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An Xbox Live-like Service For Open/Indie Gaming?

Byrne Reese writes "Amidst all the crazy ideas in online video entertainment in the past year, there is a small company called Arena Unlimited that is taking an interesting approach to gaming economies. As near as I can tell, they're trying to open up a multitude of online gameplay services (e.g., opponent matching, free market item trading) to the masses (i.e., open source and independent PC game developers). (I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into The Sims.) It's no Xbox Live, and their list of supported games is pretty small, but if they can do all that they say they may one day support, then sign me up."

45 of 129 comments (clear)

  1. PC vs. Console by lake2112 · · Score: 5, Interesting

    There will always be fanatics to a certain game that will devote the time necessary to create a place for followers of the game with all these services. PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point. I just dont think that the market is there.

    1. Re:PC vs. Console by TomServo · · Score: 3, Informative

      This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

      I'm sure that this has more to do with it being probably the single best racing sim on the console market (at least you can lock the brakes, you can't do that in Gran Turismo), but nonetheless, the excellent matching system it's got definitely helps the situation.

    2. Re:PC vs. Console by prockcore · · Score: 2, Informative

      This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

      Maybe that's a long time for console games, but not for PC games. Quake3, RtCW, MOHAA, Diablo2 are all over 3 years old, and still have a large player base. Counterstrike is even older and has a larger number of players online than all of Live.

    3. Re:PC vs. Console by metroid+composite · · Score: 2, Insightful
      PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point.

      Perhaps its more that PC gamers have longer attention spans when it comes to online games than Console gamers, or maybe just the target audience of XBox Live/PS2 online users. However, Console gamers don't have short attention spans. I know firsthand that there's still strong and growing messageboards for Super Metroid (1994) and Final Fantasy Tactics (1998). Pac Man and Super Mario Bros have their own solid fanbases as well, and I know several console gamers who still play NES games.

      Now, console gamers are divided. I've heard from teachers of high-school age students who buy a shiny new game every month. My strong suspicion is that online console gaming is new/expensive enough that this is the primary audience. When it becomes more practical, and when there are games worth going online for, then, perhaps, you'll find online console gamers with quite long attention spans indeed.

    4. Re:PC vs. Console by Moraelin · · Score: 4, Insightful

      Oh please... If I hear any more "PC gamers are like this, while console gamers are like that" sweeping generalizations I'm gonna barf.

      As someone who plays both, I find it funny to be told that when I grab the PS2 controller suddenly my attention span takes a nose dive. Or whatever else.

      But let's talk attention span. It's PC games which typically are over in 8 to 10 hours. There's an entire industry churning mindless 8 hour FPS clones for the PC.

      Whereas most console games I've played packed 50 hours or more. Even KOTOR which was _huge_ for a PC game, was actually somewhat short for its genre as a console game.

      E.g., on the PC you get racing games with maybe 3 to 5 cars to choose from. Most are with cars from only one manufacturer. Some are with only _one_ car total. On the consoles? GT2. 'Nuff said.

      Want to talk online games? Good. Phantasy Star Online? Had a lot of people playing it for ages.

      So some people are being obsessive about a single game. And in the case of some people I know, they're actually playing the same map again and again, because that's the map on which they can impress their clan.

      I've watched someone, day after day and months after months, playing the exact same Counter-Strike map, running to the exact same spot, and jumping up and down in front of the same vent to see if someone's coming. _Hours_ in a row _each_ _day_ spent actually just jumping in place in front of the exact same vent hole. (Virtual aerobic, or what?;)

      It's not an issue of "attention span", nor of "PC vs consoles". It's just sad. And they'd do it on consoles just as well, if they had a clan of retards to impress with their l33t score.

      MMORPGs as a _game_ (i.e., talking about those who actually _play_ them, and not just use them as a fancy chat room with graphics) catter to a variation of the same obsessive compulsive group. The kind which puts up with 12 hours a day of boring, repetitive, mindless clicking on monsters, and with waiting in line for 5 hours at a monster respawn point... just to get to level 50 and build a castle. And imagines that anyone will actually envy him/her for that achievement.

