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State of the U.S. Arcade Industry 2004

Gamaroo writes "1up.com has posted an article on arcade game machines, the loss of the profit margin and the future of the industry. In their words: "There was a time when an arcade operator in America could buy a Ms. Pac-Man machine for less than $1,000, let it sit in an arcade, bar or storefront, and see that game make back over 30 times the initial investment. In 2004, that kind of profit margin is little more than a pipe dream.""

47 of 417 comments (clear)

  1. Bring back old-school arcades/games. by garcia · · Score: 5, Interesting

    The fact is, players need to practice titles like Virtua Fighter to be any good at them, because games today are more complex than ever. Some titles -- specifically fighting games -- can even be overbearing for players, as these games demand a significant amount of time and money for a player to learn the gameplay intricacies.

    Exactly, you can sit down at Arkanoid, Centipede, Ms. Pacman, etc (the "old-school" arcade games) and immediately grasp 90% of the necessary game play. With newer games such as just about every fighting game after Mortal Kombat and racing games you need to A) sink $1.00+ into the machine to even play, B) read instructions on how to just do the most basic of moves, and C) you get about 3 minutes of playing time almost regardless of your previous skills with similar games.

    Golden Tee (which they don't seem to mention by name) has been taking off because it is absolutely addictive and it is ALL over the place. My group of friends used to play GT two or three times a day, every day. We were ok, nothing super spectacular (-20 or so), but we had fun doing it. Try sinking $12.00 into a racecar game and playing with four friends and that $12.00 is gone in less than 5 minutes, at least 18 holes of Golden Tee takes almost an hour...

    The home market I suppose has something to do with it. It happens to be driving the industry into making these super flashy games that they think will compete... They don't because of the never-ending costs. A $50 console game will allow you to play forever. $50.00 will give you 10 to 20 games of some random Racecar X 2054! arcade game.

    I'll stick to the old-school games and Golden Tee, at least I get my money's worth and actually enjoy the time spent playing.

    Cut down the prices to 25 cents again or make the games have better game play. That's what I think will work.

    Recently, hole in the wall arcades have started to be replaced by bigger entertainment centers like GameWorks and Dave & Busters.

    While these two places serve their purpose they aren't exactly what I would consider something I would prefer over "hole-in-the-wall" arcades. They are basically overpriced bars with a lot of arcade games for adults. Sure they have a lot of titles and they have the old-school games (up and out of the way usually) but they are more into serving food/drinks than they are about charging reasonable prices for the games. I am sure they make plenty money w/o having to overcharge for the games, yet they do. So instead of going out and blowing $5.00 on games you blow well over $50 + food/drinks. Bring back the old-school arcades!

    1. Re:Bring back old-school arcades/games. by Rkane · · Score: 5, Interesting

      You're taking me back to the good old days!

      I can remember standing in an arcade with 10-15 eager young kids with quarters lined up at the bottom of the screen to play "Killer Instinct." The introduction of "fatalities" in Mortal Kombat and other such games was a huge draw. It became a form of domination and a way for us scrawny guys to actually put someone to shame.

      Back in the day, however, it wasn't common for you to "accidentally" stumble upon a combo that suddenly did 30-40% damage. Nowadays, games are getting so hard that combos sometimes require 10+ button presses to execute.

      It's a tough equilibrium to maintain- making games hard enough to keep people interested, yet make them easy enough that people won't get bored after 30 seconds (have you played the new Soul Caliber?)

    2. Re:Bring back old-school arcades/games. by kyoko21 · · Score: 2, Interesting

      Grrr... Dave & Busters blow. Places like that is like an unglorified Las Vegas wannabe.

      Old school arcades in the corner 7-11 is where it was at. People just standing around the old Street Fighter and get their groove on. "Watch, learn, and be entertained" as I smack you with my four fierce combo. Muhahahahah :-)

    3. Re:Bring back old-school arcades/games. by rworne · · Score: 4, Interesting

      I don't know about the rest of the country, but here in Los Angeles the city is trying their very best to not issue necessary permits and drive these places out of business.

      Dave and Buster's wanted to open up a place in the city and later bailed out because of the city insiting on a "conditional use permit" that would allow the city to revoke the permit for any reason (or no reason) 6 months or so after the permit was issued. D&B wanted to sink millions into the building they were considering converting into a restaurant. Instead they went elsewhere. Now of I want to go to a D&B I have to drive to Orange County or Ontario.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    4. Re:Bring back old-school arcades/games. by shirai · · Score: 5, Interesting

      I was with my girlfriend at the time and one of these virtua fighter type games was hooked up to the big screen. I wanted to try it out but there were a group of about five of these virtua fighter masters sitting around, playing, smoking and basically owning the virtua fighter joint. I had never played before.

      So finally these guys aren't playing and I play against my girlfriend and I beat her. So I start the beginner rounds with the computer with basically NO IDEA what I am doing when one of the masters challenges me.

      I can't play and my GF is saying get him and jump on him after he's on the ground. Well, I was just screaming back, "I don't know how! I don't know what I'm doing!"

      Embarassingly for them, I beat him and the next three or four of the virtua fighter masters, all the while screaming, "I don't know HOW to jump on him when he's on the ground!" which was a basic move that I saw EVERYBODY doing after the victim had fallen.

      I was finally beaten by one of the guys but they looked pretty pissed being beaten by a first time player who didn't even know how to do a kneee bash on a fallen victim. It goes down as one of my favorite moments in arcade history.

