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PlayStation 2 Timeline, From Launch to Present

Decaffeinated Jedi writes "GameSpy has posted a timeline charting the history Sony's PlayStation 2, the third part in a series previously covered on Slashdot that includes similar retrospectives for the Xbox and for GameCube. The timeline traces the PlayStation 2's history from its initial boom, through its period as 'a repository for bad sports games, giant robot games, and other disappointing releases,' and up to the console's revitalization by such games as Gran Turismo 3, Metal Gear Solid 2, Devil May Cry, and Grand Theft Auto III." How has the PlayStation 2 measured up to your expectations?

20 of 83 comments (clear)

  1. Timeline? I saw no timeline. by DaZedAdAm · · Score: 5, Funny

    So where exactly was this timeline? It looked to me much more like a 5 page list of dated events. They seemed to have missed out on a very important part of the timeline....the LINE.

  2. Incorrect number? by Slashdot+Insider · · Score: 4, Informative
    Sony's weekly 100,000-unit shipments only further agitated the market. Though PlayStation 2 units were readily available in Japan, the console remained virtually sold out in the United States through March, 2001.
    IIRC that number was eventually cut down to 50K/week before getting cut down even further to 25K/week. The massive 0.25um 300mm^2 chip in the blasted thing probably didn't help Sony meet shipment targets.
  3. Not that great. by Anonymous Coward · · Score: 5, Insightful

    How has the PlayStation 2 measured up to your expectations?

    Poorly.

    The hardware is better than the Playstation 1, sure, but because it was so difficult to make games for, the first generation of titles barely looked any better than Playstation 1 titles. They had higher resolution, slightly better textures - but that's about it.

    And even the games that make the best use of the hardware today still aren't very good from a technical standpoint. The Playstation 2 can't even do anti-aliasing and trilinear filtering. Something that a bottom-of-the-range 3Dfx graphics accelerator could easily do in 1998. I mean, look closely at Soul Calibur on the Dreamcast. Nothing on the Playstation 2 has ever come close to looking that clear, crisp and vibrant - including the native PS2 Soul Calibur 2 release.

    And the best Playstation 2 titles just look kind of average in comparison to the best on Xbox and Gamecube. Splinter Cell and Crimson Skies on Xbox both look amazing. The best PS2 titles look.. well.. merely okay underneath all the rendering artifacts and lack of high-quality models and textures.

    The PS2 has the best controller, best memory cards, best sleek case design. But it also has the worst technology - worst video hardware, worst processor, worst CD-drive (that is really noisy!) and worst load times.

    A textbook triumph of marketing over technology.

    1. Re:Not that great. by TechnoPops · · Score: 5, Insightful

      A textbook triumph of marketing over technology.

      The thing you seem to forget is that Sony was first. Yes, compared to Xbox and the cube, the PS2 hardware seems kind of lame, but the PS2 was also the first out the gate... with over a year of lead time. Sony set the bar, and MS and the Big N naturally aimed over it.

      --
      "Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
    2. Re:Not that great. by Anonymous Coward · · Score: 5, Insightful

      The thing you seem to forget is that Sony was first.

      Um... you're forgetting about Sega's Dreamcast? It was the first console with "real" 3D hardware (after the Nintendo 64) and even had a built-in modem.

      It had specs similar to the Gamecube - even though it reached the market way before the PS2 did, Sony's marketing destroyed it. This was part of the problem though - the Dreamcast was perceived by the public as a late-comer to the previous generation - not as a machine way ahead of it's time. I almost think that if they'd delayed and released it later (just before the PS2) Sega probably would have had some form of long-term success with the Dreamcast.

    3. Re:Not that great. by k_187 · · Score: 4, Informative

      Good point, but saying that the dreamcast and gamecube's specs were similar is just silly. The Dreamcast has a 200 mHz SH4 + PowerVR II graphics. The Gamecube has a 485 mHz PowerPC derivative (I believe its real similar to the 750 G3s that used to be in ibooks) + a custom designed Art-X (now Ati) chip. There's other differences in there, how sound is done, system ram make up etc. The gamecube is much more powerful than the dreamcast was. Although the Dreamcast did compete very well on graphics compared to the PS2. Its just that like you said, Sony's hype machine killed the non-hardcore gamer enthusiasm for the dreamcast, which happened to have the best launch ever at the time.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:Not that great. by kisrael · · Score: 4, Interesting

      and what matters in a console isn't the hardware, it's the software.
      For my money, the software isn't that hot either.

      I have all 3 systems, started with the GC. Now that Xbox has GTA3 and GTA:VC for it, I have fewer reasons than ever to want to keep the PS2. There are some genres were the PS2 is the best, but it's notably so-so at some stuff I like, for instance splitscreen multiplayer. (Stupid multitap) I know some people really think it has a super terrific library, but I think in the end, all 3 systems end up having about the same # of "really great" games, and the "really great" gams on PS2 don't interest me as a gamer as much as the other 2 systems.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  4. Never had Any Expectations ... by Mad_Fred · · Score: 4, Interesting

    For some reason, I've never felt any draw to the PS2 itself as a console. The Gamecube is cool (and these days ridiculously cheap too) and the Xbox ... well, the fact that I bought one says it all I think ... Guess the specs appealed to the geek in me and the games I wanted were available.