      Again, it's not an issue of "attention span", and I do believe they'd be just as sad on a console.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  2. Hey... by Bendebecker · · Score: 4, Interesting

    Why not test out such things as a real free trade economy on The Sims before we try it out in real life? Would it not make more sense to test these policies out in a virtual world of real people instead of just going straight from a phisophical theory to a real world reality?

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Hey... by seringen · · Score: 5, Insightful
      I really like your enthusiasm, but as you probably already know, philosophy never goes "straight ... to reality"

      Just as there was never a real implementation of Communism, there is no real "free market capitalism."

      There are, on a simple level, two reasons for this. One, no one can really agree what "free market capitalism" or "communism" is. The second one is that there's no way in hell politicians would ever inact something that makes sense without perverting it with "political realities."

      Being an economist is definitely a dismal science ;-)

    2. Re:Hey... by SandSpider · · Score: 3, Insightful

      One of the prolems with this idea is that, in a game, it just doesn't matter. Your economic theory will work different in a situation where being broke means that you just can't afford the new cool thing vs. being broke means you will die. And if death were permanent in an MMOG, then people wouldn't play it.

      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
    3. Re:Hey... by kfg · · Score: 3, Funny

      I see Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of. . .


      Yuppies on LSD - Dave Hitt

      KFG

    4. Re:Hey... by kfg · · Score: 5, Interesting

      Being an economist is definitely a dismal science

      If you aren't familiar with it you might want to see if you can track down a copy of Stephen Leacock's (Professor of Economics- McGill University) "Too Much College" for his view of what the field of economics was becoming, circa 1939, as well as his views of a number of other fields and education in general.

      There's a good chance your library will have this.

      Of course there's another reason none of these political/economic theories has been tried in their purest form.

      They simply don't meet the needs of people. Capitalism and democracy work great in the market place. They really don't in the private home where oligarchy is the only workable system. Communism works great in the monastary and group farm, but only when imbedded in a larger social framework that allows dissenters to leave freely and not distrupt the communal ethic. In the early days of America we experimented with privately held roads and bridges. It sucked. It sucked a lot. Socialism is the only really workable way to deal with such infrastructure.

      Some "political realities" have reality.

      KFG

  3. what games? by tsunamifirestorm · · Score: 2, Interesting

    oh i only briefly looked through the site, but is there a list of games (with genres) on the site?

  4. Re:shakeout of online games by aderusha · · Score: 4, Interesting

    not long i'd imagine, as new games come out with new features/graphics/bell/whistles to replace the old. evercrack and ultima online still are going, but given they're aging tech and the onslaught of newcomers, i don't imagine they'll be generating much revenue for long.

  5. It's a start by AvantLegion · · Score: 4, Interesting
    We need more services like Xbox Live in gaming. When I play something like Battlefield 1942 on PC, or SOCOM II on PS2, I'm always disappointed how some features of Xbox Live just aren't there, or are pale shadows of Xbox Live's. And of course it's not just one game, but lots. One of my best friends from high school is now in the Navy, stationed in Guam. He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live. That, and reliable voice chat.

    Microsoft cracked one out of the park with Xbox Live (apparently they save their innovative minds for their side projects). Let's move all online gaming in that direction.

    1. Re:It's a start by prockcore · · Score: 5, Informative

      He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live.

      Um, All Seeing Eye anyone?

    2. Re:It's a start by Deathlizard · · Score: 5, Interesting

      I would have to agree overall.

      Even though it's a pay for use network, and a lot of gaming companies dont like Microsoft getting in their online future business (EA for example), it's still is one of the best systems you can find on a console, and its game portable, which makes it really nice when you want to play more than one game with all your friends.

      And seriously, the one year price at roughly the price of a game is a whole lot better than monthly. Especially considering the value that it does bring to the online gaming table.

      Even the PC is going Live like. From the looks of things, it seems like Steam is trying to be a Live device for all things Valve, since it has buddy lists, automatic updating of content, and online voice chat intergrated. If they can work all the bugs out of it, It would be a whole of a lot better than most online gaming to date.

    3. Re:It's a start by Anonymous Coward · · Score: 4, Informative

      Good things about Live:

      * Consistent interface
      * Quick match in all games works the way it's supposed to: find a game and just play
      * Voice chat, for all intents and purposes, is a success

      Bad things about Live:

      * Where are the dedicated servers?
      * Even with everyone on broadband, there's still occasional lags
      * 12 year olds who haven't hit puberty (although there are a lot of adults on the service)

      Still, I think they've done a pretty good job, overall. Xbox is still my favorite system (for hacking and playing -- got about 20 games), and they can still improve, but it ain't bad.