      --
      Sunny

      Be my Friend

  2. The ability to play at home changes everything... by bc90021 · · Score: 5, Interesting

    ...why, after a long day's work, would I then want to go somewhere else to pay money (two quarters at a time) to play video games? Granted, the arcade may be more social, but if I can pay Counter-Strike online from the comfort of my own home, for an initial fee (the purchase price of the game), it's just a better deal than pumping in quarters in for limited replay value.

  3. There is only one reason for arcades now by DarkFencer · · Score: 5, Interesting

    There is only one reason for arcades now. Games that require special peripherals beyond keyboard/mouse/gamepad. They could be basic driving games, or they could be things such as Dancing Pads for DDR.

    I may drop a quarter now and then to play a good racing game in an arcade. I'm not going to drop a hundred bucks for a steering wheel/gear shift/pedal set for my PC/console.

  4. Will Eat Dots For Food by ackthpt · · Score: 5, Interesting
    Who didn't see this coming? While I have some issues with "quality" of games at home (mostly because few are original ideas), they now have the graphics and sound I went to the arcade for, even when I had a plethora at home. Playing over networks (whether mud or NSnipes) was exciting in its infancy, and had the same issues the online player has now (campers, noobs, thugs, spoilers), but short of a Game Cafe approach (which would be great in airports, BTW) I can't see where these companies and products had much of a future. That they planned poorly says something about their business acumen. (1. Start Company, 2. Collect Huge Salaries, 3. ...the medium advances..., 4. Profit?)

    I'm still happy with mining all the old 8bit games, though, so I can't get too worked up about the current state of games (most bore me just looking at the box, "Oh, another FPS") and haven't bought a game box in years. Longing for the golden years of games I've been working on some game builder ideas and maybe they'll amount to something in the coming months.

    There'll always be a tender spot in my heart for the hundreds of bucks I spent at Alladin's Castle, back in the day, and some of those really cool games, but most of them are available on collection CD's for $10 now. All that's missing is the atmosphere and that's unlikely to be coming back in any form, let alone a living room.

    --

    A feeling of having made the same mistake before: Deja Foobar
  5. I remeber those days by MajorDick · · Score: 5, Interesting

    My dad owned a small vending company, just him and my uncle, they even picked a know Italian name in the area so as not to be bothered by mob types (it worked)

    They started in the days of PONG and quit in the age of Tempest , They bought a COUNTERFIT pac-man when pacman was hot, not because it was cheaper (it wasnt) but because you simply couldnt GET a pacman without waiting on backorder, its patters were different , the kids loved it for that and would gamble on its outcome regularly, the gross for the machine was nearly 700 $ / week, 1/2 of that went to the "house" a roller rink. It was insane we would go every saturday moring to all the location, and collect, You know how much 2000 $ in quatrers weighs :) Tempes would clear $400/ weeke gross and the pinballs were about $200 / week. Asteroids twoards the end was only clearing $100 a week or so, so it was the first to end up in the garage, by the time I was a SR in High school 88 all of the machines were in the garage, it was great for parites 10 pins 10 vids a couple of jukes, lots of fun, I still conten I am the BEST tempest player that ever lived PERIOD, I would play for hours every day, If anyone knows what the LAST level looks like, befroe it recycles, I will acquiesce that you may be as good of a tempest player I was.

  6. Re:Rightly So by kevin_ka · · Score: 5, Interesting

    Why go back?

    Having arcade games in Bars is fun that's why. You can combine drinking and playing (i.e. winner buys the next drinks). This is the reasen why our dorm bar has a Mame Box with lots of old games set up.
    But Mame just dosen't give you the same feeling as one of those old machines.

  7. Vintage Arcade Games by dankney · · Score: 5, Interesting

    The old classic games are still a great investment for small establishments. In Seattle, at least, old pinball, Pac-Man, Tetris, etc., games are popping up all over in coffeeshops and bars. And they're doing great. In places where they sit alongside the latest 3D subwoofer-enhanced consoles, I see them occupied a lot more often. Is it because they're not $1.00 to play? Or is it because there's something intrinsically more entertaining about playing the older games in public spaces. One has to wonder, is the home console market (where complex 3d graphics reign supreme) fundamentally different from the arcade market? Or is what I'm noticing just nostalgia?

  8. To preclude the inevitable karma whoring by Anonymous Coward · · Score: 1, Interesting
  9. Ironic that games no longer exemplify ease-of-use by dpbsmith · · Score: 5, Interesting

    In the eighties, games were the existence proof that computer programs could be accessible, quickly learned, and usable without reading a manual. What a pity that they, too, have succumbed to bloat, complexity, and featuritis.

  10. Japanese Arcades by yar · · Score: 4, Interesting

    I really, wish that our arcades were half as good as the arcades I saw in Japan. My (now) wife taught English in Japan through the JET program, and when I went to visit her I was blown away by the number and amount of games that they have (even in incredibly rural areas, although as you might expect Tokyo arcades were very impressive). The article mentions that one of the downsides to arcades here is that the game are targetted towards the Japanese market... but I don't know. Given the chance I'd play those games constantly. I did, and I don't speak the language at all. ^^;

    Having lower prices, as others in this thread have mentioned, would be nice... but in Japan, games were 100 yen a pop. Even so, Namcoland or Sega City would be welcome... There was a Sega City in Austin for a bit, but their game selection wasn't comparable to the ones I saw in Japan.

  11. focus by Docrates · · Score: 2, Interesting

    To me, the whole point of arcades are to 1) be on the leading edge of gaming as a preview of things to come to the livingroom, and 2) a social medium to interact with other gamers.

    Now add the Internet, high quality console and PC games and better bang for your buck in the living room and you'll see why they're failing.

