get a magnetic card to save your progress and win/loss records against other drivers (the arcade unit has 2 seats), among other things.

    The whole premise is tuning and modding the car to make it go faster or handle better on some challenging courses. Its driving engine isn't as realistic as Gran Turismo, though, but colliding with a wall at high speed in Initial D will drop your speed a lot and your acceleration is messed up for a few seconds.

    Back to the original point: When you select a car, you see a whole bunch of Japanese cars to choose from. This is definitely advertising.

    *drives his virtual Mazda RX-7*

  16. i'm still looking forward by WormholeFiend · · Score: 4, Interesting

    i'm still looking forward to the day some gaming company makes a games that has cars which you can actually wrap around a telephone pole, for example, and have the character driving it ejected through the windshield and fragged upon hitting pavement.

    that an other realistic accident car-damage and fatalities.

    if you have in-game car accidents linked to driver-character mortality, then maybe players could drive more carefully? just a thought.

    1. Re:i'm still looking forward by Incoherent07 · · Score: 3, Interesting

      Since when did mortality ever affect players of video games? Hell, look at MMORPGs... you can be a complete idiot, get pkilled all day long, and it won't affect you in the least except for the loss of half a level and maybe some gold.

      --
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    2. Re:i'm still looking forward by WormholeFiend · · Score: 2, Interesting

      when I played GTA 3 and Vice City without cheating, I tried my best not to die when I had full-armor, and a bunch of well-loaded weapons, cuz dying meant having to restock.

  17. I've never understood the damage policy by zero_offset · · Score: 1
    I can understand why, for example, Ferrari didn't want players using their cars to run from cops in Need For Speed 3. It annoyed me, and I think it probably had the opposite intended effect -- I ended up with a lower opinion of them. After all, I bought the game in order to run from cops (at least in part). But I can at least understand that.

    What I can't understand is how they can possibly object to modeling vehicle damage. I just don't see how simulated damage is going to reflect negatively on... well, ANYTHING except the player's ability to "drive" a simulated car. It's just another case of lawyers taking things to extremes in order to justify their own existence.

    I've also always wondered whether the licensing agreements contain terms stipulating certain performance levels (perhaps even in relation to competing products -- or even within their own product line). That also leads me to wonder how they address those games which permit cheesy modifications.

    Bah. Lawyers.

    --

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