    But the PS2, nope. Never any attraction. And that's despite the fact that I've played several great games on a friend's unit over the years. It's just never felt purchase-worthy. And I don't think it will even if it drops to 'Cube prices, but I'm always toying with the idea of picking up a 'Cube just to play Zelda and Metroid.

    Perhaps it's simply that the PS2 has a lot of good and great games, just nothing that's a total drool-causer for me. Especially not drool-causers that don't show up on the other consoles if you're just a little patient ...

  5. Stop hatin' on my big 'bots. by Rallion · · Score: 3, Funny

    I take offense to the terrible treatment that giant robot games recieve.

    In all seriousness, Zone of Enders II: The Second Runner is my favorite PS2 game. And that's all about the robots.

    Also, I found it interesting that they could talk about games that looked cool but aren't really as fun as they look, and yet mention Devil May Cry as one of the console's great titles.

    But come on. More love for the giant robots, please.

  6. More powerful? Ahem... by bishiraver · · Score: 5, Interesting
    Both systems were more powerful than PlayStation 2.
    This statement amuses me. The Xbox is built on an 800mhz celeron processor. The Gamecube utilizes a powerpc based processor. The only reason graphics on the playstation 2 look sub-par, is because it only has 4mb of video memory. The actual cpu, video processing units, and sound processing units are much more powerful than either the Gamecube or xbox. One vector unit of the PS2's emotion engine, for example, can perform Just over a GFLOP. This is immensely better than the X-box (my dual pentium3 800mhz machine cannot even perform a GFLOP), though I'm not sure about the gamecube - I assume it probably doesn't do as well, either. Of course, this performance is only utilizing one of the vector units - there are two. 2GFLOPS (even though they proportedly are capable of 6.2) is nothing to be ashamed of.

    As was said before, the actual logic units of the playstation2 are well beyond both the xbox and the gamecube - the simple fact is, that the video memory does not hold nearly as many pretty textures, and cannot do anti-aliasing very well (mainly because of the lack of memory). If they had utilized something like 64mb or 128mb of memory, the system would have smoked either one of the other systems. The major problem with the emotion engine in floating point calculations, is that it only performs at 32-bit precision, not 64-bit. Of course, neither do the numerous pentium3 (And 4) based beowulf clusters out there.
    1. Re:More powerful? Ahem... by NanoGator · · Score: 4, Interesting

      "The actual cpu, video processing units, and sound processing units are much more powerful than either the Gamecube or xbox."

      No, they're not. You're comparing the main processors of the GC and XBOX to the PS2's graphic chip. The GC and XBOX both have seperate graphics chips, and the results wipe the floor with the PS2. The RAM bottleneck for that system is a good chunk of the reason why the graphics are blurry, no doubt about that. However, the GC and XBOX both have nifty little hardware graphic features (anti-aliasing, texture compression, etc) that the PS2 has to do in software.

      The XBOX and GC are both decidedly more powerful than the PS2, they also have technology that's a year newer.

      --
      "Derp de derp."
    2. Re:More powerful? Ahem... by bishiraver · · Score: 5, Informative

      No, the emotion engine (made up of vector units and central processing unit) is seperate from the graphics synthesizer, which has a memory bandwidth of 48 gigabytes/sec. The Geforce3 (similar to the graphics chip in the xbox) has approximately 7.36 GB/s of memory bandwidth.

      Unlike what was said in another post, the PS2 -does- do trilinear filtering - Along with "Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi-...Linear Filtering, MIPMAP, Anti-aliasing, and Multi-pass Rendering".

      The problems, of course, are that the emotion engine and graphics synthesizer require a PhD in mathematics and computer science to be able to code for them, so their potential has barely been reached - even by Sony's own programmers.

    3. Re:More powerful? Ahem... by xero314 · · Score: 4, Informative

      This is where any programer or person with any technical knowledge begins to laugh. The Vector Units of the PS2 are not it's graphics engine. These units are general purpose vector units. Yes it is true that in typical game design one of the two VUs is dedicated for Graphics processing, this is not only not required nor is it always done.

      There is a reason that more than one major US university has a project to use a PS2, or PS2 cluster, for scientific computing, and none have atempted this with an xbox (not sure about the game cube, which also has decent vector procssing) . The power and flexibility of the VUs is the reason why PS2 games have better AI and Physics (when comparing the best of console games, all systems have their crappy games). The fact that the VUs are not dedicated to graphics processing is why PS2 graphics are not what they could be, because most developers, especialy american developers, have never programed on such a system. But as I have said before Lazyness is no reason knock a system.