    If there's gonna be a place for Arcades in the future, they need to borrow a page from the Cinema history book: be the best possible experience, and have an edge, quality wise, in comparisson to the home experience. And then charge a premium for this.

    They're just plainly not doing this. The last few times I've gone to the arcades I haven't had more fun than playing at home and the prices just don't justify the gaming experience. This doesn't mean it can't be done, it just means that companies became lazy and just focused on milking old ideas instead of coming up with new ones. Just look at that SNK story that Slashdot ran the other day (from gamespot, look it up): They're still sticking to king of fighters!!!!

    --

    There are two kinds of people in the world: Those with good memory.
  12. Who Here Remembers Old School Arcades? by Didion+Sprague · · Score: 5, Interesting

    My question -- slightly off topic -- but I'm really curious: who here actually *remembers* the old school arcade games? Pac-Man? Donkey Kong? Frogger? Tron? Pole Position? I mean, arcades back in the 80's were something pretty spectacular. I had the misfortune a few weeks ago of hitting a local place called 'Dave and Busters' (no idea if it was a chain or not) but I was *astounded* at how arcades have changed. I still have fond memories of Aladdins Castle in our piddly mall. Getting five dollars worth of tokens (around 25, I think), and spending the whole afternoon in front of Tron or Pac Man or even -- my little guilty pleasure -- "Journey": the arcade game named after the band. You controlled Steve Perry and his band mates. I don't remember it too well, but I remember we played it a lot -- and listened to 'Separate Ways' and 'Faithfully' a lot, too. Memories.

    1. Re:Who Here Remembers Old School Arcades? by Wateshay · · Score: 2, Interesting

      I remember going to the arcade with my dad when I was little (we're talking early 80's here). He'd give me a bunch of quarters to go play Centipede or PacMan, and then head into the back corner where the pinball machines were. Whenever I'd run out or quarters, I'd go find him, watching in awe for a while, until he'd finally lose his ball, and then get another $5 to go get more quarters.

      Those are some good memories... ... and even though I'm a damn good pinball player in my own right, my dad can still kick my ass handily.

      Ah... the mis-spent youths of father and son.

      --

      "If English was good enough for Jesus, it's good enough for everyone else."

  13. Not worth it by HarveyBirdman · · Score: 2, Interesting
    Probably redundant, but the last time I walked throguh an arcade (with people probably thinking I was a child molester on the prowl) the place was full of obvious gang members (clothing and gang signs and lingo were prevalent) and the damned games were 50 cents each. I've had similar reports from friends who have popped into an arcade for old time's sake.

    Other than the obvious answer of the boom in home gaming tech, I think many arcade owners did just what you suggest: they bought the games and sat back waiting for a profit. No one ever thought to innovate or turn an arcade into anythong more than a hangout, and hangouts will invariably go doenhill until it attracts only the lowest common denominator.

    Another problem might be the complexity of the games. You could walk up to Pac Man or Asteroids and pretty much have it figured out in a game or two. The downturn for me came with games like Mortal Combat where you had to read a book on the side just to learn all the moves. I got a hint that others were hitting their patience limit early on when I'd walk up to a Defender game and notice the previous player lost without expending a single smart bomb. ;-)

    I've wondered what would happen if someone opened an arcade full of emulated old time games (cabinets with PCs running MAME, assuming you could work out licensing for such a thing).

    --
    --- Ban humanity.
  14. entrance fees by Savatte · · Score: 5, Interesting

    There is an arcade near me that seems to have a relatively successful business plan: Get a bunch of old video games, skeeball machines, pinball machines, etc., charge only a dime to play, but collect an entrance fee. I'm more than happy to pay the 2 dollars for continuous access to lots of great games.

    Wave of the future maybe?

  15. Re:Dance Dance Revolution by Anonymous Coward · · Score: 1, Interesting

    I don't know if you've noticed, but TONS of people take DDR seriously. And we're not talking weird Japanese fringe groups here either.

    I was at a friend's going-away party a few months ago (his unit just got sent to Iraq) and discovered that literally everybody at this crowded house party was crammed into a single bedroom, watching the t.v. I thought it was just some video or something, until I peeked around the door and noticed that everyone was watching my buddy and his commanding officer play DDR.

  16. The only reason I play at an arcade... by Zakabog · · Score: 3, Interesting

    The only reason I play at an arcade anymore is the specialty games, things you can't get at home without actually buying a cabinet, racing seat, all that stuff.

    Games like Time Cop, I'd go to an arcade to play that because a light gun can't hook up to my computer (it can hook up to my TV but my TV is smaller than my PC monitor, in the arcades you can play it on a 50" TV, if I wanted to have the same experience at home it'd be over $1,200 ($900-$1,000 on the TV, at least $170 on a PS2 or any other next-gen console, and at least $30 on the game, with controllers, probably used.)

    There are racing games too, like a Ferrari F550 game, it's very fun to play, the seat shakes when you hit something and rumbles when you're on gravel, it has a clutch (I really like driving with a MT and it really adds to the experience) and it supports up to 4 players at once. Sure if I could make one, or buy one, or had the room (I live in an apartment with a pretty crowded bedroom), I'd prefer my own racing seat, pedal kit and shifter (dunno where I'd get one though) but that'd take a lot of money.

