Twenty-five Years at the Heart of Gaming
Andrew Leonard writes "Salon has a loooong interview with Eugene Jarvis, the creator of legendary arcade video games Defender and Robotron, up today. Jarvis talks about why he is pro-emulators, anti-Grand Theft Auto, still focused on arcade games, and deeply worried about terrorism. It's a good read, even if you have to watch a ten second ad to get access."
Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line. It increases the allure of immoral behavior and blurs the line between right and wrong to an unacceptable degree in a society that is already plagued with people who cannot accept responsibility for themselves.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
I was half interested on what he had to say but wasn't willing to read it from "the source" that they had "the source" on.
Who the hell wants to wait 5 minutes to click through a bunch of dumb ads just to read what some video game programmer has to say about Terrorism?
I wouldn't watch a commercial free show with Bush talking about terrorism either.
As an avid video gamer from the early 80's, I must congratulate you on your troll. If you think depravity didn't exist back in the day you are SORELY mistaken.
P.S.- GTA3 and Vice City are breathtaking games. I am in awe everytime I play them. Beating up a hooker gets old fast; but playing a beautifully immersive game where many of the small details were well thought out is a complete joy.
P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.
In the future, I would want to not be isolated from my friends in the Space Station.
Tradewars!
Just because you disagree doesn't make it offtopic or flamebait.
If you lack the ability to monitor and care for your children in a manner that you see fit, then don't have kids.
I grew up playing video games, hey, news flash, there were some pretty gorey games out there even back in the day if you knew where to look. I remember one I used to play called Speed Racer? Or somesuch, you ran over little old ladies. *splock*
Haha. It's a game, stupid. You filled in the violent details in your head back then. I'm a responsible member of society, I fully accept responsibility for my actions, I vote, I have a University degree, and I love playing GTA. For that matter, I drink beer to excess too!
Keep your ghoulier-than-thou hands off my video games and monitor what your children do. Teach your children to have minds of their own and to think critically rather than worrying about a video game. Maybe the reason there are so many irresponsible people out there is nobody explains the whole concequences-for-your-own-actions thing? Because it's the state's fault for LETTING me get these evil drugs and noodie-pics and video games. It's not my fault!
I like violent fiction and horror movies, too. There are some pretty offensive "holy" books out there too, at least to my sensibilities. Censorship is EVIL. You get to control your kids until they're 16 or so. Have fun.
I don't even bother playing the game in GTA. I laugh my ass off driving around running over people. I know I'm not the only one out there either! *haha* It's ENTERTAINMENT.
Don't you have a people-against-funny-cartoons meeting to attend, or something?
..don't panic
Don't take this as overly harshly, or as a flame in the least, but this is a subject I see come up quite a lot, and I simply have to respond.
Slashdot is not the manifestation of your personal ideological beliefs. It is a site that people of a like demographic submit links to stories on the internet that they think that others in their demographic may be interested in reading.
Slashdot does not ban "signing away your life" to get to stories because Slashdot is not a political rights action committee, bent on upholding Slashdottian ideals. Slashdot is a news service and forum community.
It seems to me that the original DN3D was open-sourced, possibly even released free. Not sure about Keen, but I think it might be now abandonware.
The relation, take a look at the comment about MAME and emulation:
people have done it just for the love of the old games, so, in a sense, they've done a tremendous public service in preserving the old games to be played and enjoyed today
It's nice to see an artist (video-game artist) who understands what this is about. Old movies, old music, old games... it's not about theft in many cases, it's about preservation. It's about the game you can't play anywhere, or the movie that you won't find in any Blockbuster nearby.
I wonder about 10 years from now though. Will people bother swapping around copies of GTA: VC, or will it fade into oblivion as the next dismember-head-in-a-baggie game comes around. Games like Defender etc had lasting appeal... even ones like Keen and DN3D did (humour in DN3D). I wonder how today's games will measure up.
And then there is Nethack...
Always was and still is addictive as crack.