      The real ignorance is shown with statements about the PS2s RAM bottle neck. If you ever looked at the arcitecture of the PS2 you will see it was built for high process Multimedia. It is capable of moving it's entire main memory store in a single cycle to any one of it's processing units. The key is keeping the pipeline full. Typical programing has been done by filling large memory stores, cache, and letting it tricle out to the processing units. Do your self a favor and research the technology before you try and talk about it.

  7. It surprises me. . . by M3wThr33 · · Score: 4, Insightful

    For as many failed units that Sony throws out, it still amazes me when people associate the word Sony with Quality.

    1. Re:It surprises me. . . by NanoGator · · Score: 4, Interesting

      "For as many failed units that Sony throws out, it still amazes me when people associate the word Sony with Quality. "

      I worked at a video game retailer when the original Playstation was launched. From that Sept to just after XMAS, for every 100 PS's we sold, we got roughly 20-25 back defective. This was in the whole district, not just the store I was in. I can't imagine this was limited to just Kansas City.

      Funny thing is, people actually deny that the original PS had this many problems. Even our competitors bitched about it.

      --
      "Derp de derp."
  8. What's more fun to hack with? by torpor · · Score: 2, Interesting

    If you were going to buy a console for the primary purpose of mucking about with it, programmatically, which one would you get?

    Does the Linux/PS2 port have a more 'fun' realm than the Linux/XBOX realm?

    I've considered getting a couple of gaming platforms, mostly for the hack value - I'd love to make an XBOX or PS2 a workable terminal in my house for various net-related things.

    Which system give best bang for the hacker buck, in your opinion?

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  9. Agreed by August_zero · · Score: 3, Funny

    The PS2, and the forthcoming PS3 are the only Sony products I would ever buy for this reason exactly. For every Sony product I have bought over the years, only one of them still worked normally after about year and a half of purchase. I had to replace my Ps1, and I have already had to replace my PS2. Now one could write this off to bad luck, but of my half dozen gamer geek friends, 4 of them have had to replace their PS2s since launch.

    I have owned every Nintendo system (except the virtual boy) and have never had a single problem. My NES, purchased in 1989 still works (albeit with a little bit of fighting with the cartridge loading mechanism) And while My X-box did need to be replaced a few weeks ago, I am the only person I know that suffered such ill-fortune with it.

    Why do I still by Playstations? Um well I have this gaming problem and I can't help it. He doesn't hit me all the time...

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  10. One word: Square by Lovebug2000 · · Score: 2, Interesting

    One major gripe I have about both GC and Xbox is the definitive lack of RPG's. Sure GC has it's tried and true Zelda, but that was a late comer game, and Xbox titles concentrate far more on Sports/Action/Fighing genres than RPG. The most definitive company representing this is Squaresoft, who only of late are coming back to Nintendo with FFCC. Not only that, but through Sony, I can play not only FFX, but virtually every final fantasy game every created, as well as numerous other great classics that on lazy afternoons I feel like revisiting, and I only need one console to do this with. If you go nintendo, I need 4 different consoles to play games from wayback, or I need to go search for roms (which is a pain for N64).
    Now with the advent of Monolithsoft (breakoffs from Square) creating the Xenosaga series and furthering the Chrono line only for PS2, it seems that things are going to stay this way.
    XBox does great with American companies, and Nintendo does great with First party games, but the only console I've seen that mature 3rd party japanese game companies develope for is Sony's.
    It's the games that make the console, and in the RPG genre, Sony is the only real option. Until that changes, or my budget does, Sony is where I stay.

  11. Almost perfect by superpulpsicle · · Score: 2, Interesting

    The article was outstanding, except it labeled PS2 as the best system of all time.

    PS2 is the best system today but it hasn't destroyed its competitor the way NES did. Xbox and GC are still standing.

    IMHO NES 8-bit is forever the most dominant monopoly the video game industry will ever see.

  12. Re:Grand Theft Auto? by dhamsaic · · Score: 2, Informative

    I think it's difficult to overstate the importance GTA3 had for the PS2. It came totally out of left field to take the world by storm. It reportedly sold over four million copies on pre-order alone and by the time Vice Ciy was announced in May 2002, GTA3 had sold over six million copies. That was about six months after the game launched, for an average of a million units a month.

    I'm at work and can't look up all the numbers, but now that it's on the Greatest Hits line and thus has enjoyed the $30 price cut, I'm sure it's enjoying strong sales to this day.

    I know at least half a dozen people that bought a PS2 just to play GTA3 - myself included. Sure, I bought other games later, but GTA3 is definitely a system mover.

    Why do you think Sony was paying Rockstar/Take Two the big bucks to keep it off the Xbox? GTA is a great exclusive to have because it sells systems.

    Again, it's extremely difficult to overstate the importance of GTA3 to the PS2.

    --
    Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.