    I'm sure if there were more virtual reality type games at arcades more people would go to them too. If you've ever been to Disney World they have this one park that's just a giant arcade with a cover cost. Everything inside is free, but it's $45 or so to get it (VERY WORTH IT!) I love arcades like that because you can spend all day their, know how much you're gonna use BEFORE you get their, and play some of the greatest games out their. They have a bunch of team games, like one game where you sit inside of something that slightly resembles a tank, there's like 4 seats or so (maybe 6) and each one of those seats has a turret, then a commanders seat. The commander drives the "tank" across an alien planet to rescue some people (or something like that) and while he's driving the 4 gunners have to shoot at enemies. It's a great experience and I wish more arcades had games like that (but then again the average arcade would charge $10 for each play.)

  17. once again, following the porn trend by JSkills · · Score: 5, Interesting
    Just like the advent of the VCR, people immediately got what they wanted in terms of porn - without having to go to a theatre. Watching porn at home is much more preferable to most people than doing so in public.

    With arcade games, the home systems initially (Atari 7800, Ninendto, up to the PS1) were simply not as good as the arcade versions. The PS2 however, produces games that are pretty much on par (and sometimes better if you read the article) than it's arcade counterparts.

    Arcade games need to provide people with something they simply can't get at home - and in my opinion it has to do with the user interface. Arcades should attempt to shift the focus to virtual reality type games - ones where you're sitting in an actual vehicle or cockpit - something where the hardware to produce the experience simply could not be replicated in the home environment. I played some wacky Mech game at the local Jillians, where we all were sitting in these darkened close-door pods and seeing nothing but first person view. The game was $10 for 7 minutes of action and then we all got to watch a video reply of all the action in 3rd person view. It struck me as a step in the right direction ...

    Oh and BTW if porn theatres want to get customers back, they'd also better provide a VR experience that we can't get at home ;-)

  18. First pinball, now vids by cellocgw · · Score: 2, Interesting

    This is old hat to us pinfans. There's only one manufacturer currently building pinballs, and it's harder and harder to find pins in arcades. Actually it's worse for pinfans, because poor maintenance can cripple a pinball machine, while vids can run forever so long as the joystick doesn't break.
    There is a very popular open-source simulator engine over at VPinMAME but, going by the chatter on rec.games.pinball this is not cutting into pinfans' real-world play time.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
  19. MAME by Anonymous Coward · · Score: 3, Interesting

    In all seriousness, what the industry needs is a company to license x number of games from companies A, B, and C and put them all in one machine, using a hardware version of MAME.

    Think of it as Choice 10 done right.

    There is NO reason that I shouldn't be able to walk up to any one of 10 Choice 1000 machines in an arcade, plop in a quarter and choose the game I want to play by title, year, or genre.

    It should NOT be time based (huge mistake on Choice 10, and the reason I never played them).

    Ultimately these machines (which shouldn't cost more than any other machine to make, since I can make one for my basement for $1,000) should be made en mass by each of the major companies. Sega would have their own machine with almost every Sega game on it.

    The other change needs to be in revenue stream. The arcade should pay a flat monthly fee to rent the machine, not buy it outright, and then should pay per game, with the machine recording games played (including logging which games were played and how much).

    This data would be invaluable, and the business model would reward everyone.

    I'd tell you more, but I have to run patent this post...

  20. arcades games are so expensive these days by jkcity · · Score: 2, Interesting

    In the uk, most places with arcades charge a really insane amount like 1 and some places have started charging 2, now this would'nt be a bad price but when an averge game lasts 60 seconds, it can get very expensive so I never play them unless I'm drunk, yet a few years ago there was a shop near me that only charged like 10/20p per a game, not bad arcades either and they'd change them often, would have me sinking a ton of money in, as I was getting valur for money, I just don't think there is much value for money in current arcade games, nearly every arcade machine I see these days has no one ever playing it.

    another point is evan if you get good at these aracade games you find these days they mostly only let you get so far (the games are really short).

    They should just charge less per a game and they'd probably make alot more money.

  21. Re:Games are expensive now... by ackthpt · · Score: 4, Interesting

    Oh, sure, there's a market. The laundromat I do my clothes at has had the same video machines in there for 3+ years. There's about 1hr of waiting, assuming you don't go somewhere and risk someone stealing your clothes or dumping them in a basket because you didn't get back in time. Nothing fancy, just toss in a Pacman or Asteroids and you've got quarters coming in. I drew the line back when they upped the ante to 50 cents a game. Charge me a quarter and I'll play a few games. Charge me 50 cents and I won't play any. Got it?

    --

    A feeling of having made the same mistake before: Deja Foobar
  22. pinball by Anonymous Coward · · Score: 2, Interesting

    Pinball ruled for me from 1972-1984 and still does.

    It take a lot more skill to max out a decently setup and clean Addams Family pinball game than to beat the boss in any fighting game.

    Pinball wins hands down since I was able to get my friend from complete novice, never played, to expert player in under $8.00 worth of games.

    Ah now for the list:
    Count Down
    Ro Jo
    Firepower
    8 Ball Delux
    Jungle Queen
    Addams Family
    Captain Fantastic
    Meteor
    +
    hundreds of other pinball machines I've played.

    Anybody know of a pinball museum with accessible games to play?

    1. Re:pinball by HexRei · · Score: 5, Interesting

      First you claim pinball takes far more skill than any fighting game, then you claim that your friend became an expert in what... 20 or 30 games?
      It takes hundreds of games for most of my friends to become "expert" at a single character in Soul Calibur 2, and we play quite a lot of that game.

      Then again, we are competing against each other, not a machine, which means being an "expert" also includes knowing your opponent and predicting their next move.

  23. Console games too by millahtime · · Score: 2, Interesting

    Even console games have changed a lot over the years. Kids today won't even play the old console games. I have an old nintendo and my cousins who are teens and preteens thought the controller was archaic. They won't even look at the game. They couldn't handle the lack of buttons and things they could do. So, it's the direction video games have gone.