    4. Re:It's a start by inteller · · Score: 2, Interesting

      oh give me a break with this touchy feely hippy shit. In order to make stuff like this work you have to have a unified corporate strategy. Just look at the PS2 online mess. EA is trying to put a good face on it but lets face it, it is shit. you have to learn a new interface for eveyr online game, you can't find your buddies on other games......it is just crap. XBL has it made. And no motherfuckers they don't have to "open up" their development tools to non Microsoft platforms. Its called "They Own The Motherfucking Network" Your socialist "lets give this stuff away and make it a success" is utter bullshit cause money is the greatest motivator.

      Not a flame, but the whole motherfucking truth.

  6. Why would this be /.ed? by UPAAntilles · · Score: 3, Insightful

    From all my poking around and googling I can really find little/no actual information on it. Their FAQs are empty (except for "future releases") and I can't even tell what it is. Is it a console game/system? computer game?

    In all appearances this looks more like a Phantom Then an actual "gaming news story".

  7. Planning for Slashdot by mlmitton · · Score: 5, Funny

    Well, I love any company that can plan to be Slashdotted, complete with a google link to their home page at the ready.

    --
    "My girlfriend's got sodium laureth sulfate hair."
    1. Re:Planning for Slashdot by mbogosian · · Score: 3, Informative

      Actually, I didn't think we'd get SlashDotted so soon, if at all (our poor hosting provider is probably cursing us at this point).

      As far as I know, there's no Google cache of anything we've done so far (hence the generic, if not hopeful link), but the redirect trick is something we learned right here on SlashDot just in case something like this happened:

      <?php // index.php

      $referer = $_SERVER['HTTP_REFERER'];

      if ($referer !== null
      && preg_match('%://[^/]*((cnn|msnbc\.msn|news\.com|pe nny-arcade|nytimes|wire
      d)\.com|slashdot\.org)/%i ', $referer))
      {

      ?> ... Oops, SlashDotted! ...
      <?php

      }
      else
      {
      header('Location: site/');
      }

      ?>

  8. Real free market economy into The Sims by Anonymous Coward · · Score: 5, Funny

    It's a safe bet the economic impact will be boring.

    1. Re:Real free market economy into The Sims by TheGau · · Score: 3, Insightful

      Boring is relative. I, for one, am intrigued by the emergent economies in MMO games. This should allow us to freely study economic effects is a vacuum environment - and that, for anyone even slightly interested in microeconomics, is fascinating.

  9. It has to be said... by sarastro_us · · Score: 5, Funny

    But does it run on linux so it'll work on my hacked Xbox?

  10. Short list is an understatement by Quarters · · Score: 4, Funny
    "...and their list of supported games is pretty small."

    So small, in fact, that you didn't need to pluralize the word "games" in that sentence.

  11. We don't need no stinkin xboxen by rqqrtnb · · Score: 2, Informative

    If you have been following GNU Gaming Zone progress recently it is maturing rapidly, just give those dirty GNU hippies a few more years they'll be on par with Microsoft's services.

  12. Free XBox Live Clones... by igrp · · Score: 5, Informative
    Well, there are already a bunch of free XBox Live clones, e.g. XBconnect, XLink et al. Basically, these are all tunneling solutions and more or less of a hack.

    There's just no way those solutions will be competing with commercial online gaming platforms, like XBox Live, any time soon though. Mostly, for technical reasons: most console users don't want to have to deal with setting up a LAN or even basic routing functionality (as you have to do when using a tunneling tool), no matter how simple, they just want stuff to work out of the box. Exposure is another problem: XBox Live is a household name. Most people, on the other hand, don't even know that independently run online gaming services exist.

    It will be interesting to see how the PC gaming crowd, which is generally more inclined to tweak their systems and try new stuff, will react when free, preferably open-source online services become widely available. With high-bandwidth Internet access becoming affordable, or even standard, in many areas this might just turn out to be a very interesting thing(tm).

    1. Re:Free XBox Live Clones... by mbge7psh · · Score: 5, Informative

      The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.