Stop by my site where I write about ERP systems & more
Exactly. It's similar to that concept, where "NARC" was you're going after the drug dealers in a very Reagan-esque way. The motto was: "Say no, or die!" That was a lot of fun. Here, you're defending America. It's funny, the marketing guys were saying, "Well, you know, we can't put the White House in there. That's just not going to work." And I go: "You know what? Do you have a problem defending your country? Maybe you need a new country." It's almost like we don't realize how lucky we are and what an easy life we have here in America and all the great things we have. Yet, it seems like we're not even willing to defend our country.
He's kidding here, right? He's just joking? He's not actually saying "gosh, the best way to defend America in the 80's was to randomly shoot drug dealers?" I loved NARC. It was an amazing game. But how can he criticize GTA for violence and depravity? Even if you think drugs should be illegal, what you did to them in NARC wasn't exactly "due process."
I'm mis-reading this somehow, right?
We got some publicity. It was the first game, I guess, where you exploded people into their parts. It was some extreme prejudice in the prosecution of the drug dealers. Another tag line was: "Protect the innocent and punish the guilty." That was controversial. I think people were a little put aback by some of the visual violence and so forth. It's amazing, when you look at today with games like "House of the Dead" and any number of titles. The "NARC" logo had this splash of red across it and Nintendo wouldn't do that, so they made it yellow. It looked like somebody urinated on the box. Couldn't do that, you know? Look at Nintendo [now]. A few years back they released "Conker's Bad Fur Day" -- adult-themed pornography.
So, YOU pioneered graphic killing in video games, but because there was a good message "Don't do Drugs!" its okay? And GTA3 (which ACTUALLY has a pretty good anti-drug message in it!) is bad?
Yeah. Right.
In the future, I would want to not be isolated from my friends in the Space Station.
So you rant on them for saying your game sucks, and then turn around and say their game sucks?
What level of pacman can you make it to?
*DrugCheese rants*
If you lack the ability to monitor and care for your children in a manner that you see fit, then don't have kids.
... there are no excuses to not have kids anymore. If you don't want to quit your job to care for your own offspring, then don't! We've got daycare, live-in-nannies, gangs, and community programs. Now, parents need not sacrifice their freedoms and professional lives just to get bogged down with the boring, menial task of raising one's own children. Heck, with all the video games and TV channels we have available now, kids practically raise themselves!
<TONGUE-IN-CHEEK>
Nonsense! This is the 21st century, for crying out loud. We have government programs, daycare, surrogacy, artificial insemination, adoption, gene therapy, genetic counseling, selective fetal termination,
When I think back of how my family had to give up caviar and luxury cars and only live off one salary so my Mom could stay home and raise me, I'm filled with sadness. Think of all the fun times with shallow fellow corporate slaves that she missed out on to sit around and watch me grow up. If only we'd had MTV and Nintendo when I were young.
Parents today shouldn't have to trade in their Mercedes SUV and GSM cellphone and downsize from their 4-bedroom mansion and live off of one salary! BOTH parents can continue working as long as they want, and need only interact with their kids for a couple hours a day! I mean, after a long day at work, who has the energy to quiz a kid over the basic algebra they're studying for tomorrow's test? Can't someone else do it?
Can't someone else raise our kids? In this day and age - yes!
<TONGUE-IN-CHEEK>
Like woodworking? Build your own picture frames.
... I don't get this. Okay, let's accept the fact that this person once made a few popular arcade games. Check. That was before my time so I'll just have to trust Salon.com on this and whoever else on here thinks the same. Fair enough, so 25 years later he's still running around and respected as the technological father of some of the most ancient yet best arcade games. Okay then!