  24. Regarding Dave and Busters: by Mongoose+Disciple · · Score: 5, Interesting

    I'm not really sure what D&B's business plan is these days.

    There was a time, circa 3-5 years ago, that my friends and I would go to our local Dave and Busters about once a week to have lunch or dinner and play a bunch of games. Every time we went there there'd be at least one new arcade game to play, and the food was always excellent.

    At the time, their business made a lot of sense to me. You have this whole generation of kids who grew up going to the arcades that's now grown up. You get them back in and make money off them as adults with a combination of the fun and nostalgia of their arcade days and great food/drinks. By making it this upscale, adult-oriented establishment you turn what was seen as a niche quasi-geek activity into something more acceptable and mainstream.

    Their restaurant/bar quality has gone way downhill in my opinion over the last few years, while the prices have gone up. Now new arcade games at the D&B are rare in the extreme (is this because they're buying less or because, as the article suggests, less are being made?). It used to be that as an adult professional I could make a case to even non-arcadeophiles to do a lunch at the D&B because the food was so good -- now that's just not the case anymore. I'm just not sure what the draw is supposed to be, now.

    The Gameworks I've visited still has fairly good food, though I can't say I like their layout/setup as much as the D&B's.

    Is it possible that one of the problems with the arcade industry is mismanagement of the arcades themselves?

    1. Re:Regarding Dave and Busters: by Jboy_24 · · Score: 2, Interesting

      My biggest disapointment to D&B was when i went there... there were kids there.

      WTF?

      I guess if your with your parents you can go. But it just turns it into some chunk-e-cheeze type place.

      That place should be 21+ only.

    2. Re:Regarding Dave and Busters: by Urox · · Score: 3, Interesting

      Definitely a mismanagement.

      My SO and I would go to D&B to play particular games, one of them being Dance Dance Revolution. It cost $1.25 more than a local arcade, but we could get a decent bite to eat and there weren't as many kids running around. Their fatal mistake? They bought one of the DDR rip off / patent infringing PUMP machines and put it right next to DDR. Listening to the music was impossible when they both went at the same time. There was always a line for DDR which often spilled over into the PUMP machine.

      Then they did the unthinkable: they got rid of the DDR machine. I never saw the PUMP machine in use after that. They lost a serious money maker.

      Another problem with D&B is that they are control freaks. There is a time of day where anyone can go in provided they have someone over 25 with them. So your soccer mom goes in with her two boys and she isn't carded. I go in with my SO: he is carded and quite over 25. The guy insists on seeing my id. I tell him I'm with my SO and start walking on by. He asks if I have my id. I tell him he doesn't need to see it knowing full well the policy. He says something incomprehensible about checking my id if he sees me "unattended" as I'm walking past him into the place. Makes you wonder if some people are welcoming in a new reign of facist, paper-checking leaders.

      --
      "Would you rather have a playstation addicted dork wearing a star wars t-shirt?"
  25. Arcades have been replaced by LAN centers. by MongooseCN · · Score: 2, Interesting

    People want games where they can interact with other people. They want a more social atmosphere to go with their gaming and this is a gap LAN centers have been created to fill. Check out lanparty.com and igames.org for a listing of sites. LAN centers have competitions for prizes and money. Some even have overnight LAN parties. I think of LAN centers as social center, like a bar except for smart people. :)

    LAN centers are the next evolutionary step in the high tech social scene.

  26. Not so fast... by gosand · · Score: 5, Interesting
    The door has swung the other direction. As a child, I wasn't the richest kid in town, and I didn't play arcade games much. It was a quarter a pop, and if you aren't much good (which you can't be without experience) your quarter doesn't last long. I remember quite vividly getting my first nintendo, and how amazing it seemed that I could play Duck Hunt for half an hour with no line, and no quarters. Why go back?

    If you have to ask, you just don't get it.

    Seriously. I was born in '69, so I was there when all of the classic games came out. Maybe I am just being nostalgic, but it was an awesome time. Take your $5 that you saved and go to the arcade. You could play 20 games, if you didn't buy any chips or Coke. You could watch other people play. I remember when Pac Man came out. I bought the damn "Pac Man Fever" 45. I remember playing Moon Patrol and Joust at the Pizza Hut. I always went for the 5x in Lunar Lander instead of playing it safe with the 2x. Sinistar still scares the crap out of me. I spent many many hours playing Star Wars. Games like Gauntlet let you play alongside other people. I could go on and on. Check out Video Arcade Preservation Society (VAPS) or the Killer List of Video games (KLOV) if you want to go back in time a little. And there is always MAME for a more hands-on approach.

    It isn't like home systems weren't fun, I broke countless Atari 2600 joysticks. But you just can't compare the classic arcade scene to home gaming or arcades of today. It just doesn't work.

    --

    My beliefs do not require that you agree with them.

  27. So who's surprised? by digrieze · · Score: 5, Interesting

    Back in the late 70's when I went to grad school I used to fix PAC-MAN, Donkey Kong, Tempest (a real bear to work on that French X-Y monitor) and other systems for pocket money.

    The games were easy to learn quickly so people could get addicted yet the upper stages would be challenging so they would keep coming back and not get bored. Also, there was a wide varience of themes so if someone didn't like shooting or bombing something they could just roll a marble around an obstacle course or something.