  13. Just how is this new and wonderful? by Anonymous Coward · · Score: 5, Interesting

    I've been playing online games since what - 1997?

    How is an open games service any different from something like Gamespy, All Seeing Eye, or even just finding a server and logging onto it? yes, I know there are the issues with scoreboards and ranking and whatnot, but stuff like Raven Shield does that anyway.

    So, to cut my rant short: what makes X-Box Live so great that it needs to be open-sourced?

    Secondly, if X-Box Live is so groundbreaking, why the hell do I always hear about open source ripping off other people's models? I mean it's embarrassing! We bitch so much about Microsoft, but spend most of our time copying them: Media Center, Mono, Office, and now an online gaming community... way to go guys...

    1. Re:Just how is this new and wonderful? by cgenman · · Score: 2, Insightful

      I'll have to assume you aren't trolling, because the first half of your comment was exactly what I was thinking.

      The second half, however... Integrated office suites existed before MS Office (ClarisWorks, Symantic Greatworks, etc), integrated media players existed before Media Center, networked mail management programs existed before Mono (see also, nearly all of UNIX), online gaming communities with matching and stats existed before XBox Live (Gamespy, et al).

      Open Source developers aren't always the most creative group out there, with a lot of effort reproducing favorite tools that aren't available on their favorite platform, but claiming that they are always copying Microsoft is inaccurate. Why not say that Mozilla is a copy of I.E.? Because I.E. is a copy of Netscape Navigator. The Gimp is not a clone of MS Paint, but Photoshop. Jabber? An altogether superior beast inspired as much by ICQ and AIM as MSN. If Microsoft wasn't this behemoth company that tries to copy everyone else move for move, there wouldn't be this assumption that everyone is attempting to copy Microsoft. Note that you still can't get Clippy in OpenOffice.

    2. Re:Just how is this new and wonderful? by Reverend528 · · Score: 2, Funny

      Yeah, I recently let some of my friends convince me to try out Linux, and it seems like nothing more than a bad clone of DOS. If the kooky Open Source community is just going to sit around cloning MS software, they should at least clone the revolutionary stuff like MSPaint or regedit.

  14. sign me up too, but... by pablo_max · · Score: 2, Interesting

    dont except me to pay 50 bucks for the game AND pay to play online. id pay 10 to 15 max if onlinw play costs me cash. if its more....can u say filedonkey? it may be wrong but show me who can afford 50$ and 20 a month 4 every game. if pay 2 play is to work, the cost of the game must be minimal. unless youre rich, though i doubt you got rich by blowing all your money on stuff like this.

  15. value for the money by Anonymous Coward · · Score: 3, Interesting

    Can any of the current crop of online games either MMORPG or non RPG ones be worth playing for more than 2 or 3 months?

    Secondly, what kind of guarantee will you have when you spend 250+ hours a year building a character, e.g., Ultima Online, that
    1. you won't be forced to pay an extra $50 year to upgrade
    2. that the online game will be supported for the near term and long term future? They don't close down the game and servers for 6+ months after you buy the game.

    1. Re:value for the money by Lehk228 · · Score: 2, Interesting

      EQ has been going strong for quite a while now... and they must be innovating still (innovation is directly related to buggieness right?) and with hundreds of thousands of people paying their 12.95/month SOE/Verant would be fools to shut it down....(they just added a new server to accomodate new players) the nature of such an environment is such that when it becomes less profitable(less subscribers) it also becomes less fun (less people online) so when it does die it will probably be a gradual death in which servers are shut down and consolodated (they have 50 servers right now) so EQ is a very safe bet seeing as they clearly are making money off it and people still like it enough to play I would definitely not get into FFXI for at least a year or so... right now there is just no way to know that it will survive, especially seeing that the server selection and other aspects (communication) are irritating at best and a deal-breaker at worst (every chat 'channel' you want to be able to join uses an inventory slot and you have to meet someone in-game before you can chat with them... no going and logging in with friends to start new chars (especially since they auto-balance the servers so you don't get to pick your server) a ton of people on my floor bought FFXI and only 2 people are left playing....