Then we end up in the present. While his previous work is worthy of respect, for sure, I think all that respect has been completely shattered by this interview. Read the paragraphs about his latest game called "Target: Terror". First of all, it just screams out that he just plans to ride along the wave and hype created by 9/11. I can imagine someone wanting to make a game about the US kicking some terrorist ass. I suppose that's being patriotic and that's what you US people supposedly revel in. Fine with me so far. However, slapping a "KILL TERRORISTS FOR 9/11!" sticking on a game and adding a turban to all in-game badguys with plenty of 9/11 referrences so it can ride the hype to kill anything terrorist is just... Wrong. What's wrong with making a game without terrorist referrences, hmm? Why not a sect trying to bomb the GG Bridge? Or maybe some nice juicy conspiracy? Hell, maybe the Canadians would like to see San Franciso bridgeless for some obscure reason but for the love of Eris, keep the terrorist hype out of it. Please.
Second, he berates games like GTA for being amoral. This coming from the same guy who manages to quote himself to the press saying "You know what? Do you have a problem defending your country? Maybe you need a new country." and who also scores another hype point for mentioning Columbine. Damn. So, let me get this straight, it is bad for games to be violent, it is bad for games to contain anything indecent like drug abuse, prostitution, gambling and all that. But as soon as it involves killing terrorists and defending the US, it is okay. Uh huh. Turns out one of his previous games used to ride along with the current US public enemy number one. At least he's consistent about poor subject choice.
Seriously, what is wrong with this person? Right now I do not care wether he's to be respected for what he did in the past. What he said in the present reeks of overhyping, bad decisions, double standards and overzealous patriotism and to me, the present matters more then the past.
Hate me!
or labor strikes, or disease, or bad food...
I'm not certain that people were better - they may have been but that had fewer choices and less say in what choices they had. Bad magazines could easily be noted by other people. Lack of attendance at church or other events would be known. You couldn't go online to see anything unusual - you would have to journey far (if you could afford it) or order through the mail which would be seen.
I can't argue that what society holds as good is so, but the choices people had were restrained. Knowing what they would have done in the presence of choices we have now isn't possible, and prevents me from understanding how we've improved or worsened over time.
Another point. Objectification of women might not be good now, but it existed then - just not as blatantly sexual. Women were wives, mothers, or schoolteachers. They could not be trusted with power or choice (what jobs to hold, where to live, etc.) They couldn't hold property or vote. They could sporadically express their will, but their acts were constrained by the expectations of others, for the desires of others. They may not have been exclusively sex objects, but they were likely objects just the same - vacuum cleaners, or money counters, or social ornaments. In a sense, women have more choices and fewer are likely to be objectified now than previously because they can choose their paths and do not have to conform so strongly to the wills and desires of others. There will always be objectification - people want what they want, and sometimes can't see others as anything other than a means to those ends.
but it wasn't meant to. I guess I think that GTA is the wrong target in this case, because it is explicitly (via the video game rating system) aimed at people who should be able to handle it (or shouldn't be running about free if they cannot). If society feels that games like this are wrong, I think the targeting should be far more comprehensive and consistent, so that it doesn't become a way for individuals to avoid responsibilty for their own choices. Showing the consequences of violence to others and self rather than a cartoony vision of "let's kill someone, and they'll melt away in monents with no harm done" would be a start. Perhaps this isn't the best medium for that, but it might help.
In Civilization I nuke cities and destroy entire civilizations, and no one complains about that...
From the article
That's, I guess, my objection to "Grand Theft Auto." I really don't like the amoralistic games where you're out there doing bad stuff just for fun. It's kind of like video vandalism, you know? Maybe you could argue that it's better to have the guy break windows on the video screen than down the street [laughs]. I really don't know. To me, it is a little troubling -- maybe I'm just kind of old-fashioned -- to have the player take on an amoral role in a game. I feel strongly that the player should have a cause and be acting for the just.
This is from the creator of Narc, a game in which police officers BLOW APART SUSPECTS BODIES. I guess that's ok in his book because not only is it fun to kill drug dealers, but it's for the greater good. It isn't amoral to murder bad people.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I can program a game like pacman using 1 joystick and no buttons. Those aren't even games, they are like light show demos.
It's not programming them that was an exploit, it was inventing them! Even programming them was hard, could you program a Pacman game on the same hardware in assembly language? With all those restrictions, the speed of the CPU, the quantity of system and video RAM, etc.