    Nowdays if you don't want to beat the s**t out of someones on-screen avatar or shoot someone with a realistic gun you're pretty much out of luck. I used to go to the arcades (I was addicted to the AREA 51 series, no I have nothing against shooters), but my kids didn't like any of it until a local Putt-Putt operation got Dance-Dance-Revolution (and now DDRII). I quit going because the arcades in the malls turned into gang hangouts. The punks spent the day practicing shooting and beating each other up on-screen. Another favorite activity was getting arrested by the cops in the arcade since the cops knew where to pick up the punks that beat up or shot someone the night before. Since my kids didn't like those jerks they had no desire to go there, no matter what was there.

    Back in the '70s I would fill in on shifts while I worked on machines (extra bucks). We had strict policies that the punks weren't welcome and that was what security was there to insure. Families were welcome, doctors, medical students, and college students were the advertised audience, and they dropped the quarters as long as the machines were running (which was where I came in).

    If they want me and my kids to show up and drop our money (and we have it to blow, thanks to many years of hard work) it needs to be a place I don't feel a need to bring a REAL gun.

    Incidently, we added poll tables, arcade games, foosball tables, and some tables and chairs to a side room at our church cafe' - it stays full. The problem with arcades is the same as the problems with bars, it isn't what's in there, it's who they let in.

    --
    It doesn't matter what you wrap your emotions around, Reality is a brick wall specifically designed to scramble eggs
  28. Dunno about that... by Second_Derivative · · Score: 3, Interesting

    The article makes reference to DDR at one point and I think that's a good example. I'm an avid DDR fan, and it is quite hard to get a home setup that is of comparable quality to that of the arcade system (Arcade DDR platforms are incredibly complex beasts -- there's several independent pressure sensors per arrow and the whole thing's very heavily ruggedised to withstand an immense amount of punishment). Besides, at home it just makes a huge amount of noise.

    Compare to arcades whereby one can play on decent quality equipment, nobody minds, and you even get to meet new people whilst doing so. Admittedly this isn't really true in the UK where I live, but you can see shades of this in the big London arcades. Of course there may be little we can do about it if it all does go the way of the dodo (indications are Konami are planning to axe the Japanese DDR series as well), but I wouldn't go so far as to say that arcades are doomed. There's something about arcades that you just don't get at home, even if you had the actual machine yourself.

  29. Mod up this rather insightful post! by teamhasnoi · · Score: 2, Interesting
    I think you are right on the Money. If the arcade had several different control configurations, say one machine with a steering wheel, one with a couple of trackballs, one with joysticks and a few buttons, and perhaps one with the rediculous number of buttons that todays fighting games demand(how many damn fingers do you have?), I could see a nice spread of games with the controllers needed to play them.

    I know there have been rotating 'All-Controllers' out there, but you need to be able to have multiple machines in order to distribute the people.

    Why shouldn't I be able to walk up to a blank machine - order up Super Sprint, Cyberball 2xxx, Atari Castles (one of my all time favorites), or hell, even Rescue Raiders.

    The tech is out there, but the industry is slow to respond. Of course, licensing will be a problem, but hey guys, you did it to yourself. It would be rather ironic if arcade manufacturers were killed by licensing issues.

    Lastly, do we really need another fighting game? I stopped going to arcades when I couldn't find anything that didn't yell "FATALITY" at me.

  30. I remember... (the trance!) by PotatoHead · · Score: 3, Interesting

    Old arcades. Musty places, the smell of electronics mixed with the high hum of monitors all sprinkled with the 60Hz buzz from the neons lighting the place.

    The first wave of games was the most interesting to me. Vector games, like Rip-Off, Crystal Castles, Asteroids, Tail Gunner, Armor Attack, and later Tempest!, all provided sharp clear visuals. Color cycling, or the intense bright spot used for bullets. These things made the games look exciting from a distance. That and the sounds... Walking in was always a good experience. The wierd sounds. You would hear the patterns and listen a bit more. It reminds me of whistling to a dog. They sense something in the sound that begs their attention. --That's how the old game sounds worked.

    Some raster games were good too. Galaxian, Defender (I am going to build a cabinet for that one, I swear), PacMan, Sinistar, Cloak and Dagger, Wizard of Wor, Gorf, all were plenty of fun.

    Most all of these games rewarded skill with playtime. This caused some problems, but hour limits took care of that for the most part. One arcade I played in would only enforce the limit if players were waiting; otherwise, you could play all day long. They did appreciate you buying a couple of sodas though.

    Handwritten high score boards were one feature I miss today. Simple name, date, time, score. Was a chance for a geek to get a bit of attention. Being on that board was cool --that also drove lots of sales because 'there could only be one' --per game.

    Thinking back about all of this makes me want to say a bit more about the experience I really miss, and that is the Trance!

    Old games, with their patterns and simple play, trigger, in me at least, a sort of high that comes with experienced play. You reach a spot where thought is action, and reaction. For a while, you forget the ongoing din around you and focus on the task at hand --what ever that may be.

    Early on, I remember discussions about the addictive nature of video games. Well, the old ones have it over most newer games today, in this area. (Many of the interactive games are close though. You can trance and burn calories at the same time playing DDR!)

    Almost all of the great old games, allowed good players to play long enough to really enjoy the experience. Game play balance was more in favor of the player then. Today, it is calculated to the 95th percentile (my guess, but I doubt I am wrong). Only a few players ever have the skill or the money to prevail. Almost like a casino.

    I remember Nintendo appearing on the scene about the same time I began to resent the Arcade a bit. They made games that actually ended. --Sometimes the ending was a long way coming, other times it happened right as you were beginning to reach mastery of the game. (Can't trance on a finished game, you know.)