      --
      Snowden and Manning are heroes.
    2. Re:value for the money by Cipster · · Score: 2, Insightful

      I have been playing Basebal Mogul Online for about 3 years now. The price has stayed the same ($5 per month for one team). It only requires a browser to play and there are no updates client side.
      You can play it on a 56K connection and don't need the latest graphics card.
      There are never any guarantees but I think in a way small gaming comanies are much less likely to screw you over or get closed down by the parent company. The only risk is that they might run out of money but that is the case with any game.

  16. IBM's got something like this... by ameoba · · Score: 4, Informative

    Over at IBM's Alphaworks site they've got a project called Business Integration for Games that seems to be oriented along these lines.

    --
    my sig's at the bottom of the page.
  17. Real world game finder.. by jefdiesel · · Score: 5, Funny

    The real money is in real world games..
    I'd pay if someone could tell me where the nearest topless women's volleyball game was, or even drop in floor hockey on a tuesday night..

    This whole 'internet' fad is bound to fade soon, I mean look at CB radio's, and we'll be back at home with no friendsters, and duke nukem forever still six months away!

    --

    I hate spyware and spies
  18. Oh yes there is... by marcus · · Score: 5, Insightful

    ...true capitalistic free market anyway.

    It's called the "Black Martket".

    Drugs, cigarettes, prostitution, software, satellite cards, anything that is regulated and/or taxed to opression or overpriced or has unserved demand due to a monopoly has a black market and as such also has a true free market.

    All that participate, do so by choice. They take the risks for the rewards. They pay the costs for the product. All suppliers compete in a totally unregulated fashion and all buyers are free to choose based on price and product.

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
  19. Steam for the rest of us - A good thing by AmVidia+HQ · · Score: 3, Informative

    This is what Valve's Steam content distribution and gaming system is heading towards. I gives you a friends list (like icq), lets you voice chat in game and IM across games (Valve supported ones), and does automatic patching with anti-cheat updates.

    A similar 3rd party system for non-Valve games would be cool and useful. Especially the extension to the real market for MMORPG's.

    --
    VIVA1023.com | Political Fashion.
  20. Black market has too many inpurities by cgenman · · Score: 4, Insightful

    For one, there is an external force artificially deflating the number of available sellers and buyers. Sellers further reduce their own availability through rather underhanded behaviors. Buyers rarely have more than one supplier, and actual price competition is equally rare. Product has frequent impurities / misrepresentations. Information is horded by those who have it, lest external forces come down upon them.

    True free market economics, where every party knows all of the prices available to them and the actual quality level and statistics of the products offered, is impossible without regulating bodies ensuring that all parties adhere to such high standards of information accuracy.

    Just because a market is flying under the radar of the "evil, oppressive, taxing government" doesn't mean it is a free market. Try getting 5 quotes for verifiably 90% pure cocane on a Friday night.

  21. the sims? by wisdom_brewing · · Score: 4, Funny

    I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into... life?

  22. actually, i think its "virtual property" by buhatkj · · Score: 3, Informative

    i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS:
    To whom it may concern:
    You are invited to check out Arena Unlimited's new, free online service
    for Open Source and independent game developers.

    Our technology aims to allow developers to convert their virtual game
    items into real commodities that can be bought, sold, and traded. Also,
    we intend to enable developers and publishers to create, sell, and
    manage dynamic advertising space, objects, sponsorships, and other content
    within their games.

    On Friday the 13th, we made available a preview release of our project
    showing off some of our basic features. We want to give developers a
    chance to check out what we're doing and evaluate the approach we're
    taking to ensure usability in the upcoming production release.
    Please visit the Developer's Corner
    (http://arenaunlimited.com/site/dev/) to see what we offer. Comments,
    questions, and suggestions are welcome and wanted.
    Sincerely,
    Dan Chow
    CTO, Arena Unlimited, Inc.
    P.S. You are receiving this invitation because you are a developer for
    Open Source or independent game content. We're sorry about the mass
    mailing, however this is the first, last and only e-mail we'll send you on
    the subject if you don't want to sign up for the mailing list. We
    believe in opt-in, not opt-out.Your address "_my_sf_email!_@users.sourceforge.net" has been invited to join
    the developers mailing list at mail.arenaunlimited.com by the developers mailing list owner. You may accept the invitation by simply
    replying to this message, keeping the Subject: header intact.