    Today, we know that trend has lasted. Seems the arcade has diminished in that time as well. Could they possibly be missing something here?

    This dollars / per hour / experience thing is a mistake in the business model --at least at the amounts set here in the states. It simply costs too much to really enjoy the experience.

  31. Haven't played an arcade game in years by Sabalon · · Score: 3, Interesting

    I think last time I played is the mall's arcade (now closed) had a Rastan game stuck off in the corner.

    I don't play anymore because everyplace wants a dollar to play and they all look the same. Hit anything that moves and see how fast you can hit button combinations. I think DDR is pretty dumb but at least it was original.

    Just like hollywood, now games are trying to get by on flashy graphics more than content. I agree with what others have said - get something that'll play the old games and charge a quarter. At least then you have variety. Plus I'd feel better about having my 5 year old play some game where you have to shoot the alien space ship or inflate the monster than decapitate your opponent.

  32. How to save the arcade game by tgibbs · · Score: 2, Interesting

    Arcades need to get together to set up a consortium to develop arcade games. Not the fancy driving games with a car you sit in, but straightforward standup quarter munchers and fighting games. All must run on a common platform, like the old SNK systems, but with a few sets of controls (which can be plugged into the console as needed). Major upgrades to be issued every 5 years or so.

    And the absolute rule: No ports to PC or console ever! You want to play these games, you go to an arcade. For titles not developed by the consortium, the manufacturer must agree to supply a "Special Arcade Edition" with levels or characters that will remain exclusive to the arcade.

  33. Soul Calibur 2 by Tyler+Durden · · Score: 2, Interesting

    I've never had the chance to play against other people on Soul Calibur, but playing against the computer is embarassingly easy. I used to play the guy with the num-chucks from the first version, and I could get pretty far right from the start. All you have to do is know how to block.

    On a whim, after not having played Soul Calibur for years, I wondered into an arcade and saw the sequel. So, what the hell, I pop in some coins, find the guy wielding the num-chucks and go to work. Even with some of the special moves changed, I was able to get to the last guy. Never beat him, but didn't fair too poorly against him either. Played the game again from the beginning 3 more times with the same result. *yawn*

    --
    Happy people make bad consumers.
  34. Here is what arcade companies should do by master_p · · Score: 2, Interesting

    I used to hang out at arcades for mainly 2 reasons:

    1) it was a playland that I, as an adolecent, could relate to. It was cheerful and colorful, yet adult enough.

    2) I couldn't play the same games at home. The arcades were ahead of home systems in terms of graphics, sound and controls.

    I guess these reasons are valid for lots of others, too. So, here is what can revive arcades:

    a) make arcade places where 10 to 15 year old boys can hang out. This means no drugs, no drinks, no pimps, no bullying, etc...i.e. supervised places. In Japan, the arcade is a place for all the family.

    b) Bring back cool technology. Make 3d versions of old games. When I say 3d, I don't mean polygon-based, but real 3d games!!! Once upon a time, the arcades were the forefront of gaming graphics and sound. I would give my left arm for a 3d MsPacman, where I can look at the ghosts from all sides!!! the technology already exists...

  35. Alive in the Net Cafe by Deliveranc3 · · Score: 2, Interesting

    The old atmosphere lives on to a small degree in Internet Cafes. Tonnes of guys playing, it's a little bit more communal than arcades seem but all the other elements are there, if they put out some multiuser games for pc those would increase the similarity. Hotseat worms is today's arcade.

    As far as actual arcade content goes games need to move from the pc to the arcade, it's just that simple. Putting together a microatx pc that is powerful enough to run emulators or 2D games and giving people choices, if they have to resort to open source games to beat out restrictive liscensing agreements it's not the end of the world.

  36. Re:I remember... (the trance!) by prockcore · · Score: 2, Interesting

    Old arcades. Musty places, the smell of electronics mixed with the high hum of monitors all sprinkled with the 60Hz buzz from the neons lighting the place.

    Don't forget the kids who knew all this secret bullshit information that they would share with you. Like "if you unplug the game and plug it back in, it will give you 99 free games" or "there's a switch on the bottom of the pinball machine that will turn off the tilt"

  37. Are the arcade machines obsolete, or the arcade? by Anonymous Coward · · Score: 2, Interesting

    I assert it's the arcade machines that are obsolete.

    I've read alot of talk about how the arcades in the olden day were fun, because of the socialization involved. There was competition. You met people. You talked. You also wasted a ton of money ;)

    I agree with this. I _liked_ playing street fighter in the arcade, because you had more people to play with. When street fighter II came out for the snes/genesis consoles, I still would rather play in the arcade - because of the people. Unfortuantly, it was _far_ cheaper to play street fighter II on the consoles. The arcade machine was obsolete so not as many people were in the arcade to play it.

    Arcade machines of the day are obsolete. They're expensive to play. The games, really, suck.

    I'd like to see an arcade filled with consoles. Big TV's. A flat-rate. An operator could make a large chunk of money by serving food/drinks. Hold weekly tournaments, and offer prizes for the winners.

    I'd _love_ to play soul caliber II, sports games, need for speed underground, or similar games, in a more social environment. As it is now, I can't really find many people to play games with. I basically, really, only rent games at blockbuster & play them with my girlfriend. (note, I hardly ever ever buy games - and I only do if i can find them cheap (i.e. used, or on 'sale'))

    The reason arcades died, is because the games sucked, and they were expensive. The consoles caught up, and surpassed, what the arcade games offered. My solution? Replace those crappy 'arcade machines' with consoles! :)

    I don't think I'm the only one who feels this way.

  38. Re:Oh yeah, I had forgotten about that. by Didion+Sprague · · Score: 2, Interesting

    I remember we had a mini-arcade in the Sears in our mall. It was a dark room off in the back of the store -- near the catalog desk and the bathrooms. I remember shoving copper slugs up the coin return slots in order to get free credits -- it was tricky because you had to sorta squat and turn your back to the machine to get the leverage necessary to flip the copper slugs up the slots with your index finger.

    You could never do the copper-slug trick in Aladdins Castle because the dude with the little red vest was like a viper: if he spotted you doing anything untoward, he'd banish you forever from the arcade. Or call the cops. I remember our dudes in the red vest being *incredibly* big-brotherish.

    If you got banished from Aladdins Castle, the only place to go was Radio Shack, where you could go in the back and fiddle with the Model I's and II's -- and later the Color Computers and the Model III's and IV's. I remember there was a kid named Eberle was *always* in the Radio Shack. He'd sit there in the little glass-walled computer showroom in the office chair and have every single piece of software and would do neat stuff with the 300 baud acoustically coupled modems.

    And I remember the clerks there at the Radio Shack who didn't have a clue and were too afraid of Eberle (he had frizzed out black hair and was sorta the prototypical computer geek -- yucky blue jeans with grass stains on the knees, black t-shirts with a lot of crumbs, and a wallet that he kept chained to his belt.)

    Eberle always had money, too. He'd send us out to the Orange Julius to get those yummy hotdogs and a large Orange Julius for him. Sometimes he'd let us use a couple bucks to buy an Orange Julius for ourselves.

    But not only was he the resident expert in Radio Shack, he was always the one loaded down with quarters and tokens at video game places. He'd stack about fifteen tokens across the front of Donkey Kong and stake out the machine for the rest of the afternoon. He was friends with everyone, including the dudes in the red vests. Sometimes the dudes with the red vests would take Eberle to the backroom of Aladdin's Castle. I never knew what they did back there -- count money, fix coin machines, etc. But Eberle seemed to have a neverending supply of tokens than he *never* lent to anyone.

    Eberle was connected. I liked that. I was 12 at the time. My youth was spent in Radio Shack and Aladdin's Castle.

  39. Modernize the Business Model by skoaldipper · · Score: 2, Interesting

    I think what the coin-op industry needs is a newer, modern business model. For example, how do you think Cinemark, UA Cinema, and the likes survive in the movie service industry? $5 bags of 25 cent popcorn and $3 boxes of 50 cent candy. Similarly, but not so applicable in this scenario, auto dealerships make a tidy sum through contract arrangements with Financing Companies.

    With that said, I have a fond relation to this industry, and owe my livelihood to it. Born in '69, I remember pumping in quarter after quarter into the Pacman, Donkey Kong, Kangaroo slots at the 7-11's, Pizza Huts, and Grocery Stores as a kid. I won an Atari ST game/PC console back in '80, by winning a Pacman contest at a department store. That was the start of my software engineering degree, grad school, and later, my career. I remember me and my brother typing in Game source from an Atari ST gaming magazine. We spent hours typing, another painful 20 minutes or so listening to the screech of the tape drive, and another 30 minutes cussing when the game wouldn't run...only to find out in the next issue that there had been a typo in the source (from the previous issue).

    Anyway, a few years later, I was a Manager of a Video Arcade at the local Shopping Mall. I have such fond memories of those days. I remember the occassions when kids would approach me and timidly question, "Sir, I think the machine is broken. I put a quarter in and I didn't get a credit." Ah! The good 'ole days. I could fix any pinball or stand-up with my meter, soldering iron, and sweat. I remember when kids would huddle around eachother, in awe of that one "pinball wizard" who was tearing up the high score on Asteroids. I remember the jovial, competitive spirit of two kids dukeing it out head-to-head on a stand-up. The entire machine seemed swallowed up by the huddled masses of bystanders and gawkers that surrounded the two. And, I remember fondly, as I walked out the building after closing, looking back through the windows, seeing the warm glow of neon lights pasted across the room, a surreal blue and red glow from the game screens, and if I listened carefully, a quiet reassuring hum from the electricity they consumed.

    I think the nostalgia a lot of us enjoy from these days is not lost, nor has that time gone for future generations of children. Foremost, remove the barrier (or stigma) of walking into an arcade and having to throw down a dollar or two for a 2 minute session on a game. Price them at a quarter a play (like the good 'ole days). So, how do you make up the cost of the newer arcade machines? First, put in a snack bar, and don't allow food or drink to be taken into the building. Every game junky works up an appetite. Second, create an atmosphere local to the community. Sponsor tournaments at your establishment, giving out prizes. Have a billboard in your arcade which shows High Scores for individuals or teams (or clans). Third (but probably first), know your market. Set up shop next to a high school. Hell, I used to bicycle 15 miles (sometimes dangerously along the shoulder of the highway) just to play the newest game at the time (Tron).

    I think the home game console lacks one important ingredient, and always will. Community. Sure, you can battle it with others online. But, there is no substitute for matching wits in person, and establishing new relationships that extend past the arcade. Ask anybody in high school that ever played sports, whether at a track meet or on the football field.

    That era has not been lost. It just need to be rediscovered. And, at least in my experience, it never was about the game. It was walking a few blocks to 7-11 after school each day, checking to see if the high score still had my 3 initials, saying hello to Eric, John, and the gang in my neighbourhood, and grabbing a few pop rocks, baseball cards, and cigarette candies on my way out.

    --
    I hope, when they die, cartoon characters have to answer for their sins.