    You can also visit this web page:

    http://lists.arenaunlimited.com/mailman/confirm/de velopers/5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Or you should include the following line -- and only the following
    line -- in a message to developers-request@mail.arenaunlimited.com:
    confirm 5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Note that simply sending a `reply' to this message should work from
    most mail readers.

    If you want to decline this invitation, please simply disregard this
    message. If you have any questions, please send them to
    developers-owner@mail.arenaunlimited.com.

    as was reported on slashdot before, this virtual property thing is real big now, some kid sold his UO virtual property biz for like 10 million if i remember correctly. this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap. my personal recommendation, JUST SAY NO TO SUITS!! -Ted

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  23. Re:actually, i think its "virtual property" by serutan · · Score: 3, Informative

    You hit it on the head. If people would actually read through the site they would see that the company's goal is to add layers of real-world commercialization to online game worlds. They specifically mention out-of-game trading of virtual goods, in-game ad placement, and sponsorship of "high profile" gamers who would get paid to play to attract other players.

    Jeez, would it be alright for people just to have fun, without getting pimped to every minute? I guess not.

  24. Re:actually, i think its "virtual property" by mbogosian · · Score: 5, Informative

    i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS....

    First, let me apologize if the e-mail was unwanted. Your e-mail address is listed on the Fmorg project page and we thought you might be interested in what we're doing.

    this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap

    Second, we're not a contract-based service. We don't charge or require anything from developers. Period.

    Personally, I'm an advocate of and contributor to the Open Source community. As long as I have any input, games released under any approved license will never be required to pay licensing or developer fees to use our system.

    We are constructing and offering a set of tools to be used at will by any developer who might benefit from the inclusion of such features. For example, if a developer wants to sell, say, cars to augment a racing game to help support development, etc., then we would like to help facilitate that in a convenient and secure manner. We don't have or want any say in setting the price. We're looking to support ourselves by collecting a small percentage of the sale (the majority of the revenue goes straight to the developer).

    my personal recommendation, JUST SAY NO TO SUITS!! -Ted

    We're really not suits, we promise! (If you don't believe us, then check out our pictures.) :-) So far the project has been entirely self-funded (all our cars are beaters and paid for if you don't count the repair bills -- by the way does anyone have a spare alternator for '92 MX-3?). Our biggest hurdle to date (aside from trying to find Other People's Money) is tearing ourselves away from BZFlag and Armagetron long enough to get some work done.

    But if you feel violated by our approach, I sincerely apologize. I hope you continue work on Fmorg with our without our help, as it looks very promising.

  25. Re:actually, i think its "virtual property" by buhatkj · · Score: 2, Interesting

    welp, the suits thing was a joke really, i AM sorry if it hurt your feelings, i was just kiddin. as for me thinking it was a scam, these days almost anything that arrives in the form of a mass mail, its not unfair to assume it's probably a scam. most im glad to know you arent trying to rip anybody off, but next time, you should definitely consider an alternate way of advertising yourselves, mas email wil NOT win you customers, especially from techies. i spend 8 hours a day (i'm a network admin in my day job) trying to deal with spam and viruses, and i've come to just downright HATE email as a form of cummunication, spam or not... next time, maybe try either paid ads here on slashdot, or perhaps someplace that targets game developers, like maybe penny arcade, or PVP. i know i'd see it if it were on one of those sites. i can see the business oppurtunity in what you are doing, selling the content rather than the game software. that way the code is free, but the model aren't like. however, i would be ADAMANTLY against doing any kind of DRM or digital signing or encryption on the content that would prevent people from being able to make mods or their own 3d models to use in the games. it would suck to cut off the creative flow like that. as ID sorta did with q3, they can GPL the code, and simply state that the art content is their copyright. i know i personally do my best to respect their rights, and i have learned a LOT from their source code that was of great value in learning how i wanted to do Fmorg. thanks for the clarification, and for not getting pissed at me for taking your email the wrong way. -ted

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  26. Re:The beauty of online gaming. by DeadScreenSky · · Score: 2, Insightful

    Ummm, how is that remotely exclusive to Xbox Live?

    What's more, Xbox Live actually solves that problem to some extent. Drop a game because you are losing, and it is attached to your more or less permanent online record. No anonyminity to hide behind...

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon